Professional Documents
Culture Documents
: 1 .
2 .
3 .
4 .
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5
6 .
: 1 .
2 ( ).
3 .
4 .
5 .
6 .Subdivide
: 1 .
2 .
3 .
4 ( ...).
5 .
: 1 .
2 .
3 .
4 . HDRI
5 .
: 1 .
2 .
3 .
4 .
5 .
: 1 DOF .
Motion Blur 2.
3 .
4 .SDK
: 1
2
3 .
4
Vrayspherefade 5 .
: 1 3D Studio Max 6 2012 Autodesk VIZ
32 .Bit 64
Windows 7 or Windows Xp or Windows Vista 2 32 64 .64 bit
3 Intel Pentium IV with SSE2 : Opteron Dual Pentium IV or AMD
.
4 128 : 4 .
: :
: 64 bit 64 bit 32
bit .
.
RAM ...
- :
:
1 : .
2 :
( )
.
3 : Motion Blur
...
4 : Skylight
Vray Environment Dialog .
5 :
...
:
.
32 1.5
2 1.5 .
Windows XP 3GB
ini.Boot 3
.
64 .
:
1 :
.
1 Raycaster Settings ( levels.Max
leaf size.Min level Coefficient/Face Static .Dynamic
2 .Vray Proxy
2 :UVW
Vray Proxy
...
3 :Displacement
3D
Displacement
...
- 4 :Bitmaps
Bitmap Pager .
5 :
Vray Shadows .
6 : Image Sampler
Bucket Size Sampling Rate :
.Bucket Size : Adaptive Subdivision Adaptive DMC .
- 7 :
:
Irradiance Maps Max Rate/Min .Threshold
Diffuse Subdivs .Density .Max
- .Samples
:
MaxScript 1
Texture Baking 2
Unsupported Features 3
Rendering Elements 4
Buffer Support-G 5
. Hair & Fur Modifier 6
: MaxScript
: 5
.
5
:renderers
vr=renderers.current
VRay_Adv_1_09_03g:VRay_Adv_1_09_03g
:
vr :
showproperties vr
.imageSampler_type :integer
.fixedRate_subdivs :integer
.fixedRate_rand :boolean
.options_maxDepth :integer
.options_maps :boolean
.options_filterMaps :boolean
.output_on :boolean
.output_width :integer
.output_height :integer
.output_fileOnly :boolean
.output_saveFile :boolean
.output_fileName :string
.output_saveRawFile :boolean
.output_rawFileName :string
false
: .
vr.gi_on=true
true
saveCausticsPhotonMap <filename>.vr
saveGlobalPhotonMap <filename>.vr
saveIrradianceMap <filename>.vr
saveLightCache <filename>.vr
loadIrradianceMap <filename>.vr
)(clearIrradianceMap.vr
)(clearLightCache.vr
)(showLastVFB.vr
)(doVRayObjectProperties
)(doVRayMeshExport
]"<mesh file>":meshFile[vrayMeshExport
]true|false:autoCreateProxies[
]on|off:animation[ ]true|false:exportMultiple[
]#scene|#explicit:animationRange[
]<integer>:animationStart[
]<integer>:animationEnd[
]true|false:animationRedrawViews[
]<integer>:maxPreviewFaces[
)(setVRaySilentMode
:Texture Baking
VrayComplete Map :
.CompleteMap
Secondary Ray Bias Global Switches
0.001 .
: :
...
: ...
: : Skylight - ...
: ...
: ...Logarithmic Exposure
:Texture Backing :
CompleteMap ...VrayCompleteMap
10
: :
VratMtl
Std
**
**
**
**
VRayDiffuseFilter
**
VRayGlobalIllumination
**
VRayLighting
**
VRayMtlID
VRayMtlSelect
VRayNormals
VRayObjectID
VRayRawGlobalIllumination
**
VRayRawLighting
**
VRayRawReflection
**
VRayRawRefraction
**
VRayRawShadow
**
VRayAlpha
VRayAtmosphere
VRayBackground
VRayCaustics
11
VRayReflection
**
VRayReflectionFilter
**
**
VRayRefractionFilter
VRaySelfIllumination
**
**
VRayShadow
**
VRaySpecular
**
VRayUnclampedColor
**
VRayRefraction
VRayRenderID
VRaySamplerRate
VRayExtraTex
VRayVelocity
VRayWireColor
VRayZDepth
VRaySSS2
* Vray Lighting
Caustics Vray GI Vray Caustics Vray
Vray Caustics Vray GI Lighting ...
**
...
12
:G-Buffer Buffer-G :
Z
Material Effect
Object
UV Coordinates
Normal
Clamped -Non
Color
Coverage
Node Render ID
Color
Transparency
Velocity
Pixel Weight-Sub
Pixel Mask-Sub
13
( ...) XY
1
.
.
.
.
.
: 2010 :
: 3DS Max Design 2010 :
Customize>Custom UI and default switcher none design VIZ
...
- mr prim :
motion blur :
14
mr parameter:
15
...
...
ray renderer-V
Vray2sided Mtl
Vray overrideMtl
VraylightMtl
VrayMtl
VrayMtlWrapper
VrayLight
Vraysun
Vraysky
Vrayshadow
VrayDirt
VrayColor
VrayMap
VrayHDRI
VrayEdgesTex
VrayDisplacementmod
VrayFur
VrayProxy
VrayPlane
VrayToon
VrayBmpFilter
VrayphysicalCamera
VrayFastSSS
VrayFastSSS2
VrayEnvironmentFog
VrayBlendMtl
16
...
( )
.
.
...
F10 Assign Current
Render ...
9 :
17
:Vray Frame Buffer -
:
1 .
2 . bit Floating Point-32
3 .
4 ...
:
1 ... G Buffer
2 .
3
Get Resolution From MAX
100*100 .
18
19
exr
.
:Generate preview Vray Frame buffer
.
:Save separate render channels VFB . Browse raw
image file .
:Save RGB and Save Alpha RGB & Alpha
.
:
VFB
Maxscript :
: Output renderType . :(;-use 3ds Max render type )default
;-render the full image
;-region rendering
;-crop rendering
-blow-up rendering.
: Output regymax Output regymin Output regxmax Output regxmin ...
:VFB
. .Monochromatic
20
.
...
.
( )
.
.
:
Rightclick CTRL leftclick CTRL
down/rollon up Roll the mouse
Double click left button
Right Click
MidButton Dragging
21
%100
( )
:Global Switches -
:
:Displacement .
:Force back face culling - .
:
:Lights ...Default Light
:Default Lights : .
.
:Off with GI .
:Hidden Lights . :Shadows . :Show GI Only .
22
23
:
:Dont render Final image .
:
:Secondary ray bias .
:
:camera models/sky/Legacy sun VrayPhysicalCamera Vraysky Vraysun
.
:Use 3ds Max Photometric Scale
.
.
24
:)Antialiasing(Image Sampler
.
... Adaptive Subdivision Adaptive DMC Fixed rate
25
.
