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This is an introduction to producing a video in a virtual world such as Second Life (SL).
What is a machinima?
Machinima is the art of making a real life movie in a virtual world. The word machinima is from the
term "machine cinema." A machinima is a video production shot in a 3D virtual reality world such as
Second Life (SL) and produced with real life editing tools and techniques.
Recordings of computer-generated imagery (CGI) of actions rendered in real-time by the interactive
3-D engine in the Second Life viewer are edited in the same manner as conventional film or video
productions.
Second Life machinima are produced using SL resources such as sky, land and water backdrops,
buildings, vehicles, elevations, avatars, skins, hair, and clothing and the built-in tools for recording
images movement controls, camera controls, snapshot camera, building and landscape editing
controls, and script editor. Video products made in Second Life use the 3D virtual world's
constructions, scripting, and avatar customizing tools.
Note: a longer list of common terms using in making machinimas and videos is at the end of this document.
Note: a longer list of screencasting software tools is at the end of this document.
The quality of screencasting tools varies. Their features and pricing change over time. Some software
packages are free and some are expensive. Some offer free-trial periods. See the list at the end of
this document.
Machinima production is faster and cheaper than key framed CGI animation. The product is a more
professional appearing production than is possible with typical amateur techniques such as live video
tape, or stop action using live actors, hand drawn animation or toy props.
Then:
Conceive an idea
Draw a storyboard
Make a shot list
Write a script
Shoot
Edit
Share
Storyboarding. A storyboard is a series of sketches that represent what is framed in the view of
each scene.
You don't have to be an artist. Draw six square boxes of approximately the same size on a piece of
paper. Each square represents what the viewer will see in a shot. In each box, sketch the relative
positions of the subjects and background objects. Stick figures and outline shapes are okay.
Be flexible. If you come up with additional ideas later, while shooting, go ahead and capture them.
Plan ahead. Think in advance about what you want to shoot. Create a list of the shots you will need.
Plan to shoot two takes of each scene.
Move the point of view around as if you were shooting from different places. Vary your shots from
long shots to close-ups. Be smooth as you capture video. Pan slowly. Zoom in or out slowly.
Prepare to save it. Create a folder on your hard disk to contain all the pieces of the video project.
Give helpful and logical names to the folder on your hard drive and the video capture files.
It takes considerable memory for just a few minutes of video. Use a large-capacity hard drive.
Log on. Open Second Life and establish your scene. Use SL as a virtual back lot as if it were a
soundstage, choreography studio, special effects house, and costume and prop repository.
To reduce movement slowness or lag, limit the number of actors in a scene. Having several avatars
in a scene will reduce the frame rate, especially if they use extra animations or wear a lot of
attachments.
Prepare your digital video capture software. Set frame size and codec so, when action progresses,
you can save the recorded footage to your hard drive.
The more capable your computer, the higher the resolution you can choose. A computer is more
capable if it has more RAM memory, a faster processor speed, and a higher quality video card with
more video RAM.
For many projects, the final product will be 640x480. That window size is appropriate for a video to be
uploaded to YouTube without losing quality.
Change the Second Life window size to 640x480.
A trick sometimes used to maintain higher quality through the editing process is to capture footage in
a larger format than the size in which you plan to deliver it in. For example, you might capture at
1280x960 if you know the finished product is going to be 640x480.
Hide the Second Life user interface (UI) when capturing the action on the screen. Hiding it removes
the visible menus and other distractions. You can hide the UI with ALT-Shift-H.
Note: If your computer is a Macintosh, Windows CTRL key usually is CMD on Mac. Windows ALT key is OPT on Mac.
As in real life, sunlight gives the scene a warm feeling. Even with clouds overhead or in the scene,
there will be a great deal of light.
Skin changes. You can use different colors of light to make skin seem pale and washed out or,
alternatively, warmer and closer to the look of real-life sunlight. You may find it desirable to have your
talent wear unusual skins and shapes for special effects.
Back lighting means the main or brightest light is behind the subject, which puts the subject in
shadow. Depending on how strong the lighting is and the location of the subject, a glow might appear
around the subject. A source of light below the subject makes shadows appear unnatural.
If you want a low-light effect, remember as sunlight diminishes, the images may appear more gray
toward black and white.
Graphics quality. You can control SL graphics quality using menubar Me > Preferences > Graphics
(CTRL-P shortcut). To return to normal settings, press the Reset button.
If you are filming water, quality matters, so in menubar Me > Preferences > Graphics try pulling the
quality and speed slider to High or Ultra. Lag will be greater, but the water will be more beautiful and
natural.
To control the general lighting level, click the Me > Preferences > Graphics > Hardware button, and
adjust Gamma. Many photographers keep Gamma around 0.0 in Viewer1 and 2 on Mac or 0.20 in
Viewer 1 on Windows.
