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91 San Jose State Terry Shea lug 2 een SPARTAN PLAYBOOK 1. ‘The SPARTAN PLAYBOOK is issued to you for out FALL Camp. It will be collected on Saturday, August 31. 2, Write your name, jersey number, address, room umber and phone number on this sheet. 3. The SPARTAN PLAYBOOK will be in your possession at wet times, except on the field, or in the training arr timinis means in your hand for all Offensive meetings for this FALL - 1997. NANE NUMBER ADDRESS ‘ROOM NUMBER PHONE NUMBER “CHAMPIONSHIP TEAMS HAVE NO STARTERS. JUST PINTSHERS." ERIDAY, AUGUST STH: saTHPber, AUGUST 1OTHE e SUDAY, GUGUET 11TH: PTs sm en F100 yore calP SCHEDULE cauguST STH - PITH, ow Bo er Be: pw ae am a pn pe om on pa am am am pm pm pm en pm pm IEW PLAY! set? Campus 7 ‘pur beans = tinner (University Grientation Meetine Plaver Hectane with Carch iLobey ef Hoover Het? c Hed (universit. Foon Sha le Semana 1 U3 noure? (Univerzity Room: file Seminar 11 (4 Scere! Tinner (University Room: Orientation Meeting he Treining Room/Pnysd (Charlie Milter! Zz. Perkina/Meals (Wally Gazhins? 3. Player Eliaibility Forms a1. Media (Lawrence Fan? S. Policies (Coach Shes? Spartan Activity Curfew/Bed Check wake-uD Brunch (Pub) ; Lepart for South Camcus Phvsicale/Equinment Ieeve {South Campus? Fosition Meeting Fractice #1 (1 hour) Dinner (University Room) Heetina with Coach Sm Position Meeting (TBA) Curfen/Bed Check cee #145 an Em pm om LENS ow 2200 pm 215-3220 Bm pr pm pm om oO pM 7229 am 2:00 am B15 am : §200 am 5330 am rod em em pe pm ene Derovs fo Check an/Ereakt est (Eo Strenath Orventation & uth ‘Dameur. + Cempusi” Sing wath Coace Federico (Clessroot Practice a2 (90 minutes? Lunch (Unawergaty Room: Berar: for South Campus Forition Meeting (45 Minutes? TiiB-214S Uefense Meets. CH Fenee, Treatment ft. Tene Eisg-2:20 Offense Meets, Mefenee Frestmont & Tare Prectife &T (9 minutes Linner ‘University Room! nesting with Coach Shee (EC #84 tron Meeting (THA Curfen Hod Chech Bane UD ‘ Depart for South Campus Chech.-in/Breakfart. ‘South Campus? Epecrelists (36 minutes) Frectice #4 (70 minutes! Weight Room Lunch (University Reom? Depart for South Campus Porition Meetings (South Campus) ZiiE-Z14S Let, Meets, Of4. Tapes B150-3:20 OFF, Meets, Def. Tapes Practice (90. minutes? #% fae [inner (University Room) Meeting with Coach Shee (bt #147 Position Meetings (TEA? Curfen/Bed Check Wake-un Depart for South Campus Check-in/Ereakfast (South Campus! Svecialists (30 minutes) Fractice (©0 minutes) "#e Hesakt Foor Lunch. (university Reem! = OPEN Dinner (university Foon? Term Meetine Curfen/Bed Check pr pm pm pn pm an an +5 00@ pr pm Boda 88ess38s pm 8e 8s e pr em pr eh FT @20R9 88sse . e ° ¢ 4 oon NOTE Cees! FOOTBALL OFFICE PHONE NUMBER te cal! Ceacn g Staff meets g Staff pric: Check into Spart tsava on) varuota | - > dod duvasa ete . 7 oO, a a | isava) | agiiowia - Wal goriowa - NOTLOOULSNI | (Sava ON) (sava ON) = J aoliowid - WW| aoqlowid - We{ goriowud - $# gollowad | c# aoToWid bw SoLlowsa | @# aOTOWUd STVOISKHd | MAWIE MAN SEES Dine - (sava ON) somowas-H0 7 avaS3AL Test ava Zsnonv. HLNOW aWwD NOSWaS Mid TIvaLood NvLUVaS © wooY—a9 Fema FUN-= at Avoun.ys | THE SPARTAN OFFENSE OUR MAIN OBJECTIVE . - ~~ TO OUTSCORE OUR OPPONENT!!! 1991 SPARTAN OFFENSIVE STANDARDS. A IONS! Champions are made from something they possess deep inside then-- a desire, dream, a vision, They must have the WILL as well a the SKILL. It is the development of SKILLS we are establishing as IMPROVEMENT GOALS for our offense. SKILLS STANDARS OF EXCELLENCE Running Attack Yards per run play 4 yard average (This mark will rank us in the Top 20 in college football). Passing attack Sacks per attempt 1 per 20 (Best in the West) Conversion Success & of third 45% (Championship performance) down situations Bullish Yards Total yards gained 100 yards/game (Century Mark) after first hit “The quicker a player matures fundamentally, the sooner he contributes to the team. PARTAN_OFFENSE PLAYER-ON-THE-FIELD GUIDELINES 1. You will be expected to perform with a high tempo level every day. Go fast and play with enthusiam. 2. To make this team, you will have to perform with a high level of concentration. Every play called requires Proper: A. Huddle break. B. Formation, shifts, motion. Cc. Alignment D. On-the-ball procedure (checks), (snap-count). 3. Work to eliminate penalties. 4. Use the proper technique. 5, If you don't know, ASK. 6. Rally to the Offensive player with the ball and help him off the ground. Rally to the end zone on a Spartan touchdown. 7. Improve and have fun being a SPARTAN! "IT IS NOT WHERE YOU BEGIN, BUT WHERE YOU FINISH" To insure that the Spartan offense plays as a dominating force during the 1991 season, the following guidelines and standards are prescribed in this package for the offensive staff. I. Objectives II. Teaching Standards III, Offensive Staff Organization Iv. Practice Assignments V. Scouting Report Responsibilities VI. Game Day Assignments OBJECTIVE Our main objective as an offensive football team is to outscore our opponent. We will accomplish this objective by bold play-calling, tough running and vertical passing. We are going after the big play with the run as well as the pass. This concept means we must take advantage of cur key personnel and constantly work to improve our Players' skill level. As an offense, we must never compromise our quest for improved efficiency in three are (1) Penalties, (2) Handling the ball, and (3) Assignments. To become the most efficient offense in the conference will afford us the chance to establish ourselves as the most productive offense in the conference. Our wide open approach will give us the "big play” potential we definitely need for our drive toward the top. A big play is not always the result of throwing deep. A big play can come from dropping the ball off to a back, breaking a draw, or executing our pitch play. It is surprising an opponent with a play action pass; now the surprise element is our winning edge. These are the means in which the big play can fit into our high-scoring attack. An explosive offense requires that our running attack Produce key yardage, and our passing attack be balanced. It is not the frequency of run/pass attempts that gives our offense balance; however, it is the yards produced by each segment of our offense that gives us true balance and keeps the defense off balance, To crack the balance of the defense, the SJS offense will use multiple formations and multiple motion schemes to create an advantage at the point of attack. Now WE dictate to the defense. They don't dictate to ui So take notice, college football! That roaring sound you hear are thunderbolts from Spartan Stadium, Because this year's college football “bombshell” is going to be for the ‘second year in a row that Booming, Bigh-Scoring outfit from San Jose. Smart Play + Efficient Play + High Velocity = TOUCHDOWN!!! 1, TEACBING STANDARDS Being # teacher in any f4el4 of endeavor is @ unique and chalienging experience. The opportunity to work with young people and to influence them is # responsibility and a privilege. To grasp effective teaching, it is nece Stand the learning process. Affection are the most potent forces in coach within this staff, we must player's physical well-being, his eg cceer are at our disposal. With this type of atmosphere treated on our practice and game fields, we will be destined for success as a collective group of offensive coaches. ry to under- Understanding As an offensive ‘the more conformity a staff achieves in its approach to teaching, the more efficient the individual player will perform. These following concepts may allow us to become just that type of staff: 1. Our offense will only be as efficient as our slowest Searner. Force players to concentrate. We may have to rephrase or change our approach for certain individ- vals. Give extra time to players who need it. 2. Be exact, almost to the point of scientific, in our approach for certain individua. Use our SJS ter- minology as the common language. 3. Coach with patience, using the “step progression” Sethod to assure proper technique from our players. 4. Always be alert to the Learning Curve where the interest Yevel of our players can level off quickly. Be sensi tive to our players’ fatigue signs which can drastically affect the Learning Curve. As the volume of reps on the practice field decreases, the intensity rises: “quality repetition is the mother of all learning, Keep meeting times quality-oriented and make an effort to change the learning atmosphe: Turn lights off and on: create mental images by v graphics, overhead Projectors, film, and videotape, Encourage players to Read aloud from the playbook and print-outs. 6. Total knowledge of subject matter creates an instant rapport between coach and player. . 7. Teach -- don't holler. specific compliments, not general flattery. 8. Analyze the skills of our players daily, and we will realize from what level we must work to improve our players’ skills and technique. Finally, the summation of | great cher is when your player Finally: Se his position so well that he can describe in detail rie techniques and role within the Sys offensive system. “so coach ever won a game by what he knows, bot what his players have learned.” Be ee qmI. OFFENSIVE STAFF ORGANIZATION GOACH ED BULLER 1, Wide Receivers 2) Chart formation/run-pass tendency 3. Chart pass drops COACH RICK COOK 1, ‘Tight Ends 2. Assist with offensive line 3. Evaluate game officials for offense 4. Penalty statistics and chart 5. Offensive kicking COACH DAVID DIAZ-INFANTE 1, Assist with offensive line 2. Defensive scout team 3. Compile scouting reports 4. Offensive bulletin board 5. Kicking scouting team COACH WALLY GASKINS 1, Running Backs 21 Rushing statistics (Composite Run Success Chart) 3. Standards of Excellance 4. Offensive Kicking COACH BILL LAVERONI 1, Offensive line 2. Practice scripts 3. Pass protection statistics (Sack Ratio) Run/pass blocking scheme Offensive sicking COACH TERRY SHEA 1. Quarterbacks 2: Passing and turnover statistics (Composite Pass Chart) 3. Conversion/critical zone statistics 4. Offensive game plan 5. Kicking game IV. PRACTICE ASSIGNMENTS COACH ED BULLER } ve 2. 3. a COACH RICK COOK ns 2. 3. 4. COACH DAVID DIAZ-INFANTE COACH DAVID DIAZ- INFANTE. w 2. 3. COACH MALLY GASKINS - 5. COACH BILL LAVERONI 1 2. 3. a COACH TERRY SHEA 1 2. 3. Responsible for scout team secondary alignment Wide Receiver's execution Individual pass route assignment and technique Kicking game = PAT/FG Responsible for scout team front alignment Run = Perimeter play (Tight End or backside) = Inside Run (backside) Pass protection = Dropback (Tight End) - Play action (backside) Kicking game = PAT/FG (Tight Ends) and PAT/FG Rush Responsible for scout team play = Alignment and schem Practice cards for defensive opponent Kicking Game PAT/FG Rush - Responsible for scout team Linebacker alignment Running Backs' execution Run - Game assignment Pass = Primary route = Protection (TB and FB) Kicking game = PAT/FG (Wings and Kicker) overall responsibility for offensive line execution Run - point of attack QB - Center exchange Pass protection = Drop back (Entire five) = Play action (Playside) Kicking game = PAT/FG (Offensive line) Overall responsibilty for offensive development = Situations i - Huddle = on the ball procedure QB - Center exchange QB execution Kicking game = PAT/FG (Holder) BEER EEE EEE EEE Eee Eee eee eee eee eee eee eee eee ee ee eo ve SCOUTING REPORT RESPONSIBILITIES COACH ED BULLER 1, Personnel outline (Secondary) 2. Nickel personnel and schemes COACH RICK COOK 1, Personnel outline (Front and LB‘ers) 2. Goal Line (Personnel and Schemes) 3. Prevent schenes 4. PAT/FG Rush COACH DAVID DIAZ-INFANTE 1, Compile report 2. Issue total report to defensive staff COACH WALLY GASKINS e 1, Dogs/Blitzes 2. Two minute/no huddle defense. (Fronts/Coverage favorite game 3. Standards of Excellence chart 4. Game/Travel Itinerary COACH BILL LAVERONI 1, Opponent previes 2. Fronts/stunts 3. Short yardage schemes COACH TERRY SHEA Cover page Coverages Critical zone schemes + Game plan GAME_DAY_ASSIGNMENTS COACH _ED BULLER: (Press Box) COACH RICK COOK: (Press Box) COACH DAVID DIA2-INFANTE: (Press Box) COACH WALLY GASKINS: (Sideline) COACH BILL LAVERONI: (Sideline) COACH TERRY SHEA: * (Sideline) - Chart Coverages = Screen opponent's sideline (Defensive signa @_ substitutions) = Analyze pass coverage and secondary personnel - Evaluate execution of receivers = Talk with Coach Shea = Call out ball location and down and distance - Analyze Stunts/Dogs = Kicking game (PAT/FG) - Talk with Coach Laveroni = Chart tendencies (Fronts, etc.) with Coach Cook - Kicking game (PAT/FG Rush) - Special personnel substitution ~ Evaluate Execution of Running Backs ~ Kicking game (PAT/FG) - Talk with Coach Shea = Analyze opponent's front = Evaluate execution of offensive line near SJS bench or backside ~ Kicking game (PAT/FG) - Talk with Coach Cook - Play calling Call formations - motion = Analyze pass coverage = Kicking game e COMMUNICATION: Coach Cook talks with Coach Shea during Offensive possessions. Emphasis is substitution and play calling. Coach Diaz-Infante talks with Coach Laveroni during Offensive Possessions. Emphasis is Offensive breakdowns and Defensive fronts. Coach Laveroni may talk with Coach Cook between Offensive possession: Back-up QB will chart play success. SUBSTITUTION All substitutions will be made by position coach. Coach Gaskins will be responsible for special personnel (1, Slot, Flank, Bombers, Twins, Muscle). SIGNALS: Our plan is to send all plays into game through the use of a messeng: Hand signals may be utilized from Coach Gaskins to the QB communicat: the formation, motion and offensive group for upcoming play call. Coach Shea will signal the following two situations: 1, Hand on throat tells QB to stay with original play call. 2. Time out signal instructs QB to use an official "time-out." Coach Gaskins will signal the point after touchdown attempt. Go for one or go for two. OFFENSE EVALUATION AND GRADING Daily Evaluation : You will be evaluated by your coach and the staff on a daily basis. @ During practice, it is important that we improve as individual technicians and as a team on a daily basis. During the daily practice sessions you will be evaluated from video tape. Understand that your position on this team will depend upon your Performance in practice sessions as well as scrimmage/games. Grading You will be graded from the tapes of a scrimmage or game by a plus/minus system. The categories will be as follows: Result, Error, Critical Zone, and Kick. Result: Production toward play's success Error: Assignment error in performing proper responsibility for play called. cz: Area of field +25 yard line to goal line. Kick: Execution of PAT/FG Mnockdown: Blocking the defender off his feet (finish). ri Proper Techniqui Execution of fundamertals, penalty free. e NAME: HARRY SPARTAN/ FLYBACK PROPER TECHNIQUE/ COMMENTS Take on force with 28 PITCH opposite shoulder. Great 3rd and 1 Effort. 25 CUT SALLY 96 Good concentration on catch ‘ACKLE TRAP| Keep head up. Eliminate throwing the ball 32 DIVE in the stands after you scor Give ball to official. @ Remember to congratulate PAT your Kicker. ‘4 PLAYS 1 PLAY [eect Orta 1 ALPHA BACKSIDE BRAVO BRONCO FORCE BULLET CHARLIE FAN GAP GENERAL, PROTECTOR INSURANCE INVERT JUNGLE LAZER LUCKY MUG must GENERAL OFFENSIVE GLOSSARY OF TERMS (1991 Snap count code for the FIRST sound ‘the area avay from the side of the point of attack Snap count code for ONE. Outside BACKER FORCE. PLAY-ACTION PASS SCHEME (AUTOMATIC) Snap count code for TWO. ; Repeat information in huddle. An offensive player bumping a defender behind the LOS while completing his assignment. Defender responsible for cutback lane of ball carrier. An alert to change a play at LOS when FIRST sound snap count was called in the huddle. Pass Protection Scheme, (BULLET, BLUE) Zone between two offensive linemen. Anytime an offensive player is not threatened by his blocking assignment, he now attempts to pick up any loose defender coming off other blockers. (GP) Defender responsible for deepest pursuit angle to ball. A term where free safety has flat-force and the corner has deep 1/3 secondary force. Area on both sides of field, 5 yards from boundary. Recognition of a defender's movement the ball. ter the snap of Quick screen pass protection. Line of scrimmage. Trump call by QB to alter pass protection. When ILBer aligns on LOS in a 2-point stance. Part of QB's thought process of alerting offense that pass must be completed to maintain offensive possession. Scramble to stay alive. e PACKAGE PLUS POINT OF AIM POINT OF ATTACK PRESS READ REDUCED FRONT REFERENCE POINT RINGO ROCKET RUB SLIDE SLOT SIDE SQUEEZE STRANGER ‘TRUMP WAGGLE WALK 46 FREEZE Combination of plays QB elects to call based on defensive read at LOS. Part of QB's tought process alerting offense that play must prevent negative yards. QB must be good with the ball, Look for primary receiver, outlet receiver, or throw the ball away. DO NOT TAKE A SACK or throw e low percentage pa An area where the blocker or runner aims his eyes. Area where play is designed to attack. (POA) DB aligning head up on wide receiver preparing to play tight man to man coverag Recognition of a defender's alignment PRIOR to snap of ball. When a 3 down lineman defense covers a guard and the LBer covers the END MAN at LOS. (i.e. EAGLE, STRONG EAGLE, OR SPARTAN) Area on the field (ie. hash, numbers, goal post, pylon, corner, boundary) receiver must reach in PASS ROUTE. (RP) Trump call by QB to alter pass protection. Quick screen pass protection. An offensive player bumping a defender upfield while completing his route. Drop back pass protecition scheme. (SALLY, ROSE) Side of formation created by X or Z and SLOT. Pass protection term used vs. the 46 defense. A FOREIGN DEFENDER who aligns in A or B GAP. (PASS PROTECTION ALERT) QB altering Pass blocking at LOS. (ie. LUCKY, RINGO) Play Action Pass Protection Scheme. oLBer aligning head up on wide receiver. Call made by TE at LOS when recognizing Spartan Defense. ‘This call is repeated twice Call made in the huddle to alert offense that the ball will not be snapped. Objective is to draw defense offside with exaggerated snap count. CORNER Rover ‘STRONG SAFETY Strong Side Safety Ss R FS mE tip Strong Wook Inside LB Instr yan ME ent Outside Lb @ fecetver to ‘the LEFT side Puansi0g (onside) Side te which the play 1s called S T N T ODOOO0O ngs umn O © @® os © SLOT. SIDE, Side to which ‘the SLOT IS ALIGNED. wan Werk Outside LB WwW © Receiver to ‘the RIGHT side. SEN END DE pacxsjoe (Grtstae) Ste emmy from the play catied. ALLEY ALINE ANCHOR ARROW BANJO BENCH BRACKET BREAK POINT BULLET BURN IT BUZZ SYSTEM CHEAT CHECK CHOICE CIRCLE CLEAR OUT cLoup ‘COMEBACK COMMON SENSE RULE CONVERT CORNER PERIMETER TERMINOLOGY (1991) 17-20 yard horizontal pass zone behind under-coverage drops. Blocking Rule. Pass Route. Blocking Rule: Pass Route. Inside-Outside coverage by two LBers on SLOT/TE/BACKS. Pass Route. Inside-Outside coverage by two defensive backs on a receiver. Minimum yardage needed for final cut of pass route. Pass Protection. (0B throws ball away to eliminate sack or forcing pass into coverage. System defense is using to cover the underneath pass zones Alignment adjustment by offensive player to facilitate his assignment (TE, BACKS). QB's ability to determine LBer DOG TO TRIGGER HOT concept (Sally, Rose, Blue). Pass Route conversion. Pass Route. Receiver running defenders out of a zone. A strongside term where the cornerback has flat force and strong safety has secondary force and cover deep 1/3. Pass Route. Guideline for QB to check off a play when point of attack is covered by defenders at LOS creating a mismatch in favor of defense. A Route adjustment vs. specific coverage. Pass Route. e Perimeter Terminology - continued c CRUISE CUSHION cor DART DELAY pic DIVIDE DRAG ESCAPE PATH FADE GREEN DOG Pass Route. Pass pattern call. Pass Route. The vertical depth a defender will keep between himself and the receiver. Blocking Technique. Pass Route. (Pass pattern call). Pass Route. Pass Route. Pass Route. Pass Route. QB's direction to avoid pressure after setting up on initial drop. Goal Line Pass Route. Pass Route. Pass pattern. Pass Route Pass Route - Technique used by a receiver when confronted with a hard corner. Receiver releases into the soft spot. Pass pattern call. Pre-designated area QB keys to decide where ball is to be thrown. oLBer comes off RUSH to cover back on outside release (ie. divide). corner who attempts to funnel receiver inside and plays flat. Pass Route. Pass protection call for back to become general protector. Scan inside to outside. Pass Route. e@ Perimeter terminology - continued HITCH STEPS Quick control steps taken by the QB as he allows receiver to break open. : HOOK Pass Rout HOOK UP Pass Route. BOT Pass concept vs. LBer DOG or SS/NICKEL BLITZ. IN Pass Route. INVERT A weakside term where the FS has flat-force and the weak JUMP TECHNIQUE JUNGLE LANE ‘LEVERAGE PATTERN PEEK BACK Post PRESS PUSH PRIMARY RECEIVER CB has deep outside 1/3. LBer shows DOG then covers back. Pass Route. Area between designated coverage or area between two defenders. The width a defender keeps between himself and the receiver of the zone he defends. Defender playing man to man coverage on back. Route utilized by a receiver after keying man coverage. Point when a receiver reaches two yards from DB on a route Pass Route. Alternate receiver who affects the undercoverage by his route and has chance to receive the pass. Overall combination of individual routes designated by the called play. Technique used by receiver vs. MAN UNDER. Looking back to QB on inside move. Pass zone area located between deep middle and under- coverage drops. (ie., ROBBER COVERAGE). Pass Route (QUICK POST). Defender who aligns tight on 10S and runs with receiver man to man. Final segment of route, where receiver attempts to get defensive back out of back pedal. initial receiver QB will look for in a pass pattern. Perimeter Terminology - continued PROGRESSION @ RELEASE RETREAT DROP RICKY ROLL ROUTE RUB RUN-AWAY SCAT SEAM ‘SECONDARY RECEIVER SEPARATION STEP SHAKE ‘SHARK sy SLAM RELEASE SLICE SNARE SPLIT STUTTER SNEAK QB's decision - making process. Pass Route. Direction receiver takes inside, or easy. he comes off LOS. Outside Additional depth QB gains after drawing rush on screen passes. Blocking technique by TIGHT END vs. TWO RUSHERS threatening his area, A term when the weak CB has flat-force and the safety has deep outside 1/3. Iniévidual maneuver by a receiver. Technique used by eligible receiver in freeing up another receiver. Pass route adjustment vs. MAN COVERAGE. Free release, no check responsibility. Vertical pass zone between defenders. Alternate receiver who runs his route upfield and has a definite chance to receive his pass. A 12" drop step by QB with the opposite foot of QB's direction. (DROP BACK SERIES). Pass Route. Goal Line pass route. A strongside term where the SS has flat-force and the strong corner has deep outside 1/3. A technique when the blocker stops the charge of a defender and runs a route (BLAST PASS). Pass Route. Pass Route. Distance a receiver aligns from end man on 10S. (MINIMUM, MAXIMUM, NORMAL AND TIGHT). Pass Route. Pass Route. .e Perimeter Terminology - continued STALK STOP STREAK STRIKE POINT STRETCH STRETCH RULE TAKE OFF TRAILER TWO SWITCH UNDER up UP-BACK WHEEL WINDOW zIP GOAL LINE RULE 10/10 RULE , Blocking technique by receiver. Pi Route. Pass Route. Isolated spot on receiver that QB must focus on to Pinpoint pass. Assignment to widen defensive perimeter, therefore creatin: a pass lane for another receiver. Blocking term for wide receiver. Release off LOS by a receiver. Pass Route. A field side term where the SS has flat-force and the corner back has deep 1/2. Pass Route. (Pass pattern call). Pass Route off initial route. (ie. 3 up). Passing term used for QB's focal area of undercoverage when dealing with two receivers or receiver and QB. Pass Route. Open area between defenders. Pass Route. RULES PERTINENT TO GOAL LINE AREAS Receiver will make initial block and then release inside looking for loose ball on end zone side. (3+ yard line - Goal Line). QB looks for loose ball behind Los after hand-off inside #10 or -10 yard line. COMMON 3 MAN FRONTS ° ° ° : ; j 5 a fon ae gay ° ° a 0 Po *o ° ZLo fpo Spo oo poo poo N po wr? po ‘° ° ° 3 3 3 | ° a —_| 2 ° ° 3 ° a ° 4 a a é a a foe | “oO nO & no? bo ° pe 2,0 Zbo zr 0 no poo poo Npo nO nO ‘° po be 3 3 < e ° ° 9 COMON 4 MAN FRONTS 3 5 4 g i ; a a a 3 g ™ a. 3°0 po >o Po Po bo DO 300 4.0 Npo < 00 o0 bo bo < 0 po <0 “oO a O po zt 70 ° po po 2 Po ed “ § |. 8 g § g 5 : B a & & 3 D> > po 300 Po Po yo bo bo 2P0 Po pO < a0 x 00 o0 Ad bao Po bo Z50 zo <0 bO bO po bo fd 00 0 “0 ao oo WICKEL FRONTS ooo0e00 Oo90000 oo0000 oooe0oo GOAL LINE DEFENSE SPARTAN (JUMBO) 6-2 (GRIZZLY) STUNTS PINCH-ST OR WK DOUBLE IN zoM 2M voy s eae “ otope oon0p ° ° DOUBLE PINCH ja SLANT-ST OR WK Zz : mn zo a “ho a offs “do to ae ‘SHOOT SHOOT SWITCH 2 A z A we v V. we e S000 gy donoke ° ° LIGHTNING SWITCK LaGHRNING zw z2 MM w, vovs w. ee Re cooe Aotose ° ° TONY STRONG TONY WEAK @ 2 Mm zZoM wv Vv. s w 7 vs Songs PeuCse ° ° STUNTS EAGLE NASTY SWITCH Zz mon y% Vv soho de oO. ST EAGLE NASTY SWITCH 2 ww WN fo foes ZIP PLUG A Zz vs ~BqBode ° DOUBLE GO 2 OM \Sotods v oe e WHEEL STRONG z ~ w® vs Bgthlsé fo WHEEL SWITCH STRONG z A v vs Soy dé ° WILL GREEN DOG WHEEL WEAK z wd Vs Hoos ° _——————— WHEEL SWITCH WEAK oon00e COVERAGE SECTION se 2 DEEP COVERAGES r } COVER 2 2 deep zones - 5 ‘under zones 40 man rush Eagle Front } COVER 2 (vs. PORT) 2 deep zones 5 under zones 4 man rush (50 Front) COVER 2 "SWITCH" 2 deep zones (sky strong) 5 under zones man rush 4 @ 6-1 Front» curl hook deep 4 / man 1 FS c ‘ curl hook curl fiat! «SS | c \ M 4 ' Ss flat b 88fegg" 5 ° @ COVER 2 *DROP* 2 deep zones 6 under zones (WILL also drops) 3.man rush - (50 Front) COVER 2 "MAN" 2 deep zones S under = man (inside leverage) 4 man rush ( Eagle Front } COVER 2 "ROBBER MAN" 2. deep zones (WILL rob in pocket 5 under man 3° man rush { Base Pront ) s pocket -W- anjo alm : 73M B * deep 4 deep 4 1 © coven 2 snosoen* s s 12 deep tones : ree YL rob in pocke 7 por curt ROOK W7 curt c- Sander sones Cc { i a MB fet 3) man rush (50 Front) COVER 2 "FIELD" 2 deep zones 5 under zones 4 man rush ". (50 Front) COVER 2 "HALEY 2 deep zones 5 under zones 4 wan rush (50 Front) a deep 4 COVER 4 deep x fear * | (B88 keys ¥) SS hook-curl —_hook-cur) 4 ‘ander zones * @ man rush { Eagle Front) COVER 5 @ Pe c i : 5 under zones curl hook 4 man rush flat \ ss § (50 Front)’ - \ M.B ay flat ' Sv NW wih : #Po0 ° bs Oo o oO 3 DEEP COVERAGES @ cover 3 ‘ deep zones 3 4 under zones 4 man rush (so Front") COVER _3 "CLOUD" 3 deep zones (strong roll) @ i vnser zones 4 man rush (50 Front) COVER 3 "BRONCO" 3 deep zones 4 under zones (SS stays in curl) 4 man rush e: 6-1 Front ) middle 1/3 outside 1/3 outside 1/3 FS tf hook-curl hook-curl Cc Fat A og ve 0 flat outside 1/3 - middje 1/3 outside 1/3 FS SG hock-curl — pook-curd Cc ) Cc M B flat te § Vv v 2 eeeaes oO middle 1/3 Outside 1/3 outside 1/3 FS curl pook-curt - ok-cur c Ss- flatC e oo SECONDARY BLITZES (Blitz Package) SPARTAN BLITZ PACKAGE (Attacking the Blitz) Preparation is the key to beating the blitz. If @ QB is prepared to read the blitz, he an predict the blitzing defense and utilize the Blitz Package efficiently. Factors involved in Beating the Blitz: 1 5 Second Zone This is the amount of time a QB has from the time he breaks the huddle and positions himself under the center. During this time, it 1s critical that the QB run hinself through a series of “What Ifs". -What if a safety shows Blitz? What if a CB shows Crash? -What if my check LBer rushes? ~-What if several LBers show pressure alignment and my secondary read is Man Coverage. What if the defensive front overloads the one side? The answers to these questions must be established in the QB's mind as he'reaches the L.0.S. The Read Always look for the subtle clues of a defender's alignment to tip off pressur ~CBs aligning inside of wide receivers. -FS less than 8 yards off L.0.S. -Rover aligned head up on Y-end or Slot. -LBers inching forward in their stance or alignment. -WILL /SAM on "GO" alignment. ~Boufdary side CB moving in toward ball as FS adjusts toward boundary. -Bump-n-Run alignment on wide receivers. -Either safety found near 1.0.8. Alignment of FS on or outside of hash when bal) is on hash and strength set to field. Protection Call When using the Blitz Package at the L.0.S. to beat the the blitz, protection is essential to the play's success. This is the QB's responsibility to make the correct blocking call. ; Against a secondary blitz, our Quick Passing game will be used in addition to our 5 Step Drop with under routes. Spartan Blitz Package - continued 4. Play Call Our Blitz Package is compromised of the following plays: Slot Flank/Bombe: 1 Brown 21 Sally Dart Brown 21 42 Black 21 42 Blue 33 a2 28/29 Pitch 99 Blue Max 33 69 7 99 QB should favor pass away from side of secondary Blitz. Also when calling quick out, think boundary side receiver e or inside receiver. ATTACKING THE NICKEL DEFENSE The nickel defense is so named because an opponent will insert a fifth defensive back into the game during an obvious passing situation. If two extra defensive backs are substituted, we will label this concept Di ‘The fifth defensive back can be substituted for a LBer, a DE, or NG. This extra pass defender, "the nickel back", is used to double team a wide receiver or provide pass coverage on a running back or tight end. He is also capable of blitzing from his secondary alignment. Another use of the nickel back is to provide extra coverage in a zone defense and rush one less man; i.e., Cover 8. (3 Man Rush). The Nickel defense is used primarily against a dropback passing team, knowing that the Spartans will pass most of the time on second or third and long situations. We must even anticipate this defense on first down situations with our ability to deploy three wide receivers on first down. Our QB must recognize the Nickel defense and translate this recognition to a projected coverage; i.e., Nickel = Cover 1 or Nickel = Bracket. QB's READ 1, Must recognize Nickel by a predicted jersey number of a fifth DB. (Scouting Report) 2. Must over concentrate on Read process vs. Nickel. 3. | Always reading for single covered receiver. Therefor potential receiver for play called is significant. every 4. Tough to read secondary blitz from Nickel; therefore, it is critical that you have your outlet receiver defined in your mind. 5. Use a longer cadence. If possible, stay away from first sound. Longer cadence will allow for more time to read adjustment and movement by the defense. Use of motion and movement schemes affords you this extra read time. QB must take advantage of this time and attempt to produce your answer prior to snap. B's KEY 1, There are situations where QB may not have the proper read time to locate single covered receiver. If this is the case, always find the free safety and key his direction. 2. Free safety movement will tell QB more about form of coverage than any other defender. 3. Focal Area key is 801id concept for most of our passing plays. When in doubt, stay with the Focal Area key. Free t ) @ercxr FS Free Safety - Free m/m-X 3s - _ Free safety © Free, e pocket eeu i n/n: % a All single coverage 1 m/n-T nh /m-F N 1 4 man rush i B M ' ; 1 (Nickel Front) ‘ VN vi Vv 4 ' 6 @ G ] te of e ao . NICKEL 9 {Dog coverage) 5 across man @ — (v0th wwrers gos) ss FS N c ) 6 man rush i 1 1 ‘ (Nickel Front) ; M iB : \ \ ao NICKEL "BRACKET* NICKEL "BRACKET" (Vs. Slot left) Double Te x FS jouble Team c ON _Ss x ¢ Double Team 2 Y deat a 1 a Singh age on \ 1 Niieeh me evs V/A i OM BO 4 man rush a : vy o Viv % (Nickel Front) < iN : ord @ NICKEL 2- 2 deep zones 5 under tones 4 man rush * (iickel Front) NICKEL _2 "MAN" 2 deep zones 5 under man e (inside leverage) 4 man rush (Nickel Front) NICKEL 2 "ROBBER" NICKEL 2 "ROBBER’ 2 deep zones (nickle robs pocket) 4 under zones 4 man rush e (Mickel Pront) deep 4 deep { t Ss S url hook G Aaeeieoue M -N- { s Ss my UY BIT n/m-2 ee M B m/n-Slot r — ¢ iE y oy i 4 i. P 1 Oo Z sbeaty fy é s pocket hook-curl -N- _ nook-curl a . 7 ‘M 3 flat c a flat. middle 1/3 Outside 1/3 outside 1/3 @yzcxezs Wa, Flank Right) hook-curd hook-curl co. 3. deep zones Cc on . flat a Feast ole SSM M 4 man rush (itickel Front) eo a © Oo oOo middle 1/3 Outside 1/3 NICKEL 3 outside 1/3 my F (Vs. Slot Right) deep zones C hook-curt hook-curt MN oo \ | / NZ flat” e 4 under zones 4 man rush (Nickel Pront) B ec bbefd 5 NICKLE "BRACKET" (vs. Flank Right) Double Team X Double Team Z Single coverage on ¥-T & Slot 4 man rush (Nickel Front) NICKEL "BRACKET SLOT" (Vs. Slot Right) Double Team X e Double Team Slot Single coverage on T-F&Z 4 man rush (Nickel Front) NICKEL "BRACKET, SLOT” (vs. Flank Right) Double Team X Double Team Slot Single coverage on YT 6 Z 4 man rush (Nickel Pront) a 7 a te ae WwiyiVvV \a elope fat } te 3 é CRITICAL ZONE OFFENSIVE ATTACK CRITICAL LONE OFFENSIVE ATTACK our Basic Philosophy is to come out of the Critical Zone with a TD or FG. If the Defense is playing the ‘Same coverages at the +25 as we were facing getting here then some of our basic game plan passes should be used. If our running game has been instr 1 in getting us into the Critical tone, we should not neg- lect those runs in this area. 1. Game plans will dictate the specific approach based upon our opponent. 2. Game plan may dictate on Ist down inside the Critical Zone we go for the Touchdown! 3. If not successful, we will go for the first down on 2nd and 3rd downs. Some 3rd down situations (score and time etc.) might force us to go for the 7D on 3rd. 4. One very important thing here is to keep the pres- sure on the defense. Our tempo and intensity must be at its best. Our Pass Offense Philosophy inside the Critical Zone ist a. Utilize the corner route for the TD pass from our 2-Back set on lst down. b. Utilize our 4 or 3 verticals for the TD pass on all downs. c. Use delays and screens for completion and run for Ist down. If going for strictly a first down on the catch think Blue Pass. 1, If uncertain as to whether coverage will be Man or Zone, we want to use a multiple coverage type pattern. (Potential Big Play vs Man but good option in case of Zone) (Rost 86 Stutter) 2. QB and receivers have to realize that the coverages fend to tighten up in this area plus in most cases Dogs and Blitzes can become a higher percentage of ‘Therefore, the tempo of the pass up slightly. 3. Another phase of our passing philosophy in this area is to isolate RB's and Y's on LB'er If teams play more man coverages in this area putting Rl on LB'ers puts much more pressure on the Defense! - RB's are isolated on LB'ers by either using our SALLY or ROSE game or by utilizing our play action pas: 4. A-critical point for the QB is to think in terns 4 SFever being sacked when we are in field goal ranget a. fe should always know where he is going with the ball when in trouble. An interception kills you in the Critical Zone a! We must score 3 or 6! 5. another phase of our pass offense philosophy wi th- sto utilize variation for— mations forms of movement. This will help eliminate double coverage on a specific re- ceiver and to dictate specific coverages 80 we can Gefine our attack. our Run Philosophy is basically "Keep It Simple and Positives. an 1. Run at the defense with our best Critical tone Runs, (Pitch, Out). | Allow the RB to run to daylight. 2. Traps and draws are good change ups because the defensive rush is usually a little more intense down here. 3. If we are going to run outside we want to get out there with our surest and quickest method. (Plank- Flip). CRITICAL ZONE ALERTS!! 1. anticipate the Dog/Blitz percentage to pick up! 2. Be more alert for Bracket/Banjo coverage! 3. Expect Bump and Run Coverages inside the plus 10! 4. Don't allow Cover 2 to surprise you! 5. Don't expect defenders to give you a big cushion! 6. Anticipate a defender attempting to take away in- side cuts! 7. Be alert for Cover 8. 8. Don't take a loss! No SACKS! No PENALITIES! No MENTAL ERRORS! re MENTAL ERRORS! 9. Always understand the Plus and Must concept- PAYDIRTLL Our Two Minute Offense is designed to be used to stop the clock and Gdvance the ball during the closing minutes of the first half or during the closing minutes of the game. Our primary goal is to preserve the clock and score points. (Field Goal or Touch Down). Each Offensive player's knowledge of the rules and our system as they apply to the game clock is a critical part of the 2-minute offense. What the Spartan offense must learn about the 2-minute drill is to really concentrate above all else, That's the biggest burden of 2-minute drive for the score, keeping your poise even though you're a1] burned out. Procedure A percentage of our two minute offense will be called at the LOS without a huddle at the conclusion of either half, our QB may designate a no huddle procedure. QB signals to offense by slapping his hands to his helmet.’ This triggers the no huddle procedure. There are several critical factors in our no huddle procedure: 4. Formation will always be flank with strength set to the wide side of field. If ball is in middle of field, : Slot will align to the right side. Flank Formation is the group. 