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AVEYOND 2: EAN'S QUEST

WALKTHROUGH by Shaz, Tiniponi, Whisperingmist

GAME BACKGROUND
Aveyond II !an"s #$est is, strange%y eno$gh, the se&$e% to Aveyond I Rhen"s #$est' Three generations a(ter Rhen and her party de(eated the dar) %ord Ahriman, and she begain r$%ing in Thais, *e (o+$s o$r attention on !an, a yo$ng e%( *ho %ives near the O%d*oods ,(ami%iar to Aveyond I (ans-' !an"s best (riend Iya s$dden%y disappears, and his (ami%y and (riends have no re+o%%e+tion o( her e.isten+e' To (ind her, !an m$st %eave his se+%$ded /a%e and 0o$rney to the dangero$s Land o( 1an in sear+h o( Ishtar, the Sno* #$een' When he arrives, he %earns o( the Sno* #$een"s p%ot to ta)e over a%% the )ingdoms and t$rn the *or%d to i+e, and her p%an to ta)e Iya"s magi+a% abi%ities as her o*n by sa+ri(i+ing her at the imminent I+e 2a%%' Iya, $nder the spe%% o( the Sno* #$een and happy to (orget her previo$s (ai%$res, re($ses to be%ieve him' !an rea%ises to save his (riend, he needs to stop the I+e 2a%%, and to *arn a%% the r$%ers abo$t the Sno* #$een"s p%an' 2$t being spared a sa+ri(i+ia% death is not eno$gh to save Iya' Her spirit has been a%most +omp%ete%y drained, and to restore it and %ive, she m$st see) o$t, and re+eive b%essings (rom, the Si. 3ymphs *ho *eave spirit into every %iving being' Th$s !an and Iya embar) on a d$a% mission to obtain the si. b%essings, and to he%p (oi% the Sno* #$een"s evi% p%ans by 0oining the resistan+e movement against her' A%ong the *ay they (orm (riendships and a%%ian+es *ith peop%e *ho are *i%%ing to 0oin and (ight *ith them, and they a%so re+r$it one or t*o not4so4*i%%ing a++omp%i+es' They earn the gratit$de o( many peop%e they meet a%ong the *ay, and get amp%e opport$nity to br$sh $p on their physi+a% and magi+a% batt%e s)i%%s' Aveyond II ,herea(ter re(erred to as Aveyond- has a dar)er, more serio$s theme than its pre&$e%' There are some o++asions *here the p%ayer may +hoose to do things in a di((erent order to that %isted in this *a%)thro$gh, as *e%% as a good n$mber o( side &$ests ,that are mentioned here, b$t not ($%%y e.p%ained- to provide a +han+e (or greater e.p%oration and +ha%%enges, and some am$sement (or the p%ayer' Team dynami+s +an ma)e (or interesting observation, and on+e again, m$%tip%e endings are avai%ab%e (or greater p%ayer satis(a+tion, *hether yo$ have a passion (or advent$re, or yo$r heart yearns (or a more romanti+ (ina%e'

IMPORTANT CHARACTERS
The following characters can join your party...

EAN OKHO, the Shapeling


!an, a yo$ng e%( *ho is %earning ho* to be+ome a (orager in !%(*ood, is sma%% and thin)s he isn"t strong' His best (riend, Iya, *hom he has )no*n a%% his %i(e, disagrees' When Iya disappears, he m$st brave entering the Land o( 1an to sear+h (or her'

IYA TIKI, the Singer


Iya, !an"s best (riend, is a yo$ng e%( interested in (orest magi+' She great%y desires to be+ome a (amo$s singer in the /a%e, +arrying on her grandmother"s and mother"s heritage' In previo$s attempts, she hasn"t been ab%e to pass the test, and *hen she (a%ters on the test again, she is distra$ght and +onsiders herse%( a +omp%ete (ai%$re' That night something *ondro$s yet strange happens, and Iya disappears'

RYE ZOYLE, the Ranger


Rye, a &$iet %ad *ith a good hand (or a bo*, spends most o( his time in the (orest' He (ee%s more +om(ortab%e there *ith the (orest anima%s than *ith the vi%%agers in Ryva' He has re+ent%y gro*n tired o( Ryva and *ants to %eave and e.p%ore the *or%d' He *i%% be the (irst to 0oin !an a(ter Iya disappears'

NICOLAS PENDRAGON, the White Mage


3i+o%as, the yo$nger brother o( 5rin+e Uthar, is a yo$ng man +a$ght $p in his %oo)s and tit%es' He is a po*er($% b$t arrogant hea%er, *ho *i%%ing%y $ses his s)i%%s to he%p nobi%ity, b$t s+o((s at he%ping dirty peasants' He abso%$te%y detests *it+hes, and re($ses to be in any gro$p +ontaining one' He is the great4grandson o( Rhen 5endragon ,and, one ass$mes, 6ameon 1a$rva, *hi+h may e.p%ain his remar)ab%e hea%ing ta%ents-'

GA IN MOREN, the Warl!"#


Gavin, a *ar%o+), is very good at magi+' In his vi%%age o( 2og*ood, a%% o( the *it+hes are in %ove *ith him, *hi+h he (inds &$ite ($nny' He has a *i+)ed sense o( h$mor and he is a %itt%e diabo%i+a%' Gavin dis%i)es nobi%ity'

EMMA WILLOW, the $ighter


!mma, *ho has been a servant (or severa% years in the +ity o( 7andar, %oves s*ord (ighting and desperate%y *ants to attend the 7o%%ege o( War and 1agi+' A brave and determined gir%, she %i)es to per(e+t everything that she %earns'

%ACK, the Thie&


8a+), a street $r+hin *ho thin)s everyone is a (oo%, is a thie( *ith a &$i+) tong$e and (ast (ingers' 3ot having the best o( %$+), he is a%*ays getting in tro$b%e' Ho*ever, he +an pi+) a%most any %o+), *hi+h is a va%$ab%e abi%ity'

A A ONE EYE, the Pirate


Ava One !ye, *hose a%%egian+e is to Uthar 5endragon, is an agent (or Thais' Having spent her %i(e on a ship, she is an e.perien+ed +aptain' 2eing very smart, %itt%e impresses her' She has a hard hand and doesn"t +are (or the *ea) o( mind' Uthar +a%%s her Rip *hen she is spying (or him' The following characters will not join your party, but each plays an important role in the game...

'THAR PENDRAGON, the Prin"e !& Thai(


Uthar, the o%der, more %eve%4headed brother o( 3i+o%as and heir to the throne o( Thais, m$st remain behind to %oo) a(ter Thais 7ast%e *hen the )ing and &$een %eave (or the I+e 2a%%' A(ter the Sno* #$een p$ts her evi% p%an into a+tion, 5rin+e Uthar ta)es +harge o( the sit$ation and %eads the rebe%%ion in its (ight against her' His many +onta+ts, as *e%% as his e.tensive )no*%edge o( the history o( Thais and o( the advent$res o( Rhen 5endragon, his great4grandmother, ma)e him inva%$ab%e in providing dire+tion (or the e%ves' His interest in 5rin+ess !%%a I/ o( 7andar is more than 0$st po%iti+a%'

THE SI) NYMPHS O$ SPIRIT


HEPTITUS, the 3ymph o( Wi+)edness, %ives in 2og*ood on the 1ain%and' Tr$e to her nat$re, she *i%% not give her b%essing *i%%ing%y' CERI, the 3ymph o( Love, %ives in the Se+ret Garden behind 7andar 7ast%e, on the 1ain%and' SERENDIPITY, the 3ymph o( L$+), %ives in Starda%e G%en, on the is%and +a%%ed the Wi%d%ands' AISLING, the 3ymph o( Hope, %ives in 9airyta%e 9orest, on Storyboo) Is%and' NUHA, the 3ymph o( Wisdom, %ives in !redar, on the Land o( the Lost' ISHTAR, the 3ymph o( 7ompassion, %ives in Shaen%ir 7ast%e, on the 1ain%and' I( the name so$nds (ami%iar, it may be *ith good reason' Ishtar is the Sno* #$een, and is the one responsib%e (or Iya"s sit$ation' 3eed%ess to say, her b%essing *i%% not be easy to obtain, and she *i%% ma)e every attempt to see that Iya +annot re+eive any other b%essings either:

Note: When you arrive in a new village or city, talk to everyone and read everything. Some uests may only be triggered or progressed if you speak to a certain person or read a certain sign or note. !ou can learn things that can make you less reliant on the walkthrough, making the game more interesting and satisfying. !ou can also meet people who will become more important later in the game, and you"ll need to remember where they are.

THE BEGINNING - ELFWOOD


The game begins by introd$+ing yo$ to the protagonist, !an, an e%(%ing *ho %ives on a se+%$ded is%and +a%%ed the /a%e' His ,yo$r- (riend Iya has ta)en a test to see i( she +an be+ome a magi+a% singer (or the vi%%age' ;o$ promised to meet her in the (orest *hen she (inished the test'

$in*ing I+a
The other t*o peop%e in yo$r ho$se are 1om and 6ad' Spea) to 1om, and she *i%% te%% yo$ she is o$t o( honey+omb, and *i%% as) yo$ to (ind Iya and bring her ba+) some honey+omb' Iya is probab%y at the !%der Oa)' Leave the ho$se and ta)e a *ander aro$nd yo$r vi%%age' Go into the b$i%dings and ta%) *ith the peop%e yo$ meet' Use this as an opport$nity to (ami%iarize yo$rse%( *ith the game +ontro%s, *hether yo$ are $sing the )eyboard or the mo$se, or a +ombination o( the t*o' ;o$ *i%% (ind a +hest *ith some +oins, and be ab%e to go and b$y some %eather boots and bread (rom the genera% store' When yo$ are ready, %eave !%(*ood by ta)ing the path that r$ns a%ong the side o( !an"s ho$se' This *i%% bring yo$ o$t into the /a%e' Ta)e the entran+e dire+t%y ahead, into O%d*oods' 9o%%o* the path right to the end, and yo$ *i%% +ome to a sma%% +%earing *here yo$"%% (ind the !%der Oa) and yo$r (riend Iya' Tho$gh depressed be+a$se she (ai%ed her test on+e again, Iya *i%% agree to +ome *ith yo$ and get honey+omb (or yo$r 1om'

