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Death SPeLLS

Master of Death

Adept of Death

Disciple of Death

Apprentice of Death

Initiate of Death

Spell

Forensic Gaze
Grim Sight
Shadow Sculpting
Soul Marks

Kn
Uv
C
Kn

Ac
I+
C
I
I
I
I

Speak with the Dead

Uv

C 0

Animate Shadows
Corpse Mask
Decay
Ectoplasm

R
V
R
R

I
I
I
I

P
L
L
P

V
C
V
V

Ectoplasmic Guard

Sh

C 1* Shield of Bones (AA)

Wit + Occ + Dth

I+
C

C 0 Muster the Dead (SL)

Pre + Per + Dth vs.


Res

Uv

Soul Jar

Suppress Aura

Touch of the Grave

Control Ghost

V 0

Destroy Ephemera
Destroy Object
Devouring the Slain

F
F
F

I
I+
C
I
I
I

Opening the Sealed Eye


(FC)
C 0 Urn of Motes (SL)
Cloaking the Anointed
C 0
(GV)
V 0 Ashen Grasp (M)

L
L
L

V 0
C 0
V 1

Entropic Shroud

Sh

C 1* Shroud of Gloom (GV)

Ghost Gate

V 0 Calling the Crossroad (M) Res + Occ + Dth

W
W
Pf
Pf /
W

I
I
I

L
P
L

C 0 Night Hallowing (M)


V 0 Rise and Obey (SL)
V 0 Spectral Poultice (FC)

Res + Occ/Sci + Dth


Pre + Per + Dth
Com + Occ + Dth

V 0 Spirit-smithing (M)

Dex + Crf + Dth

Ectoplasmic Shaping

Ghost Summons
Grant the Grim Sight

Ghostly Object
Quicken Corpse
Restore Corpus
Sculpt Ephemera

P
C

A C Rote

V 0 Seal of Harifax (M)

Pre + Occ + Dth

C
P
P
C

C
C
C
C

Int + Med
Wit + Occ
Wit + Occ
Int + Med

0
0
0
0

0
0
0
0

Reaper's Scent (FC)


Aura of Gloom (SL)
Fall of Night (GV)
Wounds of the Soul (AA)
Clamor of the Departed
(M)
Light's Nemesis (M)
Mortician's Touch (GV)
Return to Dust (AA)
A Mirror Darkly (FC)

C 0

Dice Pool

Notes

+
+
+
+

Dth
Dth
Dth
Dth

Wit + Occ + Dth


Wit + Occ + Dth
Int + Sub + Dth
Sta + Int +Dth
Sta + Occ + Dth

Man + Per Dth


Pre + Cra + Dth
Man + Sub + Dth

Dex + Sur + Dth


Pre + Int + Dth vs.
Word of Woe (SL)
Res
Shutting the Fetters (GV) Res + Occ + Dth
Breaking the Chains (AA) Res + Cra/Sci + Dth
Energetic Transfer (FC)
Man + Per Dth
Wit + Occ + Dth

Sever the Sleeping


Soul
Summon Shadows

V 1 Striping the Wicked (AA)

Pre + Int + Dth

Wit + Occ + Dth

Suppress Own Life

V 0 Child of Midnight (FC)


Descending to the Grave
C 0
(GV)

Enervation

Ur

Haunting

Pt

Revenant
Rotting Flesh
Slay Own Aura

Pt
Ur
Ur

I+
C*
E
I
I

Soul Binding

Pt

Suppress Other's Life

Twilight Shift

Pt

I+
C*
I

Devouring the Living

Ur

Destroy Mana
Quell the Spark
Quick Ghost
Steal Lifespan
Summon the Dead

V 1

P
L
L

V 0
V 1
C 0

V 0

C 0

V 1

V 1

Um

C 0

Um

C 0

V 0

Um

V 1

I+
C

V 0

* to extend for whole


day
* target number = local
Gauntlet strength

* resistance is reflexive

Com + Sub + Dth

Pre + Occ + Dth Sta


Pre + Per + Dth vs.
Eternal Unrest (SL)
* resistance is reflexive
Res
Duty Before Rest (SL)
Man + Per + Dth
* resistance is reflexive
Teeth of Kali Ma (AA)
Str + Int + Dth - Sta
Starting Anew (FC)
Int + Sub + Dth
* target number = one
Restoration (FC)
Com + Emp + Dth
for a Sleeper's soul,
Gnosis for a mage's soul
Consign to the Mausoleum Man + Sub + Dth
* resistance is reflexive
(GV)
vs. Com + Gno
Stepping Over (M)
Sta + Occ + Dth
Man + Int + Dth Spoils to the Victor (AA)
Sta/Res
Str + Int + Dth Plucking Teeth (AA)
Res
Great Interdiction (GV)
Res + Occ + Dth
Remembrance of the Flesh
Man + Occ + Dth
(M)
Drawing the Thread of
Man + Sub + Dth
* resistance is reflexive
Years (SL)
vs. Sta
Demanding an Audience of Pre + Per + Dth vs. * one question per
the Departed (SL)
Res
success

C 0 Weight of the Grave (AA)

* to extend for whole


day

Apprentice of Fate

Initiate of Fate

Fate SPeLLS
Spell
Interconnections
Quantum Flux
Reading the Outmost
Eddies

P
Kn
C

Ac
E
I

D
C
P

A C Rote
C 0 Indra's Net (GV)
C 0 Eye of the Storm (AA)

Dice Pool
Int + Inv + Fte
Wit + Occ + Fte

C 0 Laksmi's Touch (SL)

Wit + Inv + Fte

Sharpshooter's Eye*

Kn

** C 0 The Wings Off a Fly (GV)

Com + Fir + Fte

The Sybil's Sight


Winds of Chance
Exceptional Luck

Uv
C
R

I
I
I

P
P
P

Sh

C 1* Untouchable (GV)

Com + Ath + Fte

Uv

C 0 Flock of Augurs (M)

