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TM

hdrlightstudio
4
Featuring
lightpaint
installation guide
Contents
Installing & Licensing
HDR Light Studio 4 Page 3
Live Connections and Exporters
Installation and Workows
Maxwell Studio Page 5
KeyShot Page 6
Visual Enterpsie Author Page 8
Modo Page 10
3ds Max Page 12
Cinema4D Page 17
Maya Page 19
Houdini Page 23
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HDR Light Studio 4 - Installation & Licensing
Installing HDR Light Studio 4 - Node Locked
Step 1: Run the HDR Light Studio main installer
Install HDR Light Studio 4 software with the provided installer for your platform.
(Linux note: Install from a terminal: sudo ./hdrlightstudio.bsx or manually install from
hdrlightstudio.tar.gz. Note manual installation will not apply desktop icons or fle associations. Please
see ./installer in the archive for more details.)
Step 2: Launch HDR Light Studio
Run HDR Light Studio software for the frst time, this process creates your User Key.
Step 3: Locate the User Key
Go to Help > Open License Directory. This will reveal the user key fle called
HDRLightStudioV4_User.key
Step 4: Register the End User on the store
Log into your account at the Lightmap Store (www.lightmapstore.co.uk) and in the
Purchased Products section locate the product you want to license.
You must register the name and email address of the Registered User using the Register/Change
User link. The email address entered here will be used to send all information on licensing and any
future software updates. Please make sure the spam flter will allow emails from the Lightmap store
domain to this email.
Step 5: Upload the User Key to the store
Next upload your user key fle using the Upload User Key link which is now available to use because
the user has now been registered.
Once your User Key has been submitted, you will need to wait for the License Key to be created.
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HDR Light Studio 4 - Installation & Licensing
Step 6: Getting your License key
Once we have received your user key fle, we will generate a license key fle.
Note: licenses are generated in normal offce hours GMT. The Registered User will receive
an email with the license key attached. It will also appear in the store account under your
user key and can be downloaded from there also.
Step 7: Installing your License Key
Download this License Key fle and place it into the directory where your user key fle was located.
With both keys in place, next time you run HDR Light Studio it will be fully activated and can render
and save your lighting designs.
Step 8: Picture Lights
Download the seperate Picture Lights zip le. Install the Picture Light fles into the correct
location using Help > Open Warehouse Directory. The .hdp fles in the zip fle provided
need to be placed in that folder. A restart of HDR Light Studio is also required.
(Linux note: From a terminal: sudo unzip xxx.zip -d /usr/lightmap/hdrlightstudio/warehouse,
where xxx.zip is the name of the warehouse archive. If you have installed HDR Light Studio
manually, please extract the archive to a directory called "warehouse" next to the HDR Light
Studio executable).
Step 9: Additional Live Connections and Exporters
Please refer to this installation document for instructions on installing plug-ins for KeyShot,
Maxwell Studio, Visual Enterprsie Author, VRED, Patchwork3D, Maya, Houdini, 3ds Max,
Modo and Cinema4D.
Please note:
For HDR Light Studio to function it uses TCP/IP communication internally on the computer.
Please esnure these ports are made available for HDR Light Studio in your frewall.
LiveLight is communicated to/from port 9001/9002
Live plugins communicate to/from port 9550/9551
Important notes for existing HDR Light Studio users:
Installing HDR Light Studio 4 will override the opening of earlier Live plug-ins.
Projects saved with HDR Light Studio 4 will not be backwards compatible.
Once HDR Light Studio 4 is installed, project fles embedded in earlier partner projects may
be automatically updated to HDR Light Studio 4 without notice.
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HDR Light Studio 4 Live - Maxwell Studio
2. Install HDR Light Studio 4
3. Launch Maxwell Studio software.
4. When the environment is set to IBL, options now appear for setting HDR Light Studio
in the various environment slots - Background, Relfection, Illumination and Refraction.
5. Press the HDR Light Studio button to launch HDR Light Studio Live
6. HDR Light Studio lighting designs are embedded in Maxwell Studio scenes. Render a production
quality HDR/EXR fle and this is automatically used as a HDR fle in Maxwell Studio.