Getting the H!ne+"!,- . /attle T0t!rial


Sear+h aro$nd the O%d*oods, and yo$ *i%% (ind some +hests +ontaining a *eapon and a shie%d' Have !an e&$ip these and the boots yo$ bo$ght ear%ier ,Iya is best *itho$t any e&$ipment (or no* 4 yo$ *i%% soon see *hy-' Go as (ar to the so$th and *est as yo$ +an to (ind another e.it to the /a%e' In (ront o( yo$ *i%% be the bee hive' Save yo$r game (irst, and save reg$%ar%y ,and in m$%tip%e s%otsbe(ore batt%ing monsters' !ar%y in the game yo$r hea%th and reso$r+es are %o*, and %ater in the game yo$ never )no* *hat an enemy is going to thro* at yo$' Reg$%ar%y saving in m$%tip%e s%ots ens$res yo$ *i%% not have too m$+h to repeat sho$%d yo$ 4 er 4 not ma)e it' 3ote e.+ept (or the <bosses<, the monsters are <smart<, meaning a%% monsters on a map *i%% try to get to yo$ as soon as yo$ enter a map' Some may be prevented by being on the other side o( a (orest, et+, b$t they *i%% )eep trying' On SO1! maps, yo$ +an stand +%ose to *here yo$ entered ,espe+ia%%y i( yo$ have 0$st %e(t a +ity or a to*n *here s$pp%ies are handy-, and i( yo$ don"t mind *aiting (or them to rea+h yo$, +an batt%e most o( them in that spot' This +an be an advantage i( yo$"re in a di((i+$%t area and aren"t s$re yo$ +an s$rvive %ong' Other*ise, *hen yo$"re r$nning to es+ape too4to$gh monsters ($rther on in the map, yo$ +o$%d r$n right into others +oming to *here yo$ are' 1onsters do not re4spa*n $nti% yo$ %eave the map or enter a +ave' A%so try to +arry a good s$pp%y o( restorative items ,yo$ have bread no*, b$t %ater yo$ *i%% have more e((e+tive items avai%ab%e- 4 these +an be $sed be(ore, d$ring and a(ter batt%es i( yo$r strength or s)i%%s are gro*ing *ea)' Step into the bee hive and *a%) $p to a bee' ;o$ +an initiate a batt%e by *a%)ing into an enemy, +%i+)ing on it, or pressing spa+e or enter *hen yo$ are ne.t to it' Or yo$ +an 0$st %et it +ome to yo$' The batt%e s+reen *i%% open, and yo$ *i%% be presented *ith (o$r options 4 ea+h option $ses a <t$rn< (or yo$r batt%er' Atta+) dea%s a physi+a% atta+) to a sing%e enemy, $sing the *eapon yo$ +$rrent%y have e&$ipped' S)i%%s a%%o* yo$ to $se magi+a% spe%%s or s)i%%s, sometimes to +a$se damage to the enemy, other times to hea% or prote+t yo$r a%%ies= some s)i%%s a((e+t the *ho%e party *hi%e others on%y app%y to an individ$a%' Shie%d a%%o*s yo$ to de(end (or a t$rn, ta)ing %ess damage (rom the

enemy' Items a%%o*s yo$ to $se something (rom yo$r inventory 4 a s+ro%% or other item to +ast a spe%%, a (ood item to restore hea%th or mana, $sed *hen +asting spe%%s, or a n$mber o( other items *ith di((erent p$rposes' Some items yo$ +an on%y $se in the heat o( batt%e' 9or no*, 0$st have !an and Iya atta+) the bees' I( either starts to get very %o* on H5 ,hea%th-, have Iya +hoose a %oa( o( bread (rom Items, and $se it on the person *hose hea%th is (a%%ing, by moving the arro* that appears over that person' Keep !an atta+)ing, as his *eapon ,a h$nting )ni(e, i( yo$ (o$nd it- +a$ses more damage than Iya"s ,a *ooden sti+)-' The bees *i%% die a(ter a (e* hits, and yo$ *i%% ret$rn to the main game s+reen (a+ing *hat remains o( yo$r (oes' In Aveyond, yo$ don"t a$tomati+a%%y get money and items by )i%%ing monsters 4 yo$ have to %oot the +orpses: So remember, a(ter every batt%e, to *a%) $p to the remains o( any monsters and press spa+e or enter, or +%i+) on it *ith yo$r mo$se, to see *hat yo$ +an obtain' And on *ith the bees' ;o$ *i%% have a (e* more to get thro$gh be(ore yo$ (a+e the #$een 2ee and her t*o drones' She is a <boss<, so yo$ *i%% need to initiate the batt%e *ith her, rather than *ait (or her to +ome to yo$' 9ight them 0$st %i)e yo$ did *ith the others' Sometimes it is better to target the strongest members o( an enemy gro$p (irst ,in this +ase the #$een 2ee- be+a$se they do m$+h more damage than the others' On the do*nside, the strongest members are $s$a%%y the most di((i+$%t to beat' On+e yo$ de(eat the #$een 2ee, she and her drones *i%% be s+ared a*ay, so there *i%% be no +orpses to inspe+t' Wa%) $p and <to$+h< the mo$nd o( honey+omb she *as g$arding, to pi+) some $p' 3o* that yo$ have yo$r honey+omb, ret$rn to !%(*ood and give it to 1a' It *i%% no* be %ate in the day and time (or Iya to ret$rn to her home, and (or !an to get some s%eep' 7%i+) on yo$r bed or *a%) $p to it and press spa+e or enter, and ans*er <;es< to the <S%eep>< &$estion' S%eeping restores ($%% hea%th ,H5- to everyone in yo$r a+tive party, and mana points ,15- to those *ho $se spe%%s or s)i%%s'

Sn!1 in the ale . I+a Di(appear(


!an"s s%eep *i%% be rest%ess' He *i%% dream o( *ind and +o%d, and a strange, *hite s$bstan+e 4 (rozen rain> What is this> !an *i%% *a)e, (ee%ing %i)e he didn"t s%eep at a%%' On%y 1om is in the ho$se' Go and ta%) to her, and she *i%% te%% !an that something amazing has happened' 9or the (irst time, it has sno*ed in the /a%e: !an"s mother *i%% te%% him to go o$tside and en0oy it *hi%e it %asts, and *i%% give him a honey4b$tter bis+$it to ta)e a%ong' !an *i%% as) i( he +an have one (or Iya too, b$t, strange%y, 1om *on"t seem to )no* *ho Iya is: Leave the ho$se and e.p%ore aro$nd the vi%%age 4 ho* di((erent it %oo)s +overed in sno*: As yo$ go, ta%) to some o( the vi%%agers 4 none o( them *i%% have any memories o( Iya: 1a)e yo$r *ay to Iya"s ho$se, so$theast o( !an"s, and spea) to her mother, sister and grandmother' I( yo$ have met eno$gh vi%%agers *ho don"t remember Iya, !an *i%% no* as) himse%( ho* it is that nobody remembers her ,i( he doesn"t, yo$ *i%% need to go and ta%) to some more vi%%agers-' It *i%% o++$r to !an to sear+h Iya"s room (or any +%$es to her disappearan+e' Wa%) into the bedroom *ith the sma%% bed, and !an *i%% a$tomati+a%%y go to Iya"s se+ret hiding spot, and (ind a ribbon he gave to her' This proves Iya e.isted, and !an *i%% rea%ise the sno* and Iya"s disappearan+e are signs that something terrib%e has happened:

FINDING IYA
%!0rne+ t! the Lan* !& Man
!an *i%% not be ab%e to so%ve this p$zz%e on his o*n, so *i%% need to ta%) to the vi%%age e%ders abo$t it' Leave Iya"s ho$se and (o%%o* the path to the *est and do*n to the +%earing in the trees' There yo$ *i%% (ind !%der Leyr, *ho *i%% advise !an to ta)e his important matter to the !%der Oa) ,sit ba+) a *hi%e and %isten to the bea$ti($% m$si+ d$ring this +onversation-' !an *i%% point o$t that on%y singers +an spea) to the !%der Oa), and *i%% be reminded that the o%d tree *i%% a*a)e (or an e%( *ith great need' It is time to visit the !%der Oa) on+e more ,*here yo$ (o$nd Iya origina%%y-, b$t there are a (e* things yo$ sho$%d do be(ore yo$ %eave the vi%%age, as yo$ *on"t be ab%e to +ome ba+) again on+e yo$ %eave the O%d*oods' Wa%) thro$gh the vi%%age and (ind the stat$e o( the goddess' I( yo$ +hoose to donate, yo$ *i%% need ?@ go%d +oins ,yo$ sho$%d have (o$nd some in a +hest in O%d*oods, and ta)en some (rom the bees-' I strong%y s$ggest yo$ do %eave a donation here 4 o( a%% the donation bo.es, this is the on%y one that yo$ *i%% not be ab%e to ret$rn to %ater i( yo$ +hange yo$r mind' Sto+) $p on bread andAor other items' ;o$ *i%% not have a++ess to another store $nti% yo$ have (o$ght thro$gh a (e* monsters, *hi+h +an be di((i+$%t (or %o* %eve% p%ayers' ;o$ +an ret$rn to the Hive and (ight bees $nti% yo$ have eno$gh money to get severa% %oaves o( bread' This *i%% a%so a%%o* yo$ to %eve% $p a bit *hi+h *i%% he%p in +oming batt%es' A(ter*ards, s%eep to repair any damage yo$ may have ta)en ,it *i%% o(ten +ost %ess to s%eep, than to b$y (ood to provide the same <top4$p< in hea%th-' Or yo$ +an 0$st +hoose to %eave no* and ta)e yo$r +han+es 4 the monsters +an be dodged, b$t some gro$ps are di((i+$%t to get by at times' 3o* ret$rn to the !%der Oa)' Wa%) $p to the tree and press spa+eAenter or +%i+) on it' A(ter the tree a*a)es, yo$ *i%% re+eive instr$+tion to (ind a +ast%e +arved (rom i+e, in mo$ntains +overed in sno*, *here yo$ *i%% (ind Iya' The an+ient tree *i%% provide passage (or yo$ thro$gh to the Land o( 1an' Wa%) into the tree and yo$ *i%% be transported to The 7rossing, and it *i%% be+ome +%ear that (rom this point, there is no t$rning ba+)'

$in*ing Tran(p!rtati!n
Leave the 7rossing and yo$ *i%% (ind yo$rse%( on the Wor%d 1ap, s$rro$nded by trees, mo$ntains, the o+ean and a river' At this point there is on%y one p%a+e yo$ have a++ess to 4 a+ross the bridge and into the (orest' This *o$%d be a good time to save yo$r game' !nter the (orest, Shado* Woods, and (or no* sti+) to the path $nti% yo$ rea+h the other end' A%ong the *ay yo$ *i%% (ind a +hest *ith some $se($% s$pp%ies, and a%so a (e* enemies to batt%e' ;o$ sho$%d have ($%% H5 at the moment, b$t i( yo$ see it getting %o* d$ring the +o$rse o( a batt%e, +hoose something (rom yo$r Items as a top4$p ,+he+)ing stats be(ore entering a batt%e is a good idea, be+a$se doing it d$ring batt%e $ses $p a t$rn-' 6on"t (orget to save *hen yo$ enter a ne* area, and *hen yo$ are abo$t to (ight' ;o$ *i%% +ome a+ross a %itt%e +ave near the end o( the path 4 go inside' This is the 1agi+ !.press 4 a means o( trave%ing &$i+)%y bet*een %o+ations on the main%and' ;o$ +an on%y trave% bet*een t*o stations that have been a+tivated, so (or no*, go and (%ip that s*it+h on the ba+) *a%%, in +ase yo$ need to ret$rn here %ater in the game' !a+h time yo$ (ind one o( these stations, yo$ sho$%d t$rn the s*it+h on' Then %eave the +ave and (o%%o* the path to the end' On+e again yo$ *i%% be on the *or%d map, b$t no* near a vi%%age that yo$ +an visit 4 Raven*ood'

