Professional Documents
Culture Documents
Master of Death
Adept of Death
Disciple of Death
Apprentice of Death
Initiate of Death
Spell
Forensic Gaze
Grim Sight
Shadow Sculpting
Soul Marks
Kn
Uv
C
Kn
Ac
I+
C
I
I
I
I
Uv
C 0
Animate Shadows
Corpse Mask
Decay
Ectoplasm
R
V
R
R
I
I
I
I
P
L
L
P
V
C
V
V
Ectoplasmic Guard
Sh
I+
C
Uv
Soul Jar
Suppress Aura
Control Ghost
V 0
Destroy Ephemera
Destroy Object
Devouring the Slain
F
F
F
I
I+
C
I
I
I
L
L
L
V 0
C 0
V 1
Entropic Shroud
Sh
Ghost Gate
W
W
Pf
Pf /
W
I
I
I
L
P
L
V 0 Spirit-smithing (M)
Ectoplasmic Shaping
Ghost Summons
Grant the Grim Sight
Ghostly Object
Quicken Corpse
Restore Corpus
Sculpt Ephemera
P
C
A C Rote
C
P
P
C
C
C
C
C
Int + Med
Wit + Occ
Wit + Occ
Int + Med
0
0
0
0
0
0
0
0
C 0
Dice Pool
Notes
+
+
+
+
Dth
Dth
Dth
Dth
Enervation
Ur
Haunting
Pt
Revenant
Rotting Flesh
Slay Own Aura
Pt
Ur
Ur
I+
C*
E
I
I
Soul Binding
Pt
Twilight Shift
Pt
I+
C*
I
Ur
Destroy Mana
Quell the Spark
Quick Ghost
Steal Lifespan
Summon the Dead
V 1
P
L
L
V 0
V 1
C 0
V 0
C 0
V 1
V 1
Um
C 0
Um
C 0
V 0
Um
V 1
I+
C
V 0
* resistance is reflexive
Apprentice of Fate
Initiate of Fate
Fate SPeLLS
Spell
Interconnections
Quantum Flux
Reading the Outmost
Eddies
P
Kn
C
Ac
E
I
D
C
P
A C Rote
C 0 Indra's Net (GV)
C 0 Eye of the Storm (AA)
Dice Pool
Int + Inv + Fte
Wit + Occ + Fte
Sharpshooter's Eye*
Kn
Uv
C
R
I
I
I
P
P
P
Sh
C 1* Untouchable (GV)
Uv
R
Pf
R
I
I
I
P
P
*
Sh
Pf
F
V/
Sh
I
I
T
T
Superlative Luck
V 1
Destroy Bindings
Ur
L*
V 0
Gift of Fortune*
Probable Cause
R
Pf
I+
C
E
I
L
P
C -1
V 1
Sanctify Oaths
Pt
C 0
C 0
V 0
C 1
V 1
V 1
V 0
Disciple of Fate
Adept of Fate
Bestow Exceptional
Luck
Fabricate Fortune
Grant Fortune's
Protection
Lucky Coin
Monkey's Paw
Occlude Destiny
Sever Oaths
Break the Chains
Forge Destiny
Forge Doom
Forge Godsend
Geas
Great Curse
Swarm of Locusts
I+
C
I+
Pt
C
I+
M
C
I+
Um
C
I+
M
C
I+
M
C
Pt
Um
V 1
Pt
V 0
Alter Oath
Master of Fate
Notes
* one turn per roll
Initiate of
Forces
ForCeS SPeLLS
Spell
Influence Heat
Influence Light
Influence Sound
Nightsight
Read Matrices
P
C
C
C
Uv
Uv
Ac
I
I
I
I
I
D
P
P
P
P
P
Receiver
Uv
A
C
C
C
C
C
C
0
0
0
0
0
Rote
Radiant Blessing (M)
Brilliant Flow (SL)
Fording the River (SL)
Night As Day (AA)
The Electric Invisible (M)
Thunderous Whispers
C 0
(GV)
Dice Pool
Notes
Int + Occ/Sci + Fce
Int + Occ/Sci + Fce
Int + Occ/Sci + Fce
Wit + Com + Fce
Wit + Occ/Sci + Fce
Wit + Occ + Fce
Apprentice of Force
Tune In
Control Heat
Control Light
Control Sound
Eyes of the Matrix
Influence Electricity
Influence Fire
Invisible Object
Kinetic Blow
Disciple of Forces
Transmission
Unseen Shield
Autonomous
Servant*
Bestow Unseen
Shield
Call Lightning
Control Electricity
Control Fire
Adept of Forces
I
I
I
I
I
I+
a
I+
a
I
