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Lee Workman

EDU-225
October 21, 2015
Instructor: Sonya Burges

Multimedia Options in the Classroom

Voice over Narration


Voice over narration uses voice to get the lesson across. Through
creating electronic personal narratives, students become active creators,
rather than passive consumers, of multimedia. (Ohler, 2006)

Video clips
Video clips provide visual lessons for the students to learn. A video can
have a strong effect on your mind and senses. (Berk, 2009)

Animation
Animation can use pictures, such as cartoons and anime to get their lesson
across to the students. On the basis of findings from research about
diagrams, it could be argued that if visual explicitness and the perceptual
availability of information from a diagram reduce cognitive processing,
then the visual explicitness of change (e.g. motion) inherent in an
animated diagram should also reduce cognitive processing and facilitate
understanding of dynamics. (Price & Scaife, 2001)
Highly popular with small children.

Interactive items
Various interactive items can use their technological advantage to teach
their lessons to the students.

Some of these items can be useful in the classroom, if they are being used
correctly. Some of the interactive items can be very useful in teaching the
students or can be proven to be very distracting to the students and
making their grades worse. So, I believe that interactive lessons can be
very useful at the right time. If the teacher relies on them too much, the
students' grades would suffer because of it.

Ohler, J. (2006). The world of digital storytelling. Educational


leadership, 63(4), 44-47.
Berk, R. A. (2009). Multimedia teaching with video clips: TV, movies,
YouTube, and mtvU in the college classroom. International Journal of
Technology in Teaching and Learning, 5(1), 1-21.
Price, S. J., & Scaife, M. (2001). Diagram representation: the cognitive
basis for understanding animation in education. University of Sussex.

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