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Battle Realms - WorldMaster
Battle Realms - WorldMaster
WorldMaster Help
General Controls
Moving the camera
Moving/Panning Mouse Keyboard Shift + Right click + Drag mouse The Arro Keys !Shift + Arro Keys
$ote% Scroll Speed may be ad&usted in the Edit menu under Program Options'
Zooming In and Out Mouse Ctrl + Right click + Drag mouse u" or do n Keyboard Ctrl + (")Do n Arro Keys Tilt Camera Mouse Keyboard Rotate Camera Mouse Keyboard Alt + Right click + Drag mouse u" or do n Alt + (")Do n Arro Keys Alt + Right click + Drag mouse left or right Alt + Right)*eft Arro Keys
Keyboard Shortcuts
Ctrl + + , ndo last action -ring u" the Histor! dialog
Getting Started
The Tools
General Tools
Histor!
The -attle Realms. /orldMaster features a 0hotosho"1like Histor! feature2 brought u" ith the H key or the Edit menu' This feature tracks every ma" change as a se"arate entry2 allo ing the user to undo and redo every action done during that "rogram session' $ote that non1volatile tools2 such as Select "ertices2 do not store undo)redo information in the Histor!' The ,istory list has a ma3imum number of entries cou"led ith a ma3imum si4e of memory that it may take u"' 5nce either of these limits is reached2 the oldest history is lost'
#rus$ Settings
Many of the /orldMaster tools involve using a brush to 6"aint7 a s"ecific attribute onto the terrain' The brushes used for these tools can be customi4ed to suit your needs' To c$ange t$e attri%utes o& a %rus$ Right click on the brush you ish to edit and select 65"tions7 from the menu' Different tools use different attributes of a brush hile ignoring others' 8or e3am"le2 the Paint Te'ture Tool does not use the So&tness2 Strengt$( )allo&& or Smoot$ing Rate values stored in each brush' 93"eriment ith these values to suit your s"ecific needs' #rus$ Options Constrain 0ro"ortions /hen toggled2 the brush:s idth and height ill al ays share the same value' -rush /idth),eight These numbers and sliders determine the height and idth of the brush' $ote that all brushes are round2 thus a brush ith greater height than idth ill be a tall oval2 not a tall rectangle' 5"acity2 S"eed2 Strength This value determines ho 6hardly7 the effect is used on terrain and ho ;uickly it ill re"eat hen the mouse button is held do n' 8or e3am"le2 a brush ith a lo Strength ill a""ly the 0aint ,eight tool slo ly2 raising or lo ering the terrain only a small amount ith each click' Softness 9very brush is gradated so that "ainted effects are smoother and more natural looking' This value determines the end value of the brush:s gradation' <f you anted a very hard1edged brush2 the Softness value ould be ='
Softness 8alloff This gra"h determines hen the brush starts gradating to ards the softness setting set above' A straight line denotes a straight gradient' A conve3ly curved line ould denote a harder brush ith little gradation on its edges2 hile a concave line ould denote a soft brush that is almost entirely gradated' /hen using this gra"h2 note the changes in the -rush 0revie corner of the dialog' in the lo er right
Smoothing Rate This value determines ho much smoothing the Smooth Terrain tool does "er click)cycle' A high value ill smooth &agged areas to smoothness ;uickly2 hile a lo value is better suited for detail ork' To save your current brush configuration for loading at another time2 right click on a brush and select 6Save -rushes7' To load a saved brush file2 select 6*oad -rushes7 and then s"ecify the brush file to load'
The rate of smoothing is set via the Smooth S"eed slider in the #rus$ Options dialog' 8or more information on #rus$ Options2 see the .eneral Tools section above'
$ote% The height value flattened to is that directly beneath your cursor' Select the checkbo3 if you ant to constrain the tool to flatten to a s"ecific height' Move the slider to your desired height2 and anything "ainted ill conform to this height only'
*dd Water *eft click <n order for "easants to be able to gather ater from a lake2 there must be Water .at$er Points "resent' After "ainting your lakes2 click the .enerate Water Points button to evenly "lace /ater Gather 0oints to ards the edges of the lakes' The edge of a lake must be "assable in order for a Water .at$er Point to be "laced there' Should a desired area not get ater "oints2 dis"lay the "ath data ith the -e&ine Pat$ -ata Tool and smooth the edges of the lake ith the Smoot$ Terrain Tool'
Erase Color Ctrl + *eft Click or 0aint hite coloring This tool uses the #rus$ Opacit! setting2 thus soft brushes ill a""ly less of the coloring at a time than a hard brush' 8or more information about #rus$ Settings2 see the .eneral Tools section above'
A ma" ill not be "layable ithout Pla!er Start Points' Notes on start points and AI players% 8or an A< "layer2 the start "oint is "erha"s the most valuable "iece of data that can be used' <n order for a ma" to be used isely by an A< "layer a fe things should be considered' Kee" start "oints reasonably close to uni;ue su""lies of rice and ater Don:t "ut start "oints too close to each other Try not to let multi"le start "oints be closest to the same rice "atch or ater source !this ill generally cause the A< to fight over this "atch initially2 and be eaker in the starting "hases of the game# Kee" start "oints on "assable ground Try to "ut start "oints in large areas of building "assability !this ill make it easier for the A< to find good building "lacement#
8or more information on Water Points2 see Paint +a0es Tool descri"tion above' 8or more information on "assability2 see the -e&ine Pat$ -ata Tool descri"tion belo '
game"lay uses above and beyond its aesthetics? rain makes rice gro back faster and allo s +ymeth to call lightning do n on surrounding enemies' Rain starts at a ,umidity value of B=' Ma' Wind Speed This sets the ind s"eed2 a "urely aesthetic value' Raising this ill raise the s"eed at hich the cloud ma" scrolls over the terrain' Initial Humidit! This determines the humidity level of the ma" hen the ma" is first loaded' <n order to make a ma" al ays load ith rain2 set this value to at least B=' Min Humidit! This slider determines the minimum humidity level "ossible on the ma"' <f you ant it to rain all the time2 set this above B=' $ote that the Minimum ,umidity value cannot be set lo er than the <nitial ,umidity value' Ma' Humidit! This slider determines the ma3imum humidity on the ma"' Set this belo B= if you never ant it to rain'
M<SC
Stats
(se the statistics to vie the entire ma"' s"ecific numbers of things either on the screen or over
Screen statistics are useful for balancing individual areas of the ma"' 8or e3am"le2 one might 4oom the camera to one corner of the ma" to see ho many rice "lants are local to this "articular corner2 and then increase or decrease the rice de"ending on ho much is in the other areas' Ma" statistics are useful for vie ing total numbers throughout the entire ma"'