Light, sky and water effects can be controlled closely at menubar World > Sun > Environment Editor.
Note: technical videographers may want to color-correct and calibrate their monitors: http://www.lagom.nl/lcd-test/
The built-in camera controls direct what you see in the SL viewer.
Camera controls. Use the View button at the bottom of the viewer window to see and use the
camera controls to position the camera.
It works well to tear off the small camera controls window (called Orbit Zoom Pan) and leave it out on
the viewer window all the time. I move it to the upper left of the viewer window beneath the Favorites
bar.
At left in the camera controls panel are arrows for horizontal and vertical orbiting or panning. In the
middle is zoom with + or . On the right are straight-line up/down and right/left arrows.
Camera movements also can be accomplished without using the camera controls panel. Hold down
ALT then left-click on an SL object. This centers and sets the Focus of the viewer on whatever you
clicked. Use the keyboard arrow keys to move in, out, left, right.
Holding CTRL-ALT while using the arrows allows panning up and down and around. Note that the
Focus stays on the same object. You also can use the Mouse Wheel to Zoom.
Press CTRL-ALT-D on Windows or CTRL-OPT-D on a Mac to show the Advanced Menu to the right
of Help in the menubar.
In menubar Advanced, select Disable Camera Constraints. Then you can move your view to
anywhere on a sim, otherwise you are limited to just a few meters from your avatar.
Merge visual elements. Visual elements include lines, patterns, colors, motions, 2D shapes, 3D
volumes and psychological lines such as the implicit lines between family and friends. For instance,
horizontal and vertical lines convey stability and calmness while diagonal lines convey tension,
instability and change. Art is in the eye of the beholder.
Serendipity. Videography in SL involves lots of motion relative to your camera and backgrounds.
Catching just the right moment sometimes doesn't happen until you capture multiple sequences of
images. Always capture more video than you need and cull the clips later.
Shoot more than you need. Shoot more tape than you think youll need. A typical ratio is 20:1. That
means twenty minutes of raw video for each finished minute of your production.
Keep the shot steady. Move the viewer only to follow an action or to reveal elements. Hold the
camera steady and let the action leave the video frame to give you transition points. Let the subject
get up out of the chair or dance out of the picture.
Avoid pans and zooms. Panning is moving the camera from side-to-side. Tilting is swiveling the
camera view up or down. If you feel you must use pans and zooms, use them sparingly and do them
very slowly. They do not look good on the Web. As you edit, remember that pans or zooms should
always finish before you cut to a new shot.
B-roll. Suppose your subject is about building a house in Second Life. Capture video of one or more
persons building a house in second Life. That's B-roll. When editing, you can't have too much B-roll
from which to select sequences.
Freeze frame. Use Second Life's Snapshot camera to shoot any still photos or "freeze frame
captures" you may need. Save them to your desktop and take them into an image editor to
manipulate them to the way you want those images to look.
Adobe Photoshop
http://www.photoshop.com
GIMP
http://www.gimp.org
GraphicConverter for Macintosh http://www.lemkesoft.com
To learn more about manipulation of still images, there are lots of classes in SL that teach Photoshop and Gimp. To find them, search
Events > Education. There also is a free Photoshop tutorial at http://library.creativecow.net/tutorials/adobephotoshop
For short interviews use a two shot with the interviewee and you in the frame from the waist up.
Combine the one-shot and two-shot by cutting back and forth between them as you edit. Since you
have great control in the virtual world, you could shoot the interview twice, switching positions.
You also could stop and start the camera between questions and answers.
Conduct the interview in a well-lit place. Position the light source so it does not come from behind the
interviewee. The light should be in front of or slightly to the right of the camera.
Prepare ten questions to start. Ask follow-up questions. Keep your questions on topic.
Don't interrupt. Let the person complete her or his thoughts. You can edit the captured video later.
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To find a source for public domain, royalty-free music, use the Google search term public domain
music or royalty-free music. To find a source for public domain, royalty-free sound effects, use the
Google search term free sound effects.
Prepare text and images for a program title and credits at the beginning and end of the machinima.
iMovie and Windows Movie Maker are free and particularly easy to use.
The language, tone and content of your edited video should be appropriate for a PG audience.
You probably will post your files on the Web as QuickTime or Windows Media. Most editing software
allows you to export your video directly into either format.
Special effects. Some effects can be incorporated as you edit the video:
For instance, a fade out or fade in brings the picture and sound slowly to a black screen or from a
black screen. Use this effect to smoothly begin and end a scene.
A black-and-white video looks old-fashioned. It has an old-time feel.
If you want to produce a "best of somebody" video for example, a tribute to a musician pick a
song and cut and match your video to fit the song.
If you shoot a scene twice two takes of each scene you can import both video clips into your
editing program as different layers. Sync them visually so the events on both layers occur at
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approximately the same time and cut between the two versions. That could help make the video have
energy and be more interesting.