2. All plays are on one (1). (Set Hut). Buddle If a huddle is called for by the QB, the verbal command is “Huddle-Huddle Offense must get in and out of huddle quickly. Complete contro] by each player will allow the 2 minute offense to be successful. "Be quick, but don't hurry." Clock It is important for every player to know the conditions by which the offense stops the clock for a huddle situation. Clock Stops (Huddle): 1. Tim out 2. Ball out of bounds 3. Incomplete pass 4. Change of Possession 5. Penalty on Defense «aN The following conditions stop the clock, however, the offense must not rehuddle. Play {s called on the ball. g pec ocee a 378 % 2-6 ° ° COMMUNICATION: QB CALLS A TRADE RT, play, on 1, on 1. Offense aligns at LOS and OB voices out "TRADE". Movement begins. After receivers settle for one full second, QB voices: SET HUT. “TRADE” FLANK RT OVER "B" YANK LT eoonoos ° ° oonoo ° ° ~“slQg_l-7 0 e--- +8 Y ° ° ° “B" YANK RT “B" YO-YO RT “B" YO-YO LT o 499008 Olo) =6oon00 «Oo e Boo, © ocon00 SPARTAN MOVEMENT SCHEMES ' e A TRADE" RT B "TRADE" LT 9, e®oon00% g sooucos + gia Zz é “.Q- ° ° ° ° (COMMUNICATION: QB CALLS A TRADE RT, play, on 1, on 1. Offense aligns at LOS and QB voices out "TRADE, Movement begins. After receivers settle for one full second, QB voices: SET HUT. "TRADE" FLANK RT OVER "B" YANK LT eoon00: ° ° OoLOG So ° PG aoe TO 078 ° ° ° "B" YANK RT "BY YO-YO RT “B" YO-YO LT SPARTAN BLITZ PAC SPARTAN BLIT2 PACKAGE (Attacking the Blitz) Preparation is the key to beating the blitz. If a QB is prepared to read the blitz, he can predict the blitzing defense and utilize the Blitz Package efficiently. Factors involved in Beating the Blitz: 1 § Second Zone This is the amount of time a QB has from the time he breaks the huddle and positions himself under the center. During this time, it is critical that the QB run hinself through a series of "What Ifs". What if a safety shows Blitz? What if a CB shows Crash? -What if my check LBer rushes? What 1f several LBers show pressure alignment and my secondary read is Man Coverage. -What if the defensive front overloads the one side? The answers to these questions must be established in the QB's mind as he reaches the L.0.S. The Read Always look for the subtle clues of a defender's alignment to tip off pressure. “CBS aligning inside of wide receivers. -FS less than 8 yards off L.0.S. -Rover aligned head up on a or Slot. -LBers inching forward in their stance or alignment. -WILL /SAM on "GO" alignment. -Boundary side CB moving in toward ball as FS adjusts toward boundary. ~Bump-n-Run alignment on wide receivers. -Either safety found near L.0.S. ~Alignment of FS on or outside of hash when ball is on hash and strength set to field. Protection Call When using the Blitz Package at the L.0.S. to beat thé the blitz, protection is essential to the play's success. This is the OB's responsibility to make the correct blocking call. : Against a secondary blitz, our Quick Passing game will be used in addition to our 5 Step Drop with under routes. WICREL FRONTS oo09e00 oo0e00 oooe0°Oo oooeoo WINNING EDGE: When the Spartan huddle forms in our own end zone and the ball is resting 99 yards away from our opponents goal line, always remember that as long as our team has the ball and the clock affords our offense time the pressure remains on the defense. The psychological advantage always rests with the offense during the two minute drill. J think wo’ better“chongt ‘our long-pass signel, 1. QUARTERBACK GUIDELINES Jvo-Minute Offense QB must portray confidence to your teammates in the huddle. When the offense senses this confidence, they all perform better and perform more confidently. QB must enjoy the process of the 2-minute challenge more than the revard of scoring. This enjoyment will be seen as poise under pressure by your teammates. There may be a game where the QB operates a 2-minute concept with 10 minutes to go and down by three scores. Always mentally prepare for a no-huddle situation. Be positive about how many time outs you have. Remind your huddle as to how many are left. Know what stops and starts the clock. Must understand if a TD or FG is the plan. Always request a measurement when close. (Have team on the LOS and ready.) Bustle next to the closest official for time out calls. Use huddle whenever possible with clock stopped. Whenever in doubt, call time out if you have two or more left. The object is to get first downs and not to save timeouts. Every fourth down is a must situation - never take a sack or go down with ball on fourth down. Hitting your secondary or outlet receivers is often the key against defenses that drop deep on under~ coverage. "If you just learn to take what the defense gives you, what the defense eventually gives you is ‘THE GAME." ee SRUNHING OUT_TEE CLOCK” e : (URHING OUT THE CLOCK" ck under two minutes and the offense-is attempting erJe the win, all offensive players must knows Use up the CLOCK! e Get a FIRST DOWN! REMINDERS 1. po NOT call a time out. 2. Use full 20-22 seconds prior to the snap. 3. stay in bounds. 4, Ball carriers over protect the ball- 5. No penalties. 6. If injured, attempt to get off field on own accord. (exception: QB) 7. Unpile slowly. e 8. Expect stunts, dogs and blitz on every down. 9. an incomplete pass is worth at least 20-25 seconds to the - opponent. io. Prepare for Victory" call when opponent has HO TIME OUTS. (PLANK GROUP) Finally, the offensive huddle mechanics cee slow tempo itl! QB Fingty offense in the huddle for @ longer ‘time to eliminate vill Mhenen from sitting in their stance ‘at LOS. QB use the 25 the hd clock as your compass. If game ‘clock is under 25 seconds’ sea offense has a full 25 second clock, BO SNAP. evICTORY” SPARTAN P. PIELD GOAL PROTECTION “The Most Important Point In Football Is The Extra Point" SPARTAN P.A.T./FIELD GOAL PROTECTION As an offense we must believe that the PAT is THE MOST IMPORTANT POINT IN FOOTBALL. We have 1.3 seconds to successfully kick the ball. Our success will be predicated on solid protection and the ability of our kicking battery to execute under game pressure. TERMINOLOGY DOUBLE BUMP Blocking technique used by Wing. FAST FG call made by Spartan bench to alert FG team to assemble on the LOS for kick attempt. FIRE cell made in the event of a malfunction e between holder and kicker. ) REMEMBER TO COVER Phrase called out by holder to change huddle call of a fake to a kick attempt. SET Preparatory command by holder to alert offense of snap. TACKLE OVER Huddle call to overshift our offensive Tackle to the wide side of field. Spot of kick will be offset. WHEEL Technique used by Wing to pivot and search for loose ball. “The average time for a successful place- ment in college football is about 1.3 seconds. This means there is great precision between snapper, holder, kicker and protectors. This standard comes from weeks of practice at Fall camp, and hundreds of kicks in practice during the : jon. Let us never again as Spartans leave the game field tied or behind as a result of our lack of precision. ) HUDDLE i ' ; rd ‘ ' i Om + I ' ' 1 © ' ®©©O000 \K wdDLe ' © ® i ' © © @ 1 : : i 1 ‘ i mee riaed RIGHT WASH We must operate quickly. The 25 second clock must not beat us. Snapper is responsible for setting the huddle seven yards from LOS. We will huddle on the HASH adjacent to our sideline. (Exception: IF BALL IS ON OR NEAR HASH, Huddle will form in MOF). Holder counts 11 men. HUDDLE CALL is: “FG (PAT) on Center snap. Ready - Break." STANC! 3-point stance with Wings in 2-point stance. ALIGNMENT: | Create a slight bow (like a McDonald's arch). GUARDS: Place inside foot directly in line with Snapper's heel. TACKLES/ENDS: Place toes of inside foot 6 inches outside of heel of MAN INSIDE. Locate HOLDER'S spot and listen for HOLDER'S SET command. wancs: Face out at 45° angle with inside foot directly behind outside foot of TE. ARMS LENGTH. HOLDER: Spot designated by KICKER is 74 yards directly behind ball (Exception TACKLE OVER call). THE CALL: ASSIGNMENT/TECHNI QU! SNAPPER LINE HOLDER allows time for protection to ‘Checks with KICKER to ask "Are jou ready, dude?" KICKER acknowledges es Man". HOLDER gives the command Snapper will hike ball any time following the SET call. Snapper will alter tempo from SNAP to SNAP - Keeping defensive RUSH off balance. Rocket ball back to HOLDER, keep firm base and do not be pushed or pulled. Set low and tough, raise high and tight to inside. Hit on the RISE. Leave outside foot spiked in the ground. set to inside gap. Bump outside rusher. Head pop ball and place ball directly onto spot. Thump ball thru uprights. Earn your scholarship! y COVERAGE: We will only cover when alerted in the huddle. EXTRA LONG ATTEMPT or a FG try at END OF HALF or GAME. TE: COVER LIKE A PUNT! 1 ‘ ' 1 1 1 COVERAGE LANES yor? wean ay |' E | ft g ey % je) a 2 “dpee OF FIELD FIRE CALL the event of a malfunction the Holder and Kicker will yell IRE-FIRE". Line must stay behind the LOS and continue to block area. Holder will field loose ball and FLUSH OUT TO RIGHT with Kicker will escort Holder as personal protector. Pass-Run option. PAT BALL OF EAD DOT Fa TS-20VS pare Copwa of ADEE Fe? 15-20 YARDS PAT ® GoAL Lew FG + Finsr Down FARE FG PASS-LEPT FARE FG THROWBACK the Kicker, His teammates take pl variables weather, the condition of the KEYS TO SUCCESS 1, NO MOVEMENT AFTER THE "SET" COMMAND. SEE AND FEEL BALL SNAPPED. 2, IF UNCOVERED, ALWAYS CHECK FOR A LEAPER, DRILL HIM IN MID-AIR. 3. FOLLOWING A TOUCHDOWN, ALWAYS CHECK SPARTAN BENCH FOR 2-POINT PLAY SIGNAL. DO NOT LEAVE FIELD WITHOUT CONFIRMING SIGNAL. 4. DURING THE FINAL 60 SECONDS OF THE 2ND AND 4TH QUARTERS BE ALERT FOR "FAST" FIELD GOAL. SNAPPER - The snapper is adept at snapping the football straight anc true to the holder. He varies his snapping rhythm to avoid "getting in a groove” and giving opposing rushers a tipoff on rushing kicks. He does all this while he is bent over and looking through his legs, trying to forget the rush of defenders ready to charge him the moment he moves the football. RICKER - The play begins with their cue from him, He must remain cool under fire. On ments, he must know all elated to the kick; field. HOLDER - The holder in all cases is someone with sure hands. When the ball is snapped, it should glide into his hands. He.catches the ball, spins it to turn the laces avay from the kicker's toe and places it on the turf, holdin: it with his first finger as the kick is made. ‘ PARTAN OFFENSE 1991. 6 (RUN), 18 OPTION x x 24-25 CUT x 28-29 PITCH x 30 TRAP 31 (C) at x 32-33 DIVE x x BULLET DRAW x STUTTER x x TACKLE TRAP x C% acrroN) e PASS. BULLET PASS CAL ROLL cur Pass TRAP PASS WAGCLE PASS 28 TRAILER PASS 29 SCAT STANFORD BOOT 6 c-31 PASS SPARTAN RUNNING ATTACK 1991 32_wence (PLay) GOAL LINE OO00@000 o oO oO i oS Assignments L = Come down hard inside and get helmet on hip of Tackle. Lr - Block through inside zone. Get helmet on outside hip of Left Guard. LG - Block through inside zone. Get helmet on hip of Center and finish. c - If Guard is not covered by down lineman, and you are covered you are the apex of wedge. Otherwise, get helmet to hip of RG and finish. RG - Drive, Block through inside zone. Get helmet on hip of Center and finish, Block through inside zone. Get helmet on hip of Guard and finish. R - Come down hard inside and get helmet on hip of Tackle. QB - 32 Dive mechanics. 10/10 Rule. rp - Run 25 Cut track. Block-most dangerous man, ¢ FB - Run track B GAP - run ball to daylight. @ w - Drive block D-GAP. Coaching Points 1, . Entire offense must get off on snap count “The Great Get off". Finish Get Off! e 6-2 aT 0 (Pay) GOAL LINE OCOCO@00oO 6-2 (GRIZZLY) L Lr Le c RG RT R a8 7 FB w Assignments Come down hard inside and get helmet on hip of Tackle. Block through inside zone. Get helmet on inside hip of Left Guard. Block through inside zone. Get helmet on hip of Center and finish. If Guard is not covered by down lineman, and you are covered, you are the apex of wedge. Otherwise, get helmet to hip of RG and finish. Drive, block through inside zone, Get helmet on hip of Center and inish, Block through inside zone. Get helmet on hip of Guard and finish. Come down hard inside and get helmet on hip of Tackle. Secure snap exchange, feel the thrust and POA is apex of Right Guard. Run track over Right Guard. Look to keep defender off 0B. Run track C-GAP, Block most dangerous man, Drive block D-GAP. Coaching Points 1, This is Wedge Blocking “The Great Get off" Ww E E S$ e 22eQePgag 6-2 (GRIZZLY) LT - LG - c- RG - RT - R- QB - 7 - @ FB - we Coaching Poin! BLUE MAX SHARK (puny) GOAL LINE OO0@000 oO oO i : ° Tanlaments Blue Max Blue Max Blue max Blue Max Blue Max Blue Max Blue Max 5 step drop. One Receiver pattern. You have solid protection. Allow Shark time to open. Blue Max Blue Max Maximum Split. Release outside and over TOP of defender. Take route inside until Corner bites. Run Shark Route back toward boundary. This pattern takes extra time to develop. Protect OB at 7 yards ° RG Rr R 0B 7 PB ¢ e “ : BROWN FADE (pLay) Assignments Pass Protect inside zone, Stay on LOS. Brown Protection. Brown Protection. Brown Protection. Brown Protection. Brown Protection. Pass Protect inside zone, Stay on LOS. 3 step drop. Plus situation. aim for Run to outside leg of TE. Block area. Run to outside leg of TE. Block area. Minimum Split. Freeze technique. Get ball at high point. Coaching Points 1 “ chance to catch it or ball goes out of End Zone. QB must throw ball on time. Throw pi OCOO®B®00o s only where Receiver has a GOAL LINE ‘x1 square in corner. to corner of End Zone. Catch 6-2 (GRIZZLY) CAL ROLL (nay) GOAL LINE OO00@0o °o ° Assignmen’ ~ Quick set, Block man on, Possible Ricky Block. - Turnout, Read step, Protect B-GAP. - Pull and block E.M.0.L.S, - Reach, Down, Possible "Bandit" call. ~ Read step, Protect B-GAP, Reach, Possible Bandit call. Alert "Bandit" call. - Reach, Down, Alert "Bandit" call. ~ Normal Split. Inside release. Run Shallow Loop Route. = Cal Roll mechanics. Think TB-R-Wing. Release ball on time, back Side protection is fragile. - Take 10 yard split off the ball - Run quick post, = B-Set Run Fan Route. = Inside release. Run Deep Loop Route. Coaching Points ‘This call is Muscle Spread. Offense hustles into alignment to catch defenders off balance. MAGGLE e (Piay) GOAL LINE COOBV0O Assignments L - Inside release. Run Shallow Drag. LT - Drive, Seal. LG - Pull with depth and block F.M.0.L. © = Drive, Down, Possible "Bandit" call. RG - Drive, Double, Possible "Bandit" call. Alert "Bandit" call. RT - Reach, Alert "Bandit" call. R - Inside release. Run Deep Drag. QB - Waggle mechanics. Think FB-L. 7B - Fake Tackle Trap. Look for backer. @ FB - Find seam in Tackle box, Run Fan Route. Right = Hook Up. Left = Protect back side. Coaching Point 1, This play can be called with wing set to either side. 2.- Right Tackle will not pull with this Goal Line cal} SPARTAN RUNNING BACKS SPARTAN RUNNING BACK PBILOSOPEY The philosophy of the Spartan Running Backs starts and ends with one word: toughness. This means any phase of our game. Whether it be pass protection, or run blocking, or finishing up our 35th carry, This is what we will be. We must give maximum effort on every play. We will finish every play. We will be physical on every play. We must play with high velocity and consistently come up with the "Big Play." Conditioning must be one of our main strengths. We are one component of the team, and our individual success comes from Team Success. CONFIDENCE COMES FROM BEING PREPARED" Objective 1) Eliminate Turnovers 2) Make the Big Play, Break tackles, create excitement 3) Catch everything 4) Play smart! “DON'T MISTAKE ACTIVITY FOR ACHIEVEMENT" Skills 1) Ball carrying 2) Run and Pass Blocking is a must 3) Catch Passes 4) Carry out Fakes 5) Lead by example 6) Toughness is our in weapon! ” 2) 3) 4) 5) 6) ” 8) 9) 10) Ww) 12) SPARTAN RUNNING BACK PRINCIPLES Look the ball away in a contact area. Most fumbles occur when a ball carrier is careless while running inte contact. Emphasize the four points of pressure Squeeze Poini Be an aggressive runner. Create "Grizzly Yards" Your footwork must be disciplined. A majority of the time your first step will set -you on course. Be disciplined in your ball handling. Techni 5 the key! Receiving a hand-off with your body square to the LOS allows for easier vision to see the field. Use your eyes, see the field. Run through a hole in the LOS, not across it. Keep your eyes on the ball. Your first responsibility is to "Catch the Ball". After you make the catch, then make something happen. Be good downfield, We are a major part of the pass game. Always be alert for the ball, even though you are not the primary receiver. You never know when the QB will throw it to you. Carry out your assignment at the speed required of the play. Timing is very important. Always know field position (sideline), time remaining, down and distance, sun position, wind direction, lights, conditions of the field, turf conditions, etc. When catching the ball, leave your feet as a last resort. Make the Catch! Fake the man, not the area! Don't fake the man until you are within approximately 2 yards of him. Pass protection is a matter of pride. Once you have mastered the technique, toughness will play a major part. Pass protection is the most physical skill you Will have to do. Your Man Does Not Get To The Quarterback. BACK STANCE I. General Running Back Techniques A Alignment: Proper depth and width for the backfield formation called are important to the timing and the correct approach to the point of attack as & run blocker or ball carrier and proper set, and correct position as a pass protector. On occasion & back will be asked to "cheat" his alignment to provide better position to execute his assignment. Stance: A proper stance can vary wwith the requirements Sf the offense being executed. In our offense:a back may be asked to move laterally as well as straight ahead at the snap. More weight is on the feet than the hands whenever the backfiled set calls for 3epoint stance. It may be necessary to take a or depth step with either foot depending on the play. 1) 3:Point Stance: a. Feet are shoulder width or slightly wider than shoulder width apart with no more than a toe to instep stagger. b. About thr. ‘on the feet. fourths of the body weight is c. Toes are straight ahead or slightly in with the majority of the body weight over the inside ball of each foot. d. Fingertips of the hand corresponding to. the rear foot are on the ground at shoulder width and support about one-fourth of the body weight. The off-arm is relaxed and should rest comfortably on the side of the leg. For maximum burst, the off-arm should not rest across the inside of the leg. e. Proper weight distribution and keeping the head and eyes up may cause the “butt to be slightly lower than the shoulders. Back parallel to the ground is ideal. 2) 2=Point Stance: a. Feet are shoulder width apart with toes straight ahead or slightly in. Feet can be even to slightly staggered, depending upon how you feel in your stance. It is important to be comfortable in your stance. 3 b. Weight is on the inside ball of the foot. c. Knees are bent to the point from which in any direction is possible with no waisted motion. To get the anxinum burst out of your stance it is important to bend at the knees, not at the waist. ent 4. Be comfortable. Rest the hands on the side of the thigh and be ready to move with the ball. €. Pad level is important in your get off. f. Keep the head up and eyes on the defense. This will help you on your initial Read. C, aking A Hand off: wv 2) 3) 4) 5) 6) 7” The elbow nearest the QB is up. The hand should bend slightly to be used as a stop for the ball. The forearm is parallel to the ground (C.P. the thumb of the near hand rests against the chest and points at the ground). The off-hand cradles the belt buckle, with hand down for clean entry, The bottom hand should not come away from the body. You should not reach for the ball. i The QB is responsible for presenting the ball to the RB by placing it firmly on or just slightly above the belly button. Each of the RB's hands are responsible for protecting each point of the ball. a. The top hand protects the point of the ball furthest from the QB. b, The bottom hand protects the tip nearest the QB. The points of the ball are it: accepting a hand-off. Find the "handli when the QB presents the ball. These same "handles" are used to protect the ball in a crowd. Lock the ball avay as quickly as possible. SPARTAN RUNNING BACKS PASS GAME" We are a critical part of this phase of the offense. Therefore, we must do everything we can to pass protect the quarterback. Your man does not get to the Quarterback. We are also a ‘critical part of the passing game. So you can see how important the running backs are. (A) RELEASE 1) Check 2) Release quickly and cleanly. (8) PUSE - That part of your route before you break. 1) Speed - maximum controlled speed to pressure the defender. 2) Weave - inside and outside weave used to establish shoulder position. 3) Drive - final burst to give defender feeling of depth and get him to turn. (C) BREAK - Quickness is the key. 1) Keep good pad level, keeping your feet under your body. 2) Widen base slightly for better control. 3) t the foot opposite your break and give a slight and shoulder fake. 4) No arcs or curves. 5) By throwing the elbow to the side of the break, that will snap your head and shoulders around quickly looking for the ball, Pop your head to the ball. (D) RUN FOR THE BALL 1) Come back to a thrown ball 2) Don't run or dive with arms extended. Run through the ball and reach for it at the last moment. Keep your arm pump going, this will help your speed. If you drop your arms you will slow down. 3) Look the ball into your fingers. 4) Securely lock the ball, get the ball out of the air as quickly as possible. I - ROUTE PRINCIPLES vs. ZONE SE 4) Release cleanly. You are not a factor in the pattern if you get held up by a LB or DL. This is especially important when releasing from tackle to tackle. Be an athlete, avoid contact. b) The move is similar to tha’ of the receivers approx. 2 yds. from defender. Close the cushion before you make any moves. Get into the move area ©) Drive to a head-up shoulder relationship and pressure defender deep. 3 11. a) e) Break sharp and quick, Head and shoulder fake may be appropriate in some cases. Burst out of your break. CATCHING THE BALL y 2) 3) a” 5) 6) 7) 8) 9) Look ball into your hands. Pop your head to the ball. That will bring your eyes to the ball. Lock the ball away, get it out of the air as soon as possible. Catch all balls above the mid chest, thumbs together. Catch all balls below mid chest, thumbs out. Extremely low thrown balls, cradle the ball in arns {scoop it). Leave your feet as a last alternative. Ball thrown behind, turn whole body around to catch it. On long balls, do not dive or run with arm extended. Run through the ball and reach for it at the last moment. Always know field positions (sideline), time remaining, down and distance, sun position, wind conditions, lights, conditions of the field (high and low spots), turf conditions (wet, loose). Usually you are catching the ball in traffic, expect to get hit. The ball is ours! o. 10. we 12. 13. SPARTAN RUNNING BACKS RULES * i Touchdown: When the runner trips and falls with the ball touching the pylon before his body touches the ground. When a runner advances from the field of play so the ball touches the opponent's goal line before any part of the runner, other than a hand or foot that touches the ground is a touchdown. It is a touchdown whenever the ball, in possession of a runner, breaks the vertical plane of the opponent's goal line, regardless of whether the runner is in contact with the ground. Players should be instructed to place the ball on the ground or hand it to a nearby official whenever it becomes dead in their Possession. Non-contact foul. 15 yard penalty. Following a score, it is a non-contact foul to throw the ball from the field of play. 15 yard penalty. It is permissible for one offensive player to be in motion immediately before the snap, but the "man in motion” must run laterally or toward his own goal, not toward his opponents. ) A ball carrier may hand or pass the ball backward at any time and a backward pass or fumble may be caught or recovered by any player. If caught in flight by an in-bounds player, the ball continues in play, but if recovered after the ball hits the ground, only the offensive team may advance it. When a backward pass or fumble goes out of bounds or is caught or recovered simultaneously by opposing Players, the ball becomes dead at that spot and belongs to the team last in possession. Since the backward pass and lateral pass can be recovered by any player, it is extremely important we cover any questionable pass. More importantly, make sure each pass thrown to you is forvard ~ one in which you are closer to the line of scrimmage than the passer. All players must wear a mouth protector and must also use a point" chin strap at all times. four Use of abusive or insulting language to officials or players may’ result in a 15 yard penalty or possible disqualification. We will not tolerate such acts. A team may legally engage in two or more shifts prior to the snap. All players must be set for one full second after the last shift before the ball is snapped. > You must have chin strap snapped at all times. (Charged Timeout) You must we Timeout) x hip pads, knee pads, tail bone protection. (Charged RULES - continued 14, Do not block behind the bal) carrier. 15. No penalty for throwing ball out of bounds to conserve time. S ULES © 1-1-3-04: This ino false start 2213, No: $2. ot legally inthe backfield nor ia he “om ha crim sei 2-2-b. This ia an illegal formation and Nor S2 bse sligible pase receiver 7-3-3. NOTE No $2 ie ‘has the same restric. Mond as ap interior lineman, 7-1-Se.3(d), 3b: The fat hie iote the backfield does vot 23 f ition on the end f the line to 1: When No_28 shit fro his position onthe ‘ diane Mn cay tg bpd esos angen eet Sa hae Ne ite rm he ee Ghange bi slighty ogo po beyond the neutral sone during « : ed to bok, lock, lang ent to bioe ins tan atodiwsiseaioddbe | BS-S22 The hands) or arma shall not be ued sepung to bok an ona fodonicn choad be pepe eer menial hrelcdrmelptpeerlmery ‘occu tz PARTAN : QUARTERBACK Quarterback is a unique position in football. - It is @ position of strategy and quick decision. No other position demands such a burden of responsibility, such a desire to excel, or Such a respect from his teammates. In a quarterback candidate, San Jose State looks for certain char- acteristic: Responsibility - the ability to move our football team and your capability to generate within the team an objective to win. Desire to Excel - the willingness to work many hours in improving your skills. Making the effort to win is what the game of football is all about. Teammate Respect - Teammates must respect your human decency and look to you in moments of pressure. How you handle negative and positive results. ‘The natural ability of a quarterback candidate is often times of less importance than the mental requirements. However, the more physical skills you possess, the better chance you have of becoming the Spartan Quarterback. “The quality of any man's life is a full measure of that man’s personal commitment to excellence, regardless of what field he may be in." QUARTERBACK CONCEPTS AND PRINCIPLES It is paramount that our $95 quarterback execute his position with proper technique and skill. Quarterback is a unique position. It is a position of strategy and quick decisions, execution and con- stant variables. If the quarterback is to excel within these components of the position, then proper technique must become second nature. QB Fundamentals A. STANCE 1, The feet should be comfortably spread and approximately Blightly wider than the shoulders with the weight evenly distributed on the balls of both feet. Keep feet inside of Center's width. 2. Head and eyes directed upfield reading the defense. 3. Knees should be slightly bent - but not strained with the weight over both feet for good balance! Back is erect. 4, Sit tall in the saddle, use vision to establish coverage read. 5. Press the right hand firmly against the Center's crotch, knuckle deep. This hand pressure gives the Center a target and also makes the QB's hand follow the Center's tail as he charges! Right hand is the platform. 6. Bend the right elbow slightly. This also helps the QB follow the Center. 7. Place the thumb of the right hand parallel with the thumb of the left hand one knuckle joint forward so you get an interlocking effect! 8. Extend the fingers of the left hand downward at a 90 degree angle. Left hand is the guide hand, so never arop it. : B. EXCHANGE 1. Keep han@ pressure on the Center's crotch until the ball is in your hands! Your hands must follow the Center forward! 2. The ball must smack (you must hear it) into the crease of the upper hand at a 45 degree angle. 3. Get the ball well up into both hands - both hands should be just back of the middle of the ball! 4. Inmediately pull the ball to your “third hand" (your >) stomach area). ~ 5. Be consistent with Center and make necessary adjustments on any snap. WIDE RECEIVER - BLOCKING - PHILOSOPHY Blocking 4s a skill often times taken lightly by wide receivers, but ts a skill that Sanjose State wide recefvers will master and make {t 8 part of our philosophy towards winning. It's difficult to convince wide receivers that blocking 1s Just as important aS Catching passes, but when one looks at the total game, generally a wide receiver has more opportunities to block than catch passes. ‘A block by a wide receiver often times ends up being the key block that breaks @ back open or springs another wide recetver for valuable yardage ‘or even @ touchdown. So, when does & receiver at SISblock? ¥e will block on all offensive Tunning plays or after # pass reception. STALK - BLOCK This 1s probably the most conmonly used block by wide receivers. It fs a shield type of positioning executed by a WR downfield which enables the WR to put himself between the defender and the offensive ball carrier. To enable this technique to work, you (1) mist have an {dea where the ball carrier may be, (2) must drive off the LOS causing the defender to think pass, (3) then once the WR sees that the defender has recognized run, the WR must settle himself approximately one half yard to either side of the defender (preferrably to the side the DB wants to go). (4) While maintaining a good base (football position) keeping the feet moving, the WR repeatedly attacks the defender in his numbers unti the play 4s over, (5) 4f losing the defender, attempt to cut to finish block, Gut Block or Rol) Block This is a maneuver used by a WR which will, if executed properly, bring a defender tumbling to the ground. ‘The technique ts to: (1) drive hard off the LOS (2) get up in the defender's face (3) just as you are about to step ‘on the defender's toes, throw your upper body at the knees Of the defender, and roll, roll, roll. We'll use a cut technique on our "align" block. S Cc Crack Back Block ‘This is a maneuver used by a WR which, if executed properly, will enable : @ wice running play to get outsidel ‘The technique 1s to: (1) align at a point outside of the defender, you must block back on (align far enough outside so that you don't tip your block, and Close enough so that the defender cannot beat you across the LOS) (2) 90 directly after the man to be blocked, but you mst hit him waist high, and with’ your head on the front numbers of the man being blocked. (3) Once contact is made, just keep the feet roving and érive the man avay from the ball. 3, The head should be the only part of the body that deviates fron ‘the normal running motion. Any Jerky movement or over-exaggerated turn will force the shoulders to turn thus reducing speed. You Can't run fast with half your body facing sideways. G. MORKING AGAINST THE DEFENDER & DEFENSE: 1, Never rush your pattern. a. Over anxfous routes end up too short and ‘sloppy. Run the pattern the way it 4s designed. Don't Tet the defense dictate your route. 2. Against man coverage make sure you are close enough to the defender before you start any weaving or cutting. |. AN] moves made should be smooth. Jerkiness re- quires slight hesftations which results in loss of time. REMEMBER: The only purpose of the waving, change of pace or whatever techniques used, is to position yourself for the final burst... anay from the defender. Use the pattern to get a favorable position inside, outside, be- yond or in front of the defender. e 3. Against zone coverages the routes should be run even deeper then normal. Work beyond the short men and Push the deep backs. Take advantage of the entire field. NOTE: It 15 important that you study the defenses so you can recognize them on the move. Once you learn each defenses strength you should be able to make the necessary adjustment. It 1s also important to know where all receivers will be $0 as not to give a defender a chance to cover two receivers. |. GOAL LINE ROUTES 2. You are restricted in the depth of your route. b. ANT you need do 1s get open and catch ball. No need to run. ©. Defense may take inside away by body position. Keep hands into Body when contact occurs between you and defender. T._RUNNING GAME e Receivers must never forget that you must be blockers. This takes ok commitment and is achteved by (1) Effort, (2) Knowledge, 3) No Penalties. e EFFORT © "BO% Heart - 20% Technique” 2, You are not just a pass catcher, you are also a blocker. Execute al] assignnents. 5. You must be aggressive. BTacking downfield 1s 80% Heart and 20% Technique. NAOWLEDEE “Know Who to Block" 4, You must know your blocking assignments. This means adjust- ing to coverages on the wove and blocking the correct defender, &. Ue Aggressive! Your block downfield may spring @ back for aT NO PENALTIES “Dec is fon-Making” 2. Know the rules for receivers blocking downfield legally. Prevent the momentum breaking penalty. b. Don't clip when peeling back toward ball. If a defender cannot be blocked without clipping him, turn back upfield and search out ancther defender. “Hever block behind the an), c. Eliminate offsides and {11egal procedures. ) CATCH “THE "SPARTAN WAY" RUN UNDER CONTROL AND WORK BOTH HANDS AS ONE UNIT ‘THE:SIS CATCHING WAY: 2). When in doubt, run your route. 3): If it's touchable, t's catchable. 3). Look & Lock. e B. STANCE We use a basic two point stance with natural width and the recetver's outside foot back. We feel this 1s the best stance as ft will allow you to: 1, Line up on the ball and control leaning and/or motion. The outside foot back will give you good vision toward ‘the ball. 3. Place 3/4 of your weight (resting comfortably) on the ball of the front foot, 4, Always Took down LOS at the ball. Match bat snapped. 5. It allows you to “explode” off the line without a jab or false step. . Read defenders and coverage prior to Snap. There will never be an excuse for offsides. Remember this SPARTAN rule! C, RELEASE OFF THE LINE OF SCRIMMAGE 1, As you begin to take off, push off your front and back foot at the same time the back foot should come forward. e 2. The arm opposite your front foot should go back and the other arm should cone forward as the first step fs taken, 3. Your initial body position on first step should be down - similar to the first step position one takes coming out of a 3 point stance. Make your thigh muscles work and propel you for power and speed. “Explode” off the line (out, not up) on 211 plays, run or pass, toward you or away from you. Be consistent So defense can't key your actions. 6. Keep head up and eyes on defender as you come off the LOS. 6 7. Always be aware of the down and distance needed at alt tines. 8. Make the defense move = run until you have reached your breaking point, then come under contro? to execute cut without falling down. Never turn head back toward LOS (QB) until you have first turned your hips on break. 9. Make good sharp br s_run angles. « not curves. is better than com One sharp brake under control plex faking, 10. Be able to recognize defensive coverage on each play. Rewenber, the receiver must get 0) catch bal. D. ARS 8 HANDS 1, Catch everything possible with hands. 2, Keep arms in regular running position at all times - elbows at Side and relaxed, 3. When reaching for the ball the elbows should not be wider ‘than the shoulders. 4, Imagine yourself a baseball catcher.~ Keep your thumbs {n and fingers up, elbows in close. b. Continue to pump arms until you reach for the ball. 4. Coming out of your stance or making the final break the arm should never drop or leave the normal running position, : 8. Keep your weight forward with shoulder pad Tevel down. b. Keep arms pumping into and out of your break. ¢c. The only movement otherwise would be when the defender tries to jam. Then you must knock his hands away. . Also, when the defender has taken side away, it fs necessary to throw your arm across your chest in the direction you desire ..... work through the defender. e. After the catch, lock the ball away and cover the ball with 3 points of pressure. E, LEGS & FEET 1. Always have a slight bend at knees when catching. Similar to a basketball player. (Proper stance, alignment and splits are ‘impairative). 2. Move into the ball when making the catch, a. Exception: Ups- Posts- Corners 3. Stay on the ground unless {t {4s absolutely necessary to Jump. 4. Keep balance slightly forward at all times. Leaning back will Cause slipping and sliding. &, On wet or muddy fields, keep weight on front foot... then {f you si{p or get off balance, you can stil] stumble tnto the route. 5. Do not cross over your legs when making the final wove. F. HEAD CONTROL 1, Keep head looking downfield unti1 you have made.your final move prior to receiving the ball. a. Use your peripheral visfon to recognize the defense and feel the defenders. e 2. AS you plant and burst away from the defender your head should very smoothly turn toward the direction from where the quarter- back will be throwing. Y ie RECEIVER SPU FURDAMENTALS & PRINCIPLES OF PASS RECEIVING AL ALIGNMENT The best alignnent that a receiver should take, 4s one that will allow the pattern being run, the best possible chance of being completed, but also alignnent should not becone so rigid as to give the defense 2 key for a particular route. Alignments should vary on running and passing plays. When we break the huddle, our alignment my vary some from set to set or on a given play, but basically, certain things do not change. 1, Get back to the huddle quickly and listen to your QB's total call. 2. Be enthusiastic about getting up to the Tine ~ hustle to your position. You have the furthest distance to reach on the LOS, so do not waste time. 3. Get up to LOS - use head linesman's foot to help you align. 4, Xand Z will use {dential split rule 5. Split End (X), Flanker (Z), and Slot. J 2. 14 Yard Split 18 our “maximum” distance from Sherman on LOS. (Hoe.) It ball ts. on hash receiver's alignment {s set two yards outside opposite hash. If ball is exactly in middle, alignment 1s set two yards outside field's numbers, b. 12 Yard Split is our "Normal" distance from end an or TO. Yard Split {s our *minimun* distance from end man on LOS” (¥e.) If ball is on hash, receiver's align- ment is set 2 yards inside hash. With Slot motion ‘this split can take Wide Receiver to approximately 6 yards inside hash. 4. Alignment of Slot is flexible. Split 1s 5 yards ‘from the tackle. Always align off the ball, never Allowing helmet to break plane of tackte’s hips. e. When receiver 4s set into the boundary (ball on near hash) never align inside “Jungle” (5 yards from the boundary). e MIDE RECEIVER BLOCKING RULES 1) FORCE 2) SECONDARY FORCE 3) STRETCH 4) ALIRE 5) CORNER (MAN) 6) _ AREA 1) FORCE: The man you'll block in this rule has “primary Force” responsibility. He will Show first on run support. Foy oc Cc FS J I J tr z vs. Cov. 2 vs. Cov. 3znver! vs. Cov. 3 vs. Cov. 2 (Stalk Corner) (Stalk FS) (Statk Rover) (Stalk Corner) 2) SECONDARY FORCE: The man you'll block in this rule 1s the man responsible for Deep 5 or outside 1/3. ES 7 Fs ) vs. Cov. 2 vs. Cov. 32 vs. Cov. 3 vs. Cov. 2 Ricochet® technique) (stalk Corner) (Statk Corner) — {*Ricochet™ gechnique) ‘then “Stalk® FS. then “Stalk” Rover. WR'S BLOCKS (CONT'D) e 3) STRETCH: The man you'll block in this rule 1s the same man as if you have @ “secondary force” rule. However, vs. Cov. 2, you will outside release and "STRETCH" the hard corner. vs. Cov. 2 vs. Cov, 3 vs. Cov. 3 vs. Cov. 2 (Stretch Corner) (Stalk Corner) (Stalk Corner) (Stretch Corner) d. 4) You are responsible for blocking ‘the sai first = then the corner. We will use a cut block tec! Take the appropriate ‘angle to the safety. If he shows his back jersey numbers, turn back on the corner. Cc FS, c BK sTot sTot ws. Cov. 3 ws. Cov. 2 vs. Cov. 3 ws. Cov. 2 @ cars (cut FS) If corner locks fn, cut hin e@ WR's BLOCKS (con'T) 5) vs. Cov. 2 (Statk Corner) CORNER (MAN): IN a MAN blocking rule, you particular man. WR corners. out on them. (We will use the Stalk Block Technique). vs. Cov. 3 (Stalk Corner) 11 be assigned a w411 usually be assigned Slot's usually safety or LBters walked alee sTot. vs. Cov. 3 . (Slot -Stalk Safety) alk Safety) ite corner) | {Stalk Corner) 6) POSSIBLE: AREA: The Slot or WR will block the man off the 1.0.5. Cc “AREY N a x Nickel or DB for WR or Slot. ( in front of himon or ould be a DB or LI POSSIBLE: LB responsibility for Slot. (CAA PLAYING RULES PERTINENT 70 QUARTERBACKS 1, When the quarterback makes a quick, jerky movenent that stouletes the beginning of a play, it in a false start. Penalty: 5 yards Fron 0) ese ec \OVEMENT.. + RULE 743. 