Man + Occ + Fte

R
Pf
R

I
I
I

P
P
*

Wit + Occ + Fte


Int + Occ/Sci + Fte
Wit + Occ/Sci + Fte

C 0 Everything's Zen (M)


C 0 Atomic Clock (FC)
C 1 The Butterfly Effect (FC)
Testifying to the Gods
C 0
(AA)

The Evil Eye


Fortune's Protection
Granting the Sybil's
Sight
The Perfect Moment
Platonic Mechanism
Shifting the Odds
Swearing an Oath

C 0 Nullify the Contract (SL)

C 1 Rabbit's Foot (FC)

Man + Per + Fte

C 0 False Messiah (GV)

Int + Sub + Fte

Sh

C 1* Bolster the Company (AA) Pre + Per + Fte

Pf
F
V/
Sh

I
I

T
T

C 0 Four-Leaf Clover (M)


C 0 Sword of Damocles (AA)

Wit + Occ/Sci + Fte


Wit + Occ/Sci + Fte

C 0 Hidden Treasure (GV)

Int + Sub + Fte

Superlative Luck

V 1

Destroy Bindings

Ur

L*

V 0

Gift of Fortune*
Probable Cause

R
Pf

I+
C
E
I

L
P

C -1
V 1

Sanctify Oaths

Pt

C 0

C 0

V 0

C 1

V 1

V 1

V 0

Disciple of Fate
Adept of Fate

Bestow Exceptional
Luck
Fabricate Fortune
Grant Fortune's
Protection
Lucky Coin
Monkey's Paw
Occlude Destiny

Sever Oaths
Break the Chains
Forge Destiny
Forge Doom
Forge Godsend
Geas
Great Curse
Swarm of Locusts

I+
C
I+
Pt
C
I+
M
C
I+
Um
C
I+
M
C
I+
M
C
Pt

Um

V 1

Pt

V 0

* Fate 1, Space 1 & Life


or Matter 1

* conditions and duration


are conditional
* to extend for whole
day

Pre + Per + Fte


Man + Pol + Fte Res

Alter Oath

Master of Fate

C 0 Flight of Birds (M)


Wit + Occ + Fte
C 0 Nudging Probability (FC) Wit + Sub + Fte
C 1 Blessings of the Gods (AA) Man + Occ + Fte
Man + Per + Fte C 1 Imprecation (SL)
Com

Notes
* one turn per roll

* to extend for whole


day

Walking the Supernal Path


Res + Occ + Fte
(SL)
Res + Occ + Fte vs.
Cutting the Chaff (AA)
* Prolonged vs. Familiars
bond's Potency
True Ownership (M)
Int + Inv + Fte
* Fate 4 + Space 2
Assured Acquisition (GV) Com + Occ + Fte
Let Their Words Condemn
Pre + Exp + Fte
Them (SL)
Man + Occ + Fte vs.
Magistrate's Rule (SL)
Oath's Potency
Wit + Occ + Fte vs.
The Hidden Clause (FC)
geas Potency
Anointing the Chosen One Man + Per + Fte vs
(GV)
Res + Gnosis
Res + Int + Fte vs.
Achilles' Heel (AA)
Res + Gno
Com + Sur + Fte vs.
The Secret Strength (M)
Res + Gno
Pre + Exp + Fte vs.
Chain of the Fates (SL)
Res + Gno
Man + Int + Fte Wrack and Ruin (AA)
Com
Fortean Storm (FC)
Wit + Occ/Sci + Fte

Initiate of
Forces

ForCeS SPeLLS
Spell
Influence Heat
Influence Light
Influence Sound
Nightsight
Read Matrices

P
C
C
C
Uv
Uv

Ac
I
I
I
I
I

D
P
P
P
P
P

Receiver

Uv

A
C
C
C
C
C

C
0
0
0
0
0

Rote
Radiant Blessing (M)
Brilliant Flow (SL)
Fording the River (SL)
Night As Day (AA)
The Electric Invisible (M)
Thunderous Whispers
C 0
(GV)

Dice Pool
Notes
Int + Occ/Sci + Fce
Int + Occ/Sci + Fce
Int + Occ/Sci + Fce
Wit + Com + Fce
Wit + Occ/Sci + Fce
Wit + Occ + Fce

Apprentice of Force

Tune In
Control Heat
Control Light
Control Sound
Eyes of the Matrix
Influence Electricity

Influence Fire

Invisible Object

Kinetic Blow

Disciple of Forces

Transmission
Unseen Shield
Autonomous
Servant*
Bestow Unseen
Shield
Call Lightning
Control Electricity
Control Fire

Adept of Forces

I
I
I
I
I
I+
a
I+
a
I

P
P
P
P
P

C
C
C
C
C

V 0 Shock Therapy (AA)

V 0 Deliberate Arson (AA)

V 1 Look Away (GV)

Dex + Ath + Fce

V 0 Knife Fist (AA)

I
I

P
P

C 0 Voices in the Ether (M)


C 1 Force Field (FC)

V 0 Indispensable Aide (M)

Int + Inv + Fce

Sh

C 1* Force Shield (FC)

C 0 Lightning Rod (GV)

W
W
W/
F

I+
a
I
I

Personal Invisibility

Sound Mastery

Telekinesis

Telekinetic Strike

Turn Projectile
Bestow Invisibility
Burst of Speed
Change Weather

W
V
Pt
Pt
Pt /
Ur

I
I+
a
I
I
I
I

Fiery
Transformation*

Pt

Friction Knife

Levitation

Pt

Thunderbolt

Ur

P C 0 Switchbox (M)
T/
C 0 Dry Water (FC)
L
P

V 0 Hand Torch (M)

C V 1 Cloak of Rain (GV)


C/
V 0 Ventriloquist's Art (GV)
P
C V 0 Hand of the Mind (SL)

* Forces 3 + Mind 1 or
5; optional Space 2
* to extend for whole
Int + Occ/Sci + Fce
day

Dex + Ath + Fce


Wit + Sci + Fce
Pre + Occ/Sci + Fce
Com + Occ/Sci +
Fce
Wit + Ste + Fce
Res + Occ/Sci + Fce
Wit + Ath/Lar + Fce

