Professional Documents
Culture Documents
FrequentlyAskedQuestions
&
Errata
FAQ
Status
Q) Why does Table 3-2 list Status 6 for Lord of
the house, heir, lady, offspring when the rules
on page 103 suggest something different for
Status allocation?
A) The table on page 43 is a quick and dirty
method for assigning positions and the
Examples are suitable types of folks associated
with Status ranks. If your group builds a house
from scratch, use the rules covered in Chapter
6.
General
Q) Can you achieve more than 4 degrees of
success?
A) Four degrees is the limit on degrees of
success.
Maesters
Q) Can I be a Maester of the Citadel without
having the Maester benefit?
A) Yes. Not having the Maester benefit means
you dont improve a houses standing (having a
maester grants a +3 bonus to Fortunes rolls)
and you dont get to add Cunning to Knowledge
and Will tests.
Knights
Q) Can I be a knight without the Anointed
benefit?
A) Yes.
Abilities and Specialties
Q) If Heraldry is no longer a Status specialty, is
Breeding used to identify heraldry, or would that
fall under Knowledge?
A) Heraldry is an Expanded Specialty described
on page 198, combining Knowledge with
Breeding.
4 Defeat
5 Catastrophe
6 Madness
7 Invasion/Revolt
8 Scandal
9 Treachery
10 Decline
11 Infrastructure
12 Ascent
13 Favor
14 Victory
15 Villain
16 Glory
17 Conquest
18 Windfall
Q) If Banner Houses do not roll House Fortunes,
what effect do Law, Population, and Wealth
assets have?
A) Aside from being descriptive, they can also
serve if one player decides to play a character
from that Banner House, in which case I would
rule the House would actually have House
Fortunes rolls. Also, having these values in place
gives the players a ready backup house should
theirs be destroyed.
Q) Are Banner Houses able to purchase their
own Banner Houses?
A) By the rules as written, yes, but its best to
disallow this. Only the player-created house
should have Banner Houses.
Q) If a houses influence increases so it
Maximum Status increases, do the characters of
the house (both PCs and NCs) automatically
increase their Status? If not, dont these
characters have an inappropriately low Status
for their positions?
A) Maximum Status indicates the maximum
Status possible within the house. There is no
minimum. A powerful houses lord may engage
in shameful acts, may suffer terrible defeat and
thus see his Status reduced. A character must
invest experience to improve Status as they
would any other ability. Narrator Characters may
improve or diminish as the Narrator decides.
Do note that the Narrator may grant Bonus Dice
on a case by case basis and a character whose
Status is low for a house may gain Bonus Dice in
certain situations.
4/21
Agility test.
Equipment
Q) How much do castle-forged weapons cost?
A) If your house starts with an Artisan (p. 108),
you may choose as one of your benefits to have
all weapons in your house count as castleforged. In that case, there is no extra cost.
Otherwise, your character will have to acquire a
castle-forged weapon during playperhaps as a
reward for loyal service, a tourney prize, or
through a win on the field of battle. Characters
may attempt to buy such weapons outright from
their owners; Narrators should assume that the
starting price for a castle-forged weapon is twice
the price for an ordinary weapon of the same
type.
- trample?
A) Several actions you list require greater
actions and thus cant be combined. So you
cant normally combine Pulling a Rider from a
Mount, Disarm, or Trample with attacks
(however see above for fatigue and/or destiny
points). When mounted on a steed trained for
war, the steed is assumed to be attacking
(hence the increased damage on a Fighting test
described on page 159). Do note that you have
to spend the lesser action to control a wartrained steed anyway. As for the rest, you can
Distract, Knockdown, and Maneuver in addition
to making attacks.
Q) When jousting, should both contestants
receive the Fighting from Horseback Bonus Die?
A) Typically no, since the +1B applies only on
attacks against non-mounted opponents.
Q) Table 94 doesnt have a result for four
degrees of success. If a rider received 4
degrees, would a Very Hard (18) test be
appropriate.
A) Sure
8/21
10/21
SongofIceandFireRPG
Errata
Difficulty (Replacement); SIFRP, Page 29
Replace the third sentences with:
Explanation
Movement: 4 (base) 1 (1/2 of 2 Bulk) = 3
yards
Sprint: [3 (movement) x 4 (action)] 2 (bulk) =
10 yards.
Movement 3 * Sprint 9
(with war lance, movement 2, sprint 3)
Explanation
Movement: 4 (base) 1 (1/2 of 3 Bulk) = 3
yards
Sprint: [3 (movement) x 4 (action)] 3 (bulk) =
9 yards.
Movement 3 * Sprint 9
(with war lance, movement 2, sprint 3)
Explanation
Movement: 4 (base) 1 (1/2 of 3 Bulk) = 3
yards
Sprint: [3 (movement) x 4 (action)] 3 (bulk) =
9 yards.
With a war lance:
Movement: 4 (base) 2 (1/2 of 5 Bulk) = 2
yards
Sprint: [2 (movement) x 4 (action)] 5 (bulk) =
3 yards.
Delete medium from medium shield.
Maester (Correction); SIFRP, Page 35
Under qualities, replace Poits with Points.
