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UNGS 2050

SECTION 17
GROUP NAME: SIX

FAMILY ETHICS: EFFECT OF GADGET TOWARDS SOCIETY

I NTRODUCTI ON

- Health
- Positive Impacts - for communication and almost 27% of the
consumers use gadgets for online activities.
- to search for health information and facilities.
- Negative Impacts - patients start avoiding personal interactions with doctors for
for mandatory tasks.
- excessive exposure of these devices in early age can cause
poor eye sight for kids.

- Psychological Impacts
- Positive Impacts - enables users to interact with their friends and family as and
when they get time.
- used to access useful information, for example, access the
news headlines, latest technology updates, and real time
featured stories from respected news outlets around the world.
- Negative Impacts - addiction to gadget (also known as communication addiction
disorder)

- Social Impacts
- Positive Impacts - important role in the integration process of people with
special needs and elderly age.
- opportunity to individuals to act as a journalist at any point in
time and real-time information to society.
- Negative Impacts - addiction is interfering with our nights sleep.
- applications installed on Smartphone enabling image and
video editing, allowing individuals to manipulate the actual
content and provide their version of the content.
CONCLUSI ON

REFERENCES
https://www.theseus.fi/bitstream/handle/10024/59378/Kafle_Thakali.pdf?sequence=1
http://books.google.com.my/books?id=Q5Zh4Uhd3h0C&pg=PA203&lpg=PA203&dq=The+
Role+of+Parents+in+the+Social+World+of+Adolescence&source=bl&ots=aZ8OpuZwsU&si
g=BSC3OH3E5QHFEhxBsq7Je8ihCZY&hl=en&sa=X&ei=PE4gVNC9Kc7guQSRuYLwDg
&ved=0CG4Q6AEwCA#v=onepage&q=The%20Role%20of%20Parents%20in%20the%20S
ocial%20World%20of%20Adolescence&f=false

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