V 0 Mind Arrows (AA)

Pre + Ath + Fce

L
C
P
P

V
V
V
C

Dex + Ath + Fce


Man + Ste + Fce
Wit + Ath + Fce
* per turn
Int + Occ/Sci + Fce

V 0 Speed Trap (FC)

V 1 Wrath of the Inferno (AA) Sta + Int + Fce

V 0 Sword of the Winds (AA)

V 0 Air Walk (GV)

Int + Occ/Sci + Fce


* resistance is reflexive
vs. Sta + Gno
Int + Ath + Fce

V 1* Lightning's Vessel (AA)

Sta + Ath + Fce

I+
C
I
I+
a

Transform Energy

Pt

Unseen Hand

I+
C

Adverse Weather

Pt

M
V

I
I

C
P

Control Gravity

Create Sunlight

Um

UM

Velocity Master

Int + Sci + Fce


Int + Occ/Sci + Fce
Int + Occ/Sci + Fce
Int + Occ/Sci + Fce
Wit + Occ/Sci + Fce

Earthquake
Electromagnetic
Pulse
Eradicate Radiation
Flight
Increase Gravity
Nullify Gravity
Radiation

Mohammed's Radio
Subtle Ambience (M)
Dim Lights (GV)
Thunderous Sounds (GV)
Full Spectrum (M)

R
Sh

Bestow Burst of
Speed
Bestow Levitation
Complete Invisibility

0
0
0
0
0

Dex + Ath + Fce Def


Man + Sub +Fce
Str + Bwl/Wpn +
Fce
Man + Exp + Fce
Sta + Occ/Sci + Fce

Light Mastery

Control Velocity

Master of Forces

Kn
R
R
R
Uv

Um
I
M
I
M
I
Um
I
Um
I
M/ I+
Um C

0
1
1*
0

Arrow Storm (AA)


Unseen Army (GV)
Hermes' Sandals (M)
Rainmaker (FC)

Int + Sci + Fce


* Forces 4, Life 4;
optional Matter 4

Electromagnetic Spectrum
V 0
Int + Occ/Sci + Fce
(FC)
Wits + Bwl + Fce vs.
V 1 Unseen Grasp (AA)
Com + Gno
Res + Int + Fce

* storms are one scene,


short term phenomena
are one turn

V 1* Flashpoint (SL)

Man + Ath + Fce

* per turn

Int + Occ/Sci + Fce


Wit + Ste + Fce

V 1 Disc of Levitation (M)


V 1 Cloak of Light (GV)
Upending Expectations
V 0
(M)
Summoning the Dawn
V 1
(SL)
V 0 Fist of Heaven (AA)

V 0 Short Circuit (FC)

Res + Sci + Fce

L
P
P
P
P

V
V
V
V
V

Res + Sci + Fce


Dex + Ath + Fce
Res + Occ/Sci + Fce
Int + Occ/Sci + Fce
Sta + Occ/Sci + Fce

V 0 Motion Control (SL)

P* V 0 Clearing the Streets (GV)

0
1
0
0
0

Cleansing (FC)
Witch's Broom
Slowing the Prey (GV)
Moonwalking (M)
Door to the Abyss (AA)

Int + Occ/Sci + Fce


Int + Occ/Sci + Fce
Res + Ath + Fce

Res + Ath + Fce

Apprentice of Life

Initiate of Life

LIFe SPeLLS
Spell

Ac

A C Rote

Analyze Life

Kn

C 0 Classify Specimen (SL)

Cleanse the Body

C 0 Purge the Unbidden (AA)

Healer's Trance

Kn

C 0 Root Out Illness

Int + Med +Lfe

Pulse of the Living


World

Uv

C 0 Organics Perception (FC)

Wit + Med/Sci + Lfe

Sense of Life

Kn

Body Control

Control Base Life

Heal Flora and Fauna

I
I+
C
I

Wit + Ath + Lfe


Man + Akn + Lfe vs.
C 0 King of the Beasts (SL)
Sta
C 0 Cellular Regeneration (FC) Int + Med + Lfe

Organic Resilience

Sh

C 1* Bones of Steel (GV)

Sta + Ath + Lfe

Purify Bodies

Int + Med + Lfe

Self Healing

C 0 Antivenin (M)
Salve the Wounds of
C 1
Battle (AA)

Self-Purging

C 0 Blood of the Lamb (M)

Transfer Basic
Features

V 0 DNA Swap (FC)

Transform Basic Life

V 0 Chrysalis (SL)

Disciple of Life

Visions of the Living


World
Banish Plague

Adept of Life

Dice Pool
Int + Sur
(plants)/AKn
(animals)/Med
(humans) + Lfe
Sta + Med + Lfe

I+
C
I+
C

Listening to the Soul's


Echo
C 0 Body Mind (AA)
C 0

Sta + Med + Lfe


Int
vs.
Int
vs.

C 0 Detect Intruders (AA)

Int + Akn/Sur + Lfe

I
I+
C

C 0 Reseal the Tomb (M)

C 0 Daniel's Voice (SL)

Wit + Med + Lfe


Pre + Akn + Lfe vs.
Res
Sta + Ath + Lfe Sta
Com + Med + Lfe
Res + Ath + Lfe Sta
Int + Med + Lfe
Int + Med + Lfe vs.
Sta
Int + Med + Lfe vs.
Sta
Sta + Ath + Lfe
Wit + Sub + Lfe
Res + Akn + Lfe vs.
Sta
Pre + Per + Lfe vs.
Res

V 1 Infirmity (GV)

Healing Heart

Pf

C 1 Balm of Flesh (M)

Honing the Form

Pf

V 1 Actualizing Potential (FC)

Organic Shield
Transfer Median
Features
Transform Median
Life
Transform Self
Two Faces

Sh

C 0 Muscular Tension (FC)


Tampering with the Web
V 0
(SL)

