Professional Documents
Culture Documents
CHAPTER 10
Digital Marketing and Social Networking
TEACHING RESOURCES QUICK REFERENCE GUIDE
Resource Location
Purpose and Perspective IRM, p. 203
Lecture Outline IRM, p. 204
Discussion Starters IRM, p. 213
Class Exercise IRM, p. 214
Chapter Quiz IRM, p. 215
Answers to Discussion and Review Questions IRM, p. 216
Answers to Application Questions IRM, p. 219
Answers to Internet Exercise IRM, p. 220
Answers to Developing Your Marketing Plan IRM, p. 221
Comments on the Cases IRM, p. 222
Case 10.1 IRM, p. 222
Case 10.2 IRM, p. 223
Strategic Case 4 IRM, p. 224
Instructions for Role-Play Team Case Exercise IRM, p. 225
Examination Questions: Essay Testing CD
Examination Questions: Multiple-Choice Testing CD
Examination Questions: True-False Testing CD
PowerPoint Slides Instructor’s website
Note: Additional resources may be found on the accompanying student and instructor websites at
www.cengagebrain.com.
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LECTURE OUTLINE
I. Growth and Benefits of Digital Marketing
A. Digital media are electronic media that function using digital codes.
B. Digital marketing uses all digital media (including the Internet and mobile and interactive
channels) to develop communications and exchanges with customers.
C. Electronic marketing, or e-marketing, refers to the strategic process of distributing,
promoting, pricing products, and discovering the desires of customers using digital media and
digital marketing.
D. The Internet allows marketers to communicate with consumers, reach new markets, and
target markets more precisely.
1. The most important benefit of e-marketing is the ability of marketers and consumers to
share information. The Internet has changed how marketers communicate with
consumers, suppliers, and employees.
2. New information technologies such as social media represent a tremendous opportunity
because they facilitate communications while significantly reducing costs.
E. For many businesses, digital marketing is essential in attaining and retaining a competitiv e
advantage.
F. Digital media is different from traditional marketing because of five key characteristics:
addressability, interactivity, accessibility, connectivity, and control (Table 10.1).
II. The Interactivity of Social Media
A. The interactivity of digital media enables the firm to engage with its stakeholders.
B. Traditional marketing involves one-way communication, which often takes a long time as
marketers and customers struggle to reach each other.
C. Interactivity focuses on digital media that make interpersonal connections possible.
1. It can help facilitate and enable ongoing conversations with customers, often in real -time,
through the use of blogs and social networking sites.
2. Interactivity helps marketers maintain high-quality relationships with existing customers
by shaping customer expectations and perceptions.
D. By providing information, ideas, and a context for interacting with other customers, interactive
marketers can enhance customers’ interest in and involvement with their products.
III. Types of Consumer Generated Marketing and Digital Media
A. Digital media are more consumer-driven than traditional media and are changing marketing.
B. Two major trends have caused consumer-generated media to gain in importance.
1. The increased tendency of consumers to publish their own thoughts, opinions, reviews,
and product discussions through blogs or digital media. As a result, the environment has
become more interactive.
2. Consumers’ tendencies to trust other consumers over corporations. Consumers often rely
on the recommendations of friends, family, and fellow consumers when making
purchasing decisions.
C. Understanding where online users are likely to express their thoughts and opinions can help
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marketers use these forums to interact with consumers, address problems, and promote their
firms.
D. Social Networks
1. A social network is a web-based meeting place for friends, family, coworkers, and peers
that allows users to create a profile and connect with other users for the purposes that
range from getting acquainted, to keeping in touch, to building a work related network.
2. Today’s social networks offer a multitude of consumer benefits, and marketers are using
these sites and their popularity with consumers to promote products, handle questions and
complaints, and provide information to assist customers in buying decisions
3. As social networks evolve, both marketers and the owners of social networking sites are
realizing the incredible opportunities such networks offer—an influx of advertising
dollars for social networking owners and a large reach for the advertiser.
4. Although social networks are often used to refer to consumer relationships, businesses
can also use digital media internally to assist in workplace connections and capture
knowledge
5. While billions of dollars in investments are being funneled into social media, it may be
too early to assess the exact economic contribution of social media to the entire economy.
