Professional Documents
Culture Documents
Myth Patch 1.1 Legal Release
Myth Patch 1.1 Legal Release
found in this ZIP file for personal use only. The filenames are:
Hero Cards Acolyte.pdf
Hero Cards Apprentice.pdf
Hero Cards Archer.pdf
Hero Cards Brigand.pdf
Hero Cards Soldier.pdf
Myth Game Rules v1.1.pdf
Fury of the Fireborne Quest.pdf
Quest-Template-v1.0.psd
8.5x11 Cards Backs.pdf
No other files of MegaCon Games, LLC may be copied without
written permission from MegaCon Games, LLC.
Pray
Pray
Yes
Yes
Yes -1TN
Yes
Pray
Arcane Lance
Yes
Arrow
Yes -1TN
Yes Yes
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Winters Bite
9/2/13 2:41 PM
Yes
Heros Edge
Yes
Yes Yes
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Yes Yes
Yes Yes
Yes
Arrow
Yes Yes
Range: 5
Range: 5
Faith, Heal
Restore Vitality equal to twice your
Faith to 1 target within range.
You gain 3 Threat.
Yes Yes+1
Yes Yes
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Yes Yes
Range: Tile
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Ongoing
Choose 1 Hero within range to gain
the Heros Edge token. You may
choose another Hero next Hero Cycle.
A Hero with the token gains +1
9/2/13 2:41 PM
and +1
to Attack Actions.
Yes Yes
Yes
Faith, Heal
Restore 3 Vitality to a Hero within
range. This affects a number of
additional Heroes equal to your Faith.
to all
Each affected Hero gains +1
rolls. You gain 4 Threat.
Ongoing
and +2
to
You gain +2
each Arcane Attack.
a
a b
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
immediately ready it. The limit of
ready Ammo cards is listed on your
equipped items (to a minimum of 1).
Armor of Faith
Yes
Yes
Yes
+2
bYes
Blood of Gaia
Yes
Yes+3
Yes+2
Range: Tile
Yes
Faith
Each Hero within range reduces the
AP cost of Attack Actions by 1.
Yes+1
Range: Tile
Faith
Each Hero within range gains a
to Attack Actions
number of
equal to your Faith.
Arrow
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Harvest Of Myth
Bones
This Yoke Is Heavy
is a cooperative tabletop game for 2 to 5 players. Each player takes on the role
Yes
Yes+1
a
Combo: +2
Yes+1
2 3 R
1
R
Attack, Melee
Attack 3 adjacent targets in a
90 arc as shown. This attack
affects up to 2 additional adjacent
targets as shown, adding 1 additional
target per Rage card played.
Arrow
Yes Yes
Players are in full control of how they wish to play a game of Myth. They are creating
Ongoing, Shadows 5
You gain Shadows. If you stories with their heroes that can be told over the course of one play session, or their
+1 b
successfully hit during an attack,
stories can span multiple game sessions in which they shape the realm through the
you lose Shadows after resolving
Damage: 1, Range: 1
1
quests they undertake. Unlike many other games, Range:
players
make choices to determine
the entire Combo.
the dangers
provide
the structure for the game
Attack,Quests
Bash, Rage,
Shield
2 3 R they face throughout the game.
Attack, Melee
-1TN,
1
R the players with
Attack 1but
target
within
range.
If the fail a particular
Attack 3 adjacent targets inand
a present
their objectives,
even
if the
heroes
+1 a
target hit is a Captain or a Minion,
90 arc as shown. This attack
quest, their story can still continue. the target is Prone.
affects up to 2 additional adjacent
targets as shown, adding 1 additional
target per Rage card played.
Components
-2TN,
+2
+1TN
Shadows Reach
Yes
+1
bYes-2TN
Blood of Gaia
+1
Yes -2TN
Yes-1TN Yes
Yes
Faith
Each enemy within range has its
attacks TN increased by a number
equal to your Faith.
Yes+2
Yes
Shadows Touch
Yes
-1TN Yes
1. Prepare the Darkness: Lay the darkness board off to the side of the play area,
but within view and reach of the players. Place a threat token on the 0 space
of the darkness meter.
a. Shuffle The Terror with 1000 Legs darkness deck and place it on the
draw space on the darkness board. Future Myth releases will include new
Darkness decks, which can be used in place of or in addition to The Terror
with 1000 Legs deck.
b. Place the monster cards and corresponding miniatures near the darkness
board, within reach, along with the lair tokens. Gather the treasure counters
and place them next to the darkness board, near the treasure section (lower
right of the board).
2. Create the Token Supplies: Create individual token supplies for each of the
following: status effect tokens, gold coins, potion tokens, and serendipity
tokens.
3. Separate and Shuffle the Decks: Search through the item cards, remove each
card with a quest icon in the top right corner, and set them aside. Separate the
item cards by color (brown, white, green, and blue). Shuffle each of the white,
green, and blue decks separately and place them facedown off to the side of the
play area. Shuffle the merchant cards and place this deck facedown near the
item decks.
Yes
4. Choose and Prepare Heroes: Each player chooses one hero to play as, then
collects the
hero token,
cards,especially
and any hero
ability
Recently
alltomanner
creaturesneeded
have tobegun acting strangely
incorresponding
the Four Kingdoms.
Thehero
people,
those
fewtokens
learned in the arcane arts, whisper
book is organized in a way to introduce
players
the basicofmechanics
that correspond to the chosen hero. Then, each player takes one hero board
demonic
possession.
For this
reason the
start playing as quickly as possible. of
Most
of the structured
elements
of gameplay
are Order of the Rose dispatched Sir Archeron, the most righteous of their knights, to the Dawns Light cathedral
and places his hero token in the top left punched out opening of the hero
at the base
of Gris
Bosom.later in the book.
presented first, while many of the advanced
concepts
are detailed
board.