04, b When the quartstact males «quick jerky movment that simul the beginning of 8 ply it 8 he start The move ‘ment in IA) end (B) must te mage F seond price 1 the snap. The referee ‘ales the judgment in these ease. All players of the offensive team aust come to an absolute stop and Yenain stationary in their positions, without movement of the feet, body, head or arms for at least one full second before the ball ie snapped. Penalty: 5 yards from previous spot. Coaching Point: This sftuation can occur during a quick count, eten or shift, two-minute offense, or fast field goal. 3. An offensive team aay make one forvard pass during each scrimmage down provided the 4a throvn fron # point in or behind the neutral zon: If thrown beyond the neutral gone, it is an illegal forvard 3 loss of down. Penalty: 5 yards 4. It de an A2legal forvard pass if it 4s intentionally thrown to the ground oF eut-of-bounds to save loss of yardage or to conserve time. If any eligible offensive player 1s occupying the area into which a pass is thrown, it is not to be construed as intentionally grounding. Penalty: 5 yards and loss of dovn. If behind passing team's goal line, the result ts 0 safety. Coaching Point: If the quarterback 1s looking to # receiver who 4s near the Sideline, he cen throv the ball our-of-bounds — high, hard, and out-of-bounds. During @ acreen pass, make certain QB does not throv the ball out-of-bounds Deyond the L.0.S. with ineligible recetvers upfield. When it cannot be throun eut-of-bounds, 4¢ should be throvn into the ground. If a receiver and @ + defender ere running together, it should be thrown behind the feet of the defender, 1f there is little or no lateral movement, it should be throvn at the around In front of the rerotver hut aluave herd s Each player vho 4s in an end position on his scrimmage line or who is legally in his backfield and ie vearing a suber other than 50 through 79 Ae eligible to catch 8 offensive tean. A pass that touches han an eligible receiver, whether accidental or Sotentional, 1 touching. Once an opposing player touches ¢ pass, all offensive Players become eligible receivers. : Penalty: 8. In oF behind the neutral 3 yards and loss of dovn. b. Beyond the neutral zone: 15 yards and loss of dovn. e f dovn or opponent ponents end zone: 15 yards and lo y elect @ touchback, ops and stays stopped until the next play 4f f-bounds or if @ pase 1s inconplete or if « time-out 18 It also stops long enough for the officials to present penslty tions and step off penalty yardage and for the chains (dovn box) tt Boved after a first dovn fe made. of these clock rules. There are fev s: poise the vay they can in the last: half and ex the end of the gane. Mustling dovnfield after « firet down is de and gecting @ play called fron the line before the ball is declared Feady-for-play; running just inside of the boundary line to get every porsible Anch out of # play but waking sure that getting tackled will mean getting out-of-bounds; @ quarterback telling his teammates to get a play called while be exercises the penalty option; or « quarterback vho goes not vant to lose momentum telling a referee that he Rot vant the one and one-half inutes that the time-out entitles him to -= these are the ways to vin by using the clock. Sportsmanship: It 4s poor sportsmanship te complain to an official about one of his calls. It de not sportamanship matter, hovever, in cases vhere a playe ‘4s positive that «mistake has been wade, for him to get close to the official's far and explain to him what happened. No one feels vorse about bad call than an effictal does. It ts to "a advantage to help an official know that hi ean be done quite respectfully. Quarterbacks seen to have better opportunities to do this than other players. 25 "Second Clock” Consuming more than 25 seconds in putting the ball in pley after it te ready for play is #5 yard penalty against the offense, QB eust alvays be evare of huddle tine consumption. eas F117. During the intermision between the fit! and second or {ourin guarier, while the officals ave changing goa, any numbet of pa conte! with he eaches dee in on of his tam'-bes 10, Since the backward pass and lateral pass can be recovered by any player, it fs extremely fmportant we cover any questionable pass. More importantly, make sure each pass thrown is forward - when in doubt cover the pass. 11. Chin Strap = If ehin Strap Aas Secured, it 15 a violation. Charged yard penalty. time out or Gritical Zone 1. Offensive tempo must be at its best. Keep the pressure ‘on the defense. 2. Tempo of pass offense picks up because coverages tend to tighten up. Dogs and blitzes become a higher percentage of the coverage. 3. Work toward single covered receiver. Think underneath receivers like backs matched up against LBers. Advantage = Offense. 4, QB must never take a sack in the Critical Zone that would take your kicker out of his FG range. 5. Utilize motion and various formations which eliminate double coverages. 6. Use of motion will give the QB three advantages: a. break down discipline of coverage. b. allow QB to establish his answer based on the READ. @isguise play and formation tendencies. ‘QB Alert: ~ Anticipate dog/blitz percentage to increase, - Expect more man under coverages. = Tight cushions by secondary. Squat near goal line. ~ Anticipate Pressing CB's inside +10 yard line. : - No sacks and always function within the Plus - Must system. - Never allow Cover 2 to surprise you. Utilize the full 10 yards of the end zone. “The inner qualities of a QB, such as competitive zeal and courage, often times make that QB a e WINNING QB." Ivo-Minute offer a ae 12. QB must portray confidence to your teammates in the huddle. When the offense senses this confidence, they all perform better and perform more confidently. QB must enjoy the process of the 2-minute challenge more than the reward of scoring. This enjoyment will be seen as poise under pressure by your teammates. There may be a game where the QB operates a 2-minute concept with 10 minutes to go and down by three scores. Always mentally prepare for a no-huddle situation. Be positive about how many time outs you have. Remind your huddle as to how many are left. Know what stops and starts the clock. Must understand if a TD or FG is the plan. Always request a measurement when close. (Have team on the LOS and ready.) Hustle next to the closest official for time out calls. Use huddle whenever possible with clock stopped. Whenever in doubt, call time out if you have two or more left. The object is to get first downs and not to save timeouts. Every fourth down is a must situation - never take @ sack or go down with ball on fourth down. Hitting your secondary or outlet receivers is often the key against defenses that drop deep on under- coverage. "I you just learn to take what the defense gives you, what the defense eventually gives you is THE GAME.* Preventing the Interception 1. It ds proven statistically that most interceptions are a result of a QB's bad decision and forcing the ball up- field. 2. The major interceptors are the undercoverage defenders. LBers, press CB's and invert Safeties. 3. High percentage of interceptions are found to be a result of right-handed quarterbacks throwing to their LEFT. 4. Most times a bad pass is thrown, it means the feet were not ready for the throw. Never throw down the middle - late! There will always be interceptions, but it is where these inter- ceptions come on the field that can lead to a defeat. Examine the illustrated chart. This graphic illustration best shows how many points are given up to the opponent by Minus critical zone interceptions and how many points are lost by Plus critical zone interceptions. These graphic statistics were taken from our 1990 championship season. (11 games only) (4) critical Zone " Interceptions *A Cardinal Offense* | 425 425 "Aan interception is probably the most damaging football misplay - chilling ose the spirits of the other team, and Aeon a often changing the momentum." i "Placing Defense in The Hole.* "3" Interceptions 4 { the confidence of the passer, raising rntercen ! I | -25, ' | (+) Critical Zone Interception oe When a QB progresses from a thrower to a passer, he gives his team a chance to win.” OPTION TECHNIQUE Option Rey 1, Static defender - attack outside shoulder, Plant inside foot and skip toward Pitch back w/ outside foot. 2, Slow play = when OB keeps = circle the field with the ball, 3, Crash guy - Lead option allows 0B to see Crash defender. 18 oprion The theory of 18 Option is to restrict at the midline cross up the defense when we anticipate MAN coverage and possible ) BLITZ. The great benefit of this option for the QB is that you can keep your option key in your vision at all tines. QB's role in Option Play is to prevent defense from detecting Run or Pass with initial steps away from Center. ‘TECHNIQUE 1, Use Separation step and Open step to sell initial Pass Action. Gather feet and locate option key. 2. Everything is done with 2 hands. Bring (Snap hands) back to sternum on Drop steps. Always carry ball at sternum, 3. Work 14 yards off LOS as you attack downhill. 4, Be prepared to look option key in face and take a blow. Take the blow like a champion and use proper step and pitch technique. (Skip Technique). 10. ae 12. aie Always bring ball into a secure position with both hands as you drop back. Numbers high on jersey is ideal posi- tion to carry ball during drop back. Always have your eyes keying upfield as you drop. Always keep two hands on the ball. Left hand secures the ball and pushes ball into passing hand and better position. Throw with your eyes first!! The receiver's strike point may change according to the coverage or angle of the defender. Pick out the strike point on the receiver's body before Starting your arm action, Square your shoulders and hips to the intended receiver before throwing. Step toward target with your lead foot. As you ready to throw, bend the right knee. This allows you to push off through your hips and it also opens hips. ) Always shift your weight to the forward foot throw. Proper follow thru is crucial. you The throwing elbow must be above the throwing shoulder as ball is passed. Anticipate the breaking point by the receiver and begin your arm action early. Finish throw by mentally and physically following the ball as you throw, Bring hand and wrist through and over. Keep your eyes on the strike point through the Pass. When throwing the long pass, bring elbow through first. Release this pass more off the back foot. Put lots of air under this pass, allowing receiver to run under ball. The long pass is thrown with timing. “One of the most important things a OB has to do is to avoid the rush, turning a bad play into a good one. While avoiding a rush, a QB must keep his eyes upfield and both hands on the ball. Now the QB has a chance > je out of a lemon.” e Ball Handling A. Handing off Le Put the weight on the ball of your pivot foot so you can Spin (pivot) on that foot without false stepping! Turn your head and shoulder (Twist) and look at the hand off spot on the ball carrier. If you turn your head and look at the hand-off spot, the twist will come naturally! Watch the hand-off spot - MESH POINT - until the ball is SEATED! “SETTLE* as you *MESR" with the ball carrier and *SEAT* the ball! Seat the ball with your hand and eyes. As the ball is seated, let your hand-off hand ride with the hand-off. Don't hurry, be sure of the hand-off first. After the hand-off has been completed, PULL hands into BODY. Always fake to keep the ball as the series dictates! B. Faking ae 2. Ball fake: Fake seating the ball at the mesh point with both hands! Hand Fake: Hold the ball in the third hand area with one hand and place the empty hand in the mesh point as if to seat the ball when the ball carrier fakes by. Use of your shoulder and head is essential in carrying out fakes. Never follow the ball carrier with your eyes. Exception is the 10/10 rule. Drop Back Techniques A. Set up Point (Passing Spot) ‘He 2. There is a spot from which each pass should be thrown and there is a preferred type of footwork to use in reaching each set up point! It is vital that the blockers know where the PASSING SPOT is so they can give the QB the best possible protection! Once on the PASSING SPOT the QB should not DRIFT right or left unless the rush forces movement. witching forward is OK from the deeper drops. It is also vital that the OB realizes the breaking points of & route are coordinated with the set up point and that the QB is "SET & READY" to throw before the receivers make their breaks! All these principles also apply to all forms of play action passing. Each action has a SET UP POINT that the QB works to after coming off a Mesh Fake! Initial Drop Back Footwork 1. The initial separation from center begins when the ball is received, never before. 2. Separate on your left foot (12 inches). Collapse the left knee inside and shove off with the left esr 3, Take a long step straight backward toward the “SET UP POINT" with the right foot, then use a cross-over action to the passing spot with the left foot! 4. Both feet should angle back toward the goal-line markers, allowing you to drop, keeping the shoulders at right angles to the LOS and your forehead parallel to the LOS while at the same time allowing the QB to sprint to the Set up spot! 5. The separation step allows the QB to check and then pro- gress to his keys as he begins his drop. Set Up Mechanics 1. The pass routes are designed so the QB, if using his drop techniques correctly, will be stopped and ready to pass before the receiver makes his final break. 2. It is important for the QB to keep his shoulders at righ angles and his forehead parallel to the LOS so he can look straight upfield, keying the buzz system and focal area as he goes back! Knowing where you want to go with the ball and if the primary receiver is open prior to the final set up is critical to the success of the ex= ecution of any pass play! 3. QB should always be cocked and ready to throw without any re-shuffling so he can pass immediately if it were necessary to do so! The position of feet upon set up is critical. Set up with a bend in back knee and toes of back foot turned toward direction of PASS. + Our basic S-step drop requires that the QB at least be ready to throw on the final step without re-setting! If something has happened that will require the QB to permit time for the pattern to develop further, the QB keeps feet alive, but be careful not to hitch up on shorter drops. 3-Step Drop 1. The 3-step drop is a separation step and 1-2-3 plant on the third step and throw! 2. It is co-ordinated with the Quick Passing game. 3. Think in terms of the set up point being 34 yards deep. Quick Drop ~ 1. This drop is a right separation step and a backward reach step with the left foot, gather and throw. Use when throwing out to left side on Quick Passing game. > 4. 5. On separation step keep eyes directly ahead to freeze coverage momentarily. It is co-ordinated with our quick passing game or goa) line passing game. QB always keeps shoulders square to LOS. Think in terms of getting as deep as possible to clear LOS with pass. S-Step Drop (1.5 seconds) 1. The S-step drop is a 5 full stride crop. The initial Separation step is not counted as part of the 5 steps. Be prepared to plant and throw on the Sth step. If the pattern is going to require more time to develop, re- Set forward and throw! This drop is co-ordinated with our timing routes. Think in terms of the set up point being 7+ yards. Set and throw on the 5th step! 7-Step Drop (1.8 seconds) 1. 2. The 7-step drop can be a 7 full stride drop or a 5 full stride drop with 2 shorter gathering strides to finish the drop in seven. Separation step is not counted. When stretching the drop to a full 7 strides, QB sets up not planning to throw on the 7th step, but plans to gather himself for a set-step-throw (rather than a set= throw) allowing more time for the pattern to develop. The full 7 is coordinated with the deeper patterns. Also, when the primary receiver is covered a hitch technique may be used to move up into the protection pocket and go to a secondary or outlet receiver. It_is important to note that even if the QB plans to use a 7 full stride drop but due to the coverage he needs to throw quicker, this is when the QB can turn his drop into a 5 full stride with 2 short gathering strides. This may be referred to at times as the 5 + 2 technique. Think in terms of the set up point being 9+ yards deep. "A winning football team is like a great race car. You've got to have a great driver in it.® BEING A TOTAL RECEIVER AT SAN "JOSE STATE UNIVERSITY As we all know, a wide receiver's primary job 1s to catch passes, but, before catching a pass takes place, a variety of other skill-related activities mst be developed as well ay ateitudinal development. A “total recefver® fs what we will be at San Jose State. Excellent receivers can be developed if you are committed to doing {t the "BJS WAY" Hard work and repetition are the keys. The following characteristics and techniques must be developed for you to become an outstanding receiver, and for us to have @ strong passing attack. The best recefvers in football, over the last several seasons have been players with a competitive spirit, concen- tration, (mental and physical toughness), willingness to Tearn, and & complete understanding of his role in our overall passing scheme. A. COMPETITIVE SPIRIT Run 811 routes full speed, either as a primary or alternate receiver. In our passing attack every receiver hes a chance to be thrown the ball on any given play. (Clearout route excluded). Always attack the ball once it 1s in flight. Never wait for the ball to come to you. is Make the great catch. Establish burning desire to catch the ball fever allow a defender to intimidate you. Expect to leave your feet when making a catch over the midd! We seek to be totally unselfish in our approach to a concerted team effort. We must sacrifice a part of ourselves for the sake of team Success. “Team success will bring {ndividual success." As an individual receiver, you may not be thrown @ ball the entire game, but the bottom line is to win the game, and to contribute as best you can to the win. 8. CONCENTRATION Keep your mind in the game and on what 1s expected of you,- it's easy to lose your concentration and that can be costly. Train yourself to keep your mind on what 1s expected ----CONCENTRATE. The ability to Concentrate only on the ball at the expense of any diversion - real or ‘imagined. On atl routes concentrate on the nose forward tip of the ball. It will tell you the true flight of the ball - high, low, right, or left. Watch it at the wey into your hands. Be mentally tough. Most passes dropped are because your eyes leave the ball on contact with your hands. Always Jook ball {nto hands and lock ball away. "Look and Lock." “Mental toughness" 1s also the ability to be able to think quickly and positively under pressure, and also the ability to face adversity during ‘the course of @ series, & game and even the entire season. “Physical toughness" 4s the quality that often times, receivers are accused of not having. what we might Tack tn physica] sige, we wiTT make up for with aggressiveness. Included with physic? toughness #5 the abflity to take a hit, and also the abitity to give a hit. Your body and mind must be prepared for this physical phase, because as you know, football 1s a very physical game. errr a en ee Relax your hands, develop the "soft hand® approach. | Relax shevleers ar ate eepehly with elbows slightly bent; spread fingers to cushion tate ease both hangs work as one unit. Catch bal? with been hanes grasping the ball simultaneously ‘and give with the ball as ft comes ) @ into your hands. Waite you are reflecting back about the one you missed. you May miss The vext eructel block or pass. Maintein your Poise and Pride. 60 whe eke next play with concentration only for the immediate play. C. ‘THE SUS .WAY- WILLINGNESS TO LEARN THE SUS .WRY- WILLINGNESS TO LEARY Study opponent's defense. Know their personnel. Study. other recetvers sre nat makes then effective. Know opponent's pass rus! ‘Vinebacker and Seep coverage. It 1s better to understand » little than misunderstand Sere coe ok for opponent weaknesses and take advantage of then. ‘There is @ kink fn everyone's armor. KNOW: 1. Depth of secondary alignment on all situations 2. Where the defensive back altgns a. Inside BL Outside cc. Head up 3. His speed 4 How he reacts to breaks. When the defender gets into 5. Team defense used trouble. + a. Zone 1. Shoulders too high in b Cenpination back up ) e aE 2. Toes Cusnon/teverase 5 1. ToOks at 00 Tong 8. Reaction on 211 5183s 2 Gibtkes rest too ery 5. Ignores you on running plays €, Steps up or back on first step then reacts ° ©. Cones off hash flat or at an angle e. Hard or soft level D. UNDERSTANDING YOUR ROLE Timing between our receiver and quarterback 1s crucial. Contro? your Timing Peon't gust run. Know the technique and theory behing each routes geo breaking point depth and release of each route 1s eructal To your success. To carry out your assignment means for you to be in the area where you should be. pun Routes deep enough. A major fault 1s for a receiver not to be seeptenough. Respect the job of your QB and the fact shat he must Geer the defense, drop back to specified depth, Key the Focal Area, Get set and throw on rhythm. ‘You should never change # route on the QB unless you are designated to control the route based on defensive keys or coverage, Learn the theory of each pass play and your strike points be aware y e ‘of everyone's route in the pattern. once QB begins to scramble, always work hard toward the QB finding - Gh open lanes or alleys, as described in our “Scramble Rules” section. _ After bal) 4s caught by another teammate, gain positten to wake a fey block. However, always block fn front of the ball. Hee eee errr ener arse renege SCPE SSECEC HH EaEeCEEEEC e ving aestve pst SECTION 2, STANCE AND START DRILL Purpose: To teach and develop & £008 stertis wad efficient with no false steps OF Nested sotion. position so the take off 18 ynooth procedure: (Use 1 football and 1 coach) Align qeetavers ine straight Line all Focing the sane direction Looking atthe QB. Assume 2 point stance: Kx Taxe off on comand oF ball movenent coaching poifte: 1) Outside foot beck 2) 3/4 of weight on front foot 3) See ball snapped 4) Push off with both less 5) Stay low with eyes OF 11, RELEASE DRILL e Purpose: To teach and develop quick #7 ‘edtiesent escapes off the L.0.5; OF 5 , To tocpemers To contisue the route without being re-routed too -? drastically. np Procedure: (Use 1 bag and 2 G-A:) One ME is snside feed to simulate # hard corner i Yeutside leverage). ‘The receiver (gin attack the bag through the will stteeh er, Va. aemali shuffle, Couch cee pceiver seays on pach and Uses t'ygP release thre the outesde shoulder. x x sae derger shuffle the receiver x x Gipe back inside with # RIF release 7 7 ores widens to get width in the 7 i soft spot 7 x x x 1) areack at defenders ouside number: 2) Horice Ris movement. Release ‘appropriately : 3) RIP releas 2 iy loekeep shoulder pad Leved down. $) pip arn ehrough~ hard and inside, 6) Be strong thru release. Coaching points: e AIT, STALK DRILL Purpose: Proceduri To teach and develop # good stalk blocking technique. Work on sition, base, hands, and body position. (Use 1 bag and 1G.A.) Alfgn & bag 10 yards from receiver ‘As the DB vith the bag breaks down, 80 does the receiver. With the proper position and base the WR vorks his feet and pops the bag with his hands. The beg e holder moves the bag from side to Coach side as the WR shuffles to keep a hitting position. Coaching points: 1) Push off 1.0.5. keeping eyes up- IV. ALINE DRILL Purpose: Procedure: Coaching pointe: 1) Take proper inside angle. 2) Get head across the front. 3) Attack thru his far thigh. 4) Roll over the upfield shoulder. 5) If R shovs hie back Jersey numbers, turn back to cut corner. 2) Break down as he breaks down. 3) Keep a good base with your feet. 4) Keep buet down, head up hands inside end in front. 5) Work your feet to stay in position, Bebehe Snapy the ecetver vill \ push DB back into # back peddle x x x x x x x To teach and develop # convoy blocking concept as well as teach the gut block. f (Use 2 G.A.8 and 2 bags) y Receiver takes a good angle ik tnelde thee as hevrealies he eiiearee can get his head across the front of the R he vill attack him then cut him. He's roll over his upfield shoulder contacting the DB's thigh ‘ vith his upfield shoulder. Coach Tf the WR notices he cannot Jegally block R he turns corner then cute bin. Same roll technique. e y V. END OF ROUTE DRILL Purpose: To teach and velop proper body mechanics - into and out of the break, Procedure: (Use 1 football and 1 coach) eaters Receiver begins at 8 yd Run only the back 4 yerds of a curl route (12 yard . curl route). a 8 yards x * x o* x x x x Coaching points: 1) Stay low-keeping shoulder pad level down. 2) Keep weigh forvard~chest over knee: 3) Keep arms pusping into and out of break. 4) Carry hands bigh. 5) Keep eyes up looking st defender 6) Drive inside, elbow back on break. 7) Snap eyes and hands back after bre 8) Stay low out of break e 9) Slide to open area or back to football. ) ‘VI. BALL CATCHING DRILLS Purpose: To teach and develop good sound fundamentals vhen catching procedure: (Use 4 bells and 1 conch and 1 G.A.) Align receivers in s straights Single file line with a coach ready to throv. As coach recesves Singhs Ll the next reciever should begin his drill. After WR carches Bail he throws 4t back to G.A. Stays on other side Net Drills Sideline Drille Mara-up Drills Ty "chin on shoulder” 1) “Tap Dance” Ty Look and Tock” 2) "Turn’ 2) "Turn and up" 2) "2 hands” 3) "High bell” 3) "Kneeling Catch" 3) “Long ball" 4) “Low Ball 5) BALL’ 6) "Quick hands" 7) “Belly Blaster” 8) "Gaunier 9) “Distraction” 10)"Freeze and fade" 11)"High and Hard” e 1) “CHIN ON THE SHOULDER” Purpor 1 This drill 4s designed to improve « playe deep ability to catch the 11. To look for the ball vhile maintaining his speed. Procedure: As the coach pate the ball the receiver runs down the - sideline then places his aed chin on hie inside shoulder Keeping his body running forvard. Catch the ball vith . two hands then “lock 4t” in . outside arm. Coach Coaching points: 1) Run upfield 3/4 speed. 2) Place chin on inside shouls 3) Keep ars and shoulder running downfield. 4) Catch ball and “lock it” in outside arm, Be KOO 2) "TURN" Purpose: This drill ie designed to improve players ability to catch the ball thrown behind him, Develops body control e Procedure: At the coach pate the Dal the receiver run down the sideline. ‘The ball is throvn behind the receiver. He will cura and eatch the ball vith 2 hands He'll contdnue rotating « 360° turn as he “locks” the ball avay in the outside ara. xR HK Coaching points: 1) Turn and catch the ball with tvo hands. 2) Lock 4t avay in the outside ara. 3) Spin all the way around only 4f you have to. 3) "HICH BALL” Coaching point: ‘This drill 1s designed to improve players ability to catch # ball thrown over the recievers head: A coach stands directly in front of the line of As the receiver the coach the ball is throvn just over his head. He cathces the ball, "lock 4t" avay, then runs toward the coach and hands At to the GA. Coach on7 7 1) Keep eyes focused on tip of footbell. 2) Mands tight and together~ 3) Elbows in. 4) “Lock 4c" avay. 4) "LOW BALL" Procedure: Coaching pi Purpose: This ball throvn dot ) fs drill 1s designed to improve players abiltiy to catch the wn low, below the waist. ‘A coach stands directly in front of receivers. As the receiver stands facing the coach the ball is thrown between his legs. He catches the ball, “locks st” avay, then runs tovard the coach and hands it to the G.A. Coach to wow dene oints: 1) Keep elbovs in. 2) Pals up. Thumbs out. 3) Keep knees up ~ off the ground. 4) Bend your knees - stay on your feet. 5) If a knee touches, you are down. Purpose: This drill de designed to improve receivers reaction to a ball 4f he finds dt 1 The receiver stands with his back to the coach. As the coach throvs the ball, he yelle "ball", The player Teacts to the comand and pivots around, finding and catching the ball vith two hands, “locks it” avay, then throws the ball back to the coach ~ return to the end of the line Procedure: Coach wes on B exne Coaching points: 1) Reactdon around 180° to a square position. 2) Find the ball. 3) Carry hands high. 4) Gatch with two hands. 6) "QUICK HANDS Purpose: This drill is designed to improve a players hand-eye coordination as vell as hand quickness ‘The reciever vill stand facing the coach vith hands “at ” behind Procedure: e his back. (5 yard apart) ‘The coach will quick fire the ball at the receiver, vho will eatch the pass with to hands, “lock it” avay and return to the end of the line. Coach e * 1) React to movement. 2) Catch the ball with tvo hands, 3) Lock tt avay quickly. ee KX KK 7 5S yards Coaching points 7) "BELLY BLASTER" Purpose: This drill is designed to improve # player's abiltiy to get off the ground and make the catch. Procedure: The receiver stands facing the coach vhile running in place. When the coach cays “nit, he will drop dovn, bounce off the ground, and make the catch. "Lock it” avay, then return to the end of the line. yen Sa fx ene Coaching points: 1) Run in place. 2) Upon command ("hit") bounce off the ground. 3) Find the ball as you bounce up. 4) Lock it avay. - @ 8) "GAUNTLET" Purpose: This drill is designed to improve a players abiltiy to carry the football after he "locks it” avay. x Procedure: The receiver stands x facing the coach vith z 2 or more players 4 waving at the ball as x Ay At goes by the receiver. a ches the ball, “locks i se" avay, then carries x(t thru the gauntlet. 1 ‘The 2 players then svipe ¥i at the bail as he rune thru. ' . Coaching points: 1) Concentrate on catching the ball. 2) "Lock 4t” avay. Three points of pressure 3) Squeeze the ball in one arm as you run thru the gaunelec. e 9) snastmcrion" Purpose: Procedure: This drill is designed to improve @ players ability to goncent: on the ball. Receivers will patr-up. As the odd number receives run acto! the even numbered players vill wave at the ball (without hitting it) to distract him, The odd numbered receivers vill catch the pall then service the even receivers from the eee eee other side. ——"*,*,*," Woo x ' 2 4c @ Coach ¢ Coaching pointe: 1) Keep running across - stay on the ground. 2) Concentrate on the ball ~ only. ‘e To REE Ee Purpose: This drill de designed to improve a receiver's ability to improve a receivers ability to freeze and opponent as vell " and “chin on the shoulder” (3 drills in 1). Fade route. Procedure: The receivers vill patr-up Coaching points: facing each other. On the enap of the ball, the receiver will “freeze” the defender then release and fade. Coach 9” ‘x, : > : r KOK 1) Get to arms length from defender before vorking releas 2) Rip release through outeide shoulder. 3) Separate from hin. 4) Chin on the shoulder. 5) Go up and get it with tvo hands. 11) "HIGH AND HARD" Purpose? Procedure: qhie drill de designed to improve the receivers ability to weay on the ground as he runs a crossing route 4s vell fe catching « high velocity ball. From a single file line, receivers will run across at 3/4 speed. The coach will throw the ball igh and in frope with high velocity. "Lock it avay and stay on the other side. Return the opposite direction. a KKK + i ' Coach @ Coaching points: 1) Run hard across. 2) Stay on the ground. 3) Run thru the ball. 4) Concentrate on the ball. 5) Lock t¢ avay. 12) “TAP_DANCE” Purpose? Procedure: Coaching pointe: 1) Knov vhere you nis drill 4s designed to improve » player's ability to catch a ball near the sideline. Receivers will align in a single file line near the numbers. On the command, one receiver will run bis route tovards the sideline under control. Catch the pall with tvo hands. “Lock a avay. x ¥ x ¥ x » eon the field. 2) Chop your steps dom near the sideline. 3) Keep your feet on the ground. : 4) Feet work to etay on the field - hands and eyes Gerk to catch the ball cleanly. >} 13) “TURN_AND UP" Purpose: This drill is the ball near £1 out of bounds. Procedure: Baceivers vill align in single file on the numbers. On the coaches comand, 4 a receiver will run actos ‘ at 3/6 apeed, catch the ball, “Lock it” and tight rope the - sideline. ‘ igned to inprove a player's ability to catch Sideline and gain more yards before going Coach HOI Coaching points: 1) Know vhere you are on the field. 2) Chop your steps near the sideline. 3) “Lock dt” and turn upfield 4) Garry the ball in outside arn. e 5) Three points of pressure 14) KNEELING CATCH" Purpos ‘This drill 48 designed to improve a players ability to dive for the ball and make the catch. Procedure: One receiver at a tine will kneel on ? Ene! facing the sideline. The coach will throw the bell out front. The : receiver extends and catches & the ball with 2 hands nee While landing on hie side. “Lock at” away. Coach © Coaching pointe: 1) Keep your eyes focused on the ball. 2) “Lock 4c" avay. 3) Land on your side. 15) "LOOK AND_LOCI Procedure: While ‘This de « vare-up drill de to catch the ball with tvo hands, watch the ball caught, then lock it avay vith three pointe of pressure. jaying catch with the QB's, the players will catch and tuck Be WR QB WR the ball away every Cine. > ‘ Cooching points: 1) See the ball caught. 2) Gatch with tvo hané 3) Lock it avay 4) Three points of pressure on ball. Procedure: Align tvo ‘This dri] is designed to varm-up receivers legs as well as QB's arp, and to improve a receivers ability to catch the deep pass, using "chin on shoulder” technique.<——~ ball, the receiver will ‘run up the hash about , / / ’ ; / 3/4 apeed, catch, lock, ie x x x x x x ts of QB" x and recievers 30 yards ‘apart on opposite hash marks. Begin on right ide. As QB pats the then give the ball to ‘ a's the QB on the other side. © Coaching points: 1) Run firet, then “chin on shoulder” 2) Fade to the ball. 3) Catch and lock it in outside arm. gned to improve a player's ability L PLAYING RULES When a championship player attributes his success to attention to the "Little things," surely he includes the fine points of football rules in bis playing strategy. The split end (X) must be on the LOS and the flanker (2) must be in the backfield, To be legally on the 10S, X's head must break the plane of the line dravn through the waistline of the snapper. To be legelly dn the backfield, Z's bead must not break the plane of the line drawn through the waietline of his nearest teamate on the LOS. Penalty: 5 yard from previous spot. RULE 2212, €. wmarit head must break the ‘he snap. Z may be in motion, but not tovards his opponent's goal line. 5 yards from previous spot. When in motion, run with head turned upfield reading the defensive adjustments. All players of the offensive team must come to an solute stop and remain stationary in their positions, without movement of the body bead, or arms for at least one full second before the ball is snapped. Exception, 1s the ove player in motion. Penalty: 5 yards from previous spot. A ig if / RULE 11934 No. #1, who fs on ‘the end of the line, takes a three. punt tance and then mover 9 ey "This ts Jegal as retiriclions for moving to 8 REX: Pos ter taking 2 three er four-point stance apply only to intesior Lnemes, 4, When the defensive wan charj the foul fe on the man waking the init: ) e@ Penalty: 5 yards CAUSES, INSTANT REFLEX Coase Ge orem SCENE Ese. 2 -SApses ASTANT REFLEX (CHARGE OY OFFEANE 2. LEGAL. Defensive player No. 73, who had stepped into the neutral P a r = . vere, re anes ‘urn ipa pion witout sewing he are of th oppnen [RULE 713, 0 ane AR 26 When tier Ue frie of the lesive man harps and causes reflex action by tbe defense or offense, the foul 8 on the man (mating the initial charge, When by the offense, it @ a fae srt, and by the ‘Slere, enesoachinent 5. Another offensive player ean touch @ prior to the catching of it ae dong ae both are legel receivers. Moreover, after # legal forward e pass has been touched, eligible players of either tesm who have « i} PRsgonable chance to reach the pass tay use @ hand or arm to push an opponent out of the way in order to make the catch. RULE 736 we 413,» The & « eraly compbiad pan tf bth oes BE GSES Raisin orale rete ULE 798.b When to ov more eligible player are making ¢ tim RULE oP bons Bie acne tach each batt pas here” TITEAETae Sane of teh teu Have equal ght to bal If one foot lanée in bounds and the receiver has possession and control of the ball or ff both feet are in bounds, the pass de complete even Though a subsequent step or fall takes the receiver out of bounds: If the sut-of-bounde foot lands siulteneously with, or before, the landing of the inside foot, the pa incomplete. TI mana Arete we one pend By ad tre hen fa ROLE 229 on 02 fa tat ie oe ee Sur seve en hed ne If a ball ds caught before it hits the ground, 4t is a When « receiver scoops the'bell off the grass 4t 1s important that he do wore than just make the play. Re should scoop it and imediately hold it up to show the nd every judge in the stends that he has made a great ploy. $f possible, a receiver should show the ball to an official vho ts in Hone of bis. Almost all of the bad celle that are make on lov catches ‘are made by officials vho are behind the play h A receiver leaps in the adr getting ground. He 48 tackled or bumped by with the ground 1s out-of-bounds. The p t = A receiver who 18 forced out-of-bounde by ‘to the playing field as an eligible receive: fon of the ball while off the oder eo that hie £21 is incomplete. contact defensive player, can return If receiver runs out~of- bounds on own accord, he cannot return to playing field as an eligible feceiver. Ss 3) peEever ony 2 ‘the receiver who is blocked, pushed or forced out-of-bounds by # defender aust return iamediately to the playing field in order to remain en eligible pase receiver. If no attempt ts made by the Teceiver to get back onto the playing field dmediately, then receiver will be deened ineligible. During a dovn dn vaich « Legal forvard pase has crossed the neutrel vont ve receiver may aot contect an opponent vith his hands beyond the neutral gone for any purpose until the bell has touched « player. Penalty: 15 yards from previous spot plus lose of down, 4f foul occurs Tefielé of play. If foul occurs io opponent's end tone, appen ha the option ef touchback or 15 yarde from previous spot plus los ‘of down. Sa One pny wed ram eanacingoperens eye TM, ess PE he re te tale ped and Un SEE cave: Toa eal te. on « pase play an eligible receiver cannot do anything Tefender, except accidentally bump into hin, from the tine the Bell te snapped until dt ds caught. A defender can block or protect finself free potential block until the ball is thrown. The question Ye, uhat should a receiver do 4f he de getting hit by a defender during tht Interval of time when the defender can hit him but he cannot hit the defender? It ito be effective if the receiver thinks in terms Sf the various release techniques without pushing off. ie e i 10, There shall be no clipping outetde the rectangular area centered On the siddle Linenan of the offensive formation and extending four garde laterally An each direction end three yards longitudtally in each direction, Penalty: 1S yards, Flagrant offenders shail be disquelified. 