6. Facebook
a. Internet users create Facebook profiles and then search the network for people with
whom to connect.
b. Facebook is the most popular social media site and appeals to a broad demographic.
c. Many marketers are turning to Facebook to market products, interact with consumers,
and take advantage of free publicity.
(1) Users can become a “fan” of products and companies they like.
(2) Companies are using Facebook to help consumers feel more connected to their
products. This is a form of relationship marketing, or the creation of relationships
that mutually benefit the marketing business and the customer.
7. Myspace
a. Users of Myspace create profiles and interact with other members.
b. Myspace now trails behind Facebook in popularity and is trying to reinvigorate the
site through design and content changes. However, the site retains a loyal following
who prefer its layout and interface to other online social networking sites.
c. Myspace is the largest music artist community on the Web. Emerging musicians use
Myspace to record and share their music, and users can create social playlists of
music from famous artists.
8. Twitter
a. Twitter s a hybrid social networking and micro-blogging site (users can “tweet” status
updates of up to 140 characters).
b. Some companies have become experts at using Twitter in their marketing strategies.
c. Twitter is being used to enhance customer service and create publicity about
products.
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Chapter 10: Digital Marketing and Social Networking 207
audience of consumers.
3. Photo-sharing Sites
a. Photo-sharing sites allow users to upload and share their photos with the world. Well -
known photo sharing sites include Flickr, SmugMug, Picasa Web Albums, and
Photobucket.
b. Flickr is owned by Yahoo! and is the most popular photo-sharing site on the Internet.
A Flickr user can upload, edit, organize, and share images without having to e-mail
bulky image files or send photos through the mail.
c. Photo sharing represents an opportunity for companies to market themselves visually
by displaying snapshots of company events, company staff, and/or company products.
4. Video-sharing Sites
a. Video-sharing sites allow anybody to upload videos to the Internet. Some of the most
popular video-sharing sites include YouTube, Metacafe.com, and Hulu.
b. Video-sharing sites give companies the opportunity to upload ads and informational
videos about their products.
(1) A few videos become very popular, and marketers are seizing upon opportunities
to utilize this “viral” nature to promote awareness of their companies (see
Chapter 17).
(2) Businesses have begun to realize that they can use consumer-generated content,
which saves companies a lot of money because they do not have to hire
advertising firms to develop professional advertising campaigns.
c. Podcasts are audio or video files that can be downloaded from the Internet with a
subscription that automatically delivers new content to listening devices or personal
computers.
(1) Podcasts offer the benefit of convenience, giving users the ability to listen to or
view content when and where they choose.
(2) The majority of podcast users are between 18 and 29 years of age, making
podcasts a key tool for businesses marketing to this demographic.
(3) Companies can use podcasts to demonstrate how to use their products or
understand certain features.
(4) Through podcasting, many companies hope to create brand awareness, promote
their products, and encourage customer loyalty.
G. Virtual Sites
1. Virtual sites are user-created, three-dimensional worlds that have their own economies
and currencies, lands, and residents. Virtual sites include Second Life, Everquest, Sim
City, and the role-playing game World of Warcraft.
a. Internet users who participate in virtual realities like Second Life choose a fictional
persona called an avatar.
b. Residents of Second Life connect with other users, communicate with one another,
and purchase goods and experiences with virtual Linden dollars, all while spending
real money.
2. Real-world marketers and organizations have been eager to capitalize on the popularity of
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208 Chapter 10: Digital Marketing and Social Networking
virtual realities.
a. Second Life allows businesses to reach consumers in a way that is creative and fun.
b. Other businesses are looking toward virtual worlds to familiarize consumers with
their products and services.
3. Firms are also using virtual technology for recruiting purposes, such as holding virtual
job fairs. By interacting with the public virtually, businesses hope to connect with younger
generations of consumers.
H. Mobile Devices
1. Mobile devices such as smartphones, mobile computing devices, and tablet computers
allow customers to leave their desktops and access digital networks from anywhere.
2. Mobile marketing has proven effective in grabbing consumers’ attention, especially
through advertising.
3. Many brands have yet to take advantage of mobile marketing opportunities by making
mobile-compatible websites and e-mails.
4. Some of the more common mobile marketing tools include SMS ads, multimedia
messages, mobile advertisements, mobile websites, location-based networks, and mobile
applications.