P
P
P
P
P
C
C
C
C
C
I
I
P
P
Sh
W
W
W/
F
I+
a
I
I
Personal Invisibility
Sound Mastery
Telekinesis
Telekinetic Strike
Turn Projectile
Bestow Invisibility
Burst of Speed
Change Weather
W
V
Pt
Pt
Pt /
Ur
I
I+
a
I
I
I
I
Fiery
Transformation*
Pt
Friction Knife
Levitation
Pt
Thunderbolt
Ur
P C 0 Switchbox (M)
T/
C 0 Dry Water (FC)
L
P
* Forces 3 + Mind 1 or
5; optional Space 2
* to extend for whole
Int + Occ/Sci + Fce
day
L
C
P
P
V
V
V
C
I+
C
I
I+
a
Transform Energy
Pt
Unseen Hand
I+
C
Adverse Weather
Pt
M
V
I
I
C
P
Control Gravity
Create Sunlight
Um
UM
Velocity Master
Earthquake
Electromagnetic
Pulse
Eradicate Radiation
Flight
Increase Gravity
Nullify Gravity
Radiation
Mohammed's Radio
Subtle Ambience (M)
Dim Lights (GV)
Thunderous Sounds (GV)
Full Spectrum (M)
R
Sh
Bestow Burst of
Speed
Bestow Levitation
Complete Invisibility
0
0
0
0
0
Light Mastery
Control Velocity
Master of Forces
Kn
R
R
R
Uv
Um
I
M
I
M
I
Um
I
Um
I
M/ I+
Um C
0
1
1*
0
Electromagnetic Spectrum
V 0
Int + Occ/Sci + Fce
(FC)
Wits + Bwl + Fce vs.
V 1 Unseen Grasp (AA)
Com + Gno
Res + Int + Fce
V 1* Flashpoint (SL)
* per turn
L
P
P
P
P
V
V
V
V
V
0
1
0
0
0
Cleansing (FC)
Witch's Broom
Slowing the Prey (GV)
Moonwalking (M)
Door to the Abyss (AA)
Apprentice of Life
Initiate of Life
LIFe SPeLLS
Spell
Ac
A C Rote
Analyze Life
Kn
Healer's Trance
Kn
Uv
Sense of Life
Kn
Body Control
I
I+
C
I
Organic Resilience
Sh
Purify Bodies
Self Healing
C 0 Antivenin (M)
Salve the Wounds of
C 1
Battle (AA)
Self-Purging
Transfer Basic
Features
V 0 Chrysalis (SL)
Disciple of Life
Adept of Life
Dice Pool
Int + Sur
(plants)/AKn
(animals)/Med
(humans) + Lfe
Sta + Med + Lfe
I+
C
I+
C
I
I+
C
V 1 Infirmity (GV)
Healing Heart
Pf
Pf
Organic Shield
Transfer Median
Features
Transform Median
Life
Transform Self
Two Faces
Sh
Animal Degradation
Ur
Animal Minion
Pt
I
I+
C
I+
C
I
I
I+
C
I+
C
Contagion
Ur
Doppelganger
Enfeeblement
W
W
P
P
P
P
C 1 Interdiction (GV)
Pt
Ur
E
I
P
P
Pf
Ur
Many Faces
Shapechanging
Pt
Supreme Honing
Pf
Transform Other
Pt
I
I+
C
I+
C
I+
C
W
W
P
T
P
* target number =
virulence of disease
+ Akn/Sur + Lfe
* resistance is reflexive
Sta
+ Akn/Sur + Lfe
* resistance is reflexive
Sta
Uv
Notes
* resistance is reflexive
* resistance is reflexive
* resistance is reflexive
* resistance is reflexive
* resistance is reflexive
* target number =
virulence of disease
* one roll per turn
* resistance is reflexive;
range is touch only
* resistance is reflexive
* resistance is reflexive
Master of Life
Create Life
Evolutionary Shift
Pt
Fantasia
Greater
Shapechanging
Hereditary Change
Human Minion
Pt
Regeneration
Ultimate Degradation Um
Ultimate Honing
Pf
E
I+
C
I+
C
I/C
I+
C
I+
C
E
I+
C
I
P/
V 1 Hour of the Wolf (AA)
T
L
* prolonged vs.
