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Math Lesson Plan

Apples in the Tree: A Place Value Game


By: Natalie Scholberg
Taught on 10/7
100

Objective: Trade ten ones for one ten until you reach 50 or
POS: MTH.G1.1.b.1- Read a two-digit number when shown a
numeral, a base-10 model of the number, or a pictorial
representation
MTH.G1.1.b.2- Identify the place value (ones, tens) of each digit
in a two-digit number.
MTH.G1.1.b.3- Group a collection of objects into sets of tens and
ones. Write the numeral that corresponds to the total number of
objects in a given collect of objects that have been grouped into
sets of tens and ones.

Link
Students have been learning place value for about a week and have been working
up to playing this game which requires trading ten ones for one ten. In this lesson,
students will show an understanding of place value by representing numbers with
apples in various ways. The lesson will focus on counting ones by using concrete
objects and then making a group of ten. The lesson extends the concept of tens and
ones by representing numbers using place value models.

Engage and Educate


I will first initiate the lesson by explaining and modeling the place value game to the
students. I will have a Smartboard slide that explains the directions. This is for
students to visually see as well as hear the directions being spoken and also to help
them remember what to do when playing the game. I will explain the directions that
will go along the lines of this:
Directions
1. Lay out your mats. My single apples tree (dark green) should be on the right
and apples in the tree (light green) should be on the left. Place your red and
yellow cards in 2 piles.
2. Roll the dice. Put that number of apples on your tree.
3. Take turns. Now your partner rolls the dice and puts their apples on their tree.
4. Keep rolling the die and adding the apples. Once you have 10 red apples,
take them off and trade them in for 1 yellow bushel of apples.
5. Keep playing. The first person to reach 50 apples wins! Play again. The first
person to reach 100 apples wins!
Once I modeled how to play the game and answer any questions about the
directions I will let students go and start to play. Students will be instructed to
play with their face partner. I will distribute a bag of materials for the gamewhich
includes the cards, mats, and directions for the game.

Active Learning

Students will play the apple in the tree game with their face partner for about 20
minutes. I will assist students who need help and/or redirect students who need to
be on task. During this game, students will be learning that ten ones equals one
ten. This game helps students learn actively by using models and manipulatives
rather than just a worksheet.
Assessment: To assess students, I will give students an exit ticket that requires
students to use what they learned in the game and also what they learned with
grouping. I will also be observing students and writing down who is counting by
ones and able to trade ten apple cards (or trading ten ones for one ten) for a bushel
yellow card.

Reflect
After students play the Apples in the Tree: A Place Value Game, then I will get their
attention and we will reflect what they learned, what was easy, and what was hard
for them when they played. Students will get to play this game more than once in
order to fully grasp the idea of trading ten ones for one ten. Once the class reflects
what they learned, then we will clean up the classroom and the games will be put
away.

Now and Then


Now after playing this game, students should have a concept that ten ones is
equivalent to one ten. Place value was taught in this game and students will be able
to use place value in everyday situations. Place value will be taught throughout this
week and students will be assessed on place value.

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