Installing - HDR Light Studio Live for Maxwell Studio
Compatible with Maxwell Studio 2.6.1+ on Windows64 and Maxwell Studio 2.7.20+ on OSX64
1. When installing Maxwell Render - if available, make
sure the HDR Light Studio Live option is ticked and
installed. This installs Maxwell components that enable
Maxwell Studio to work with HDR Light Studio Live,
and this can also installs a demo version of the
Live plugin to play with.
Follow these instructions to replace this demo version
with the full version you have purchased.
The HDR Light Studio Live interface and features found in the plug-in are identical to the standalone
edition. Please consult the HDR Light Studio User Guide PDF included in your installation to learn
about the features of HDR Light Studio.
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5. Go to Project, Environment tab and you should now see a button called edit
thats next to the environment fle slot. Press this button to launch HDR Light Studio.
5.
HDR Light Studio 4 Live - KeyShot
Using HDR Light Studio Live with KeyShot 3
Compatible with KeyShot 3+ on Windows, always use the latest KeyShot build for best stability.
4. Go to the Plugins section and make sure HDR Light Studio is there and
enabled... if not select Install new plugin and locate the fle: hdrls_wrapper.dll
This plug-in fle is created by Luxion and acts as the link between KeyShot 3 and
HDR Light Studio Live.
1. Install HDR Light Studio 4
2. Launch KeyShot 3
3. Go to Edit > Preferences
3.
4.
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HDR Light Studio 4 Live - KeyShot
The HDR Light Studio interface and features found in the plug-in are identical to
the standalone edition. Please consult the HDR Light Studio User Guide PDF
included in your installation to learn about the features of HDR Light Studio.
Here we describe the worow of the plug-in with KeyShot.
Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in
KeyShot with the HDR Canvas from HDR Light Studio. Now you can design lighting in
real-time directly onto your KeyShot scene. Cool!
To see a higher resolution version of your lighting design on your model press
Render and select from the drop down list under EXR and HDR le formats to select
the Live setting. Now when you render, the hi-res render is sent straight into KeyShot
and not saved as a le.
When you are happy with your nal lighting design press Render and select the
HDR le format and you can then save your nal HDRI design as a le. This new HDR
le will automatically be used and added to your KeyShot Environments Library.
If you now change your lighting design in HDR Light Studio Live, the canvas data will
replace the saved HDR le, so you will be in a Live lighting session again.
The lighting design in HDR Light Studio is also embedded into your KeyShot le. So
next time you open your saved KeyShot scene, and launch HDR Light Studio Live, the
design is already in place for you so you do not need to save the lighting design
separately.
HDR Light Studio Live for KeyShot - Workow
3d model: Tim Cooper
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HDR Light Studio 4 Live - Visual Enterprise Author
Installing - HDR Light Studio Live for Visual Enterprise Author
Compatible with Deep Exploration 6.5 and above, and Visual Enterprise Author 7
Visual Enterprise Author comes with a Demo version of HDR Light Studio already installed.
Follow these instructions to replace this with the full version you have purchased.
1. Install HDR Light Studio 4
2. Launch Visual Enterprise Author
3. Make sure you are in HDR Realtime driver mode in the viewport
4. Right click on the top tool-bar and select HDR Light Studio from the drop
down menu to create a button for it on the tool bar. If you can not see it in the list, then
go to Help > Plugin Manager... and make sure the HDR Light Studio plug-in is activated.
5. A HDR button has been added to the tool-bar... press this to launch
HDR Light Studio Live.
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HDR Light Studio 4 Live - Visual Enterprise Author
The HDR Light Studio Live interface and features found in the plug-in are identical
to the standalone edition. Please consult the HDR Light Studio User Guide PDF
included in your installation to learn about the features of HDR Light Studio.
Here we describe the workow of the plug-in with Visual Enterprise Author.
Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in
Visual Enterprise Author by the HDR Canvas from HDR Light Studio. Now you can
design lighting in real-time directly onto your Deep Exploration scene.
To see a higher resolution version of your lighting design on your model press
Render and select Live from the drop down list of le formats. Now when you render,
the HDR data is sent straight into Visual Enterprise Author and not saved as a HDR le.
When you are happy with your nal lighting design press Render and select the
HDR le format and save your nal HDRI design as a le. This new HDR le will
automatically be set as the HDR environment in Visual Enterprise Author.
If you now change your lighting design in HDR Light Studio Live, the canvas data will
replace the saved HDR le, so you will be in a Live lighting session again.
