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Name 1st Class/level 3rd Class/level Total Level

Ability Ability Temporary Temorary 2nd Class/level 4th Class/level Experience Points
Ability Score Modifier Score Modifier
Strength (STR) Race Age Speed
Dexterity (DEX) Alignment Size Damage Reduction
Constitution (CON) Deity Height Miss Chance
Intelligence (INT) Nickname Weight Spell Resistance
Wisdom (WIS) Gender Eye Color Arcane Spell Failure
Charisma (CHA) Vision Hair Color Armor Check Penalty

AC Armor Shield Dex Size


10 + Bonus + Bonus + Mod + Mod + Natural
Armor + Misc
Mod = Current Hit Points Hit HP
Subdual Hit Points Points
Weapon Total Attack Bonus Damage Critical Range Type Weight Size Notes
Character Sketch/Coat of Arms

Protective Item Armor Bonus Max Dex Check Pen Spell Fail Speed Weight Size Notes

Conditional Base Ability Magic Misc. Temp Total


Attack Method BAB Str/Dex Size Misc Temp Total Saving Throws Modifier Save Mod Mod Mod Mod Modifier
Melee Attack Bonus + + + + = Fortitude + + + + + =
(Constitution)

Ranged Attack Bonus + + + + = Reflex + + + + + =


(Dexterity)

Initiative Flat Footed AC Touch Armor Class Will + + + + + =


(Armor Class-Dex Modifier) (10+Dex Mod+Size+Deflection) (Wisdom)

Class Skills Key Ability Misc Skill Class Skills Key Ability Misc Skill
1st 2nd 3rd 4th Untrained Skill Name Ability Mod Mod Ranks Modifier 1st 2nd 3rd 4th Trained Only Skill Name Ability Mod Mod Ranks Modifier
Appraise Int + + = Alchemy Int + + =
Balance* Dex + + = Animal Empathy Cha + + =
Bluff Cha + + = Autohypnosis Wis + + =
Climb* Str + + = Decipher Script Int + + =
Concentration Con + + = Disable Device Int + + =
Craft ( ) Int + + = Handle Animal Cha + + =
Diplomacy Cha + + = Innuendo Wis + + =
Disguise Cha + + = Intuit Direction Wis + + =
Escape Artist* Dex + + = Knowledge ( ) Int + + =
Forgery Int + + = Knowledge ( ) Int + + =
Gather Information Cha + + = Open Locks Dex + + =
Heal Wis + + = Pick Pocket* Dex + + =
Hide* Dex + + = Profession ( ) Wis + + =
Intimidate Cha + + = Profession ( ) Wis + + =
Jump* Str + + = Psicraft Int + + =
Listen Wis + + = Read Lips Int + + =
Move Silently* Dex + + = Remote View Int + + =
Perform ( ) Cha + + = Scry Int + + =
Ride Dex + + = Spellcraft Int + + =
Search Int + + = Stabilize Self Wis + + =
Sense motive Wis + + = Tumble* Dex + + =
Spot Wis + + = Use Magic Device Cha + + =
Swim** Str + + = Use Psionic Device Cha + + =
Use Rope Dex + + = + + =
Wilderness Lore Wis + + = + + =
* Armor check penaly, if any applies. Max Ranks Class Skill Max Ranks Cross Class Skill
** -1 per 5 lb. of gear (Level +3) ((Level +3)/2)
Light Medium Heavy Lift over Head Lift off Ground Push/Drag
Load Load Load (Equal max load) (Equal max load X2) (Equal max load X5)
Equipment/Items Location Weight Equipment/Items Location Weight

Total Weight Carried


1 Headband, Hat, or Helmet
Magical items
1 Amulet, Brooch, Medallion,
Necklace, Periapt, or Scarab
1 Pair of Eye Lenses or Goggles

2 Rings
1 Cloak, Cape, or Mantle

1 Pair of Bracers or Bracelets 1 Vest, Vestment, Shirt

1 Pair of Gloves or Gauntles 1 Belt

1 Suit of Armor 1 Pair of Boots 1 Robe

Feat/Special Abilities Feat/Special Abilities Feat/Special Abilities Feat/Special Abilities