+2TN
In addition, there is a rules reference at the back of the book with important rules
Hope grows faint as weeks have passed with no word from Sir Archeron.
Damage: 3, Range: 1 summarized in an easy to read format. This makes it easy for players to reference
a. Each player removes each advanced hero card from his deck (there are 5
advanced hero cards in each hero deck in the core set). Advanced hero cards
quickly while playing.
Attack, Combo, Massive, Melee
Requires Shadows. Attack 1 target
are designated by the green flame icon at the top of the card. Players will be
within range.
able to earn these cards by completing story quests (see page XX).
Attack, Melee
Attack 1 target within range. If
targeting an Armored enemy, this
attack gains -2TN.
Attack, Melee
Attack 1 target within range. If
targeting an Armored enemy, this
attack gains -2TN.
Dirty Tactics
Dirty Tactics
Damage: 1, Range: 1
b. Each Light
playercathedral
searches through
brown starting
cards
and collects
The Heroes have been dispatched to investigate the Dawns
and tothe
discover
the fateItem
of Sir
Archeron.
From a distance the Heroes spot
Counterattack, Melee
one Adventurers Gear and each starting item that has his heros icon
an After
overwhelming
number
resolving an enemy
attack of unusual looking Crawlers and Grubbers in front of the cathedral. Entry from that direction is impossible without an army.
on the
top their
right-hand
corner
of theat
card.
starting
item on
the into the catacombs. Though the
targeting
attack 1know
target within
Luckily
theyou,
Heroes
of a secret tunnel a short distance
from
current
location
thePlace
baseeach
of Gris
Bosom,
leading
range for each Rage card played.
appropriate equipment space of the hero board (primary, secondary, armor,
catacombs have long been abandoned and the air is now
poisonous, they should yet offer a path inside.
As the Heroes approach the catacombs their eyes begin to water and their breath becomes more labored. The Heroes spot the same strange Grubbers
c. Each player places a threat counter on the 0 space of the threat meter at
and Crawlers surrounding a sinister portal which appears to be powered by two pedestals covered in runes. The ashen skinned creatures all appear to
the top of his hero board. Then, each player places a vitality counter on a
have glowing yellow eyes as they stand at the entrance to the catacombs, still as statues. An evil aura permeates the area
Damage: 1, Range: 3
aa
-1 +1 -2TN
Yes-1TN
+1
+2
+1
Special Rules
Range: Weapon
Attack, Weapon
Attack 1 target within range. If the
target hit is a Captain or a Minion,
the target is Prone.
Damage: 3, Range: 1
space of the vitality meter according to his heros starting vitality, found his
hero token, (plus 1 from the Adventurers Gear).
Setup
+2
Attack, Melee
Attack 1 target within range. If the
target is hit, it may only spend half
its MP (rounded down) during its
Damage: 1, Range: 1
next activation.
Yes
2.
Treasure limit is
reduced to 3 per
Realm Tile.
3.
Attack, Melee
Attack 1 target within range. If the
target is hit, it may only spend half
its MP (rounded down) during its
Damage: 1, Range: 1
next activation.
Yes
Attack,
Move, Shield
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights
reserved.
Devastate
1.
-1TN
Attack,
Combo, Massive, Melee
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights
reserved.
Yes
To begin a game of Myth, players should perform the following setup steps:
helm, or accessory).
Damage: 1, Range: 3
Setup
-2TN
To the Knee
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
immediately ready it. The limit of
ready Ammo cards
is listed
on 1your
Damage:
2, Range:
equipped items (to a minimum of 1).
Attack, Combo, Melee
Choose 1 square within 3 squares.
Move into the chosen square and
attack 1 target within range. Not
Damage: 1, Range: Weapon
considered a Move.
of a hero and must work together to overcome the darkness. Using a deck of cards
unique to each hero, players explore the realm, battle evil monsters, and overcome
dangerous traps in order to complete quests and acquire powerful new items and
Yes
abilities.
Range: Tile
Damage: 1, Range: 3
Ammo
If this card is in an Action Space
during the Hero Deck Phase,
immediately ready it. The limit of
ready Ammo cards
is listed
on your
Combo:
+2 b
equipped items (to a minimum of 1).
Ongoing, Shadows 6
You gain Shadows. If you
successfully hit during an attack,
you lose Shadows after resolving
Damage: 1, Range: 1
the entire Combo.
Overview
+1TN
Shadows Reach
Attack,
Earth, Focus
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights
reserved.
+1
Shadowslip
Welcome to the world of Myth. [add some more flavorful info about the game]
Damage: 1, Range: 3
Yes
Yes
Yes Yes
Arrow
+3
Range: Tile
Faith, Heal
Restore Vitality equal to twice your
Faith to 1 target within range.
You gain 3 Threat.
Yes
Yes
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Arrow
Yes
Harvest Of Bones
Yes Yes
Yes
Yes
Introduction
Yes
Damage: 1, Range: 2
Yes
Yes
Yes
+1TNYes
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Version 1.1
Arrow
Yes
+1TN
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Arcane Lance
Yes
+1
+2
3.
4.
Cycle.
2.
4.
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.
+1
Reference
1. Portals (Fire Realm Object):
5.
Fireborne minions appear from
these Portals during the Spawn
section of a Darkness Cycle.
Portals cannot be attacked. For each pedestal
powering a Portal 3 Fireborne spawn during the
Spawn section of the Darkness Cycle. Portals
6.
are removed from the Realm Tile when all of
the pedestals powering it are destroyed.
5.
7.
8.
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, the Myth logo, MERCS, and the MERCS logo are trademarks or registered trademarks of their respective owner. All rights reserved.