2d ts kal to tock fom behind in fee Docking ron fmmectey ap prondeg he bck wat thi 20a Ue ime Ofte SA FREE BLOCKING ZONE 20. 1 eiping cn » planer postined more han S hate ewng tek dan ee ee" 11, When the ball ds snapped, @ player vho te outeide the legal clipping gone in motion tovarde the ball or positioned five yards of more outeide thie ares fe not peraitted to clip in The reetricted area or block below the watet tovard che ball dn the legal elipping area extended to the sidelines. Penalty: 15 yards. Plagrant offenders shall be disquelified. ULE 9120, Megat uide of the elipp q ‘the at the sat ., ‘he clipping sone extended 1c movement of the ballon single and double reverses, eck toward the bell below the waie! he Bay ipa Ent Gana nae en cary aye mr eae! iat Babee sete a casas he 12. FORWARD PASSO 7 4s. tf opponents feet become entangled, ‘Sbvieus tbat ope player Ws tripping. ULE FL S4(1). Physical exntact reaui (erence ULE FI Sap Ph 4 required to etablh ite COACHING POINTS: Defensive pass interference results ina firet dovn 5 yard pen- alty, #0 4¢ 18 at Least as good to the throwing team as a completed ‘Receivere who ate aggressive in going after the ball, especially ep passes, tend to drav defensive pass interference fouls, No longer wilt offensive pass interference in an opponent's end zone be a touchback and loss of ball. Instead, penalty will be 15 yards pe bes of down. Therefore, receiver should prevent an interception (the under thrown pass) at al] costs. 2. we COACHING POINT: On a eimultaneous catch of a forvard A simaltayeos recovery at fn Oe abo, where there RULE 228, A acalprers af the opposing tes, Ov Bll Blond ag fateh bi etn lst fm peteton goes to the offender. When there is doubt, the officie! voually give the benefit of that doubt to the man who has nade the better looking play. This is as dt should be, and it 1s important for a receiver to fight for the ball, to wrestle it away, to be the better man. OPEN-FIELD BLOCKING: ULE 933. Number 65, tie Wocter has extended hs bands and arms ere than permits by rub. V. ne ‘ent eres COACHING POINT: Downfield blockers must make their initial contact on the front half of the men they block. Clipping can be a problem for « passing tenn which eaphasizes running with the ball after it 1s caught. For « receiver who ie downfield and vante to get # block for s teamnate vbo hes caught @ pase, a good rule is the following: block without Leaving the fet ‘you and your target are running the same direction ‘and you can throw your block but in front of the defender and at his far leg. Taltoing a sae, 0 ron contact ful w how the bal rom pear 13 yore on the eed ek cf 16. RULE 921, 05 feces on te Bl bropar und tonaaty ec 17. Taunting. It {s a personal Foul (15 yards) to deliberately ridicule or challenge in a mocking manner an opponent while carrying the football. chin strap is not secrued, it ts a violation. Charged 18. Chin Strap. If tine out or 5 yard penalty. LINE DRILLS 1, Mame of Dritt: Purpose: Equipment needed: Tenpo: Length of Drilt: Procedure: OFFENSIVE LINE Get off To improve stances and starts of the offensive line from the : point stance, To keep shoulder level low while the line akes off. Hone ‘This drill starts at “teaching” tempo but will be increased to "full" speed. 5 minutes max. Start with full line (TE to tackle) facing coach, while the rest of the line {s behing the starters. Coach should stand 5 yds. in from of starters. Coach should explain emphasis of drill and that the cadence will be changed throughout the aril. Secondary Progression: Coach can instruct the players to step at a 45° angle cE earese TS simulate steps utilized for different combination blocks. ° Coaching Points: 11, Name of Drift]: Purpose: Equipment neded: (smash, Scoop, Slip, Seal) ooosgoo Ccoo@ece PTTTT4 c 1. Feet 2: Short 1st step 3. Eyes Took through eyebrows 4. Swing down hand beck not up. 5. Be able to step with either foot. 6. Good arm swing out of stance. Pulling To improve @ lineman's ability to turn his body at a right angle to the line of scrimmage. Also to Improve his abivity p his shoulders square while turning his hips to the 2 pylons e 1 OFFENSIVE LINE Rane of Dril}: Get Off Purpose: To improve stances and starts of the offensive line from the ana 2 pointe To keep shoulder level low while the tine 1 akes off. Equipment needed: None Tenpo: This drit} starts at “teaching” tempo but will be increased to “ful)" speed. Length of Drill: 5 minutes max. Procedure Start with full Tine (TE to tackle) facing coach, while the rest of the line fs behing the starters. Coach should stand $ yds. in from of starters. Coach should explain emphasis of grin} ‘and that the cadence will be changed throughout the rit. Secondary Progression: h can instruct the players to step at a 45° angle To simulate steps utilized for different combination blocks. (smash, Scoop, Slip, Seal) oooseoo ooco@eoo a c Coeching Points: 1. Feet 21 Short lst step 3. Eyes look through eyebrows 4, Swing down hand back not up. 5. Be able to step with either foot, 6. Good arm swing out of stance. Nene of Dril Pulling Purpose To {nprove a Vineman's abiBity to turn his body at 9 right angle to the line of scrimmage, Also to tmprove his ability topteep his shoulders square while turning Ais hips to the 1.0.8. Equipment neded: 2 pylons mm. Jempo: Length of Drill: Procedure: Dritt sterts at e “teaching® tempo players warm up. 5/10 minutes Start with one Mine facing the coach. Coach will slide 4 yds. down from Vine and put the pylon to indicete Tengths ‘and depth of pull. The coach can change the Tength and the ‘type of pull by changing the length or depth of the pylon. Secondary Progression: Start with one Vine facing the coach. The coach Coaching Points: Name of Orit] Purpose: Equipment Needed: Tempo: Coaching Points: Should stand near the pylon so he can watch the path of the pull as welt as the angle of the pull. The drfll can be Adjusted by having 2 linemen face each other and pull in the sane direction. This will expedite the drill and allow for fore reps while practicing both left and right pulling. Balance stance » do not tip. Pressure on off foot away from direction of pull. Lead step with foot pointed at target of pull Drive elbow back around the hip with pull arm, Eyes looking at target throughout pull to con Keep should level low throughout the pull. Good arm swing to move fe Wide base throughout pull and in contact eee ree Strike To develop the punch and press part of the drtve or reach block. 1 Two Men Rodger Sled Full speed 1. Get off is critical to the start. 2. Contact {s mace at the proper point of atm. (numbers) Elbows must squeeze ribei 3. As the blocker makes contact with hands, facemask and shoulders, he must disengage the sled by pressing it in fan upward motion while Nips are underneath shoulders. 4. Set the feet on the ground as quickly as possible. IV. Kame of Orit}: Purpose: Equipment needed: Tempo: Length of Driti: Procedure: Finish the Block To smprove a blockers performance from the strike, to maintaining contact and the final stage of knocking the defender off his feet to the ground. Emphasis 1s on keeping the feet moving and maintaining contact with defender. 2 flat hand shields. ‘This 1s a “full” speed drill. Approximately 10 to 15 minutes. Start with 2 lines of blockers while 2 men face the Tines holding the shields. The 2 blockers contact (strike) position. It 1s important that the blocker has eyes Tooking to the sky against the bag, good bend in the knees back at a proper leverage angle, and feet underneath the shoulder $0 blocker can finish with feet moving quickly. Hands should be placed against the bag as ff Initial contact has been made. Coach will start the drill with a whistle and stop the drill on second whistle. As the drill is started blocker will take short steps and drive defender off L.0.5. As As defender 1s being driven off the L.0.S. he will move to a side of the blocker as if to simulate a defender disengaging the blocker, At this monent fhe blocker must speec up his lep drive as well as fighting pressure of defender. It 1s important to erphasize that the blocker must keep his hips pareiiel with the defender as he drives him off 1.0.5. To turn hips to the side will defeat the block. Secondary Procedure: Remove shields and have blocker walk into defender Coaching Points: ‘to start the drill. Also, add a runner behind the blocker so that defender can react. 1. Eyes looking up through eyebrows. 2. Knees bent. 3. Short fast steps (es {f running down hil). 4, Rips paratlel, never turned. 5. Feet moving with a shoulder width base. 6. Hands inside defender (on numbers). 7. Fight pressure of defender with hand to the side of pressure. FINISH THE BLOCK Oo C7 OO OKAYN ® e MI. Name of Drit}: Chute Drill Equipment needed: 1. A chute approximately 54" high 4B" wide "Tong. ; 2 Rodger boards 3. 2 Rodger dummies at least 54" high. Tempo: Full Speed Length of Drill: § to 10 Minutes Procedure: Start with a line in front of each chute. (This fs a 2 man chute.) 2 Vineman will hold the dummies against ‘the backside of the chutes. On the cadence the 2 blocks will fire out of their stances, with low shoulders and explode the "strike" phase of the block. Once contact {5 nage agetnst the bag the blockers will ron execute the “finish” part of the block and drive the beg 5 yds. pi the chutes. The holder of the bag will give 80% rests tance to force the blocker to move his feet quickly with the “finish” of the block. The boards will force the blockers feet at a wide base and also help the blocker from crossing ‘over on the finish. Secondary Progression: 1. Cadence can be changed 2. Make the blockers pull into the chute as ff trapping the defender. As AN brit: 6 Man Rodgers Sled Purpose: To teach get off, strike and finish as an offensive Vine. | To enphasize the importance of attacking the front defenders simultaneously to establish running lanes for ‘the backs. vi Length of Drit1: Procedure: 10 Minutess Start with 2 players tn front of Roger sled in a three point stance. On the cadence of "SET" the lineman Will fire out and strike the sled using proper hand and footwork. After the first contact the Tinenan will reset themselves again ina 3 point stznce fn front of the sled and repeat the drill on “SET” . The Grill will continue for one more repetition and then ‘two new linemen will get in front of the sled. Secondary Progression: Offset the sled by # man and work on near foot Seer reas STirst step and strike. Coaching Points: Name_of Ors11: Purpose: 1, Ba 2. Short Ist step. 3. Short cock of the elbow as the down hand Tet 4. Eyes look at the aiming point or contact the ground. 5. Chest low over the knees as you extend forward. 6. 7. 8. nced stance: 5 - Contact of the sled. 2nd step should contact the ground as fists are making Contact with the sled. |. Always think gaining ground on second step. Chutes & Boards ‘To improve get off on the snap count. To improve offensive linenan's ability to keep low shoulders and 8 good base through the contact phase until the finish. e VIL. Equipment Needed: Tempo: Length of Dritt: Procedure: Secondary Procedure: Have 3men drive the sled to emphasize to the group the Purpose: Equipment needed: Tenpo: Length of Drill: Procedure: Secondary Progression: Adjust shades of defender so that protector must set 1. 6 man Rodgers Sled Full Speed 3 to S Minutes Put offensive blockers {n front of each bag on the sled. Cadence will be changed at every time. A coach or injured player should stand on the sled to force the blockers to worth the quick feet on the finish. Coach should stand on the side of the line to help him coach the “get off”. ‘importance of get off and also to watch the speed of get off pore closely. Set Up To {mprove th speed of the pass set up from the 3 point stance, to the 2 point pass protection position. AS an offensive lineman the ‘mportance of the pess set fs the same as the get off in the run game. Speed and quickness from the stance 1s emphasized. . None Full speed for first 2 steps 3 to 5 Minutes Have 2 offensive linemen face 2 defensive Vinenen. The offensive linemen will know the count and go through their present stance (2 point), to their stance (3 point), with our cadence. On the snap count the offensive linemen will set-up into their proper pass protection position; hands up, elbows in, knees bent, front numbers of jersey facing Gefender, butt down, and eyes looking at numbers of defender. ‘The defender will only take 2 steps rapidly, then stop. Up his body properly to deny the inside rush Tane to the 1X, Kame_of Drill: Purpose: Equipment Needed: Tempo: Length of Drill: Procedure: Big Bertha To develop the quickness and aggressiventts of the upper bosy techniques in pass pro. The drill will work the upper parts of the body in pass protection, use of hands, showing the numbers while punching with hands, ‘not Teaning forward with the upper body while punch 1 Big Bertha bag which can slide from side to side 3/4 to Full Speed 10 Minutes Coach wit? hold Big Bertha away from pass protectér. The Blocker will move closer towards bag, be in a sound pass blocking position while facing the bag. On the Command of the coach pass protector will shuffle his feet. The coach wil) let the bag swing {nto the protector. As the bag swings close to the protector he will “punch” the bag off of him using proper technique. After Ist strike, coach will grab the bag sliding it laterally forcing pass : protector to swintain good body positioning while shuffling ) fis feet. The blocker will aluays saintain « head up 2 alignnent in front of the bag. After shuffling a yard the coach will swing the bag again into blocker forcing him to punch off the bag. This will be repeated back and forth $0 that the blocker can execute 3/4 punches. Secondary Procedure: None oe x, Name of Dri]: Punch Drf11 Purpose: To develop the "punch" as well as coordinating feet : properly while target fs a defender who 4s grabbing Jersey and then trying seconcary move, Equipment needed: None Tempo: Slow Speed Length of Drill: § Minutes Procedure: One line with 2 people involved in drill. The 2nd man will act as a defensive rusher while there 1s one offensive pass Protector. Pass protector starts drill from a 2 PT pass stance. Defender walks up into protector and tries to grab outer edges of shoulder pads. As defender reaches for shoulder pads the offensive blocker punches top of Jersey numbers of rusher while keeping butt down, helmet off defender and showing front numbers of his Jersey to defender. While contact {s made the feet of pass protector are shuffling backward as 4f simulate blocker giving up ground slowly. dary Progression: Defender allows pass protector one punch then recoils Secondary Proares ston: Mar alternative’ pass each aoghefapinron sningrtecen ave). (1 X1, Name of Drill: One on One Pass Pro. / | Purpose: To develop the baste techniques of phss protection under extrene circumstances. To improve, set up, hand punch, footwork, body placement and change of direction in an environment which benefits the rusher more than the pass protector, xu, Equipment needed: Tempo: Length of Dril}: Procedure: None Full Speed 10 to 15 Minutes Use a cente! rd, tackle and a QB for the drill. However, this drill] {8 designed for one pass blocker and one rusher. Coach will indicate which O.L. 1s blocking full speed. You must have a QB dropback to the proper depth to help give a realistic picture for protector and rusher. The coach faces the offensive lineman and gives then count as as well as the type of protection used. The emphasis on the drill 4s to teach the fundamentals of pass pro, as well as, allowing the protector to block the proper rush Tanes to the OB. Secondary Progression: None Name of Drill: Purpose” Equipment needed: Tempo: _ A C Two on Two To develop the basic techniques of pass protection one on one, as well as developing the ability to switch rushers when they execute twist stunts, Emphasis wil] be on set up. hand punch, footwork, body positioning, change of direction. stopping sianters in stunts, passing off loopers, and com- munication of passing off rushers. Wone Full Speed Length of Drilt: cedure: 10 to 15 Minutes Center, guard, tackle and QB will be involved in the aril ‘h will give count to offense and he will indicate which two protectors are "live". Defensive Coach will instruct Iinemen or linebackers as to what type of rush defense they will execute. Because em- + phasis 1s on picking up twists every third snap will be an upfield rush. Secondary Procedure: Add 8 3rd rusher and cover all 3 blockers. Now work ‘the 3 gap loop either from inside out or from the outside gap in. This forces offensive lineman to make to verbal pass offs as well as passing looper to 2nd offensive Vinenan. xII. PROCEDU! ‘WAME OF DRILL: MATADOR EQUIPMENT WEEDED: NONE PURPOSE OF DRILL: To develop balance of a pass protector. This arill will emphasize coming back to a balanced body position once a pass protector is pushed backwards. Emphasis Will be’on knees bent forward, showing the numbers of the jersey, shoulders over hips and hips over f and feet, shoulder width apart. This position of alanc: chieved while the hands are clasped be- hind the back. Zt is important that the protector practice the proper balanced position. LENGTH OF DRILL: 5 MINUTES Pass protector will set himself in the proper pass protection position (balanced position) with hands Bening his back. Defender will position himself and initiate the drill by pushing the protector at his chest. Protector should allow his momentum to go backwards 1 or 2 steps and then “RESET" himself in a balanced or proper pass protection position. The Grill will end after the pass protector has reset himself 2 to 3 times. XII1. NAM OP DRILL: PEPPER DRILL EQUIPMENT NEEDED: Round ball slightly smaller than a soccer ball PURPOSE: To develop lateral change of direction. This technique is critical to the success of a pass blocker. Emphasis is on quick lateral movement ins short distance to get in front of the ball with proper knee bend, “eyes* on the target at all times and quick change of direction back to the starting point. Full Speed LENGTH OF DRILL? 10 minutes PROCEDUR: Pass protector will face coach approximately 14 yards in a good hitting position with hands touching the ground. The coach is kneeling on the ground hold- ing the ball. The coach will instruct the player to keep his eyes on the ball and only shuffle in the direction of the ball not the movement of the coach's head. As the coach rolls the ball approximately 1 yaré to the side of the player, he must shuffle his body laterally and get in front of the ball and push. the ball back to the coach. After he pushes the ball back, he must shuffle back to his starting point, directly in front of the coach. Once the ball is pushed on the ground back to the coach, the coach can push it to the opposite side or back to the position from which it came. OOO xIVv. Woe OF DRILL: BOUNCE DRILL LPMENT WEPDED 1 ball slightly smaller than a basketball that will bounce. SEs To develop lateral change of direction with greater distance. The emphasis will be a fast shuffie, Plant and change direction of the shuffle. The player must execute this drill while in the pass blocking position and keeping his “eyes” on the target, which is the ball. Coach will emphasize knee bend, showing his numbers, quickly shuffling and the plant to change Girection. Player must stay facing the coach as he shuffles. TEMPO: Full Speed LENGTE OF DRILL! 5 Minutes PROCEDURE: Player will face the coach, who is standing. approxi mately 5 yards away. The coach will bounce the ball to the side of the player approximately 2-3 yards to the side of the player who is in a football hitting Position, The player must shuffle laterally, while showing his numbers, knees bent and hands in the pass protection position. Once the player can touch the ball he will throw it back to the coach with the hand to the side of the bounce. The player must keep his eyes on the ball not the coach as the movenent of the bounce pass will initiate which way he will shuffle. COO Cw e XV. NAME OF DRILL: MIRROR DRILL UIPMENT NEEDED: ONE. PURPOSE: To develop lateral movement while kseping eyes on the target (pass rusher's numbers or shoulder if he turns sideways). Emphasis will be on fast shuffle, eyes focused on target, not head or arms of pass rusher. Coach will emphasize knee bend, butt down, numbers showing and quick shuffling of feet close to the ground. TEMPO: FULL SPEED LENGTH OP DRILL: 10 MINUTES e PROCEDURE: Pass protector will face rusher approximately 2 yards apart. Pass protector will be in a football hitting position and hands will be in a pass protecting position. Pass rushers will initiate movement by walking laterally or spinning from side to side. Pass protector will mirror rusher but do so by shuffling with knees bent, showing his numbers and eyes looking at "Target". Rusher tries to move his head and arms to fool the pro- tector into shuffling. Protector will only move if the target moves (numbers or shoulder). xv1. AMZ OP DRILL: MIRROR WITH BALL UIPMENT NEEDED: (1) MEDICINE BALL PURPOSE: To develop the skills of punching the hands, while shuffling feet laterally. is on mirroring defender while punching a medicine ball. Player must execute drill while keeping butt down, knees bent and protector showing numbers at defender who is holding medicine ball. TEMPO: FULL SPEED LENGTE OP DRILL 10 MINUTES 7 PROCEDURE: ) Player will face defender approximately 1 yard apart. As defender moves laterally down line of scrimmage pass protector will mirror defender. While pass pro- tector is mirroring defender, the defender will push the medicine ball as the pass protector. As the pass protector is shuffling, he must punch medicine ball back at the defender, while staying in front of de- fender. This drill will force the pass protector to shuffle properly while using his hands to punch the medicine ball back into the hands of the defender. 1991 « ‘TIGHT END POSITION SECTION Five Major Ingredients for Tight End Development 1, Hustle Not every man can start or make All-American, but everyone can hustle 1008 of the time. 2. Show Courage Football like life, you get knocked down quite often. Have to keep getting up with a more determined effort to be successful. (Show of courage is the primary way to get your teammates respect.) The more honor and espect among the team the greater the team, Ability is God's gift to man. Acheivement is man's gift to God. There is no way we can win without having great respect for one another. Know Assignments There have been great players who have been deaf, but never one who was dumb, You cannot be a successful player if you blow assignments. You must acheive consistency in order to be great. 4. Care About Winning All great organizations are marked by desire to acheive. Nothing can compare with the thrill of a team all pulling together for one common goal of winning. (If a player makes All-American, that doesn't make football a worthwhile endeavor for the third stringer.) Winning as a team is Ghat makes football worthwhile. Everybody on the team must contribute to winning. S. Loyalty If we remain strong from within nothing from the outside can divide us. (Loyalty is something that must be practiced and preached if you want a sound program. Loyalty is defending anybody or anything that comes under attack by anyone.) 2. WINNING FORMULA, Beat your opponent PHYSICALLY. a. Be in better physical condition than your opponent. b. Be more aggressive than your opponent. ©, Consistency - every play is the big play of the game. Beat your opponent with your INTELLIGENCE. a. Know assignments to perfection. b, Avoid penalties. c. Know field position and game situation. d. Be a master of deception. Beat your opponent with your HUSTLE. a. Get the football when it is fumbled. b. Get the football when it is in the air. ¢. Sudden change on all turnovers. 4, Second and third effort every play. Beat your opponent by being TOUGHER. a. Bounce back from minor set backs. b, Something extra when behind. ©. Something extra in 4th quarter. Genuine All-Out desire for TEAM VICTORY. @. Goal - to win them all, b. Personal sacrifice instead of personal glorification. ©. What one can contribute, not what one can receive. 4. When we win there is enough glory for everyone. BASIC ELEMENTS OF RUN BLOCKING FOOTWORK Your first 2 steps will make or break your block. They must be taken at the proper angle to put you at the correct position to start your block. PERFECT FIT Position after first two steps to give you advantage in executing your block - what position must you be in to secure running lane. Eyes - Hands FEET ON TARGET: EARN MOVEMENT. FINISH “It's not where you start, it's where you finish." Good players make blocks - Great players finish blocks. Play hard from snap to whistle. 3 F'S OF RUN BLOCKING Footwork Fit Pinish IT'S AS EASY AS 1-2-3. uz. TIGHT ENDS BLOCKING THE IMPORTANCE OF GOOD BLOCKING ENDS ‘The success of any football teams running attack is very. definitely based on the ability of Tight End Blocking. The ability to run wide or off tackle reflects the talent of the tight end. If a team is shut off in these areas, it is impossible to develop any consistent running game. BASIC PRINCIPLES FOR BLOCKING SUCCESS Determined, intelligent and aggressive blocking ends is a prime necessity and the name plate that stamps a good football team. Tt is next to impossible for a football team to have confidence and enthusiam when it lacks ends who will not contribute to an effective ground attack. 1. STANCE 1, Exact lineup (proper split and vertical alignment) for the play assignment. No tips. Alertness for the starting count (snap signal) so that you can fire out or release from the line of scrimmage with the snap of the ball. 3. ‘The first important principle that is essential to a good blocker is a strong and balanced stance, It will enable the blocker to explode straight ahead, to his right and left, with ease without tipping his intentions, As a blocker he should have the feeling of a compressed coil spring, ready for the starting signal to deliver all the force and impact that his physique can muster. His movement and thrust must be a rapid coordinated effort of his legs, arms and body. : a. Feet shoulder width, toes pointing straight ahead. Stagger should be toe to instep and no more than toe to heel. Neither heel must be on the ground. b. His weight should be distributed EQUALLY over the balls of the feet. Very slight weight on the grounded hand. ‘the knees must be over the feet. They must NOT approach each other INward and must not be bowed , ouTward. 4. Both legs must be bent at the knees and slightly forward. e. The height of the hips should be at the same level with the shoulders. 2. The back should be straight and the body should not be twisted or turned in any direction. g. The shoulders should be level and squared to the ground. The fingers of the arm on the side of the foot that is back should contact the ground at right angles from teh shoulder. The opposite forearm should be across the thigh. h, Head should be out from the shoulders with a slight upward tilt - bull neck. COACHING POINTS Feet parallel, no farther apart than shoulder width. Toe instep alignment. Toes straight ahead, must not point in or out. Weight equally distributed on the balls of feet. No weight on heels and both heels off the ground. Slight weight on hand. Back straight. Shoulders squared to the ground. Too wide a stance will set your weight between your feet instead of over them. This will restrict your movement ) and impede your ability to perform your assignment with efficiency. Forward lower leg must NOT be at right angle to the ground. Legs should be bent at the knees. Muscle grouped in legs, hips, torso and arms must be triggered to unleash maximum velocity, explosion and power on snap count. LOCATION AND ALIGNMENT w 2. Accurate alignment is essential for the success of the play. The basic splits of the tight ends (¥). a. Normal - - 3 ft. EXPLODE WITH THE COUNT w There 1s no single fundamental in football which will pay greater dividends than the proper execution of the starting count. It 4s one of the 2 basic advantages that the offense has > 11 men must move off as ONE. III, VALUABLE HINTS IN THE EXECUTION OF A BLOCK Ae KNOW YOUR OFFENSE 1, Always know the staring count. 2. Know where the ball is being directed. 3. Know the design of the play being run. It is a direct hit or a misdirect. 4. Know if you are at the point of attack. This will enable you to realize whether you must drive him or maintain him or wall him off. 5, Be certain that you are aware of teh down and distance. KNOW THE BASIC DEFENSES USED BY OPPONENTS 1, Acquaint yourself with the weakness and strength of each defense. 2, Understand the purpose and the bases for the use of audibles. 3. The defensive spacings and alignments you are likely to meet are as follows: a. EVEN DEFENSES b. ODD DEFENSES ©, GAP DEFENSES KNOW YOUR OPPONENT 1, Tt is a primary necessity that you familiarize yourself with and know the strengths and weaknesses of the man you are assigned to block. This will enable you to apply the proper techniques so that you can attain maximum efficiency on each of your blocking efforts. DROP BACK PROTECTION BLOCK TECHNIQUE used during 5 to 7 step drop by Q.B. (Blue Max Protection) 1. Pass Set depending on alignment of defender. Always work for PERFECT FIT on Set. 2. BE PATIENT. Most defeats in pass blocking come from doi Pe attcnsive man's job for him, Stay square, nose between the numbers, good football position - Move. 3. ‘The width of rusher will determine depth and width of your set. 4, On hard outside rush, once defender reaches Point of No Return (can't get back inside), Aggressively attack hip - Remove at 45° angle! KNOW DEPTH AND WIDTH OF YOUR QB'S SET. FINISH. BASIC ELEMENTS OP THE TIGHT END PASSING GAME 1, Release 2. Route 3. Receive 4.) Run 5. Score ‘You must have a good RELEASE in order to run the proper ROUTE. Xnoving your role and executing it will allow you to RECEIVE the bail, You mustbecome a threat to RUN and SCORE, our goal as an offensive unit. 1. PASSING ‘TIGHT ENDS COMPETITIVE SPIRIT 1. Run all routes at full speed, either as a primary receiver or alternate receiver. Always attack the ball once it is in flight. Never wait for the ball to come to you. 3. Make the great catch, Establish a burning gesire to catch the ball. 4. Finish - Lead team in bullish yards - GET SOMETHING APTER CATCH! CONCENTRATION aw ‘The ability to concentrate on the ball ONLY, at the expense of any diversion. 2. Concentrate on the not tip of the ball. Watch it 1 the into your, ngertips. 3. Be mentally tough. Dropped passes are due to eyes leaving the ball on contact with your hands. Always look ball into hands and lock it away. “Look and Lock". 4. Relax your hands, develop the “soft hand" approach. shoulders, take ball smoothly with elbows slightly bent; spread fingers to cushion ball. Make both hands work one unit. Catch ball with both hands grasping the ball simultaneously and give with the bail as 4€ comes into your hand: 5. Never allow the missed pass to affect your next play. Go on te the next play with concentration only for the immediate play. UNDERSTANDING YOUR ROLE 1, ‘Timing between receiver and quarterback is crucial. Control your routes, do not merely run, The breaking point of depth and release of each route is crucial fo your success. To carry out your assignment means for you to be in the area where you should be. 2. Run routes deep enough. receiver not to A major fault is for a enough. Respect the job of a your QB and the fact that he must read the defense. i) 4 After the ball is caught by another teammate, gain position to make key Block. However, never block behind the ball. 4, BASIC PRINCIPLES FOR PASS RECEIVERS 1 2. %. 10. we 12. 13. 14, 15, Keep your eyes on teh ball. Your first responsibility is to CATCH THE BALL. After you make the catch, think about additional yardage and scoring. : When we are on offense and the ball is thrown, it is NOT a "free" ball, It is OURS - GO GET IT! When ever possibl not your chest. catch the ball in your fingers, In practice, after you catch the ball, tuck it away securely and SPRINT at least 15 yards, Stimulate what you would do in a game. Always run your patterns at full, controlled speed. We cannot get the correct timing at half speed. Pass receivers are made, not born. They are made by practice day after day until route running and Catching become second nature. Whenever possible have @ ball in your hands. Play catch with your partner, Develop an attachment to the ball. Concentrate in advance on what you are going to do and how you are going to do it. Know the whole pattern and what your part of it is. Know the complete picture. Always know field positions (sideline), time remaining, down and distance. When catching the ball, leave your feet as the last alternative. Get in the habit of going all out after the ball every time, regardless of how it is thrown. Practi aking extra effort catches. Soon the gr will Become routine, Fake the man, not the areal Do not fake the man until you are within 3 yards of him (the “move area"). Run the long ball down. form, Extend the arms at the arm pump and running ast second. Establish where you eon the field and where you will bri x your route before the ball is snapped. Run routes at proper depths. Adjust depths on third/ fourth downs to get needed first down yardage. Pee ee ak Y PRINCIPLES OF PASS ROUTE TECHNIQUE w 2. 5. 6. cP In order to def! t a defense with the forvard pass, hat our QB and our receivers know 7 must know the best route technique versus the defense presented to us. Pass defense is reduced into the following categorie: A. Zone defense - area coverage. Man to Man defense - man coverage. Or a combination man and zone. Zone coverage we must eliminate moves. Since the P cot responsible for and not men, moves are unnecessary. Run straight lin routes which we call speed cuts You must not be held up, bumped or forced out of patterns by a LBer or DB (corner flat, strong safety flat). You kill the passing game when you are delayed. ‘The pass pattern is ruined because the timing is off and you fail to obtain the necessary depth up field. In sunnary, the success of a passing game vs. zone 2) coverage is: A. Good release - avoid all contact. Bl Speed cute - straight line sprint. Run directly at the deep defender. c. When reaching the final depth, get into your final direction as quickly as possible. D. Come back to the ball adjusting to the underneath coverage. Man to man defense - as the name indicates, you are being covered by aman. it is important to know how you are being covered so that you adjust your technique accordingly. Tight Man Coverage: A. This type of coverage must be worked on. They do not get out of their back pedal unless they are forced to do so with a threat in some direction. B, This type of man coverage must be pressured deep, turned and driven off. ©. The move area is 3 yards from the defender. Close the cushion before you start your moves (run ny directly at the man). D. If moves are executed too far from your opponent, he is not affected and you are slowing yourself down. a E. Your final break must be a sharp direct break, No arcs or circles. F. Break after you have turned the man, Get him running and break sharply away. Arm pump out of your break. TIGHT END RELEASES It is extremely important to get off the ball with quickness, speed, and avoiding contact. It is impoctant to develop two good moves, Do not worry about being fancy. The bottom line is getting to your destination as fast as possible. Certain routes will dictate inside or outside release; however if a defensive man this rele! by his alignment, you must take the easy re: varying your split will help you at times. We will use two releases 1, Arm under 2. Arm over 3. ‘The one you use will generally depend upon the height at which the outside linebacker is playing. A. If he 4s big and standing tall, the arm under is perferred. B. If he is playing very low, the arm over is preferred. Quick Arm under 1, A quick diagonal step with the foot in the direction you are going. Get upfield and forward with the opposite foot. Stay low at all times, Rip the far arm up, turning the shoulders, so as to present a gmaller surface for the defender to hit. Go through the hip area and get upfield. Avoid being shoved inside. 2. Jab arm under, This is simply the same as Arm Under with a short jab step and head fake to the opposite direction. ick Arm Over 1. A quick diagonal step with the foot in the direction you are going. Get upfield and forward with the opposite foot. Deliver a lateral blow with the near hand to the shoulder of the defender and swim with the far arm. 5. Be quick with the hands. Jab Arm Over This is the e as Arm Over with a short jab step and haed fake to the opposite direction. 20. a. a2. 