Professional Documents
Culture Documents
The 5 C ' Sof Cinematography: Continuity
The 5 C ' Sof Cinematography: Continuity
Cs of
Cinematography: Continuity
Presentation by M. Schoenhals
What is Continuity?
A professional motion picture should present
a continuous, smooth, logical flow of
visual images, supplemented by sound,
depicting the filmed event in a coherent
picture; it is Continuity that decides
success or failure of the production.
Time Continuity
PresentPresent-time continuity
depicts the action as if
occurring now. This is
the most popular and
least confusing
method.
PastPast-time continuity may
be divided into two
types: occurring in the
past; a flashback ,
from present to past.
Space Continuity
Telling the story as the
action moves from one
place to another
involves space
continuity.
Viewers should always
be aware of:
l The location of the
action
l The direction of the
movement
Scene
lTripleTriple-Take
TripleTriple-Take Technique
In this technique, you overlap the action at
the beginning and end of each shot. The
cameraperson thinks of three consecutive
shots: action at the end of the first shot is
repeated at the beginning of the second
shot; and action at the end of the second
shot is again overlapped at the beginning
of the third shot.
Use TripleTriple-take
whenever:
l Filming an event that is
stop and go
l Inexperienced
personnel perform
l Shooting offoff-thethe- cuff
l Cameraperson can
control the event
Directional Continuity
The direction in which a
person or a vehicle moves,
or the direction in which a
person looks, can cause the
most vexing problems in
continuity.
If an established move or
look in a particular direction
is unaccountably changed in
consecutive shots, the
picture
pictures continuity will be
disrupted, and the audience
will be distracted or even
confused.
180180-Degree Rule
Defined: technique
used to help keep
viewers from getting
lost in a film world
space, by keeping
the camera on one
side of a line drawn
across space.
Camera Tracking
Tracking shots: camera #1
films front threethree-quarter
angle depicting walking
player moving left to right.
Camera #2 films neutral
headsheads-on shot; Camera #3
films neutral tailtail-away shot.
If player walks into or out of
neutral shots; he must enter
from left of Camera #3, and
exit right for Camera #2 to
preserve leftleft-toto-right
directional travel.
Leading Looks
Note: when working with
moving subjects (and
other things) consider
leading looks, meaning
that you have allowed for
the compositional weight
of the look. EG: If you
have a side view of a
person looking to the left,
put this person on the
right half of the frame to
allow room for the look to
occur.
Example: