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New Warriors

Aegis
PL8

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 4, Intellect 2, Awareness 2, Presence 1

Powers
Breastplate of Athena: Indestructible, Removable (-5) • 20 points
Force Field: Impervious Protection 11, Sustained • 22 points
• Energy Absorption: Deflect 11, Redirect, Reflect, Limited to Energy • 1 point
Invulnerability: Enhanced Ultimate Effort (Toughness checks) • 1 point
Olympian Passage: Movement (Dimensional Travel [To and from Olympus]) • 2 points

Advantages
Interpose, Ranged Attack

Skills
Expertise: Magic 4 (+6), Expertise: Mythology 4 (+6), Insight 4 (+6), Investigation 4 (+6), Perception
4 (+6), Ranged Combat: Deflect 2 (+4)

Offense
Initiative +1
Unarmed +4, Close, Damage 1

Defense
Dodge 4, Parry 4
Toughness 12 (Impervious 11)/ 1*, Fortitude 6, Will 8
*Without Forcefield bonus.

Power Points
Abilities 26 + Powers 22 + Advantages 2 + Skills 11 + Defenses 14 = Total 75

Complications
Power Loss: Breastplate’s powers are dependent upon the favor of Athena.
Responsibility: Athena of Olympus.

Real Name: Trey Collins


Bandit
PL9
Abilities
Strength 3, Stamina 3, Agility 4, Dexterity 4, Fighting 9, Intellect 3, Awareness 2, Presence 3

Powers
Bio-Electric Shock: Cumulative Affliction 9 (Resisted by Fortitude; Dazed, Stunned, Incapacitated)
• 18 points

• Bio-Electric Blast: Ranged Affliction 9 (Resisted by Fortitude; Dazed, Stunned,


Incapacitated), Linked to Ranged Damage, Quirk – Requires conductive material • 1 point

Equipment
Arsenal: Array (7 points)

Wrist Crossbow: Ranged Damage 3, Improved Critical • 7 points


Throwing Stars: Multiattack Ranged Damage 1 • 1 point

Advantages
Defensive Roll 2, Equipment 2, Improved Aim, Improved Initiative, Leadership, Ranged Attack 5

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Deception 8 (+11), Expertise: Business 4 (+7), Expertise:
Streetwise 8 (+11), Intimidation 6 (+9), Investigation 6 (+9), Perception 6 (+8), Persuasion 6 (+9),
Sleight of Hand 8 (+12), Stealth 8 (+12), Technology 8 (+11), Vehicles 4 (+8)

Offense
Initiative +8
Bio-Electric Blast +9, Ranged, Affliction, Resisted by Fortitude (DC 19), Linked to Ranged Damage
Bio-Electric Shock +9, Close, Affliction, Resisted by Fortitude (DC 19)
Throwing Stars +9, Ranged, Damage 1
Wrist Crossbow +9, Ranged, Damage 3, Threat 19-20
Unarmed +9, Close, Damage 3

Defense
Dodge 9, Parry 9
Toughness 5 / 3*, Fortitude 8, Will 8
*Without Defensive Roll bonus.

Power Points
Abilities 62 + Powers 19 + Advantages 12 + Skills 42 + Defenses 16 = Total 151

Complications
Relationship: Silhouette.
Reputation: Former Criminal.
Rivalry: Brother, Dwayne.
Secret: Mutant.

Real Name: Donyell Taylor


Bolt
PL8

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 6, Intellect 1, Awareness 1, Presence 1

Powers
Electrical Control: Array (22 points)
Electrical Blast: Ranged Damage 11 • 22 points
• EMP Blast: Nullify Technological 7, Broad, Simultaneous • 1 point
• Stunning Blast: Ranged Affliction 11 (Resisted by Fortitude; Dazed, Stunned,
Incapacitated) • 1 point
Electrical Field: Reaction Damage 5 • 20 points
Electrical Immunity: Immunity 10 (Electrical Effects) • 10 points
Force Field: Impervious Protection 9, Sustained • 18 points

Advantages
Equipment 3, Ranged Attack 4, Teamwork

Skills
Close Combat: Unarmed 2 (+8), Deception 4 (+5), Stealth 4 (+5), Technology 4 (+5), Vehicles 4 (+5)

Offense
Initiative +1
Electrical Blast +5, Ranged, Damage 11
Stun Blast +5, Ranged, Affliction, Resisted by Fortitude (DC 21)
Unarmed +8, Close, Damage 1

Defense
Dodge 6, Parry 6
Toughness 10 (Impervious 9)/ 1*, Fortitude 6, Will 6
*Without Force Field bonus.