: Subdivs 1 1 .
.
Motion DOF
Blur .
:Min Subdivs ( )1 .
:Max Subdivs ( )4 4 16.
:Use DMC Sampler Threshold DMC Sampler .
:Color Threshold .
:Show Samples .
26
:Min Rate 1 2 4 .
:Max Rate 1 2 .
:Color Threshold .
:Randomize Samples . :Object Outline . Motion Blur DOF
:Normals Motion DOF.Blur
:Show Samples .
27
:Indirect Illumination GI :
:
: Brute Force .
:
1 .
2 .
3 .
4 .Motion Blur
:
1 .
2
.
:Irradiance Map Irradiance Caching .
:
1
.
2 .
3
.
4 .
28
:
1 .
2 .
3 .
4 Motion Blur
.
: Photon Map
.
:
1 .
2 .
3 .
:
1 .
2 .
3 Motion Blur
.
4
.Skylight
29
:Light Cache .
.
.
:
1
.
2 Skylight
.
3 .
4
.
:
1
.
2 .
3 .Bump Maps
4 Motion Blur
.
30
Caustics
.
:Refractive GI Caustics . : Reflective GI Caustic . :Post Processing
.
:Saturation 0 1
.
:Contrast Contrast Base Contrast Base
.
:Contrast Base . :Ambient Occlusion AO ...
31
32
:
1 Skylight Skylight
( )8 .
2 ( )1 Multiplier
.
33
:Brute Force GI
.
Photon map or light map .
:Subdivs .
DMC
...
:Secondary Bounces Brute force .
34
:Irradiance Map :
.
Surface Irradiance
. Diffuse Surface Irradiance
.
Diffuse Surface Irradiance
.
Irradiance map
( )
( ) .
.
.
.
.
()
.
()
.HSph. Subdivs
()
.
.interpolation samples
35
:
:BuiltinPresets
:
:Very Low ( ). :Low . : Medium . : Medium Animation ( )Distance Threshold.
:High . :High Animation ( )Distance Threshold.
36
:Very High - .
37
:Detail Enhancement
.
. .Brute-Force
.
:on . " ."Details
.Interpolation samples
( / ).
:scale : :screen - .
38
39
40
.
.
:Density Based .
.
Nearest look up (
) .
Delone tri
.
:Calc. pass interpolation samples 10 .25
.
.15
:Use current pass samples . -
.
.
.
:Randomize samples . . .
.
:Check sample visibility . " "
.
.
41
42
43
.
Group
.
: .
:Bounces .
.
:Auto search dist
.
(
) (
44
).
:Search dist . .
.
:Max Photons .
. 0 .
:Multiplier . : Max density ( ) . .Max density
.
.
( ) .
:Convert to irradiance map . .
.
:Interp. Samples .
.
:Convex hull area estimate ( ) .
. .
:Store direct light .Brute Force
.
.
:Retrace threshold Brute force .
0.0
.
:Retrace bounces . 0.0 . .Bounces
45
46
.Skylight
.
.
.
:Light Cache
:
( ) .
Chaos Group .
.
.
.
:
.
.
Skylight
.
Skylight
Omni .inverse-square falloff
.
.
.
.
47
( )irradiance map .
.
(.)Bump maps
:
()cache Light
.
:Subdivs
(
1000
1000000
).
:Sample size
.
.
.Scale mode
:Scale (:)Sample size Filter size :Screen ( 1.0 ) . .
. Light cache
.
:World - .
.
48
:Number of passes . .
.
. 1
.
:Store Direct Light Light cache
. .
Light cache .
.
:Show calc. Phase
.
:Use camera path Light cache
.
:Adaptive tracing Light cache .
.Caustics
:Use directions only .
Light cache .
49
: Light cache .
:Pre-filter Light cache . Light cache .
.
. Light cache
.
:Filter .Light cache .Light cache
:None . . .
Light cache .
: Nearest . .light cache
:Fixed Light cache . Light cache .
Filter size
Filter size 2 6 .Sample size
:use light cache for glossy rays Light cache .
.
50
51
52
. Light
cache . RGB
255 .
Light cache .
Light cache
.
.GI Surface IDs Sample size
.
:Caustics : .
:
Render parameters > System > Object/Light settings
. .
()
.
.
: :On .
:Multiplier
.
.Local light settings
:Search distance
( ) .
.Search distance
.
:Max photons .
. 0 .
: Max Density ( ) .
. .
53
54
:Environment :
. / .
Reflection/refraction environment
.
.
.
.
:On . :Color . . : Multiplier . :Texture . .
55
Refraction environment
.
.
:On . :Color . . :Multiplier . :Texture - . .
56
:DMC sampler
:
"" (
...) . "
" deterministic Monte Carlo DMC
.
.
"."DMC sampler
:
57
Subdivs Global
.Subdivs multiplier
( :
)
.
. .early termination / adaptive sampling
: :Amount
.
. 1.0
0.0 .
:Min samples early .termination .
:Noise threshold " " . . . 0.0
.adaption
:Global Subdivs multiplier Subdivs .
( )& aa subdivs caustics Photon map Lightmap (moblur dof
) glossy reflections/refractions area shadows area lights brute-force irradiance map
.
:Time independent .
.
.
:Path sampler "" .
58
Color Mapping
:
( )Tone mapping
. .
.
: :Type
:
59
60
Camera
:
VrayPhysicalCamera
.Motion Blur
.
.
( )1.5 SP3
VrayPhysicalCamera
.
:Override FOV FOV . 0
360 180.
: FOV ( ). :Height ) .Cylindrical (ortho .
:Auto-fit Auto-fit Fish eye Dist .
:Dist .Fish eye 1.0 .
.Auto-fit
:Curve Fish eye 1.0 0.0
2.0 . .
61
62
63
:Motion Blur
:On . :Duration . :Interval center . 0.5 0.0 .
:Bias Bias . .
:Motion Blur .
:Prepass samples Irradiance.map
:Blur particles as mesh . .
. .
:Geometry samples .
. .
:Subdivs . .
DMC sampler .
-:
64
DOF .
( / )
.Subdivs
:Default displacement
:
Vraydisplacementmod .
-:
65
:Relative to bbox .
. .
66
. .
Relative to bbox VrayDisplacementMod
.
:System
:
.
:Raycaster parameters
Binary ( BSP
.)Space Partitioning tree
-Raycasting
.
() .
( Binary
.)Space Partitioning BSP tree
( ) .
- -
.
:Max tree depth .
.
67
68
Distributed rendering
.
.Multithreading
.
.
Spawner
.
:Distributed rendering . :Settings - Distributed render .
69
Frame Stamp
%vrayversion
%filename
%frame
* %primitives
%rendertime
%computername
%date
%time
%W
%H
%camera
%"<maxscript
">parameter name
%ram
%vmem
%mhz
%os
70
:Object Settings ( ).
.
Use default moblur :samples
geometry
samples
Motion
Blur
.Motion blur sample
:Motion blur samples
.