Sta + Akn + Lfe vs.
Sleepers; Transitory vs.
Sta + Gno
Supernaturals
Int + Med + Lfe vs.
* resistance is reflexive
Sta
Man + Per + Lfe vs.
* resistance is reflexive
Res + Gno
* target number is
Int + Med + Life
dependent on body part
Str + Ath + Lfe vs.
* resistance is reflexive
Res + Gno
Pre + Med + Lfe
Ac
Initiate of Matter
Alter Conductivity
Craftmans's Eye
Dark Matter
Kn
Uv
I
I
C
P
Detect Substance
Kn
Discern Composition
Find the Hidden
Hoard
Kn
A C Rote
Extinguish the Invisible
C 0
Fire (AA)
C 0 Rube Goldberg's Brain (M)
C 0 Seizing the Threads (GV)
Glimmer in the Shadows
C 0
(SL)
C 0 Diagnostic Scan (FC)
Uv
Alter Accuracy
Com + Cft/Occ +
Mtr
Uv
C 0
Shape Liquid
C 0
Transmute Water
V 0
Steel Windows
V 0
Unseen Aegis
Alter Integrity
Animate Matter
Armor Piercing
Jury-Rig
Sh
P/F
W
R
W
I
I
I
I
I
P
L
P
P
P
C
C
V
C
C
V 0
Repair Object
C 0
Transmute Earth
V 0
W
Ur
I
I
P
L
C 1 Overdrive (GV)
V 0 Disintegration (AA)
Pt
Pt
Pt
Pt
Pt
M
I
I
I
I
I
P
P
P
P
P
V
C
V
V
V
Um
Master of Matter
Adept of Matter
Disciple of Matter
Spell
Apprentice of Matter
Matter SPeLLS
Plasticity
Verminous
Metamorphosis*
Alter Efficiency
Annihilate Matter
Lesser
Transmogrification
Reconfigure Object
Shape Air
Transmute Air
Transmute Gold
Alter Size
Annihilate
Extraordinary Matter
Forge Thaumium*
Greater
Transmogrification
Raw Creation
0
0
0
1
0
0
0
0
0
0
Dice Pool
Notes
Pt
V 1 Ex Nihilo (SL)
* Matter 5 + Prime 3; 1
Mana must be spent for
every level of Size of
thaumium made
Self-Repairing
Machine
Adept of Mind
Disciple of Mind
Apprentice of Mind
Initiate of
Mind
MInd SPeLLS
Spell
Ac
Aura Perception
Uv
Kn
Uv
I
I
P
P
Alter Aura
Beast Control
Emotional Urging
A C Rote
Know the Wolf by His
C 0
Stance (AA)
Dice Pool
Wit + Emp + Mnd
R
V
V
Sh
Sh
I+
C
I+
C
I
I
I
I
I
Uv
Pf
Aura Cloak
Imposter
I
I+
C
I+
C
Mental Wall
Sh
Multi-Tasking
Psychic Assault
Telepathy
Universal Language
Augment Other
Minds
I
I+
C
I
Pf
Befuddle
Ur
Pt
C 0
Hallucination
Pt
C 0
Living Library*
Pt
I+
C
C 0
Pt
I+ P/
C 0
C
T
Psychic Projection
Pt
V 1
Psychic Sword
Ur
C 0
Supreme
Augmentation
Pf
I+ P/
C 1 Crown of Kings (SL)
C
T
First Impressions
Incognito Presence
Memory Hole
Mental Shield
Misperception
Opening the Lidless
Eye
Telepathic Control
Pt
I+
C
I+
C
P
P
C 0
P
P
P
P
P
C
C
C
C
C
P
P
0
0
0
0
0
Notes
* resistance is reflexive;
Prolonged vs. Sleepers,
Transitory vs.