Animal Degradation

Ur

Animal Minion

Pt

I
I+
C
I+
C
I
I
I+
C
I+
C

Contagion

Ur

Doppelganger
Enfeeblement

W
W

P
P

V 0 Catalytic Change (FC)

P
P

V 1 Harsh Duty (AA)


V 0 Incognito Exchange (GV)

V 1 Beast Lord (AA)

V 0 Loyal Hound (SL)

C 1 Interdiction (GV)

Pt
Ur

E
I

P
P

Hone Another's Form

Pf

Life Force Assault

Ur

Many Faces

Shapechanging

Pt

Supreme Honing

Pf

Transform Other

Trigger the Lizard


Brain

Uplift the Species

Pt

I
I+
C
I+
C
I+
C

V 0 Another Man's Face (GV) Int + Sub + Lfe


V 1 Weaken the Foe (AA)
Str + Int + Lfe - Sta
Performance Enhancement
V 1
Int + Med + Lfe
(FC)
Dex + Ath + Lfe V 0 Organic Life
Sta
V 0 Perfected Disguise (M)
Man + Sub + Lfe
Wearing the Animal Shirt
V 1
Sta + Akn + Lfe
(M)
C 1 Fulfillment (SL)
Res + Ath + Lfe
Pre + Akn + Lfe vs.
V 0 Atavistic Branding (GV)
Sta + Gno
Pulling the Strings of Fear Man + Int + Lfe vs.
C 0
(AA)
Res + Gno
Int + Med + Lfe vs.
V 0 Genetic Tampering (FC)
Sta

W
W

P
T
P

* target number =
virulence of disease

+ Akn/Sur + Lfe
* resistance is reflexive
Sta
+ Akn/Sur + Lfe
* resistance is reflexive
Sta

Degrading the Form

* to extend for whole


day

Dex + Med + Lfe

* one roll per turn;


target successes is
relative to intensity of
disease

Wit + Akn + Lfe

Uv

Control Median Life

Notes

Res + Med + Lfe

* resistance is reflexive

* resistance is reflexive
* resistance is reflexive

* resistance is reflexive
* resistance is reflexive
* target number =
virulence of disease
* one roll per turn

* resistance is reflexive;
range is touch only
* resistance is reflexive
* resistance is reflexive

Master of Life

Create Life

Evolutionary Shift

Pt

Fantasia

Greater
Shapechanging

Hereditary Change

Human Minion

Pt

Regeneration

Ultimate Degradation Um
Ultimate Honing

Pf

E
I+
C
I+
C
I/C
I+
C
I+
C
E
I+
C
I

V 1 New Beginnings (GV)

V 0 The Frog King (FC)

V 1 Bygone Menagerie (SL)

P/
V 1 Hour of the Wolf (AA)
T
L

V 1 The Dragon's Egg (M)

V 1 Flesh Puppet (SL)

V 1 Salamander's Tail (FC)

V 0 Lay Him Low (AA)

V 1 Perfection of Form (AA)

Res + Akn + Lfe


Int + Akn + Lfe vs.
Sta
Int + Aca + Lfe vs.
Sta

* target number = size


of creature
* resistance is reflexive
* resistance is reflexive

* prolonged vs.
Sta + Akn + Lfe vs.
Sleepers; Transitory vs.
Sta + Gno
Supernaturals
Int + Med + Lfe vs.
* resistance is reflexive
Sta
Man + Per + Lfe vs.
* resistance is reflexive
Res + Gno
* target number is
Int + Med + Life
dependent on body part
Str + Ath + Lfe vs.
* resistance is reflexive
Res + Gno
Pre + Med + Lfe

Ac

Initiate of Matter

Alter Conductivity

Craftmans's Eye
Dark Matter

Kn
Uv

I
I

C
P

Detect Substance

Kn

Discern Composition
Find the Hidden
Hoard

Kn

A C Rote
Extinguish the Invisible
C 0
Fire (AA)
C 0 Rube Goldberg's Brain (M)
C 0 Seizing the Threads (GV)
Glimmer in the Shadows
C 0
(SL)
C 0 Diagnostic Scan (FC)

Uv

C 0 Mapping the Tomb (M)

Wit + Cft + Mtr

Alter Accuracy

C 1 Sword of the Slayer (AA)

Com + Cft/Occ +
Mtr

Uv

C 0

Shape Liquid

C 0

Transmute Water

V 0

Steel Windows

V 0

Unseen Aegis
Alter Integrity
Animate Matter
Armor Piercing
Jury-Rig

Sh
P/F
W
R
W

I
I
I
I
I

P
L
P
P
P

C
C
V
C
C

V 0

Repair Object

C 0

Transmute Earth

V 0

V 0 Stinging Pestilence (FC)

Wit + Akn + Mtr

W
Ur

I
I

P
L

C 1 Overdrive (GV)
V 0 Disintegration (AA)

Int + Cft/Sci + Mtr


Res + Occ/Sci + Mtr

Pt

V 0 Architect's Touch (SL)

Int + Occ/Sci + Mtr

Pt
Pt
Pt
Pt
M

I
I
I
I
I

P
P
P
P
P

V
C
V
V
V

Dex + Cft + Mtr


Sta + Occ + Mtr
Int + Occ/Sci + Mtr
Wit + Occ/Sci + Mtr
In + Occ/Sci + Mtr

Um

V N Unto Dust (AA)

Master of Matter

Adept of Matter

Disciple of Matter

Spell

Apprentice of Matter

Matter SPeLLS

Eyes of the Earth

Plasticity

Verminous
Metamorphosis*
Alter Efficiency
Annihilate Matter
Lesser
Transmogrification
Reconfigure Object
Shape Air
Transmute Air
Transmute Gold
Alter Size
Annihilate
Extraordinary Matter
Forge Thaumium*
Greater
Transmogrification
Raw Creation

0
0
0
1
0

0
0
0
0
0

Imparting the Alchemist's


Eye (FC)
Dredging the Bay (M)
Lesser Transfiguration
(GV)
Gaze through the
Mountain (GV)
Hard Air (FC)
Sorcerer's Forge (SL)
Helper (SL)
Sharpening the Blade (AA)
Hybridized Device M)
Sculpt the Material Form
(M)
Good as New (M)
Lesser Material
Transfiguration (SL)