:Generate GI .
:Receive GI .
:Generate caustics Caustics .
:Receive caustics Caustics .
: Caustics multiplier .generate caustics
:GI surface ID Light cache . .
.
:Visible to GI - .
71
Matte properties
Matte/Shadow
.
.VrayMtlWrapper
:Matte object .
.
:Alpha contribution - 1.0 0.0
. 1.0- .
.
Direct Light
:Shadows . :Affect Alpha . :Color . :Brightness - .
Reflection/ refraction/ GI
:Reflection amount .Matte
:Refraction amount .Matte
:GI amount .Matte :No GI on other mattes matte Matte . matte
Matte .
72
Presets
.
:
.
73
.
:
.
.
" ."Save
.
.
.
""Load
"."F10
V-ray log
.
C
.Vraylog.txt
.
. :
( ) ( )
( )
( ).
:Show window . :Level :
1 .
2 .
3 .
4 .
:Log file - .
74
Other parameters
:MAX-compatible shadeContext .
.
.
:Check for missing files .
:Optimized atmospheric evaluation . .
.
:Low thread priority Threading .
75
:VrayMtl :
. ( )
.
BDRF.
:
:
:Diffuse :Diffuse .
.
:Roughness (
).
:Reflection :Reflect .
.
:Fresnel reflections .
(.)IOR
:Fresnel IOR .
:Highlight Glossiness . Reflection glossiness .
76
77
:Translucency :type ( ) :
:None . :Hard(wax) model . :Soft (water) model :hybrid model ( )SSS .
:Back-side color Fog color . :Thickness .
:light multiplier . :Scatter coefficient 0.0 1.0 .
:Forward/backward coefficient 0.0 . 0.5
1.0 .
:BRDF -
78
Reflection glossiness .1.0
:Type :
Ward
Blinn
Phong
:Anisotropy 0.0
.
:Rotation ""
.
:Local axis :
:Local axis . :Map channel - .
79
80
) RGB
.
:RGB RGB
( ).
:Monochrome / / /.
:Maps .
:Reflect interpolation
()Irradiance map
.
:Refract interpolation
()Irradiance map
.
: VrayMtl
.
- VrayMtl / .
81
: :Front material
(.)Normals
:Back material
(.)Normals
:Use back material
.
:Translucency ( ) 0.5
0.0
1.0 .
:Force single-sided sub-material . .
: /
()Planes\ extruded lines
.
82
: :Base material .
:GI material
.
:Reflect material
.
:Refract material .
:Shadow material - .
83
: :Color .
:Multiplier
.
:Texture .
:Opacity .
:Emit light on back side .
:Direct Illumination
: VraylightMtl
.
84
85
:VrayMtlWrapper : .
Object Settings (
).
: :Base material .
Matte properties
:Matte surface
.
:Alpha contribution 1.0 0.0
1.0- . Matte
1.0- .
:Shadows - .
86
:Affect Alpha .
:color . :Brightness 0.0 1.0 .
:Reflection amount .VrayMtl
: Refraction amount .VrayMtl
:GI amount . :No GI on other matte ... .
Miscellaneous
:GI surface ID Light cache
.
87
:VrayFastSSS :
Sub-surface scatter VrayMtl
.
()Diffuse\glossy VrayBlendMtl
VrayMtl .
-
. .
:interpolation samples
.
:Diffuse roughness 0.0 .
:shallow radius " " " " .
.interpolation samples
:Shallow color
88
""
.
:Deep radius " " " "
.interpolation samples
:Deep color "".
:Backscatter depth " " 0.0 .
:Back radius " " ""
.interpolation samples
: Back color "" .
: .
- .
89
:VrayFastSSS2 : ... .
BSSRDF " "
.
VrayFastSSS
VrayBlendMtl
:
.
:General parameters
:Preset . " ".
:Prepass rate
" "Illumination map -
.
0.0 "
" 1- 0.0
.
:Scales
.
:IOR 1.3.
90
91
Options
:Single scatter :
:None . :simple .
.
) :Raytraced (solid
. .
) :Raytraced (refractive . . .
:Single scatter subdivs (.)Raytraced solid\ Raytraced refractive
:Refraction depth Raytraced refraction .
92
:Front lighting .
:Back lighting .
.
: Scatter GI . .
.
:Prepass blur . 0.0
.
93
:VrayBlendMtl : .
" "pipeline
.
.
.
VrayMtlSelect
.
.
: :Base material .
:Coat materials .
:Blend amount
.
:Additive (shellac) mode Shellac
)
(
94
95
:VraySimbionMtl : DarkTree .
.www.darksim.com :
96
:Camera far . :Mapping type : :Object XYZ . :World XYZ . :Explicit mapping channel .
:Mapping Channel . :Mapping smooth derivatives .
UVW .
:Mapping offset . :Mapping tiling Z .
:Mapping angle - .
97
:VrayCarPaintMtl : .
:
. .
VrayFlakesMtl .
: : :Base color .
:Base reflection
.
:Base glossiness .
:Base trace reflections .
0.5 .
98
99
:Maps .
:
Flake map size
100
:VrayFlakesMtl : .
VrayBlendMtl
.
.
101
:VrayHairMtl : .
VrayOrnatrixMod VrayFur
mr prim .
.
.
:
.
.
:General parameters
:Preset . : Overall multiplier .
:Opacity . VrayHairInfoTex
Opaque for shadows Opaque for GI
Max. transp.
Levels .Vray global settings
102
Diffuse parameters
:Diffuse
.
:Diffuse amount - .
103
Transmission parameters
.
:Transmission Lock to
transmission
.
:Transmission amount .
:Transmission glossiness length . :Transmission glossiness width - .
Options
:Opaque for shadows
.
:Opaque for GI
.
:Simplify for GI BRDF .
:Used cached GI - .Brute force GI
Maps
VrayHairInfoTex
.
: Brute force GI Light cache Retrace threshold
Irradiance map .
- .
104
( )2.2 . - mr parameters .
105
:Vray Sun & Vray Sky :
.
: Vraysun )Create>Lights>Vray(
.Daylight system
:Enabled . :Invisible .
:Turbidity
.
:Ozone 0.0 1.0 .
:Intensity multiplier . :Size multiplier .
:Shadow subdivs .
:Shadow bias
.
106
: Environment
HDRI .
:Manual sun node : : . : Direct
lights
.
:Sun node .
:Sun Turbidity
.
:Sun Ozone 0.0 1.0 .
:Sun Intensity multiplier - .
107
: .
.W/m^2 1000 W/m^2/sr RGB
200.0 300.0 .
Color mapping ( )
Sun intensity multiplier VrayPhysicalCamera
.
108
:VrayDirt :(
) .Ambient Occlusion
: : Radius ( ) .
:Occluded color .
:Unoccluded color .
:Distribution .
Ambient occlusion 1.0
.
:Falloff .
:Subdivs .
) :Bias (X,Y,Z
.
:Ignore for GI - .
109
:Consider same object only .
