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Starting Powers:
Bad Karma
Creating a tiny flame, like a match, useful for lighting other fires. +1
point
Displays of fireworks or similar pyrotechnics; pretty and possibly
attention-getting, but having no other game effects. +1 point
Starting Powers:
Good Karma
Smoke Cloud: Ranged Cloud Area Visual
Concealment Attack 15-foot radius 8 points
(+4 points per +1 distance rank to radius
Suffocation: Ranged Progressive Affliction
(Dazed, Stunned, Incapacitated) Resisted by
Fortitude (DC 10 + rank), overcome by
Fortitude 4 points per rank
Heatstroke: Perception Ranged Cumulative
Affliction 3 (Fatigued, Exhausted,
Incapacitated) Resisted by Fortitude (DC 10 +
rank), Overcome by Fortitude (DC + 10 rank)
4 points per rank
Bad Karma
Napalm Grenade: Ranged Burst Area 2 Damage 2
(Napalm) +6 points
Napalm Bath: Perception Ranged Napalm Damage 2,
Concentration Duration +8 points
Starting Powers:
Electric Drain: Absorption 5, absorbs: energy, effect: boost electrical powers; Energy Storage (50 energy points), Power Magnet
(500 ft.); Limited, Energy Type (Electricity)
Electrokinesis: Ranged Damage 8 (electrical) +16 points (1 EP)
o Electric Fist: Close Damage 8 (electrical) +1 points (1 EP)
o Blackout: Nullify Electronics 2, Broad, Burst Area,
Concentration, Simultaneous, Close Range +1 points (5 EP)
Electromagnetic Field: Protection 10, Sustained 10 points (2 EP)
Arc Riding: Leaping 5 +5 points
Good Karma
Taser: Ranged Affliction 2 (Resisted and
Overcome by Fortitude; Dazed, Stunned,
Incapacitated) +4 points (1 EP)
(Additional Effect for Taser) ElectoGernade: Ranged Burst Area 1 Affliction 2
(Resisted and Overcome by Fortitude; Dazed,
Stunned, Incapacitated) +1 (5 EP)
Lightning Strike: Ranged Damage 10 Indirect 2
(Lightning from the sky) (electricity) +12 points
(5 EP)
Bad Karma
Shock Grenade: Ranged Burst Area 2 Damage 2
(Electricity) +6 points (5 EP)
Chain Lightning: Multiattack Ranged Damage 4
(electrical) 12 points (3 EP)
You can shed dust and dirt (including mud) at will, keeping yourself and
your clothing clean under almost any conditions. +1 points
Starting Powers:
Bad Karma
Chasm: Line Area Ranged Affliction 2 (Resisted by Dodge;
Dazed, Prone), Instant Recovery (the Dazed and Prone
conditions only last for a round), Limited Degree, Linked
Line Area Burrowing Attack (Limited to downward), Linked
to Line Area Ranged Damage, Limited to Targets Affected
by Second Degree of Affliction +8 points
Stone Form: Enhanced Strength 3, Immunity 10 (Life
Support), Impervious Protection +26 points
Starting Powers:
Good Karma
Bad Karma