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Mod 1 Assignment 1
Mod 1 Assignment 1
EDTECH 551
Module 1, Assignment 1
Kevin Deissler
EDTECH 551
Module 1, Assignment 1
here, and collaboration. The ability for students to build their collaboration skills through the
equipment in this grant cannot be overlooked, and for these reasons, Im glad I still have a few days left
to submit this grant and include this necessary jargon. One of the requirements of this grant is that
cannot exceed four pages; Im hoping that these changes keep it within the required limit.
Application Guidelines
ILG Narrative for NON-EITC Applications:
Narrative cannot exceed four pages. You must use the following outline (including
numbers and subtopics) to format your response. Additional pages will not be read.
Refer to ILG Guidelines for composing the most specific responses.
1. ILG description and details.
a. Provide a general overview/summary of the proposal. (This will be used in all grant
program publications.)
b. Specify how the ILG is an innovative and enriching approach to teaching and learning.
c. Explain how the ILG adds value and advanced academics to the HHSD curriculum.
2. ILG activities. Provide a sequential list of ILG activities, including dates or timeframe.
3. Student learning outcomes and measuring outcomes. HHEF funders require specific information
in this area.
a. What are the specific student learning outcomes of the ILG? Use phrases such as The
student(s) will.
b. For EACH outcome listed, describe how the impact on students will be measured. A
successful application will include quantitative information with some qualitative or
anecdotal information.
4. ILG evaluation. HHEF funders require specific information in this area.
a. What are the expected, overall benefits of the ILG?
b. How will the overall effectiveness of the ILG be measured?
5. For NON-EITC Continuation grants only
a. What were the overall successes and/or shortcomings of the initial ILG funded ILG
project?
b. How were student outcomes, performances, learning enhanced or improved by the
initial funded ILG? It is essential to include quantitative information with some
qualitative or anecdotal information.
c. How will the past successes and/or shortcomings be addressed in the continuation ILG?
6. Technology and equipment, for all requested, nonexpendable items over $500.
a. Provide a detailed description of the technology and equipment needed for this ILG.
b. Explain how the technology and equipment is essential to the student outcomes and
goals of the ILG.
Application Content
1.ILG Description & Details
a. By harnessing the power of a Maker Space, students in grades 2-5 will be able to explore and
create concepts by design and of their choosing and present their creations to the world. A Maker Space
promotes higher-level thought processes, creativity, and grit, which are necessary skills in the 21st
Kevin Deissler
EDTECH 551
Module 1, Assignment 1
century world. Blooms Taxonomy, the structure through which all teachers analyze their methods, has
been revised to include such verbs as remember, understand, apply, analyze, evaluate, and create. By
building upon higher-level thinking and the latter part of the revised taxonomy, students will be able to
improve thought processes and build upon the joy and pride of displaying their work for others. Current
goals slate this Maker Space to be held after school in a club setting, however, there is potential for this
Space to work itself into curriculum goals.
b. The objects within this requested grant allow for students to be creative and innovative
through discovery and real-world hands-on experiences. At the core of this grant is a 3D printer and
digitizer. By using a program such as TinkerCAD, students will be able to design objects for a purpose
and print them. When linked into the writing process, students will be able to write about what they
would like to design and why. Through the TinkerCAD program, students will need to understand the
math involved to draw their actual product to scale. The digitizer allows for differentiation. Students
who might not excel within the computer realm may be able to mold their projects to the proper
dimensions for scanning. The end result is something tangible and something students can be proud of
creating.
c. The Maker Space is innovative because while there is a focus on test scores, we need to make
sure students are understanding real world scenarios through the use of their hands. The Makey Makey,
Hummingbird Kit, Arduino, and LittleBits bring in ideas of coding, programming, and electronics that are
relevant in todays 21st century world. From creating basic programs with the Arduino, to building
moving objects that fit with, perhaps a story from reading using the Hummingbird Kit, to taking apart
and changing around the LittleBits to make lights blink, there is something for every grade level to get
students creating, failing, and discovering.
d. Through the use of building student grit, students will gain an understanding of If this/Then
that processes and allow them to attempt to fix or debug any problems they encounter. Across the
Common Core, we want our students to use higher level thinking, and this ILG would provide a fun,
hands-on approach to building higher level thinking.
2. The materials from this ILG could be used all year long across multiple subjects, grade levels, and
time-frames. In an after-school setting, or community Maker Faire-type setting, goals could be set up as
listed below. Throughout the objectives/goals, because of space, if this is held in the computer lab,
students would also learn how to move computers by disassembling and reassembling them.
2nd Grade
Objectives/Goals:
Learn how a computer is connected to the network
Disassemble and reassemble cables connecting computer to the network
Explore connections and circuitry using LittleBits, and MaKey MaKey
Complete a circuit using copper tape, batteries, and LEDs
Share experiences using Edmodo.
Final Project:
Make an everyday object more awesome by using LEDs.
Materials Used:
Makey Makey
Little Bits
Hummingbird Kit
Kevin Deissler
EDTECH 551
Module 1, Assignment 1
3rd Grade
Objectives/Goals:
Learn how a computer is connected to the network
Disassemble and reassemble cables connecting computer to the network
Share experiences on Edmodo
Final Project:
Write and record a stop-action movie, to be shared on YouTube/Edmodo
Materials Used:
Tripods
Webcams
Prior Results:
Please visit http://tinyurl.com/hallowellstopmotion to check out student products.
4th Grade
Objectives/Goals:
Learn how a computer is connected to the network
Disassemble and reassemble cables connecting computer to the network
Become fluent with TinkerCAD, using previous .ppt drawing experiences to create three
dimensional shapes
Share experiences using Edmodo
Final Project:
There could be any number of final project themes, for example:
Hallowell is in need of a new mascot. Design a new mascot and write a back
story. Use TinkerCAD or Play-Doh to create a three-dimensional rendering. All
of the students will vote for a winner to be printed.
Mom and dad have a problem with getting the last bits of toothpaste out of
the tube. How can we solve this problem?
You and your buddies just opened up a bag of snacks but dont want to finish
them. How do we keep them fresh?
Final products will be printed and tested using the 3D printer and scanner. The scanner
allows for differentiation for those students whom are not successful designing using a 3D
rendering program.
Materials Used:
Replicator
3D Digitizer
5th Grade
Objectives/Goals:
Learn how a computer is connected to the network
Disassemble and reassemble cables connecting computer to the network
Kevin Deissler
EDTECH 551
Module 1, Assignment 1
Decide on a project to be presented at the end of the session. Free reign. Final project must
be presented, chronicling any research or production student(s) embark on. This type of
project could involve any of the materials available in the Maker Space.
Kevin Deissler
EDTECH 551
Module 1, Assignment 1
5. Webcams-$845.90
a. After a successful stop-motion movie club in which students wrote, created, directed,
and produced an entire short film, its time to advance the quality. These webcams
allow for better pictures to be taken of what students have created and when hooked
up to a laptop allow for their production studio to be mobile, something that is not
possible at the present time. In time, these could also allow video chats between
students in other schools within the district to share work and experiences.
6. A 3D printer is an essential part of the 21st century classroom. It allows students to experience
the creation and fabrication process, designing, building and sharing their projects; these are all
skills that are relative and necessary in 21st century learning. The LittleBits, Makey Makey,
Hummingbird Kits, and Webcams all fall into the higher-level process thinking category, in which
students need to use their creativity to produce some sort of product.-on Math & Science