Inside the vi%%age, be%o* the entran+e, yo$ *i%% (ind a man *a%)ing by the stream' He *i%% te%% yo$ a *oodsman *ho %ives in the Shado* Woods has a +anoe that he $ses to trave% to Ryva, and may be ab%e to ta)e yo$ there' Ta%) to peop%e, e.p%ore aro$nd 4 o$tside, and in ho$ses 4 yo$ +an o(ten (ind some ni+e things in vi%%ages and +ities' There is an inn *here yo$ +an s%eep (or B@ go%d +oins and be restored or re(reshed' It is +heaper to stay at the inn than to b$y (ood items to rep%enish hea%th, espe+ia%%y *hen yo$ start gaining a (e* %eve%s and additiona% party members' ;o$ sho$%d be pi+)ing $p go%d (rom monsters yo$ de(eat a%ong the *ay, and i( yo$ sti%% don"t have &$ite eno$gh, in Raven*ood and the ne.t to*n yo$ visit, there *i%% be a +hest $pstairs in the inn, +ontaining the e.a+t amo$nt o( go%d yo$ need to spend the night there' 7onvenient: ;o$ +an a%so visit the genera% store and b$y more items to restore H5 d$ring batt%e or *hen yo$"re not near a vi%%age, as *e%% as better armor and *eapons ,ma)e s$re yo$ e&$ip them:- A good ta+ti+ is to re(resh in the vi%%age, then go into the (orest batt%ing to +o%%e+t more and more go%d, ret$rning to the vi%%age to s%eep and b$y better e&$ipment as yo$ are ab%e' This *i%% ma)e it easier (or yo$ to %ast %onger and vent$re ($rther (rom the vi%%age as yo$ e.p%ore the rest o( Shado* Woods' As yo$ ma)e yo$r *ay ($rther into the dense (orest, yo$ *i%% (ind a sma%% +ottage' Go inside and ta%) to the *oodsman there' He *i%% te%% yo$ abo$t a beast in the *oods that has been )i%%ing vi%%agers, and that he is going to set a trap and )i%% the beast' Then he *i%% %eave, a%%o*ing yo$ to (ind yo$r o*n *ay o$t' At this point, yo$ *i%% have a ne* &$est, *hi+h yo$ +an see by going into the men$ ,press !s+apeand se%e+ting 8o$rna%, or simp%y press S to open yo$r 0o$rna%' I( yo$ are ever st$+) thro$gh the game and don"t )no* *hat to do, yo$ +an %oo) at yo$r 0o$rna% to see *hat yo$ sho$%d be *or)ing to*ards, or i( there are any &$ests that yo$ +an progress or +omp%ete' 7ontin$e ($rther into Shado* Woods, e.p%oring to see *hat yo$ +an (ind as yo$ go, and event$a%%y yo$ *i%% arrive at the %air o( the beast' The *arning that yo$ are abo$t to enter a dangero$s +ave, and <do yo$ *ant to save yo$r game>< is a good sign that yo$"re +%ose' ;o$ R!ALL; *ant to save yo$r game: Remember not to save in the same s%ot a%% the time ,yo$ +o$%d save in a p%a+e that"s rea%%y di((i+$%t to get o$t o(, so best to have a (e* options to go ba+) to-' On+e inside, yo$ *i%% (ind the *oodsman, %ying on the gro$nd in0$red' Re($sing assistan+e, he *i%% te%% !an to %$re the beast into the trap he has prepared' THIS is a %itt%e tri+)y''' *a%) $p the (irst set o( steps, a+ross the bridge, and $p the ne.t set o( steps' Wa%) into the bo$%der on that top %eve% to p$sh it o(( the edge' It *i%% (a%% and smash the %o*er bo$%der that previo$s%y b%o+)ed the beast' Save yo$r game again no*, in a ne* s%ot' Wa%) ba+) do*n the steps' ;o$ *i%% have to go do*n a %itt%e, to ma)e the beast (o%%o* yo$, and *hen he does, yo$ need to #UI7KL; r$n ba+) a+ross the bridge and stand (a+ing the s*it+h' I( yo$ *ere &$i+) eno$gh that the beast isn"t too +%ose, save yo$r game again, in +ase yo$ need severa% attempts to get the timing o( (%ipping the s*it+h right' The beast *i%% +hase yo$ a+ross, and as soon as he is in the midd%e o( the bridge, over the +age, (%ip the s*it+h to re%ease the trap' I( yo$r timing is good yo$ *i%% no* have a trapped beast' I( yo$r timing is bad, the beast *i%% get yo$ and yo$"%% end $p *orse o(( than the *oodsman' Or the beast *i%% be st$+) on the other side o( the bridge and yo$"%% have to reset the trap and trigger it again *hen he"s in the right spot' A(ter yo$ have trapped the beast ,*hi+h may re&$ire restoring the saved game a +o$p%e o( times-, go and have a %oo) at it' !an *i%% de+ide to ret$rn to Raven*ood and te%% the vi%%agers abo$t it' 2e(ore he %eaves the *oodsman *i%% $rge him to go ($rther into the Lair and get the <re%i+<' Reset the bridge trap and +ontin$e on into the Lair' ;o$ *i%% (ind a *ooden stat$ette on the tab%e' When yo$ <%oo) at< it ,to$+h it-, the in0$red *oodsman *i%% +ome into the room and order !an to ta)e the trans(ig$rine' When he to$+hes it again, WHOA: !an"s appearan+e s$dden%y +hanges into that o(

the beast, and ba+) into his e%( (orm again: The *oodsman *i%% advise that be+oming the <2east< may be the on%y thing to prote+t !an, and that he sho$%d ta)e the trans(ig$rine' 6o as he says, then %eave' On the *ay ba+) to Raven*ood yo$ *i%% (ind an !%( trans(ig$rine' 3o* !an is a Shape%ing, and +an s*it+h bet*een di((erent (orms by se%e+ting the appropriate trans(ig$rine (rom the Items %ist' !a+h (orm that he ta)es on gives him a spe+ia% abi%ity $nder S)i%%s' These abi%ities $se mana, so no* in addition to H5 restorers, yo$ a%so need to +onsider having an ade&$ate s$pp%y o( 15 restorers, or yo$ may s$dden%y (ind yo$rse%( *itho$t eno$gh mana to $se a s)i%% in batt%e' Test the trans(ig$rine o$t on the *ay ba+) to Raven*ood' Trans(orm !an into the beast ,yo$ *i%% no* see him *a%)ing aro$nd in this (orm-' !an"s <2east< s)i%% is <7%a*< 4 this a%%o*s yo$ to atta+) the entire enemy party *ith one b%o*' 2y no*, this is probab%y eno$gh to dispose o( an entire gro$p o( dragon(%ies' ;o$ *i%% on%y have eno$gh mana to $se the s)i%% a (e* times $nti% yo$ ret$rn to Raven*ood and <top $p<' When yo$ r$n o$t o( mana, simp%y re%y on a p%ain Atta+) again' In Raven*ood, +ross both sma%% bridges and enter the ho$se' Ta%) to He+tor, *ho *i%% ta)e another vi%%ager ba+) to the Lair' 2$y any ne* *eapons, e&$ipment or items yo$ need ,7ovey 2a%m restores mana, so yo$ sho$%d start getting a good s$pp%y o( it-, then meet them ba+) in the 2east Lair' A(ter ta%)ing to them again, %eave, and stop in at the *oodsman"s +ottage on the *ay ba+)' There *i%% be a %itt%e something there that yo$ *i%% have a $se (or, and in his +$rrent +ondition, the *oodsman %i)e%y *on"t miss it'

$in*ing the Sn!1 20een


Ret$rn to the *or%d map, and there *i%% be a +anoe *aiting (or yo$ on the river' 7%imb in, and ta)e a %itt%e to$r o( the river' The nearest %o+ation yo$ +an stop at is the Under*or%d !ntran+e, *hi+h yo$ +annot go thro$gh *itho$t a +ertain item ,m$+h %ater in the game-' I( yo$ go as (ar north as possib%e, yo$ *i%% (ind yo$r *ay is b%o+)ed by a %arge bo$%der' That %eaves on%y one p%a+e to go 4 The Wood%ands' 7hange into the 2east (orm, i( yo$ haven"t a%ready 4 the b%a+) +ro*s and *i%d +hi+)ens here are hard to de(eat, and they +ome in gro$ps' Again, *hen yo$ arrive, save yo$r game, and sti+) +%ose%y to the path and head *est $nti% yo$ +ome to a sign' Read it, and (o%%o* its dire+tions to rea+h Ryva, stopping on the *ay to a+tivate the 1agi+ !.press' In Ryva, yo$ *i%% meet Rye, *ho is more than he%p($% in dire+ting yo$ to Shaen%ir, *here the Sno* #$een Ishtar %ives' He *i%% o((er to ta)e yo$ to Thais, *hi+h is a more *e%+oming +ity' ;o$ *i%% ta)e him $p on his o((er 4 %ater' 9or no*, $pgrade yo$r e&$ipment and sto+) $p on restoratives, $se the inn i( ne+essary ,there are eno$gh +oins $pstairs in the inn to +over yo$r stay (or one night, b$t this is the %ast time s$+h a provision *i%% be made-' The on%y other things to do in Ryva (or no* are to ta%) to vi%%agers and get to )no* a (e* peop%e 4 yo$"%% be +oming ba+) here severa% times in the game, and *i%% need to )no* *ho the peop%e are' Then spend some time going bet*een Ryva and the Wood%ands (ighting monsters and e.p%oring, to get yo$rse%( some more %oot and go%d, and gain a bit o( e.perien+e be(ore heading to Shaen%ir' S#$% &'%ST: #f you meet (idan, he will tell you he is looking for his lost novel. )ne of the villagers will say he saw him reading it by the waterfall that morning. The novel is still by the waterfall * you will likely find it as you e+plore the Woodlands thoroughly. (idan will pay you for returning his novel, and if you"re running very low on funds, this will be useful.

When yo$ (ee% yo$"re ready (or a greater +ha%%enge, ta)e the road (rom Ryva and (o%%o* it a%% the *ay to the north' ;o$ *i%% ret$rn to the *or%d map, *hi+h +onne+ts yo$ to Spire 1o$ntains' The Sno* 9rogs and I+e 2irds here ta)e &$ite a bit o( beating and dea% a %ot o( damage, so the 7%a* s)i%% *i%% again be $se($%' When yo$ rea+h Shaen%ir, again visit aro$nd, see *hat yo$ +an (ind in the +ity, $pgrade yo$r e&$ipment and b$y $p on restoratives' When yo$ have seen the sights, ma)e yo$r *ay to the +ast%e in the northeast +orner' When yo$ try to go inside yo$ *i%% be t$rned a*ay 4 on%y +ast%e servants are a%%o*ed to enter, and on%y thro$gh the side door' I( yo$ sear+hed thro$gh ho$ses, yo$ may have (o$nd a +hest *ith servant +%othing ,it is the ho$se to the %e(t o( the inn, i( yo$ need to go ba+) and %oo) (or it-' Se%e+t the +%othing (rom yo$r Items %ist so !an +hanges into them, and then yo$ *i%% be a%%o*ed to pass' 3ote, i( !an is in his beast (orm at this point, he *i%% be +hanged ba+) to an e%(, so *hen yo$ %eave the +ast%e and ret$rn to Spire 1o$ntain, yo$ *i%% need to ma)e him a beast again' Inside the +ast%e, have a %oo) aro$nd i( yo$ %i)e, b$t there isn"t m$+h to see or do' Ishtar, the Sno* #$een, is here, b$t she has %itt%e time (or a servant' Sear+h thro$gh the rooms $nti% yo$ (ind Iya' When yo$ ta%) to her, !an *i%% try to +onvin+e her to %eave *ith him, b$t Iya has on%y the vag$est memories o( her past %i(e, and )no*ing she *as a (ai%$re, pre(ers not to remember' She re($ses to %eave' As yo$ *a%) a*ay (rom her room, yo$ *i%% hear voi+es (rom the ha%%*ay' The Sno* #$een and her 1aster o( Arms are p%anning an I+e 2a%%, at *hi+h a%% the r$%ers o( the )ingdoms *i%% be t$rned to i+e' Iya is to be sa+ri(i+ed so the Sno* #$een +an absorb her po*ers: !an"s (riend is $nder the #$een"s spe%% and her spirit is being drained a*ay: !an *i%% *arn Iya, b$t $n(ort$nate%y she *i%% re($se to %isten and +hoose to stay *ith the Sno* #$een' !an *i%% rea%ize the on%y *ay to save Iya is to stop the I+e 2a%% and sta%% the Sno* #$een"s p%ans' He m$st *arn the )ings and &$eens abo$t the p%ot, and hope($%%y one o( them *i%% he%p him (ree Iya in ret$rn' S#$% &'%ST: #n the house in the southeast of Shaenlir, you will encounter $ora, a young girl who has lost her music bo+. ,er mother will tell you what happened to it. #f you retrieve it, $ora will give you all her allowance in return -it isn"t much, but you will likely be low on funds at this point, so it will make a difference * you might want to do this before you spend money on other things in Shaenlir..