Supernaturals
Master of Mind
Network
Possession
I+ P/
V 1 Driving the Chariot (SL)
C
T
Psychic Domination
I+ P/
c
C
T
Psychic Genesis
Psychic
Reprogramming
Shadow Projection
Twilight Temple
M
M
E+ L/
V 1 Mindscaping (GV)
C
P
I
I
P
*
* resistance is reflexive;
Prolonged vs. Sleepers,
Transitory vs.
Supernaturals
* resistance is reflexive;
Pre + Int + Mnd vs. Prolonged vs. Sleepers,
Transitory vs.
Res + Gno
Supernaturals
Int + Emp + Mnd
* resistance is reflexive;
Lasting vs. Sleepers,
Man + Per + Mnd
Prolonged vs.
vs. Com + Gno
Supernaturals
Res + Occ + Mnd
Com + Occ + Mnd
Man + Per + Mnd
vs. Res + Gno
Disciple of Prime
Apprentice of Prime
Initiate of Prime
PrIme SPeLLS
Spell
Analyze Enchanted
Item
Discern Phantasm
Ac
A C Rote
Dice Pool
Kn
Uv
Dispel Magic
I+
C
Inscribe Grimoire
C 0
Supernal Vision
Activate Enchanted
Item
Counterspell Prime
Uv
Sh
Magic Shield
Sh
Primal Flow
Uv
Sigilization
Squaring the Circle
Transform Aura
Unseen Spy
R
R
V
V
I
I
I
I
P
P
P
P
C
C
C
C
Celestial Fire
Channel Mana
C 0 Feedback (FC)
Controlled
Dispellation
I+
C
W
V
F
I
I
I
P
P
L
Hollow Bond
Imbue Item
Imbue Mana
Ley Lines
Ley Shift
W
W
W
I
E
E
L
L
P
C 0 Succor (AA)
C 0 Atlantean Generator (FC)
C 1 Urban Renewal (FC)
Magic Wall
Sh
Phantasms
Transform Other
Aura
Create Tass
Disguise Resonance
Dissolve Tass
Ephemeral
Enchantment
I+
a
I
0
1
0
0
Notes
Adept of Prime
Master of Prime
Awaken Hallow
Eyes of the
Awakened
Ley Flow
Marionette
Phantasmal Weapon
Pt
Pt
Pt
Pt
Pt
E
I
I
P
P
P
Siphon Essence
Ur
Siphon Integrity
Ur
Supernal Dispellation
Ur
I+
C
Suppress Hallow
Create Complex
Phantasm
Create Hallow
Dead Zone
Forge Tulpa*
Ur
M
Um
M
E
I
E
Siphon Mana
Ur
SPaCe SPeLLS
Initiate of Space
Spell
Apprentice of Space
A C Rote
Dice Pool
Notes
Correspondence
Kn
Finder
Kn
Omnivision
Uv
Spatial Awareness
Uv
C 0
Spatial Map
Uv
I+
C
Nothing Up My Sleeve
V 0
(FC)
Uv
C 0
Derangement of the
Senses (M)
Conceal Sympathy
C 0
Follow Through
Scrying
Sh
Avoidance Tactics
Sh
Banish Plague
Multispatial
Perception
New Threads
C 0
Portal
E*
Ranged Blow
Co-Location
Pocket Realm
W
Pt
Pt
I
I
I
P
T
P
Portal Key
Pt
Safe Keeping
Pt
Suspension
Pt
I
I+
C
Teleportation
Pt
V 1 Wormhole (M)
Bestow Spatial
Awareness
Untouchable
Ward
Disciple of Space
Ac
Apportation
Adept of Space
V 0
Master of Space
Dimensional Axis
E*
Hide Space
Labyrinth
Manifold Presence*
Oubliette*
Shrink/Expand*
Worlds Collide
V 0
Many-Roomed Mansion
(FC)
* target number = 1
success per location
M+ I+
U
C
* Space 5 + Forces 3,
Int + Occ + Spa vs.