To save your HDR Light Studio lighting design, in HDR Light Studio Live go to
Project > Save Project. Here you can create a .HDi le which will store your lighting
design and can be loaded again in the future.
HDR Light Studio Live for Visual Enterprise Author - Workow
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HDR Light Studio 4 - Direct Export plug-in for Modo
Direct Export plug-in for Modo
The direct export plug-in is used to push Modo scenes directly into HDR Light Studio 4.
In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the
lighting is complete, render a HDR/EXR fle to use in Modo for image based lighting and refections.
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the Modo plug-in les required in the \HDRLS_Plugins\modo folder.
Place the script and image fles supplied: HdrlsExportViaTempFile.lxm, HdrlsExportViaUserFile.lxm,
HDRLSTempFileAll.bmp, HDRLSUserFileAll.bmp, into the directory that is opened by using
System->Open User Script Folder from the Modo main menu.
These can actually be run from the command window as
@HdrlsExportViaTempFile.lxm
@HdrlsExportViaUserFile.lxm
but it's better to attach them to a UI button.
We recommend to bind these scripts to buttons on the Model view:
1) Make sure you are in the Model tab
2) Go to System->Form Editor.
3) Click on Find Form and click on the far right tab of the menu strip (probably this is Work Plane)
4) Where it says (new control) after the Work Plane entry add a divider using Add Divider
5) Under this divider use the "Add Command..." to add a new entry
6) Enter the Command and Arguments entry to @HdrlsExportViaTempFile.lxm, OK this and then
set the Label to HDRLS Push Temp, and set the Custom Icon to HDRLSTempFileAll.bmp
7) Under this item use the "Add Command..." to add a second new entry
8) Enter the Command and Arguments entry to @HdrlsExportViaUserFile.lxm, OK this and then
set the Label to HDRLS Push File, and set the Custom Icon to HDRLSUserFileAll.bmp
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HDR Light Studio 4 - Direct Export plug-in for Modo
Workow with Modo
Ensure HDR Light Studio 4 is running with the LiveLight window open.
Select your Modo camera (explicitly, and not using the currently selected option) from the top left of
your 3D view, and click on the HDRLS Push Temp or HDRLS Push File buttons.
This will push the scene over to HDR Light Studio with the camera/view set up correctly in LiveLight.
When rendering a production HDR/EXR fle in HDR Light Studio to use in Modo, select the Modo host
and render presets in the HDR Light Studio render dialog so the mapping of the HDR environment is
correctly aligned when the fle is used in Modo.
Notes:
When running the scripts, you must have a 3D view selected. You must have the view of a camera
selected - not perp/top/bottom, or "Current Selection" as the camera. Animation frames are not
supported - you will always get the frst frame exported.
Any errors will be reported in the Modo event log.
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HDR Light Studio 4 - Direct Export plug-in for 3ds Max
Direct Export plug-in for 3ds Max
Works with 3ds Max/3ds Max Design versions 2011 and above
The direct export plug-in is used to push 3ds Max scenes directly into HDR Light Studio 4.
In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the
lighting is complete, render a HDR/EXR fle to use in Modo for image based lighting and refections.
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the 3ds Max plug-in les required in the \HDRLS_Plugins\3dsmax folder.
Copy the provided fles HdrLightStudio.ms, InstallHDRLightStudioTools.mcr to
C:\Program Files\Autodesk\3ds Max 20xx\Scripts or
C:\Program Files\Autodesk\3ds Max Design 20xx\Scripts
Open 3ds Max
Go to MAXScript->RunScript - select InstallHDRLightStudioTools.mcr
Go to Customize->CustomizeUI
- Go to the Menus tab
- Click on New... to create a new menu and call it Lightmap
- In the Menus list (bottom left), locate the new Lightmap menu set.
- Drag and drop Lightmap onto the menu list on right hand side between MAXScript and Help
- Use the dropdown Category: and select Lightmap.
- Drag and Drop the HDRLS entry under the Lightmap entry on the right hand side
- Close Customize dialog and you should see a new menu item called Lightmap,
with the HDRLS script underneath
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HDR Light Studio 4 - Direct Export plug-in for 3ds Max
Workow with 3ds Max
Ensure HDR Light Studio 4 is running with the LiveLight window open.
Use the new 3ds Max HDRLS menu item to open the HDR Light Studio export plug-in.
Click Do Export to push the 3ds Max scene into HDR Light Studio via a temporary COLLADA fle.
