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CLASS SKILL
MAX RANKS
intelligence DEX MISC
TOTAL MODIFIER MODIFIER
KEY SKILL ABILITY MISC
WIS
wisdom BASEbonus
ATTACK SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
CHA
charisma
shadowlands □ Alchemy int ______ = ______+______+______
TAINT □ Animal empathy cha ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY □ Appraise ■ int ______ = ______+______+______
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Balance ■ dex* ______ = ______+______+______
FORTITUDE
(constitution)
= + + + + □ Bluff ■ cha ______ = ______+______+______
□ Climb ■ str* ______ = ______+______+______
REFLEX
(dexterity)
= + + + + □ Concentration ■ con ______ = ______+______+______
□ Craft ■ ( _______________) int ______ = ______+______+______
WILL
(wisdom)
= + + + + □ Decipher Script int ______ = ______+______+______
□ Diplomacy ■ cha ______ = ______+______+______
□ Disable Device int ______ = ______+______+______
STR SIZE MISC TEMPORARY □ Disguise ■ cha ______ = ______+______+______
TOTAL BASE ATTACK BONUS MODIFIER MODIFIER MODIFIER MODIFIER
□ Escape Artist ■ dex*
MELEE
attack bonus
= + + + + □ Forgery ■ int
______ = ______+______+______
______ = ______+______+______
□ Gather Information ■ cha
RANGED
attack bonus
= + + + + □ Handle Animal cha
______ = ______+______+______
______ = ______+______+______
TOTAL BASE ATTACK BONUS DEX SIZE MISC TEMPORARY □ Heal ■ wis ______ = ______+______+______
MODIFIER MODIFIER MODIFIER MODIFIER
□ Hide ■ dex* ______ = ______+______+______
□ Iaijutsu Focus ■ cha ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Innuendo wis ______ = ______+______+______
□ Intimidate ■ cha ______ = ______+______+______
□ Intuit Direction wis ______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Jump ■ str* ______ = ______+______+______
□ Knowledge (arcana) int ______ = ______+______+______
□ Knowledge (architecture
& engineering) int ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Knowledge (barbarian lore) int ______ = ______+______+______
□ Knowledge (geography) int ______ = ______+______+______
□ Knowledge (history) int ______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Knowledge (local) int ______ = ______+______+______
□ Knowledge (nature) int ______ = ______+______+______
□ Knowledge
(nobility & royalty) int ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Knowledge (religion) int ______ = ______+______+______
□ Knowledge int
(shadowlands/spirits) ______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Knowledge (war) int ______ = ______+______+______
□ Listen ■ wis ______ = ______+______+______
□ Move Silently ■ dex* ______ = ______+______+______
□ Open Lock dex ______ = ______+______+______
□ Perform ■ ( ____________)
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS ( ______________________)
( ______________________) cha ______ = ______+______+______
□ Pick Pocket dex* ______ = ______+______+______
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
□ Profession ( ___________) wis ______ = ______+______+______
□ Read lips int ______ = ______+______+______
□ Ride ■ ( ________________) dex ______ = ______+______+______
SHIELD/PROTECTIVE ITEM ARMOR BONUS □ Scry ■ int ______ = ______+______+______
WEIGHT CHECK PENALTY SPELL FAILURE
□ Search ■ int ______ = ______+______+______
□ Sense Motive ■ wis ______ = ______+______+______
□ Spellcraft int ______ = ______+______+______
SPECIAL PROPERTIES
□ Spot ■ wis ______ = ______+______+______
□ Swim ■ str** ______ = ______+______+______
□ Tumble dex* ______ = ______+______+______
AMMUNITION
□ Use Magic Device cha ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□ □ Use Rope ■ dex ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ Wilderness Lore ■ wis ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□ ______________________ ____ ______ = ______+______+______
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.
Mark class skills with 嘺. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
SPECIAL ABILITIES/FEATS SPELLS
campaign Indicate element of spell when appropriate:
A = air; E = earth; F = fire; M = metal; V =
Void; Wo = wood; Wa = water.
0: ___________________________________
experience points _____________________________________
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GEAR _____________________________________
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ITEM WT. ITEM WT. 1st: _________________________________
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2nd: ________________________________
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3rd: _________________________________
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4th: _________________________________
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5th: _________________________________
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6th: _________________________________
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7th: _________________________________
height weight age _____________________________________
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8th: _________________________________
eyes hair complexion _____________________________________
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9th: _________________________________
description: _____________________________________
SPELL SAVE
DC MOD
1ST
4TH
TOTAL WEIGHT CARRIED LANGUAGES
MONEY Initial languages = Common + racial languages + Int bonus 5TH
Each additional language (Speak Language) = __ skill points
cp — 6TH
7TH
sp —
8TH
9TH
gp —
number of spells known
0________________ 1st_____________ 2nd ________
9th _____________
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.