SAVING IYA
Warning the King*!,(
It is time to ret$rn to Ryva, and ta%) to Rye again' He has not %e(t yet (or Thais, b$t *i%% te%% yo$ there is a +ast%e in that +ity' 3o* yo$ +an have him 0oin the party and trave% to Thais together' 1a)e s$re yo$ b$y *eapons and e&$ipment (or him as *e%% ,those in Shaen%ir are better than those in Ryva, so yo$ may *ant to get some be(ore %eaving that +ity-' Go ba+) thro$gh the eastern entran+e to The Wood%ands, board yo$r +anoe, and (o%%o* the river north and east' Rye *i%% have something to ta)e +are o( the bo$%der b%o+)ing the *ay' Go to the eastern end o( the %a)e and %eave yo$r boat on the so$thern shore' Ta)e the nearby entran+e and ma)e yo$r *ay thro$gh Green Weed 5%ains to get to Thais 4 (o%%o* the road (rom the *est right thro$gh to the east, ignoring the deto$rs and avoiding the monsters $nti% yo$ +an get better e&$ipment' On the *or%d map, in addition to the +ity o( Thais, there are t*o entran+es in the +aves and trees 4 i( yo$ e.p%ore either, yo$ *i%% dis+over yo$ +an"t get very (ar' The +ity is the *ay to go no*' In Thais, on+e again e.p%ore the +ity, indoors and o$t, ta%) to peop%e, $pgrade e&$ipment, rest, and b$y more restorative items' When yo$ are ready, head to the +ast%e in the so$th*est +orner' 1eet 5rin+e Uthar, *ho is staying to r$%e Thais *hi%e the )ing and &$een go to the I+e 2a%%' Then ta%) to the )ing and &$een' !an *i%% *arn them abo$t the Sno* #$een"s p%ans, b$t they *i%% regard the *arning as (oo%ishness' At this point, there is %itt%e yo$ *i%% be ab%e to do to +onvin+e them, so e.p%ore the +ast%e a %itt%e i( yo$ *ish ,some o( the peop%e and p%a+es here *i%% be o( interest a %itt%e ($rther into the game-' Then %eave' When yo$ +ome ba+) to the +ast%e, 5rin+e Uthar *i%% be a%one 4 his parents have departed (or the I+e 2a%%' !an *i%% be devastated 4 the King and #$een o( Thais *ere his on%y hope o( saving Iya, and no* it is too %ate: 2$t Rye *i%% have other ideas' He *i%% $rge !an to ret$rn to Shaen%ir and save Iya, and even anno$n+es he *i%% +ome a%ong to he%p' !ither $se the 1agi+ !.press at the edge o( Green Weed 5%ains (or a &$i+) 0o$rney to The Wood%ands, or ta)e advantage o( yo$r ne* e&$ipment to gain a (e* %eve%s and e.p%ore Green Weed 5%ains a %itt%e more' I( yo$ have (o$nd some o( the re+ent batt%es di((i+$%t, yo$ sho$%d spend time in Green Weed 5%ains (ighting the sna)es and bears to gain some %eve%s 4 there are di((i+$%t times ahead, and here yo$ +an ta)e advantage o( many shops and the inn, *hi+h *i%% not be avai%ab%e %ater' S#$% &'%ST: #f you e+plore the sewer you will find a statue of a boy with a mischievous grin. This is /ack, who crossed the thieves several generations earlier, and was turned to stone by a witch. !ou will have an opportunity later to help /ack, and if you like, you can have him join your party * he will be useful for his pickpocket and lock picking abilities, but is an optional member. S#$% &'%ST: #n the large house at the water"s edge lives 0a uel, who will need help finding the deed to her deceased father"s house. 1ook around in the house * there is a broken clock and a key in the room upstairs. #f you help 0a uel, she will give you a reward that will be very useful if 2avin joins the party later.

E("aping 1ith I+a


Go ba+) to Shaen%ir, and stop at the inn i( yo$ need to top $p yo$r hea%th and mana ,serio$s st$(( +oming 4 ta)e advantage o( this opport$nity no*:-' 2$y H5 and 15 restorers i( yo$ are r$nning %o*' !nter the 7ast%e ,remember yo$r servant +%othing-, and on yo$r *ay to Iya"s room, noti+e there is something %ying on the (%oor in the Sno* #$een"s room' A magi+ mirror: A(ter %oo)ing into it, ta)e the mirror to Iya and sho* her *hat is happening' With a %itt%e pers$asion, Iya *i%% re%ent and 0oin the party' 9o%%o* her dire+tions (or an es+ape ro$te, *hi+h *i%% ta)e yo$ into the se*ers be%o* Shaen%ir' 2e(ore yo$ %eave, Iya *i%% %earn a <song< *hi+h she +an $se in batt%e against enemies' Whi%e !an"s <s)i%%s< in batt%e +ome (rom the vario$s trans(ig$rines he +o%%e+ts, Iya"s s)i%%s +ome (rom <spheres< she e&$ips as shie%ds' !very (e* %eve%s she gains, she *i%% either %earn a ne* song, or an e.isting song *i%% be $pgraded' Thro$gho$t the game, Iya +an obtain $p to three spheres, giving her a ma.im$m o( ?C songs or spe%%s at any one time' In the se*ers, e.p%ore aro$nd to (ind a *eapon and some armor (or Iya' 7ross the bridges aro$nd to the *est and so$th, then (o%%o* the *a%% ba+) a%ong to the east *here yo$ *i%% (ind a s*it+h' 9%ip this, then go ba+) to the so$th*est, *here a door *i%% have opened (or yo$' 1a)e s$re Iya is *e%% e&$ipped, $se *hatever restoratives yo$ need, and save yo$r game be(ore yo$ go thro$gh' Trans(orm !an ba+) into the beast i( yo$ haven"t a%ready done so' On+e o$tside, yo$ are in I+e Wyvern territory 4 these g$ys pa+) a p$n+h: Than)($%%y yo$ *i%% on%y have to (a+e one or t*o o( them at a time' The +hest at the entran+e re(reshes the party, b$t on%y on+e, so yo$ may *ant to ta)e on an I+e Wyvern or t*o be(ore opening it $p' A(ter ma)ing it past the I+e Wyverns yo$ *i%% arrive at a %itt%e (orest +ottage, *here Iya"s strength gives o$t' Ta)ing her inside, yo$ meet a Hedge Wit+h *ho revives her, b$t *arns that Iya"s spirit has been drained, and $n%ess she +an regain *hat she has %ost, she *i%% die' Iya needs to (ind the si. nymphs *ho +ontro% the ba%an+e o( spirit L$+), Wisdom, Hope, Love, Wi+)edness and 7ompassion, and gather a b%essing (rom ea+h to ma)e her spirit *ho%e again'

THE WICKEDNESS BLESSING


With the Sno* #$een behind yo$, ret$rn to Thais and %et 5rin+e Uthar )no* *hat has happened' When he invites yo$ to 0oin the Resistan+e against the Sno* #$een, a++ept his o((er' He *i%% as) yo$ to de%iver a %etter to 5rin+ess !%%a I/ in 7andar, and *hi%e yo$ he%p the Resistan+e, yo$ *i%% a%so be sear+hing (or the si. nymphs' I s$ggest yo$ do the <Ra&$e%< side &$est previo$s%y mentioned no*' It is not essentia% to the p%ot, b$t her re*ard *i%% he%p yo$ ma)e it to 7andar and beyond' 3o* that Iya is in yo$r party to stay, yo$ +an +onsider having her 0oin a g$i%d' There are (o$r g$i%ds avai%ab%e, b$t Iya +an on%y 0oin one' The (irst g$i%d, i( yo$ *ish her to 0oin one straight a*ay, is in Thais' Loo) thro$gh the ho$ses $nti% yo$ (ind a (e%%o* *ho apparent%y <%oo)s (ami%iar< ,D+o$ghD Ahriman D+o$ghD-' Iya +an (ight him and be+ome a 7haos 1age' 2e *arned 4 (or Aveyond B g$i%ds, Iya (ights a%one, so yo$ may *ant to %eve% her $p and ma)e s$re her H5 and 15 are ($%% be(ore she (a+es anyone, and de(inite%y save be(orehand' The bridge %eading to 7andar *i%% be repaired by no*, b$t enemies yo$ en+o$nter on the *ay *i%% be a %itt%e to$gh to beat, so instead go east into the mo$ntains, to Graystone 5ass and Graystone 7aves' The ro+)s *i%% sti%% be b%o+)ing the entran+e, b$t yo$ pi+)ed something $p d$ring the Shaen%ir es+ape that *i%% ta)e +are o( that' !.p%ore, (ight monsters, and %eve% $p a bit' Serpent am$%ets *i%% be handy inside the +aves' ;o$ *i%% %i)e%y en+o$nter a Rare 1agi+ 6ea%er, *ho yo$ *i%% *ant to visit i( 5rin+e 3i+o%as 0oins yo$r party %ater, a nest *ith either a giant egg or giant +hi+)en sitting on it ,(an+y that:-, and a 7y+%ops, (rom *hom !an +an obtain his ne.t trans(ig$rine ,the +hest yo$ pass 0$st be(ore rea+hing him is there (or good reason 4 yo$ may *ant to %eave this g$y $nti% a(ter yo$ get Iya"s (irst b%essing 4 i( yo$ do, remember *here he is, so yo$ +an +ome ba+) %ater-' Ret$rn to Thais and rest in the inn, and rep%enish yo$r s$pp%ies *henever yo$ are getting %o*' On+e yo$"re done in this area and are ready to move on, go ba+) to the area *here yo$ initia%%y +ame in and b%e* $p those ro+)s 4 0$st be%o* the Rare 1agi+ 6ea%er"s +ave' 9rom here, go so$th bet*een the +%i((s' A%ong the +%i((s at the bottom yo$ *i%% see an e.it ,yo$ may have missed it *hen e.p%oring 4 it"s not obvio$s-' This *i%% bring yo$ o$t onto the Wor%d 1ap again, to a marshy area *ith %ots o( %itt%e streams and bridges' Go thro$gh the on%y entran+e avai%ab%e to yo$, into Toadst$mp 1arsh' To rea+h 2og*ood as &$i+)%y as possib%e, head to the east and +ross the (irst bridge yo$ rea+h' 9o%%o* the (irst path to the so$th, and +ontin$e in that dire+tion $nti% the path *raps aro$nd to the east again' A+tivate the 1agi+ e.press on yo$r *ay, then go a %itt%e ($rther east to get ba+) to the Wor%d 1ap' The S*amp S%imes here are not too di((i+$%t to hand%e, b$t i( the 9%ying Toads $se their 9rog Song spe%%, they +an ma)e the *ho%e party s%eep their *ay to a pea+e($% death: 2est to get some assistan+e (rom 2og*ood be(ore ta)ing them on and e.p%oring the marshes' The (irst ho$se yo$ *i%% +ome to in 2og*ood be%ongs to Heptit$s, the 3ymph o( Wi+)edness' Read the sign in (ront o( her home be(ore yo$ enter' Heptit$s *i%% re($se to give her b%essing to Iya, b$t may re+onsider i( yo$ (ind her a +asting agent' Leave her ho$se and go to the %arge b$i%ding in the so$theast o( 2og*ood' Here yo$ *i%% (ind an inn i( yo$ need to rest, a +asting agent, *ho yo$ sho$%d ta%) to, and Gavin, a *ar%o+), *ho is tired o( a%% the attention the *it+hes are giving him' A%%o* him to 0oin yo$r party 4 he *i%% be &$ite $se($% (or a %itt%e *hi%e ,$se the item yo$ got (rom Ra&$e% at this point, i( yo$ +omp%eted that side &$est 4 this *i%% give Gavin a rather po*er($% spe%% to $se-'

