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HIT DAMAGE STRENGTH HIT DAMAGE

DR' POINTS THRESHOLD (BREAK DC' ) OBJECT DR' POINTS THRESHOLD

...
(comli nk) 5 1(10) Mesh tape 1 15 20(20)
Diminutive (data pad) I 5 I(10) ] Liquid cable 2 19 28 (24)
Tiny (computer) 2 5 1(10) Syntherope 4 20 30(25)
Small (storage bin) 2 3 6 4(12) ] Chain 10 S 26 32 (26)
Medium (desk) 5 5 10 10 (15) Bindercuffs 10 20 25 40(30)
(bed) 5 10 20 10 (lS) ] II.oc:b
Huge (conference table) 10 10 35 20(20) Cheap 1 5 1(10)
Gargantuan (small bridge) 10 20 55 40(30) ] Average 5 10 10(IS)
r
Colossa l(house) 10 30 85 80 (50) Good 5
.;!..
10 IS 20 (20)

High 10 120 30 50 {35}
Computerconsole 5 10 10 (15) Ultrahighsecurity 20 ISO 35 60 (40)
Tiny(hold-outblaster) 5 2 10 10(15}
:::J
Barriers
Weapon,Smal l(blasterpistol) 5 5 12 15 (17) Metal bars(2 cm thick) 10 30 25
Weapon, Medium (blasterrifle) 5 10 IS 20(20)
::J
Permamtewall (30cm thick) 10 150 30
Weapon, Large (heavyblaster rifle) 10 10 17 25(25) Metal wall or hull (IS cm thick) 10 150 35
---,
Weapon,Huge(E-Web) 10 20 30 30 (30) Wooden door(5 cm thick) 5 25 10

Metal doororairlock (5 cm thick) 10 50 30
2The DC of the Strength check todisable the object. Blastdoor(50cm thick)
1Lightsabers ignore on object's damage reduction.
BLACK MARKET
Paper(flimsiplast,durasheet)
FEE' COST DC REQUIRED
Rope (syntherope,liquidcable) I per cmofthickness
5% x2 10 1day
Softplastic (synthmesh, synthleather) 1per cm ofthickness
lODlo x3 15 2days
Glass (duraplex, plastex) 1per cm ofthickness -
20% x4 20 5days
Iceordeliratecrystal I percm ofthickness
25 10 days
Ceramic (ceramisteel) 1percm ofthickness
Hard plastic(duraplast, plasteel) 2 2per cm ofthickness
Wood (synthwood orany natura lvariety) 5 5per em ofthickness
Lightmetal (transparisteel) 5 5perem ofthickness
Stone (permacrete,ferrocrete) 10 5per cmofthickness
Metal (durasteel,quadanium steel) 10 10percm ofthickness
Heavymetal (duranium, lanthanide) 15 per cm ofthickness
Exoticmetal (neutronium,Mandalorian steel) 20 percm ofthickness
POINT BLANK (NO PENALTY) SHORT (-2ATTACK)
0-50squares SHOOsquares 101 - 250squares 251-500squares
0-20squares 21- 40squares 41 - 60 squares 61 - 80squares
0-30squares 31- 60squares 61-1 50squares 151-300squares
Simpleweapons' 0- 20squares 21-40squares 41 - 60squares 61-80squares
Thrownweapons' 0- 6square 7 -8 9-10squares 11-12squares
LONG (-10ATTACK)
I Irreludes bows, slings, and enrrgy /wll.s from atlatls and cestas. 2Includes grenades anri thrown melee weapons such as spears and liQhtsabers.
Swi fl
Standard
2 swift actions
Attack an object Standard
Attack with a melee/ranged Standard
- _ Has concealment
weapon
Swift
Sta ndard
Full round
Standard
Standard
Draw/holster weapon Move
Swift
Swift
Standard
Full round
Standard
Move
swift actions

Attack with avehicle weapon
Stand up from prone Move
Avoid collision
Swift
--- Dogfight
Full stop
Increase vehicle speed
MODIFIER
Target is conSidered h('lpless
You gain a +2 on melee attack sagainst the target
Target is denied Dexterity bonus to Reflex Defense
You take a -2 penalty to attack rolls/-5 penalty to Perception
checks against the target
Target gains +5 cover bonus to Reflex Defense
Target gains +10 cover bonus to Reflex Defense
You take a -5 penalty to attack rolls/-5 penalty to Perception
checks against the target
Target cannot be attacked
TYPE
Full round
Standard
Standard
Reaction
Standard
Swift
Swift
Move
Swift
Full round
3 swift actions
SIZE
Fine
Dim inutive
Tiny
Small
Medium
Large
Huge
Garaantuan
EXAMPLE
Insect
Grenade
Mouse droid
Jawa
Human
Speeder bike
Landspeeder
ARC-170
CHARACTER SCALE (IN SQUARES)
POINT BLANK SHORT MEDIUM LONG POINT BLANK
0- 120 121-240 241-600 60H,200 0-1
0-300 301-600 60H,500 1,501-3,000 0-2
---
0-150 151- 300 301-750 75H ,500 0-1
---
0-450 451-900 901-2,250 2,251-4,500 0- 3