:Invert normal .
:Work with transparency
.
:Exclude . :Result affect .
110
:VrayColor : R,B,G,A
.VrayMtl
: :Red 1.0
.255
:Green 1.0
.255
:Blue 1.0
.255
:RGB Multiplier .
:Alpha 1.0 .255 :Color .
Gamma Correction
" "
Color
.
:Gamma correction : :None . :Specify .Gamma value :3ds Max . :Gamma value - Specify .
111
112
:VrayMap :
Raytrace
.
: :Type .
:Reflect .
:Refract .
Reflection Params
:Filter color
.
:Reflect on back side
.
:Glossy . :Glossiness .
:Subdivs .
113
Refraction Params
:Filter color .
:Glossy . :Glossiness .
:Subdivs .
: Fog color . :Fog multiplier . : Max depth Exit.color
:Cutoff thresh . :Exit color - .
114
:OpenEXR
( )2.0 OpenEXR
.
.
OpenEXR
.img2tiledexr
: :Bitmap
HDR, EXR, PNG, BMP, TGA, ( :
)SGI, JPG, PIC, TIF, PSD, VRIMG
IFL .
:Browse .
Mapping
:
:Angular . :Cubic . :Spherical . :Mirrored ball . :3ds Max standard . :Horiz. Rotation 3ds Max.standard
115
Processing
:Overall multiplier . :Render multiplier .
:Gamma 2.2 0.4545 .
:Interpolation : :Bilinear .
: Bicubic .
:Biquadratic .
:Default HDR EXR Bilinear .Bicubic
116
Coordinates
3ds Max standard
.
:
-
117
( )2.0 VrayHDRI
.
OpenEXR Filter maps for GI
Global Switches
.
:VrayEdgesTex :
.WireFrame
.
: Vray displacement
.
" "Bump .Displacement
VrayToon . Blinn Ward Phong BRDF .
118
: :Bitmap .
:U offset .
:V offset . :Flip U . :Flip V . :Channel - UV.
119
:VrayCompTex : :Source A .
:Source B .
:Operator : ) :Add(A+B 256 .
) :Subtract(A-B .
B A
)| :Difference(|A-B ""0 .
) :Multiply(A*B (source A color) * (source B color)/255 :
""255 .
) :Divide(A/B . )} :(Min{A,B . :(Max{A,B}) - .
120
:VrayDistanceTex :
.Selection list
:VrayDistanceTex parameters
:Distance .
:Far color
.
:Near color .
:inside color .
Textures
:Far texture .Far color
:Texmap far texture on .
:Texmap far texture multiplier .
:Near texture .Near color
121
VrayDistanceTex Objects
.
122
:
( .)Additional
:Shader file
(.)glsl, frag, xmsl
:Shader node Mental mill xmsl
.
:Refraction IOR . :Incident IOR . :Max ray depth . :Animation time . :Show preview - .
123
:Clamp shader result clamp limit . :Clamping limit . : - VrayGLSLTex VrayGLSLMtl 2011 .
124
125
: :filename Ptx .
:Cache size ptx
()
ptx
.
:Filter type . :Filter width . :Filter blur . :Interpolation between mipmaps levels ptx
.
.
:Reverse vertex order ptx .
126
Time
.IFL
:IFL start .
:IFL end condition . :Loop . :Ping-pong .
:Hold . :IFL Playback Rate .
Gamma
:Gamma type .
:None 1.0 .
:Specify .
:3ds Max - .
127
: :www.disneyanimation.com/library/ptex/
( MeshSmooth )TurboSmooth
VrayDisplacementMod Subdivision
0.0 .Displacement amount
Ptex Filter width 0.0
.
Ptex Texmap min/max VraydisplacementMod
.
128
:VrayHairInfoTex : VrayHairMtl
Hair&Fur VrayOrnatrixMod .VrayFur
: :output :
:Position along strand
.
.
:Random by strand index Hair&Fur VrayOrnatrixMod Vrayfur.
:Hair&Fur color Hair&Fur .
:Hair&Fur transparency . :Color A . :Color B . :Bias . :Seed offset - .Random by strand index
129
:VrayLight :
.
:General
:On . :Exclude . :Type : :Plane . :Sphere . :Dome Skylight Z .
:Mesh
.
Intensity
:Units :VrayPhysicalCamera
) :Default(image .
) :Luminous power (lm "" . 100 1500 .
130
Size
:Half-length .Dome
:Half-width .Sphere or Dome
:W size - .Box-shape
Options
:Cast shadows . :Double-sided Plane .Sphere or Dome
:Invisible
.
131
:Ignore light Normals .
:No decay
.
Sampling
:Subdivs . .
.DMC Sampler settings
:Shadow bias
.
:Cutoff
0.0 .
132
Texture
:Use texture ()Rectangle, Dome, Mesh
.
:Texture . :Resolution . :Adaptiveness 0.0 . 1.0
.
.Mesh
133
:Vray IES :
()IES
Photometric .
134
:
- ( )VraySun & Sky .
135
:VrayAmbientLight : .
...Ambient occlusion.
136
:VrayFur - :
.
Create
Vrayfur
.
:General
:Source object Modify .Create
:Length . :Thickness . :Gravity . :Bend 0.0 ( ).
:Taper - .
Geometric detail
:Sides .
137
Variation
:Direction variation .
:Length/Thickness/Gravity variation 0.0.1.0
Distribution
:Distribution : :Per face .
:Per area .Reference frame
:Reference frame Per area
.
Placement
:Placement : :Entire object . :Selected faces ( .)Mesh select : Material ID .
Mapping
:Generate W-coordinate W-mapping 0.0
1.0 U V .
138
:Channels - W .
Maps
VrayFur
Vertex map
.
:Base map channel X Y U V
.
:Bend direction map RGB .
:Initial direction map RGB .
:Length/Thickness/Gravity/ Bend map 0.0
.1.0
:Density map .
Viewport display
.
:Preview in viewport . :Max. Hairs
.
:Automatic update . .
:Manual update - .
139
()
.
( )Shadow map .
( )VrayShadows . Area shadows VrayLights .
- VrayPlane .
140
:VrayProxy :
( ) .
:
VrayProxy
:
:Quad-menu .V-ray mesh export .
MaxScript :)( doVraymeshExport
.
: )( doVraymeshExport]">vrayMeshExport [meshFile:"<mesh file
][autoCreateProxies:true|false] [exportMultiple:true|false
][animation:on|off] [animationRange:#scene|#explicit
]>[animationStart:<integer>] [animationEnd:<integer
]>[animationRedrawViews:true|false] [maxPreviewFaces:<integer
141
.
:Export animation :Frame range : :Scene animation range . :Frame range (.)Start - End :Redraw views during export .
:Automatically create proxies .
:Faces in preview . :Warn for existing file .
.
142
Animation
:Playback : :Loop . :Play once . :Ping-Pong .
:Still .Offset
) :Offset(frames .
143
: Speed - .
Import
:Import as mesh Editable mesh .