The +asting agent *i%% *or) (or Heptit$s i( she has an a+tors" g$i%d +ard' 7he+) *ith Heptit$s, and yo$ *i%% (ind she doesn"t have one, so yo$ need to obtain one (or her' Ta%) *ith some o( the 2og*ood (o%), and yo$ *i%% hear abo$t a (amo$s +hi%d a+tor, *ho is on%y a%%o*ed to a+t be+a$se she gets good grades' Ho*ever Grete%, in the northeast region o( 2og*ood, *i%% +%aim 1impsey 1ara sto%e her report +ard: Go to 1impsey 1ara"s ho$se ,above Heptit$s" - and %oo) at the report +ard on the tab%e' Then ret$rn and ta%) to Grete%' The nearby b$i%ding is the 2og*ood S+hoo% o( Wit+h+ra(t, *here 5ro(essor 6ra)e tea+hes 7harms' He *i%% agree to te%% 1impsey 1ara"s mother that she sto%e her report +ard i( yo$ bring him some s*amp s%ime' I( yo$ didn"t get any on yo$r *ay thro$gh, ret$rn no* to Toadst$mp 1arsh ,*ith Gavin in to*, and maybe pi+) $p some spe%%s (or him (rom the mer+hant on yo$r *ay-, and bring some s*amp s%ime ba+) (or the 5ro(essor ,(ight the S*amp S%ime monsters and some o( them *i%% drop some (or yo$ to pi+) $p-' Save reg$%ar%y i( yo$ +hoose to batt%e the 9%ying Toads' A(ter giving the s*amp s%ime to the 5ro(essor, ret$rn to 1impsey 1ara"s ho$se and ta%) to Grete%, the 5ro(essor, and 1impsey"s mother' ;o$ +an get 1impsey"s a+tors" g$i%d +ard to ta)e ba+) to Heptit$s, *ho, tr$e to her nat$re, *i%% re($se to give the b%essing and prompt%y %eave' Loo) thro$gh the ho$se and yo$ *i%% (ind the b%essing *itho$t her assistan+e' Ret$rn to Thais' S#$% &'%ST: ,elga, walking around a little north of ,eptitus" cottage, will need your help to get her warts back in time for the 'gliest Witch pageant. 3ind her a frog -in the north*east area of Toadstump 4arsh. and she will give you a softening cream in return. !ou can use that cream to save young /ack back in the Thais sewer. #f you wish to have him in your party -he is the only way you will be able to open blue chests., find him * in the Thais jail, and pay to have him released. S#$% &'%ST: ,ilda, wandering near the acting stage, would love to get her hands on 5alliope"s Wand, in order to put a love spell on that hunk 2avin6 #f you help her -the wand is in Toadstump 4arsh * go back almost to the entrance on the Thais side, then travel south as far as you can, and east again. you get to witness a humorous little scene -2avin is so cheeky6. and gain an attraction point between %an and #ya, which is necessary if you"re aiming for that romantic ending.

THE LOVE BLESSING


2y no* yo$ sho$%d have high eno$gh %eve%s to hand%e *hat a*aits in 2right*ood 9orest, so head into the trees north o( Thais' As Uthar *arned, yo$ *i%% not be ab%e to (o%%o* the main road to 7andar as it is being g$arded by Shaen%ir so%diers' Instead, (o%%o* the road northeast $nti% it disappears bet*een the trees, b$t instead o( going east, +ontin$e north a*ay (rom the path' 7%imb steps in the +%i(( and head dire+t%y *est to another set o( steps going do*n' 7ontin$e in the on%y dire+tion avai%ab%e to yo$, stop by the 1agi+ !.press to a+tivate it on the *ay, and *hen yo$ rea+h the road again (o%%o* it north, bypassing the so%diers' There is more e.p%oring to be done here i( yo$ (ee% $p to the +ha%%enge, in+%$ding a visit to Grimm"s 9arm, *here yo$ +an +omp%ete a side &$est %ater in the game and even b$y the (arm: ;o$ may see a %ove%y go%den sphere that s%ips o$t o( yo$r hands *hen yo$ rea+h (or it' This is the 5hoeni. Sphere, the $%timate shie%d (or Iya, *hi+h a%%o*s her to %earn her most po*er($% spe%%s' It is g$arded by )arma, and $n%ess yo$ have ?@ )arma points, yo$ *i%% not be ab%e to obtain it' At the moment yo$ *i%% have C )arma points at the most, so remember *here this is, and +ome ba+) %ater' 9or no*, +ontin$e on into 7andar' On+e again, *a%) aro$nd and ta%) to peop%e' There are a n$mber o( side &$ests yo$ +an pi+) $p here' ;o$ +an b$y Iya a go%den ring i( yo$ *o$%d %i)e to in+rease the attra+tion bet*een her and !an' In a ho$se in the north*est o( 7andar yo$ *i%% meet a yo$ng maid named !mma, *ho is *eary o( her d$ties and *ishes to go to the S+hoo% o( War and 1agi+ in Thais and be+ome a s*ord mistress' I( yo$ pay (or her s+hoo%ing, she *i%% be ab%e to 0oin yo$ on yo$r &$est *hen yo$ are ready to %eave the main%and' 3ote that Rye is the one *ho sho*s the most interest in her ambitions''' 1a)e yo$r *ay to the +ast%e and give 5rin+ess !%%a I/ the %etter (rom Uthar' She *i%% give yo$ a response to ta)e ba+) to him' 2e(ore yo$ %eave, go to the ba+) o( the +ast%e and to the gardens' Try the door in the ba+) *a%%, then spea) to the gro$ndsman, U%ri+' He *i%% te%% yo$ it is a se+ret garden, b$t *i%% not %et yo$ in' Spea) to Annie, the *oman in the garden, and yo$ *i%% %earn that U%ri+ is partia% to poetry, espe+ia%%y sonnets' Ta%) to U%ri+ again, and he says he *i%% +onsider %etting yo$ see his se+ret garden i( yo$ +an (ind him an amazing sonnet' On+e yo$ have this &$est and have +omp%eted yo$r other b$siness in 7andar, ret$rn to Thais and de%iver 5rin+ess !%%a"s %etter to Uthar' S#$% &'%ST: The romance writer #vanna will need help to find her missing manuscript. She believes 7eatrice, the other romance writer in 5andar, has something to do with it. 2o to 7eatrice"s house, in the northeast corner of the city, and take note of a manuscript on one of the tables. (fter you leave 5andar, return to find 7eatrice out in public signing her newest book. With her out of the house, you are free to go and collect #vanna"s manuscript. S#$% &'%ST: The jeweler 0othwell cannot work as his tools have grown old and are of no use. ,e needs a new toolkit, which you can pick up in your travels. #f you speak to one of the people near his house, you will learn that the best gems come from across the sea, in a place called The Wildlands. Save that thought away for later. S#$% &'%ST: 3urther into the game, 1enora the dressmaker will be needing silk, which you can get from across the sea. 3or now, keep it in mind and check back on her each time you return to 5andar.

The %etter (rom 5rin+ess !%%a ma)es mention o( a great *eapon o( po*er in the Land o( the Lost, that +an be $sed to de(eat the Sno* #$een' A++ording to the maps, the Land o( the Lost is %o+ated to the east o( the main%and, and is home to a po*er($% empire, !redar' Uthar *i%% send yo$ on a mission to %o+ate his agent, Rip, in Seri, *ho *i%% be ab%e to pro+$re a ship' At this point Uthar *i%% te%% yo$ to ta%) to his brother 3i+o%as *ho has ta%ents that may be o( $se to yo$' 3i+o%as is an optiona% party member, and yo$ +an (ind him in one o( the +ast%e rooms' 3ote tho$gh, 3i+o%as and Gavin re($se to trave% together, neither one being ab%e to stand the other' So yo$ *i%% need to +hoose *ho yo$ *ant to ta)e a%ong' Gavin"s s)i%%s ,dar) magi+- are good (or o((en+e, and 3i+o%as" s)i%%s ,*hite magi+- are good (or de(ense and hea%ing' ;o$ +an s*ap them aro$nd at any time simp%y by ret$rning to Thais to +o%%e+t 3i+o%as, or to 2og*ood to +o%%e+t Gavin' The other one *i%% ret$rn to their home and be avai%ab%e i( yo$ need them %ater' To go to Seri, ret$rn to Graystone 5ass' Go into the +ave near the *ater(a%% and stream, and (o%%o* the +ave $p and to the %e(t' In the ne.t +ave, go do*n and to the %e(t E thro$gh severa% gro$ps o( 7ave Rats and 5oison Sna)es E and *hen yo$ are o$t in the open, head east E it may %oo) %i)e the map ends b$t yo$ *i%% arrive ba+) on the *or%d map, *ith the Seri 6esert and Seri in vie*' In Seri 6esert, (o%%o* the path and try to avoid any en+o$nters, stopping to a+tivate the 1agi+ !.press as yo$ near Seri' ;o$ +an +ome ba+) %ater and e.p%ore, a(ter $pgrading yo$r e&$ipment' In the so$th o( Seri, there *i%% be a 1age g$i%d *hi+h Iya +an 0oin ,i( she hasn"t a%ready be+ome a 7haos 1age-, as *e%% as a tavern, *here Uthar"s agent Rip ,*hose rea% name is Ava One !ye- +an be (o$nd' She *i%% te%% yo$ to meet her in a +ove so$th o( the +ity' 9ind the Seri 1ar)ets and b$y better *eapons and e&$ipment be(ore vent$ring into the desert again' At this point yo$ +an e.p%ore the desert a %itt%e more ,save o(ten and have LOTS o( restoratives E these g$ys are TOUGH b$t yo$"re *e%% re*arded i( yo$ +an %ive thro$gh the ordea%-' ;o$ *i%% (ind a hermit"s +ave in the northeast' Inside is an o%d *oman %oo)ing (or sa%amander eggs' I( yo$ bring her one ,(rom the sa%amander nesting gro$nd in the so$th o( the desert-, yo$ +an +ome ba+) %ater and see *hat hat+hes o$t' ;o$ may get a pet sa%amander (or Grimm"s 9arm, i( yo$ b$y it be(ore the trip ba+), or yo$ may be %$+)y eno$gh to b$y some go%d sa%amander armor (rom her' 9ind Ava ,Rip- in a +ave in the so$theast o( the desert, and she *i%% re&$est an an+hor, sai%s and a sti+) o( dynamite (or the ship she is repairing' The an+hor +an be (o$nd in a +hest dire+t%y so$th o( the +ave, the dynamite in a +hest in the b$i%ding ne.t to the Seri inn, and the sai%s +an be p$r+hased (rom the mar)ets E *hether yo$ +hoose imperia% or pirate sai%s is irre%evant to the p%ot' Whi%e yo$"re ba+) in Seri, %oo) aro$nd the +ity a %itt%e more' In the 5a%a+e, the S$%tan *i%% be ma)ing p%ans to marry Simini' Ho*ever, she %oves another, and *i%% as) yo$ to pers$ade the S$%tan to +a%% o(( the *edding' He *i%% agree to %et her go i( yo$ +an (ind him something more e.oti+ E an $n$s$a% gi(t' Hmmm''' didn"t *e see something rather $n$s$a% in Graystone 5ass not too %ong ago> 9or no*, b$y a rope (rom the mar)et, +o%%e+t *hat yo$ need (or the ship and go ba+) to Ava' Getting to p%a+es *i%% be easier on ship than on (oot, and there is a %ot o( trave%ing to be done no*' S#$% &'%ST: Not really a uest, but if you see someone about to be creamed north of the markets and you help him, he will give you a bag of magic beans in return. These can be e+changed later for an animal to keep on 2rimm"s 3arm -(89 fans, there"s no climbing of beanstalks this time around..