23. uae RULES FOR OFFERS! INEEN once the $ interior lineman's (guards, tackles and center) hands (or hand) touch the ground, it is illegal to move ny part of thei: body-head, hand feet, etc. You must in stationary until the snap of the ball. (Tight ends, wide receivers are allowed to re-adjust their stance prior to the snap of the ball). To be legally on the line of scrimmage, an offensive line- men's head must break the plane of the line drawn through the weltt-of the Snappers Don't be offtides. a Do not attempt to block behind a runner, only in front of a runner. Hold your temper, do not fight! The person who throws the Second blow is the one who is usually thrown out. Alvays hustle up to the line of scrimmage; remember we have only 25 seconds to get a play off. Do not leave the huddle before rel by the QB. Do not start leaving prematurely,— Yell “break", then clap simultaneous: Always hustle back to the huddle after each play. Do your resting in the huddle. Equipment = Als 's have chin strap buttoned, mouth piece in, and wear only pads given out by our Equipme: ‘tail- Bone pad Suse be worn. Penalties will be aif these rules are not followed. Any gloves that are worn intentionally to closely resemble opponent's jersey are illegal. A chop block ds an illegal delayed block at the knee or be~ low of opponent. Clipping is running or diving into the back or éropping across the legs of opponents other than the runner. The snapper 4s allowed to adjust the ball but then cannot change or move it until he snaps - assuming no interruptions such as a time out, a re-huddle, etc. Regardless of their position at snap, all players numbered 50°- 79 are ineligible to first touch or catch a legal for- ward pai only the center may encroach upon the neutral gone and he - may not have his hand over the front end of the ball in snapping. = A lineman becomes an “uneligible receiver downfield™ when he steps 3 feet beyond the neutral zone without making con- tact with a defensive man. OFFENSIVE LINE FUNDAMENTALS LINE BLOCKING TECHNIQUES FOR THE RUN Introduction To block for the Spartan's run offense, we will be required to master the techniques discussed below. No detail is too small or insignificant. Never assume anything. Each technique must be thoroughly understood and practiced on the football field, Attention to detail will give us the winning edge. However, before we master the details, we must perform the basic fundamentals which are outlined below. A. Line Splits By stretching our line splits, we automatically create holes in the defensive front. This is a great advantage for us and we must continually work to spread out the defense whether it be the first play of the game or the last play. Insecurity and lack of concentration are our greatest enemies when it comes to splits. You will split as wide as you can based upon: a) your ability to protect your inside gap, and b) your technique. B. Depth In The Box There is an imaginary box that stretches from the tip of the football (L.0.S.) to the imaginary line drawn through the waist of the snapper. At times we will set our stance closer to or farther away from the L.0.S. to better execute certain blocks. Adjusting our depth will allow the blocker to engage a defender more or less quickly and better affect execution. C. Balanced Stance Your stance must be the same on every technique whether it is run or pass. Your opponent will study you closely for any signs of tipping which could indicate your intentions. D. t_ Off Our cadence and the majority of our run game is designed for you to get off. The snap count is an advantage given to the offense - use it. You will be judged on your get off by comparing yourself to the snap of the ball. Your down hand should be off the ground and your body firing forward the exact moment the ball moves. Never forget that for each @ late, the more the defender can fraction of a second you control you. Iz. **Let's not abuse the cadence, let's use it! Move on the snap of the ball, not before it. E. Finish This 18 as much a mental attitude as physical. Put your man on his back no matter how far or close he is to the ball. Take some football out of the defender on every play. Take pride, have fun, and put a smile on your face knowing that you crushed your man. Remember: Split - Depth - Stance - Get Off - Finish Stance (Center excluded) A. Be balanced with your weight equally distributed between the fingers of your down hand and the balls of your feet. B. Position your feet so they are no more than shoulder width, straight upfield (force the heels out), and in alignment with your knees. If your feet are too wide, you will not only hinder your get off but false step as well. Mave sone stagger with your feet but no nore than toe to heel. C. Have the weight evenly distributed on the balls of your feet with the heel of your up foot touching the ground. Place the arm which corresponds with your staggered foot on the ground just inside the knee. Get some air in your stance by having your down hand forward of your eyes. D. Keep your back flat with your tail the same height as your head. Bull your head comfortably and look through your eyebrows. E, Relax your off arm and hang it towards the ground next to your calf. F. Keep your shoulder, hips and knees squarely toward the 1.0.8. G. If necessary, we can alter your stance slightly to make you more comfortable and to allow for any physical differences. H. Above all, take the same stance on every play no matter what the technique might be. ui, Individual Blocking Techniques A. Drive Block The basic one-on-one block at San Jose which is the basis of all other techniques, It is designed to create movement off the L.0.§. The drive block will be broken down into its parts and practiced in this manner, Always proceed in the below progression. For example, never drive the defender before striking him. Stance -- Get Off -- Aim Point -- Strike -- Drive -- Finish 1, Stance: Always keep it the same. Be balanced. 2. Get Off: Its importance has already been discussed. Get Off efficiently toward the defender with flexion in your knees. Hips are coiled and square to target. Back will be flat, and eyes are focused on aiming point. 3. Aim Point: a. Versus a lineman, hit him in the chin. b, Versus a linebacker, aim for the lower part of his numbers. ©. Always use your eyes. Look the block in the contact. d. To understand and take the proper aim point, be aware of: (1) The point of attack so as to anticipate the defender's pursuit. (2) The backfield action. Pitches will tend to make LBers move laterally while Cut will tend to make LBers pursue directly at the blocker. (3) Your opponent's movement. Answer the following questions: Does he penetrate? Does he like to read? How much Coes he stunt? Is he quick? Does he pursue hard? e. Always take as wide a split as possible while still being able to protect your inside gap. 4, Strike a. Take a short first step and get it on the ground and underneath you. Cock your elbows for power. At this time you must be coiled, working toward a square position at defender and with your center of gravity low. Drive Explode your body into the target while your eyes are focused at the aiming point. On initial contact, keep your body mass squarely into defender. Punch with forearms and hand *inside* of defender's hands and uncoil the hips. The timing of these stages of the strike must occur in proper sequence to control your opponent. Keep your eyes open to track the defender should he be angling and make all adjustments with your second step. Strike ovt and not up with your body. Shoulder lever~ age is essential to success. Run off the ball. Never lunge or hop. After the strike, your opponent's charge must be controlled and if your hands are not “inside”, you must fight for “inside” position to control and "press" the defender. Try to lift up through the defender by "pressing" or "locking out" the arms. The difference between a fair block and a block which completely crushes your opponent is the fractional time between the strike stage and the drive stage. Keep your shoulders, hips and knees square. Keep a wide base with your feet, your legs under you, an arched back, and never stop moving your feet. Never forget that you are a hitter and never a catcher. We knock people backwards instead of walling people off. Finish: As you begin to ‘press" the defender he will start to look for the ball carrier and thus, raise his center of gravity. This is the time you must accelerate your feet and take short quicker steps. You must fight to keep your shoulders, hips and feet square to the defender. Never allow your hips or shoulders to turn toward the sideline. As the defender tries to disengage from you, you must fight his pressure with the pressure of your arms and hands. “Press” the defender away from you to disengage him. 4. Drive out and not up for added power. once you have achieved movement off the LOS and have gained momentum, try to step on your opponent's toes as you work into his chest with your hands. e. Drive the defender further than he wants to go. Bury him in the turf, Take pride in knocking the defender off his feet. Reach Block: 1. The Reach Block is the same as the drive block with a Gifferent aim point. 2. Take a short 1st step, but be prepared to get the 2nd st on the ground as quickly as possible. : pease 3. Aim point is the outside number. 4. Step directly at the aim point. Do not position step laterally as this will only widen the defender. 5. Fight to get hands and arm inside of defender's hands to control the defender. At this moment your body mass (shoulder and helmet) will be against the defender. The blocker must punch and lift his hands and arms up- wards, and “Press™ the defender to the finish. 6. Always stay off ts prouna and maintain contact. a 1. Same as drive block except the point of aim is higher and on the snap of the ball we want to quickly show pass at the defender and then continue to use drive Block techniques: Pass Set Drive: It is critical to success of the block to keep the hands on the numbers. “Look through the window" with your hands as you pass set first. 2. It is critical that you keep flexion in your knees and keep a low center of gravity even while showing pass on the snap. 3. Block; the defender off the ball is as important as maintaining contact. You must keep your opponent en the LOS and not give up penetration on the pass set. 4. This is not a passive block. ‘Think aggressive and maintain contact and finis! Down Blocks: , 1. Same as drive blocks performed on a defender aligned te your inside or away from the play. Ey 2. Cheat down on your split so as to prevent pene- tration through your inside gap. 3. Lead step at the defender's near hip and use drive Block technique. Your second step is as important as the first. You must get the second on the ground 8 quickly as possible. + You must maintain a wide base. 5. If the defender reads you, work him upfield, keeping awide base. Keep feet driving and finish the block. 6. If the defender likes to penetrate (you must study your opponent on film), adjust on your second step and now your aiming point is across his numbers while punching with forehand to ribcage of the defender. E. Veer to Inside Linebacker, GAT Block, TRE Block: 1. Split to maximum. 2. Take a short lateral step with the inside foot from the center. Drive the outside arm and leg underneath the middle of the defender's strength while keeping eyes on linebacker! 3. Be strong and run through defender to prevent from being squeezed insid 4. Get upfield with square shoulders and block the lin backer. If the near linebacker has pursued past you, look for next linebacker inside. 5. If a down lineman should cross your face on a stunt, drive block through his inside number. 6. Be conscious of a linebacker dog. Read his alignment. You may have to flatten your veer angle in order to block a plugging LBer or one who is aligned closer to the L.0.8.. 7. Same techniques as a guard's (GAT) or a tackle (TRE) block except veer blocker is trying to block backside linebacker. B B M, Mo Neve N NT DO ® ob @ au EER UPFLELD Us Pius Us PURSUE M BM B une oth LOS SLANT OR SHADED DT @ 2. This is a pull by the guard. You are assigned a linebacker and you must block him based on his movement. 3. Use your eyes, Look at the linebacker throughout the pull. 4. Jump away from the L.0.S. and get depth on your pull. 5. As you get depth on the pull think running downhill at the linebacker. Drive your arms throughout the pull. 6. Your P.0,A, at the linebacker is his outside number. 7. Always maintain a wide base as you approach your backer and think of the low shoulder level as you make contact. e VI. Qverblock a 1, Block used by the center to block a defender who is aligned on the L.0.S. in front of the playside guard. 2. Center must take a short lead step with toes pointed parallel to L.0.S. 3. While rolling over lead step, the center must throw backside arm and leg across defensive lineman's body, leap out of this position, and land on hands feet to scramble, 4. The purpose of this block is to stop the penetration of the defensive lineman. VII. Center Technique and Coaching Points As a Center, you occupy the most critical position on the offensive line. Not only are you expected to make a perfect, automatic snap every play, but you are a expected to do as good a job of blocking as any other man on the line. As the Center, it 1s your responsibility to control the tempo of the game. You will do this by getting everyone huddled up as quickly as possible. Secondly, you must break the huddle and lead the offensive line by running to the 1.0.8. Thus, each play will be performed as quickly as possible enabling the offense to: 1, Run more plays per game. (Tempo) 2. Maintain momentum and keep the pressure on the defense. As the length of the drive continues and more plays are run consecutively, you will be pushed both physically and mentally to maintain the tempo. This is the time when the Center must take charge. After arriving at the L.0.S., take a balanced stance as described below: 1, Widen your feet just slightly more than shoulder width (still keep your toes pointed straight ahead) to facilitate the snap. Make sure to maintain an even stance. This is critical becasue of the fact that most of your movement is at an angle of varying degrees or dropping back on pass protection, Always keap enough bend in your knees and hips to maintain your power and get off, 2. Position yourself so that the ball is slightly to the right (right-handed snapper) and forward of your head. It is important to have the abll in front of you in order to create space between you and the nose guard. Do not move the ball to suit you, position yourself properly in relation to the ball. Extend you snap arm straight but not so it is strained. Indicate to the referee prior to the first snap that you want the ball placed so that the laces are up. Pork the front half of the ball with your thumb and forefinger and keep your wrist straight. Do not put any weight on the ball. With your other arm, place it just to the left and slightly behind the ball. ‘Distribute your Weight equally between the balls of your feet and the fingers of your down hand. ‘On the count, lift the ball to the QB rather than swing it back. Do this quickly by keeping a natural bend in the elbow while maintaining a stiff wrist. Make no effort to turn the ball, it will turn 45 degrees automatically. Keep your grip on the ball unti2 you hear it smack into the QB's hands. Never throw the ball up to the QB. A Quick, solid snap is best indicated by a sharp smack as it smack as it hits the QB's hands. Do not anticipate or jump the count with your snap as this will hinder everyone's get off. You must step as you snap the ball. Even though } the first step is short, you must gain ground with it and gather momentum. Your get off is just as important as the other offensive linemen. Be able to step with either foot equally well at all angles. Make sure your feet are not spread too wide nor staggered too much to hinder your get off. Stay low and fire out, not up from your stance. Do not waste motion. The snap and your get off is one continuous motion. Always remember that the snap is your number one responsibility. We cannot execute a play if the quarterback does not have the ball. TRE MOST CRITICAL CENTER FAULTS Jumping the count. If you snap the ball too early, the other ten offensive players will be slow off the ball. Failure to smack the ball up to the quarterback. Failure to step while snapping. Remember, the nose guard is moving with the ball. Failure to take charge and to control the tempo of : the game. } OFFENSIVE LINE BLOCKING PASS INFLUENCE a OOO GAH® Oo OFFENSIVE LINE BLOCKING M SPY M, SURGE Ne N + COgQed cogcbo A STRETCH M SLIP Boscoo oO Soo e oO oO ) VE, Z SCOOP r — N. \Bowooo See ee O O | a zZ,|—SrLEr*>=Tr EE eee COO8000 » ~O Oo @ OFFENSIVE LINE BLOCKING OFFENSIVE LINE BLOCKING IMAGINARY BOX BLUE/BLUE MAX PROTECTIONS Imaginary Box - therewill be times where a LBer has not aligned in a stack position or a definite middle alignment over the center. The imaginary box will define when the backer is aligned in the middle position, and the center is responsible to make an "M" set call. with this call the guards can now take an outside set on their rusher M N T : ‘ ‘ oO Q 5 : te >} “LUCKY” ba 38 The imaginary box starts from the inside leg of the left guard to the inside leg of the right guard. should a Lber stand inside this box he would be considered aligned in a "middle" position, "HUG" PROTECTION A. A pass protection scheme used on double screen where the tackle or tackles never set to the end rusher, but now zone set on a stack inside with their guard. Z iT NT S REEQLS FUNDAMENTALS OF PLAY ACTION PROTECTION There will be various throwing points in our play action protections. Always understand where the QB will throw the ball from once he has faked the run. At times your assignment will be to fake a run block initially on the snap and then execute your dropback pass techniques. It is important that you keep your body under control as you fake run then "RE SET* your- self so you can pass protect. Keep shoulder level down on the snap as this will give a run key to the defense. Always be alert for line stunts as you move at the de- fenders and maintain contact with defender. Always protect shortest rush lane to the QB. As you give defender run key, understand your P.O.A. and attack the target. ) PASS TERMS A. Reset B. Quick set C. Drop Set D. Slide set F. Turnout /prive Pass Set G. Turnblock Drive Pass Set Once protector has punched the rusher, Stopped his momentum, and the protector returns his body into a “balanced” position. A "SET UP" where the protector does not Separate from the LOS with depth. A “SET UP" where the protector will quickly lose ground from the LOS. It could involve an uncovered protector in a zone scheme with a covered protector. A zone term used to indicate that a pro- tector lead step, pivot toward the call Side gap and block a defender who has entered or aligned in the gap. Stay square. ass blocking technique used in our play action pass. The protector will attack the down lineman as if to simulate a drive block but control his momentum to “RESET” himself after contact and continue to pass protect. Term used in play action passes to describe technique of protection. Blocker on the snap will "get off" at the proper P.0.A. for a man/arive block, and then after contact use proper pass protection techniques. This protection allows the blockers to turn their shoulders and hips perpendicular to the 1L.O.S., while the QB breaks contain. The launch point of the QB is outside of the 1 "Big Man" - Term used in our play action passes (Bullet Pass and Act 2) to describe a type of pass set. This set is used by the guards and tackles and is dif- ferent from a Sally/Rose set because of the depth of the QB. (9+ yds) G/T's must drop set with more depth and width on their set. - Term used to describe the D.T./0.L.B.er when they are aligned in a reduction defense (Eagle/Tight) and are potential Pass rushers. GLOSSARY OF TERMS 1. CLIP ANGLES 2. CROSS PACE: 3. FRONT SEVEN: 4. INFLUENCE: 3. INSIDE ZONE: 6. M Ser: 7. QUTSIDE ZONE: 10. WO GAPPING: 21. OFF" CALL: Path at a defender in which the blocker would block defender from behind and clip hin. Term to describe a defender who is being blocked but gets by the blocker to the ball carrier. Term to describe all defensive ex- lvding the secondary defenders. A type of block where the offensive lineman will fake a run or a pass block to get the defender out of the running 1a: Area from nose of lineman to nose of adjacent inside lineman from ball. A pass set by the center where he will not favor a Side but "SET UP" off the Los. Area from nose of lineman to nose of adjacent outside lineman from ball. Imaginary line directly to a target which a blocker cannot deviate from as he gets off the ball. The position of the pass protector vs the rusher in relation to the protection called, (BROWN, BLUE, WHITE, SILVER). A down lineman with run at him will squeeze the ball but not over-commit to the inside or outside of the blocker. Term used by 0.7. to alert the guard on 24/25 Power, not to stretch block, but to now "Dodad™ to backside LB'er. INE. Ss 1. CENTER CALLS a. Bandit" 4. Made when both the center and the offside pulling guard are covered. The defender over the pulling guard could either be a lineman or a linebacker who is threatening to plug. M TN LN SSD ddo B. “Lucky/Ringo" 1. Made when the Center is uncovered and there are two inside linebackers stacked behind two defensive linemen, The center will alert the RG = Ringo or the LG = Lucky that he will help to their side, or be ready to exchange assignments with the guard and pass block the down lineman or block the ILBer should he e Plug his A sep. 7 M M T OK Noga: 289 29@ 4. Call made to guards to indicate to them that Center s "setting" to a 1LBer who is aligned in the “Jmaginary Box". The call indicates to the guards that they will now take an outside set to their rusher. a A PER PPE II, GUARD/TACKLE CALLS A. "Bandit" 4. Used when onside guard is covered himself by a down « lineman but gets a call from the center, to down. e block. Alerts the tackle that he must "DOWN" block the defender over the guard. Also used by guard when the “GAT” blocks and a linebacker walks up etd &Eo B. "CLUBM 1. Used with our C-Trap scheme when the onside guard feels he can release inside to veer the inside linebacker, The guard and tackle now change assignments. III, TACKLE/GUARD CALLS aA. up" 1, Call made to offside trapping guard to indicate that the tackle cannot veer to the inside backer and that the trapper will block the linebacker. va M N T .T dkbo 4, Call made by tackle when G/T are both covered and a fourth potential rusher is aligned with the front. The call will alert the center, who must be uncovered, to double read ILzer, to OLBer. This gall 1s used in Sally or Rose protection. 4 23 ‘ 3 T EW Hi " QQ’ oo Cc. MOFF 1, Call made by R.T. in slide protection (Sally or Rose), and there is no outer defender to “set" too. ‘The Call will indicate to R.G. that the R.T, is now setting to the defender aligned over him and now the R.G. does not have to “slide” but can set to the defender directly over him, Z M 7 NT ‘eee 299 BQS IV. FOLD BLOCKS (Call by 2 Off. Line) 1, Numbered calls used by two offensive linemen against a down lineman and a L.B. The first digit in the call indicates who is "Down" blocking and the second e digit in the call indicates who is folding behind to block theLBer. M Z Z aE T. N W/T N © © © 13 35 53 VI. GUARDS 10 BACKS CALL ; a. Scape 4, Call used when defender other than man aligned over the guard aligns in the A Gap. erts the back that he will block defender in A Gap and back will be responsible for a "Double Check", VIII. TACKLE CALL TO_GUARD/BACK A. MAN" 1, Call made to guard/back vs. a Base defense. This call will change assignments in Blue protection, Tackle will set to the defender who is aligned outside e of the defender aligned over tackle. Guard will set on defender who is aligned over the tackle. Back is now responsible for ILBer. 7 WT N ON ONO PASS PROTECTION To maintain the consistency and positive effect in our passing offense, we must develop # tremendous personal pride in our ability to protect the passer. This is not only achieved individually, but also must be maintained as a group. To achieve this goal it will be important to be technically sound as a pass protector. You must understand the diffenent types of pass protection schemes we utilize, as well as the indi- vidual techniques you must master within each protection scheme. Your ability to anticipate each other's moves must be developed, along with being able to make proper adjustments without hesitation. Because of the ability of defenses to change their front stunt to different positions after the snap, and to dog linebackers, it is extremely important that we are able to anticipate and adjust to these types of defensive maneuvers. Therefore, it is most important to know every possible detail about our opponents. 40 Pass protection at its simplest form is the deste to protect the quarterback, without penalty. Refuse to allow the man you are) blocking to sack the quarterback! man yA are I, The first ingredient in pass protection is the “SET UP” A lineman must “set up" quickly and be in good body position to take the rusher on. The technique of the “set up" will vary depending on the alignment and abilities of the rusher. Getting to the proper set up position in conjuction with the protection scheme is the first step in getting the job done. With each protection scheme there is a spot from which each pass is thrown, and it is vital that the blockers know where this passing spot is to protect until the ball is released. To allow the passer to throw the ball with a degree of accuracy, he must be free of harassment from the opponent and be able to see downfield. To achieve this goal the blockers must give a “clear area” between them and the passer. The Center and Guards basically are responsible for the depth of the pocket, while the Tackles are responsible for the width of the pocket. 11. FUNDAMENTALS OF DROPBACK PASS PROTECTION (BLUE/BLUE MAX) aL The first and foremost ingredient to a pass “SET UP* is the quickness of the protector to get from a 3 point stance to a pass protection stance. This movement is as important to the pass blocker as the "GETOFF" is to a run blocker. Don’t tip the defender by your stance. But be prepared to “SET* quickly so keep the same amount of weight on your fingertips whether run or pass. The quarterback will take a 5 step drop with this protection. The pass protection stance has two qualities to a perfect "SET UP.* 1. "PoOT* position is extremely important. Proper foot position will put the body of the protector between the rusher and the QB. The Guard on an SINSIDE SET" will have his outside foot just in- side of the outside foot of the defender. This se also will be referred to as a The reference to "3/4's" is the position of the guard's body in front of the rusher. 3/4's of his body will be positioned inside of the rusher on an inside set. If the Guard should take an “OUTSIDE SET", he will have his inside foot placed just outsideof the inside foot of the defender. This would be referred to as a 3/4's set outside. The Tackles should "SETUP" with their outside foot splitting the crotch of the rusher. This also will be referred to as a "1/2" man set. The Center will try to “SET UP" favor- ing the side of the rusher he will not get help from, but basically, mirroring the rusher. If the center "SETS" to a middle linebacker, then he will not favor a side but set off the L.0.S. (4 Set). ‘There will be times where there is - no middie linebacker but the protection will call for a middle set (Brown Protection). The distance @ protector has to shuffle to get his feet into proper position will be determined by the align~ ment of the rusher prior to the snap of the ball. 7 fi i ‘ "y }: pone (ong TacRe SET (2/2) { t 2 Mine secene Chee’ Se the “SET UMTS The position of the upper parts of the body. ‘The knees must be bent and the butt down. The hands must be up Close together at numbers level and palms facing the rusher. The hands must be close together creating a °U" shaped image. We will refer to this hand position as "looking through s window.” ‘ew. The protector must keep his shoulders over his hips and to achieve this, he must always face the front numbers of his jersey at the rusher. Always squeeze the elbows against the ribcage. You will make contact with the rusher on or near the line of scrimmage. As the rusher tries to engage you, it is important to “PUNCH” the rusher. The punch is a violent blow to the number area of the rusher. The protector must punch his hands INSIDE” of the rusher's hands. As the protector's arms are locked out, and the hands are inside the rusher, (similar to a bench pressing position), the lower portion of the body must maintain a squatting position, It's as if the lower portion of the body is sitting in a chair and the upper portion is strik- ing an upward blow at the numbers. Because the protector has punched the rusher to create separation, the “RE SET" or “getting back to balance” will occur. To achieve a balanced position, the protector must keep his knees bent hes forward, which will keep his shoulders oH is hips and his hips over his feet. This balanc ition will allow the protector to shuffle to maintain position in front of rusher and reposition his hands for "RE SET." Body position is a main ingredient to the success of pass protection. In getting the body into proper position, there will be situations where it will be necessary to slide or shuffle to position. The protector can never chop his feet as the more your feet are in contact with the ground, the faster you ‘able to change the direction of your body when reacting to the rusher. When shuffling to ‘the foot which is used to push off and erred to as the "DRAG" foot. The foot d to step with will be referred to as the "POST" foot. ‘The alignment of the rusher will determine which foot is the "DRAG" foot, and which foot is the "POST" foot. If the defender is in a wide alignment the "POST" foot will be the outside foot to the ball and the "DRAG" foot will be the inside foot. If the alignment of the defender is Inside, then the "POST" foot has changed to insii foot and "DRAG" foot is now the outside foot As the lineman takes his "POST" step, it is important that he keep his foot pointed toward the L.0.S. By keeping the foot pointed upfield this will keep hips square to the L.0.S. which is necessary for proper technique. A basic rule of a protector is to “SET UP" giving the rusher one way to rush the passer This premise is based upon what kind of help, if any, the protector will have. An example, would be a “M" set call by the center allowing the guards to take outside sets with the likely hood the center will help on inside moves of their rusher. If the protector does not get help from an adjacent lineman or a back, he must never give up the “Inside” rush lane. When you are a free protector, look to help a covered protector. Guards look first to help the Center, Tackles look to help the End if he is involved in the protection, then to the covered Guard. When blocking a linebacker or deep back blitzing, remember they are usually smaller and more active than a big lineman. They will almost invariably try to juke or outmaneuver you rather than allow you to take them on. Keep this fundamental difference in mind as you block them. We are a "MAN" protection scheme but at times because of the reaction of the defense our protection scheme must change to a “ZONE.” If you are involved in a zone protection scheme with another protector it is very important to communicate with each other both before and after the snap. Make sure your partner hears your call when you f reseltchtng poss rushers: Be loud and clear. While verbalizing, it is even more important to actually push your partner into his new assignment. It is important to remember that anytime we are involved in a gone protection, you must first stop the slanter and then pickup the looping defender. Proper communication will allow us to pick up any t: of stunt or dog. | ves B Tee ceb OSs "INSIDE" OUTSIDE" OUTSIDE" qi. While zoning, if you are a protector who is un- covered, it is important to “DROP SET" to allow you to switch blocking assignments. If Govered protector you must be more agg: the defender who is covering you on the L.0.S. When 2 pass protectors are assigned to block a "Stack" defense, (a linebacker aligned behind a lineman), it is important to take the proper “SET UP" to the stack. If this assignment involves the center and guards there is a call by the center to indicate which guard is setting with tl center and which guard is setting alone. Ringo indicates the center and right guard are involved and Lucky indi- cates the left guard 1a center are involved. Because 2 protectors e setting to the stack, there will be an “INSIDE SET" by one protector and an "OUTSIDE SET" by another. The uncovered lineman is the protector who will take an “INSIDE SET" to the stack. The covered protector will take an "OUTSIDE SET" but cannot separate himself from his help inside. You must ensure that the rusher who 48 ON the 1.0.5. does not penetrate upfield while eying the backer who is stacked. ue Tight dand ) This technique also will apply to the Tight End and Tackle. The Tight End will be involved in the protection of our pass offense. He will alert the Tackle when he is involved in the protection by giving an *IN" call. FUNDAMENTALS OF QUICK PROTECTION (BROWN) Be QB will take a 3 step drop. This protection scheme has many similarities to our FG/Extra Point. This is a zone protection scheme where the center is responsible for any defender who penetrates @irectly over his position. The guard is respon- sible to protect any rusher who penetrates from the tip of the center's shoulder to the nose of = the guard. The tackle is responsible to protect from the nose of the guard to the nose of the tackle. ‘The “SET UP" for the guards/tackle consists of a gain ground 1st step toward the inside gap. This *post* step should get on the ground as quickly a: possible. If there is a defender aligned on the 1.0.8. threatening the inside zone, then the pro- tector must be aggressive and step to stop penetra- tion of the defender. As you set, you must utilize proper techniques of pass protection but because of the QB's depth, it must be aggressive! Because of the quickness of the QB's release, it is important that the protectors do not give up inside rush lanes. As you set, keep pads low, stay square to L.0.S. with hips and shoulders and keep the body as wide as possible. Tackles must be aware if your inside zone is not threatened to take proper "POST" step on set but not So close inside that you create a short corner for the protection. Step with inside "POST" foot, while you punch with the outside hand as the rusher penetrates outside of your protect It is important to the center if you are covered by a down man not to give up too much ground on your "SET." As you "SET" on the Nose attempt to absorb a hard charging nose yet not give up ground. Like the guards/tackles, stay square to the L.0.S. at all times. Iv. FUNDAMENTALS OP SLIDE PROTECTION (Sally/Rose) AL Be c. Fr. ‘The QB will take a 5 step drop with this protection scheme. ‘This protection scheme is a zone/man scheme. Once you slide to your zone you will block the defender who appears in your zone. When covered by a down lineman, you must punch the down man with the hand away from the direction you are sliding. In this protection not all lineman will slide. Slide protection will start from the uncovered Guard (except on @ squeeze call) toward the right/left side of the line. Therefore, if the Guard is not covered by a down lineman, he will start the slide protection and the rest of the line will slide. If the Guard is covered by a down lineman but the center is not, then the center will start the slide protection to the right/left. MZ M N TW ET TEW POGEQ 90ERQ The guard is not considered covered until a defensive man is in a 3 point stance. Should a ILBer walk up on the L.0.S. in a 2 point stance,we will consider the guard uncovered and he cM start to slide - Z TW NIT _ aGak CSOQ. If a "SQUEEZE" call is made in SALLY PROTECTION, this would be a change of assignment for the L.T. He would not block his rule but now be involved in the "SLIDE" protection and block his inside zone. M SZ TNT W BEOGAG : oO yy EE Cia J S54 o 99-3-b%: The hands or erm) aba oot be wend to hock. feck. clamp (oF otherwise legally impede or Ulegally obstruct an eppoaent. 03940 8b: Bethe shove Mastration ABS lo (9 nig treme of iisatseplage toc kart peied his ane be oan 7 2.21.2. Mogul formation, To be legally on the line 02 $21.24: In (1) nove of the linemen break the plane of line drama, line ‘ifessive Uneeman's bead must break the plane of "7 rghit wu th saprs Flor nga etna te a. ‘Ube waist Line ofthe mapper. ‘ In G2) tbe Uneanen are oe 33-014 Opponents’ and becker’ frases inclode ofthe shoulder. 9 45, Docag lock ty handy shal be open te pai av ‘tog the frame of the opponent. eo I_LEFT (PORT) I_RIGHT (STAR 18 OPTION 25 cur (24 CUT (28-29 PITCH 28-29 PITCH 31°C TRAP 30 TRAP 33 DIVE 33 DIVE STUTTER TACKLE TRAP e suor FLANK 18 OPTION 18 OPTION (24-25 CUT 30-31 C TRAP 28-29 PITCH (32-33 DIVE 30-31 C TRAP BULLET DRAW BULLET DRAW STUTTER TACKLE TRAF STUTTER 18 OPTION 30-31 © TRAP @ . 18 OPTION SS FS c F Cc \ Saude’ L CES A-LEFT 18 OPTION THIS IS A PLAY CALLED IN AN EITHER/OR DOWN AND DISTANCE SITUATION. GOOD 3RD DOWN CALL. ASSIGNMENTS ¥ - Turnout, Seal, sift LT - Turnout, Sift, Seal LG - Scoop, Turnout, Fold © - Scoop, Wall, Fold, Reach RG - Reach, Combo RT - Reach, Combo, (Never block E.M.0.L.S.) oB Separation step, Open step, Gather and attack downhill at option key. Pitch = Use Skip technique. Keep = Circle the field. TB - Stay flat - pitch position playside. FB - Run track outside ~ Block area. > X = Minimum Split. Aline deep middle. Touchdown block. If pressed, run corner off. Forget touchdown block. 