Starting Languages
Known Languages Known Languages Known Languages Gems/Jewelery Other Gem/Jewelery Other

Copper Silver Gold Platinum


Pieces Pieces Pieces Pieces
0 1 2 3 4 5 6 7 8 9
Spells Per Day
Spells Known
Clerical Granted
Domains Power
Save Spell Saving Casting PSP/ Area/
Spell/Power DC Level Range Duration Throw Time VSM Target Description

Spell/Power Free Power


Modifier Manifestations Points
Cohort/Follower/Mount/Animal Companion/ or Familiar
Name: Level: Race: Name: Level: Race:
Class: XP Points: Alignment: Class: XP Points: Alignment:
Ability Ability HP Fortitude Ability Ability HP Fortitude
Score Mod. Save Score Mod. Save
STR AC Reflex STR AC Reflex
Save Save
DEX HD Will DEX HD Will
Base Save Base Save
CON HD Melee CON HD Melee
Bonus Attack Bonus Bonus Attack Bonus
INT Face Ranged INT Face Ranged
Reach Attack Bonus Reach Attack Bonus
WIS Speed Attacks WIS Speed Attacks
CHA Initative Damage CHA Initative Damage

Skills Skills

Feats Feats
Special Abilities Special Abilities

Other Notes Other Notes

Name: Level: Race: Name: Level: Race:


Class: XP Points: Alignment: Class: XP Points: Alignment:
Ability Ability HP Fortitude Ability Ability HP Fortitude
Score Mod. Save Score Mod. Save
STR AC Reflex STR AC Reflex
Save Save
DEX HD Will DEX HD Will
Base Save Base Save
CON HD Melee CON HD Melee
Bonus Attack Bonus Bonus Attack Bonus
INT Face Ranged INT Face Ranged
Reach Attack Bonus Reach Attack Bonus
WIS Speed Attacks WIS Speed Attacks
CHA Initative Damage CHA Initative Damage

Skills Skills

Feats Feats
Special Abilities Special Abilities

Other Notes Other Notes

Contact Contact Contact


Name Name Name
Location Location Location
Allegiances Allegiances Allegiances
Specialty Specialty Specialty
Areas Areas Areas
Favors Favors Favors
Owed/Gained Owed/Gained Owed/Gained
Rates Rates Rates

Turning Undead Table Light Sources Table Bardic Knowledge Table


Turning Max HD of Turning Max HD of Object/ Light Type of
Check Result Undead Affected Check Result Undead Affected Spell Generated Duration DC Knowledge Examples
Up to 0 Cleric's Level -4 13-15 Cleric's Level +1 Candle 5 ft. 1 hr. Common, known by at least a A local Mayor’s reputation
substantial minority of the for drinking; common
Continual, 10 legends about a powerful place
1-3 Cleric's Level -3 16-18 Cleric's Level +2 20 ft. Permanent local population.
flame spell of mystery.
4-6 Cleric's Level -2 19-21 Cleric's Level +3 Dancing, 20 ft. each 1 min. A local priest’s shady past;
lights spell Uncommon but available, known
Daylight, 20 by only a few people in the area. legends about a powerful
7-9 Cleric's Level -1 22+ Cleric's Level +4 spell 60 ft. 30 min. magic item.

10-12 Cleric's Level Lamp, 15 ft. 6 hr./pint A knight’s family history;


Common Obscure, known by few;
Lantern, 25 hard to come by. legends about a minor place of
Turning Damage Roll 2d6 + Cleric level + Charisma modifier= bullseye 60 ft. cone 6 hr./pint mystery of magic item.
Total Hit Dice turned, Range 60' Lantern, 30 ft. 6 hr./pint Extremely obscure, known by A mighty wizard’s
hooded very few, possibly forgotten by childhood nickname;
Light, 30 most who once knew it, possibly the history of a petty
Destroying Undead If you have x2 as many levels as undead's HD. spell 20 ft. 10 min.
know only by those who don’t magic item.
Sunrod understand the significance of
Duration Undead flee for 10 rounds (1 minute) 30 ft. 6 hr.
the knowledge.
Torch 20 ft. 1 hr.

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