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character name

class and level

player
alignment
ABILITY
NAME

ABILITY
SCORE

deity
ABILITY
MODIFIER

size

TEMPORARY
SCORE

age

TEMPORARY
MODIFIER

ARMOR
BONUS

ARMOR CLASS

STRENGTH

gender

TOTAL

AC

STR

DEX

TOTAL

DEXTERITY

race

10 +

SHIELD
BONUS

height

DEX
MODIFIER

type and subtype

SIZE
MODIFIER

NATURAL
ARMOR

NONLETHAL DAMAGE

weight

campaign

DEFLECTION MISC.
MODIFIER MODIFIER

TOUCH

FLAT-FOOTED

ARMOR CLASS

ARMOR CLASS

ESSENTIA POOL

CONDITIONAL AC MODIFIERS

HP

HIT POINTS

CON

WOUNDS/CURRENT HP

CONSTITUTION

CLASS
SKILL?

INT

INTELLIGENCE

DAMAGE
REDUCTION

WIS
WISDOM

CHA

DEX
MODIFIER

TOTAL

CHARISMA

INITIATIVE

MODIFIER

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER

TEMPORARY
MODIFIER

FORTITUDE

(CONSTITUTION)

REFLEX

(DEXTERITY)

WILL

(WISDOM)

MISC.
MODIFIER

CONDITIONAL MODIFIERS

BASE ATTACK BONUS

SPELL RESISTANCE

GRAPPLE

MODIFIER

TOTAL

+
BASE ATTACK
BONUS

+
STRENGTH
MODIFIER

+
SIZE
MODIFIER

SPEED

MISC.
MODIFIER

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION

_________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

NOTES

AMMUNITION

_________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

AMMUNITION

TYPE

NOTES

_________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

AMMUNITION

TYPE

NOTES

_________________________

ATTACK

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

AMMUNITION

TYPE

NOTES

_________________________

SKILLS
SKILL NAME

Appraise n
Balance n
Bluff n
Climb n
Concentration n
Craft n ( ______________ )
Craft n ( ______________ )
Craft n( _______________ )
Decipher Script
Diplomacy n
Disable Device
Disguise n
Escape Artist n
Forgery n
Gather Information n
Handle Animal
Heal n
Hide n
Intimidate n
Jump n
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Knowledge ( __________ )
Listen n
Move Silently n
Open Lock
Perform n (____________)
Perform n (____________)
Perform n (____________)
Profession ( ___________ )
Profession ( ___________ )
Ride n
Search n
Sense Motive n
Sleight of Hand
Spellcraft
Spot n
Survival n
Swim n
Tumble
Use Magic Device
Use Rope n
______________________
______________________

KEY
ABILITY

int
dex*
cha
str*
con
int
int
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
cha
str*
int
int
int
int
int
wis
dex*
dex
cha
cha
cha
wis
wis
dex
int
wis
dex*
int
wis
wis
str*
dex*
cha
dex
____
____

MAX RANKS

(CLASS/CROSS-CLASS)

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______
= ______+______+______

Denotes a skill that can be used untrained.


Mark this box with an X if the skill is a class skill for character.
*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS
ITEM
ITEM

LOCATION
LOCATION

PAGE
PAGE REF.
REF.

WEIGHT
WEIGHT

ITEM
ITEM

LOCATION
LOCATION

PAGE
PAGE REF.
REF.

WEIGHT
WEIGHT

TOTAL WEIGHT
CARRIED

CARRYING CAPACITY
LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

LIFT OFF GROUND

EQUALS MAX LOAD

2 X MAX LOAD

PUSH OR DRAG
5 X MAX LOAD

LANGUAGES
INITIAL LANGUAGES = Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language) = 1 skill point

CARRYING CAPACITY WHILE RAGING


LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD


EQUALS MAX LOAD

LIFT OFF GROUND


2 X MAX LOAD

PUSH OR DRAG
5 X MAX LOAD

CONTAINERS
CONTAINER

CAPACITY

WEIGHT

WEALTH
MONEY

CP
SP
GP
PP

GEMS

ART

OTHER

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

FEAT

FEAT

PAGE REF.

