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BASIC DRESS-UP FEATURES


LESSON II : DRESS UP FEATURES
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Although technically not a Dress-Up Feature, POCKET is
a tool that is used often. Unlike HOLE, the feature to
PUNCH must be defined in SKETCHER mode since it is
user defined, not just a hole.
pocket
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The first thing to do is pick the face that you want to pocket
the void through, then pick Sketcher
Line is picked
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In Sketcher, pick the proper shape icon from the Primary toolbar, and
sketch the shape ON THE 3D PART represented in sketcher. Once
this is done, EXIT sketcher to return to 3D mode
Notice that the shape
that will eventually
become a hole in your
part is represented in
the part tree as Sketch2
Sketched circle
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This is how your
part will look once
you have returned
to 3D. The sketch
you made will
appear flat on the
face you chose. If
it is not orange,
choose it to make
it active and ready
for pocketing
Now click on
POCKET from the
Sketcher Based
Features
toolbar
Notice that in our 3D part
the sketch we made was
not orange immediately
when we returned to 3D
mode.
NO PROBLEM.we just
need to either pick it
manually from the object
we are creating, or directly
from the parts tree.
sketch
pocket
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With POCKET picked, the POCKET DEFINITION input
box will appear. Input the desired information and Catia
will show you a dashed line sketch of your pocket. If all
the information is correct, push APPLY and hole will
appear in 3D, then push OK to make it permanent.
Notice POCKET1
is active on the
action tree.
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From TYPE, you can enter a dimension or constrain
the depth of the punch by choosing up to next,up to
last,up to plane, etcusing the arrow.
Depth is where you enter the dimension for the depth of
your pocket.
Click on Mirrored extent to mirror or send your
pocket in both directions.
Since Catia automatically sends your pocket in the
most logical direction, if you want it to go the other
way click on Reverse Direction.
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Here is your part with your pocket in it.
Now lets begin to DRESS IT UP
Dress Up Features toolbar
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A close up look at your DRESS UP TOOLBAR shows
that it is ready to do five basic functions for you
Fillet
Chamfer

Draft

Shell

Mirror
DRAFT is what you
use to angle the
sides of your part in
preparation for
possible casting
processes.
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The first thing we will do is FILLET. Pick the face that you
wish to fillet, then pick fillet from the toolbar. The Edge Fillet
Definition box will appear, which you will fill in with the
appropriate info. RADIUS is the size of the fillet and
OBJECTS lists the number of faces that you are going to
fillet. The box also allows you to pick the propagation of the
fillet (Tangency is the best for now).
Orange means it is picked
Noted on the tree
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You dont have to pick an entire facea single edge may be
picked instead. To pick MORE than one edge, but NOT and
entire face simply hold down CONTROL.
Here we have chosen two
different edges using the
CONTROL buttonnotice
the edges you choose turn
red. MULTIPLE faces can
be picked the same way.
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