I. Applications and Widgets
1. The most important feature of apps is the convenience and cost savings they offer to the
consumer.
a. Some apps allow consumers to compare a product’s price with the prices of identical
products in other stores, download in-store discounts, or accumulate rewards.
b. Some apps scan QR codes (black-and-white squares that sometimes appear in
magazines, posters, and storefront displays) and a link, video, or image shows up on
the phone’s screen. Marketers are using QR codes to promote their companies and
offer consumer discounts.
2. Mobile technology is changing the shopping experience.
a. Shoppers can use apps to tally up purchases and pay through their smart phones.
b. Mobile payments are also gaining traction. With apps like Google Wallet, the shopper
can tap the phone at the point of sale for the transaction to be registered.
3. Widgets are small bits of software on a website, desktop, or mobile device. Marketers
might use widgets to display news headlines, clocks, or games on their webpages.
a. Widgets downloaded to a user’s desktop can update the user on the latest company or
product information, enhancing relationship marketing between companies and their
fans.
b. Widgets are an innovative digital marketing tool to personalize webpages, alert users
to the latest company information, and spread awareness of the company’s products.
IV. Changing Digital Media Behaviors of Consumers
A. Consumers now expect to have access to more information and receive it faster than before.
B. Consumers can connect with each other more than ever before, as well as get the “real story”
on products and companies.
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Chapter 10: Digital Marketing and Social Networking 209
1. In many ways, some of the power of the professional marketer to control and dispense
information has been placed in the hands of the consumer. Consumers now have a greater
ability to regulate the information that they view as well as the rate and sequence of their
exposure to that information.
2. The Internet is sometimes referred to as a pull medium because users determine which
websites they are going to view; the marketer has only limited ability to control the
content to which users are exposed, and in what sequence.
C. Some companies are using the power of the consumer to their advantage.
1. While negative ratings and reviews are damaging to a company, positive customer
feedback is free publicity that often helps the company more than corporate messages do.
2. Because consumer-generated content appears more authentic than corporate messages, it
can go far in increasing a company’s credibility.
3. Marketers can also use the same sites to get information on the consumer—often more
information than could be garnered through traditional marketing venues.
4. They can examine how consumers are using the Internet to better target marketing
messages to their audience.
5. Marketers increasingly use consumer-generated content to aid in their own marketing
efforts.
6. Marketers are also using the Internet to track the success of their Internet marketing
campaigns.
D. Online Consumer Behavior
1. Marketers must constantly adapt to new technologies and changing consumption patterns.
2. Digital media channels have a high attrition rate; it is hard to stay on top of the latest
technologies and trends.
3. Marketers may find new digital media daunting, but it is essential to learn how
consumers interact with them and how digital media are changing their behaviors.
4. Forrester Research developed a classification system to help marketers understand how
different groups of consumers use social media. The Social Technographics Profile
classifies consumers into seven groups (which may overlap):
a. Creators are those consumers who create their own media outlets, such as blogs,
podcasts, consumer-generated videos, and wikis.
b. Conversationalists regularly update their Twitter feeds or status updates on social
networking sites.
c. Critics are people who comment on blogs or post ratings and reviews.
d. Collectors gather information and organize content generated by critics and creators.
e. Joiners are anyone who becomes a member of Myspace, Twitter, Facebook, or other
social networking sites.
f. Spectators are those consumers who read what other consumers produce but do not
produce any content themselves.
g. Inactives are online users who do not participate in any digital online media.
5. Marketers who want to capitalize on social and digital media marketing will need to
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210 Chapter 10: Digital Marketing and Social Networking
consider what portion of online consumers are creating, conversing, rating, collecting,
joining, or simply reading online materials.
V. E-Marketing Strategy
A. Basic Internet literacy is rising all over the world, making it a good way to reach global
consumers.
B. Most businesses now find it necessary to use digital marketing to grab and maintain market
share.
C. Digital media can help businesses streamline their organizations and offer new benefits and
convenience to consumers.
D. Product Considerations
1. Digital media provide an opportunity to add a service dimension to traditional products
and to create new products that could only be accessible on the Internet.
a. The ability to access product information for any product can have a major impact on
buyer decision making.
b. Many businesses are finding it necessary to continually upgrade their product
offerings to meet consumer needs.