: Use explicit normals .
:Weld vertices result
.
: . vrmesh .
Instance
vrmesh .
vrmesh Standalone .
Vrayshadows VrayShadowMap .
- ply obj vrmesh .ply2vrmesh
144
VrayPlane :
.
:
Create Vray
Vrayplane
.
.
: . . . Shadow maps .
145
:VrayShadow :
Raytraced shadows
Raytraced shadows
Vrayshadows
Vray displacement .
: :Transparent shadows
.
:Bias
.
:Area Shadow .Area shadows :Type Area shadows : :Box . :Sphere . :U size U Sphere .
:V size V Sphere .
:W size W Sphere .
:Subdivs Area shadows .
146
147
VrayDisplacementMod :
Bump mapping
.
Common parameters
:texmap -
148
2D mapping parameter
:Resolution Bitmap . 2D mapping
.
:Precision .
:Tight bounds .
3D mapping/Subdivision parameters
:edge length
.
:View-independent 1.0
.World unit
:Max. subdivs 256
65536 = 256 * 256 .
149
:Tight bounds
2d/3d mapping .
:Use object mtl .VraydisplacementMod
:Keep continuity
( )
.
:Edge thresh
.
:Vector Displacement
( ) .
:Split Method .
:Tex. Map min/max 0.0 .1.0
150
:VrayToon : VrayToon
.
. VrayToon
:
-
.
....
(.)Fish eye, sphericaletc.
(.)motion blur, DOF
.
.
( )8
Rendering>effects Add
.VrayToon
151
- :
Basic parameters
:Line color . :Pixels width .
:World .
:Opacity . :Normal threshold
0.0
90
.
:Overlap threshold
.
:Do reflection/refraction .
: Trace bias - .
Maps
:Color map world XYZ .
:Width map world XYZ .
:Distortion map world XYZ .
152
Include/exclude objects
.
: . .include/exclude objects
. - .Image sampler
153
VrayEnvironmentFog :
.atmospheric gizmo
:General
:Fog color
.
:Fog distance
.
:Fog emission
.
:Scatter GI
.
.Emission
.
:Scatter bounces .
:Fog height Gizmo ""Z Gizmo .
Sampling parameters
.
.
154
raymarching
.
Exponential sampler
sampler .
:Subdivs .
Raymarching sampler
sampler sampler
.
: Step size
.Fog distance
:Texture samples
.
:Cutoff threshold raymarching
.
:Max steps . :Affect background . :Gizmo falloff radius Gizmo Falloff .Gizmo
:Gizmo falloff mode Falloff .
Texture maps
raymarching sampler .
155
World XYZ
.
:Color texture .
:Density texture
.Fog distance
:Emission texture - ( ).
VrayEnvironmentFog nodes
Gizmo
.
:Gizmos gizmos
gizmo
.
:Use all lights .Lights
: Lights - .
: Atmosphere shadows .
Optimized atmospheric evaluation .Settings
cutoff-threshold .
.
156
:VrayPhysicalCamera :
( F-stop )Focal length
Vraylight Vraysun
Vraysky .
:Basic parameters
:Type :
:Still camera . :Cinematic camera . :Video camera .CCD :Targeted . :Film gate .
:Focal length .
:Zoom factor 1.0 .
:horizontal offset . :Vertical offset . :Target distance .Targeted :F-number Exposure
.
:Distortion 0.0 .
157
Bokeh effect
Bokeh .Depth of field
:Blades ( ).
:Rotation . :Center bias .
158
:Anisotropy - .
Sampling parameters
:Depth of field . :Motion Blur . :Subdivs - () .
Miscellaneous parameters
.
:Horizon line :Clipping . :Near/far clipping range . :Near/far environment range - .
159
:VraySphereFade :
.Atmospheric gizmos
: :Gizmos Gizmos .
:Pick Gizmo . :Remove Gizmo .
:Falloff Falloff Gizmo .
:Empty color .Gizmo
:Affect alpha Gizmo
.Gizmo
160
:VrayStereoscopic :
Stereoscopic
.VrayStereoRig
: :Enabled . :Eye distance .
VrayStereoRig .
:Focus method : :None . :Rotation
( ).
:Shear Z .
.VrayStereoRig
:Interocular method :
:Shift both .Eye distance :Shift left .Eye distance
: Shift right .Eye distance
.VrayStereoRig
161
Shade map
Shade map Stereoscopic
DOF Shademap
mode Browse
Shade map
.
:Shademap mode . :Disabled . :Render shade map .Shademap file :Use shade map . :Reuse threshold Shade map
Shade map Real shading
DOF
.
:Shade map file . : Exclude .
162
: Stereo
.
163
:VrayStereoRig : Stereoscopic
VrayStereoscopic .
- .
.Create>systems
164
:VrayLensEffects : Kernel
. Rendering>effects
8 Effects Add
VrayLensEffects .
:Bloom
.
:On :Mode RGB
.
Vray VFB .
:Weight .
:Size .
:Shape . :Fill edges
.
Glare
:On . :Mode RGB . Vray VFB .
:Glare Type : :From image - Bitmap .Filter Kernel
165
Camera parameters
From camera para .Glare type
:F-number .
:Blades .
:Blades rotation - .
166
:VrayLightMeter :
. .CSV
: .
:Active Dimensions
.
:Width . :Length . :Width segs .X :Length segs .YPreview
.
:Orientation . :Viewport text .
:Pseudo Colors . :Logarithmic () .
: Min (.) : Max - (.)
:Measured values - :
167
: Total illuminance .
:Direct illuminance . :Indirect illuminance . :Daylight factor . :Calculate .Lightmeter :Save to CSV . : VrayLightMeter Texture baking : .Render elements
VrayLightMeter ()Brute force GI subdivs 100 Bounces 100 .
168
:VrayOrnatrixMod :
Ornatrix VrayHairMtl .
: :Generate w coord
W
.Ornatrix
: Ox Render Settings Ornatrix .
Dynamic memory limit Raycaster .
169
- 1 Image samplers
-
:
170
( Adaptive subdivision
)2/1-
( Adaptive subdivision
)2/1-
- :
:
)Adaptive subdivision (rate -1/2
Fixed rate 37
2.
4
171
- :
Area Light
:
Adaptive subdivision (rate 0/2,
)threshold 0.05
172
- :
.Motion Blur
Adaptive subdivision (rate
)0/2, threshold 0.1
173
- :
Color threshold Two-levels .Adaptive
.
Color threshold
Adaptive min low rates
.min/max rates -3/2
Color threshold 5.0
.Object outline
Color threshold
....
174
- :G-Buffer
Color threshold 0.1, Object outline off
Object outlines
Color threshold
Object outline Color .
supersampling
Color threshold .
( )Normals, Z-value, Material ID
Normals :
Normals on
175
Normals off
- :
Rand on
Rand off
.
Rand
.
176
- :
.
