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Plaque Balance Comet

Tarot Card XI. Justice

Playing Card Two of spades

Summary of Effect Change alignment instantly.

Two of swords Two of diamonds Defeat the next monster you meet to gain one level. Four of swords Ten of swords Ace of spades You are imprisoned.

Donjon Eurayle

Queen of spades 1 penalty on all saving throws henceforth. Ace of hearts Avoid any situation you choose, once. Enmity between you and an outsider. Lose 10,000 experience points and you must draw again. Gain your choice of 25 pieces of jewelry or 50 gems. Lose 1d4+1 Intelligence. You may draw again. Gain 10,000 XP or two more draws from the deck.

The Fates Flames

Three of Cups

XV. The Devil

Queen of clubs

Fool

O. The Fool

Joker (with trademark) Two of hearts

Gem

Seven of Cups

Idiot

Two of pentacles XII. The Hanged Man V. The Hierophant Page of swords

Two of clubs

Jester

Joker (without trademark)

Key

Queen of hearts Gain a major magic weapon.

Knight

Jack of hearts

Gain the service of a 4th-level fighter. You are granted 1d4 wishes.

Moon

XVIII. The Moon

Queen of diamonds

Rogue

Five of swords

Jack of spades

One of your friends turns against you. Immediately lose all wealth and property. Defeat dread wraith or be forever destroyed.

Ruin

XVI. The Tower XIII. Death

King of spades

Skull

Jack of clubs

Star

XVII. The Star Jack of diamonds Immediately gain a +2 inherent bonus to one ability score. XIX. The Sun King of diamonds Gain beneficial medium wondrous item and 50,000 XP. Ace of clubs All magic items you possess disappear permanently. Gain a +6 bonus on Diplomacy checks plus a small castle.

Sun

Talons

Queen of pentacles Four of wands

Throne

King of hearts

Vizier

IX. The Hermit Ace of diamonds Know the answer to your next dilemma. Eight of swords King of clubs Body functions, but soul is trapped elsewhere.

The Void

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