Titles and credits are text lettering applied at the beginning and end of a video.
Machinima lingo
Some common shot-related terms used in making machinimas and videos:
AVI: Audio Video Interleave, a common video file format. An AVI file is an uncompressed video file. Usually the default
setting, you might designate the file AVI when you capture your video.
Beat: in audio sound, a moment of stillness or silence.
Close-up: view of a person's face or other object that fills the screen.
Cross fade: video or audio fades in or out while a new video or audio fades in or out.
Cut: a task completed digitally on a computer, the term harks back to the physical act of cutting film to edit it.
Cut to: a video image transition command, as in moving from scene to scene.
Documentary: a non-fiction video production.
Edit: manipulate video after it is captured.
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ECU: extreme close-up, a shot of a person or object that's framed very closely.
Follow shot: sthe view of a scene moves in the same direction as the subject of the shot.
Frame: the outer edges of an image, like a picture frame.
Group shot: more than three subjects in a frame creates a group, which then is a single subject.
Layer: using separate parallel dimensions for video and sound.
Long shot: shot from a distance.
Machinima: a term that combines the words machine and cinema. A machinima is a video shot in a virtual world and
edited in the real world.
Medium shot: An ordinary shot, for example, one or two people from the waist up. You can also combine terms, such as
a medium long shot or a medium close-up.
Movie: a fictional video production.
MPEG-1 Audio Layer-3: one of the two most common music file formats used by editing programs.
One shot: a picture with a single subject in the frame.
Panning: the shot moves left or right up or down.
Produce: make a complete video package, either a movie or a documentary.
Scene: a length of video that contains a story idea.
Screencast: a video of the changes over time that a user sees on a computer screen. A screencast could contain audio
sound effects and narration.
Screenshot: a still image of what is displayed on a computer screen.
Shoot: capture video.
Shot: video recording of a single idea.
Take: a shot of a scene. You might have several takes of a shot.
Three shot: a picture with three subjects in the frame.
Transition: moving from one scene to another.
Two shot: a picture with two subjects in the frame.
WAV: Waveform Audio, one of the two most common music file formats used by editing programs. A WAV file is
uncompressed digital music, which takes up much more memory than an MP3 file, which is compressed.
Zoom: moving the view of a subject in toward a close-up or out farther away.
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The quality of these screencasting tools varies. Their features and prices change over time. Some of
these software packages are free and some are expensive. Some offer free-trial periods.
o
Adobe Captivate
http://www.adobe.com/products/captivate/
for Windows, captures video, audio
AllCapture
http://www.allcapture.com/eng/index.php
for Windows, captures video, audio
AviScreen
http://www.bobyte.com/
for Windows, captures AVI videos, stills, no audio
CamStudio
http://camstudio.org/
for Windows, captures AVI video, audio, free
Camtasia
for Macintosh and Windows, captures video, stills
http://www.techsmith.com/camtasia/
Copernicus
http://danicsoft.com/projects/copernicus/
for Macintosh, captures video, no audio, free
Fraps
http://www.fraps.com/
for Windows, captures video, free
HyperCam
http://www.hyperionics.com/
for Windows, captures video, audio
iShowU
http://www.shinywhitebox.com/home/home.html
for Macintosh, captures video, audio
Jing
http://www.jingproject.com/
for Macintosh and Windows, captures and shares video, stills, text
Screencast-O-Matic
http://www.screencast-o-matic.com/
for Macintosh and Windows, captures video
ScreenFlow
http://www.telestream.net/screen-flow/overview.htm
for Macintosh, captures video, audio
ScreenMimic
http://www.polarian.com/products/ScreenMimic.php
for Macintosh, captures video, audio
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ScreenRecord
http://www.miensoftware.com/screenrecord.html
for Macintosh, captures video, audio
SnagIT
for Macintosh and Windows, captures video, stills
http://www.techsmith.com/screen-capture.asp
http://www.techsmith.com/snagitmac/
Snapz Pro X
http://www.ambrosiasw.com/utilities/snapzprox/
for Macintosh, captures video, audio
Wink
http://www.debugmode.com/wink/
for Windows, captures video, audio
WireTap Studio
www.ambrosiasw.com/utilities/wiretap/
for Macintosh, captures video, audio
Most available digital video capture software is listed and compared here:
http://en.wikipedia.org/wiki/List_of_screencasting_software
http://www.machinima.org/machinima-faq.html
http://en.wikipedia.org/wiki/Machinima
http://www.youtube.com/user/machinima
http://blog.machinima.org/
http://www.archive.org/details/machinima
http://en.wikipedia.org/wiki/Machinima
http://www.slideshare.net/rogertavares/machinima
http://www.machinima.com/
Revised 2010-10-31