When the ship is ready, have Ava 0oin yo$r party' A(ter a%%, there *on"t be m$+h more to e.p%ore $n%ess yo$ have a ship and its +aptain' 2a+) on the *or%d map, +%imb into the boat ,(a+e it and +%i+) on it or press the spa+e or enter )eys-, and (o%%o*ing Uthar"s instr$+tion, %oo) (or an is%and to the east o( the main%and E the Land o( the Lost' ;o$ +an %and yo$r boat any*here yo$ see an a++essib%e pie+e o( %and' On the Land o( the Lost, this is at the so$th4most point' ;o$ *i%% (ind the on%y *ay in is via a sheer +%i(( E there is no*here e%se to %and on the is%and' It *i%% be ne+essary to ret$rn to Uthar and see i( he has more in(ormation' So +%imb ba+) into the boat and sai% ba+) to the main%and, disembar)ing as +%ose to the open area east o( Thais as possib%e' Whi%e yo$ are in this area, yo$ +an ret$rn to Graystone 5ass to (ind the giant +hi+)en has %e(t her nest' Use the rope to +%imb do*n and +o%%e+t the egg E this is the Fe.oti+ somethingG the S$%tan *i%% be interested in' ;o$ +an no* ret$rn to Thais 7ast%e and (ind !mma in the training room in the basement and she *i%% o((er to 0oin yo$r party' At this point yo$ +an a%so go ba+) to Grimm"s 9arm and it *i%% be (or sa%e' This is an opport$nity (or yo$ to start +o%%e+ting anima%s (or yo$r (arm 4 a +o* and +hi+)ens (rom Ryva, possib%y a sa%amander (rom Seri 6esert, and others yo$ *i%% (ind a%ong the *ay' 2$ying Grimm"s 9arm is not re&$ired to (inish the game, b$t is ne+essary i( yo$ see) the romanti+ ending' Ta%) to Uthar, and he *i%% te%% yo$ to see) o$t Aveyond and the Ora+%e, *hom his great4grandmother Rhen 5endragon *rote abo$t, and *ho may be ab%e to he%p yo$ rea+h the Land o( the Lost' Ret$rn to Seri and de%iver the giant +hi+)en egg to the S$%tan, *ho *i%% a%%o* Simini to %eave' Simini *i%% give yo$ a poem she *rote (or her tr$e %ove E an amazing sonnet' ;o$ may re+a%% the gardener in 7andar 7ast%e *o$%d be interested in this' On+e yo$ have !mma in the party, she +an enro%% in (ighting to$rnaments in Seri 7ast%e to earn bands that in+rease her agi%ity' I( she *ins C ro$nds, she *i%% be promoted to S*ord 1aster and earn the respe+t and admiration o( a%% those aro$nd her' Ro$nds are HC min$tes apart, so a(ter ea+h one yo$ *i%% need to go and (ind something e%se to do (or HC min$tes ,a good opport$nity to advan+e the p%ot and he%p !mma %eve% $p in the pro+ess 4 she *i%% need it:- 1a)e s$re yo$ save be(ore ea+h ro$nd, as !mma *i%% not be a%%o*ed to advan+e i( she %oses to any o( her opponents' Ret$rn to 7andar and de%iver the sonnet to U%ri+, and he *i%% give yo$ entry to the se+ret garden, *here yo$ *i%% (ind 7eri, the nymph o( %ove' Whi%e in 7andar, yo$ +an a%so visit Lenora the dressma)er i( yo$ *ish to pi+) $p her side &$est ,(inding a bo%t o( si%)-' 2a+) in yo$r ship, yo$ +an stop o(( at Grimm"s 9arm bet*een 7andar and Thais' So THIS is *here that giant +hi+)en got to: 9an+y another trans(ig$rine>

THE LUCK BLESSING


3o* it"s time to sear+h (or Aveyond and the Ora+%e' With %itt%e in the *ay o( dire+tion, there are severa% is%ands remaining to be e.p%ored' Three are +r$+ia% to the game One sma%% one *ith a vo%+ano= a se+ond, %arger one ($rther so$th +overed in (orest= and a third, even %arger one, +%oser to the main%and' ;o$ *i%% a+t$a%%y have to go ba+) and (orth bet*een the t*o %arger o( these is%ands to +omp%ete some &$ests and (ind the Ora+%e, so %et"s start *ith the one +%osest to the main%and ,*hi+h yo$ *i%% (ind is The Wi%d%ands-, and the northernmost (orest +ave ,0$st be%o* 2og*ood-' ;o$ *i%% arrive in a sma%% g%en, empty apart (rom a sign, *hi+h yo$ sho$%d read' This is the home o( Serendipity, the nymph o( %$+), b$t she is missing' ;o$ *i%% hear %a$ghter +oming (rom yo$r ba+)pa+) E in the magi+ mirror yo$ *i%% see the Sno* #$een, a*are o( a%% yo$r p%ans and )eeping one step ahead o( yo$' She has hidden the remaining nymphs so that Iya may not re+eive their b%essings: !an *i%% smash the mirror, ridding the party o( the Sno* #$een (or no*' On the so$thern side o( the is%and there is a sma%% to*n that yo$ +an rea+h straight (rom the ship' 5erhaps someone there +an he%p yo$ (ind Serendipity' In /erashema, yo$ *i%% (ind a man named G$%%iver *ho +o%%e+ts magi+a% arti(a+ts and beasts, and a sad, &$iet gir% *ho *i%% not spea) to yo$' ;o$ *i%% need to +ome ba+) here %ater, so remember the ho$se' 2$y e&$ipment, *eapons and restoratives (rom the genera% store and s%eep at the inn i( yo$ need to, then head o$t into Shivenda%e Woods ,thro$gh the e.it behind the store- and (ight the beasts there to %eve% $p, +oming ba+) to $se the inn as yo$ have the need' In Shivenda%e Woods, yo$ *i%% (ind a Gri((in in the so$th*est, *hi+h *i%% provide another trans(ig$rine (or !an, and 0e*e% mines 0$st above the entran+e to the *oods, *here yo$ +an b$y more spe%%s and items, and pi+) $p a 0e*e%er"s too%)it (or Roth*e%% in 7andar' In the north*est area yo$ *i%% (ind Serendipity, g$arded by tro%%s' When yo$ res+$e her, she *i%% te%% yo$ to meet her ba+) in Starda%e G%en' Stay aro$nd to %eve% $p some more i( yo$ %i)e, then head ba+) aro$nd to the other side o( the is%and to get Serendipity"s b%essing o( %$+) (or Iya'

THE HOPE BLESSING


It is no* time to move onto the ne.t is%and, Storyboo) Is%and' Start *ith the *estern +ave' This &$iet p%a+e, The 1ists, gives Iya an $neasy (ee%ing E a%% is not right here' Loo) aro$nd and yo$ *i%% (ind a +%oa) *ith the name G$%%iver inside, a 1agi+ 5i+)%o+) ,on%y i( 8a+) has 0oined yo$, as it is inside a %o+)ed +hest-, some g%o* moths, *hi+h *i%% +ome in handy short%y, and a moon rose, *hi+h yo$ sho$%d pi+) ,0$st to save time-' There is a sign, "Aveyond Temp%e", in (ront o( a +ave b%o+)ed by bo$%ders, b$t no *ay o( getting in' There is %itt%e e%se here to see, so go to the so$thern side o( the is%and no*, and *hen yo$ enter 6og*art 5%ains, (o%%o* the path a%% the *ay to the east, avoiding en+o$nters *here possib%e, $nti% yo$ rea+h Happi%y !ver A(ter on the other side and +an on+e again $pgrade yo$r e&$ipment' Loo) aro$nd the vi%%age and yo$ *i%% (ind a +hest +ontaining ne+tar that *i%% be needed (or a &$est %ater' ;o$ *i%% a%so %earn that G$%%iver *as here re+ent%y %oo)ing (or things to add to his +o%%e+tion' 7ontin$e into 9airyta%e 9orest and yo$ *i%% (ind a %itt%e pond *ith a sign' This is the home o( Ais%ing, the nymph o( hope, b$t she isn"t here' The Sno* #$een, tr$e to her *ord, has hidden her a*ay some*here' A(ter $pgrading yo$r e&$ipment and sto+)ing $p on s$pp%ies, vent$re o$t into one o( the nat$re areas' In the north*est o( 9airyta%e 9orest yo$ *i%% (ind a sma%% +ottage b$t the *it+h inside *i%% on%y te%% yo$ to %eave' In the northern part o( 6og*art 5%ains yo$ *i%% (ind 1irror 1ansion' At the moment it is %o+)ed, so yo$ *i%% need to (ind a )ey be(ore yo$ +an see *hat"s inside' Spend some time batt%ing in these areas to %eve% $p E the monsters here drop a %ot o( money, and items that +an be so%d (or &$ite a pri+e, so yo$ +an ta)e advantage o( this to grad$a%%y improve a%% yo$r party"s e&$ipment and *eapons i( yo$ +annot a((ord them a%% straight a*ay' 6$ring yo$r batt%es *ith the spoon monsters, some o( them *i%% drop spoons' I( yo$ se%% them, ma)e s$re to ho%d onto one, as it *i%% be needed %ater' In Happi%y !ver A(ter, yo$ +an b$y a %ove spe%% that +an be $sed on !an and Iya to in+rease their attra+tion points ,needed (or romanti+ ending-' The !n+hanters" G$i%d is a%so here, and Iya has the opport$nity to 0oin i( she did not 0oin either the 7haos 1age ,Thais- or 1age ,Seri- g$i%ds ear%ier' It is the b$i%ding be%o* the magi+ shop and the gir% *ith the pet goat E (o%%o* the path do*n as there is no F(rontG door' ,I( yo$ bo$ght Grimm"s 9arm and have the magi+ beans (rom Rasmen, yo$ +an e.+hange them (or the goat-' S#$% &'%ST: The warthog will ask for your help finding a wife. (ll the girls in ,appily %ver (fter are only interested in handsome princes. !ou need to find someone who would be interested in a hairy, ugly husband. The name 7ogwood springs to mind... S#$% &'%ST: $oyle, the tailor, will be missing his tailor"s kit. #t is in $ogwart :lains, being guarded by a rather stubborn troll. 1ater in the game you will be able to catch the North Wind, which will be strong enough to move the troll. #f you return the kit to $oyle, he will give you magic shoes, which increase %an"s resistance to magic, or smelly shoes, which disgust monsters and drive them away -similar to the cloak of invisibility in (89..