Enable Specify File to export via a user defned fle (rather than a temp fle).
Enable Selected Only to export only the currently selected geometry.
When rendering a production HDR/EXR fle in HDR Light Studio to use in 3ds Max, select the 3ds
Max host and correct renderer presets in the HDR Light Studio render dialog so the mapping of the
HDR environment is correctly aligned when the fle is used in 3ds Max.
Please note:
When clicking Do Export, you must have a 3D view panel selected.
You must have the view of a camera selected (not the default perp/top/bottom views).
Animation frames are not supported - you will always get the frst frame exported.
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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)
3ds Max Live Connection Installation
This new Live connection supports 3ds Max, and 3ds Max Design, versions 2013 and above. The
current version supports a Live connection with V-Ray RT only. Support for additional renderers with
activeshade modes is planned.
Installation
Run the HDRLightStudioLive-3dsMax2013-Installer.exe to install the fles for the connection.
Run 3ds Max.
We now need to add a new HdrlsLive button onto the Utilities tab in 3ds Max.
1. Click the button to open the Congure Button Sets window.
2. Scroll to the bottom of the Utilities list and you will see: HDR Light Studio with HdrlsLive under it.
3. Increase the Total Buttons count by 1 to create a new blank button.
4. Drag and drop HdrlsLive from the Utilities list onto the blank button and press OK.
5. A new HdrlsLive button now appears on your Utilities. You can save this Set if required.
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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)
3ds Max Live Connection Workow
To launch the HDR Light Studio Live connection, press the new HdrlsLive button.
This opens HDR Light Studio Live and the HDR Light Studio 4 Live 3ds Max panel.
You can see here Active connection with HDR Light Studio is working from the green tick.
In order for the Live connection to work, the Render Setup needs to be set to ActiveShade and
V-Ray RT set as the ActiveShade renderer. Now the HDRLS panel shows the Current renderer valid.
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The Live connection works by linking HDR Light


Studios Live canvas data to the texture fle
applied to the V-Ray Dome Light. When lighting
is changed in HDR Light Studio, it updates this
texture with a new tmp fle. This changing tmp
fle creates the interactive lighting experience.
HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)
FInally make sure there is a V-Ray Dome Light in the scene, which should be set to Spherical (full
dome) on. This requires a VRayHDRI texture assigned to its texture slot. Now HDR Light Studio Live
has a texture slot on a Dome Light that it can connect to - Current environment hook valid denotes
it has found the Dome Light and texture.
Now all ticks are green and you are ready to use HDR Light Studio Live interactively to light a scene
with a session of ActiveShade using V-Ray RT.
Use HDR Light Studio to light your shot with interactive image based lighting. When you are happy
with the lighting, Render your fnal lighting as an EXR or HDR fle on disc. The Live connection will
automatically set this fle to be used on the Dome Light. If you start adjusting the lighting in HDR
Light Studio, the Dome Light with revert to using tmp fles again from the Live session and you will
need to re-render the fle on disc in order for the texture slot to point to that.
The HDR Light Studio lighting design is embedded in the 3ds Max scene. If you Stop Live and close
the HDR Light Studio panel, you can open HDR Light Studio later inanother session and your lighting
design will be loaded from the embedded data in the 3ds Max scene.
LightPaint Workow
When using HDR Light Studio Live with V-Ray RT, users can also launch LiveLight by pressing the
Kettle button in the top bar of HDR Light Studio Live. Then your scene can be pushed from 3ds Max
into LiveLight to use the LightPaint feature, for point and click lighting on your model.
Please note: The Collada fle format used to push the scene into HDR Light Studio does not support
V-Ray Physical cameras. There is a simple workaround, with the V-Ray Phsical camera used in a
view, right click on the Camera name top left of the view and change it to Perspective, then press
CTRL C and this duplicates the view exactly but as a normal 3ds Max camera. This new 3ds Max
camera will be exported to HDR Light Studio.
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HDR Light Studio 4 - Direct Export plug-in for Cinema4D
Direct Export plug-in for Cinema4D
Works with Cinema4D 13 and above
The direct export plug-in is used to push Cinema4D scenes directly into HDR Light Studio 4.
In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the
lighting is complete, render a HDR/EXR fle to use in Modo for image based lighting and refections.
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the Cinema4D plug-in les required in the \HDRLS_Plugins\cinema4d folder.
