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HDR Light Studio 4 1 Installation Guide
HDR Light Studio 4 1 Installation Guide
hdrlightstudio
4
Featuring
lightpaint
installation guide
Contents
Installing & Licensing
HDR Light Studio 4 Page 3
Live Connections and Exporters
Installation and Workows
Maxwell Studio Page 5
KeyShot Page 6
Visual Enterpsie Author Page 8
Modo Page 10
3ds Max Page 12
Cinema4D Page 17
Maya Page 19
Houdini Page 23
Page 2
HDR Light Studio 4 - Installation & Licensing
Installing HDR Light Studio 4 - Node Locked
Step 1: Run the HDR Light Studio main installer
Install HDR Light Studio 4 software with the provided installer for your platform.
(Linux note: Install from a terminal: sudo ./hdrlightstudio.bsx or manually install from
hdrlightstudio.tar.gz. Note manual installation will not apply desktop icons or fle associations. Please
see ./installer in the archive for more details.)
Step 2: Launch HDR Light Studio
Run HDR Light Studio software for the frst time, this process creates your User Key.
Step 3: Locate the User Key
Go to Help > Open License Directory. This will reveal the user key fle called
HDRLightStudioV4_User.key
Step 4: Register the End User on the store
Log into your account at the Lightmap Store (www.lightmapstore.co.uk) and in the
Purchased Products section locate the product you want to license.
You must register the name and email address of the Registered User using the Register/Change
User link. The email address entered here will be used to send all information on licensing and any
future software updates. Please make sure the spam flter will allow emails from the Lightmap store
domain to this email.
Step 5: Upload the User Key to the store
Next upload your user key fle using the Upload User Key link which is now available to use because
the user has now been registered.
Once your User Key has been submitted, you will need to wait for the License Key to be created.
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HDR Light Studio 4 - Installation & Licensing
Step 6: Getting your License key
Once we have received your user key fle, we will generate a license key fle.
Note: licenses are generated in normal offce hours GMT. The Registered User will receive
an email with the license key attached. It will also appear in the store account under your
user key and can be downloaded from there also.
Step 7: Installing your License Key
Download this License Key fle and place it into the directory where your user key fle was located.
With both keys in place, next time you run HDR Light Studio it will be fully activated and can render
and save your lighting designs.
Step 8: Picture Lights
Download the seperate Picture Lights zip le. Install the Picture Light fles into the correct
location using Help > Open Warehouse Directory. The .hdp fles in the zip fle provided
need to be placed in that folder. A restart of HDR Light Studio is also required.
(Linux note: From a terminal: sudo unzip xxx.zip -d /usr/lightmap/hdrlightstudio/warehouse,
where xxx.zip is the name of the warehouse archive. If you have installed HDR Light Studio
manually, please extract the archive to a directory called "warehouse" next to the HDR Light
Studio executable).
Step 9: Additional Live Connections and Exporters
Please refer to this installation document for instructions on installing plug-ins for KeyShot,
Maxwell Studio, Visual Enterprsie Author, VRED, Patchwork3D, Maya, Houdini, 3ds Max,
Modo and Cinema4D.
Please note:
For HDR Light Studio to function it uses TCP/IP communication internally on the computer.
Please esnure these ports are made available for HDR Light Studio in your frewall.
LiveLight is communicated to/from port 9001/9002
Live plugins communicate to/from port 9550/9551
Important notes for existing HDR Light Studio users:
Installing HDR Light Studio 4 will override the opening of earlier Live plug-ins.
Projects saved with HDR Light Studio 4 will not be backwards compatible.
Once HDR Light Studio 4 is installed, project fles embedded in earlier partner projects may
be automatically updated to HDR Light Studio 4 without notice.
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HDR Light Studio 4 Live - Maxwell Studio
2. Install HDR Light Studio 4
3. Launch Maxwell Studio software.
4. When the environment is set to IBL, options now appear for setting HDR Light Studio
in the various environment slots - Background, Relfection, Illumination and Refraction.
5. Press the HDR Light Studio button to launch HDR Light Studio Live
6. HDR Light Studio lighting designs are embedded in Maxwell Studio scenes. Render a production
quality HDR/EXR fle and this is automatically used as a HDR fle in Maxwell Studio.
Installing - HDR Light Studio Live for Maxwell Studio
Compatible with Maxwell Studio 2.6.1+ on Windows64 and Maxwell Studio 2.7.20+ on OSX64
1. When installing Maxwell Render - if available, make
sure the HDR Light Studio Live option is ticked and
installed. This installs Maxwell components that enable
Maxwell Studio to work with HDR Light Studio Live,
and this can also installs a demo version of the
Live plugin to play with.
Follow these instructions to replace this demo version
with the full version you have purchased.
The HDR Light Studio Live interface and features found in the plug-in are identical to the standalone
edition. Please consult the HDR Light Studio User Guide PDF included in your installation to learn
about the features of HDR Light Studio.
Page 5
5. Go to Project, Environment tab and you should now see a button called edit
thats next to the environment fle slot. Press this button to launch HDR Light Studio.