Artisan's Hand (SL)


Favorable Winds (AA)
Fresh Air (M)
Fool's Gold (GV)
Shrink Ray (FC)

Dice Pool

Notes

Int + Sci +Mtr


Int + Inv/Sci + Mtr
Int + Occ/Sci + Mtr
Wit + Com + Mtr
Wit + Cft/Sci + Mtr

Wit + Occ/Sci + Mtr


Dex + Occ + Mtr
Int + Occ/Sci + Mtr
Int + Cft/Occ + Mtr
Int + Occ/Sci + Mtr
Int + Cft + Mtr
Pre + Occ + Mtr
(S&S)
Res + Cft + Mtr
Int + Cft + Mtr
Dex + Cft + Mtr
Dex + Cft + Mtr
Int + Occ/Sci or Mtr
* Matter 3 + Life 3

Res + Occ/Sci + Mtr

V 1 Hephaestus' Forge (SL)

Dex + Occ + Mtr

Pt

V 0 Playing God (FC)

Int + Sci + Mtr

V 1 Ex Nihilo (SL)

Res + Sci + Mtr

* Matter 5 + Prime 3; 1
Mana must be spent for
every level of Size of
thaumium made

Self-Repairing
Machine

V 0 Out of the Ashes (M)

Com + Cft + Mtr

Adept of Mind

Disciple of Mind

Apprentice of Mind

Initiate of
Mind

MInd SPeLLS
Spell

Ac

Aura Perception

Uv

C 0 Thinking for Many (SL)

Wit + Inv + Mnd

Kn
Uv

I
I

P
P

Wit + Emp + Mnd


Wit + Emp + Mnd

Alter Aura

Beast Control

C 0 Eye of the Mind (M)


C 0 Scales of Thought (GV)
Donning the Inner Mask
C 0
(GV)
Usurping the Lesser
C 0
Crown (SL)

Emotional Urging

One Mind, Two


Thoughts
Sense Consciousness
Third Eye

A C Rote
Know the Wolf by His
C 0
Stance (AA)

Dice Pool
Wit + Emp + Mnd

Man + Sub + Mnd

R
V
V
Sh
Sh

I+
C
I+
C
I
I
I
I
I

Uv

C 0 See With My Eyes (SL)

Pre + Per + Mnd

Voice from Afar

C 0 Words on the Wind (M)

Man + Exp + Mnd Res

Augment the Mind

Pf

Aura Cloak

Greater Body Control

Imposter

I
I+
C
I+
C

Mental Wall

Sh

Multi-Tasking

Psychic Assault

C 0 Psyche's Dart (AA)

Sleep of the Just

C 0 Sands of Morpheus (SL)

Telepathy

C 0 Psychic Communion (FC)

Universal Language
Augment Other
Minds

I
I+
C
I

C 0 Bricks of Babel (M)

Res + Int + Mnd Res


Com + Occ + Mnd
Wit + Emp + Mnd
vs. Res + Gno
Int + Aca + Mnd

Pf

V 1 Perfect Poise (SL)

Res + Per + Mnd

Befuddle

Ur

C 1 Belittle the Brain (SL)

Breach the Vault of


Memory

Pt

C 0

Hallucination

Pt

C 0

Living Library*

Pt

I+
C

C 0

Read the Depths

Pt

I+ P/
C 0
C
T

Psychic Projection

Pt

V 1

Psychic Sword

Ur

C 0

Supreme
Augmentation

Pf

C 1 Acquired Genius (M)

Res + Aca + Mnd

I+ P/
C 1 Crown of Kings (SL)
C
T

Man + Per + Mnd


vs. Res + Gno

First Impressions
Incognito Presence
Memory Hole
Mental Shield
Misperception
Opening the Lidless
Eye

Telepathic Control

Pt

I+
C
I+
C

P
P

C 0

P
P
P
P
P

C
C
C
C
C

P
P

0
0
0
0
0

Notes

Pre + Akn + Mnd vs.


* resistance is reflexive
Res
Man + Emp + Mnd
Sculpt the Heart (M)
* resistance is reflexive
vs. Com + Gno
A Face You can Trust (FC) Pre + Soc + Mnd
Forever Stranger (GV)
Wit + Sub + Mnd
Bastion of Thought
Com + Occ + Mnd
Steel Trap (AA)
Res + Occ + Mnd
Whispering Shield (AA)
Man + Ste + Mnd

Illuminating the Inner


Temple (GV)
C 0 Gift of Masks (M)
The Way of Fang and Claw
C 0
(AA)
C 1

C 0 Mask of Conformity (GV)


Extending the Wall of
Thought (GV)
One Mouth, Many Voices
C 0
(SL)
C 0

Res + Aca + Mnd


Man + Sub + Mnd
Pre + Akn + Mnd vs.
* resistance is reflexive
Res
Int + Sub + Mnd vs.
* resistance is reflexive
Com + Gno
Pre + Occ + Mnd
Int + Aca + Mnd

* see spell description


* resistance is reflexive

Man + Per + Mnd Com


Man + Sub + Mnd
Reshaping Yesterday (GV)
* resistance is reflexive
vs. Res + Gno
Int + Sub + Mnd vs.
Induced Delusion (FC)
* resistance is reflexive
Res + Gno
* resistance is reflexive;
Int + Aca + Mnd vs.
Mind 4; optional Matter 3
Hall of Records (M)
Res
or Forces 3 (S&S)
* resistance is reflexive;
Drawing Aside the Inmost Man + Emp + Mnd Prolonged vs. Sleepers,
Veil (SL)
vs. Com + Gno
Transitory vs.
Supernaturals
Treading the Invisible Way
Res + Occ + Mnd
(M)
Pre + Int + Mnd Unseen Blade (GV)
Res