Under Movement, revise as follows.
Movement 4 * Sprint 15
Explanation
Movement: 4 (base) 0 = 4 yards
Sprint: [4 (movement) x 4 (action)] = 16 yards.
Noble (Correction); SIFRP, Page 36
Under Movement, revise as follows.
Movement 3 * Sprint 10
Explanation
Movement: 4 (base) 1 (1/2 of 2 Bulk) = 3
yards
Sprint: [3 (movement) x 4 (action)] 2 (bulk) =
10 yards.
Movement 3 * Sprint 10
11/21
bandages.
Language (Deletion); SIFRP, Page 63
Delete Specialties: Eloquence, Literacy
Status (Replacement);SIFRP, Page 64
Under the Specialties summary, replace
Heraldry with Breeding.
Stealth (Replacement); SIFRP, Page 64
Under the Specialties summary, replace Hide
with Blend-In.
Tournaments (Replacement); SIFRP, Page
65
Replace the first paragraph with the following
text:
Use the Tournament specialty for any Status
check related to recalling useful information
about such contests, to assess opponents you
face, to attract notable knights to your
tournament (testing against the desired knights
passive Status), and other uses at the Narrators
discretion.
Coordinate (Replacement); SIFRP, Page
68
Replace the second sentence under Coordinate
with the following:
Usually, when an ally assists, the ally grants a
bonus equal to half his rank in the tested ability.
Courage (Replacement); SIFRP, Page 68
Replace the entire paragraph with the following
text:
Generally, you are free to portray your character
in ways appropriate to your characters
personality and the situation as you decide, but
there will be instances during game play when
your character confronts the horrific, the
impossible, and the downright terrifying.
Whenever you are exposed to magic, the death
of a friends, overwhelming odds, a supernatural
creature, or some other unnerving experience,
the Narrator may test your Will.
The difficulty depends on the situation: an Other
emerging from the ice and snow may require a
Challenging test, while squaring off against a
famous knight may require an easy test. If you
13/21
Deception Transparent
Power (Deletion); SIFRP, Page 97
Make the following changes to the description
column by the following rows.
21-30 A modest force of soldiers, including some
trained troops.
31-40 A trained force of soldiers, including
cavalry and possibly ships. You may have the
service of a banner house.
Defense Holdings Example (Revision);
SIFRP, Page 102
The benefits to Defense listed under each entry
are incorrect. They should apply the following
bonuses to Defense:
Superior Castle +12
Castle +8
Small Castle +6
Hall +4
Tower +3
Land Holdings Example (Revision); SIFRP,
Page 104
Replace all text starting with The plains cost
with the following:
The plains cost 5, light woods +3, and coastline
+3, for a total of 11. Nicole suggests the group
establish a community, but she agrees it would
be unwise to invest all the houses resources in
their first domain. Settling on a hamlet increases
the domain cost to 21.
For the other 25 points left to lands, the group
decides to add two more inland wooded
domains, each costing 8, for 16 points, and an
inland plain for 5 points. To make things
interesting, they place a ruin (+3 points) in one
forest domain and decide it is an old holding
once held by the First Men, complete with a
weirwood tree in the heart of its crumbling hall.
Banner Houses (Revision); SIFRP, Page
104
Revise the second sentence of the second
paragraph under Banner Houses so it reads:
The benefit of the banner house is that it can be
called to lend military assistance when in need,
grant you 1 Test Die on your Status Tests for
House Fortunes (for each banner house) and
can even receive House Fortune results if
14/21
during play.
17/21
18/21
19/21
UPDATESUMMARY
Update Summary (8/18):
FAQ Updated
Page 169 Free Attacks
Page 175 Table 10-1
Page 183 Table 10-6
Update Summary (7/27):
FAQ Updated
Page 32 Godsworn (Revision)
Page 34 Hedge Knight (Revision)
Page 35 Maester (Revision)
Page 37 Retainer (Revision
Page 38 Scout (Revision)
Page 39 Squire (Revision)
Page 58 Empathy (Replacement)
Page 210 Assassin (Revision)
Update Summary (7/20):
FAQ Updated
Page 55 Sprint (Deletion)
Page 160 Dodge (Addition)
Page 167 Example (Revision)
Page 181 Organize (Revision)
Page 182 Routed (Revision)
Update Summary (7/13):
FAQ Updated
Page 169 Table 93 (Revision)
Update Summary (7/5):
FAQ Updated
Page 61 Treat Injury (Revision)
Page 211 Hedge Knight (Revision)
Update Summary (6/22):
FAQ Updated
Page 199 Table 11-7 (Revision)
Page 210 Assassin (Revision)
Page 211 Guard (Revision)
Update Summary (6/15):
FAQ Updated
Page 169 Table 97 (revision)
Update Summary (6/8)
FAQ Updated
Page 97 Power (Deletion)
Page 152 Table 9-3 (Deletion/Addition)
53
56
68
77
Page
Page
Page
Page
Page
164
168
172
185
191
Example (Replacement)
Knockdown (Clarification)
101, 102 (Addition)
Sap (Replacement)
Coin (Revision)