5.
HDR Light Studio 4 Live - KeyShot
Using HDR Light Studio Live with KeyShot 3
Compatible with KeyShot 3+ on Windows, always use the latest KeyShot build for best stability.
4. Go to the Plugins section and make sure HDR Light Studio is there and
enabled... if not select Install new plugin and locate the fle: hdrls_wrapper.dll
This plug-in fle is created by Luxion and acts as the link between KeyShot 3 and
HDR Light Studio Live.
1. Install HDR Light Studio 4
2. Launch KeyShot 3
3. Go to Edit > Preferences
3.
4.
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HDR Light Studio 4 Live - KeyShot
The HDR Light Studio interface and features found in the plug-in are identical to
the standalone edition. Please consult the HDR Light Studio User Guide PDF
included in your installation to learn about the features of HDR Light Studio.
Here we describe the worow of the plug-in with KeyShot.
Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in
KeyShot with the HDR Canvas from HDR Light Studio. Now you can design lighting in
real-time directly onto your KeyShot scene. Cool!
To see a higher resolution version of your lighting design on your model press
Render and select from the drop down list under EXR and HDR le formats to select
the Live setting. Now when you render, the hi-res render is sent straight into KeyShot
and not saved as a le.
When you are happy with your nal lighting design press Render and select the
HDR le format and you can then save your nal HDRI design as a le. This new HDR
le will automatically be used and added to your KeyShot Environments Library.
If you now change your lighting design in HDR Light Studio Live, the canvas data will
replace the saved HDR le, so you will be in a Live lighting session again.
The lighting design in HDR Light Studio is also embedded into your KeyShot le. So
next time you open your saved KeyShot scene, and launch HDR Light Studio Live, the
design is already in place for you so you do not need to save the lighting design
separately.
HDR Light Studio Live for KeyShot - Workow
3d model: Tim Cooper
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HDR Light Studio 4 Live - Visual Enterprise Author
Installing - HDR Light Studio Live for Visual Enterprise Author
Compatible with Deep Exploration 6.5 and above, and Visual Enterprise Author 7
Visual Enterprise Author comes with a Demo version of HDR Light Studio already installed.
Follow these instructions to replace this with the full version you have purchased.
1. Install HDR Light Studio 4
2. Launch Visual Enterprise Author
3. Make sure you are in HDR Realtime driver mode in the viewport
4. Right click on the top tool-bar and select HDR Light Studio from the drop
down menu to create a button for it on the tool bar. If you can not see it in the list, then
go to Help > Plugin Manager... and make sure the HDR Light Studio plug-in is activated.
5. A HDR button has been added to the tool-bar... press this to launch
HDR Light Studio Live.
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HDR Light Studio 4 Live - Visual Enterprise Author
The HDR Light Studio Live interface and features found in the plug-in are identical
to the standalone edition. Please consult the HDR Light Studio User Guide PDF
included in your installation to learn about the features of HDR Light Studio.
Here we describe the workow of the plug-in with Visual Enterprise Author.
Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in
Visual Enterprise Author by the HDR Canvas from HDR Light Studio. Now you can
design lighting in real-time directly onto your Deep Exploration scene.
To see a higher resolution version of your lighting design on your model press
Render and select Live from the drop down list of le formats. Now when you render,
the HDR data is sent straight into Visual Enterprise Author and not saved as a HDR le.
When you are happy with your nal lighting design press Render and select the
HDR le format and save your nal HDRI design as a le. This new HDR le will
automatically be set as the HDR environment in Visual Enterprise Author.
If you now change your lighting design in HDR Light Studio Live, the canvas data will
replace the saved HDR le, so you will be in a Live lighting session again.
To save your HDR Light Studio lighting design, in HDR Light Studio Live go to
Project > Save Project. Here you can create a .HDi le which will store your lighting
design and can be loaded again in the future.
HDR Light Studio Live for Visual Enterprise Author - Workow
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HDR Light Studio 4 - Direct Export plug-in for Modo
Direct Export plug-in for Modo
The direct export plug-in is used to push Modo scenes directly into HDR Light Studio 4.
In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the
lighting is complete, render a HDR/EXR fle to use in Modo for image based lighting and refections.
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the Modo plug-in les required in the \HDRLS_Plugins\modo folder.
Place the script and image fles supplied: HdrlsExportViaTempFile.lxm, HdrlsExportViaUserFile.lxm,
HDRLSTempFileAll.bmp, HDRLSUserFileAll.bmp, into the directory that is opened by using
System->Open User Script Folder from the Modo main menu.
These can actually be run from the command window as
@HdrlsExportViaTempFile.lxm
@HdrlsExportViaUserFile.lxm
but it's better to attach them to a UI button.
We recommend to bind these scripts to buttons on the Model view:
1) Make sure you are in the Model tab
2) Go to System->Form Editor.