1. Start Cinema4D
2. Select Edit>Preferences
3. Click on 'Open Preferences Folder...'
4. Copy the HDRLightStudio folder within the cinema4D plugins folder thats provided with HDR
Light Studio into the 'plugins' subfolder
5. Restart Cinema4D
Please note: Do not put the plugin in the 'plugins' subfolder under the C4D executables folder, as it
will not be loaded! (C4D only looks for C++ plugins in there).
There are several different ways of accessing the plugins in Cinema4D:
1. Select from the Plugins->HDRLightStudio submenu.
2. 'Tear-off' the submenu and dock it into your layout as a new toolbar.
3. Select Window->Customization->Customize Commands, then fnd the individual plugins in the
dialog (use Auto or User in 'Name Filter' to fnd them easily), and drag them to any palette to add
them to existing tools.
4. Select Window->Customization->Customize Commands, then fnd the individual plugins in the
dialog (use Auto or User in 'Name Filter' to fnd them easily), then enter a shortcut key, for direct
access.
The HDR Light Studio menu contains 4 buttons in 2 pairs.
The frst 2 push the entire current scene to HDR Light Studio via either a temp fle or via a user
specifed fle.
The last 2 push the current selection set from the current scene to HDR Light Studio via either a temp
fle or via a user specifed fle.
The currently selected view will be used in HDR Light Studio. If that view is not a named camera, then
a temporary camera will be created inside HDR Light Studio to match your current view.
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HDR Light Studio 4 - Direct Export plug-in for Cinema4D
Workow with Cinema4D
Ensure HDR Light Studio 4 is running with the LiveLight window open.
Use one of the 4 buttons to export your Cinema4D scene into HDR Light Studio
HDRLS Push File - Exports the current scene into HDR Light Studio via a saved fle
HDRLS Push Temp - Exports the current scene into HDR Light Studio via a temporary fle
HDRLS Sel Push File - Exports the current selection set into HDR Light Studio via a saved fle
HDRLS Push File - Exports the current selection set into HDR Light Studio via a temporary fle
The currently selected view will be used in HDR Light Studio. If that view is not a named camera, then
a temporary camera will be created inside HDR Light Studio to match your current view.
When rendering a production HDR/EXR fle in HDR Light Studio to use in Cinema4D, select the
Cinema4D host and correct renderer presets in the HDR Light Studio render dialog so the mapping of
the HDR environment is correctly aligned when the fle is used in Modo.
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HDR Light Studio 4 - Direct Export + Live plug-ins for Maya
Direct Export + Live plug-ins installation
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the Maya plug-in les required in the \HDRLS_Plugins\maya folder.
Copy into the following directories the indicated fles:
Windows
Copy into
C:\Users\<user>\Documents\maya\2012-x64\prefs\ the contents of the prefs folder.
C:\Program Files\Autodesk\Maya2012\Python\lib\site-packages\ the contents of the site-packages folder.
Mac
Copy into
/Users/<user>/Library/Preferences/Autodesk/maya/2012-x64/prefs the contents of the
prefs folder.
/Users/<user>/Library/Preferences/Autodesk/maya/2012-x64/scripts the contents of the scripts folder.
Linux
Copy into
/home/<user>/maya/2012-x64/prefs the contents of the prefs folder.
/home/<user>/maya/2012-x64/scripts the contents of the scripts folder.
The plug-ins adds a new HdrLightStudio shelf into Maya with 2 buttons.
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Direct Export
This button pushes the Maya scene in to HDR Light Studio 4 standalone
Live
This button launches HDR Light Studio 4 Live
HDR Light Studio 4 - Direct Export
Direct Export Usage
Pressing this shelf button launches the HDR Light Studio Push System dialog in Maya
Before attempting to export the scene, please make sure HDR Light Studio or HDR Light Studio Live
is open with LiveLight also open.
Settings
Use the Export Selection Only tick box to export only the selected geometry in Maya.
Use the Use Temporary File tick box to export the scene with a temporary fle, or leave unchecked
to browse and specify a fle name for the export.
Export Format
Select either Collada or MentalImage as the export fle format. Using the MentalImage format will be
much faster and in general is the best choice supporting more camera settings. However users who
do not have the MentalRay renderer plug-in activated may wish to use the Collada option.