Power Points
Abilities 26 + Powers 72 + Advantages 8 + Skills 9 + Defenses 15 = Total 130

Complications
Prejudice: Mutant.
Relationship: Mentor, Maverick.
Real Name: Christopher Bradley
Darkhawk
PL10

Abilities
Strength 8, Stamina --, Agility 4, Dexterity 4, Fighting 6, Intellect 0, Awareness 1, Presence 1

Powers
Android: Immunity 30 (Fortitude Effects) • 30 points
Armor: Impervious Protection 8 • 16 points
Claw Cable: Elongation 2 (30 ft); Enhanced Advantages 2 (Fast Grab, Improved Grab) • 4 points
Retractable Wings: Flight 7 (250 mph) • 14 points
Sensors: Senses 2 (Extended Normal Sight, Infravision) • 2 points
Weapon Systems: Array (16 points)
Force Blast: Ranged Damage 8 • 16 points
• Force Constructs: Create 8 • 1 point

Advantages
Daze (Intimidation), Move-By Action, Startle

Skills
Acrobatics 4 (+8), Expertise: Streetwise 4 (+4), Intimidation 8 (+9), Ranged Combat: Weapon
Systems 8 (+12), Stealth 8 (+12)

Offense
Initiative +4
Claw Cable +8, Close, Grab 10, Reach 30 ft
Force Blast +12, Ranged, Damage 8
Unarmed +6, Close, Damage 8

Defense
Dodge 12, Parry 10
Toughness 8 (Impervious), Fortitude --, Will 8

Power Points
Abilities 28 + Powers 83 + Advantages 3 + Skills 16 + Defenses 19 = Total 149

Complications
Normal Identity: Darkhawk can shift back to his Normal Identity as a Free Action, trading places
immediately with the Android.
Chris Powell
STR 0, STA 0, AGL 0, DEX 0, FGT 4,* INT 0, AWE 1, PRE 1
Advantages: Defensive Roll 2*
Skills: Acrobatics 4 (+4), Expertise: Streetwise 4 (+4)
Offense: Initiative +0; Unarmed +4, Close, Damage 0
Defense: Dodge 4; Parry 4; Toughness 2*; Fortitude 3; Will 3
Responsibility: Project P.E.G.A.S.U.S.
Secret: Identity
.
Real Name: Christopher “Chris” Powell
Debrii
PL8

Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 1, Awareness 1, Presence 0

Powers
Levitation: Flight 4 (30 mph) • 8 points
Telekinetic Debris: Burst Area Reaction Damage 4; Burst Area Move Object 8, Close ranged • 36
points
Telekinetic Stunts: Array (16 points), Linked to Telekinetic Debris
Telekinetic Blast: Ranged Damage 8 • 16 points
• Telekinetic Burst: Burst Area Damage 8 • 1 point
• Telekinetic Shield: Deflect 10 • 1 point

Advantages
Extraordinary Effort, Taunt

Skills
Deception 6 (+6), Ranged Combat: Telekinetic Blast 6 (+8)

Offense
Initiative +1
Telekinetic Blast +8, Ranged, Damage 8
Telekinetic Burst, Burst Area, Close, Damage 8
Unarmed +4, Close, Damage 0

Defense
Dodge 6, Parry 6
Toughness 1, Fortitude 6, Will 6

Power Points
Abilities 20 + Powers 62 + Advantages 2 + Skills 6 + Defenses 17 = Total 107

Complications
Reputation: Debrii causes friction within the team with her caustic attitude.

Real Name: Deborah Fields


Firestar
PL10

Abilities
Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 1, Awareness 0, Presence 1

Powers
Microwave Emission: Array (20 points)
Microwave Aura: Reaction Damage 5 • 20 points
• Microwave Burst: Burst Area Damage 10 • 1 point
• Microwave Heat: Environment 10 (Extreme Heat) • 1 point
Microwave Control: Array (30 points)
Microwave Blast: Ranged Damage 15 • 30 points
• Microwave Pulse: Nullify 15 (Electronic Effects), Concentration • 1 point
• Microwave Static: Nullify 15 (Mental Effects), Concentration • 1 point
Force Field: Impervious Protection 9, Linked to Microwave Aura, Limited to Physical, Sustained • 9
points
Heat Immunity: Immunity 10 (Heat Effects) • 10 points
Sense Microwaves: Senses 2 (Acute Radio) • 2 points
Supersonic Flight: Flight 9 (1,000 mph) • 18 points