Post-processing
Plate match filter .Scanline render
Adaptive 3/1- max/min rate .Rand
177
Area filter,
size 1.5
(default
)setting
Area filter,
size 4.0
178
Blend filter
CatmullRom
MitchellNetravali
MitchellNetravali,
ringing=1.5
MitchellNetravali,
ringing=2.0
Soften
Gaussian
b
179
- :
( )Mitchell, Catmull
( )Area, Quadric, Cubic
.
.
Checkers
filtering texture (15 subdivs 255 )
:
Cubic filter
180
No filter
Quadratic filter
Video filter
Blackman
Mitchell-Netravali, blur=0.333,
ringing=0.333
Catmull-Rom
181
- 2
- : :
182
Irradiance map +
photon map with
precomputed
irradiance.
Irradiance map +
photon map with
;retracing of corners
.
Irradiance map +
photon map,
.
Light cache
in Progressive path
tracing Mode with
photon-mapped
caustics.
.
:GI Caustics -
.
: -
:
183
:Ambient occlusion -
Light cache Fixed
.Store direct light
.Ambient occlusion Brute force
Light cache Nearest Ambient occlusion
.
184
Ambient occlusion is on
3 :Irradiance map
:interpolation methods
)(Delone triangulation
185
186
:
.
Area light Skylight
.Show samples
.Least squares fit
Precalculated overlapped
Nearest quad-balanced
Nearest
Precalculated overlapped
.
187
:Delone interpolation
Precalculated overlapped
Nearest quad-balanced
Nearest
:
Check sample visibility
Area light Store with irradiance map
:Medium
.
check sample visibility .
.
188
:
Max rate
.
Max rate .
Brute force
.
Max rate
Max rate
.Brute force
Brute Force
N/A
Fixed AA and
brute force GI
DMC AA and
Medium GI
preset (Max
)rate is -1
189
DMC AA and
High GI preset
(Max rate is 0)
DMC AA and
modified High
GI preset (Max
rate is 1)
DMC AA and
modified High
GI preset (Max
rate is 2)
190
:DMC Sampler 4
:Noise vs Speed
DMC sampler :
:
-
.Amount
.Noise
Min samples
:
-
.Amount
.Noise
.Min samples
:
DOF (10 subdivs), GI (50 subdivs, Direct method),
)glossy reflection (50 subdivs, no interpolation), area light (10 subdivs
DMC .
8m 43.7s
191
15
0.005
0.85
0.95
0.01
4m 34.5s
0.95
0.05
1m 35.8s
0.99
0.05
0m 49s
1.0
0.1
0m 28.6s
192
:Color Mapping 5
:
:
Exponential color mapping HSV exponential color mapping
Linear mapping
Exponential
HSV exponential .
: Mark Dabrovic .www.rna.hr
193
... .
2-sided
194
7 :
:
:
195
Orthographic cylinder
:
:FOV
) (ortho
196
:
:
:Duration
Duration 2.0
Duration 0.5
197
.interval center
.0.0
.0.5
.1.0
Geometry samples = 3
Geometry samples = 2
Object proper
.
198
:VrayMtl 8
:Roughness :
Roughness is 0.6
Roughness is 0.3
Roughness is 0.0
Reflection color
.
199
Reflection glossiness
Highlight glossiness Reflection glossiness
.
Reflection/Hilight
Glossiness is1.0
Reflection/Hilight
glossiness is0.8
Reflection/Hilight
glossiness is0.6
)128 128 128(
Energy preservation is
RGB
Energy preservation is
Monochrome
200
201
The anisotropy
. Anisotropy
Anisotropy is -0.9
Anisotropy is -0.45
Anisotropy is 0.0
Anisotropy is 0.45
Anisotropy is 0.9
Anisotropy
Rotation is 0.0
Anisotropy
Rotation is 45.0
Anisotropy
Rotation is 90.0
Anisotropy
Rotation is 135.0
Anisotropy
Rotation
with(bitmapped)
Refraction color is
white (255, 255, 255)
202
203
Refraction depth is 2
Reflection depth is 5
Refraction depth is 1
Reflection depth is 5
Refraction depth is 8
Reflection depth is 5
Refraction depth is 4
Reflection depth is 5
Refraction depth is 8
Reflection depth is 8
204
Refraction Exit
color is off;Reflection
depth and Refraction
depth are set to 5
Refraction Exit
color is on and set to
red; Reflection
depth and Refraction
depth are set to 5
Refraction Exit
color is on,Reflection
depth and Refraction
depth are set to 8
205
:Displacement 9
Displacement vs Bump mapping
Displacement .Bump
Bump :Displacement
Displacement mapping
Bump mapping
Clip Mapping
Displacement
Noise map Tiled Gradient :
206
Keep continuity is on
No displacement
Subdivision displacement
Subdivision displacement (.)Alexander Sokerov
207
No subdivision/displacement
:Light Cache 10
The Subdivs
Noise .Light cache
Subdivs .
-
Subdivs Light cache .
Subdivs = 2000
Subdivs = 1000
Subdivs = 500
208
.
.
Subdivs = 2000
Subdivs = 1000
Subdivs = 500
The Scale
.
Screen scale
.0.02
-
Light cache
Screen scale .
%000
%00
250x300
500x600
209
1000x1200
World scale
Light cache "1/5" .
-
.
Screen
.
World scale .
%000
%00
250x300
500x600
210
1000x1200
211
VrayOverrideMtl 11
: ( .)Studio Environment
VrayOverrideMtl Base material
.
212
Using GI material
GI :
213
Size multiplier
.
214
Shadow subdivs .
Shadow subdivs is 48
Shadow subdivs is 16
Shadow subdivs is 8
Turbidity
.
Turbidity is 8.0
215
Turbidity is 4.0
Turbidity is 2.0
Color mapping -
Linear
Exponential
HSV exponential
Intensity exponential
216
Ozone
.
Ozone: 1.0
Ozone: 0.5
Ozone: 0.0
Shadow bias
217
Render Elements 13
:
.
:
-
218
Self-illumination only
RGB color
Refractions only
Reflections only
Raw GI only
Shadows only
Raw lighting
Raw GI * diffuse
(multiplied)
Self-illumination + Direct
lighting + Global
illumination + Reflection
+ Refraction (all added)
219
VrayPhysicalCamera 14
Exposure control + F-number
F-number
.DOF
f-number is 6.0
f-number is 4.0
f-number is 8.0
220
ISO is 400
ISO is 800
ISO is 1600
Zoom Factor
.
vertical shift: -0
221
Distortion
: Cubic
. ...Boujou SynthEyes
Vignetting
. Vignetting
Vignetting is 0.0
Vignetting is 1.0
222
White balance
.
223
DOF is off
Motion Blur
Sampling
Shutter speed
F-number .
224
VrayFastSSS2 15
Presets
.
()
()
()
()
Prepass rate
Prepass rate Prepass blur
Prepass rate
.
225
Scatter
radius
1cm
Scatter
radius
4cm
Prepass rate is 1
Prepass rate is 0
Prepass rate is -1
Prepass rate is -3
Scale
Scale
Scatter radius
) Raytraced (solid .Single scatter
.