2 - Maximum Split. Stalk corner. Long block (stay up). Cut corner if he attacks quickly. i ‘ @ =—«scorcurs_porwrs: M Z 1, Against the 4-4 Fronts, better 36 opal call from Flank group. | Slot will block defender in EAGLE 3 Sod J eS oS STRONG EAGLE ® eeu EAGLE G h ss FS c Fs c R M Z Cc gs MM... ‘suai wa 50 Oo GATOR: B - LEFT (PORT) 24 CUT Pit ene ee cee THIS RUN CAN BE CALLED FROM B - SLOT RIGHT. ASSIGNMENTS ) ¥ - Turnout, Seal, Secure lane for possible cutback LT -Turnout, Seal, LG -Smash, Fold, Turnout © - Smash, Fold, Drive, Double Team RG -Read step, Reach, RT -Drive, Reach, Filter, QB -Open 45° step to Right Side, Take bal} deep to TB. ‘Set up CUT PASS at 9+ yds, 3-GAP. Check Off vs 4-MAN WEAK SIDE (IE) STRONG EAGLE. TB -Run Track inside leg of Right Tackle. Read Right Tackle block. Find Daylight. FB Even Block 2ip (5-2, 6-1, 4-3, Spartan * Will) . X - Minimum Split, Aline Deep Middle. Port = Area Rule and stay square on defender over you. % -Max Split, Stalk Corner. r) COACHING POINTS: op (v) OFF UNLESS PORT FORM. STRONG EAGLI * split LT will make "35" call « Fold block to Y @ 24 X-REVERSE ' SS FS Cc R c MZ S508 SESS 50 GATOR 1 B-PORT 24 X-REVERSE THIS REVERSE CAN BE CALLED WITH X-MOTION. EXON AND X RECEIVER WILL REVERSE OFF MOTION. =.” ASSIGNMENTS ¥- Inside release and wall off pursuit at 5 yards. Lr - Turnout, Down LG - Turnout, Smash step pivot, pull and block contain defender. c¢- Reach, Release flat and block corner. Release to flat as base blocker. RG - Read step, Reach, Combo block pursuit LBer. rr - Drive, Reach, Filter. gp - 24 Cut mechanics. One handed mesh fake, settle feet after 1S clears. Hand ball to X, carry out P/A pass fake. (Gut pass X-around). Te - Run track outside leg of Guard, make great fake. Fp - Block first man outside. Secure mesh area. > X= Tite Split (Port), Rev. arch to depth of 7yds, receive ball from QB and keep ball wic 2 - Minimum split, Aline deep middle. Touchdown block. Beware of clip angle. oO B-RIGHT (STAR) 28 PITCH BcRIGHT (STAR) 28 PITC Lr Le RG RT OB 7B FB THIS RUN CAN BE CALLED WITH FLY MOTION OR RECEIVER MOTION ASSIGNMENTS Turnout, Seal Scoop, Seal, Turnout Reach, Scoop, Over, Wall Spy pull, Reach, Bronco, 1 or 3 call Reach, Down Block, Bronco, "1" call block backside ILB Reach, Down Block, Bronco Reverse Pivot. Quick Firm Pitch. (Stk Pt. = Bottom of numbers) Look ball into TB who receives ball on his third st Fade avay. Quick - Flat release - run ball to daylight Block most dangerous man (MDM). Track 2 yds, outside end man on L.O.f Maximum Split. Align deep middle Maximum Split. Stalk Corner COACHING POINTS: F.B. Chip Block End Man on 1.0.8. before going to next level * split: Zz, M. R.G. makes a "1" call call to WwW OTUTN. alert center to Over block and 6d SO R.T. must release inside to block backside ILBer. ° SPLIT lo = a am on 00 Om Gu 2 7 = obs 25 cur FS ss FS iy | Uieigtar St a RIGHT (STAR) 25 CUT ‘THIS RUN CAN BE CALLED FROM A - SLOT LEFT. ASSIGNMENTS LT -prive, Reach, Filter LG -Read step, Reach © - smash, Fold, Drive, Double Team RG - Smash, Fold, Turnout RT - Turnout, Seal ¥ - turnout, Seal, Secure lane for possible cutback QB -open 45° step to Left Side, Take ball deep to TB. Set up P/A Pass at 9+ yds, B-GAP. Check Off vs 4-MAN WEAK SIDE (IE) STRONG EAGLE. TB - Run track inside leg of Left Tackle. Read Left Tackle block. Finé Daylight. FB -Even Front Zip (5-2, 6-1, 4-3, Spartan = Will) X- Max Split. Stalk Corner. Z - Msnimum Split. Aline Deep Middle. “Star = Area Rule and stay square on defender over you. os COACHING POINTS: * split Defense RT will make "46" Call * Fold block to ¥ OPEN 28 PITCH M Z 50 = oo B-LEFT OPEN 26 PITCH Tits RUN 28 CALLED FROM THE MUDDLE. IF PLAY 15 CALLED AT 10S THERE 1S NO “OPEN” TERM. ASSIGNMENTS % + Turnout, Seal LT - Turnout, Seal LG - Turnout, Reach, Scoop, Fold - Reach, Scoop, Wall, Alert for "33" call ng - Reach, Spy poll RT - Reach op - Reverse Pivot. Quick Firm Pitch to 7B (Stk Pt. = Botton of nunbers) Look ball into TS who receives ball by 3rd step. Fade away. ve - Quick - Flat Release - Run bail to daylight FB - Block most dangerous man (MDM). Track is 2 yas. outside end man on 1.0.5. X - Maximum Split. Aline deep middle 2- Maximum Split. Stalk Corner. (@ cones rors: 1. QB ALERT! Look at End Man on LOS. Alert for Check Off (IE) STRONG EAGLE. a 29 PITCH “Oh wet A-LEFT (PORT) 29 PITCH sepecceee ett ee THIS RUN CAN BE CALLED WITH FLY MOTION OR RECEIVER MOTION. ASSIGNMENTS: ¥ - Reach, Down Block, Bronco Lt - Reach, Down, Bronco, "1" call block backside ILB LG - Spy pull, Reach, Bronco, "1 or 3" call © - Reach, Scoop, Over, Wall RG - Scoop, Seal, Turnout RT - Turnout, Seal QB - Reverse Pivot. Quick firm pitch, Look ball into TB who receives pitch on 3rd step. (Stk. Pt. Bottom of numbers) Fade away. 7B - Quick - Flat Release - Run ball to daylight FB - Block most dangerous man (MDM). Track is 2 yds outside end man on L.0.8. X - Maximum Split. Stalk Corner 2 = Maximum Split. Align deep middle il COACHING POINTS: F.B. Chip Block End Man on L.0.5. before going to next level oC: OPEN 29 PITCH OO GATOR A-RIGHT OPEN 29 PITCH THIS RUN IS CALLED FROM THE HUDDLE. IF CALLED AT THE LOS THERE IS NO "OPEN" TERM. ASSIGNMENTS ur - Reach LG - Reach, Spy pull © = Reach, Scoop, Wall, Alert for "13" call RG - Turnout, Reach, Scoop, Fold RT -Turnout, Seal ¥ - Turnout, Seal QB -Reverse Pivot. Quick firm pitch. (Stk. Pt. = Bottom of numbers) Look ball into 7B who receives ball on third step. Fade away. TB -Quick - Flat Release - Run ball to daylight FB Block most dangerous man (MDH). ‘Track 2 yds. outside End Man on 1.0.8" )y X - Maximum Split. Stalk Corner. 2 - Maximum Split. Aline deep middle. C concung porwr: 1, QB ALERT! Look at End Man on LOS. Alert to (v7) OFF. (IE) STRONG EAGLE. STRONG EAGLE| o ° SPLIT WwW M \sdeb58 So 6-1 Mob Sot (46) SPART! 29 X-REVERSE A-LEFT 29 X-REVERSE RG RT a8 1B THIS CALL CAN BE MADE WITH FLY MOTION, ASSIGNMENTS Reach, secure the mesh area, Release upfield and block insurance. (Touchdown Block}. Must sustain reach before release! Reach, Down, Bronco, "1" call block backside ILB Spy pull, Reach, Bronco, "1 or 3" call. Scoop, Wall and then release to flat as lead blocker. Scoop, Seal, Turnout Release inside of E.M.O.L. to $ yard depth wall of pursuit, Turnout. 29 Pitch mechanics. Look to block most dangerous man off weak side. Hug the L,0.S. If no defender, escort x on reverse. Run Pitch track - put ball out for X to take. Run track two yards outside End Man on L.0.S. Block first man to sho _) Normal Split, Rev. arch toward TB, take ball and arch to 8 yds. Break contain on run, If contain defender is not fooled, turn ball up inside for positive yards. Maximum Split. Crack block FS or near Safety in 2-deep. Long block. Stay up and cut defender as last resort. ( ' e COACHING POINTS: 1 eo] o. EAGLE M Zz N Jv pw Se8 ‘o So STRONG EAGLI ee ; ® Ne ° Beets Ce cet ea eect NT Nadel 7 sag ; on e a 30 TRAP c Or R in J °o GATOR 50 SLOT RIGHT 30 TRAP roe Seeeaee eee eee THIS TRAP CAN BE CALLED FROM A-FLANK FORMATION. THIS PLAY IS PART OF A SERIES: TRAP PASS & TRAP PASS REVERSE. ASSIGNMENTS LY - Turnout, Veer to nearest stack I.L.B., Sift, Base (Slide) LG - Trap first man past Center, Turnout, Base © - Combo, Down, Drive block, Base RG - Combo, Down, Base Influence turnout. RT - Veer to first I.L.B., Base (Slide) QB - Open left at 45° step. Reach ball deep to FB. Pivot and carry out Trap Pass. Do not peek back at ball. TB - Run Trap Pass route then block area. FB - Run track left leg of Center - read Center's block. SLOT - Block area rule. Minimum Split. Aline deep middle. 2 - Maximum Split. Stretch rule. ( @ corcurne roswss: ° ° EAGLE G MoS [ Ns °o e Co C=an e (31 ComRAP FS Shes B-RIGHT 31 C-TRAP ° dA a O—— ator THIS TRAP ACTION HELPS OUR 28 PITCH FLOW. PART OF OUR TRAP SERIES WHICH INCLUDES C-31 PASS. ASSIGNMENTS LT - Veer to first I.L.3. LG - Combo, Influence, Down © = Combo, Down, Drive, RG - Trap first man past center, * RT - Turnout, Veer to nearest stack I.L.B ¥ - Turnout, Seal, sift QB - Reverse Pivot, give Pitch mechanics, hand ball to FB. P/A Pass (C-31 Pass) TB - Run 26 Pitch - Make great fake. Develop C-31 Fass. FB - Run track right foot of Center. X + Minimum Split. Aline deep middle, 2 - Maximum split. Stretch rule. Carry out ) i é © concn rons: Z_M e _ 32 DIVE FS ss 7 Fs c ¢ z ut ¢ Rew Ms “ayes eds 50 o— O—— arr IGHT_32 DIVE ASSIGNMENTS e 2 LT - Turnout, Sift, Scoop . “LG - Turnout, Scoop © - Scoop, Wall, Reach, Surge RG - Reach, Surge RT ~ Reach Y= Reach, Scramble QB - Reverse flat down the LOS. Reach ball to FB and carry out Dive Keep Fake. Do not peek back at ball. TB - Fake 28 Pitch. Make great fake. FB - Run track, B-GAP between Guard and Tackle. i. X - Maximum Split. Aline deep Middle. 2 - Maximum Split. stalk corner. 1 COACHING POINTS: 1, The wi 2 1 Dive should be coordinated th fi snap c hand ball off anoothiy, attack first} ‘open gap, Waals vege seed 33 DIVE A-LEFT 33 DIVE —_ee ¥- THIS DIVE CAN BE CALLED FROM A-FLANK FORMATION. ASSIGNMENTS Reach, Scramble “un - Reach Le - Reach, Surge c- Scoop, Wall, Reach, Surge RG - Turnout, Scoop RT - Turnout, Sift, Scoop 0B - Reverse flat down the LOS. Reach ball to FB (7B) and carry out Dive Keep Fake. Do not peek back at ball. TB - Fake 29 Pitch. Make great fake. FB - Run track, B-GAP between Guard and Tackle. x- Maximum Split. Stalk corner. Maximum Split, Aline deep middle. 1 | e COACHING POINTS: 1, The Dive should be coordinated with first sound snap count, 2. If QB can not hand ball off smoothly, keep ball and attack first open gap. ‘\a0 dp 8 d 7 SLOT RIGHT BULLET DRAW fenesena ees pUeuel Dey THIS DRAW CAN BE CALLED FROM FLANK RIGHT OR LEFT. ASSIGNMENTS LT - Base, Fan, Potential "Stay" call. Lg - Base, Fan, Double Nose. Alert "Stay" call. © - Pass Set Drive, Pass Set Fold, Pass Set Block R.I.L.B. RG - Pass Set Turnout, Pass Set Fold, Pass Set Block R.I.L.3. RT - Pass Set Turnout, Pass Set Fold, Flash set block 1.1.8. vs. Spartan or Eagle your side. QB - Open to right at 6 o'clock. Give ball to 7B off drop back technique. Carry out Bullet pass fake. Alert for ILBer's dog, (V) off play. TE - Slide step left, wait for OB to give you ball - Find daylight inside. FB - Block left inside linebacker. SLOT -Stalk area. If defender aligns at clip angle, block next level. > X- Maximum Split. Stretch rule. 2 - Maximum Split. Stretch rule. e CONCUTNG POINTS: 1, From Flank group, Y-End Inside Release Block Mike. 7B must understand Y-End replaces Fly Back's Block. Bibs TS O ence © encuec (46) srant STUTTER 50 y v7 GATOR A-LEFT (FLANK) STUTTER RG - RT ™= FB THIS PLAY TAKES ON AN INITIAL DROP BACK PASS ALLUSION BY THE BACKS. ASSIGNMENTS Turnout, Seal Pull on track and block ILBer. Look inside to outside. Pull on track and block first defender past F.C. Drive, Combo, Down. Down, Combo, GAT. Influence, GAT, Down. ‘Open up Right side and sell Drop Back action. Look upfield on initial steps. Take ball deep to 7B and carry out Stutter Screen action. Draw step Left. Read block of Guard. Establish a relationship with Pulling Tackle (outside hip). Fill for Tackle - inside out. Maximum Split. Stretch Rule. Maximum Split. Stalk CB, You must block CB. > ‘e COACHING POINTS: 1. Pullers must establish a running mentality, Run and never pass up an unblocked defender. 2. QB and TB must soften LBers with a good Pass Drop action. M R SZ TAN TW “Y e (TACKLE TRAP S, Ss C R c Zz. M T JN) 7 eg B-SLOT RT TACKLE TRAP. THIS RUN CAN BE CALLED WITH OUR I GROUP. TE TAKES ON BLOCKING F. ASSIGNMENT. ASSIGNMENTS e LT - Drive, Combo LG - Combo, Drive © - Combo, Wall, Drive RG - Drive, Turnout RT - Pull on the L.0.S. and block first defender past L.G. QB - Open right at 45° step. Take ball to TB and hand ball on right side to TB. Carry out Waggle fal tp - Draw Step Right - Read block of Tackle. FB - Fill for Tackle staying inside. SLOT - Block Afea Rule. ae X + Minimum split. Aline deep middle. Z- Max Split. Stretch rule. ‘@ concutns rorwrs: ‘TRAP PASS REVERSE c FE. ae SLOT RIGHT TRAP PASS REVERSE e ur - us - RG RT - FB - sLoT THIS REVERSE COMES OFF OUR TRAP SERIES (30 TRAP). IT CAN BE CALLED WITH SLOT MOTION. ASSIGNMENTS: Veer to block pursuit. Pull flat and kick out or log E.M.O.L.S. Start Drive/Down, flatten and release to flat to block corner. Down, Drive Reach, Down Open left at 45° st Reach ball deep to FB (LH), Pivot and flatten path parallel to LOS. Flip dead pitch to slot on reverse action. Do Rot look back. Run fan route - Secure area outside track. Run track left leg of Center - make great fake. 7 - Pivot and reverse back toward left. arch to 6} yards depth behind LOS. Receive dead pitch from QB, Head pop ball and arch to 8 yds > and break contain. Minimum Split Crack on near safety from 2-deep and FS from 3-¢ Long block, stay up on block. Maximum Split. Stretch rule. {concise porns: 1, If backside defender is not fooled, Slot must attempt to get back to LOS. Eliminate minus yards. eo eo spectas. mays “WHAT COUNTS IN FOOTBALL IS WHAT YOU CAN DO APTER YOU'RE TIRED!" HAIL MARY FS R c Cog Mw \w Sf CHa QO SOs \ eae E (6-1) GATOR + FLANK HAIL MARY —— ‘THIS IS A SPECIAL PLAY, CALLED AS FINAL PLAY OF FIRST HALF OR THE GAME. PROTECTION IS SALLY "HELP", QB SETS UP AT 10 YDS DEEP. ASSIGNMENTS: Y- Pass Route. Check Hot. Easy rele: and tip if not in End Zone. If inside Goal Line, go for catch. LT - Sally Protection. 1G - Sally Protection. c- Sally Protection. RG - Sally Protection. RT - Sally Protection. 0B - 7 step Drop. A must situation, In huddle, inform Receivers what yard line to meet. Arch ball as if launching a rocket into orbit. If Blitz Read = call time out! TB - Sally Protection and Help. SLOT - Easy release and get to RP. Turn, locate ball and tip. If inside Goal Line,go for catch. X= Wing alignment (Left). Push upfield to 5 yards less than RP. Look for tip ball. Z- Wing alignment (Right). Push upfield to 5 yards beyond RP, Look for tip ball. J and get to RP. Turn, locate ball @C concune sorts: 1, This isa ass play, OB TOT Abid S808 he weal dor seconds. 4s behind Cen! rds depth. 2. QB will describe in huddle Where Receivers meet. (IE) Meet at the 10, Meet at GF cont tane. N ° Secatieieabe ca enol ness ta i = SALLY °o STRONG EAGLE 4. If pall Se dp MOF, Receivers 1 BA) middle over center ; STN TW eoosoo oO oO sau ° EAGLE 6 s M 2 T N TW @eooeo0o oO oO jsty setts M w SET TE e@eoosoo oO °o psay Ot ‘ M e SZ TNT W e@008so0o ° ° SALLY . (46) Sart d 1 HOLY ROLLER GATOR SLOT RIGHT HOLY ROLLER THIS IS A SPECIAL PLAY USED AT END OF FIRST HALF OR END OF GAME. PROTECTION IS SALLY AND IT IS A MUST SITUATION, KEEP BALL IN PLAY AND ALIVE. ASSIGNMENTS 5 LT - Sally Protection. Lg - Sally Protection. c- Sally Protection. RG - Sally Protection. RT - Sally Protection. gp - § Step Drop. Look to hit Slot on Hook Up (Belt). If Hook Up: is covered underneath, think deep to X or 2. s = 7a - Release outside Tackle, stay under control and to the outside-of FB, be ready for pitch at anytime. FB - No pass protection responsibility. Releasé outside Tackle, gain a good position to take pitch from Slot, run with ball favoring Right side of field. Look to pitch ball to TB. : SLOT - Tite Split. Run Hook Up at 16 yards. ae x - Maxmium Split, Streak Route. z- Maximum Split. Streak Route @ COACHING POINTS: + T.B., F.B, must be aware of timing the pitch. (Must be thrown backwards) Both Backs release with no pass protection responsibilities. SALLY SALLY ‘SALLY Zz oM Werte N Bete: oo8e00 ° e ° Once ZoM WT NTS oo8s00 ° e ° © _stnonc eacu! ZoM Were Nighi co800 ° e ° Orc ¢ 2M Waele NGaeae eoe00 ° e Oo CO (46) SPAR, vIcToRY FS FS R Manze Cc gs Mow © ST NT Eee ASABP epP MOA3S PPD ee @ @Q (6-1) GATOR (FLANK) VICTORY THIS CALL SECURES POSITION AND HAS NO PURPOSE TO ADVANCE THE BALL. NO PENALTIES NO RETALIATION TOWARD OPPONENT'S VERBAL ABUSE OR CHEAP SHOTS. ASSIGNMENTS, er Y- Protect inside gap LT - Protect inside zone Ls - Protect inside zone. c- Protect zone directly over you. RG - Protect inside zone. RT - Protect inside zone. QB - Use first sound snap count. Secure exchange, take step back and kneel down, Secure ball. TB - Alignment at 10 yards deep behind QB. Alert for loose ball. Eyes on snap. Cover loose ball, do not advance it. ( SLOT Alignment as Tight End on Right side, Protect inside gap. X- Alignment as LH, Tite behind RG. Alert for loose ball. Focus on snap and QB, Protect QB. Cover loose ball. Z.-. Alignment as RH. Tite behind RG. Alert for loose ball. Focus on snap and QB. Protect OB. Cover loose ball. ee SPARTAN PASSING GAME 1991 BROWN BLUE MAX BLUE, SALLY (slot ROSE (slot 2 4Q (wheel) 096 Flush Cruise a a2 33 (up) 343 57) ‘44 Stop 63 767 44 stop LACK 7 999 (sneak) Fork a 99 Choice 6C Shake 42 : 91 RUB PLAY/ACTION PASS SALLY (FLANK! ROSE (FLANK, Kaggle Dart 33 C-31 Pass 33 44 stop Trap Pass 38 86 Stutter ( Pass 28 Trailer 38 Fly, gungle 699 Y-Delay 2 Pass 29 Scat Under BULLET PASS SCREENS ‘SALLY (BOMBERS) 639 Double Double Dig 949 Sneak Lazer 996 Rocket Bullet 99 (v} Stutter 958 78 Dig cur Pass SPECIAL PLAYS 4 26 Pitch Pass 95 Hail Hary/Holy Roller Slot zip 29 X-Reverse Pass 867 Rocket Double Pass X-Around Stanford Boot €al Roll SALLY (1. 34 98 Fly QUARTERBACK SCRAMBLE IF OUR QUARTERBACK FLUSHES OUT OF THE POCKET DUE TO REAVY RUSH, RECEIVERS REACT TO THE FOLLOWING SCRAMBLE RULES. 1. If Quarterback comes out to your sider a. ‘The boundary side receiver always works vertically pushing coverage deep. All other receivers work horizontally across the field toward QB's scramble direction. b. The deep men in the pattern continue deep, but run in the same direction as the Passer. If you were going to the Post, change to the Corner. c. The Short and Medium Receivers should stay shore, but change course so as to run i the sane direction as tl r. If you were running an IN, change to an OOT. r) BOWPLE A ; ) een BXAMPLE Bs - 2. If the Quarterback scrambles out in the opposite direction: a. Same vertical rules apply. , b. Work across field toward QB. 3. Backs who block or fake should drift open in the same @irection as the QB. 7 4. Flare Men should change their course and run in the @irection of the Passer and get into an open spot. 5. All receivers keep balance on the field, don't stop running and stay in bounds. 6. If the QB decides to run, relly to him, avoid clip angles and peel off defenders. * @' SPARTAN PASS CATCHING TBCENIQUES Based on extensive research our coaching staff has con- cluded that the following points are crucial in effective catching. pass All successful routes begin with proper align ment and release techniques. While running route, keep arms in and hands close together above waist. Learn to run route with hands open. This will relax your catching unit and allow for the soft catch. Breaking point must be reached. Extend chin over knee as you reach breaking point. Disguise your break. As you break route, turn hips and feet on cut prior to turning head back toward ball. Once you are into your break, snap head toward QB to allow yourself maximum’ vision tine on flight of ball. Do not raise hands in attempt to attract the QB's attention. This habit will slow you down and place you in a disadvantage to make the quick handed catch. As you locate the ball's flight, spread fingers and attempt to form a catching triangle with both hands. Work both hands together as one unit in making the eaten. After catch, lock ball away and cover all four points of the football. e your feet for a ball unl - Run under it when possible. Adjust’ to ball in the air. Do not run with hand and arms out until you reach ball. This will slow you down and break your full stride es absolutely @M3CH THE SPARTAN WAY : be ‘ROW UNDER CONTROL : xD WORK BOTH FANDS AS OWE UNIT THR SPARTAN CATCHING WAY 2, When in doubt, run your route 2. If it's touchable, it's catchable. 3. Look ané Lock. RUNNING BACKS PASS ROUTES ry e » TAILBACK - PASSING ROUTES PAN ooe0o0 ° 1, On snap - run 2 yards outside tackle, gaining width and depth of 5 yards. e 2. If Zone, gear down to find soft spot. ) 3. If Man, run away from defender. DIVIDE OCOe@00 ; : ° . 1, At snap - check blocking assignment, NOTE: Can run route either aide. @' 2. e 3. ( we 2. 3. a TAILBACK - PASSING ROUTES At snap ~ check blocking assignnent. T£ Zone, run route 3/4 yards deep looking for seam. If Man, look for FB pick run away. At snap - Run track 3 yards outside End Man on 1.0.5. At 2-3 yards over 1.0.5. Brake route inside to a depth of 5 yards. Do not take route further than right foot of Center. If Man, must get inside defender. ® © ratbanck ~ passine novres , COO0e00 S 1, At snap - check blocking assignment. 2. Control speed over Tackle box. Keep route thin. e@ 3. Look for ball over inside shoulder. Secure catch before running. CIRCLE e-- ooeco v 1. At snap - check blocking assignment. > e 2. Keep route thin at 4-5 yards deep. 3. Concentrate on the QB. Watch ball 2 jecure catch before running, ve hand. Must 4. If Man, break off and run away. J TAILBACK ~ PASSING ROUTES TRAILER ° 0 -08--- mmm QO 0 1. AL snap = check blocking assignment. 2, Run route - get shoulliers turned upfield. 1 r ) ( 3. Stay 3 yards from sideline. NOT! Must remember to Fhn this route when you hear Sally under At snap - arc release outside of Tackle box, push at an angle toward corner after clearing L.0.S. JREAK POINT =: (20 YARDS ee {Alert to DoWn/DISTANCE) ANGLE : Parallel to 1.0.5. ‘TECHNIQUE Release inside of SAM. Pressure release off MIKE. Separate frou defender und contro}. ‘Snap head around. - STRIKE POINT : CHEST PRESS (MAN UNDER) RELEASE OUTSIDE BREAK POINT =: 10 YARDS (Alert to Down/Distance) ANGLE + Parallel to 1.0.8. ‘TECHH IQUE + Take outside release. S Coos i i STRIKE POINT (y-END) A-ANCHOR RELEASE BREAK POINT: 10 TARDS ANGLE : aay fros closest defender Release inside. Split the ‘two closest underneath de~ fenders. Keep route on your side of ball. TECHNIQUE STRIKE POINT =: BELT NOTE DIAGRAM =: If IKE crosses your face as you push upfield, slip insid ‘and run anchor. NOTE: DOUBLE SCREEN ROUTE 1 | ) stmtlar to ANCHOR ROUTE. — Depth fs six yards. PRESS (HAN UNDER) RELEASE OUTSIDE BREAK POINT 10 YARDS (Alert to Down Distance) Convert to CHOICE ROUTE ANGLE PARALLEL TO 1.0.5. TECHNIQUE Pressure release on shoulder ‘SHAKE AND RUN-AMAY FROM DEFENDER [ALERT TO BANJO COVERAGE. TF BANJO, RUN AWAY FROM HIKE STRIKE POINT: FOREARMS | | @ i (Y-tN0) 5 = BENCH RELEASE + EASY Y OREAK POINT =: «14 Yards ( to 16) ‘ ANGLE 2 Parailel to 1.0.8, ss TECHNIQUE: + RUN route 1n behind under- meath defender. Speed cut Ss at 14 to 16. coos ° ‘STRIKE POINT : Forearms. PRESS (HAN UNDER) RELEASE + OUTSIDE BREAK POINT ©: 14 to 16 Yards. ANGLE Parallel TECHNIQUE = Peek inside ( 2-3 steps ) Pressure release. Ss Separate fron defender. oose - °o STRIKE POINT =: Forearms e@ (Y-END) ) Play action 20 | RELEASE 2 INSIDE 15 | BREAK poINT = 6 YARDS 10 ANGLE: : EXTEND TO 10 YARDS ACROSS FIELD. (BE UNDER CONTROL) 5 TECHNIQUE = RELEASE INSIDE (SAME ANGLE AS ANCHOR). WORK ACROSS THE FIELD- LOOK FOR THE BALL AS ‘YOU CROSS THE CENTER. STRIKE POINT: CHEST NOTE: AS YOU EXTEND ROUTE ACROSS FIELD, THE DEPTH OVER THE GHOST OF THE TE 1S 10 YARDS. ‘EXTEND THRU 16 YARDS. NOTE: We also have some CROSS- ING ROUTES that will be ise run at a depth of six yards. 2 | Drop Back 20 | RELEASE EASY ss BREAK POINT YARDS 10 ANGLE EXTEND T0 6 ACROSS THE FIELD. 5 TECHNIQUE TAKE DEFENDER UPFIELD THEN STRIKE POINT WOTE: ACCELERATE AWAY AND ACROSS THE FIELD FOREARMS We also have some CROSSING ROUTES that will be run at a depth of six yards. ea (y BD) 7 = CORNER RELEASE : Outside a) BREAK POINT 14 Yas. Break at 14. ANGLE + Work to depth of 25 yds. TECHNIQUE + Explode off bail, work upfie @oo while getting width. Break O° tonards boundary at 14. STRIKE POINT : Over outside shoulder. NOTE: From +20 to 425 - PYLON. Inside +20 - CORNER OF END ZONE. PRESS (WAN UNDER) 1 Outside RELEASE BREAK POIKT : 14 yds. ANGLE + Width and depth to 16. Break at 14 and angle for boundary. ‘TECHNIQUE + Explode off ball. Work upfic while getting width. Make fr wove to get defender thinking in, then break for boundary. STRIKE POINT; Over outstde shoulder. WOTE: From #20 to 425 ~ PYLOW. . Inside #20 - CORNER OF END ZONE. , Zoo RELEASE ANGLE : ‘TECHNIQUE STRIKE POINT = OTE. BREAK POINT «6: == To the near Bash. Easy Release based on ball focation. Run 2-4 yards inside fear Hash. OVER THE HEAD Sally $8 (Fly) pattern, ‘run 8 ROUTE 2-4 yards in- ‘side HASH, based on ball Tocation. PRESS (MAN UNDER) RELEASE. BREAK POINT ANGLE : ‘TECHNIQUE STRIKE POINT OUTSIDE RELEASE ‘TO THE GOAL POST OUTSIDE RELEASE ‘ACCELERATE UPFIELD EXPECT BALL 18-20 YARDS. OVER THE HEAD = 9 STREAK RELEASE : Easy BREAK POINT =: ~ ANGLE : Run towards goal post TECHNIQUE : Easy release off First defender oogoo ° STRIKE POINT: Overhead PRESS (MAK UNDER) RELEASE Easy BREAK POINT = ANGLE 1 Up field to end zone Ccoe@co ° TECHNIQUE + Easy re: Push up field to the end zone also excellerate through pocket. STRIKE POINT : Overhead (a) e DELAY RELEASE BREAK POINT ANGLE TECHNIQUE Instge J On 1.0.5. 45° Path, 3 count Pass set. (1001- 1002-60). hat 45° upfield. Look for ball underneath the LB'ers. STRIKE POINT ‘STRIKE POINT Chest. PRESS (MAN UNDER) RELEASE Outside BREAK POINT =: 3-4 Yards. ANGLE RUN ~ Away from defender. ‘TECHNIQUE + 3.count pass set. Start . Toute tovard flat. Get e across fteld. FOREARMS - DIG RELEASE ? Easy BREAK POINT = ¢ 12 yards ANGLE, + Extend to 15 yards TECHNIQUE ' pecelerate out of S$ break. Be under control. Lee prea 4 ecoeco field & stay flat ° STRIKE POINT? Neck PRESS (MAN UDER) RELEASE 3 Easy BREAK POINT. : 12 yards ANGLE 1 Extend to 15 yards ooeg@0o0 oO TECHNIQUE + Work across the field and stay flat. STRIKE POLAT Neck JUNGLE 20 | RELEASE + outside pL BREAK POINT t 10 ANGLE tWork to 2-3 yards inside boundary 5 | TECHNIQUE —: Outside release and work to 2-3 yds inside boundary. Push up ield look for ball as @oo you separate from eS defender STRIKE POINT: Over right shoulder 25 | PRESS (MAN UNDER) 20 | RELEASE : Easy 35 | BREAK POINT: 10 ANGLE + 2-3 yards inside boundary| 8 | TECHNIQUE ' must separate from defender. ooo O° STRIKE POINT Note: If inside release Vs hand corner must work back to R.P. @. SLOT PASSING TREE 25 YARDS 9 (Streak) 9 (Hash) %, r 20 YARDS ' 1 ' 1 1 4 5 (Bench) 15 YARDS 10 YARDS 0-(Dart) 5 YARDS QO oO L.0.. 1. Quick Out ~ le r ( 2. Quick Post 7. Corner Dig zip ( 3. Out 8, Hash Ble e 4. Anchor 9. Streak ‘Stop 5. Bench 0. O-Dart ye OTE: THESE ROUTES MAY “COMVERT® VS VARIOUS COVERAGES {SuoT) 1 - QUICK OUT ) 13 DEEP ZONE 5 Yards (Normal) S BREAK POINT: § Yards Parallel to 1.0.5. é + Push straight upfield to 5 yds. Square cut. Snap head around. Possible speed cut Chest 2 2 SS STRIKE POINT 2 DEEP ZONE SPLIT £5 Yards (Normal) ) BREAK POINT: 5 Yards ANGLE : Parallel to L.0.S. TECHNIQUE —: Push straight upfield to 5 yds. Square cut, Snap head around. Possible speed cut STRIKE POLIT : Chest SPLIT 35 Yards (Normal) BREAK POINT : Pressure release off defender at § yds. ANGLE + Square out paraliel to 1.0.5, Work defender upfield pres release on break. Create seperation from defender. Snap head around STRIKE POINT : Forearms TECHNIQUE (stor) 2 = QUICK POST @. 13 DEEP ZONE 25 Yards BREAK POINT + 5 Yards ANGLE 1 Push at defender to outside. Thin angle upfield. Keep angle outside of original split TECHNIQUE: Explode off 1.0.5. Snap head” around on the break. STRIKE POINT + Forearms 2 DEEP ZONE SPLIT 2S Yards e a on B BREAK POINT : 5 Yards ANGLE + Push at defender to outside Thin angle upfield. Keep angi! outside of original split. TECHNIQUE —-:_Explode off L.0.S. Snap head around on the break. STRIKE POINT : Forearms OTE: + RO defender walks out ~ expect ball upon release. SPLIT 15 Yards BREAK POINT : If you cannot break underneath by 5 yds., go over the top. ANGLE t Thin angle upfield. TECHNIQUE —-: If walled off inside go 0 the top. STRIKE POINT : Forearms e@ (sor) 3+ OUT 1 5 Yards (Tight) } fereax POINT + 10 Yards c ANGLE : Parallel to L.0.5. } Pea TECHNIQUE —«: Release tnside of SAM. B ss Pressure release off ILB. seperate fron defender under control. Snap head around, STRIKE POINT : Chest 2 DEEP ZONE ‘SPLIT 1S Yards (Tight) e 8s ' 3 1 BREAK POINT : 10 Yards : ANGLE Parallel to L.0.S. ' } Cc ' TECHNIQUE + Release inside of SAM. 5 v/ Pressure release off iL, oe ‘separate from defender under control. Snap head around. STRIKE POINT : Chest SPLIT 2S Vards (Tight) BREAK POINT: 10 Yards ANGLE : Parallel to L.0.S. TECHNIQUE —: ‘Take easy release. (Outside) Lean into defender. Separate and runaway from defender. STRIKE POINT : Forearms ‘3 DEEP ZONE SPLIT 2 5 Yards (Normal) @REAK POINT = 10 Yards ANGLE + Towards 1.0.5. = away from closest defender. TECHNIQUE —: Release inside. Split the two closest underneath defenders. Keep route on your side of ball. It STRIKE POINT 2 DEEP ZONE SPLIT 5 Yards (Normal) BREAK POINT : 10 Yards Ss ‘ ' ANGLE + Towards L.0.5. = anay from t closest defender. ' , TECHNIQUE —: Release inside. Split the two B g closest underneath defenders - s i Keep route on your side of bal? ‘ @oo °o STRIKE POINT : Belt o SPLIT 25 Yards (Norms) ! BREAK POINT : 10 Yards (Converts to “choice” route) 1 5 f INGLE : Parallel to L.0.S. 1 ; TECHNIQUE —: Run-away from defender. B of STRIKE POINT : Forearns @oo @oo oO ss 5 - BENCH 3_DEEP ZONE SPLIT 25 Yards (Normal) BREAK POINT : 14 Yards (to 16) ANGLE 1 Parallel to L.0.5. TECHNIQUE — Run route in behind underneath STRIKE POINT : Forearms 2_DEEP ZONE ‘SPLIT +5 Yards (Normal) ) BREAKPOINT: 14 Yards (to 16) ANGLE : Parallel to 1.0.8. TECHNIQUE _ : Inside release, run route defender. Speed cut at 14 to 16. behind CB. Speed cut at 14 to 16. STRIKE POINT : Forearms SPLIT 25 Yards (Normal) BREAK POINT : 14 Yards. ANGLE 1 Parallel to L.0.5. TECHNIQUE —: Peek inside (2-3 steps) Pressure release. Seperate fron defender. STRIKE POINT : Forearms 6+ DRAG 3 DEEP ZONE SPLIT FS BREAK POINT c ANGLE §s TECHNIQUE @e@oo o °o 2 DEEP ZONE SPLIT BREAK POINT ANGLE STRIKE POINT : + S yards (Normal) + 6 Yards Y + Extend to 10 yards then 16 yards across field. (Be under control) + Release inside (same angle as nchor). Work across the jeld = look for the ball as you cross the center. Chest 2S yards (Normal) 2 6 Yards + Extend to 10 yards then 16 yards across field. c TECHNIQUE + Release inside (same angle as anchor). Work across. the Ss field = Yook for the ball as @oo = you cross the center. °o STRIKE POINT = Chest SPLIT = 5 yards (Wormal) BREAK POINT : 6 Yards ANGLE e TECHNIQUE + Inside release - take defender upfielé then Bf © Aeceleraae away und scross the field. @oo o STRIKE POINT : Forearms @ «oo 7 = CORNER ) 3 DEEP ZONE 2 5 Yards SPLIT BREAKPOINT : 15 Yards. ANGLE 1 To 25 yards up fle + Push upfield to 15 yards break off inside foot, ‘Snap head around. ‘TECHNIQUE STRIKE POINT : Outside shoulder 2 DEEP ZONE SPLIT 25 Yards ) BREAK POINT : 15 Yards ANGLE 1 To 25 yards upfield. TECHNIQUE —: Push upfield to 15 yards break off inside foot. Snap head around. STRIKE POINT : Outside Shoulder. 15 Yards SPLIT BREAK POINT : 15 Yards ANGLE 1 To 25 yards. TECHNIQUE —: Outside release. Work wpttean> to 15 yards. Push inside then break to 25 yards. Run away ‘from defender STRIKE POINT : Outside Shoulder ‘SOFT CORNER I : \ SPLIT 2 5 Yards 3 i Fs if. BREAK POINT === 1 1 : Ic ANGLE +: To the goal post (or hash). 1 : i | TECHNIQUE: + Easy release based on ball t ss } location and alignment. Run I @o0o - oS STRIKE POINT : Over the head. o | | 1 HARD (CATCH) CORNER SPLIT +8 Yards BREAK POINT - ANGLE + To the goal post (or hast. TECHNIQUE —: Easy release based on ball location = alignment. Expect ball 14 = 20 yards. STRIKE POINT : Over the head. SPLIT BREAK POINT m= ANGLE 1 To the goat post (or hash). ( TECHNIQUE: : Easy release. Runaway from defender. Expect ball L = 20 yards. es STRIKE POINT : Over the hes 3 DEEP ZONE SPLIT + 5 Yards (Normal) BREAKPOINT 0 == Cc ANGLE: + Upfield to end zone. (Go thru middle of $8 Gost Post)- TECHNIQUE : eee eerenney off first jefenders i @o0o ° ne STRIKE POINT : Over head 2 DEEP ZONE SPLIT 18 Yards (Normal) BREAK POINT : 0 == ANGLE 1 Upfield to end zone (Ko closer than 2 yards ‘from sideline.) c TECHNIQUE: Get outside and behind the Ss wide receiver. Push upfield @oo oO to the end zone. Expect ball early. STRIKE POINT : Over head > SPLIT +S Yards (Normal) \ BREAK POINT = -- ANGLE: Upfield to end zone TECHNIQUE 2 Get outside and behind the J ca wide recet Push upfield e Haft nedtin veo co's excelierate throu @oo ° Pocket. : STRIKEPOINT : Over head (stor) 0 - DART }3 DEEP ZONE SPLIT 3S Yards (Normal) BREAK POINT : 2nd Outside Step FS ANGLE : Work across the field toe c depth of 4-5 yds. $s |rECHILQUE = Run under contro} vs zone under the LB'ers. 2 @oo } Oo STRIKE POINT : Chest fo) 2 DEEP ZONE e: SPLIT 15 Yards (Normal) ss BREAK POINT : 2nd Outside Step ANGLE 1 Work across the field to a depth of 4-5 yds. . / ¢ TECHNIQUE —: Run under control vs zone = under the LB‘ers. STRIKE POINT : Chest SPLIT 2 5 Yards (Horna) BREAK POINT : 2nd Outside Step. Cone underneath the defender. Ss ecelerate across the field to 4-5 yard depth, Run-away from defender. ush defender upfield then release Go over the top only is dented. ANGLE, TECHNIQUE = STRIKE POLHT : Forearms SOFT CORNER 20 | sPuT tS yards (Wormal) +) FS 15 | BREAK point: Flatten at 12 to | ANcLe + Parallel to L.0.S. ss s | recimique = + : Accelerate out of break. Be unger control vs. tone. ork across the fleld 8 stay flat @oo . att? yards. ° STRIKE POINT. = Neck 25 | HARD (CATCH) CORNER t 20 | suit 25 yarés (Normal) e 7 15 | BREAK PoINT +: Flatten at 12 1o | ANGLE araliel to L.0.S. 5 | TECIMIQUE — : Stretch corner outside. Re- Tease inside then work up- nang row ian © 2d Stay flat. STRIKE POINT + Neck. nanan @oo a oO : 25 | PRESS CORNER ss 20 | spit + 5 yards (Normal) 15 | Break point Flatten at 12 10 | ancLe + Parallel to 1.0.5. ’ e@ 5 | TecumIQuUE + Freeze corner. Outside re yeas Work up fietds a e eorner rou @oo Bway inside: po not cross the STRIKE POINT ": Forearms. tracks. Yj ee (SLOT) Ss xP 3 DEEP ZONE SPLIT ANGLE 10 S| TECHNIQUE STRIKE POINT 2 DEEP ZONE 20 | sPLiT as. | BREAK POINT ANGLE 10 gs | TECHNIQUE PRESS / MAN zo | SPLIT BREAK POINT 5 ANGLE 10 ‘TECHNIQUE } § STRIKE POINT BREAK POINT = tPush at Safety Break on 3rd STRIKE POINT : Overhead = : } Parallel to 1.0.5. 5 yards (Normal) > 10 yards Parallel to 1.0.5. Break on 3rd step push thrul middle of field. Take rout} upfield. Bend back inside slightly. Be Patient on th| route. Overhead 5 yards (Normal) 10 yards Parallel to L.0.S. step thru middle of field. Take Route upfield. Bend back inside slightly. ds (Normal) 10 yards ke defender upfi Break Point 1 to 2 step: before taking route uofield) + Overhead (SLOT) FS e 5 ss | 1 | I | 1 i 1 $ bP i ‘SHAKE ) 3 DEEP ZONE SPLIT 16 Yards qutside of Z, S BREAKPOINT : 12 yards. ANGLE + Parallel to LOS. : Take route inside of Z's original alignnent, then flatten at 12 yards. ‘TECHNIQUE STRIKE POINT : Forearms. 2 DEEP ZONE ‘SPLIT : 6 Yards outside of Z. BREAK POINT : 12 yards. ANGLE 1 Parallel to LOS. + Take route inside of 2's original alignment, then Flatten at 12 yergs. If 2 dee de 3 enger Teyels in flat, book uP we or three Deep). STRIKE POINT eS eee eee) ‘TECHNIQUE ‘SPLIT 26 Yards « BREAK POINT : 12 yards. ANGLE Parallel to LOS. ‘TECHNIQUE Take outside release on co to 2's orig flatten STRIKE POINT : Forearms. (Stor) sToP 3 DEEP ZONE SPLIT +5 yards (Normal). BREAKPOINT = 6 = 7 Yards ome ANGLE 2 Sit facing 08 TECHNIQUE: Push stratght upfield. Keep hip to a angle toward QB. STRIKE POINT : Belt. 2 DEEP ZONE SPLIT +5 yards (Normal). BREAK POINT :6- 7 Yards ss ANGLE FSit facing OB c = TECHNIQUE: Push straight upfield. Keep hip] S to an angle toward QB. @oo °o STRIKE POINT : Belt. SPLIT 35 yards (Normal). BREAK POINT 7 Yards { ANGLE Sit facing QB e@ ae €, TECHNIQUE = Push straight upfield. Keep hig! B to an angle toward Ob. @e@oo oO STRIKE POINT : Belt. SOFT CORNER BREAK POINT c ANGLE Ss ‘TECHNIQUE oo ° STRIKE POINT SPLIT HARD (CATCH) CORNER 3 Yards (Tight) Gradually work to 4-5 yd: Platten once your depth of 4-5 yds is attained. Gain depth as you gain width to 4-5 yds. Look over outside should: 4 > ARMs. 3 Yards (Tight) dD e 5s BREAK POINT + Gradually work to 4-5 yd ANGLE 1 Flatten once your depth of 4-5 yds is attained. Cc TECHNIQUE = +_-Be aware of hard corner in flat. (up-back read : on corner) @oo °o STRIKE POINT +: 4 - ARHS. °o ° PRESS CORNER SPLIT + 3 Yards (Tight) BREAK POINT 1 Push up-field to 4 yds. separate from DB. ANGLE 1 Parallel to 105 at ¢" y re c TECHNIQUE + Push upfield before you pressure rel e Boo ° to the flat. ° STRIKE POINT + 4 - ARMS. e off DB SLOT+WIDE RECEIVER) ss @0o ° Ss ng" ROviE SPLIT SOFT CORNER +5 yds from outside receiver) BREAK POINT? ANGLE TECHNIQUE + STRIKE POINT: ‘SPLIT BREAK POINT t ANGLE TECHNIQUE STRIKE POINT: SPLIT BREAK POINT ¢ ANGLE TECHNIQUE STRIKE POINT: HARD (CATCH) CORNER PRESS CORNER 12 yds back to 10 yas, Work back down hill. Release for width outside of WR. Push upfield to 12 yds. square cut back at 45° to 10. Forearms Chest into boundary. 5 yds from outside receiver. 12 yds. back to 10 yds. Work back downhill. Release for width outside of WR + corner. Stay with the route. Forearms Chest -into boundary 5 yds from outside receiver. 12 yds back to 10 yds. Work back downhill. 1 for width. nder upfield verti- Relea Push & cally. Break away back to Sideline at 45° to 10. Use Peek Back Technique. Forearms Cheat into boundary. ( e ssott ar put vs b. Bw BLT In "BLUE" protection, the SLOT and QB will be alert for “Secondary Blitg* to the slot side. Tee Elrezess the slot breaks off his route to the filet and e the ball early. (All other will leave their called route on). NOTE: There will be Ro *BOT* concept ALI to slot in BROWN, SALLY or PLAY ACTION passes. Prom SLOT or FLANK Formations NOTE: ‘“HOT-HOT*call is made by SLOT to alert QB vs. SS/N Blitz. MIDE RECEIVERS PASSING THEE (Streak) 25 YARDS 7 (Corner) 5 Play Action (6) (Comeback) Hook-up) (Dig) 12 yds corr 15 YARDS a coy (Curt 3 — e : 2 (Quick-post) ae ‘gitekout) YARDS (under 0.8. @BoOo NOTE: X will mfrror routes on left side. 0. Under 5. Comeback Hise: f 1. Quick Out 6. In/ Dig : 2. Quick Post 7. Corner e : 3. Out . Post 4. Curl 9. Streak NOTE: “THESE ROUTES MAY "CONVERT® VS VARIOUS COVERAGES e (Wide Receivers) e@ ss Under SPLIT BREAK POLNT ANGLE ‘TECHNIQUE STRIKE POINT SPLIT BREAK POINT BILE, to ‘TECHNIQUE, PRESS CORNER SPLIT BREAK POINT ANOLE ‘TECHNIQUE STRIKE POINT Note: 096 (FLUSH) Break Point Dna nitetda ten 12 yards Normal 7) Jet outside at Gain ground to a depth of 4z5 yde. across the field. Jum under controll under~ neath the LB'ers. Chest. 12 yards Normal Let outaide step. Avold corner if pi If collisioned, release in- control vs. 12 yards Normal Lat outetde step. round to a depth of sactoes the field; Bun avay froa corner. Bert the corner uodernest.—~* Go over the top only 4 (ide Receivers) 2 = QUICK OUT 2o yards (tintsun) BREAK POINT 1 Cut beginning on 20d Speed inaide step. ANGLE 1 Boll & extend up field to depth of 7-8 yds. TECHNIQUE «+ -«Explode off the ball; push the corner deep: snap head around. STRIKE POINT : Chest. BARD (CATCH) CORNER sPLit + 10 yds (Miniaus) BREAK POINT : At arms distance from the - corner, CONVERT ROUTE TO Any. ‘STRAIGHT upfield - no closer than 2 yds. fron the boundary: ANGLE, TECHNIQUE —«'t Attack corner. Rit outside. Ace into the Soft spot under control. Outside ara. STRIKE POINT + ‘PRESS CORNER SPLIT +: loyarde (Minimum) Ae aras distance fron corners ‘GONVERT ROUTE 70 A FLY. BREAK POINT + STRAIGRT up field ~ no closer! ANGLE : than 2 yds. from the boundary) yeomique 1‘ Ereexe corner. Release outaid ‘Recelerate to the end sone: STRIKE POINT 1 Outaide ara. Gilde Receivers), ss 2 = QuicR-PosT +O SPLIT BREAK POINT ANGLE TECINIQUE STRIKE POINT ‘TECHNIQUE 14 yards (Maximum) a) 2nd outside step. Buret up field at 45°. slightly turn musbers to the QB = at a controlled spec Chest. 