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Name

HQ

Type FMC

WS 10

BS 10

S 6

T 6

W 5

I 9

A 6

Ld 9

Sv 3+

Special Khorne, Warp-forged armor, Daemonic Instability, Deep Strike Exalted Reward: Portalglyph

Weapons Axe of Khorne Lash of Khorne Hellblade

Range

STR User

A P 2

Type Melee, Decapitating Blow, Specialist Weapon Assault 1 Melee Melee, Poisoned (4+), Tpuch of Rust (Causes glancing hit on 6s)

Bloodthirster

12 -

6 User

2 3

Troop

Bloodletters

IN

6+

Khorne, Daemonic Instability, Deep Strike Nurgle, Daemonic Instability, Deep Strike Slaanesh, Daemonic Instability, Deep Strike, Khorne, Collar of Khorne, Daemonic Instability, Deep Strike, Scout Khorne, Daemonic Instability, Deep Strike, Warp-forged armor Lesser: Etherblade , Greater: Greater Etherblade

Plaguebearers

IN

Plaguesword

User

Daemonettes

IN

Fast

Flesh Hounds

Bea st

6+

Heavy

Daemon Prince

MC

3+

Blade of Blood Axe of Khorne

User

Melee, Bloodlust, Specialist Weapon, Unwieldy Melee, Decapitating Blow, Specialist Weapon

User

Khorne- Furious Charge- +1 STR on turn they charge Hatred (Slaanesh)- re-roll all misses in 1st round of combat only Nurgle- Shrouded Cover saves count as 2 points better (stacks with Stealth) Slow and Purposeful- no run Hatred (Tzeentch) Treated as having defensive grenades Daemonic Instability (pg 26)- (activates in close combat) Warp storm (pg27)- 2d6 at the start of your shooting phase

Portalglyph (pg65)-Place during movement, Spawn at end of Movement phase, d6(4+)=spawn d6 [troop] Collar of Khorne (pg63)- +2 to Deny the Witch rolls Decapitating Blow (pg62)- Any to Wound roll of 6 made have the Instant Death rule. Bloodlust- Bearer has Rampage Rampage- Close combat +D3 if more enemy Specialist Weapon- +1 attack for 2 special weapons Beast (pg48)- Move 12 (not slowed by difficult terrain) Fleet and Move Through Cover Flying Monsterous Creature pg 49

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