Advantages
Agile Feint, All-Out Attack, Power Attack

Skills
Acrobatics 8 (+9), Investigation 4 (+5), Ranged Combat: Microwave Control 4 (+5), Stealth 4 (+5)

Offense
Initiative +1
Microwave Aura, Close, Reaction Damage 5
Microwave Blast +5, Ranged, Damage 15
Microwave Burst, Burst Area, Close, Damage 10
Unarmed +5, Close, Damage 0

Defense
Dodge 9, Parry 7
Toughness 11 (Impervious 9, vs Physical) / 2*, Fortitude 8, Will 8
*Without Force Field bonus.
Power Points
Abilities 22 + Powers 95 + Advantages 3 + Skills 10 + Defenses 24 = Total 154
Complications
Phobia: Fear of using powers.
Secret: Mutant
.
Real Name: Angelica Jones
Gauntlet
PL9

Abilities
Strength 3 (9), Stamina 3, Agility 2, Dexterity 3, Fighting 9, Intellect 1, Awareness 2, Presence 2

Powers
Cybernetic Gauntlet: • 20 points total
Gauntlet Stunts: Array (18 points)
Gauntlet Combat: • 18 points
Gauntlet Grab: Enhanced Advantages 2 (Fast Grab, Improved Grab) • 2
points
Gauntlet Shield: Enhanced Defenses (Dodge 2, Parry 2) • 4 points
Gauntlet Strength: Enhanced Strength 6 • 12 points
• Energy Gauntlet: Move Object 9 • 1 point
• Gauntlet Blast: Ranged Damage 9 • 1 point

Equipment
Heavy Pistol: Ranged Damage 4 • 8 points
Undercover Shirt: Protection 2, Subtle, Limited to Ballistic• 2 points

Advantages
Benefit (Security Clearance), Defensive Roll 2, Equipment 3, Leadership, Ranged Attack 6, Startle

Skills
Athletics 4 (+13), Expertise: Military 8 (+9), Expertise: Tactics 6 (+7), Intimidation 8 (+10), Vehicles
6 (+9)

Offense
Initiative +2
Heavy Pistol +9, Ranged, Damage 4
Gauntlet Blast +9, Ranged, Damage 9
Unarmed +9, Close, Damage 3 (9)

Defense
Dodge 9 (11), Parry 9 (11)
Toughness 7* / 5 / 3**, Fortitude 7, Will 7
*Limited to Ballistic.
**Without Defensive Roll bonus.

Power Points
Abilities 50 + Powers 20 + Advantages 14 + Skills 16 + Defenses 15 = Total 115

Complications
Disability: Cybernetic Gauntlet is permanently bonded to right arm.
Responsibility: U.S. Military.
Weakness: Cybernetic Gauntlet can control actions when brain activity is low
.
Real Name: Joseph Green
Justice
PL10

Abilities
Strength 0, Stamina 2, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2

Powers

Psychokinesis: Damaging Move Object 10, Precise • 31 points


Psychokinetic Control: Array (20 points)
Force Field: Impervious Protection 10, Sustained • 20 points
• Force Constructs: Create 10 • 1 point
Psychokinetic Flight: Flight 7 (250 mph) • 14 points

Advantages
Attractive, Connected, Ranged Attack 4, Well-Informed

Skills
Expertise: Popular Culture 12 (+14), Investigation 8 (+10), Persuasion 8 (+10), Ranged Combat:
Psychokinesis 4 (+10), Technology 8 (+10), Vehicles 4 (+6)

Offense
Initiative +2
Psychokinesis +10, Ranged, Damage 10 or Move Object (Grab or Trip 10)
Unarmed +8, Close, Damage 0

Defense
Dodge 8, Parry 8
Toughness 12 / 2* (Impervious 10), Fortitude 8, Will 10
*Without Force Field bonus.