14 yards (Haximm) After collision vith corner. ‘Up field first ~ then 45°. Explode to outside shoulder of corner. Release inside & yfield before bursting at 45°. Run under control. @oo STRIKE POINT + Cheat. o PRESS CORNER 24 yards (taxima) BREAK POINT : As corner crosses his feet, break underneath (2nd or 3rd outaide atep). ANGLE 1: Accelerace at 65° angle. TECENIQUE —1_ Underneath release or oves-.he Cc top if dented inside. Run avay from corner: @oo STRIKE POINT : Forearms. v @ (WIDE RECEIVERS) ouT ‘SOFT CORNER SPLIT 10 Yords (ainiaun) BREAK POINT: Ath Inside step. ANGLE 3 Square out ss “ TECHNIQUE: Push off L,0.S. to outside shoulder of corner. Plant on 4th inside step. Snap e00 heed around. STRIKE POINT : Forearms HARD (CATCH) CORNER ‘SPLIT £10 Yards (minimum) BREAK POINT : At arms distance from the corner, CONVERT ROUTE TO AFL. ANGLE . + STRAIGHT upfield = no closer ‘than 2 yds. from the boundary. TECHNIQUE: Attack corner. Rip release outside. Accelerate into the ‘Soft spot under control. STRIKE POINT 1 Outside arm. PRESS CORNER SPLIT 10 Yards (nintoun) ~ BREAK POINT ; At arms distance from corner; CONVERT ROUTE TO A FLY- ANGLE + STRAIGHT upfield = no closer than 2 yds. from the boundary, TECHNIQUE: Freeze corner. Release outst iccelerate to the end zone, STRIKE POINT : Outside arm. (Wide Recefvers) 4-Curl i SOFT CORNER SPLIT 214 yards (Max) =) BREAK POINT : 12 yards ANGLE + Push corner to 8 head up position. TECHNIQUE : Plant on the outside. Settle in the throwing lane. If defender blocks your vision with Q8, slide @oo 1 to 2 yards inside or outside, °o Come back to the ball after it's thrown. STRIKE POINT : Belt. HARD (CATCH) CORNER SPLIT : V4 yards (Max) ) BREAK POINT : 12 yards ANGLE STRAIGHT upfield ~ no closer than 2 yds. from the boundary. TECUNIQUE : Attack corner. Release Inside. Work into A window. STRIKE POINT : Belt PRESS CORNER SPLIT 14 yards max) BREAK POINT : 12 yards CONVERT ROUTE TO A DIG GLE 1: STRAIGHT up field © no closer than 2 ye. from the boundary. TECHNIQUE Freeze corner. Easy Release. - ‘across field. e ° STRIKE POINT : 4-Arms @ t (wide Receivers) 22 yards (Normal) BREAK POINT: 22"yari ck to 18. ANGLE yy Back to 1.0.8. Ss TECHNIQUE —«: ‘Explode’ to outside shoulder of corner. Close his cushion. Burat by him to sell § route, plant an tnside foot, cone back to 1.0.8. Belt. @oo STRIKE POINT 22 yards (Normal) ‘BREAK POINT 15 yards ANGLE + upfield to 25 yards. Push vertices! to ASyarde. Push off inside foot, snap head around. TECHNIQUE = STRIKE POINT + Quteide shoulder. PRESS CORNER srLit + 12 yards (Roraal) BREAK POINT + 22 yarde. ANGLE + Back to 10S. TECHNIQUE —t-*Freeze corner. Release outsié| then up the field vertically. Sell the 9 route. Plant tn- : aide foot, come back to L.0.5 | STRIKE POINT 2 Bes 7 : (Wide Recetvers) SOFT CORNER ” SPLIT 12 yards (Normal) eS). BREAK POINT : Flatten at 12 Fs ic ANGLE + Parallel to L.0.S. Ss TECHNIQUE = t ‘Accelerate out of break. Be under concrel Fant. Work across the field & stay flat @oo ati2 yards. STRIKE POINT : Neck WARD (CATCH) CORNER SPLIT 212 yards (Normal) BREAK POINT : Flatten at 12 ANGLE + Parallel to L.0.S. TECHNIQUE: Stretch corner outside. Re- Tease inside then work up- field to 12 yds.-Stay flat. STRIKE POINT + Neck. aaa PRESS CORNER ‘SPLIT #42 yards (Normal) Ss BREAK POINT + Flatten at 12 ANGLE Paraliel to L. TECHNIQUE: Freeze corner. Outside re Jense. Work up field, sel) the corner route then run + gway inside.po not cross the STRIKE POINT ": Forearms. tracks. @ i (Wide Recetvers) 6 = IN (PLAY ACTION) SOFT CORNER SPLIT FS ‘BREAK POINT c ANGLE ss ‘TECHNIQUE @oo STRIKE POINT SPLIT BREAK POINT ANGLE TECHNIQUE STRIKE POINT PRESS CORNER ss SPLIT BREAK POINT ANGLE TECHNIQUE C, @oo HARD (CATCH) CORNER ‘STRIKE POINT +12 yards (Normal) JS 1 Flatten at 18 (Play Action) 1 Paratlel to L.0.S, + Begin speed cut at 16 yds. Accelerate out of break. Be under control vs. zone. Work across the fleld & stay flat - at 18 yards. 2 Meck 112 yerds (Normal) 1 Flatten at 18 (Play Action) Met to L.0.8. 1 Streteh corner outside. Re- Tease inside then work up- {lela to 16 yos.-Stay flat. + Neck. 12 yards (Normal) + Flatten at 18 (Play Action) + Parallel to .0.S. ia fe corner. Outside re se. Work up field, sell the corner route then run inside, Cross the track: ': Forearms. tf 1 (wide Receivers) 7 = comin : , ‘SOFT CORNER SPLIT 122 yards (Normal) BREAK POINT: 14 yards or when cushion on the corner {5 closed. Then burst on either Ist or 2nd inside step. ‘ANGLE + Work to a depth of 25 yds. Ball will be thrown over outside shoulde TECHNIQUE —: Explode off the ball. Close his cushion. NOTE : From #20 to’ #25 Pylon Inside 420 ~Corner of end zone, STRIKE POINT : Outside Shout ae WARD (CATCH) CORNER ‘SPLIT £12 yerds (Normal) ) BREAK POINT: 15 yards ANGLE : Break to 25 yards. Look over outside shovider, TECHNIQUE: Stretch corner - Release in- side work up f1eld to 15 yds. Tean inside at sa bursting to 25. + Outside Shoulder ‘STRIKE POINT PRESS CORNER to a 25 yd. depth. STRIKE POINT : Outside shoulder. SPLIT 222 Yards (Normal) Ss BREAK POINT : 15 yards. Peek beck to QB on inside move. ANGLE Break to 25 yards. Look over outside shoulder. » TECHNIQUE —_: Freeze corner. outs.-. i ‘then up the ining in cS towards the safety. Break any @oo ea ( (WIDE RECEIVERS) 8 + POST SOFT CORNER SPLIT 212 Yards (Normal) 9) BREAK POINT 212 Yards ANGLE 2 Thin angle untied. keep ae outside of original TECHNIQUE Enptoce ‘oft the 1.0. 52 yds. outside une corer. lant on Qutsige foot, snap head, sta: Yistated trea thers “SY STRIKE POINT : Forearms = Chest NOTE: - VS Man, work to outside number, take tep toward 9 Route, then break across CB's. HARD (CATCH) CORNER SPLIT 12Yards (Normal) BREAK POINT: 12yards ANGLE 1 STRAIGHT upfield - no closer ‘than 2 yds. from the boundary. TECHNIQUE —: Attack corner. Rip release outside. Accelerate into the ‘soft spot under control. STRIKE POINT : Outside arm. PRESS CORNER SPLIT 12 Yards (Normal) BREAK POINT: 12 Yards ANGLE + STRAIGHT upfield ~ no closer than 2 yds. from the boundary. TECHNIQUE —: Freeze corner, Release ov SERS SteEo ee ene tore. ~ STRIKE POINT + Outs{de arm. e (WIDE RECEIVERS) SOFT CORNER ‘SPLIT BREAK POINT ANGLE ‘TECHNIQUE. NOTE STRIKE POINT SPLIT BREAK POINT ANGLE TECHNIQUE STRIKE POINT OTE PRESS CORNER SPLIT BREAK POINT ANGLE ‘TECHNIQUE STRIKE POINT HARD "(CATCH) CORNER (Minimum or normal) 10-12 1 Move ares 1 Yertfeal to the end zone. Separate from defender prior £0 looking back to ball + Explode off the ball to a hhead up position of corner. Close his cushion. Use post step to turn corner's hips. Break off ass end of corner. 2 Hf corner keeps outside positio run streak inside corner + Over the head. wn + (Minimum or normal) 10-17 ) t At arms distance from the corner, CONVERT ROUTE TO ALY. + STRATGHT upfield - no closer than 2 yds. from the boundary. 1 Attack corner. Rip release gutside. Accelerate into the ‘Soft spot under control. 1 Outside arm. 2 Hf corner dents outside re- we'll release inside then work back outside for widt + (Minimum or normal) 10-12 + At arms distance from corners CONVERT ROUTE TO A FLY. STRAIGHT upfield « ne closer than 2 yds: thje bound + Eneeze 0 te out: ‘Accelerate to €héend zone. 4 1 Outside arm @ {vibe necenvens stot) WOOK-UP (PLAY ACTION) SOFT CORNER srt 10 Yards (Minfeum) - FS ] BREAK POINT: 16 Yaris over the football. c ANGLE + Direct route to your reference point. ss TECHNIQUE + Hook-up slfde to open area, Come back to the ball when throm. @oo STRIKE POINT : Belt HARD (CATCH) CORNER SPLIT +20 Yards (Minfmum) BREAK POINT + 16 yards over the football. ( @ ss ANGLE + Direct route to your reference point. TECHNIQUE —: Hook-up sTYde to open area. Come back to the ball when thrown. STRIKE POINT : Belt PRESS CORNER ‘SPLIT + L0Yards (Minfmum) BREAK POINT: Kinfaum 16 yards. ANGLE 3 Paratlel to 1.0.8. TECHNIQUE: ‘Freeze corner. Outside release Work upfield, sel] the corner route then run awy inside. STRIXE POINT : Forearms. (WIDE RECEIVERS) SOFT CORNER SPLIT 12 vas(Normal) BREAK POINT: 14 yds(maximun)-Par Rash ANGLE 1 Parallel to LOS ss TECHNIQUE : Push upfield to 14 yds. Speed cut to 16 yds. STRIKE POINT: Forearms HARD (CATCH) CORNER SPLIT : 12 yds (Normal) ) BREAK POINT: 14 yds (to 16) ss ANGLE 1 Parallel to LOS. TECHNIQUE + Inside release @ hard corner. Push upfield to 14 yds. Speed cut to léya @oo STRIKE POINT: Forearms. PRESS CORNER SPLIT + 12 yés(Normal) SS BREAK POINT : 14 yas. ANGLE Parallel to Los x TECHNIQUE : Outside Release a pi —J * Push upfield to Run away from ‘to outside.Flatten at 14 yds. STRIKE POINT: Forearns. @oo (urpe RECRIVERS) Ct ROUTE, SOFT CORNER BREAK POINT TECHNIQUE = ¢ STRIKE POINT HARD (CATCH) SPLIT : BREAK POINT ANGLE : TECHNIQUE = t STRIKE POINT PRESS CORNER SPLIT BREAK POINT ANGLE ' TECHNIQUE =f STRIKE POINT + SPLIT : ANGLE + Port or star 12 yards Parallel to LOS for width outside Push upfield to 12 yards. Look to 0B for curl, Work back to ball ball i : gnce,Rag? ts in the air Port or Star 12 yards back to QB. lide to get open. Release for width outside) of Push upfiel# to 12 yards. Look to 08 for curl, Work back to ball Belt once ball is i the air. Port or Star 42 yards parallel to LOS away Efgn gefender- leg outside Route converts to Dig. Belt SLOT+WIDE RECEIVER) e ss @oo oO @0o0 ° SOFT CORNER 1 5 yds from outside receiver) BREAK POINT: STRIKE POINT: HARD (CATCH) CORNER BREAK POINT STRIKE POINT: PRESS CORNER BREAK POINT t STRIRE POINT: Forearms 12 yds back to 10 yds. Work back down hill, Release for width outside of WR. Push upfield to 12 yas. square cut back at 45° to 10. Forearms Chest into boundary. 5 yds from outside receiver 12 yds. back to 10 yas. Work back downhill. Release for width outside of WR + corner. Stay with the route, Forearms Chest into boundary 5 yds from outside receiver. 12 yds back to 20 yés- Work back downhill. x Release for width. : Push defender upfield verti- cally. Br y back to Sideiine at 45° to 10. Use Peek Back Technique. o 1991 PLAY ACTION Pi _AcSLOT RIGHT (LEFT) BULLET PASS ur - Ls - c- RG - RT - EB ™: - FB - THIS PLAY ACTION PASS CAN BE CALLED AT THE LOS AS AN AUTOMATIC. ALERT "BULLET 99". Fan, Fan, Man, Fan, Fan, Fake Draw ASSIGNMENTS Stay, "Fan" set vs 3rd rusher £.M.O.L. Stay, Alert "Fan" call of 0.7. and set to 2nd rusher on 1.0.5. Double 11B'ers; slide set left, MLB; slide set right. Stay, Alert for centers call. Stay, Alert "R" and Fan set vs 3r@ rusher E.M.0.L. draw vith ball extended to TB. Set up 9+ yards behind Center. step make great fake - check Zip LB run route under F.B. check Left Linebacker run route on top, Alert for center to Slide left. SLOT Middle digit, Run route. x= First digit, Run route Last digit, Run route. e° COACHING POINTS: zs Wit NUTS PESAA 6 bo 1, Both Backs be alert to help block the "A" Gaps on your release, 2. ¥-End picks up Middle digit when called from I-Group. oe 3, QB favors Sneak route going toward Slot or TE Side of formation. * Eagle-G: the 3 on the line rushers . are to the right. Center makes “RY call to indicate he is slide setting to the right. BULLET Ass 699 (COACHING POINTS: 1 Tate pley catles fron Slot Group with Slot to Either side. 2. Ope of our Bullet Pass Series. Alvays release outetde of defender, Push route ‘YOU MAVE A ROLES Yany release Push for 40 ¥% ‘Ghepk Backer. Release inside of Teckle. Push Route to s/6 ye yp. AE Man, look for CHIP on B's 4 QB to come to you. Route 4/5 yas. yt AE needed. Make Great Bullet draw PARE. Wait fi je inside of Tackle or Guar Check backer and help ct OROP: Buller Draw fake. Set up 9+ yds.behind center. FOCAL AREA: Key vertical EAD: ' drop of inside Durr systen, 2 DEEP: THE- 2- TB ‘ e WAR ox - TB/TD ‘3 DEEP; x - mo/r3 BLITZ: check to Bite Packs ‘COVER, EEE Een (QUARTERBACK ROTES: 1. Tote P/A Pass allovs you to thick ep to SHALLOW. 2. This to one pase where you can throw over LBers, Use Meck Btrike Point. @: CRITICAL ZONE (PLUS AND MUST): _ te Beware of a squatting Safety near Goal Line. « ‘DEEP ZONE: ‘2-DEEP ZONE: 2-DEEP MAN: . sa eee eC TC | Anticipate Man and Lead "6" Route with ball. (4-Arms) SSeS Pree teeeeeeeetiteeeeeeeemerrrac ETI ‘BLITZ PACKAGE: Check to Blitz Package (Brown 21 or 42). C e ce TTHE KEY 1S PREPARATION AND COMSISTENCT® BULLET PASS 958 7 COACHING POINTS: 1, ‘THIS CALL COMES OFF OUR BULLET PASS SERIES. ALWAYS WITH ¢ Y-END SET RIGHT. ERD 2. CAN BE CALLED WITH SLOT GROUP. 3__DESIGNED TO ATTACK COVER 1 Freeze corner, Release outside mandatory. Accelerate to the end zone. You have a Role. Plant on outside foot, Stay isolated fron FS. This is a Play Action Easy release. Push to 14 yds, speed cut and flatten at 16 yds. Feel sweet spot behind undercoverase. Check backer, Easy Release into Sneak Route. Control speed vs Zone. Good mesh with QB, run thru ball, check backer, Easy Release into Sneak Route. Drop: Bullet Pass Play Action (9+ yards) Role READ: Cover 1 = ss 2 = RT CB : 32 Ss > Bench - Sneak - Hit Bench or Sneaks Bench/Post ~ Sneak urn: Check off. Think Blue Max/Brown @ ¢ PASS BULLET PASS 958 COVER. ‘QUARTERBACK NOTES: 1, THIS IS AN EFFECTIVE PASS AGAINST COVER 1. QB WILL KEY SS ALL THE WAY, IF 5S BITES ON BENCH ROUTE, KEEP BALL BETWEEN FS AND RIGHT CB. CRITICAL ZONE (PLUS AND MUST)= ‘S-DEEP ZONE: ‘2-DEEP ZONE: Key RT. CB and feel sweet spot with Bench. Lead Bench into sweet spot. 2-DEEP MAN: Hit Y-End or Sneak Routes. NICKEL: BLITZ PACKAGE: ( check off. ‘Think Blue Max oF Brown. “THE KEY 1S PREPARATION AND CONSISTENCY™ COACHING POINTS: 1, This play called with Slot to either side. 2. One of our Bullet Pass series. HARD wer [orm] momen da | Always Felease outside of defender. Push route 40 yards. role! x You have a Push to 16 yards and extend route to Jf 18 yards. Work across Flat and under gece zone control Easy release based on ball location. RP is Goal Post. Push 40 yards. You have a role to influence safeties. Check Backer. Release isnide of Tackle. Push Route to $/6 yards deep. If Man, look for CHIP on TB's defender. Make great Bullet Draw Fake. Wait for QB to comelsneak to you. Release inside of Tackle or Guard. RUN|(¢-arm Route 4/5 yards deep. Check Backer and help prop; Bullet Draw Fake. Set up 9+ yards behind Center FOCAL AREA: Key vertical drop of inside Buzz a systen. 208 TONE = 2 - TB/FB WX 2 - TB/FB \ 3 DEEP: 2 - TB/FB ITZ: Check to - e Blite Package PASS BULLET PASS 996 COVER, 5 E 1, This P/A Pass allows you to think deep to shallow. 2. You can throw over LBers. Use Neck strike point. CRITICAL ZONE (PLUS AND MUST): 1, Beware cf squatting Safety near Goal Line. SDEEP ZONE: ‘2-DEEP ZONE: 2-DEEP MAN: WICKEL: Anticipate Man and Lead "6" Route with ball. (4-Arms) BLITZ PACKAGES Check to Blite Package (Brown 21 or 42). ¢ —<—<—$<— $$ e THE KEY IS PREPARATION AND COMSISTENCY® @ BULLET PASS 78 DIG COACHING POINTS: 1, THIS CALL IS PART OF OUR BULLET PASS SERIES. Explode off ball, close cushion. Breal Point 14 or when cushion is closed. Plant on outside foot. Stay isolated from FS. Accelerate out of break. Must attack Hash Safety, your Break Po! is 12 yds, work across field. Stay Fi Check backers, Easy Release into "Sneak control speed vs Zone. Good mesh with QB, run thru ball. Che backer, Easy Release into Sneak Route. ‘prop: Bullet Pass Play Action. Set up 9+ yards behind Center. ‘READ: 7: (2 DEEP: IONE = 2/siot - sneak r ) WAN = Hit Dig or Sneaks 3DEEP: 2/Slot - Sneak int at. Route, sek, sum: Check off. Ht e PASS BULLET PASS 78 DIG COVER. (QUARTERBACK NOTES: 1. FIND THE FS OFF YOUR PLAY-ACTION MESH. PLAY GAME OFF FS. IF DIG ROUTE IS TAKEN AWAY BY UNDER COVERAGE, SNEAK WILL BE OPEN. CRITICAL ZONE (PLUS AND MUST): ‘S-DEEP ZONE: Key FS. Think deep Post if FS bites on Dig. ‘2-DEEP ZONE: Key Hash Safety (FS) ‘2-DEEP MAN: Hit Dig. NICKEL: ( ‘BLITZ PACKAGE: Check off. ‘Think Brown unless TE in formation, then think e Blue Max/Brown. —— “THE KEY 1S PREPARATION AND CONSISTENCY" COACHING POINTS: 1, ‘This play called with Slot to either side. Serter. 2. One of our Bullet Pat Alvaye re Easy rel Pocket Area over the BALL. Slide te Cet open. Make Great Bullet érav PARE. prop: “Bullet Draw" Fake, READ: 2 DEEP: TOME - Slot = TB/FB wn mre e@ 3 DEEP: slot - To/rB ‘YOO NAVE A ROLE! Bet up $+ yards behind center. BULLET PAS YAY SMEAR Push upfield to 16 yas. Show numbers to Q5. Do mot cieton. If ball on of Tackle. Push Route to for CHIP on TBs defender. Wait for QB te come Tackle or Guard. Run Route 475, jer and help center if needed. FOCAL AREA: Rey under coverage. Mit Slot if wide Open. Othervise Bit Backs. Inital look 19 saeak Rovte tovard Slot aide. a ' BLITZ: Cheek to Bite” Package: 1 - BULLET PASS 949 SNEAK (QUARTERBACK HOTES: 1. Tie P/A Poon 49 designed to attack the underneath coveray 2. The Hook-Up te must bes CIWME. Othervise think Backs! 3. Never throv over backers to get ball to alot. There MUST BE AB OFER LANE TO SLOT. . be Favor back going tovard Slot side. Slot creates impact on underneath coverage to Slot até 5. Cover 2, Patt 3 i <3: $x"bade TatRie Ofeh Sue wy e (C7 CRITICAL 20KE (PLUS AND MUST): Alert to attacking Middle Safety on Hook Up. le receiver side. Flat will open LT, ‘S-DEEP ZONE: 2-DEEP ZONE: 2-DEEP MAN: = Hit’ Backs! WICKEL: Alert to Man, Hit Backs. a BLITZ PACKAGE: Check Off! Think Brown 21 or 42. If I Group, Blue Max or Brown. c BEA eee ane errr e : “THE KEY 1S PREPARATION AND CONSISTENCY" COACHING POINTS: ean sutonatic called at LOS fron Slot or Information. Can Rarer be each ide ly at the L.0.8.. Bovever, this play can be arm 2, Alvaye called vt called fron Huddle vit anticipate bard CB. gure on the safety to your #: ec. “Release Rules Apply. Easy Release and put pret Work inte th Lasy release. BP te Coal Pot f6r ball ap you clear underneath into Boundary , run route with hash ‘Slot. Bullet Pi ‘crest QB and check backer. Easy ir fe free, help protect QB. Slot Bullet Fi 3 © Ron Drawpaths fake. Check backe: fk route. Tf a rusher ts fr curs? 2-DeeP. FOCAL AREA: Rey nearest Tf MOF * Key 2 Ade safety. DROP: Bullet Drav Fake. Shorten set up to 74 yds vi 2 DEEP: APH” GEHL y"ES*Heee. stde. OME = FLY/POST - Backs. D ‘BAN ~ rii/Post - Becks 13 Dee BLITZ: Check oft! Favor X on Streak or hit back ea ~ “suet 99 (V7) 1 Cc 7 (QUARTERBACK NOTES: F to get ball fate soft spot or You want to shorten ér¢ ale early call vhenever you 2 DEEP ZOKE in « dovn/distance situation the coverage. CRITICAL ZONE (PLUS AND MUST): eS ‘S-DEEP ZONE: | Set up at 9 yerds, continuing to hide ball from left CB. This allove X to break cushion. Pavor X for Streak or hit backs for outlet. ave off the uear safety if on a HASH. row MOF, play gene iver ede. (SLOT SIDE) B-DEEP ZONE: Play the off eafety to tvo r 2-DEEP MAK: Favor backs because of potential mismatch of underneath coverage. a | WICKEL: BLITZ PACKAGE: Frow I Formation, check off. Think Blue or Brown Max. @ ‘THE KEY IS PREPARATION AND COMSISTENCY® n DD (6-1) GATOR B-FLANK RT CAL ROLL —_— THIS PASS HAS NO COMPLIMENTARY RUN PLAY ATTACHED TO ITS ACTION. QB WILL USE A SPRINT OUT TECHNIQUE WITH THE LEFT GUARD AS HIS ESCORT. THIS PASS CAN BE CALLED IN THE OPEN FIELD ASSIGNMENTS OR AS PART OF OUR GOAL LINE PACKAGE. ) e Ye quick set LT - Ternout, read step, protect B GAP. s block man on. If 2 man rush block inside man. LG - Pull and block E.M.0.L.S. © - Reach, Down, Possible "Bandit" call. RG - Read step, protect B GAP, Reach, Possible “Bandi call. "call, Alert "Bandit" RT - Reach, Down, Alert for “Bandit” call. QB - Open at 45° to the Right. Sprint technique to a passing depth of 5-6 yards, Look to hit TB in flat. TB - B-Set, Run Fan Route. SLOT -Normal Split. Inside release, Run Blast Pass Route. D e X - Maximum Split. Fly Route. z= .Normal Split. Inside release, Run Loop Route after pushing route insid for 7 yards. 1, QB will look to hit TB quickly. rrotection is limited. outlet pass could be to 2 or Slot. 2. Good short yardage pass call. 3. Off. Line - If the QB can break contain of defense, he will continue to run with the escort of L.G. e o cur pass i eee ae LEFT (PORT) CUT PASS THIS PLAY ACTION PASS CAN BE CALLED FROM B-SLOT RIGHT OR LEFT. QB MUST READ BACKSIDE RUSH (IE: GATOR) AND ALERT (¥) OFF. ASSIGNMENTS J e usher: 4+ Play action, Turnout, Double, G.P. STRONG EAGLE = check outside rusher. LT - Play action, Turnout. LG - Play action, Turnout, Double Read, Double. C - Play action, Drive, Double Read, Double, Fan. RG - Play action, Fan, Alert for "Stay" call, Drive. RT - Play action, Fan, Possible "Sta: call, Reach. QB - 24 cut Fal Set up 9+ yards behind Right B Gap. TB - Fake 24 Cut - make great fake. Track is outside leg of guard. Surrender fake when blocking blitzing backer. FB - Run Fan route (Exception: Cut Pass X-Around, Run Wheel). » e X - Normal Split. Corner Route (95 Call = Bench Route). 2 --Maximum Split. Curl route at 14 yas. .(95 Call = Outside Release, Fly Route). @ CORCHING POINTS: + Good call into boundary for @ short yardage situation. EAGLE Y¥-End yells ou eacet Gassaatu ce areteg es field. STRONG EAGLE EAGLE G SPLIT WwW 6. : (46) SPARTAN CUT PASS 95 COACHING POINTS: 1, THIS CALL COMES OFF OUR CUT PASS SERIES. Y-1 SET TO LEFT. 2, GOOD CALL IN SHORT YARDAGE SITUATION AND BALL ON HASH. Run route In behind underneath defender. Speed cut at 14 to 16. corner. Mandatory outside re Accelerate to the end zone (back). You have a Role. Play Action Protection. Run Fan Route, If back into bourdary, control speed of route. Fake 24 Cut - make great fake. Track blitzing blocker. Cut Pass Play Action 9+ yards (B-GAP). a 2 DEEP: tone =. Bench - Fan (CZ exception) WN = Hit Bench. 3 peep: Bench ~ Fan leg of guard. "Surrender fake when blocking END IS ALWAYS CHES’ outside FOCAL AREA: Underneath coverage 4n Curl-out zone. > BLITZ: : Hit FB or check to PASS CUT PASS 95 CRITICAL ZONE / COVER QUARTERBACK NOTES? 1, IF PRESSURE BACKSIDE, HIT FB WITH A DRIFT SET UP TECHNIQUE. 2, FEEL SWEET SPOT VS ZONE, LEAD BENCH ROUTE INTO THIS SPOT. CRITICAL ZONE (PLUS AND MUST): IF COVER 2, HASH SAFETY MAY SQUAT NEAR GOAL LINE (SEE ABOVE DIAGRAM) + arr 3-DEEP ZONE: Sweet spot with Bench. Behind $$ Drop. ‘2-DEEP ZONE: Xey RT CB. Hit Bench in sweet spot in CB bites on FB. ‘2-DEEP MAN: Hit Bench. NICKEL: Be aware of backer covering FB, could be extra DB - quicker FLAT coverage. ——— ( BLITZ PACKAGE: e Hit FB, |Displace pressure defender with FB in FLAT. THE KEY IS PREPARATION AND CORSISTENCY® —— @ ( PASS cuT_PASS_X-AROUND ‘COVER, i (QUARTERBACK NOTES: 1, APTER MESH WITH TB, TAKE BALL TO X ON REVERSE ACTION, GATHER FEET AND HIDE BALL IN STOMACH. CONTINUE DROP TO 4+ YARDS AND THEN LOCATE RT CB, 2. AN ADDENDUM TO THIS PLAY IS CUT PASS X-AROUND THROWBACK. CRITICAL ZONE (PLUS AND MUST): USE BACK OF END ZONE WHEN HITTING DEEP ROUTE, “SDEE ZONE: ‘2-DEEP ZONE: 2-DEEP MAN: (BITE PACKAGES Check off. Think Blue Max or Brown, ———s “THE KEY 1S PREPARATION AND CONSISTENCY” CUT PASS 667 1 COACHING POINTS: 1, THIS PLAY IS DESIGNED TO ATTACK WEAK CORNER. 2, FORMATION CALL IS B-SLOT LEFT. sianpet. Play Action Post. Break Pt. 14 yds. Keep Route thin and a Explode off ball, close cushion Break Point 14 yards or when cushion is closed. Use your Post move to freeze defender, Release inside and push up to 6 yds and across. Build Route to 14-16 yds. Get into the hole. Outside release to Flat. Build depth to 4-5 as you gain width. make great 24 Cut fake. DROP: Cut Pass fake. Set up 9+ FOCAL AREA: : peap; Y8rds behind B-GAP. 2 DEEP: - _) TONE -. Think Slot - Fly Back @ MAN = Hit Slot. 3DEEP: Think Slot -"Fly Back Package with Slot COVER, ‘QUARTERBACK NOTES: 1, FIND WEAK CORNER OFF YOUR PLAY-ACTION MESH. PLAY GAME OFF WC. 2. PRESS BOX WILL LOOK FOR BACKSIDE POST VS COVER 3, @ i CRITICAL ZONE (PLUS AMD MUST): S-DEEP ZONE: Key Weak Corner. ‘2-DEEP ZONE: ‘Think Slot - Fly Back. 2-DEEP MAN: Hit Slot. MICKEL: ( BLITZ PACKAGE: e Check to Blitz Package with Slot Group. i "THE KEY 1S PREPARATION AND CONSISTENCY CUT PASS SLOT ZIP COACHING POINTS: 1, THIS CALL COMES OFF OUR CUT PASS PLAY ACTION SERIES. ¢ 2. ALWAYS CALLED WITH SLOT GROUP (B-SLOT RIGHT). 4D 3) BACKSIDE PROTECTION IS FRAGILE (NO Y-END). ae Push corner, mandatory outside Release. Accelerate to back of eng zone. Break Point 3rd step push thru middle of field, Allow Slot to clear. Look for ball if Deep Safety vacate Push up field to 10 yds vs Zone 3 steps towards Bench then take Route up field. Bend back inside slightly. er maces |_| prop: Cut Pass Play-Action 9+ yards (B-GAP) READ: Lape over top of Slot. > 2 DEEP: - >» TONE -. 2ip - Fan te e MAN = Hit Zip. ape: 74p - Fan euiTz: : Hit FB or check to Brown. @ C PASS CUT PASS SLOT LIP aE COVER, San TT-AT77-T Tar r7ammemeeeenememmm enema (QUARTERBACK NOTES: 1, PATIENCE WITH ZIP ROUTE. DO NOT BE IN HURRY WITH PLAY ACTION FAKE. a, CRITICAL ZONE (PLUS AND MUST): USE BACK OF END ZONE FOR PASS. eer yee ‘SDEEP ZONE: If FS jumps Slot, look for z on diagonal. eo ‘2-DEEP ZONE: ‘2-DEEP MAN: ee EER wc * excellent chance for Slot to open on ZIP vs Nickel Back. — BLITZ PACKAGE: Check off Think Brown. If fooled with late blitz, hit FB. ST EEE ‘THE KEY 1S PREPARATION AND CONSISTENCY® e 0631 Pass : Ss PEO ze ) Z RIGHT C-31 PASS = eal he" = Qo eur o/ °o THIS PLAY ACTION PASS COMES OFF OUR TRAP SERIES (C-31). QB SEIS UP BEHIND RIGHT A-GAP AT 4 YARD DEPTH. ASSIGNMENTS Lr - Play action Veer, Turnout, Base LG - Play action Combo, Down, Base © - Play action Conbo, Down, Base RG - Trap first man past center, Base RT - Reach ¥ - Release upfield, work to 5 yards - keep route thin QB - Reverse pivot (open left) and mesh with FB. Cone off mesh and set up 4 yds deep, right A GAP. Think Y-2-TB. TB -Run divide route. FB -Run track right foot of center. - e@ X - Minimum Split. Aline deep middle. Touchdown block on Safety if Y-End catches ball. Z - Maximum Split. Run quick post route vs all coverages. ei COACHING POINTS: Z M Badode 1, Ball must be thrown early. e ° @B progression must be quick. 2-deep r oO EAGLE 2, QB NOTE: TB is outlet, but do Rot jack the ball. BURN IT!1 M make certain ball is thrown as oe oO a forward pass. 4. TB NoTE: If ball is thrown fo) STRONG EAGLE Behind you and you érop it, --———__S>2.__STRONG TAGE you must recover the ball. z OM 5. Y NOTE: If covered by Sam ! use Run Thru technique. Look wit NTS to catch ball at 5 yards. Be cece de é alert to break off X's block. e@ Ball not thrown to you, ° continue route deep. So EAGLE G Z M os witoN T dpspce oO So SPLIT Ww M ET TES se ° So 6-1 t & R M e W_TNT ZS b ce (46) SPARTAK .* 28 PITCH PASS 7 FS SS 7 FS c Z 6M Cc R ey a c Ss “Sapods oboe dD PS Bo? 50 of oar B-RIGHT 28 PITCH PASS THIS IS A SPECIAL PLAY THAT COMES OFF 28 PITCH. EVERY OFFENSIVE MAN MUST SELL 28 PITCH. . ASSIGNMENTS: e@ LT - Turnout, Seal. LG - Scoop, Seal, Turnout. © - Reach, Scoop, Over,wall. RG - Spy pull, set up in front of TB. RT ~ Reach, Down block. Y- Reach block, Stay on block. TB needs decision time. QB - 26 Pitch technique. Quick, firm pitch. Fade away. TB - Pun 26 Pitch track, sell run, look for 2, pass only if 2 is wide open! Run option with "Go" call. FB - Secure area outside TE (Alert Go call TB) X + Maximum Split, Aline deep middle. Do not block, on Fly. e Pua apa seetlacaaneateat tau st eaae teeta CONCHING POINTS: ali plieid. This as <" PASS 28 TRAILER B-RIGHT (STAR) PASS 28 TRAILER THIS PLAY ACTION COMES OFF 28 PITCH. QB HAS LIMITED PROTECTION TIME. THIS PLAY IS CALLED FROM RT. HASH Otltons Lr - Lc - RG - RT - Turnout, Seal Scoop step and Double Read, Turnout, Seal Reach, Over Pull and block Sam Reach, Down, (Don't cross 1.0.5.) Easy Release ang Run Route. RP is 2 yds outside Right Hash. Look after you clear LBers and push vertically. Reverse Pivot, Fake deliberate 26 Pitch to TB, Gather feet after additional depth. Set up Right A GAP at 4 yds depth. Play game off £ upfield Rec's are covered. je = make great fake Corner. Burn it Guick = Flat rel Run route at angle to get you 3 yards from the boundary. Maximum Split. Fly Route. You have a Role! Motion or Star. Fly Route. You have a Role J OACUING POINTS: 1, Entire offense must sell 28 Pitch Play. Great Play-Action steps. Biase (46) SPARTAY Ss FS Cc Fs c PASS 29 SCAT —o GATOR B-LEFT PASS 29 (SCAT) QB SETS UP LEFT A-GAP (4 YDS DEEP) Lr - LG - RT - op - FB - -Maximun Split. Fly Route. Mandatory outside Release. You have a Role| THIS PLAY ACTION PASS IS CALLED FROM MIDDLE OR RIGHT HASH ONLY. Asstownents w) Easy Release and Run Route. RP is 2 yds inside RT Hash. Look after you clear LBer area. Push route vertically as you cross field. Reach, Down (Don't cross 1.0.8.) Pull and block Sam Reach, Over Scoop step and “Double” Read, Base Seal Turnout, Seal Reverse Pivot and make deliberate 29 Pitch fake to 7 set up Left A-GAP at 4 yds, Gather feet, off FS (3 deep) and SS (2 deep), Quick - Flat release - make gr Run route to near hash - staying inside 2 yards. » Maximum Split. Fly Route. Mandatory outside rele: concutue porwns: @: 1, QB must burn it if upfield Receivers are covered. You have limited protection time. 2, Entire offense must sell 29 Pitch, Great play action initial steps. STRONG EAGLE EAGLE G °o 2 6-1 ev om 4 OH Om e a -( @N O_= , Od | OZ Ow OH, (46) sPaRTat e + BTANFORD BOOT ) § fle wees _ Pe ‘paso SLOT RIGHT STANFORD BOOT GATOR THIS IS A SPECIAL PLAY ACTION PASS THAT DOES NOT HAVE A COMPLIMENTARY RUN PLAY. IT IS DESIGNED TO BEAT MAN COVERAGE. ASSIGNMENTS: ) LG - Pull flat initially, trap E.M.0.L.S. (QB will set up at 7 yd depth) ©- Play action, Drive, Down. RG - Play action, Scoop, Drive, Down. RT - play action, Drive, Down. QB - Open out to Right. Fake mesh with TB (RH) and set up 7 yds deep behind Right B-GAP, Look to hit LH on Trailer Route. Progression: LH-x TB - Fake sweep Left block first man outside Tackle. FB - Run Trailer Route, staying 3 yards inside sideline. SLOT - Normal Split. Run Bench Route. ao e et Minimum Split. Run Hook up at 16 yards. Z- | Maximum Split. Fly Route. Outside release. COACHING POINTS: oe. 1. QB will always pull up to throw this pass. Left Guard on pull will kick out rush defender, 2. Play needs to be called fron Left hash. 3. L.G. needs to think kick out of defender. 50 SLOT RIGHT TRAP PASS Lr - Le - RG - RT - op - ees pass , S THIS PLAY CAN BE CALLED FROM THE FLANK GROUP. TE HAS PLAY ACTION PASS TECHNIQUE. ASSIGNMENTS Play action, Turnoue Pull flat and kickout or log F.M.0.L.S. Lrive, Down Down, Drive Reach, Down Open weakside with deep step. Deliberate ride with LH. Pivot, gain depth to 54 yards. Throw on run. Think RH - Slot - Run, Pattern changes with tight slot right formation. Run fan route. Gain depth to 4-5 yards. Run track inside leg of center, make great fake. ~ Attack face of defender, Release off defender and run bench route. Think inside push/release vs. Cover 2. Minimum Split. Hook up at 16 yards. Maximum Split. Streak route. Always release outside of CB. From ‘tight slot right - Run corner route. 4 Z 2 3| g| g| 2 5g 2 4 ol © _ srronc eacte| (48) sparta WAGCLE. SE c 50 ee A (B)-LEPT (PORT) WAGGLE THIS PLAY ACTION PASS COMES OFF OUR TACKLE TRAP ACTION. QB WILL BREAK CONTAIN AND THROW ON RUN. ASSIGNMENTS ¥ = Pass Route. Easy Release. Break across at 4 yds and build to 14-16 yards. As you cross ghost of TE, your depth is 10 yards. LT - Drive, Seal. LG - Pull with depth and block E.M.O.L. c¢- Drive, Down RG - Drive, Double Rr - Pull stay flat and block E.M.O.L. (QB - Fake Tackle Trap to TB, Hide ball on Right side and break contain. ‘Think Y-End-FB-Run, mB - Fake tackle trap Look for backer. Tackle, Fp - Chip block for 2 counts Run Fan, From A position, find seam in Tack” box, run Fan Route. X = Normal split. Run Play Action Post Route. From Port = Run Post. 2 - Maximum Split. Pass Route « Fly. You have a role. Mandatory outside ‘release. s COACHING POINTS: 1. If FB runs Route from “a” position, QB must be alert for No Chip Block, Good call inside (+) Critical Zone. STRONG EAGLE ¢ M SZ INT Ww ° whee | “o> (46) SPARTAN e@ DOUBLE SCREEN ) oO A-RIGHT (SLOT) DOUBLE SCREEN THIS SCREEN COMES OFF DROP BACK ACTION. 17 1S DESIGNED 70 i:TTACK ZONE COVERAGE. 2-COUNT SIDE IS RIGHT AND 3-COUNT SIDE IS LEPT. ASSIGNMENTS LT - Stick or Clamp for 3 counts, release and block #1 from sideline. When the Guard is covered never block the EMOLS! LG - Area or Hug for 3 counts, release and block #2 from sideline. © - Area for 3 counts, release and block middle or left Safety. RG - Area or Hug for 2 counts, release and block #2 from sideline. RT -~ Stick or Hug for 2 counts, release and block #1 from sideline. Y= Inside release, anchor at 6 yé: If screen develops, block backside LB. QB - 5 step drop. Look for anchor early, use Read to determine screen side. Attack rush backer. If no rush backer, progress Left to Right side. Use retreat drop to throw 3 count side. TB - Block E.M.0.L. for 2 counts, run Screen Route. FB - Block E.M.0.L. for 3 counts, run Screen Route. | e X- Maximum Split. Stretch Rule. % - . Maximum Split. Stretch Rule. COACHING POINTS: Off. line Alert! Ball could be passed upfield. Must stay disciplined along LOS on Protection counts and release. QB must burn it if behind Los if both Screen Receivers are covered. ost count. Slower is better! 2 counts, release on time! ne! Be patient as you you are to release in 3 counts/ ae It STRONG EAGLE S EAGLE G (46) SPARTAY FS ss ul FS > Z oM C we M Nee : SSE ‘THIS SCREEN CAN BE CALLED WITH SLOT GROUP. POSSIBLE CHECK WITH ME HUDDLE CALL. ASSIGNMENTS LT - Stretch, Release for #2 from sideline usually Safety. LG - Stretch, Release for #3 from sideline usually I.L.B. © - Reach, Scoop, Wall. RG - Stretch, Turnout, Alert "Off" call = Scoop RT - Stretch, "Off" call = Turnout, Seal. Y - Turmowt, Release for touchdown block. QB = Open right, TB tightens track, reach ball deep to TB, Clear mesh with additional crossover step. Pivot and hit X. Stk Pt. = Upfield mmeral. TB - Make great 24 Cut fake. Fun track over right Guard, FB - Run track to block Comer. Alert clip angl Minimmm Split. Hitch route, Catch ball behind 10s, strike Pt. = Upfield nuneral. 2 - Minimm Split. Aline deep middl > @' COACHING POINTS: 1, FB mast be alert for Fly notion back to right on (¥) with me call. 2. FB when you reach track block most dangerous man (MOM). M TNT Ss °o (46) spaRTat 50 B-SLOT Le - RG - RT - op - 7 - SLOT RT/LF_ROCKET SCREEN THIS SCREEN CAN BE CALLED FROM I GROUP. THIS SCREEN CAN ALSO BE CALLED AS A CHECK WITH ME. ASSIGNMENTS Stretch, “Off" call « Turnout, Seal. Stretch, Turnout, Alert "Off" call = Scoop. Reach, Scoop, Wall. Stretch, Release for #3 from sideline usually 1.L.B. Stretch, Release for #2 from sideline usually Safety. Open left, TB tightens track, reach ball deep to TB. Clear mesh with additional crossover step. Reversal and hit 2. Strike Pt. = Upfield numeral, Make great 25 Cut_fak Run track over left Guard. Run track to block Corner. Alert for chip angle. = Slot RT = Area rule. Slot LF = Aline for T.D. block. Minimum Split. Aline deep middle. Minimum Split. Hitch route, Catch ball behind Los. humeral. Stk Pt. « upfield COACHING POINTS: @' 1, FB must be alert for Fly motion back to the left on (v7) with me call. Zz oM Base °o e o BAGLE 2. FB When you reach track block most dangerous man (MDM). 3. Offside Lt., if it is a 50 front on your side and Will is removed from the front make an “Off” call. (Strong Eagle) (46) SPARTA STUTTER SCREEN ! . ASLEFT (FLANK) STUTTER SCREEN THIS SCREEN CONES OFF OUR STUTTER PLAY. IF CALLED FROM FLANK GROUP, Y-END IS SCREEN RECEIVER AND SLOT IS CRACK BLOCKER FROM FLANK LEFT. ASSIGNMENTS y¥ - Inside release crack Mike. Block above waist. LT - Pull on track and run past outside hip of pulling guard. LG - Pull on track and block first defender past RG. © - Combo, Drive, Down; Start your initial blocking assignment first, release along LOS and block #1 defender from sideline. RG - Combo, Down, GAT; Start your initial blocking assignment first, release along LOS and block #2 defender from sideline. RT - Drive, GAT, Down. QB - Fake Stutter Mesh. Pull behind Center and hit F-back on Screen Route. Stk. Pt. = Chest. If covered, burn ball behind LOS. After set up, slide toward FB to create passing lane. TB - slide step Left. Fake stutter. FB -Chip man outside Tackle. Run Screen Route. You are responsible for _} creating passing lane with OB. X - Maximum Split. Stretch Rule. 2 -.Maximum Split. Stretch Rule 4. FB must catch ball 2-3 yards behind LOS. 2. QB may use retreat Drop to draw Rush. This develops the Screen. 3. If covered, QB must burn ball behind LOS, because you have offensive blockers upfield. EAGLE G ( M R e Sh : (46) SPARTA DROP BACK PASSING GAME (QUICK AND 5 STEP) BROWN PASS SERIES FS FS SS co c w oM Ss Cc : eta s eeeeeeeeee ° 2 . 2; P2BS4 . i GATOR so BROWN PROTECTION THIS 18 OUR QUICK PASSING GAME WITH OUR SLOT OR I GROUPS. QB SET UP POINT IS DIRECTLY BEHIND CENTER AND 34 YARDS DEEP. ASSIGNMENTS LT - Protect inside zone to outside zone LG - Protect inside zone to outside zone c= Protect zone directly over you RG - Protect inside zone to outside zone RT - Protect inside zone to outside zone op - 3 Step Drop technique. Get eyes on focal area NOW! TB - Attack outside leg of Tackle and Wheel (block area) FB - Attack outside leg of Tackle and Wheel (block area) SLOT - Pass Route. Second digit. 2 - pass Route. First digit. CONCHING POINTS: @: 1, Build a wall on the L.0.5. No Penetration 2. Offensive line move up in box and widen split. 3. If called at LOS, anticipate Dogs and Blitzes. N ° £ 8 “7. EE (46) SPARTAI BROWN 21 e oOosoo ? COACHING POINTS: 1. Flank formation - T.B. elignaent at 6 yaa. 2 Tate play can be called as an autonatic or with mottor Play cen be called with I group. fer A Lt. Bxon of B Rt. Soom. y ° for ball. If CB presses, do not force the dnetde rel Option to go underneath or over the top. Brown Protection nit slot. Alert to cnderneath defender whe 2 DEEP: Key co Hlettene under Quick Oot. 2OHE = x/2 - stot i MAH ate stot e | A DEEP: stot = /2 BLITZ: Throw avay fy side of Blite. Tf ua~ certain alva; Blot efde. BROWN (1) INSIDE ZONE © Area from the nose of the offensive lineman to the nose of the adjacent inside lineman towards the ball. PASS BROWN 21 "QUARTERBACK ROTES: 1, Underneath defender must be picked combinetion of these tvo defendete will give you your 2. fort or B-Star,Brown 21 can be ith Diite package. Receiver runs Quick-Ovt. e CRITICAL ZONE (PLUS AND MUST): ‘ Great anticipation for man cover: If slot catches ball, possible score, eS ‘S-DEEP ZONE: 2-DEEP ZONE® 2-DEEP MAR: ar re Tar terre eae eee Tere eee BLITZ PACKAGE: If fire of Rifle Blitz, middle te open for quick post. e “THE KEY 1S PREPARATION AND CONSISTENCY® goos COACHING POINTS: 1, This play Quick Drop FOCAL AREA: Key defender over Slot. 2 DEEP: TOME = SLOT - x/Z WAN = SLOT - X/2 > 3:DEEP: © SLOT - x/z Butz: . i oo is used vs. Soft Corner in Blitz situation or Press Corner. Break on 3rd outside step. Pivot, snap for ball. If corner presses, run Fly ‘ook for ball. ‘Break on 3rd outside step. Pivot, snap head and for ball. If comer presses, run Fly Route Beplode off L.0.S, Push defender to outiside. ‘Thin angle upfield. Keep angle outside of original split. Hit open receiver tatte to adjust to Tiank formation en does not att oleh cutonetic eat! at 108 end Rit S1Ot oo jekty. drop to 1 stp drop. "DEEP ZONE: Look for thie (8 yde. of greater) fs SIDEEP TOME Any Form of 2 deep BEAD, check © Sner opeions An exception te Chie qole ie 4 slot te unconered. = wit soft spot 2-DEEP MARE cage surprises you, convert $0 WICKEL: (BLITZ PACKAGE: ¢ of D Gap, throw opposite bitte ‘conversion to FLT Route. ary bite cones fri fo ce will trist @ 1 } 3OEEP: Outside 3 to Inside 3. mutz: Wit Out ve. Soft CB @ or check off. PASS BLUE 333 COVER. (QUARTERBACK NOTES: 1, Alert for Slot to gear down in window vs. Zone. Do not lead Slot with ball vs. Zone 2. Always look for gime if Will LBer is on LOS and soft CB to his side. EEE e (Siar ioe (ris mo mets AS ‘DEEP ZONE: —_—_—_——— ‘2-DEEP ZONE: Only one receiver. Be alert to burn it. 2-DEEP MAK: Hit Slot. Lead Slot with ball (4-Arms). ee NICKEL: Se BLITZ PACKAGE: You can beat Blitz without Hot throw. 