2. Some companies use advertising campaigns and contests to develop better products;
some products are only available via digital media.
3. The Internet can make it easier to anticipate consumer needs—but competition makes
quality products and service offerings more important than ever.
E. Distribution Considerations
1. The Internet is a new distribution channel that helps businesses increase efficiency.
a. Processing orders electronically reduces inefficiencies, costs, and redundancies while
increasing speed.
b. Shipping times and costs are an important element in attracting customers.
c. Walmart and other retailers now offer “site to store” services that allow customers to
eliminate paying for shipping and pick up orders in the nearest store.
2. Distribution involves a push-pull dynamic, with companies pushing to get products to
consumers and channel members pulling to find each other and products.
3. These changing distribution patterns are not just limited to the Western world. Businesses
around the world are choosing to sell products over the Internet, which represents a
revolutionary shift in countries like China.
F. Promotion Considerations
1. Promotion is one of the best applications for digital media.
2. Marketers that choose to capitalize on these opportunities have the chance to boost their
firms’ brand exposure.
3. Consumer consumption patterns are changing, and marketers must adapt.
4. Most traditional promotions can be enhanced by using digital media.
G. Pricing Considerations
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DISCUSSION STARTERS
Discussion Starter 1: Online Shopping, Technology, and Privacy
Amazon.com is one of the Web’s most recognizable marketers. Visit the company’s website at
www.amazon.com and describe how the company adds value to its customers’ buying experience.
ASK: Have you ever shopped on Amazon.com?
Most students will have purchased a product from Amazon at some point in their lives.
ASK: What did you think about the experience? Did you enjoy it?
Students may have a range of answers to this question—from complete satisfaction to dissatisfaction.
ASK: Do you like how Amazon remembers you and recommends things to purchase based on your past
purchases? Other companies, like Netflix, do a similar thing. Do you think more companies should
employ similar technology? Would it convince you to buy more things?
Students may have a strong reaction to these questions. Some people may feel that it is a violation of
privacy to have a company track their purchases and recommend other things that they may want to buy.
Other students may appreciate how it makes finding interesting products easier.
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214 Chapter 10: Digital Marketing and Social Networking
CLASS EXERCISES
Class Exercise 1: Online Social Networking and Marketing
Note: This could easily be converted into a take-home assignment for either individuals or groups.
Social networking is a popular method of communication for individuals, businesses, and organizations of
all kinds. Conduct some research online and identify how companies are utilizing some of the most
popular social networking sites in their marketing strategies. Consider the target markets businesses are
trying to reach and whether you think they have been successful in reaching those markets via social
networking sites. Are some companies doing really creative things to get customers’ attention? What are
they doing, and how successful have they been?
Class Exercise 2: Blogs are Big Business (and a Powerful Tool for Marketers)
Whether businesses like it or not, bloggers have tremendous power. A positive review on a popular blog
can mean exponential increases in sales. The opposite situation could be true for a negative review.
Regardless of whether or not most bloggers are qualified to give advice about products, their readers pay
attention and so, therefore, must marketers. Many companies now send out samples, free trips, stays in
hotels, etc. to bloggers in the hopes of garnering praise on popular (and moderately popular) blogs. With
literally millions of blogs already in existence, and new ones popping up all the time, this can amount to
an overwhelming task for marketers. However, blogs can be a great way for companies to generate some
low-cost publicity. This is why so many firms have resorted to appealing to bloggers.
Have students do some research of their own on blogs. Undoubtedly, most students are aware of different
blogs that they enjoy. Have them suggest a few (school appropriate) blogs and search for ways that
marketers are utilizing the sites. They may find advertisements on the site. They may find reviews. They
also may find brand names prominently displayed in the posts. If it is a blog about cooking, the blogger
may prefer a particular kind of olive oil; or the blogger may profess a love of a certain brand of clothing
on a fashion blog, for example.
Then have students brainstorm on how they might be able to utilize blogs to market a particular product
or service. Have them think about whether any products are particularly not appropriate for marketing via
blogs.
