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Rogue Games Tabbloid - February 24, 2010 Edition
Rogue Games Tabbloid - February 24, 2010 Edition
Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
ROGUE FEED grapples them. The player must roll under their character’s Strength on a
d20. If they succeed the Wasserman failed to grab them. If they fail the
UPDATE — NEW MONSTERS first Wasserman has their weapon hand. After that, on their turn, more
Wassermen try to grab the player until there are enough of them to
AND MAGIC ITEMS ADDED drown the character. On the character’s turn he can attempt to break free
FEB 23, 2010 04:55P.M. of one Wasserman per round with another Strength check.
New monsters and magic items have been added. Once one Wasserman has hold of their weapon hand the character can’t
attack and can only try to break free from the grapple during their turn.
Each turn thereafter, another Wasserman will try to grab the character
until five of them take hold and drown the character.
ROGUE FEED
For every Wasserman that has hold of the character there is a +1 pen on
WASSERMEN their Strength check roll. Anything larger than a dagger will be a
FEB 23, 2010 04:51P.M. hindrance (+1 to roll) rather than a help when fighting underwater. If the
character went into the water dressed and carrying gear there are
• AC: 7 [12] penalties to their roll …
The Wasssermen are a savage tribe of aquatic minions created through • +5 for Plate
the sorcery. They are humanoids that are slightly smaller and more lithe
than goblins. They have bulbous eyes, potbellies, flat noses, tiny ears,
needle like teeth, webbed hands and feet, and scraggly matted hair all
over their bodies. They spend most of their time in the water, and can
hold their breath underwater much longer than most, but aren’t water
breathers. They have no interest in adventurers other than to eat them
and strip them of their treasures.
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 24 February 2010
Draklings use their Bolas like normal missile weapons. If hit their victim
gets a Saving Throw. If they fail the are ensared and cannot move,
though they can defend themselevs (-1 to hit and dam due to being ROGUE FEED
entangled). A succsesful Saving Throw means they are hit but not
caught. WHITE WATER WYRM
FEB 23, 2010 04:13P.M.
• Move: 14 The Wyrm is a thirty-foot long beast with huge bulging eyes that are
perfectly adapted to the darkness of the cave and its waters. It has
• CL/XP: 1/15 rubbery white flesh, proto-gills and lungs, diminutive fins, and semi-
functional limbs. It secretes an oily substance that paralyses those that
Wirry Thanes come into contact with its skin (Saving Throw vs. Poison -1) or are
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 24 February 2010
exposed to the water around it (Saving Throw vs. Poison +1). It is a ROGUE FEED
dangerous predator in the water, but it can, and does, waddle onto land
from time to time. SHOCKFISH
FEB 23, 2010 03:29P.M.
Shockfish
ROGUE FEED
• Armor Class: 3 [16]
SHROOM FAIRIES
FEB 23, 2010 03:41P.M. • Hit Dice: 4
• Hit Dice: 2* • Special: Each shock does 2d6 damage (double if wearing metal
armour) to anyone within 20ft that fails a Saving Throw
• Attacks: Swarm Storm 1d6+1
• Move:16
• Saving Throw: 12
• Challenge Level/XP: 5/400.
• Special: Immune to sleep spells and AC 0 [20] against anything but
blunt weapons These fish are bug-eyed, with translucent scales, and are about the size of
a small crocodile. They discharge electric pulses into the water then feed
• Move: 14 on anything that falls pray to their shocks.
*They only have 1 HP each but the swarm attacks as a 2HD monster. ROGUE FEED
There are 2d6+6 Shroom Fairies in each swarm. They are difficult to hit WHITE WYRMLINGS
with missile weapons, swords, daggers, spears, etc. but easy enough to FEB 23, 2010 03:26P.M.
swat out of the air with blunt melee weapons (reflected in the two AC
scores). The whole swarm concentrates its attack on one member of the • Armor Class:9 [10]
party (the one who picked a mushroom). They pepper their target with
multiple tiny lightning bolts that do 1d6+1 damage in total. Each • Hit Dice: 2
Shroom Fairy only has 1HP and when the swarm is reduced to five or less
individuals, they fly away. It takes a reduced swarm three months to • Attacks: 1 (Venom)
respore enough members to form a new circle.
• Saving Throw: 18
• Move:12
Offspring of the White Water Wyrm. These vile looking things resemble
aquatic tapeworms with teeth. They thrash about a single victim in a
swarm. Anyone who succumbs to the paralysing venom that seeps from
the Wyrmlings’ skin or from their bites will be eaten. If they are
successful in paralysing a victim, they will devour him in just four
combat rounds. If left to feed they will not attack anyone else. If the party
tries to rescue their paralysed comrade the swarm will retaliate. If a
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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 24 February 2010
swarm is reduced to four or less Hit Points they will swim away. on his part, one that you can disagree with, and one that you
could accuse of being hackneyed and cliche, but it’s one that
can be respected as an artistic choice. The same simply can’t
be said for the other films, which function purely as mindless
ROGUE FEED action flicks, vehicles for their respective stars, with no
thought to any sort of dimension. Conan the Barbarian and
GLOOPERS Solomon Kane are films that can be argued against: the other
FEB 23, 2010 03:08P.M. three are films that can just be ignored.
• Armor Class: 8 [11] That’s rather a more positive review than I was expecting. I’m actually
fond of James Purefoy as an actor, though he wouldn’t be my first choice
• Hit Dice: 1d4 to play Kane. So, it gladdens me a little that the film might not be wholly
irredeemable, even if it’s about as far from its Howardian origins as
• Attacks: 1 bite (1d4) Milius’s Conan the Barbarian. That means it might be worth seeing if
only as a conversation piece (assuming it’s ever released in North
• Saving Throw: 16 America) — which is higher praise than most films get these days,
especially ones based on writers of whom I am fond.
• Move:14
More food for thought.
• Challenge Level/XP: A/10
ROGUE FEED