3 + 2 drop and prepare for ( in your face drill as you throw 3 Route. e@ “THE KEY IS PREPARATION AND CONSISTERCY® (COACHING POINTS: THIS PASS IS CALLED WITH SLOT GROUP. 1 2. CAN BE CALLED WITH SLOT 70 EITHER SIDE. oa [ | ome Close cushion! Make 1 or 3 Post move and burst to outside. (CZ) Outside +25 RP = Pylon, Inside +20 = Corner. Close cushion! Make 1 or 3 step Post move and burst to outside. Alert Hot. Release inside, push on Anchor 6 path, break at 4 yds and build to 6 yds. Look early and late for ball. $ step Drop. Hot to Slot. FOCAL AREA: Corner - Drag Corner - Drag (late) Hit Corner Route Xorf Rey Corner away from Slot side. Hit Drag (early) > OT COVER, (QUARTERBACK NOTES: 1, I€ ball 4s on hash vs 3-deep, favor pass into boundary. Shorter air time and less risk. Formation should set Slot to wide field ‘and running Drag back into boundary toward short side Corner Route. r oo i LUE EERIE CRITICAL ZONE (PLUS AND MUST): Know Pylon/Corner Rule. If ball location is between 25 and 20 RP splits boundary of end zone. OS ‘S-DEEP ZONE: Take your pick as to which CB you want to attack. Wide side of field is a long throw. ee ‘2-DEEP ZONE: Play Game. 2-DEEP MAN: Corner Route is a Monster Route for CB to cover. However, he may get help over top from Safety. Prepose to look for Drag as outlet. ie NICKEL? Anticipate Man Under or Blitz. —— ‘BLITZ PACKAGE: 7 Hit Slot early (Hot concept). “THE KEY 1S PREPARATION AND CONSISTENCY® COACHING POINTS: 1, Play called frow SLOT Right or Left. OVER 2. QB must Lock for mienateh, CB alignmeat, receiver speed, Press CB. Take HEAD advantage of any from aiédle. f S-deep, Run Route thru over) Check backers. Run route under path of FB. 3 Step Drop. FOCAL AREA: Key defender of your chotes. 2 DEEP: Key near safety. If HOF play game to Slot aide, TOME = riY/sLor - Sneaks. wane Hit Sneaks. = 3DEEP: Think X or Z. IE equel , favor BLITZ: Bit Deep. Take” X for right handed QB your pick, but throv bell on tine. covER. 1. Throw thie pase with a bigh trajectory. Lead thru vith elbow on delivery. 2, Phek « Junction epot upfield (i.e. Hunbers on field) 35 yds, and throw ball thru junction. Refer to Above Diagr: 11 to released vhen recetver is 18-20 yds. upfield. that must be thrown vith timing. » 4. Thin ds 0 very, very sensitive pi 5. You have outlet with Sneak: 6. If you know x is primary receiver, look off to Z side. up Left CB to lose cushion. side, This sets CRITICAL ZONE (PLUS AND MUST): Use back of end zone to cive you additional apace, Look for DB‘e to squat near ‘Goal Line vhan 4a the C2> ‘S-DEEP ZONE: Pick 2 side and challenge At. i ‘2-DEEP ZONE: nov where you a1 Safety's BASH relationship “touch Drill". Anticipate 2-DEEP MAN: Treat as a 2-Deep Concept and play gane off di Sneak Routes © Great pass vs Man under, rec NICKEL: fety, Analyze ignated safety. | BLITZ PACKAGE: Je prepared to throv early and if necessary, put plenty of air tn ee eee ce ener ee rte Tiel “THE KEY 1S PREPARATION AND CONSISTENCY™ BLUE CHOICE 6C “ . = 9----R- Aa 0 7 00 COACHING POINTS: 1. THIS BLUE PASS COMES OUT OF 1-GROUP ONLY. 2) CALL FROM HASH MARK SITUATION. 32 QB HAS NO HOT CONCEPT, (EXCEPTION "46" CALL) 4- AA — Push defender to 12 yards. Route will look like your Q Route. Release for width outside of WR. Push upfield to 32 yards (If Star run 6) Push defender to 12 yards. _Acce! out of Break. Work across field & stay down the tracks. (If Star run C) Easy Release, push outside toward Jungle. Extend Route to 10 yés and break Choice Route be A of + Alert Ad pggd-on,Teugua ys cE defences Mere 46 oaht Blue Protection. Blue Protection, 5 step Drop. Hot concept with FOCAL AREA: "46" call only. ¥ side = CB x/2 side = SS/CB 2 DEEP: ZONE =. Hit x or Z WA - Hit Dig (x or 2) 3 DEEP: Read FSI! : : BLITZ re 46 = Hit 'Y Any other Blitz « PASS BLUE CHOICE 6C I “werner ay ae dsb ko sms Nees meee) cove_s Press (QUARTERBACK NOTES: YOUR DECISION IS BASED ON YOUR READ OF FS. IF FS ALIGNS ON NEAR 1 HASH, PLAY GAME TO TWO RECEIVER SIDE. 2, IF FS ALIGNS OFF HASH TOWARD RECEIVER SIDE, PLAY CATCH WITH Y-END. ( CRITICAL ZONE (PLUS AND MUST): ANTICIPATE PRESSURE & MAN COVERAGE AS 3-DEEP ZONE: Read FS, Play game away. —_—_——_— "2-DEEP ZONE: “c" Route may open a window for you. Alert Key under coverage. backers when looking for Dig Route vs Zone. 2-DEEP MAN: Hit X or Z on Dig Route. eee NICKEL: ——— ( BLITZ PACKAGE: If Blitz 4s coming off open end side, think Brown. If 46 Blitz, check Hot to ¥-End. “THE KEY 1S PREPARATION AND CONSISTENCY" ROSE PASS SERIES ROSE PROTECTION F: FS R c : c Beetles city Cos mow © Se Ne iigie ET ITE! GY i ° er2cy eer gps 5 Int ad i=" © 7 _ Cen Ss 2 FLANK-ROSE THIS SERIES IS A 5 STEP DROP, SLIDE PROTECTION. QB SETS UP DIRECTLY BEHIND THE CENTER AT 74 YARDS DEEP.’ NO HOT CONCEPT WITH THIS PROTECTION. ASSIGNMENTS J e ¥ - Pass Route, Second digit. (NO HOT on Rose). LT -$lide and block outside zone; Never block space; Possible "Off" call; Possible "40" call. LG - Slide and block outside zone; double read; Alert "off" call. © - Stick, Slide and block weak A GAP; Alert “40" call. RG - Stick, Slide and block inside zone; Possible "Gap" call. Possible Olid” call. RT - Stick QB -5 Step Drop. Alert 4 Man strong rush. TB -Double Read, Inside ovt Right, Run route. SLOT - Pass Route, Second digit on Called Route > e X - Pass Route, First digit. z - Pass Route, First digit. 3. ACIIING POINTS: The slide begins with the first uncovered lineman from the left of the RT. Double Read must occur if there is a 4 Man strong defense. The uncovered lineman C/G must double read Inner Linebacker to Outer Linebacker. "solid" call occurs in Eagle to alert LG. He has double read. General Principle for TB: Priority in double check (READ) 4s to pass protect the more immediate rusher who threatens the QB set up area. QB Alert to 4 Man strong rush - Think Quick Pass Check. (46) SPARTA) Inside Zone « Area from the nose of the lineman to the nose of the adjacent inside lineman towards the ball. Ovtside zone = Area from the nose of the lineman to the nose of the adjacent outside lineman from the ball. 0" Call = Call made by LT when LG and LT are both covered and then are 4 potential rushers, This call will alert the center to double read from inner backer to outer backer. "Solid" Call = Call made by RG to indicate there is an Eagle front and he must stick, LG will double read from inner backer to outer backer. “Off” Call = Call made by LT to LG to indicate he doesn't need to slide but will stick and LG can set to inner backer. “Gap” Call « Call made by RG to block LBer who has moved on the LOS in the AGAP. Guard will block LBer and back will adjust. COACHING POINTS: 1, Play ts called from FLANK RT. 2. If the coverage fs MAN UNDER, anticipate "SALLY" DART (7) at Los. route at 12yards VS.SOFT CORNER. Slide -ds 4f throwing lane 1s blocked, Break route at 12 yards VS SOFT CI yards {f throwing lane 1s blocked. Vs. hard corner, get opin in window. Expect bal! CHECK HOT, release flat, push outside of Z and up to 6-7 yards. TURN INSIDE and SIT DOWN. | Angle hips 74.08. RP, fron HOF $3 bottom of #'s. RP from boun- s 2 yards from boundary, Inside release. Break Anchor at 10 yds. If man under, Choice must break outside. Double Check. Delay and Release off OT's Pass Set. Control speed over Tackle Box. Look for Ball over Inside Shoulder 5 STEP DROP. CHECK HOT (SLOT). FOCAL AREA: OUTSIDE BUZZ SYSTEN WHICH MAY INCLUDE SS. ‘S-DEEP, KEY TRIANGLE 2 DEEP: TOME. 7 = SLOT- TB WN. Hit Dig (Z) > 3 DEEP: HIT TRIANGLE. IF YOU HAYE TW2: CHECK To BLITZ GIMME BACKSIDE, HIT X. n Pactace (Bhack) PASS ROSE 44 STOP cOvER__1 ‘QUARTERBACK NOTES: 1, This play turns into a possession pass vs. 2-Deep. 2, Against COVER 1, X could open up. See above diagram. Progression is how X-¥. 3, If WILL is off, this alerts you that hot cocept can be eliminated in your check. CRITICAL ZONE (PLUS AND MUST): AD ‘3-DEEP ZONE: eer 2-DEEP ZOKE: ‘2-DEEP HAN: Allow Dig Route to open to z side. Hit 2 (early) | NICKEL: — BLITZ PACKAGE: ‘Think Black 21 or 42, 'STHE KEY 1S PREPARATION AND COMSISTENCY™ COACHING POINTS: 1. This play is called from PLANK LEFT and ball is in MOF or RIGHT HASH, If Flank Right, ball is on Left Hash. ie 2. HO? CONCEPT is covered by ¥-end's DRAG ROUTE. 31. Slot must memorize Route (Hash). [EXPLODE OFF 1.0.5. BREAK POINT 15 12 YDS., KEEP POST onl ‘Twine, STAY ISOLATED FROM $5 WS COVER 1, QUTSIDE RELEASE VS. HARD CORAER. r } EXPLODE OFF 1.0.5. BREAK POINT 15 12YDS. KEEP POST STHIN', STAY ISOLATED FROM FS VS 2-DEEP. EASY RELEASE “4ARA YS HARD CB SOFT SPOT. Wo HOT, SINCE OW LEFT SIDE OF FORMATION. INSIDE RELEASE ‘AND WORK TOMARD RT, HASH AS YOU GAIN DEPTH. 8.9. 15 2 YDS. INSIDE asi. ‘RELEASE INSIDE, PUSH TO 4 YARDS AS YOU ANGLE INSKDE. BREAK ROUTE AND [EXTEND ROUTE TO 6 YARDS AS YOU FLATTEN ACROSS THE FIELD. LOOK FOR ous} bul pur MO UTE, If inside backers dog, expect ail_now. ‘DOUBLE CHECK. DELAY AAD RELEASE OFF OT'S PASS SET. CONTROL SPEED omst OVER THE TACKLE BOX. LOOK FOR BALL OVER INSIDE SHOULDER DROP: 5 STEP DROP, CHECK HOT (HIT DRAG) FOCAL AREA: READ: If "46" callfra Y, chek Sam/Zip forHot AREY FS AND UNDERATATH. DEFENDER FOR POST DECISIC AF ANY DOUBT, IT OUTLETS 2 DEEP: ety zIP/RT cB TOKE = y-73. WX wt EO 2 ‘3 DEEP: 2 -Tey e We cnn 1, at x0 : Mert sally Trump PASS Rose 86 STUTTER cover_? ‘OMP SALLY" "QUARTERBACK NOTES: 1. If COVER 1, attack SLOT side with POST Receiver. Refer to above dfagram, Look for Trump call to give yourself an outlet. 2, Must ‘think 3+2 drop if post ts your decision based on READ and Ist phase of you drapback, Throw ‘ball on time. Do not lead POST recetver inside with 811 vs ZONE. 3. Never throw over LB'er to POST ROUTE. e ¢ CRITICAL ZONE (PLUS AND MUST): fe 1, Think POST. POST will run out of room (inside +10). ES S-DEEP ZONE: Look for POST. If St 1s a GIMME, hit POST. If FS or underneath defender are factors, then attack underneath. Look FS off Technique. FEE Eee Eee ee ecco eee ‘2-DEEP ZONF: Think ¥ - TB. ‘2-DEEP MAN: Hit *Y" a NICKEL: ———— BLITZ PACKAGE: Timing pass to POST 4s excellent decisionbut always remember to check HOT. If no FS, you may lead POST Receiver inside. ( cr e “THE KEY 1S PREPARATION AND CONSISTENCY® ‘COACHING POINTS: 1, This call comes out of Flank group only. 2. Slot can be set to either side. POINT. Push to 12 yards and break route, Work across Flat and under Neck Zone control vs. Outside relea: and push for 40 yards. You have a role! Easy release and push thru middle (Goal Post). If F: ft vs. 2-Deep push thru near safety. You have a role, 40 yds. push. Pass set on San. Sam drops,, 3-count delay and release 45° path, If Sam rushes block Sam Delay ] (3-counts) and release. Xeep route thin. ROP: Double check, release Flat, get head turned to OB. ; 5 step drop. No Hot concept. FOCAL AREA: READ: Key underneath. Backers for vertical depth. > 2 DEEP: TOME = X-¥-78 WH x7 3 oem: xo¥-79 um: Het e Check to Blitz package. PASS ROSE 699 Y-DELAY COVER, "QUARTERBACK ROTES: 1. Look Mike Backer off deep. If he squats on delay, Hit Dig Route (Refer to diagram). 2. You have no Hot because of Rose Protection. e . CRITICAL ZONE (PLUS AND MUST): Alert to squatting Safety on Goal Line. ES ‘3-DEEP ZONi ‘2-DEEP ZONE: 2-DEEP MAN: Alert to 4-Arm Strike Point when hitting X. WICKEL: EES ‘BLITZ PACKAGE: Check off. Think Slack 21 or 42. Fee EE eee ECC eine eee eaneSe nT ETTEL “THE KEY IS PREPARATION AND CONSISTEXCY® @: SALLY PASS SERIES SALLY PROTECTION F FS R c So oywiz w Cs mow © STYN T oy cea erga it °o e PLAGBAR g i ee OAL 6 0 g ie (6-1) GATOR FLANK (SLOT) - SALLY PROTECTION eS THIS SERIES IS A 5 STEP DROP, SLIDE PROTECTION. QB SETS UP DIRECTLY BEHIND CENTER AT 74 YARDS DEEP. HOT CONCEPT BETWEEN QB AND Y. WHEN CALLED WITH SLOT GROUP, NO HOT! ASSIGNHENTS y - Pass route with HOT off inside backer, 2nd digit. “HOT - HOT" call. LT - stick, Possible "Squeeze" call. tick, Slide and block inside zone. Possible "Gap" call. Possible "Solid" call. © - Stick, Slide and block weak A GAI Alert "40" call and Double Read. RG - Slide and block outside zone; double read; Alert "OFF" call. RT - Slide and block outside zone; Never block space, Possible “OFF” call. Possible "40" call 8 5 Step Drop. Check HOT. Alert 4 Man weak rush. TB - Double Read, inside out Left. Run route. Alert “SQUEEZE” call. SLOT - Pass route, 2nd digit or Call route. X= Pass route, Ist digit. 2 - ‘Pass route, Ist digit. Inside Zone = Area from the nose of the lineman to the nose of the adjacent ‘inside lineman towards the ball. Outside zone = Area from the nose of the lineman to the nose of the adjacent outside lineman from the all. "40" call = Call made by RT when RG and RT are both covered and there are 4 potential rushers. This call will alert the center to double read from inner backer to outer backer. “Solid" Call = Call made by LG to indicate there is a Strong Eagle front and he must stick. RG will double read from inner backer to outer backer. "Off" Call = Call made by RT to RG to indicate he doesn't need to slide but will stick and RG can set to inner backer. "Gap" call = Call made by LG to block LBer who has moved onthe LOS in the A Gap. Guard will block LBer and back will adjust. COACHING POINTS: DROP: EAD: 1. This play fs cat 2. QB base protection cal? away from RUSH BACKER, Mandatory outside release. Push deep for 40 yards. Run out route vs. soft Possible HOT. sure release off INSIDE de Gary. SNAP EAD around on Possible HOT Pressure re boundary. Release INSIDE and PUSH ase off INSIDE de’ ‘SNAP head around on BREAK, to 10 Double check. © STEP DROP. CHECK MOT (Y) or (SLOT). 2 DEEP: IONE - INSIDE OUT - DIVIDE wx = HIT OUT 3 DEEP: QUT - INSIDE OUT - DIVIDE from FLANK RIGHT with a check with me concept. ‘and PUSH to 10 yar der and break toward boun= jer and break toward yards. FOCAL AREA: KEY FOCAL AREA OF UNDERNEATH DEFENDERS TOWARD CALL SIDE wuTz: CHECK TO BLITZ PACKAGE OR KIT OUT @ ecu poms: 1, The slide begins with the first uncovered lineman from the right| of the LT. 2, Double Read must occur if there is a 4 Man weak defense. The uncovered lineman C/G must double read Inner Linebacker to Outer Linebacker. 3, "Solid" call occurs vs. Strong Eagle to alert RG. He has double read. 4. General Principle for TB: Priority in double check (READ) Rule is to Pass Protect the rusher who is the more imnmediate threat to QB set up area. (5+ OBE Alert 4 man weak, rush - e Think Quick Pass Check. M e Sz TNT W SREZIA 7 t (46) SPARTAN PASS SALLY/ROSE 33 \ 1 $ ' Ww Gee sel "SALLY" CALL COVER _-_3 DEEP “GIMME” QUARTERBACK NOTES: 1. Make call based on Rush backer vs. SS as an indicator in a 3-deep read. 2, If unsure to which OLBer is rushing, favor SALLY CALL because 7B can block to TE side eliminating short corner to weak side block by TE on WILL. (See above diagram) 3. alert for "Gimme" to X when Ball is on Left Hash, (See above diagram) CRITICAL ZONE (PLUS AND MUST): If you anticipate Man, think SALLY for protection and attack either side. 3 - DEEP ZONE: 2 - DEEP ZONE: 2 ~ DEEP MAN: Hit Y or SLOT NICKEL: ‘Sally 33. This coverage presents a double SS Ri you can get back out. |. Play game to side BLITZ PACKAGE: Tf you throw this ball on time, you can beat the Blitz. Defenders will be on an inside leverage. “HE KEY IS PREPARATION AND CONSISTENCY" COACHING POINTS: 1, This 4s a possession type pass coming out of our I or Slot groups. 2. If situation 4s 3rd and less than 5, favor Fly-Back sid jun out vs. Soft Corner. Anticipate Chest strike point if set into boundary.| Run out vs. Soft corner. Anticipate chest strike point if set into boundary Inside release (check Hot) Push to 10 yards. Anchor away from nearrest defender. Choice 4-arns| Gotside release off RT. Push to.5 yards and pivot away from closest defender. Anticipate Bail to take you away from nearest defender. Do not drift prior to pass. Double check. Release Flat. Get head turned on OB. pROP: § step drop. Check Hot (¥) or (Slot) FOCAL AREA: beans Key underneath Gefender who has 2 DEEP: archance to defend TONE - Anchor - TB wu - Choice (Either side) 3 DEEP: Out - Ancher - TB BLITZ: Check Blitz : package or Hot out. @: n e PASS SALLY 34 s s 4) \, ~) uM B ¢ [oosce ° eaeenanes (QUARTERBACK KOTES: 1, When hitting FB on Anchor Route, throw ball to hip of FB away from closest defender. 2. Do not surrender 3 route until passing lane is taken away by underneath defender (3-Deep). 3. Down and Distance can dictate which side starts your progression. 4. FB Choice Route is always an out break. (see above) CRITICAL ZONE (PLUS AND MUST): AS S-DEEP ZONE: ‘Think Out Route. Release TB will not release vs. Sam Rush (50, Cover 3) — 2-DEEP ZONE: 2-DEEP MAN: cern NICKEL: a BLITZ PACKAGE: Check off, unless you want to attack a soft CB with 3+ 2 drop. Prepare to take a'hit as you throw. “THE KEY 15 PREPARATION AMD COMSISTENCY® 3-DEEP COACHING POINTS: Th Lanes vB. QB Base protect: a $8 0 3 Step Drop. Check Hot (¥) or (SLOT)- FOCAL AREA: 2 DEEP: mn - fatcacke th 2 or 3 = De BALLY/ROSE 98 DEEP etical sones of the defense. There vill be pa Yon call avay fron rush backer. Tiuayh reTanse outside of soft CB ‘a role vb, soft CB to beep Tetense vi. hard corner work back to soft spot. You are & prisary recetver vi. ee bared on your evignment to hash. Push upft rach narks ore reference points. Fron flant left ¥ sf? Terk novard opposite hash, Look for ball between 14-20 pds. Drep- Ted on ball locat: heck Wor. Push upfieldtoward designated hash. Fi ie, work opposite hash, Looking for ball over Fight Unoulders, Look for ball betveen 14-20 yée- Deep ey FS ve. p. Key near safety ve. 2-Deep vhen ball 45 oo bash, If ball ts im fe Piay gene off Safety to Slot side middie from middle. slot 1 TOME - ear Safety.from Bash ar Bafety from Hash, or bit TB. > 3 DEEP: BLITZ: check Hot. Look for either snatd Feces siot/¥ > ™3. (QUARTERBACK NOTES: 1. This pase gust be thrown with touch, But remember never throw dovn the middle late. If pase de throvn over 25 yards in air, yy can wake the play. Try ‘and complete ball 18-20 yds. Deep. 2. Defenses may drop deep with underneath coverage. If this is hov they want to defend chis pase, then hit outlet (TB) for big gain. 3. ve. cover 6 you must look FS off. (Refer to diagram.) 4. Can trump "Rose" to get back out (based on rush backer). 5S. Great call from RT, WASH ve. cover 1, (FLX Left). CRITICAL ZONE (PLUS AND MUST): Rxcellent play vs. teams who like to play sone coverages in CZ. SE ‘DEEP ZONE: 2-DEEP ZONE: From middle, you vant to attack safety to slot side, Slot will push up~ {1el4 quicker than Y-END and give you « faster decision. Hovever, aluays renenber you must check for Hot prior to playing gane off safety. 2-DEEP MAN: Excellent automatic et LOS vs. 2 - Deep look. Cleaner throw ve. 2 > Deep tone UTE wICKE ‘ket coverage can affect your HRAD. Attack the single covered {1 a er eae ee ree BLITZ PACKA( Part of Blite Pockage, but understand you must deliver bell on time. Pick out the Miomatch and attack that defen e “THE KEY 1S PREPARATION AND COKSISTENCY™ SALLY _98 PLY Ne py ut “axon —O ‘COACHING POLTS: 1, This play £4 called when ball 10 on LEFT MAST. oor ‘push route thro widdle of x BP is Goal Post. Look for ball tf 75 vacates in 3+ Deep. Expect ball b 16 = 20 yds. Anticipate ball ve. 2-Deep. Release outside CB for influence. role. You have @ Release outesde and stay 2 yds. off boundary. Look for ball over dnefde shoulder 14 - 20 yds deep. SLOT Release inside, check for BOT. Run for MASH and push up WASH. Look for bell 14-20 yds. dee . Double check. Release through teckle box and gear dovn over center box at 5 yard depth. DROP: 5 Step Drop. Check BOT. FOCAL AREA: Key CB va. Watch for 75 adjustment to motion or formation set. 2 DEEP: Key near safety. ZONE = Think Slot/x/7B. > WAN Think Slot/x/73. "SS DEEP: Rey eB. Think Slot/¥ = 7B. LrTZ:_ tack. for bot eee hic SLOT BARLY. You can, a Uket'te Black oF*bere-” COVER» wan (QUARTERBACK NOTES: 1. You must establish an anaver in your sing thru the use of motion, Read FS adjusteent or lack of edjustaent fo the X/2 aide. A big play can coe fron X thru the at 2. The MLY ca! tea you to favor slot aide tn your prog aston. 3. The Jungle callis same QB progression as Fly. A e GRITICAL ZONE (PLUS AND MUST): 1, AmtSetpate DOCS & BLITZ. Prepare to deliver ball S+DECP ZONE: —— ‘2=DEEP ZONE: Key near safety. If cB runs vith slot to TB if SAM DOES ROT ROSE. SAYETY stays on MASE, think X or outlet ‘2-DEEP MAN: T.B. route turns into run avay. are were: eC - BLITZ PACKAGE: 7 get mismatch on SLOT. THROV BALL EARLY vith AIR, alloving SLOT tine to run 1. From A. Port, the only check you may have ta Black but remenber you “THE KEY 1S PREPARATION AND COMSISTENCY™ SALLY CRUISE COACHING POINTS: 1. Call from SLOT RIGHT ONLY. 2. Call from MOF or RIGHT HASH ONLY. Cr | Telease outside of defender and push 40 yards upfield, You have a role! one oft be pares Push outside to 4-5 yard depth Loop flat across at 4-5 yard. from Ist underneath defender Ter in 7 yords either side of hash depending on wierd Bart tocation.. (fe) HOF or boundary hash. | Push upfield tar orf you see FS in middle and 3 Field look for ball earl Double Check. Flat Release. Get Head turned to QB at reference point. Stay isolated Sut are release outsice of tackle box. Push oy 14 angle Scat Are reer after clearing LOS. Break at 10 yerds 6 extend route to 20 yards ‘DROP: 5 STEP DROP. §O HOT READ: KEY CORNER 2 DEEP: TOME = THINK RH = z wos THINK RH Z e apeer: THINKRN = Zo: mute: . MOTE: IF COVER 3 FIELD ALERT CHECK OFF PLAY TO SLOT IN SEAM CHECK TO \BROWN PASS SALLY CRUISE COVER, "QUARTERBACK NOTES: 1, No hot receiver, so establish proper Read vs. Blitz Coverage. If fooled, alert to Burn it. 2. Great call to attack 2-Deep Coverage. eo etete nee CRITICAL ZONE (PLUS AND MUST): ‘3-DEEP ZONE: ‘2=DEEP ZONE: Great call vs. 2-Deep. Key CB and place ball into sweet spot of zone. 2-DEEP MAN: WICKEL: — BLITZ PACKAGE: check off! @ ‘THE KEY 1S PREPARATION AND CONSISTENCY™ COACHING POINTS: 1, Toie call elimineces the BOT 2. If called at LOS, the call ir 31 Wide receiver to SLOT BIDE aust run 9 route. Veo soft corner SQUereeut at 12 yé feed into open throving lane and stay FLAT CB - Inside release Squarecut at 12 Tasy release. Break on 21 eontrol ve. sone, Accelera from flank left. Lock early ve blitz. STREAK} Easy release. Wo hot check. Bun thru“ | Raeacetagtes fusNebath ant nue bouadry ton Hoste . (2 yds. outside) ro povbte check. ete Fu DROP: 5 Step Drop. Flat. Get head turned on QB. Tf Wot, Bit Blot. FOCAL AREA: Rey Duet mex faysten, Fort {0 on fe° side Linebacker avey from Slot's altgnsenc. 2 DEEP: ONE «= Slot = DIG TB mH Hit Blot . > Si peepeec ee eiat is Pee BLITZ: mie Slot. PASS § red | J COVER_zone With Sauatting Backer _ (QUARTERBACK NOTES: 1. Peas to Slot ts thrown jot crosses beyond center ert gone cover Look backer off deep as if you vere throving theDig Route. Allow zone te deepen and then attack them underneath. fenders 2. For thie play to be successful, QB must alvays key the drop of backer. In crucial downs, thDig Route may become your Decision. e@ C CRITICAL ZONE (PLUS AND MUST): eS ‘S-DEEP ZONE: . -DEEP ZONE: 2-DEEP MAN: If Slot te being pressed, allo for Slot to release and separate from defender WICKEL: eee OLITZ PACKAGE: Excellent call ve. Blite. Must throv Ball on ¢} Blot will be held up. Take this into account e. If slot te possibility fore checking to dart. e “THE KEY 1S PREPARATION AND CONSISTENCY® SALLY DOUBLE DIG . COACHING POINTS: zi 1. THIS PLAY IS CALLED FROM OUR BOMBERS GROUP (BOMBERS TRIPS). 2. HUDDLE CALL COULD CHANGE BACKSIDE ROUTE TO A CORNER. p Route thin off an Break Point 12 yards Post Route. outside push. Push to 12 yas, square cut, acce out of break. Be under control vs Zone Aware of inside dig. Push to 12 yds, square cut, accelerate out of break. Be under control vs Zone. Aware of reps | CLEAR ouT | DIVIDE cuEST Double check, rele: turned on QB. DROP: 5 step Drop (No Hot concept) FOCAL AREA: READ: Key undercoverage Buzz Systen. + 2 DEEP: Buzz System y Ione = SLOT - 2 - TB wn - SLOT - 2 e sm sun == wre a. PASS SALLY DOUBLE DIG aenee| GREET, COVER_COVER 3 OVER PLAYING" (QUARTERBACK NOTES: 1, GIMME BACKSIDE, HIT X (SEE DIAGRAM ABOVE) 2. HUDDLE CALL (SALLY DOUBLE DIG X-CORNER) CALLED IF CB IS OVER PLAYING POST. ( e CRITICAL ZONE (PLUS AND MUST): Look for backside Gimne! TT nee a Eee ‘3-DEEP ZONE: If FS over playing Trips side of formation, look for Gimme. Beware Bu2z System underneath. ‘2-DEEP ZONE: Play game off Buzz System 2-DEEP MAN: ee NICKEL: —————— BLITZ PACKAGE: Protection is fragile, Think Black (21 or 91) or hit X on Post. “THE KEY 1S PREPARATION AND CONSISTENCY" ileal SALLY FORK Mandatory outside release. Run clear out. You have a Role. Push upfield for 1-3 steps. Key man or Zone. Work across formation under control vs zone at yards. Push thru middle off outside release. Jumps under route,- lock for ball. Double check. Release FLAT and get he to OB. aad turned Scat Release. Release outside and behind Z receiver. Look for ball if CB jumps 2. DROP: 5 step Drop (No Hot concept) «2 DEEP: KEY SLOT SIDE SAFETY TONE =2 - SLOT - 7B WR 2 - TB 3:DEEP: 2 - SLOT - TB ‘FOCAL AREA: FS and underneath > Took to hit Z oF SLO: eo PASS SALLY PORK —_| Qoo oO “SHE FORK PATTERN” COVER, ‘QUARTERBACK ROTES: 1, AS YOU DROP BACK, KEEP EYES ON DEFENDERS AND FEEL YOUR RECEIVERS. ONE OF THREE PLAY SIDE RECEIVERS COULD OPEN, 2, THIS PATTERN COUPLED WITH TITE FORMATION HAS A WAY OF BREAKING DOWN COVERAGE DISCIPLINE. 3, YOU HAVE NO HOT CONCEPT. DELIVER BALL ON TIME. CRITICAL ZONE (PLUS AND MUST): ANTICIPATE MAN COVERAGE ‘3-DEEP ZONE: ‘2-DEEP ZONE: 2-DEEP MAN: Mismatch of Backer covering TB on Cruise Route. NICKEL: Look for TB mismatch. ( BLITZ PACKAGE: Key FS movement, He may jump under Route and give you the SLOT. e Must release ball under pressure. —————$ "THE KEY IS PREPARATION AND CONSISTENCY" COACHING POINTS: 1, THIS PASS IS CALLED FROM SLOT RIGHT. 2. WE CAN BEAT THE BLITZ WITH THIS PASS. gc =F 3 DEEP: break back inside at 45° angle. 5 step Drop. Clear out. You have a Role. Clear out. You have Release inside and push down inside at Mike Backer. Pressure release and break Route off at 10 yas. Double check. Release FLAT and get head turned on QB. Scat Release. Push outside to 3 yards and Look for ball over Tackle area. No Hot concept. FOCAL AREA Buzz System SLOT - TB - FB RIT TB SLOT - TB - FB putz: HIT TB ON TIME e ( PASS SALLY SRAKE coven BLITZ (QUARTERBACK NOTES: 1, THIS PASS IS DESIGNED TO HIT THE TB. LOOK FOR SLOT ONLY IF A GIMME. 2, HIT TB BEFORE HE REACHES CENTER AREA. REMEMBER BLIND SIDE IS ZIP BACKER. 3. ATTACKING THE BLITZ (SEE ABOVE DIAGRAM). e! CRITICAL ZONE (PLUS AMD MUST): ‘3-DEEP ZONE: 2-DEEP MAN: Mismatch on 7B NICKEL: ( BLITZ PACKAGE: Attempt to set feet and hit TB. You have time to get pass off (In Your e Face Drill). “THE KEY 1S PREPARATION AND CONSISTENCY® COACHING POINTS: 1, ‘This pass comes from our Flank Trips set. (Possible Motion) 21 Best to call from Left Hash or Middle. Easy release off defender. Favor inside release vs. Inside LBer. Clear for 40 yards. You have a rolei! Push upfield for 1-3 steps. Key Man or Zone. Work across formation under contrq vs. Zone. Build depth to 5-6 yards. Easy release and break Anchor at 10 yards. away from closest defender. Get open. Datside release and work to jungle. Stay insidq boundary 2-3 yards. Push upfield for 40 yards. You have a rolet! FL Drop: 5 Step Drop. If Hot, hit under (2) FOCAL AREA: 2 Key Buzz syste outside Buzz to inside Double check. Release Flat and outside toward woundary. Stay 2 yards OFF boundary. Run under control. Inside| poulae’ Prailer 2 DEEP: TOKE - Slot - % - 1B WK. Slot - 2 +) : Slot - 2 - 7B wm: Hit Zor eee aoe check Black 91. e PASS SALLY UNDER SS cover__2 Man ‘QUERTEREACK NOTES? 1, As you key Buzz system, look inside LBers off deep (Down Middle) to open up Under Route. 2. Get maximum depth on drop back, to open up passing lane to Z. 3. Your outlet to TB vs. Zone is forgotten receiver by defense. Alert to drop ball off to 7B. @. ~ GRITICAL ZONE (PLUS AND MUST): Anticipate Man, if hitting Z vs. Man (4-Arms is strike point) ‘S-DEEP ZONE: ——— ——— — " ‘2-DEEP ZONE: 2-DEEP MAN: © Slot has a choice route. 2-way break. nD WICKEL: —— BLITZ PACKAGE: Hit Z. Be prepared to be hit as you throw. (In your face drill), If set in Trips, check Black 91 (RUB) ‘THE KEY IS PREPARATION AND CONSISTENCY™ BLUE "MAX" PASS SERIES e@ COACHING POINTS: ( 1, This series is a two digit pattern, 2. Can be called at LOS ve Blitz 3, QB must emphasize "Max" with this call. @: Stick area pan" = Pass rule to indicate offensive tackle will block pass rusher who is a defensive tackle/end on the line of scrimmage. However, a tackle may "Pass Off" or switch this rusher to another lineman if the defense gives us a “stunt”. « Rule which indicates that the guards/center must block the man aligned over him first, and “Pass Off" any dogs or stunts However, if a defender other the man aligi over the guard walks up into the A Gap on the LOS, the guard must make a "Gap" call, change his assignment and block the rusher in the A Gap. = Adjustment call to indicate the 0G/ot are setting to the no.1 and no.2 rushers on the LOS, in a Base Front. The back is responsible for Inside Backer. Call is made by Tackle. “Lucky/Ringo" = Call made by QB at LOS. This call indicates that center "Gap" takes inside set on down lineman over guard. The guard and center are now responsible for the stack defenders (DL/1Ber) Guard avay from ceil takes an inside set on dovn lineman over himself. = Call made by guard when his A Gap is threatened by a defender other than his assigned rusher, has positioned himself on the LOS. The guard must change his assignment, always protec inside to outside first, and block him! lel COACHING POINTS: 1, THIS PASS IS DESIGNED TO BEAT BLITZ COVERAGE. Anticipate inside leverage by CB, at CB to inside, square cut at 12 yds. Look for ba}} out of break. Stay on route v gov "anticipate inside leverage by CB. at CB to inside, square cut at 12 yds. Look for ball out of break. Stay on route vs. all coverages. Blue Max Protection. Blue Max Protection. Blue Max Protection. DROP: 5 step Drop. No Hot concept. FOCAL AREA: READ: Cornerback + 2 DEEP: > ZONE + Alert to underneath coverage. MN Hit out. 3 DEEP: Hit out. BLITZ: . 7 stay on. (QUARTERBACK NOTES: 1, USE 3 + 2 DROP AND DELIVER BALL ON TIME. 2. FAVOR OUT BACK INTO BOUNDARY ON READ. IF MOF, FAVOR ROUTE TO RIGHT SIDE (THROWING ARM). . WHEN HITTING OUT BACK INTO BOUNDARY USE CHEST AS STRIKE POINT. : KEEP REC. IN BOUNDS. On Ne en en aaa CRITICAL ZONE (PLUS AND MUST] a NS ‘3-DEEP ZONE: ‘2-DEEP ZONE: Alert for adjustment to out route. If CB takes passing lane away, Burn itt ‘2-DEEP MAN: Man under technique by Receiver. Hit 4-Arms. ee WICKEL: BLITZ PACKAGE: Stay on, “THE KEY IS PREPARATION AND CONSISTENCY® BLUE MAX 40 COACHING POINTS: 1, THIS PASS IS DESIGNED TO ATTACK BLITZ COVERAGE. 2, QB HAS NO OUTLET! Push to 12 yds, pivot and settle in passing lane. ‘Slide only to inside if Release toward outside (width), push upfield 12 yds, square cut and come | tit S510 ree aespubert te’ Blue Max Protection. Blue Max Protection, Blue Max Protection, OROP: 5 step Drop. No Hot concept. FOCAL AREA: : READ: Underneath coverage Af Zone. : 2 DEEP: =) ZONE = CURL - @ e mK HIT - 0 3 DEEP: CURL - O Butz: . Stay On, PASS BLUE MAX 40 ‘COVER, (QUARTERBACK NOTES: 1, REMEMBER NO OUTLET! BURN IT, IF NO ONE OPENS UP. 2, HIT CURL EARLY. IF NOT OPEN EARLY, GO ONTO Q ROUTE. BE AWARE OF FLOW INTO CURL ZONE. CRITICAL ZONE (PLUS AND MUST): ‘DEEP ZONE: 2-DEEP ZONE: Key CB on his Zone Roll Up technique. 2-DEEP MAN: Hit Q Route. Receiver will use Peek Back technique vs Man Under. WICKEL (BLITZ Paces stay on. e TS ed ‘THE KEY IS PREPARATION AND CONSISTENCY" BLUE MAX 69 “ COACHING POLNTS: 1, THIS PASS GIVES POTENTIAL TO HIT DEEP ROUTE VS AGGRESSIVE FS WITH BLITZ COVERAGE, Push to 12 yds, squi accelerate out of break, Have a of timing for Inside streak (If port,» Feak Easy Release and push Route deep ttracting FS. If FS jumps Dig Uf Port = Dig) Blue Max Protection. Blue Max Protection. Blue Max Protection. DROP: 5 step Drop. No Hot concept. FOCAL AREA: : Free Safety TONE -, Hit Dig. WAN nit Dig. 3 veer: Hit Dig. BLITZ: : @ PASS BLUE MAX 69 er eSNG COVER, QUARTERBACK NOTE: 1, KEY FS FOR CHANCE TO GO DEEP ON STREAK PASS. 2. IF ZONE, ALERT TO BUZZ SYSTEM BECAUSE THERE 1$ NO INFLUENCE ROUTES ON BACKERS. 3. IF BLITZ, ALWAYS SET YOUR FAST BEFORE PASSING. rn CRITICAL ZONE (PLUS AND MUST): Anticipate Blitz, Stay on! 3-DEEP ZONE: Hit Dig or Burn it. SS ‘2-DEEP ZONE: Hit Dig or Burn it. No influence on underneath defenders. 2-DEEP MAN: Hit dig. NICKEL: >. S$SS—-_ BLITZ PACKAGE: Stay on. THE REY 1S PREPARATION AND CONSISTENCY® BLUE MAX 7 OOGSOC® gooCeoOo ae 878 COACHING POINTS: 1, GREAT PASS FOR BIG CHUNK OF YARDAGE VS MAN COVERAGE. OB HAS TIME TO DELIVER BALL. OUTSIDE. SHOULDER Stretch Corner, close cushion. be thrown over outside shoulder. Inay see outside leverages by CB. Stretch Corner, close cushion. Ball will| be thrown over outside shoulder you may see outside leverage by CB. Blue Max Protection, Blue Max Protection. Blue Max Protection. DROP: 5 step Drop. No Hot concept. He eee 5 2OHE =. Hit corner. Wn. Hit corner. e DEEP: Hit corner. rz: : : i Stay on. PASS BLUE MAX 77 ooem | COVER. 20 ‘QUARTERBACK NOTES: 1. PROTECTION IS SOLID AND ALLOWS YOU TIME TO WAIT ON THE CORNER ROUTE. 2. GET MAXIMUM DEPTH ON 5 STEP DROP. ee , CRITICAL ZONE (PLUS AND MUST): USE PYLON/CORNER RULE FOR REFERENCE POINT. eS ‘S-DEEP ZONE: —_—_ 2-DEEP ZONE: Adjustment to Route receiver attempts to freeze Safety on Hash. 2-DEEP MAN: en NICKEL UE EEE EERE C BLITZ PACKAGE: e Stay on. ‘THE KEY 1S PREPARATION ANO CONSISTENCY™ BLUE MAX 99 — .. COACHING POINTS: 1, THIS PASS IS DESIGNED TO ATTACK A CORNERBACK IN MAN COVERAGE. heERD THIS IS A TIMING PASS. . e Explode off the ball to a head up STREAK J position of corner use post step to tu: hip. Break off ass end of corner. You may have a Min or Nor split. PI DROP: 5 step Drop. No Hot concept. FOCAL AREA: READ: Cornerback > 2 DEEP: ZONE + Hit Fly (soft spot) we Hit Fly. e apap: Hit streak. on : eo = PASS BLUE MAX 99 \ fee QUARTERBACK MOTES: 1, USE 3 + 2 DROP IF READ IS BLITZ TIMING PASS. 2. WHEN BOTH CB'S ARE EQUAL IN READ OR SCOUTING REPORT, FAVOR STREAK ROUTE ATTACKING LEPT CB. CRITICAL ZONE (PLUS AND MUST): GET BALL UP. USE BACK OF END ZONE!! ‘3-DEEP ZONE: ‘2-DEEP ZONE: Hit soft spot or burn it, 2-DEEP MAN: Hit Fly, but remember CB is getting help over the top from HASH SAFETY. NICKEL: (wait pacrace: e If Press, get ball up early (3 + 2 drop). "THE KEY 1S PREPARATION AND CONSISTENCY" oe: MUSCLE Buns BLAST RIGHT 27(FUTURE INSERT) 28 PITCH 29 prtcn 31 C-TRAP { 32 WEDGE e@ BLAST OPTION QB SNEAK AT 0 SPARTAN GOAL LINE OFFENSE (991) ISCLE PASS BLAST Pass BROWN FADE CAL ROLL 28 PITCH PASS WAGGLE BLUE MAX SHARK “ATTITUDE IS THE MOST IMPORTANT THING. WITHOUT THAT, IT DOESN'T MARE A HILL OF BEANS HOW GOOD AN ATHLETE YOU ARE." GOAL LINE Assignments L = Turnout Lp = Turnout LG - Turnout ¢ - Drive, wall Drive Drive Drive Open 6 o'clock to Right. Take ball deep to 7B. 10/10 Rule. Eup track inside leg of Tackle. Read Tackles block - ean go over the Read block of Tackle to find seam to block first man that shows. Eliminate D-GAP penetration. Drive block first defender. Coaching Points @ x RG RT R OB 7:3 BLAST OPTION (PLay) GOAL LINE OCO0O0B@000 ° o oO 2 Assignments - Turnout, Seal. - Turnout, Seal. + Turnout. - Drive, Wall. - Drive. ~ Drive. = Slam release. Arc and block corner thru outside number. - Blast Right mechanics. Great, deliberate fake to TB. Attack downhil and option key 4s defender aligned over R. ~ Set at Guards. Run track B GAP sell 24 Blast. Make great fake. FB - Block most dangerous man. w- Pivot, Gain depth to 6 yards. Gain Piteh relationship with OB. Take Pitch and aim for pylon. ching Poin’ 1. If QB keeps ball, attack goal line (NORTH-SOUTH). Any doubt, keep ball 2. and secure possession. R ~ If defender aligns on LOS outside of you in a crash position, arch release immediately to CRASH and block defender. BLAST PASS ca GOAL LINE C00@00O0 ° °o ° 6-2 (GRIZZLY) [o] Assignments L ~ Play action, Turnout. Possible Ricky block. LT - Play action, Turnout. LG - Play action, Turnout. € - Over. RG - Pull and block End Man on LOS. Be upfield. RT - Reach, R - Slam Sam, Stop Pinch, Release Flat into route. Run Path gaining maximun depth of 4 yards (or inside goal line) as you gain width. QB - open 6 o'clock (Right). Mesh with TB. Arch to 8/9 yards deep. Break contain. Think Y- Go" call to pulling guard for run lert to trap Sam if he pulls TB - Hake great Blast Right fake - go over the top. ( ¥B - Fill for pulling Guard. Block most dangerous man. e W ~ Stop any D-GAP penetration. Rub defender locked on R-End. Push up into End zone (8 yds) and break toward boundary (parallel to LOS). Coaching Point 1, TB cheat ali 2," Entire offen TB responsible for great fake. 28 PITCH e { (PLAY) Lint ic 5 M c 88 Jd ESS nd 6-2 \ c fs, 7 _ Ssaggh 6-2 (GRIZZLY) OCO00@000 L - Turnout, Seal LT - Turnout, Seal Lg - Turnout, Seal © = Over, Reach, Scoop Ro - Spy pull Rr - Reach, Down R ~ Reach op - 28 Pitch mechanics. Look ball into TB before fade. 7p - Release Flat, find seam,.run to daylight, Pylon Drill. rp - Run track 2 yards outside TE block most dangerous man. ~ w ~ Goal Line Rule. eo. aching Points 1, _ This play can be called with motion. 2." Alert for Bronco call. 28 PITCH PASS PLYBACK 6 c (PLAY) SOM. LINE L - Block 28 Pitch - Secure inside area - Sustain, zn - Turnout, Seal. LG - Scoop, Seal, Turnout. ¢ - Reach, Scoop, Over, wall. ‘RG - Spy pull, set up in front of Ts. RT - Reach, Down block. R - Block 26 Pitch - Keep defender on Los. QB - 28 Pitch mechanics. Look ball into 7B. Fade avay. Alert to block back side rusher. TB -Flat Release. Sell run. Look for FB in back of End Zone. Pass/Run, k 2 yards outside TE. Avoid defender. catch ball in back of End Zone at pylon. e@ “soar Motion away. Protect backside D-GAP. Goaching Points 1. No offensive man can be blocking upfield. 2, °TB - "Don’t Know, Don't Throw” . 29 PITCH @. (ray) SOM Line 6-2 (oRtzzLy) 7 Assignments L - Reach LY ~ Reach, Down UG ~ Spy pull © - Over, Reach, Scoop RG - Turnout, Seal RT - Turnout, Seal R - Turnout, Seal 0B - 29 Pitch mechanics. Look ball into 7B befor fade. 7B - Release Flat - Run ball to daylight. pylon Drill. C FB - Release 2 yards outside TE. Block most dangerous man. W - Goal Line Rule. © ccsching teint 1. This play can be cailed with motion. 2. Alert for Bronco cal). we 31_C-TRAP (PLAY) Drive Inside Number, Turnout Veer to first 1.1.3, Combo, Influence, Down, Base Combo, Down, Drive, Base Trap first man past Center. Pull into the Los: Turnout Turnout Reverse Pivot, 31 C-TRAP mechanics. 10/10 Rule, Run 28 Pitch - Make great fake. Run track Right foot of Center. Drive block D-GAP. ching Point: e 1., TB must influence backer with great 28 Pitch action.

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