3) Click on Find Form and click on the far right tab of the menu strip (probably this is Work Plane)
4) Where it says (new control) after the Work Plane entry add a divider using Add Divider
5) Under this divider use the "Add Command..." to add a new entry
6) Enter the Command and Arguments entry to @HdrlsExportViaTempFile.lxm, OK this and then
set the Label to HDRLS Push Temp, and set the Custom Icon to HDRLSTempFileAll.bmp
7) Under this item use the "Add Command..." to add a second new entry
8) Enter the Command and Arguments entry to @HdrlsExportViaUserFile.lxm, OK this and then
set the Label to HDRLS Push File, and set the Custom Icon to HDRLSUserFileAll.bmp
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HDR Light Studio 4 - Direct Export plug-in for Modo
Workow with Modo
Ensure HDR Light Studio 4 is running with the LiveLight window open.
Select your Modo camera (explicitly, and not using the currently selected option) from the top left of
your 3D view, and click on the HDRLS Push Temp or HDRLS Push File buttons.
This will push the scene over to HDR Light Studio with the camera/view set up correctly in LiveLight.
When rendering a production HDR/EXR fle in HDR Light Studio to use in Modo, select the Modo host
and render presets in the HDR Light Studio render dialog so the mapping of the HDR environment is
correctly aligned when the fle is used in Modo.
Notes:
When running the scripts, you must have a 3D view selected. You must have the view of a camera
selected - not perp/top/bottom, or "Current Selection" as the camera. Animation frames are not
supported - you will always get the frst frame exported.
Any errors will be reported in the Modo event log.
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HDR Light Studio 4 - Direct Export plug-in for 3ds Max
Direct Export plug-in for 3ds Max
Works with 3ds Max/3ds Max Design versions 2011 and above
The direct export plug-in is used to push 3ds Max scenes directly into HDR Light Studio 4.
In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the
lighting is complete, render a HDR/EXR fle to use in Modo for image based lighting and refections.
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the 3ds Max plug-in les required in the \HDRLS_Plugins\3dsmax folder.
Copy the provided fles HdrLightStudio.ms, InstallHDRLightStudioTools.mcr to
C:\Program Files\Autodesk\3ds Max 20xx\Scripts or
C:\Program Files\Autodesk\3ds Max Design 20xx\Scripts
Open 3ds Max
Go to MAXScript->RunScript - select InstallHDRLightStudioTools.mcr
Go to Customize->CustomizeUI
- Go to the Menus tab
- Click on New... to create a new menu and call it Lightmap
- In the Menus list (bottom left), locate the new Lightmap menu set.
- Drag and drop Lightmap onto the menu list on right hand side between MAXScript and Help
- Use the dropdown Category: and select Lightmap.
- Drag and Drop the HDRLS entry under the Lightmap entry on the right hand side
- Close Customize dialog and you should see a new menu item called Lightmap,
with the HDRLS script underneath
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HDR Light Studio 4 - Direct Export plug-in for 3ds Max
Workow with 3ds Max
Ensure HDR Light Studio 4 is running with the LiveLight window open.
Use the new 3ds Max HDRLS menu item to open the HDR Light Studio export plug-in.
Click Do Export to push the 3ds Max scene into HDR Light Studio via a temporary COLLADA fle.
Enable Specify File to export via a user defned fle (rather than a temp fle).
Enable Selected Only to export only the currently selected geometry.
When rendering a production HDR/EXR fle in HDR Light Studio to use in 3ds Max, select the 3ds
Max host and correct renderer presets in the HDR Light Studio render dialog so the mapping of the
HDR environment is correctly aligned when the fle is used in 3ds Max.
Please note:
When clicking Do Export, you must have a 3D view panel selected.
You must have the view of a camera selected (not the default perp/top/bottom views).
Animation frames are not supported - you will always get the frst frame exported.
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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)
3ds Max Live Connection Installation
This new Live connection supports 3ds Max, and 3ds Max Design, versions 2013 and above. The
current version supports a Live connection with V-Ray RT only. Support for additional renderers with
activeshade modes is planned.
Installation
Run the HDRLightStudioLive-3dsMax2013-Installer.exe to install the fles for the connection.
Run 3ds Max.
We now need to add a new HdrlsLive button onto the Utilities tab in 3ds Max.
1. Click the button to open the Congure Button Sets window.
2. Scroll to the bottom of the Utilities list and you will see: HDR Light Studio with HdrlsLive under it.
3. Increase the Total Buttons count by 1 to create a new blank button.
4. Drag and drop HdrlsLive from the Utilities list onto the blank button and press OK.
5. A new HdrlsLive button now appears on your Utilities. You can save this Set if required.
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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)
3ds Max Live Connection Workow
To launch the HDR Light Studio Live connection, press the new HdrlsLive button.
This opens HDR Light Studio Live and the HDR Light Studio 4 Live 3ds Max panel.
You can see here Active connection with HDR Light Studio is working from the green tick.
In order for the Live connection to work, the Render Setup needs to be set to ActiveShade and
V-Ray RT set as the ActiveShade renderer. Now the HDRLS panel shows the Current renderer valid.
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