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Nick Viater

760-504-5122 | nviater@gmail.com
Objective: Current student with over two years experience in creating game-ready assets. Im a very fast learner who is efficient in a multitude of industry standard software. Ive been team leader of multiple projects. I have proven ability to produce and maintain high-quality artwork within strict deadlines. Skills & Qualifications: Maya Zbrush Mudbox UDK/Unity xNormal/Crazybump/nDO High poly and AO baking Modular asset creation Leadership experience Attention to details

Education: The Art Institute of California-San Diego, Bachelor of Science, Game Art & Design 07/11 Current Palomar Community College San Marcos, CA Certificate of Achievement for CSU Breadth Associates Degree in General Studies Emphasis in Arts and Humanities 09/08 05/11 Cumulative GPA - 3.0 CREATIVE WORK EXPERIENCE: Tutor The Art Institute of California San Diego, CA 09/11 Current Help students with an array of digital programs including: Photoshop, Maya, 3DSMax, ZBrush, Mudbox, UDK, and other subjects such as English.

Hourglass Palace, SOE Mentorship Program Project Lead Summer/Fall Quarter 2013 Directed overall artistic design of 5 artists that succeeded in matching SOEs art style; Made 3D assets while meeting weekly deadlines; Succeeded in meeting SOEs requirements to show the project on-site at SOE.

Project RunQuest Pre-Production: Art Lead Fall Quarter 2013 Directed a large team of 11 artists to maintain chosen visual style; Provided style guide for continuity of artwork; Provided custom art pipeline for artists to follow; Provided visual critiques to adhere to functionality for an iOS mobile platform game.

Professional and personal references available upon request

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