* resistance is reflexive;
Prolonged vs. Sleepers,
Transitory vs.
Supernaturals

Master of Mind

Network

Possession

I+ P/
V 1 Driving the Chariot (SL)
C
T

Psychic Domination

I+ P/
c
C
T

Psychic Genesis

Psychic
Reprogramming

Shadow Projection
Twilight Temple

M
M

C 0 Tactical Coordination (AA) Pre + Emp + Mnd

0 Your Will Is Mine (SL)

V 1 Artificial Intelligence (FC)

E+ L/
V 1 Mindscaping (GV)
C
P
I
I

P
*

V 1 Walking with Gods (M)


V 0 Castles of the Mind (FC)

* resistance is reflexive;
Prolonged vs. Sleepers,
Transitory vs.
Supernaturals
* resistance is reflexive;
Pre + Int + Mnd vs. Prolonged vs. Sleepers,
Transitory vs.
Res + Gno
Supernaturals
Int + Emp + Mnd
* resistance is reflexive;
Lasting vs. Sleepers,
Man + Per + Mnd
Prolonged vs.
vs. Com + Gno
Supernaturals
Res + Occ + Mnd
Com + Occ + Mnd
Man + Per + Mnd
vs. Res + Gno

Disciple of Prime

Apprentice of Prime

Initiate of Prime

PrIme SPeLLS
Spell
Analyze Enchanted
Item
Discern Phantasm

Ac

A C Rote

Dice Pool

Kn

C 0 Artifact Hunt (AA)

Int + Occ + Prm

Uv

Dispel Magic

I+
C

C 0 Identifying the Unreal (FC) Wit + Occ + Prm


Int + Occ + Prm vs.
C 1 Unweaving the Flaw (GV) target spell's
Potency

Inscribe Grimoire

C 0

Supernal Vision
Activate Enchanted
Item
Counterspell Prime

Uv

Int + Inv + Prm

Sh

C 0 Eye of the Magus (M)


Claiming the Ancient
C 0
Heritage (M)
C 1 Rend the Weave (GV)

Magic Shield

Sh

C 1* Aegis Magicus (SL)

Res + Occ + Prm

Primal Flow

Uv

C 0 Mass Hallucination (GV)

Man + Occ + Prm

Sigilization
Squaring the Circle
Transform Aura
Unseen Spy

R
R
V
V

I
I
I
I

P
P
P
P

C
C
C
C

Pre + Exp + Prm


Res + Occ + Prm
Int + Occ + Prm
Com + Sub + Prm

Armor of the Soul

Seal of Authority (M)


Squaring the Circle (GV)
Wolf in the Fold (GV)
Innocuous Presence (FC)
Shield of the Fragile Link
C 0
(GV)

Celestial Fire

V 0 Bolt of Heaven (AA)

Dex + Occ + Prm

Channel Mana

C 0 Feedback (FC)

Wit + Occ + Prm

Controlled
Dispellation

I+
C

C 0 Slipping the Bonds (M)

Res + Occ + Prm

W
V
F

I
I
I

P
P
L

C 1 Celestial Sediment (FC)


C 0 Mask of the Spirits (M)
C 0 Unstitch (GV)

Res + Cft/Occ + Prm


Com + Sub + Prm
Res + Occ + Prm

V 0 Ghost Stick (M)

Res + Occ + Prm

Hollow Bond

C 1 Marrying the Land (M)

Com + Occ + Prm

Imbue Item

* * Forge of Power (M)

Com + Cft + Prm

Imbue Mana
Ley Lines
Ley Shift

W
W
W

I
E
E

L
L
P

C 0 Succor (AA)
C 0 Atlantean Generator (FC)
C 1 Urban Renewal (FC)

Magic Wall

Sh

C 1* Invisible Boon (GV)

Phantasms
Transform Other
Aura

V 1 Loom of the Gods (SL)


Running with the Pack
C 0
(FC)

Pre + Per + Prm


Int + Occ/Sci + Prm
Str + Occ + Prm
(S&S)
* to extend for whole
Man + Occ + Prm
day
Int + Cft + Prm

Create Tass
Disguise Resonance
Dissolve Tass
Ephemeral
Enchantment

I+
a
I

Inscribing the Ineffable


Words (SL)

0
1
0
0

Int + Exp + Prm

Notes

* target number equals


number of Arcanum dots
in rote inscribed

Wit + Occ + Prm

Com + Occ + Prm


* to extend for whole
day
* if target is unwilling
resist with reflexive
contested Resolve +
Gnosis
(S&S)

Com + Occ + Prm

Int + Occ + Prm

* success are compared


to the target's spell
Potency

* 1 success per hallow


dot (S&S)
* 1 Mana per spell,
duration and aspect are
that of the spell

Adept of Prime
Master of Prime

Awaken Hallow
Eyes of the
Awakened
Ley Flow
Marionette
Phantasmal Weapon

Pt

C 1 Aligning the Stars (M)

Com + Sur + Prm

Pt

C 0 Fitful Sleep (SL)

Man + Emp + Prm

Pt
Pt
Pt

E
I
I

P
P
P

C 1 Governing the Tides (SL)


V 0 Unreal Servitor (SL)
V 1 Forge of the Gods (AA)

Siphon Essence

Ur

V 0 Ehrlik's Due (AA)

Siphon Integrity

Ur

V 0 Hidden Stores (M)

Supernal Dispellation

Ur

I+
C

C 0 Undo the Art (FC)

Suppress Hallow
Create Complex
Phantasm
Create Hallow
Dead Zone
Forge Tulpa*

Ur

C 0 Shutting the Gate (GV)

V 0 Tin Soldier (AA)

M
Um
M

E
I
E

V 1 Sanctum Flow (M)


V 0 Banishing (GV)
V 0 Dream Warrior (FC)

Siphon Mana

Ur

Com + Occ + Prm


(S&S)
Int + Sub + Prm
Int + Cft + Prm
Res + Occ + Prm * resistance is reflexive
Res
Res + Occ + Prm
Res + Occ + Prm vs.
target spell's
Potency
Pre + Sur + Prm
In + Cft (objects)/
Med (people) + Prm
Com + Occ + Prm
Com + Occ + Prm
Wit + Occ + Prm
* Prime 5 + Mind 5
Res + Int + Prm Sta

V 0 Press Gang (SL)

SPaCe SPeLLS
Initiate of Space

Spell

Apprentice of Space

A C Rote

Dice Pool

Notes

Correspondence

Kn

Finder

Kn

Omnivision

Uv

C 0 Spatial Topography (FC)

Spatial Awareness

Uv

C 0

Spatial Map

Uv

C 0 Ballistic Targeting (AA)

Int + Occ + Spa

I+
C

Nothing Up My Sleeve
V 0
(FC)

Dex + Inv + Spa vs.