Mind 4, Time 4 Com + Gno
resistance is reflexive
I+
C
* Space 5 + Life 2, 3 or
Int + Med (liv
creatures) or Crafts/ 4 or Matter 4 - resistance
Sci (objects) + Spa is reflexive
Um
I+
C
Adept of
Spirit
Disciple of Spirit
Apprentice of Spirit
Initiate of
Spirit
SPIrIt SPeLLS
Spell
Ac
A C Rote
Dice Pool
Exorcist's Eye
Uv
Second Sight
Spirit Tongue
Uv
Kn
I
I
P
P
Ephemeral Shield
Sh
Gossamer Touch
Uv
C 0
I+
C
C 0
Uv
R
R
I
I
P
P
Control Spirit
I+
C
* resistance is reflexive
Exorcism
E*
* resistance is reflexive;
target number = spirit's
WP
Familiar Pact
E*
C 1 Soul-Bonding (M)
* resistance is reflexive;
target number = Merit
dots
Greater Spirit
Summons
I+
C
V 0
* resistance is reflexive
Harm Spirit
Numinous Shield
Sh
Reaching
Restore Corpsus
W
Pf
I
I
P
L
E*
C 0
Rouse Spirit
Spirit Road
E*
* target number =
Gauntlet Strength
Bind Spirit
Pt
E+
C*
* resistance is reflexive;
target number = spirit's
rank
Create Fetish
Pt
E+
C*
* resistance is reflexive;
Res + Per + Spr vs.
target number = spirit's
Res
rank
Lesser Spirit
Summons
Peer Across the
Gauntlet
Place of Power
Soul Jar
Notes
* resistance is reflexive
Essence Gift*
* spirit 4 + Prime 4
Grant Familiar
Pt
E*
* resistance is reflexive;
target number = Merit
dots
Medicine Bag
Pt
E*
* target number =
Essence capacity
Sacramental Chain
Pt
Spirit Guardian
Pt
E*
* target number =
spirit's rank
Spirit Possession
Pt
I+
C
* resistance is reflexive
Road Master
Pt
Watchman Between
V 0
Worlds
Control Gauntlet
Master of Spirit
Pt
Materialize Spirit
Shadow Slave*
Shape Spirit
I+
C
M
I
M/ E+
Um C*
M
P
P
P
V 1
Spirit Court
E*
C 0
Spirit Manse
* resistance is reflexive
* Spirit 5 + Death 3
* resistance is reflexive
* target number =
spirit's rank
Adept of Time
Disciple of Time
Apprentice of Time
Initiate of Time
TIme SPeLLS
Spell
Ac
A C Rote
Dice Pool
Momentary Flux
Kn
Perfect Timing
Kn
Temporal Eddies
Uv
Temporal Wrinkles
Uv
C 0
Augury
Uv
Kn
Kn
Postcognition
Uv
C 0
Shield of Chronos
Temporal Dodge
Sh
C 1*
Temporal Flow
Uv
C 0
Notes
Acceleration
Pf
Divination
Uv
C 1
Shifting Sands
Temporal Shift
Sh
C 1*
Chronos' Curse
Pt
V 1
Present as Past
Pt
Prophecy
Temporal Pocket
Pt
I+
C
I
Master of Time
Temporal Stutter
Pt
I+
C
Faerie Glade
E+
C*
Future Legacy
Rewrite History
M/
Um
Stop Time
Um
I+
C