S#$% &'%ST: #n 3airytale 3orest you will find a black widow spider looking for glow moths to light her cave. !ou have already seen the glow moths -in The 4ists., but you will need something to put them in. The warthog will be able to help you out here. )nce you get the glow moths for the spider, she will give you a bolt of silk that you can take back to 1enora in 5andar. When yo$ are done e.p%oring 6og*art 5%ains and 9airyta%e 9orest, get in yo$r ship and go ba+) a+ross to /erashema' ;o$ may remember meeting G$%%iver here ear%ier, and as yo$ (o$nd his +%oa) in The 1ists, he may have an idea o( *hat"s going on' When yo$ ta%) to G$%%iver, he *i%% +%aim that he )no*s nothing abo$t any g$ide in The 1ists' I( yo$ then ta%) to 5hoebe, the &$iet gir%, she *i%% te%% yo$ G$%%iver +apt$red her and t$rned her into a h$man, and she has %ost a%% her po*ers' She *i%% he%p yo$ (ind the g$ide to Aveyond, b$t (irst she needs to be +hanged ba+) into her origina% (orm' ;o$ *i%% need a 1oon Rose, a drop o( 3e+tar, and a Si%ver Spoon' ;o$ sho$%d have +o%%e+ted a%% o( these things by no* E i( any are missing, ret$rn and get them ,1oon Rose (rom The 1ists, 3e+tar (rom a +hest in Happi%y !ver A(ter, and Si%ver Spoon (rom one o( the spoon monsters in 6og*art 5%ains-' When yo$ have a%% the ingredients 5hoebe *i%% te%% yo$ to go $pstairs into G$%%iver"s %ab and mi. them together (or her' Ho*ever G$%%iver *i%% stop yo$ (rom going $pstairs, so yo$ need a *ay to get him o$t o( the ho$se' Iya *i%% s$ggest G$%%iver may be interested in seeing the Fmagi+a% beastG !an +apt$red in Shado* Woods' ;o$ *i%% need to (ind a (%yer advertising the beast ,there are some in Raven*ood, b$t yo$ +an a%so get them (rom many other to*ns-' 2ring it ba+) and give it to G$%%iver, and he *i%% %eave the ho$se' 3o* yo$ +an go into his *or)shop and mi. $p the potion' 2ring it to 5hoebe, and she *i%% t$rn ba+) into her origina% (orm E a U3I7OR3: When yo$ spea) to her, she *i%% te%% yo$ she IS the g$ide, or g$ardian, (rom The 1ists, and *i%% instr$+t yo$ to meet her there' Ret$rn to The 1ists and sear+h (or the $ni+orn, *ho *i%% revea% the entran+e to the Aveyond Temp%e' Inside, yo$ *i%% again meet the Hedge Wit+h *ho revived Iya *hen she *as (irst res+$ed (rom the Sno* #$een' It *i%% be revea%ed that the Hedge Wit+h IS the Ora+%e: She *i%% te%% yo$ the on%y *ay to rea+h the Land o( the Lost is to (ind a dragon, and *i%% hand yo$ an an+ient tab%et that yo$ +an $se to gain a++ess to 9ire Ro+), the vo%+ani+ is%e *here the dragons %ive' Loo) at the boo) on the (%oor, and ta%) to the Ora+%e again, be(ore yo$ %eave' 1a)e one more trip ba+) to Happi%y !ver A(ter be(ore starting yo$r sear+h (or a dragon' 2y no* the *it+h in 9airyta%e 9orest *i%% have %e(t her ho$se, and yo$ +an %oo) aro$nd inside' 2rea) the mirror ,that may have zapped yo$ i( yo$ %oo)ed at it ear%ier-, and yo$ *i%% (ind a mirror )ey' Ret$rn to 6og*art 5%ains and (ind the ho$se *ith a%% the mirrors again' The mirror )ey *i%% %et yo$ inside' Here, yo$ m$st batt%e yo$r *ay thro$gh a maze o( rooms ,0$st remember F%e(tG 4 i( there are t*o mirrors to go thro$gh, +hoose the one on yo$r %e(t= i( there are more than t*o mirrors, (o%%o* the path aro$nd to ;OUR %e(t E not the +hara+ter"s %e(t E as (ar as yo$ +an go and $se that mirror= o( +o$rse i( there are stairs $se those instead-' When yo$ rea+h the end yo$ *i%% (ind Ais%ing being he%d prisoner' On+e yo$ save her, she *i%% te%% yo$ to meet her ba+) in 9airyta%e 9orest, *here Iya *i%% re+eive her hope b%essing'

THE WISDOM BLESSING


It is no* time to begin yo$r h$nt (or a dragon' There is not m$+h sear+hing invo%ved here, 0$st batt%ing yo$r *ay thro$gh' Ta)e yo$r ship to 9ire Ro+), the vo%+ani+ is%and, and $se the an+ient tab%et yo$ re+eived (rom the Ora+%e to open $p a passage inside' On+e inside 2rimstone Underpass, batt%e yo$r *ay thro$gh ,here yo$ +an (ight a 2ehemoth and pi+) $p another trans(ig$rine (or !an$nti% yo$ rea+h 2rimstone /i%%age' This is *here the dragons %ive' Sear+h thro$gh the area (irst (or +hests, then +hoose a dragon (or yo$rse%( and ta)e the option to +apt$re it' ;o$ *i%% be ret$rned to the Wor%d 1ap at 9ire Ro+), and yo$r dragon *i%% be there *aiting (or yo$' To ride yo$r dragon, simp%y stand $nderneath and press the spa+e bar or enter )ey, or +%i+) on it *ith the mo$se' !n0oy the bea$ti($% m$si+ *hi%e yo$ are (%ying: ;o$ +an %and yo$r dragon any*here, as %ong as there is a bare pat+h o( grass, sand or sno* $nderneath, by pressing the spa+e bar, or +%i+)ing 0$st $nder the dragon ,this +o$%d be a %itt%e (idd%y to start *ith, $nti% yo$ get $sed to it-' 9%y ba+) to the Land o( the Lost, and Fpar)G yo$r dragon in the grassy area so$th o( the +ity' To rea+h !redar, ta)e the entran+e to the north, int 1o$nt Siren, and step on the Ftransportation padsG to be %i(ted and %o*ered to di((erent %eve%s' ;o$ +an rea+h !redar by going a%% the *ay to the top o( 1o$nt Siren, then *a%)ing right, as i( to go o(( the map' When yo$ rea+h the +ity, e.p%ore aro$nd the r$ins' ;o$ *i%% (ind a )ey that *i%% be $sed a %itt%e %ater, and a boo) %ying on the gro$nd *ith empty pages' ;o$ *i%% hear a voi+e +a%%ing (or he%p E 3$ha, the nymph o( *isdom, has been trapped in the boo) by the Sno* #$een' To be set (ree, she needs someone to (i%% the pages o( the boo) *ith her story' Ta)e the boo) in yo$r ba+)pa+), ret$rn to yo$r dragon, and (%y to Thais' In one o( the ho$ses there %ives the historian, R$, *ho *i%% be ab%e to he%p' At this point, yo$ *i%% need to %eave him to *rite 3$ha"s story, so in yo$r spare time, yo$ might %i)e to ret$rn to 7andar and de%iver &$est items ,a bo%t o( si%) (or Lenora 4 in ret$rn she *i%% give yo$ a ribbon, and i( !an gives it to Iya they *i%% gain one more attra+tion point= i( yo$ have a%ready given the 0e*e%er"s too%)it to Roth*e%%, he *i%% have something (or yo$-' I( yo$ p$r+hased Grimm"s 9arm yo$ +an a%so go to the *oman *ith the %itter o( )ittens, and they *i%% no* be o%d eno$gh to %eave their mother 4 !an +an give one to Iya (or yet another attra+tion point' /isit the +h$r+h ,over the bridge 0$st past the entran+e to 7andar- and see *hat event$ates *hi%e yo$"re here' ;o$ might a%so %i)e to stop in at Grimm"s 9arm i( yo$ p$r+hased it, and +he+) on yo$r FpetsG 4 the +o*s *i%% give mi%), the +hi+)ens eggs' I( yo$ have been ma)ing donations in a%% the bo.es, yo$ sho$%d have ?@ )arma points by no*, and *i%% be ab%e to go into 2right*ood 9orest ,bet*een 7andar, Thais and Grimm"s 9arm- and ta)e the 5hoeni. Sphere, *hi+h is Iya"s most po*er($% "*eapon"' 1a)e s$re yo$ e&$ip it (or her, so she starts %earning and $pgrading spe%%s as soon as possib%e' Ret$rn to Thais to retrieve 3$ha"s +omp%eted boo) (rom R$' Read the boo), and 3$ha *i%% be set (ree' She *i%% te%% yo$ to +ome to her shrine, in !redar, to re+eive the *isdom b%essing'

S#$% &'%ST: #f you land the dragon above %redar and go through the entrance there, you will arrive on the other side of 4ount Siren. (t the top is the Wind )bservatory, where )bert keeps an eye out for damaging winds and captures them before they cause any harm. The particularly nasty North Wind has escaped from its bottle, and he would like your help to re*ac uire it. !ou will need a bottle to capture the North Wind -if you helped the warthog in ,appily %ver (fter you will have a bottle, even if you used it to bring glow moths to the black widow.. #f you return the North Wind to )bert he will give you a ;cra<y*powerful; spell for 2avin. The North Wind can be found in White :ass, which you may be bold enough to go to now, or leave for a bit later. The monsters there are uite strong, but the North Wind and some chests are the only reasons you need to go there, and the spell for 2avin may be of use during the final stages of your uest. Note = when you capture the North Wind, you will need to decide what to do with it = give it to )bert and get the spell in return, or use it to blow away the troll in $ogwart :lains, retrieve $oyle"s tailor"s kit and get a pair of 8%0! useful shoes in return. )nly one of these side uests can be completed. #f you don"t have, or intend to have 2avin in your party, then helping $oyle is the better choice, but if you have 2avin, you will need to consider your decision carefully.

THE COMPASSION BLESSING


On%y the (ina% b%essing remains to be obtained E the one that m$st be given by Ishtar herse%(' To gain entran+e to Shaen%ir, yo$ *i%% need to destroy the shie%d s$rro$nding the +ity, and (or this yo$ *i%% need "the Se+ret Weapon"' 9%y yo$r dragon to the so$thern part o( Land o( the Lost, and go thro$gh the entran+e into the *oods' ;o$ *i%% no* be in Litt%ero+) 5%ains, *here yo$ +an obtain a 6ragar trans(ig$rine (or !an' Go thro$gh the +ave entran+e in the so$th, and ma)e yo$r *ay thro$gh to an o%d, heavy door' The si%ver )ey yo$ pi+)ed $p in !redar *i%% a%%o* yo$ to $n%o+) this, and give yo$ a++ess to the Lost Library' There is no %onger any se+ret *eapon in !redar, b$t on the tab%e in the %ibrary *i%% be a set o( b%$eprints' Ta)e them *ith yo$ and ret$rn to 5rin+e Uthar in Thais' Rayad, the 5rin+e"s batt%e engineer, *i%% +ast his eye over the b%$eprints' He +an b$i%d the *eapon, b$t there is a prob%em E a++ording to the p%ans, the *eapon +an on%y be operated by a s&$irre%: ,HA E yo$ K3!W they"d t$rn $p sooner or %ater, didn"t yo$>- As it t$rns o$t, the +itizens o( !redar *ere s&$irre%s: There are +ertain%y no s&$irre%s in !redar anymore E i( yo$ spo)e to 3$ha she *i%% have to%d yo$ they have not +ome to her in severa% +ent$ries' This means they moved a*ay to another %o+ation, or they a%% died o$t' As yo$ have %i)e%y, by no*, been to every %o+ation on the *or%d map and not (o$nd them ,the s&$irre%s in Shado* Woods do not ta%) to yo$, and *e a%ready )no* there is nothing p%ot4re%ated in White 5ass-, there is on%y one p%a+e %e(t to go' Remember that +ave yo$ sa* *hen !an (irst got the ro*boat, b$t yo$ +o$%dn"t e.p%ore be+a$se the spe+ter needed something (rom yo$> ;es, it"s time to go ba+) and pay him another visit' He *i%% sti%% re&$ire something be(ore he *i%% a%%o* yo$ to pass, and *hat he is %oo)ing (or is a 6eath 7erti(i+ate' Ret$rn to Ryva no*, and yo$ *i%% %earn that Great Grandma 3ora has passed a*ay' !amon *i%% as) yo$ to (ind his sister, Linia, and te%% her the ne*s' ;o$ may have met Linia ear%y in the game, in Raven*ood, *here she *ent to get a*ay (rom her +razy great grandmother' Go there no*, either by dragon or by 1agi+ !.press, and ta%) to Linia' S#$% &'%ST: #f you speak to 2ulliver, who has come to look at the beast, he will e+press his disgust at finding the beast is not magical at all. ,e will e+plain that the beast can be turned back into a man with (ntiwere Salve. !ou can go to the (lchemist in ,appily %ver (fter, who said she could help you if you ever needed a potion made. 3or (ntiwere Salve, she will re uire a hair from the beast -you can probably figure out how to get that., and some thistleroot, which can be found in a damp clump of loose earth in The Wildlands, between 0yva and Spire 4ountain. 0estoring the beast to human form will give you an additional karma point, in case you missed any of the donation bo+es -or ST)1% from them6.. Go ba+) to Ryva, *here Linia and her (ami%y *i%% be standing by Great Grandma 3ora"s grave' In their empty ho$se, yo$ *i%% (ind a death +erti(i+ate, *hi+h yo$ +an hand to the spe+ter at the Under*or%d !ntran+e to gain a++ess to the Land o( the 6ead' The (irst area yo$ *i%% pass thro$gh is the 7$rsed Woods' In the so$th*est o( this p%a+e, yo$ *i%% meet a vampire yo$ +an (ight (or !an"s (ina% trans(ig$rine' 1a)e yo$r *ay thro$gh the *oods as &$i+)%y as possib%e E the /ampire 2ats are impervio$s to Iya"s spe%%s, and Gavin"s spe%%s are %itt%e better ,at this point yo$ may *ant to s*ap aro$nd yo$r party a %itt%e 4 Rye and !mma are better against the bats, and Iya and Gavin better against the ghosts 4 )eep in mind i( yo$ have that 5hoeni. Sphere, yo$ need Iya in the a+tive party to in+rease her %eve%s-' 3i+o%as" hea%ing abi%ities +o$%d be *e%% $sed here, and his L$%%aby spe%% may be handy too'