* resistance is reflexive
Com

Uv

C 0

Derangement of the
Senses (M)

Man + Inv + Spa

Conceal Sympathy

C 0

Dispersing the Threads


(GV)

Com + Sub + Spa

Follow Through

Scrying

Taking the Road Once


Traveled (M)
C 0 Remote Viewing (GV)

Sh

C 1* Twisting Threads (SL)

Wit + Occ + Spa

C 0 Unseen Guard (AA)

Res + Occ + Spa

Avoidance Tactics

Sh

C 1* Twisting Threads (SL)

Wit + Occ + Spa

Banish Plague

Destroy the Threads

C 0 Barring the Ways (SL)


Shattering the Invisible
C 0
Bonds (AA)

Res + Occ + Spa


Str + Inv + Spa Com

Multispatial
Perception

C 0 Spatial Collage (FC)

Int + Inv + Spa

New Threads

C 0

Portal

E*

V 1 Escape Hatch (M)

Man + Inv + Spa

Ranged Blow
Co-Location
Pocket Realm

W
Pt
Pt

I
I
I

P
T
P

V 1 Far Strike (AA)


V 1 Cleanup Crew (GV)
V 1 Non-Space (FC)

Str + Inv + Spa


Int + Inv + Spa
Dex + Inv + Spa

Portal Key

Pt

C 0 Attuning the Gateway (SL) Res + Occ + Spa

Safe Keeping

Pt

V 0 Storage Space (FC)

Suspension

Pt

I
I+
C

V 1 Spider and Fly (AA)

Teleportation

Pt

V 1 Wormhole (M)

Bestow Spatial
Awareness

Untouchable
Ward

Disciple of Space

Ac

Revelation of the Unseen


C 0
Thread (GV)
C 0 Eyes on the Prize

Apportation

Adept of Space

Trailing the Long Stride


(SL)

V 0

Wit + Occ + Spa


Int + Inv + Spa
Wit + Com + Spa
Int + Occ + Spa

Wit + Inv + Spa


Int + Inv + Spa
* to extend for whole
day
* to extend for whole
day

Spinning the False Strand Man + Occ + Spa (FC)


Com
* target number =
degrees of sympathetic
separation

Dex + Inv + Spa


Wit + Inv + Spa vs.
* resistance is reflexive
Com + Gno
Int + Occ + Spa

Master of Space

Dimensional Axis

E*

Hide Space

Labyrinth

Manifold Presence*

Oubliette*

Shrink/Expand*

Worlds Collide

V 0

Many-Roomed Mansion
(FC)

The House in the Woods


(M)
V 0 Sundered Path (GV)
C 0

Int + Inv + Spa

* target number = 1
success per location

Int + Inv + Spa


Int + Occ + Spa
* Space 5 + Life 4 or 5;
optional Matter 5 and/or
Mind 1 or 3

V * Walking with the Sun (AA) Int + Occ + Spa

M+ I+
U
C

V 1 Hell of Many Mirrors (M)

* Space 5 + Forces 3,
Int + Occ + Spa vs.
Mind 4, Time 4 Com + Gno
resistance is reflexive

I+
C

V 1 Loom of Space (SL)

* Space 5 + Life 2, 3 or
Int + Med (liv
creatures) or Crafts/ 4 or Matter 4 - resistance
Sci (objects) + Spa is reflexive

Um

I+
C

V 1 Shattered Images (AA)

Res + Inv + Spa vs.


* resistance is reflexive
Sta + Gno

Adept of
Spirit

Disciple of Spirit

Apprentice of Spirit

Initiate of
Spirit

SPIrIt SPeLLS
Spell

Ac

A C Rote

Dice Pool

Coaxing the Spirit

C 0 Helping Hand (FC)

Man + Soc + Spr

Exorcist's Eye

Uv

C 0 Parting the Shadow (GV)

Wit + Occ + Spr

Second Sight
Spirit Tongue

Uv
Kn

I
I

P
P

C 0 Solomon's Sight (SL)


C 0 Fleshless Speech (M)

Int + Occ + Spr


Pre + Soc + Spr

Ephemeral Shield

Sh

C 1* Ghost Shirt (AA)

Sta + Occ + Spr

Gossamer Touch

V 0 Grasp the Otherwold (FC) Dex + Ath + Spr

Grant the Second


Sight

Uv

C 0

Imparting the Spirit Gaze


Man + Per + Spr
(SL)

I+
C

C 0

Gather the Unseen Host


(SL)

Uv

C 0 Otherworldly Sight (M)

Wit + Occ + Spr

R
R

I
I

P
P

V 0 Closing the Ways (GV)


C 0 Urn of Motes (SL)

Res + Sur + Spr


Pre + Cra + Spr

Control Spirit

I+
C

C 0 Crown of the Incarna (AA)

Pre + Int + Spr vs.


Res

* resistance is reflexive

Exorcism

E*

C 0 Exiled from the Flesh (GV)

Pre + Int + Spr vs.


Res

* resistance is reflexive;
target number = spirit's
WP

Familiar Pact

E*

C 1 Soul-Bonding (M)

Man + Soc + Spr

* resistance is reflexive;
target number = Merit
dots

Greater Spirit
Summons

I+
C

V 0

Pre + Per + Spr vs.