Power Points
Abilities 40 + Powers 66 + Advantages 7 + Skills 22 + Defenses 20 = Total 155

Complications
Responsibility: To the Initiative.
Secret: Mutant.
.
Real Name: Vance Astrovik
Microbe
PL8

Abilities
Strength 1, Stamina 3, Agility 0, Dexterity 2, Fighting 4, Intellect 2, Awareness 1, Presence 1

Powers
Microbe Control: Array (41 points)
Microbe Healing: Perception ranged Healing 8, Restorative, Subtle • 41 points
• Decay: Perception ranged Transform 8 (200 lbs, Objects to decayed objects), Subtle • 1
point
• Pathogen: Perception ranged Progressive Affliction 8 (Resisted by Fortitude; Impaired,
Disabled, Incapacitated), Subtle • 1 point
Microbe Immunity: Immunity (Disease) • 1 point
Sick Sense: Senses 8 (Acute, Analytical, Ranged Detect Disease [Mental]; Acute, Analytical, Ranged
Detect Life [Mental]) • 8 points

Advantages
Inventor

Skills
Expertise: Science 4 (+6), Investigation 4 (+6), Technology 4 (+6), Treatment 6 (+8)

Offense
Initiative +0
Pathogen, Perception, Affliction, Resisted by Fortitude (DC 18)
Unarmed +4, Close, Damage 1

Defense
Dodge 6, Parry 6
Toughness 3, Fortitude 8, Will 6

Power Points
Abilities 28 + Powers 52 + Advantages 1 + Skills 9 + Defenses 18 = Total 108

Complications
Secret: Mutant.

Real Name: Zachary Smith Jr.


Namorita
PL10
Abilities
Strength 12, Stamina 10, Agility 4, Dexterity 2, Fighting 8, Intellect 1, Awareness 2, Presence 2

Powers
Atlantean Physiology: Immunity 4 (aging, cold, drowning, pressure); Movement 1 (Environmental
Adaptation—Aquatic); Senses 1 (Low-Light Vision) • 7 points
Electrical Absorption: Immunity 10 (Electrical Effects) • 10 points
Invulnerability: Impervious Toughness 10 • 10 points
Winged Ankles: Flight 5 (60 MPH), Aquatic, Wings • 6 points

Advantages
Animal Empathy, Favored Environment (Underwater), Languages (English; base: Atlantean), Power
Attack

Skills
Expertise: Atlantean Lore 8 (+9)-, Expertise: Business 4 (+5), Intimidation 8 (+10), Perception 6 (+8)

Offense
Initiative +4
Unarmed +8, Close, Damage 12

Defense
Dodge 10, Parry 10
Toughness 10 (Impervious), Fortitude 12, Will 8

Power Points
Abilities 82 + Powers 33 + Advantages 4 + Skills 13 + Defenses 18 = Total 150

Complications
Relationship: Cousin, Namor.
Temper: Arrogant and proud.

Real Name: Namorita Prentiss


Night Thrasher
PL10
Abilities
Strength 3 (4), Stamina 3, Agility 4, Dexterity 4, Fighting 10, Intellect 3, Awareness 3, Presence 3

Powers
Mind Shield: Immunity 2 (Mind Reading) • 2 points
Night Thrasher Armor: 40 points, Removable (-8) • 32 points total

Adaptive Camouflage: Concealment 2 (Normal Sight), Blending • 2 points


Armor: Protection 4 • 4 points
Mobility Systems: Leaping; Movement 2 (Safe Fall, Swinging) • 5 points
Powered Skateboard: Speed 4 (30 mph) • 4 points
Servo-Motors: Enhanced Strength • 2 points
Visor Sensors: Senses 7 (Extended Vision, Infravision, Night Vision, Vision Penetrates
Concealment) • 7 points
Weapon Systems: Array (14 points)

Escrima Launchers: Ranged Damage 7 • 14 points


• Escrima Sticks: Strength-based Damage 3 • 1 point
• Extendable Blades: Strength-based Damage 1, Improved Critical • 1 point

Equipment
Crime Fighting Gear: Feature 8 (Flash-Goggles, Gas Mask, Mini-Tracers, Multi-Tool, Parabolic
Microphone, Rebreather, Video Camera) • 8 points
Utility Belt: Array (16 points)

Flash-bang: Ranged Burst Area Dazzle 4 • 16 points


Explosives: Burst Area Ranged Damage 5 • 1 point
Smoke Pellets: Cloud Area Ranged Concealment Attack 4• 1 point
Sleep Pellets: Cloud Area Ranged Sleep 4 • 1 point

Advantages
Agile Feint, Benefit 3 (Wealth 3; Millionaire), Close Attack 3, Connected, Contacts, Defensive Roll
2, Equipment 8, Improved Initiative, Inventor, Leadership, Move-by Action, Power Attack, Quick
Draw, Ranged Attack 5, Takedown

Skills
Acrobatics 8 (+12), Athletics 8 (+12), Deception 6 (+9), Expertise: Business 6 (+9), Expertise:
Streetwise 8 (+11), Insight 4 (+7), Intimidation 8 (+11), Investigation 8 (+11), Perception 6 (+9),
Persuasion 6 (+9), Ranged Combat: Escrima Launchers 2 (+11), Stealth 6 (+10), Technology 10 (+13),
Vehicles 6 (+10)

Offense
Initiative +8
Escrima Launchers +11, Ranged, Damage 7
Escrima Sticks +13, Close, Damage 7
Extendable Blades +13, Close, Damage 5, Threat 19-20
Unarmed +13, Close, Damage 4

Defense
Dodge 11, Parry 11
Toughness 9 / 5* / 3**, Fortitude 8, Will 10
*Without Armor bonus.
**Without Defensive Roll bonus.