When yo$ rea+h 7as)et Hi%%, stay at the inn i( ne+essary and rep%enish s$pp%ies ,)eep in mind +$rsed *eapons and armor *i%% in(%i+t a +$rsed stat$s 4 +$tting both yo$r atta+) and de(ense in ha%(, so this is one time yo$ may 3OT *ant to $pgrade yo$r e&$ipment-' In 7as)et Hi%% yo$ *i%% (ind the (ina% g$i%d that Iya +an 0oin, the 3e+roman+ers' I( yo$ have p%ayed Aveyond ? yo$ *i%% a%so b$mp into a (amo$s +o$p%e that yo$ might re+ognize' S#$% &'%ST: The recently deceased 2reat 2randma Nora will now be in the 1and of the $ead, and has found her dear ,aliburt. The only problem is, he won"t recogni<e her6 She is a bitter old woman, not the young beauty he remembers marrying, and he is forty years younger. #n order to prove who she is, Nora re uires a love letter ,aliburt wrote to her before he died. #f you retrieve it from 0yva and give it to her, Nora will be restored to her youth and the two reunited, earning you an additional karma point. When yo$ are ready, vent$re o$t again, this time into T*o 1oons 5%ains' 8$st a %itt%e *ay past the steps yo$ *i%% (ind a +ave entran+e' Inside are the mi%itant s&$irre%s E the previo$s inhabitants o( !redar' Spea) *ith the s&$irre% +ommander, and on+e yo$ get over the %ashings ,no s&$irre% en+o$nter is +omp%ete *itho$t one:- he *i%% as) yo$ to he%p him get o$t o( the Land o( the 6ead' Ret$rn to 7as)et Hi%% and spea) to the Lord o( So$%s' The Lord o( So$%s *i%% agree to %et yo$ ta)e the s&$irre% +ommander i( yo$ +an (ind him a memory o( his mother' Go ba+) to T*o 1oons 5%ains and vent$re a%% the *ay to the so$th, *here yo$ *i%% rea+h the 7%i((s o( Remembran+e' There yo$ *i%% (ind a memory rose *ith a +%oth tied to it' This is the Lord o( So$%s" %ost memory o( his mother' Ta)e it ba+) to him and he *i%% give yo$ a so$% (or the s&$irre% +ommander' Ret$rn to the s&$irre% +ommander and in e.+hange (or the so$%, he *i%% agree to he%p yo$ *ith yo$r &$est' Leave the Land o( the Lost and go ba+) to Thais' 5rin+e Uthar *i%% be do*nstairs in the batt%e room ,*here yo$ may have met and possib%y re+r$ited !mma-, *ith his batt%e engineer and the +omp%eted se+ret *eapon' The s&$irre% +ommander *i%% agree to man the *eapon in e.+hange (or passage to !redar and a%% the n$ts he +an eat' With the agreement made, he *i%% the *eapon and destroy the shie%d aro$nd Shaen%ir ,I *i%% not give any detai%s a*ay E best to see this (or yo$rse%(-' With the shie%d destroyed, 5rin+e Uthar *i%% his (or+es and %eave (or Shaen%ir to *age batt%e *ith the Sno* #$een' Iya *i%% no* bid goodbye to !an, )no*ing she m$st (a+e Ishtar and get the b%essing o( +ompassion be(ore her so$% *i%% be +omp%ete' Rye, ever the hero, *i%% re($se to %et her go a%one, de+%aring i( she goes, they a%% go' 9or the (ina% time, yo$ m$st ma)e yo$r *ay to Shaen%ir' 2$t go *herever yo$ need to and sto+) $p on stat restorers ,yo$ +an b$y !%i.ir in /erashema, and A$&$i(o%i$m !.tora in a n$mber o( p%a+es 4 Happi%y !ver A(ter, Thais, Seri, 7andar and 7as)et Hi%%, to restore ?@@I H5 and 15 (or a sing%e party member- E yo$ have some serio$s batt%es ahead' On+e yo$ ma)e yo$r *ay thro$gh the Shaen%ir so%diers and into the +ity, a%% the shops *i%% be +%osed d$e to the events ta)ing p%a+e E yo$ *i%% not be ab%e to get s$pp%ies or rest $nti% the (ina% batt%e is over' This time Shaen%ir %oo)s and (ee%s 1U7H di((erent to the *ay yo$ remember it: He%p the Thais so%diers *herever yo$ +an, then ma)e yo$r *ay to the +ast%e'

2e(ore yo$ enter, top $p the H5 and 15 o( every party member' I have (o$nd trans(orming !an into the 2ehemoth ,5LAGU!- or 6ragar ,S3ORT- *or) *e%% against the Sno* #$een ,I have him e&$ip the I+e 7%a*-' Save yo$r game, in a ne* s%ot, or maybe even in t*o ne* s%ots, be(ore yo$ enter the +ast%e' The a+tion starts a%most as soon as yo$ ta)e a step inside, and a(ter that yo$ have no opport$nity to save $nti% a(ter +hoosing yo$r desired ending ,i( yo$ *ish to go thro$gh a%% three endings, yo$ m$st go thro$gh the (ina% batt%e ea+h time-' On+e yo$"re a%% ready, ta)e a deep breath and step into the +ast%e ,this time yo$ +an go thro$gh the (ront door-' Wa%) (or*ard a (e* steps and the game *i%% ta)e over' I *i%% not go thro$gh the dis+$ssion in detai% 4 s$((i+e to say yo$ *i%% have to batt%e the Sno* #$een' !ven tho$gh !an has the I+e 7%a* e&$ipped, I have him $se his s)i%% every time ,$sing the I+e 7%a* on the Sno* #$een *i%% a+t$a%%y H!AL her: Sno* #$een J I+e 7%a* K good (riends-' I( Iya has the 5hoeni. Sphere and has the %eve% L spe%%s Radian+e Song and Siren Song have her $se those repeated%y ,Siren Song does more damage, b$t on%y against one enemy, *hi+h is (ine in this +ase-' A(ter the batt%e is over, the Sno* #$een *i%% +o%%apse, Iya *i%% $se the %ove b%essing she *as given by 7eri on Ishtar, and she *i%% re+eive the b%essing o( +ompassion' At that moment, an $ne.pe+ted g$est *i%% appear, ($rio$s that the e%ves have $ndone years o( hard *or): ;o$ may remember the Ora+%e saying Ishtar *as a prisoner' 3o* yo$ meet the rea% vi%%ain' Another batt%e ens$es ,yo$ *i%% not have an opport$nity to hea% a(ter the %ast one or +hange yo$r party or e&$ipment 4 this is *hy yo$ needed to top $p ear%y and e&$ip !an *ith something he *asn"t going to $se d$ring the (irst batt%e-' This time I had !an either Atta+) *ith the I+e 7%a* or $se 5LAGU! or S3ORT' Iya again $sed Siren Song $nti% there *as more than one enemy to batt%e, and then +hanged to Radian+e Song' 1y other t*o party members *ere Rye ,*ho 0$st atta+)ed a%% the time- and 3i+o%as ,*ho $sed Shie%d !.tora and attempted L$%%aby- 4 these t*o a%so $sed restoratives to )eep everyone going' When the (ina% batt%e is over, the Ora+%e *i%% appear and remar) ho* $nr$%y her da$ghters have been o( %ate: ;o$ *i%% dis+over that the Ora+%e is mother to the si. nymphs, and in (a+t is )no*n by some as the goddess to *hom yo$ may have been ma)ing donations d$ring the game' She *i%% restore a%% the r$%ers o( the %and *ho had ear%ier been t$rned to i+e, ta)e her da$ghters, and %eave'

ENDING AVEYOND II
3o* that the Sno* #$een"s p%an has been ha%ted and Iya"s spirit restored, the party *i%% disband' Ava One !ye *i%% ta)e her %eave, as she has b$siness in Seri' !mma *i%% ret$rn to Thais, as she hears they are hiring s*ords' 8a+), *hose debt is paid, *i%% depart *ith his $s$a% <Later, (oo%s:< 3i+o%as, i( he is in yo$r party, *i%% be eager to ret$rn to Thais, getting a*ay (rom the <(i%thy +ommoners<' I( yo$ have Gavin, he *i%% ta)e his %eave to ret$rn to 2og*ood, *ondering ho* a%% the poor *it+hes managed to s$rvive *itho$t his handsome (a+e' 3o* on%y !an, Iya and Rye *i%% remain' Rye *i%% de+ide to ret$rn to Thais and see i( Uthar has need o( him' At this point yo$ *i%% be given three endings to +hoose bet*een'

G! With I+a
I( yo$ +hoose (or !an to go *ith Iya, Rye *i%% %eave and Iya *i%% re0oin the party' Leave Shaen%ir ,yo$ may *ant to stop brie(%y and ta%) to Uthar and !%%a on the *ay o$t-' ;o$ +an ret$rn to !%(*ood immediate%y, *here the game *i%% (inish, or i( yo$ desire a romanti+ ending, go to 7andar (irst' I( yo$ have a++$m$%ated C attra+tion points bet*een !an and Iya, yo$ +an go to the +h$r+h in 7andar and have them marry' Then ret$rn to The 7rossing ,over the bridge (rom Shado* Woods-, *here Iya *i%% sing to the mighty oa) tree and a porta% to O%d*oods *i%% open' Head ba+) to !%(*ood, ta%) *ith !an"s parents and then to Iya"s mother' 3o* yo$ *i%% have a +han+e to *at+h the R!AL *edding, and see Iya in a bea$ti($% *edding dress' I( yo$ don"t have C attra+tion points, yo$ may be ab%e to get the missing ones 4 the 7a%%iope"s Wand &$est in 2og*ood 4 the re*ard (rom Lenora in 7andar (or bringing her si%) 4 a %ove spe%% p$r+hased (rom a vendor in Happi%y !ver A(ter 4 a go%d ring bo$ght (rom a street vendor in 7andar 4 a )itten bo$ght (or Iya (rom Renna in 7andar ,i( yo$ o*n Grimm"s 9arm-

G! With R+e
I( yo$ +hoose (or !an to go *ith Rye, Iya *i%% ta)e her %eave and Rye *i%% re0oin the party' Leave Shaen%ir and ret$rn to Thais' Spea) to the )ing, *ho *i%% a%%o* !an and Rye to en%ist in his servi+e' 9or many years they *i%% serve in the 7ity G$ard, b$t event$a%%y *i%% be+ome rest%ess and *i%% be re4emp%oyed as s+o$ts (or the King' They *i%% trave% *ith the (amo$s s*ord mistress, !mma Wi%%o*, and their advent$res *i%% ta)e them a+ross the )ingdoms' They *i%% (a+e many dangers, b$t %i(e *i%% be e.+iting'

G! Al!ne
I( yo$ +hoose (or !an to go a%one, Rye *i%% es+ort Iya o$t o( the mo$ntains' !an *i%% be sad to see Iya go, b$t *ith a%% that he"d e.perien+ed he *i%% )no* he +o$%d never ret$rn to the /a%e' At this point he +an *ander aim%ess%y thro$gh the %ands, perhaps stopping to visit !mma and Rye in Thais to see *hat has be+ome o( them' 9or the <Go A%one< +hoi+e, there is no ending'

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