0-150 151-300 301-750 751-1,500 0-1
0- 150 151-300 30 1-750 75H,500 0- 1
ru rbolOiser'
0-600 60H,200 1,201- 3,000 3,001 - 6,000 0-4
1 This weapon can be mounted only on a of Col05sal (frigate) size or lorg er.
DEFENSE MOD SPACE
+10
---
<1 square
+5 <1 square
----
+2 <1 square
---
+1 1 square
---
+0

1square
-1 2x2 squares
----
-2 3x3 squares
-5
STARSHIP SCALE (IN SQUARES)
SHORT MEDIUM LONG
2 3-4 5-8
3-4 5-10 11-20
---
2 3-5 6-10
---
4-6 7-15 16-30
--=-------
2 3-5
6- 10
2 3-5
---
5-8 9-20
0 Notice a l arge creature
5 Climb a knotted rope
10 Gathrr local news and rumors
15 Perform first aid
20 Sabotage an electronic device
25 Escape binder cuffs
30 Jump a 10-meter chasm
35 Climb an overhanging balcony in
the rain
40 Convince a Sith Lord that you
Common citizen;
no significant training
Has some natural aptitude or
tra ining
Among the best in the city or
on the continent
Among the best on the planet or
in the system
Among the best in the sector
Among the best in the region
(Core, Mid-Rim, etc.)
Slope too steep to walk up; knotted rope wi th a wall to brace against.
Rope with a wall to brace against or aknotted rope, but not both.
Surface with ledges to hold onto and stand on, such as a very
rough wall.
Surface with adequate handholds and footholds (natural or artificial).
such as a very rough natural rock surface or a tree;
an unknotted rope.
Uneven surface with some narrow handholds and footholds.
Rough surface, such as a natural rock wall or a brick wall.
Overhang or ceiling with handholds but no footholds.
Perfectly smooth, flat, vertical surfaces cannot be climbed .
Climbing inside an air duct or other location where you can brace
against two opposite walls (reduces normal DC by 10).
Climbing a corner where you can brace against perpendicular walls
(reduces normal DC by 5) .
Surface is slippery (increases normal DC by 5).
Takes risks to harm you, usually attacking on sight
Wishes you ill but won't go out of its way to harm you
Regards you as neither a threat nor an ally and
probably doesn't attack you
Wishes you well but won't take life-threatening risks
on your behalf
Treats you as a hostile intruder and attempts to trace your location and isolate your connection.
Treats you as an unauthorized user and blocks your access to its programs and information.
Treats you as a guest or visitor and grants you access to nonsecret programs and information
(as long as this does not conflict with previous commands) .
you as an authorized user and grants you access to any programs and nonsecret information (as long as this does not
conflict with previous commands) . You may add any equipment bonus provided by the computer to your Use Computer checks.
Treats you as if you are its owner or administrator, granting access to all of its programsand information (even if doing so
ovwides previous commands). You may add any equi pment provided by the com puter to your Use Computer checks.
DECEPTION MODIFIER DESCRIPTION
Simple +5 A deception works in the
target's favor or matches the target's
expectations, and it requires nothing you
don't have on hand.
Moderate +0, A moderate deception is believable and
-5
-10
-20
doesn't affect the target much one way
or the other, and you have most of the
props you need.
A difficult deception is a little hard to
believe, puts the target at some kind of
risk, or undergoes scrutiny.
An incredible deception is hard to believe,
presents a sizable risk to the target, or
requires passing intense scrutiny.
An unlikely deception is almost too
unl ikely to consider or requires material
you just don't have.
DC
15 1 minute
20 10 minutes
25 1 hour
CHALLENGE LEVEL
0 0 , 7
1 200 8
2 400 9
3 600 10
4 800 11
5 1,000 12
6 1,200 13
Swift
Swift
Full Round
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Standard
Reaction
Reaction
Standard
Free
XP AWARD'
You
You
Ont target you have met
One target within 6 squares and line of sight
One target within 6 squares or line of sight
One target within 6 squares and line of sight
One target within 6 squares and line of sight
One target within 6 squares or line of sight
One target within 12 squares and line of sight
One target within 12 squares and line of sight
One target within 6 squares or line of sight
One energy attack against you
ane Force power directed at you
One Force-using creature with a Dark Side Score of
1+ within 12 squares and line of sight
You
CHALLENGE LEVEL
1,400
I
14
1,600 15
1,800 ] r-
16
2,000 17
2,200 18
2,400 19
2,600 20
Dark Side
Dark Side
Mind-affecting
Light Side
XPAWARD'
2,800
3,000
3,200
3,400
3,600
3,800
4,000
1 Divide the XP award by the number of heroes in the party to determine how many XP each hero receives. Heroes receive onc-tenth XP for anything with a Challenge Level equal to or less than their character levr/- 5.

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