Res

* resistance is reflexive

Harm Spirit

V 0 Strike the Unseen (AA)

Str + Ath + Spr Res

Numinous Shield

Sh

C 1* Ephemeral Ward (AA)

Sta + Occ + Spr

Reaching
Restore Corpsus

W
Pf

I
I

P
L

V 0 Shadow Strike (AA)


V 0 Spirit Mending (FC)

Dex + Ath + Spr


Com + Emp + Spr

Restore Lost Soul

E*

C 0

Rouse Spirit

V 0 Stirred from Sleep (FC)

Man + Per + Spr

Spirit Road

E*

V 1 Into Shadow (M)

Res + Sur + Spr

* target number =
Gauntlet Strength

Bind Spirit

Pt

E+
C*

V 0 Chains of Mist (SL)

Pre + Int + Spr vs.


Res

* resistance is reflexive;
target number = spirit's
rank

Create Fetish

Pt

E+
C*

V 1 Blade of The Gods (AA)

* resistance is reflexive;
Res + Per + Spr vs.
target number = spirit's
Res
rank

Lesser Spirit
Summons
Peer Across the
Gauntlet
Place of Power
Soul Jar

Whisper to the Ancients


(SL)

Pre + Per + Spr vs.


Res

Restoring the Stolen Light


Pre + Emp + Spr
(GV)

Notes

* to extend for whole


day

* resistance is reflexive

* to extend for whole


day

* target number = weeks


the sould has been lost

Essence Gift*

C 0 Word of Honor (M)

Pre + Soc + Spr

* spirit 4 + Prime 4

Grant Familiar

Pt

E*

C 1 Mentor's Gift (SL)

Pre + Per + Spr

* resistance is reflexive;
target number = Merit
dots

Medicine Bag

Pt

E*

C 1 Palm of Plenty (GV)

Int + Cft + Spr

* target number =
Essence capacity

Sacramental Chain

Pt

C 0 Spirit Gold (M)

Man + Occ + Spr Res

Spirit Guardian

Pt

E*

V 0 Watch Over My House (M)

Pre + Per + Spr vs.


Res

* target number =
spirit's rank

Spirit Possession

Pt

I+
C

V 0 Breaking the Horse (SL)

Pre + Per + Spr vs.


Res

* resistance is reflexive

Road Master

Pt

C 1 Shadow Gate (M)

Wit + Occ + Spr

Watchman Between
V 0
Worlds

Res + Sur + Spr

Descending from Heaven


(AA)
V 1 Call to Darkness (SL)
Transformation of the
V 0
Timeless (FC)

Pre + Int + Spr vs.


Res
Pre + Int + Spr
Int + Occ + Spr vs.
Res

Control Gauntlet
Master of Spirit

Pt

Materialize Spirit
Shadow Slave*
Shape Spirit

I+
C
M
I
M/ E+
Um C*
M

P
P
P

V 1

Throne of the Celestial


Potentate (SL)

Spirit Court

E*

C 0

Spirit Manse

C 0 Spirit Sanctum (M)

Int + Occ + Spr

* resistance is reflexive
* Spirit 5 + Death 3
* resistance is reflexive
* target number =
spirit's rank

Com + Occ + Spr

Adept of Time

Disciple of Time

Apprentice of Time

Initiate of Time

TIme SPeLLS
Spell

Ac

A C Rote

Dice Pool

Momentary Flux

Kn

C 0 Seizing the Moment (SL)

Wit + Inv + Tme

Perfect Timing

Kn

Int + Com + Tme

Temporal Eddies

Uv

C 1 Strike True (AA)


The Gravity of the
C 0
Instants (FC)

Temporal Wrinkles

Uv

C 0

Augury

Uv

C 0 Seer's Song (SL)

Int + Occ + Tme

Flip of the Coin

Kn

C 1 Instant Gratification (FC)

Wit + Inv + Tme

Glimpsing the Future

Kn

C 1 Failure is Death (AA)

Wit + Inv + Tme

Postcognition

Uv

C 0

Shield of Chronos

C 1* Breaking the Trail (GV)

Com + Ste + Tme

* to extend for whole


day

Temporal Dodge

Sh

C 1*

Dancing upon the River


(AA)

Dex + Ath + Tme

* to extend for whole


day

Temporal Flow

Uv

C 0

A Glance Through the


Hourglass (SL)

Pre + Per + Tme

Espying the Graven Hour


(GV)

Notes

Wit + Inv + Tme


Wit + Occ + Tme

Gazing Through the Sands


Int + Inv + Tme
(M)

Acceleration

Pf

V * Swift as Death (AA)

Divination

Uv

C 1

Shifting Sands

V 1 Turn Back the Page (SL)

Res + Occ + Tme

* see spell description

Temporal Shift

Sh

C 1*

Bending the River's Flow


(AA)

Man + Inv + Tme

* to extend for whole


day

Chronos' Curse

Pt

V 1

Crushed Beneath the


Sands (SL)

Man + Occ + Tme Com

Present as Past

Pt

Prophecy
Temporal Pocket

Pt

I+
C
I

Speaking the Name of


Tomorrow (GV)

Measure the River's Flow


(AA)
C 0 Merlin's Foresight (GV)
Seven Breaths in an
V 0
Instant (FC)
V 1

Sta + Ath + Tme

* none to cast spell; but


1 mana (reflexively) is
required to activate
effects during duration

Int + Inv + Tme

Int + Occ + Tme vs.


* resistance is reflexive
Com + Gno
Int + Occ + Tme
Wit + Occ + Tme

Master of Time

Temporal Stutter

Pt

I+
C

V 1 Cresting the Wave (M)

Wit + Occ + Tme

Faerie Glade

E+
C*

V 1 Temporal Bastion (M)

Wit + Occ + Tme vs.


* resistance is reflexive
Com + Gno

Future Legacy

V 0 Archeologist's Boon (FC)

Pre + Inv + Tme

Rewrite History

M/
Um

V 1 Theif of Years (SL)

Man + Inv + Tme

Stop Time

Um

I+
C

C 1 Hand of Glory (FC)

Int + Occ + Tme vs.


Com + Gno

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