NOTES

NOTES

PAGE REF.

SOULMELDS

SPECIAL ABILITIES
PAGE REF.

NUMBER OF
SOULMELDS

ESSENTIA
CAPACITY

CONDITIONAL CAPACITY
MODIFIERS

CHAKRA BINDS

CHAKRAS AVAILABLE

SAVE DC
(10+ ABILITY
MODIFIER)

INVESTED ESSENTIA

EXPERIENCE
EXPERIENCE

NEEDED FOR NEXT LEVEL

LEVEL ADJUSTMENT

ECL

ARMOR / PROTECTIVE ITEMS


ARMOR/PROTECTIVE ITEM

CHECK PENALTY

SPELL FAILURE

SPEED

SHIELD/PROTECTIVE ITEM

TYPE

WEIGHT

AC BONUS

MAX DEX

SPECIAL PROPERTIES

AC BONUS

WEIGHT

CHECK PENALTY

CHARACTER ILLUSTRATION

SPELL FAILURE

SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

PROTECTIVE ITEM

AC BONUS

WEIGHT

CLASS FEATURES

SPECIAL PROPERTIES
CLASS FEATURE

PAGE REF.

NOTES

WEIGHT

SPECIAL PROPERTIES
CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

AFFILIATIONS AND ENEMIES

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

RACIAL TRAITS

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

PAGE REF.

NOTES

CLASS FEATURE

NOTES

PAGE REF.

SOULMELD

CHAKRA

SOULMELD

BASE EFFECT

BASE EFFECT

BIND EFFECT

BIND

ESSENTIA EFFECT

CHAKRA

BIND

ESSENTIA EFFECT

CHAKRA

BIND EFFECT

BIND

ESSENTIA EFFECT

SOULMELD

SOULMELD

CHAKRA

CHAKRA

BASE EFFECT

BASE EFFECT

BIND EFFECT

BIND

BIND EFFECT

BIND

ESSENTIA EFFECT

ESSENTIA EFFECT

SOULMELD

CHAKRA

SOULMELD

BASE EFFECT

CHAKRA

BASE EFFECT

BIND EFFECT

BIND

ESSENTIA EFFECT

BIND EFFECT

BIND

ESSENTIA EFFECT

SOULMELD

SOULMELD

CHAKRA

CHAKRA

BASE EFFECT

BASE EFFECT

BIND EFFECT

BIND

BIND EFFECT

BIND

ESSENTIA EFFECT

ESSENTIA EFFECT

BASE EFFECT

BIND EFFECT

BIND

SOULMELD

BASE EFFECT

BIND EFFECT

ESSENTIA EFFECT

SOULMELD

CHAKRA

2005 Wizards of the Coast, Inc.


Permission granted to photocopy for personal use only. The Dungeons and Dragons logo is a registered tradmark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

CHAKRAS AND BODY SLOTS


SOULMELD

BOUND

SOULMELD
SOULMELD

BOUND
BOUND

SOULMELD

BOUND

SOULMELD

BOUND

Throat Chakra

Crown Chakra
Headband, helmet, hat, phylactery. Abilities
related to mental improvement, ranged
attacks, interaction, morale, and alignment.

Amulet, brooch, medallion, necklace,


periapt, scarab. Abilities related to
protection and discernment.

SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

Shoulders Chakra

Brow Chakra

Cloak, cape, mantle. Abilities related to


transformation and protection.

Eye lenses, goggles. Abilities


related to vision.
SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

Hands Chakra

Heart Chakra

Gloves, gauntlets. Abilities


related to quickness and
destructive power.

Shirt, vest, vestment Abilities related to


physical and class ability improvement.

SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

Waist Chakra

Ring Body Slots

Belt. Abilities related to


physical improvement.

No corresponding chakras.
SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

SOULMELD

BOUND

Arms Chakra

Soul Chakra

Bracers, bracelets.
Abilities related to
combat and allies.

Robe, armor. Multiple


effects and abilities.
SOULMELD

BOUND

SOULMELD

BOUND

Totem Chakra
No corresponding body slot.

SOULMELD

BOUND

SOULMELD

BOUND

Feet Chakra
Boots. Abilities related to movement.

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