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Chapter 10: Digital Marketing and Social Networking 215
CHAPTER QUIZ
1. A ________ is a web-based meeting place for users to create a profile and communicate with other
users.
a. podcast
b. social network
c. connectivity platform
d. linked communication tool
e. virtual link
2. Marketers are taking advantage of mobile technology to help customers do all of the following
except________.
a. Compare prices and product features
b. Download coupons and other discounts
c. Connect with other consumers buying the same product
d. Make electronic payments
e. Receive advertisements
3. ________ is free publicity that often helps the company more than corporate messages do.
a. Interactivity
b. Enterprise 2.0
c. Company websites
d. Mobile advertising
e. Positive customer feedback
4. A digital consumer who regularly posts comments on a company’s blog is mostly likely a ________.
a. Conversationalist
b. Joiner
c. Collector
d. Critic
e. Spectator
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5. How has new media changed consumer behavior? What are the opportunities and challenges
that face marketers with this in mind?
Consumers now have more control than ever before. They have access to greater amounts of
information and are more likely to conduct research online before purchases. Consumers can also post
bad reviews of products they did not like or provide free positive publicity for products that they do
like. Digital media has increased the amount of information available and the power conferred on
consumers. This presents opportunities for marketers to obtain free publicity from bloggers and others
who are active online, but it also makes companies more careful about the risks and downsides of
negative publicity and reviews. Companies also increasingly must provide additional online services
and features in order to retain a competitive advantage.
6. Describe the different technographic segments. How can marketers use this segmentation in
their strategies?
Creators are those consumers who create their own media outlets, such as blogs, podcasts,
consumer-generated videos, and wikis. Conversationalists regularly update their Twitter feeds or
status updates on social networking sites. Critics are people who comment on blogs or post
ratings and reviews. Collectors are perhaps the most newly recognized group of the s even.
Collectors gather information and organize content generated by Critics and Creators. Anyone
who becomes a member of Myspace, Twitter, Facebook, or other social networking sites is a
Joiner. It is not unusual for consumers to be members of several social networking sites at once.
Spectators are the largest group in most countries. It is not hard to see why. Spectators are those
consumers who read what other consumers produce, but do not produce any content themselves .
Inactives are online users who do not participate in any digital online media, but as m ore and
more people begin to use computers as a resource, this number is dwindling.
Marketers should be aware of and utilize these different segments because they all play an
important role online. However, Creators and Critics are the two most important groups when
developing a marketing strategy. Creators will help to disseminate information via blogs,
podcasts, etc. Critics need to be an important component in a company’s digital marketing
strategy, as the majority of online shoppers read ratings and reviews to aid in their purchasing
decisions.
7. How can marketers exploit the characteristics of the Internet to improve the product element of
their marketing mixes?
The Internet can help firms better address the needs of their consumers through product features
available online, improved customer service, and better marketing strategies. Digital media provide
an opportunity to add a service dimension to traditional products and to create new products that
could only be accessible on the Internet. Some companies also utilize online advertising campaigns
and contests to help develop better products.
8. How do the characteristics of e-marketing affect the promotion element of the marketing mix?
Promotion is the element of the marketing mix best suited for digital media. E-marketing allows for
more targeted publicity. In fact, apps have allowed promotions to get so specific that they are offered
to consumers as they walk by the appropriate store. The Internet and mobile marketing also allow for
greater and faster communications, resulting in better and more successful promotional campaigns.
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9. How has digital media affected the pricing of products? Give examples of the opportunities and
challenges presented to marketers in light of these changes.
Digital media facilitate both price and nonprice competition, because Internet marketing gives
consumers access to more information about costs and prices. As consumers become more informed
about their options, the demand for low-priced products has grown, leading to the creation of daily
deal sites like Groupon and LivingSocial. Digital connections can help the customer find the price of
the product available from various competitors in an instant. While this new access to price
information benefits the consumer, it also places new pressures on the seller to be competitive and to
differentiate products so that customers focus on attributes and benefits other than price.
10. Name and describe the major ethical and legal issues that have developed in response to the
Internet. How should policy makers address these issues?
The major ethical and legal issues are privacy, intellectual property protection, and online fraud. All
of these problems have increased as use of digital media has increased. Students’ answers as to how
policy makers can address these problems will vary.
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Marketing 2014 Pride 17th Edition Solutions Manual
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