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GGMM
GGMM
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this program should not be distributed anywhere else than www.gtatools.com or
other gtanet sites such as http://www.gtagarage.com. if you distribute this prog
ram
on any other website your server shall crash and burn in flames and your
girlfriend will leave you next evening if you don't always update the program
to latest version, please read the informations about distribution on
www.gtatools.com.
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GTA Garage Mod Manager 2.3C build: 070207
This program is only for PC version of Grand Theft Auto games.
Copyright 2005-2007 Delfi - Jernej L.
email: jernej@gtatools.com
always get latest and up-to-date copy of the program at http://www.gtatools.com
or http://www.gtagarage.com
this program is a fully featured car packager / installer / renderer (3D) and he
lps creating custom cars.
program is freeware, you may NOT gain any money with using, redistributing, copy
ing, changing this file unless you have my permission!
the program comes with no warranty and the author is not responsible for anythin
g the program or his user do under any circumstances, if this is against your lo
cal laws or you don't agree to this then you are not authorised to use the progr
am.
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Installation
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extract the archive files into your gta installation directory (gta3, vice city
or san andreas), this enables you to use the program with several games at once.
the ggmm.exe, gtainterface.dll and ggmm.txt should be IN exact same folder as gt
a3.exe, gta-vc.exe or gta_sa.exe
after you install it, click the help "?" button on program and set file associat
ion for .GGM files
important note !!
!!!!!!! only one program can control the file asociation at once !!!!!!!
program requirements:
- this program requires at least geforce3 class graphical card (but older may st
ill work)
- a decent graphical card with DXT/S3TC support for gta-vc and gta-sa
- GL_EXT_texture_env_combine driver extension for displaying reflection maps cor
rectly in opengl graphical driver
- gfx card should have at least 4 texture units for multitexturing
- one MB of disk space per installation
- windows 2000 or xp or 2003, win98 untested (may work, maybe not..)
- currently no testing was made on windows vista, if it doesn't work don't use v
ista.
- should run under linux / wine
- added: additional handling lines like for helicopters and bikes are now suppor
ted in GGMM packages and manual car installer
- added: hirerarchy items now have checkboxes which you can uncheck and ggmm won
't draw that object branch, this works with dummies too, also a note that this w
on't work right always, sometimes special rules apply on how gta draws things (l
ike san andreas wheels) and so for some objects it might not work
- added: you can now control orientation of misc_a and misc_b objects
- added: you can now package weapons, but the packages don't contain weapon.dat
information
- added: you can make backups of weapons
- added: the program checks if it is installed properly, if not it gives you hin
ts on how to install it.
- added: if you on manual car installer enter colors data for car that has no co
lor information the color information will be ADDED to colors file.
- fixed: vicecity helicopters no longer have wheels on them
- fixed: vicecity bikes now have proper wheel sizes
- fixed: you can no longer "edit" text displayed when installing ggm mods
- fixed: if you left some data to the manual car installer empty the validation
mistakenly cleared some fields, now it doesn't do this anymore.
Version 1.4b (080805):
- added: option to show dummies (best viewed in wireframe mode because dummies a
re always drawn solid)
- added: option to disable reflections completely (sometimes the chrome is too s
hiny, and sometimes ATI cards couldn't handle it properly)
- fixed: solid faces no longer cut through transparent faces (and opposite). the
program now draws model in 2 passes, there could be still glitches if your car
happens to have transparent wheels..
- fixed: in gta3 some cars had a dummy named "steeringwheel_dummy" and GGMM acci
dently drawn a wheel on the dummy because it thought it is a wheel dummy, now it
doesn't do that anymore.
Version 1.4a (070805):
- added: refreshes data after manual car installing
- added: propeller blades and bike wheels now also animate
- added: you can now do a little car "show-off" using object rotations in model
information window (open doors, etc..)
Version 1.4 (060805):
- added: new improved program look / skin by Tank
- added: manual car installer has a validate button, the configuration is also v
alidated when you click install button.
- added: in san andreas now shows chrome reflections (used by Linerunner, some c
ars and some boats) (requires GL_EXT_texture_env_combine opengl extension to loo
k properly)
- added: in san andreas mode you can now view second uv map (may be little glitc
hy) (requires GL_EXT_texture_env_combine opengl extension to look properly)
- added: shininess specular sphere-maps are now displayed (in san andreas) but n
ot in vice city yet (requires GL_EXT_texture_env_combine opengl extension to loo
k properly)
- fixed: zmodeler 1.x cars show their normals correctly now.
dummies, silver a
vertices rendered
showing popup men
for any car
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Tips
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- you can specify coll file in manual car installer for san andreas too, if you
do that it will be merged with dff model, if dff already has a coll chunk it wil
l replace it.
- altrough main window is oddly-shaped it is resizable
- you can also view weapon models (no packaging availible yet)
- mods are packaged together with description / readme text
- the browser doesn't work yet but it will download and install mods one day
- the program works for gta3, vice city and san andreas
- the GGM files are already pretty well compressed and contain a readme.txt text
that is displayed when installing mods, so you shouldn't double compress the gg
m files to archieve better compression (rar might gain approx 10 kb) or to inclu
de a readme file.
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Known problems
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- The mod browser doesn't work (yet)
- 3D renderer's background sometimes doesn't look nice when the window is resize
d
- when resizing the window the model is not displayed until you drop the sizing
grip, this problem is not too serious but i hope to fix it one day.
- the model is sometimes not rendered right, just reload the model (may take sev
eral times)
- no wheels are rendered in vice city and gta3 mode, you will see red boxes inst
ead.
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Credits
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The program was programmed in 2005 by Jernej L. (Delfi) for www.GTAGarage.com
my website is: http://www.gtatools.com'
Tech support: jernej@gtatools.com' + #13 +
Big Thanks to everyone that supports my work, especially these people:
Tank for the program''s design
Steve M. for his patience and help on dff format
Kcow for his DFF / TXD loader!
And big thanx to Fred for GTAGarage!!