Scale is 100.0
226
Scale is 10.0
Scale is 1.0
227
Scatter radius
Scatter radius Scale
" " .
.
Phase function
Phase function
.
Phase function
.
228
Phase function
Scatter radius ) Raytraced (refractive
IOR
.
229
Omni
light
Dome
light
with
HDR
texture
230
. 50 Scatter radius
.
Omni
light
Dome
light
with
HDR
texture
. SSS2
231
VrayEnvironmentFog 16
Fog Color
. Checker Gizmo
.
World XYZ .
Fog distance
Fog distance .
232
No texture
Checker texture
Inverted
turbulence Noise texture
Fog emission
Fog color Fog distance
.Fog density Checker
Fog emission
.
233
GI is on, Scatter
GI is off -
GI is on, Scatter
GI is on, Scatter
bounces is 1.
GI is on, Scatter
GI is on,Scatter
bounces is 2. Irradiance
map + brute force GI for
secondary bounces.
GI is on, Scatter
GI is on,Scatter
bounces is 4. Irradiance
map + brute force GI.
GI is on, Scatter
GI is on,Scatter
bounces is 8. Irradiance
map + brute force GI.
GI is on, Scatter
GI is on,Scatter
bounces is 100.
Irradiance map + Light
cache for secondary
bounces.
Scatter GI
.
234
Scatter GI
.
Scatter
GI is off
Scatter
GI is on; S
catter
bounces is
100
Fog
distance
4
Fog
distance
200
235
Fog height is 40
Fog height is 20
BoxGizmo
SphereGizmo
Several gizmos;
Mesh used as a Gizmo
the Fog coloris mapped
with a Gradient texture
with Object XYZ.
CylGizmo
Several gizmos
Subdivs is 1
Subdivs is 8
Subdivs is 16
236
237
Texture color
.
238
VrayShadow 17
VrayShadow as Raytraced and area /Subdivisions vs Quality /Bias
Transparent shadows: on : Area shadows: off .Subdivisions= 8
Raytraced
Subdivision
.
239
U .
.
240
Transparent shadows: on
( )RBG .
.
241
VrayHairMtl 18
- :
( )
( )
( )
( )
( )
()
()
()
()
()
242
length 0.98
width 0.87
243
length 0.95
width 0.85
length 0.85
width 0.95
length 0.87
width 0.98
1 :
.Irradiance map
:
.
Single mode
.
Dont delete
On render end
Advanced irradiance map Save to file
.
.
.
From file Browse
.
244
Show samples Indirect illumination
:
Incremental add to current map .
:
245
From file Show samples :
Incremental add to current map
:
246
Save to file .
From file
:
.
247
:
-
248
( ...).
.
.
.Incremental add to current map
.
From file
.
: ( )
.
2
.Walk-through animation
:
Walk-through
.
.
" "Irradiance map
" "Light cache .
" "Light cache
.
" "Brute force
.
: "."Light cache
1.1 .
- 1.2 .
- 1.3 RGB .252,252 252
.Light cache
- 1.4
1.5 Image Sampler Fixed .
1.6
.Light cache
1.7 Skylight override MAX .
1.8 Skylight 255 253 252 RGB HSV (.)255 3 156
1.9 Multiplier "."4.0
1.10 Default lights " ."Global switches
.
1.11 "."Fish eye
1.12 Auto-fit Dist 1.0 Curve .0.35
.
1.13 " "0 "."360
249
Light cache
Light cache
.
1.14 " "Light cache Fly-through
.
" "Light cache .Subdivs
.
.
1.15 Subdivs .2000
1.16 360 . Fly-through
Light cache .
Fly-through light cache
:Light cache
Light cache
Light cache .
250
251
1.24
1.25
1.26
1.27
: .Irradiance map
Light cache Light cache
.
Multiframe incremental mode.
2.1 .Irradiance map
2.2 Multiframe incremental .
2.3 .Show calc. phase
.
2.4 .
2.5 Dont render final image Global switches
.
252
2.6 .
2.7 .
2.8 From file .
.
2.9 .Dont render final image
2.10 " "0 "."360
: .
.
3.1 Image sampler Adaptive subdivision Min/max rate 3/0
Normals .
3.2 Interpolation type Density-based
.
3.3 .
3.4 .
:
253
254
Use
light cache for glossy rays .
Light cache .
(
...).
3 :
: .
: .
1.1 .
1.2 .
1.3 Override Mtl Global switches
VrayMtl .
1.4 Image sampler .Fixed
1.5 .
1.6 region size System .32*32
1.7 :
: .
2.1 .Indirect illumination
2.2 Light cache .
2.3 Light cache Subdivs 500
.
2.4 Interp. Samples 5 .
2.5 Show calc phase .
2.6 :
255
:.
3.1
:
.
3.2 VrayMtl .
3.3 Diffuse color ()200 200 200 .
3.4 :
256
.
.
: .
.
4.1 .Irradiance map
4.2 .Medium
4.3 .Show calc phase
4.4 .
.
: .
257
.
5.1 Image sampler .Adaptive DMC
5.2 .
5.3 .
. .DMC sampler
5.4 DMC sampler Min. samples 16 Noise threshold .0.002
5.5 .
.Area Light
258
.Subdivs
.Global subdivs multiplier
5.6 4.0 Global subdivs multiplier .
16.0 :
: .
Global sub multi Irradiance map
.
6.1 .
6.2 Hemisphere subdivs 8.0 .
6.3 .
259
. .
: .
: .
1.1 .Override Mtl
1.2 .Max Depth
1.3 .
1.4 Noise threshold DMC 0.005 .
1.5 .
: .
2.1 .
2.2 ( Light cache ).
260
2.3 .
: .
3.1 .Irradiance map
3.2 Noise threshold 0.002 .DMC
3.3 Subdivs 100 .Light cache
3.4 Sample size 0.03 Light cache .
3.5 .
261
: .
: .
1.1 .1300 * 1600
1.2 Render region .64*64
Irradiance map Min Max
.
1.3 Irradiance map preset .Custom
1.4 .5- Min
1.5 .3- Max
: .
2.1 16-bit (
.)16-bit png HDR Unclamped
color Gbuffer .
2.2 .
2.3 : :
49 .
262
4 :
:
.
.
:
-
.
.
IOR
.
/
.
:
1.1 .
1.2 Image sampler .Fixed
263
264
:
2.1 .
2.2 :
265
2.3 :
:
.Caustics
3.1 Caustics .
3.2 0.2
.
3.3 Search distance 2.0 Max
Density
3.4 Max. Photons 0.0 Search distance
.
266
3.5 :
Caustics .
Caustics subdivs .
3.6 .
3.7 .Vray properties
3.8 Caustic subdivs .4000
267
3.9 :
3.10 Caustics
From file .
.Area Light
3.11 Image sampler .Adaptive DMC
3.14 :
268
269
5
:
.1.50
""
.
:
-
.
.
.
:
.
:
1 Image sampler Adaptive DMC Max. subdivs 100
subdivs Min. .1.0
2
3
4
5
6
Brute force
.Light cache
Light cache interpolation samples .5
Color mapping Clamp output .Sub-pixel mapping
DMC sampler Adaptive amount 1.0
Noise threshold 0.005 .
Image sampler Use DMC sampler thresh
Clr. Thresh .
:
-
270
Subdivs
100 .
. .
"100" Subdivs
.
:Irradiance map viewer 1
:
.
: :
.Program files>Chaos Group>V-ray>3dsmax Rxx for yyy>tools
RXX yyy 64 32.
:
.Start menu>Programs>Chaos Group>V-ray for 3dsmax> Tools> irradiance map viewer
: :
-
Imapviewer.exe
.
.
. :
1 :
Imapviewer
.
2 :
271
Imapviewer <filename>
> <Filename . .
3 :
Imapviewer load <map1> -load <map2> *-save <filename>] [-nodisplay]
save
. nodisplay
.
help .
272
:
:
.Program files>Chaos Group>V-ray>3dsmax Rxx for yyy>tools
RXX yyy 64 32.
:
.Start menu>Programs>Chaos Group>V-ray for 3dsmax> Tools>PLY to vrmesh converter
:
]Ply2vrmesh <inputFile> <outputFile> [options
obj ply .vrmesh
.
.
:
-
273
:
:
.Program files>Chaos Group>V-ray>3dsmax Rxx for yyy>tools
RXX yyy 64 32.
:
.Start menu>Programs>Chaos Group>V-ray for 3dsmax> Tools>VRImg to openEXR converter
:
:
-
vrimg exr:
]Vrimg2exr <vrimg_file> <exr_file> [options
vrimg .Wildcards
.
vrimg :exr
]Vrimg2exr <vrimg_wildcard> [options
Wildcard "* "
OpenEXR .exr
vrimg.
274
:
:
-info
-half
-sRGB
>-gamma <gamma_value
>-Channel <name
>-compression <method
>-Bufsize <buf_size
275
vrimg
1.48
.
Floating-point
exr 16 floating-point
32-bit floating-
.point
RGB
sRGB
.
exr
.
vrimg
RGB
vrimg
.info
ZIP
none; zip; zips; piz; :
.pxr24
Buffer
()
10 .
:
-
img2tiledexr.exe
Convert .
.CMD
:
Img2tiledexr
.
exr:
]Img2tiledexr <image_file> <exr_file> [options
.
:exr
]Img2tiledexr <image_wildcard> [output_dir] [options
"*" ""
exr . ][output_dir
.
276
-32bit
>-compression <method
>-tiledsize <size
>-Linear <mode
-subdirs
-help
277
32
16.
ZIP
.none, rle, zips, zip, piz, pxr24 :
tiled
64*64 .
sRGB Linear color
.exr
.
.
:Export path .
:V-ray path Standalone
.export and render
Export animation
.vrscene animation export
:Start frame . :End frame . :Bump map scale . :Export and render .V-ray path
:Export . :Cancel - .
278
Filter Generator - 6
:
.VrayLensEffects
:
Program files\chaos group\V-ray\3dsmax Rxx yyy\tools
:
Start menu\ programs\ chaos group\ V-ray for 3dsmax\ tools\ filter generator tool
.
File\save
as
.File\open
279
:IOR
:
V
IOR = C/V
:
( )
20
( %30)
( %80)
.C-1
EDF-3
280
IOR
1.00000
1.00029
1.31
1.33
1.36
1.36
1.38
1.433
1.46
1.473
1.49
1.52
1.62 1.52
1.523
1.54
1.59 1.55
1.63
1.75 1.57
1.65
1.7200
1.74
1.77
1.89
2.417
)6 1(
:) (
)3(
)6 4(
)15 7(
)8 7(
)9(
)10 9(
)12 11(
)13(
)15 14(
Texture baking
G-buffer
)75 - 16(
)17(
)21 18(
)24 22(
)27 25(
)33 28(
)34(
)43 35(
)46 44(
)52 47(
)54 53(
)56 55(
)58 57(
)60 59(
)64 61(
)66 65(
)75 67(
V-Ray Frame Buffer
Global switches
(Antialiasing)
(GI)
Brute force GI
Irradiance map
Global photon map
Light cache
Caustics
DMC sampler
Color mapping
)105 - 76(
)81 76(
)82(
)83(
)85 84(
)87 86(
)89 88(
)93 90(
)95 94(
)97 96(
)100 98(
)101(
)105 102(
VrayMtl
VRay2SidedMtl
VrayOverrideMtl
VRayLightMtl
VrayMtlWrapper
VRayFastSSS
VRayFastSSS2
VrayBlendMtl
VRaySimbiontMtl
VrayCarPaintMtl
VrayFlakesMtl
VrayHairMtl
281
)129 - 106(
)108 106(
)110 109(
)112 111(
)114 113(
)117 115(
)118(
)119(
)120(
)122 121(
)124 123(
)125(
)128 126(
)129(
VRaySky
VrayDirt
VrayColor
VrayMap
VRayHDRI
VrayEdgesTex
VrayBmpFilter
VrayCompTex
VrayDistanceTex
VRayGLSLTex
VRayMultiSubTex
VrayPtex
VrayHairInfoTex
)136 - 130(
)133 130(
)135 134(
)136(
VrayLight
VRayIES
VrayAmbientLight
)145 - 137(
)140 137(
)144 141(
)145(
VrayFur
VrayProxy
VrayPlane
)169 - 146(
)146(
)147(
)150 148(
)153 151(
)156 154(
)159 157(
)160(
)163 161(
)164(
)166 165(
)168 167(
)169(
VrayShadow
VrayShadowMap
VrayDisplacementMod
VrayToon
VrayEnvironmentFog
VrayPhysicalCamera
VraySphereFade
VRaySterescopic
VrayStereoRig
VrayLensEffects
VrayLightMeter
VrayOrnatrixMod
)243 - 170(
)181 170(
)184 182(
282
)190 185(
)192 191(
)193 193(
)194(
)198 195(
)205 199(
)207 206(
)211 208(
)213 212(
)217 214(
)219 218(
)224 220(
)231 225(
)238 232(
)241 239(
)243 242(
DMC sampler
Color mapping
Global switches
VrayMtl
VrayDisplacementMod
Light cache
VrayOverrideMtl
VraySun & VRaySky
Render elements
VrayPhysicalCamera
VRayFastSSS2
VrayEnvironmentFog
VrayShadow
VrayHairMtl
)270 - 244(
)248 244(
)254 249(
)262 255(
)269 263(
)270(
)280 - 271(
)272 271(
)273(
)275 274(
)277 276(
)278(
)279(
)280(
)283 281(
283
:
:
Neo4dmaker@hotmail.com
Pftp1@live.com
...
:
Poetryofpain.wordpress.com
www.facebook.com/painfulpoetry
284