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Name:

Date:

Leah Gaspari

Criterion D. Evaluating
DEADLINE: 30 Jan (F) 12 midnight
Part I. Product Testing
1. Ask at least 5 people to test your project. When they are finished testing, make them answer the evaluation survey for
your group. The link of all the evaluation surveys are found here: http://goo.gl/Uiqn4B
2. When you have gathered at least 5 feedbacks in your survey, post the link to the summary of results (the one with
graphs below. Here is an example: http://goo.gl/jtr4HV

3. Rate your own project using the rubric below.


0: Not achieved
achieved

1-2 Minimally achieved 3-4: Moderately achieved

Aspects:

5-6: Mostly achieved

7-8: Fully

Self-Score

Reasons for Score Given

1. Is it fun and engaging?

It is very colourful and it has a mutitude of sounds that engage


the user.

2. Does the project have a clear and


specific purpose?

Our project does show that it is trying to teach children and


allow them to have a fun time while learning.

3. Were all the design specifications satisfied by the


project?

We were not able to include some of the pages and aspects.

4. Is the Scratch script or code correctly done?

Our scratch script was very goood and was made well and all
aspects were working.

5. Is the Makey Makey object interface working properly?

N our project intercae was not working when we tested it due to


technical problems with makey makey.

6. Are the images and sounds you used non-copyrighted


materials?

Almost all our images minus one or two are completly copyright
free

7. Were clear and working Scratch animations included?

WE did not include any proper animations in the sense of


changing colours but all our aspects were fuctioning

4. Compare the results of your evaluation survey to your self-evaluation. Complete the table below.
According to your self-evaluation

According to your survey results

a. How well did your final


product satisfy
your design
specification?

I think that our project did satisfy some of our desing


specifications but due to amount of time we had to cut
some things out.

Accourding to our szurvey e did very well in this aspect.

b. Strong points of your


final project

Our scratch interface worked very well and we included


various amounts of sounds and pictures

Very Unique

c. Weak points of your


final project

our interactive phsical interface did not function properly.

improve on fixing your glitches.

Part II. Success of the Final Product


1. Did you strictly and thoroughly follow your original plan and design? If not, describe the changes that you made to the
final product, and give reasons why you made these changes.
Changes made to the original design and plan:
1. We had to remove some of the interactive objects
within the project

Reasons for these changes:


Our reason for this is due to makey makey not having the correct keys
for our project and ythat we included to many keys without knowing the
amount that we were able to use.

2. we were not able to include a touch and feelk pqge with a furry animal

We changed this because we ran outof time and there was already to
much going on in the book.We also were not able to get the materials

3.N/A

N/A

4.N/A

N/A

5.N/A

N/A

2. Discuss: What is the original goal or purpose of your project? How well do you think your final project successfully
achieved its original goal or purpose.
Our orignal purpose for this project was to make an interactive book that would appeal to children at the ages of around four. I think that my project
did meet the goal on the scratch interface but our makey makey physical interface had some problems that we were not ble to over come which then
ressolved in our project failing miserably.

3. Describe in detail 5 ways to improve your project:


Possible Improvements:
1.I think we could have included more animations on the scartch for example pictures changing colour or rotating.
2.I think we could have organised our wires better because after we encountered our problem with the makey makey interface we had to cut some
and then that resulted in the rest of the wires touching
3.WE could have printed better quality photos fpor our phycsical interface.
4. We should have cut down on the amount of things we were taking on and do the small thing welll.
5. I think we should have made it more simple and easier to make beacuase we encountered quite a few problems dure to the vast amount that we
took on for this project.

4. On a scale of 0 to 7, rate the members of your group (including yourself) in terms of their effort, cooperation,
work discipline and keeping/cleaning up materials.
Members Name
1.

Ruth

Grade
7

Reason for Grade


I gave ruth a seven beacuse I found that she did amaing and helped out with everything. SHe was a
very good partner to have and completed everything that was given to her, She didnt get an eight

becaus eI find that there is always room for improvement.


2. Saxon

Saxon recived this grade from me because she was not here to complete the project, she got a trwo
becasue when she was here she helped slightly on the making of the scratch interface.

3.
4.

5. Discuss the impact of your final product.


What are the benefits of using your project by your target
audience? How is your project useful?

This project benefits children ages around four because it will help them
learn the alphabet, learn nursery rhymes, and how to make music uysing
sounds.

What are the limitations or disadvantages of using your


game? How is your project not useful?
Our project is very wiry and could hurt the children using it. It is also very
squashed together and doesn't look as appealing as I would have hoped.

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