Performing the Export
To push the scene in to HDR Light Studio press the Current Views Camera to export the active view
or use the Select Camera button to select an available camera from a list.
Please note:
MentalImage format will ony export cameras set to renderable.
COLLADA format does not support the export of the default Maya views (top, side, front, persp).
The plug-in contains helpful in context messages for ease of use.
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HDR Light Studio 4 - Live connection for Maya
Live Plug-in Usage
This dialog is used to launch and select the connection for HDR Light Studio Live. With HDR Light
Studio Live, small temporary HDR fles are sent to Maya with each change to the lighting design. This
provides an interactive lighting workfow with instant updates in your IPR renderer - seeing the
lighting design in context on your fnal scene. The plug-in works with Mental Ray, SprayTrace,
Maxwell, V-Ray, Renderman and Arnold.
Workow
Step 1 - Open the HDR Light Studio Live dialog in Maya
Step 2 - A HdrlsProjectData node is created. The HDR Light Studio lighting design is now a part of
the Maya scene and embedded within this node.
Step 3 - Select your Host Renderer
Step 4 - The plug-in presents the user with suitable IBL nodes in the scene for that renderer, select
the Environment Hook from the drop down menu and HDR Light Studio Live will connect to that
with Live updates.
Step 5 - Press Start Live to launch HDR Light Studio Live with the live connection to the chosen
Environment Hook
Step 6 - The Direct Export plug-in can be used to push the same scene into LiveLight, so users can
use Lightpaint to place lighting directly onto the model and see the results update instantly in the IPR
window. This is a fast and precise way to light scenes.
Step 7 - When a production render is produced in HDR Light Studio Live, the fle created is
automatically applied to the Environment Hook.
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HDR Light Studio 4 - Live connection for Maya
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HDR Light Studio Live in action with Maya and Maxwell FIRE
HDR Light Studio 4 - Live connection for Houdini
Live connection for Houdini
The HDR Light Studio Live Controller (HDRLSLC) digital asset (HDA) can be used to interactivly in
realtime with Houdini to create image based maps for use with Environment Lights (EnvLights). Many
Env-Lights can be created and controlled with independently lighting setups from HDR Light Studio
to allow for later deep compositing. All projects associated with the lighting setup for each of the
scenes EnvLights are stored within the Houdini scene fle so will be stored as the project fle is saved.
Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip
le and nd the Houini Live plug-in les required in the \HDRLS_Plugins\houdini folder.
To use the python binding with Houdini, the site-package fles need to be made available for
importing into Houdini's python interpreter.
Copy into your python site-package search path for Houdini, or to the following default directories,
the contents of the site-package folder:
Windows: (Libraries compiled against python2.6 as shipped with Houdini12)
C:\Program Files\Side Effects Software\<HoudiniVersion>\python26\lib\site-packages\
Mac: /Library/Python/2.6/site-packages/
Linux: Your Python2.6 search path. Using the HDR Light Studio Digital Asset (HDA).
Workow
The HDRLSLC HDA controls which EnvLights are being edited by HDR Light Studio at any one time.
To use, make sure the HDRLSLC otl fle is in your Digital Asset location.
Create an instance of the HDRLSLC HDA in the network view (under the digital asset section of the
tools menu).
Only one HDRLSLC is required, and it does not need to be linked to any other nodes in the network
view.
The properties of the HDRLSLC shows a single dropdown feld with all the scenes EnvLights - if none
are present, <none> will be listed.
Also show are 2 buttons for starting and stopping the Live link to HDR Light Studio.
Select the environment light you wish to edit, then click on Start Live.
Pressing Stop Live at any time will close the HDR Light Studio editor.
Changing the selected Live EnvLight at any time will switch to the other EnvLights lighting design (the
current design will be copied over if no previous design has been associated with the new EnvLight).
The HDR Light Studio project associated with the EnvLight switched from will be saved in the
HDRLSLC, and recalled when the light is reselected
Once HDR Light Studio is running and connected to an EnvLight, realtime updates will be
automatically pushed through to the EnvLight.
Running the Render View set to Mantra's realtime preview will show the changing lighting in realtime
on your scene.
Once happy with the design, render out a Production Render to your desired asset location to
replace the low resolution realtime HDR image maps.
Please note: If you don't create a Production Render for any EnvLight, when next loading the scene
the texture will be the default red "missing texture" of Houdini as the lower resolution Live images are
not persisted on the disk.
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