Power Points
Abilities 66 + Powers 34 + Advantages 31 + Skills 46 + Defenses 20 = Total 197

Complications
Relationship: Lover, Silhouette. Brother, Donyell.

Real Name: Dwayne Taylor


Powerpax
PL8

Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 4, Intellect 4, Awareness 2, Presence 2

Powers
Gaseous Form: Flight 4 (30 mph); Insubstantial 2 (Gaseous) • 18 points
Healing Factor: Regeneration 2 • 2 points
Kymellian Powers: Array (16 points)
Energy Blast: Ranged Damage 8 • 16 points
• Disintegrate Matter: Transform 8 (200 lbs, Disintegrate Objects) • 1 point
• Gravity Field: Burst Area Move Object 8, Limited to pulling down • 1 point
• Null-G Field: Burst Area Move Object 8, Limited to lifting up • 1 point
• Rainbow Trail: Create 8 • 1 point
Supersonic Flight: Flight 9 (1,000 mph) • 18 points

Equipment
Vehicle: Kymellian Smartship “Friday” • 93 points
Huge; Str 8, Speed 12, Def 6, Tou 11, Features: Navigation System; Ranged Damage 10;
Flight 12; Movement (Space Travel); Morph 2, Limited to Space Vehicles; Senses 4 (Accurate
Radio, Extended 3); AI: Intelligence 5, Awareness 5, Presence 0; Eidetic Memory

Advantages
Agile Feint, Defensive Roll 3, Equipment 19, Teamwork

Skills
Acrobatics 4 (+5), Expertise: Cosmic 6 (+10), Expertise: Science 6 (+10), Ranged Combat: Kymellian
Powers 6 (+8), Technology 4 (+8), Vehicles 4 (+6)

Offense
Initiative +1
Energy Blast +8, Ranged, Damage 8
Unarmed +4, Close, Damage 0

Defense
Dodge 8, Parry 8
Toughness 4 / 1*, Fortitude 6, Will 6
*Without Defensive Roll bonus.
Power Points
Abilities 32 + Powers 58 + Advantages 24 + Skills 15 + Defenses 20 = Total 149

Complications
Power Loss: The Power Pack have been known to trade powers accidently.
Prejudice: Child.
Responsibility: Power Pack.

Real Name: Alexander Power.


Rage
PL9

Abilities
Strength 12, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 0, Awareness 0, Presence 1

Powers
Invulnerability: Impervious Toughness 10 • 10 points
Healing Factor: Regeneration 2 • 2 points
Super-Speed: Speed 5 (60 mph) • 5 points

Advantages
Power Attack, Takedown

Skills
Expertise: Streetwise 5 (+5), Intimidation 8 (+9), Ranged Combat: Throwing 3 (+6)

Offense
Initiative +3
Unarmed +6, Close, Damage 12

Defense
Dodge 8, Parry 8
Toughness 10 (Impervious), Fortitude 10, Will 6

Power Points
Abilities 70 + Powers 17 + Advantages 2 + Skills 8 + Defenses 13 = Total 110

Complications
Power Loss: Str Checks Impaired when not being used for violence.
Temper: Obviously.

Real Name: Elvin Halliday


Scarlet Spider
PL11

Abilities
Strength 10, Stamina 7, Agility 11, Dexterity 5, Fighting 8, Intellect 4, Awareness 4, Presence 2

Powers
Burning Touch: Damage 10, Resisted by Fortitude, Grab-based • 10 points
Spider-Movement: Leaping 4; Movement 2 (Wall-Crawling 2); Speed 4 (30 MPH) • 12 points
Spider-Senses: Enhanced Advantages 4 (Evasion 2, Improved Initiative, Uncanny Dodge), Senses 1
(Danger Sense [mental]) • 5 points
Stealth Suit: Removable (-1) • 6 points total
Invisibility: Concealment 2 (Normal Sight), Blending • 2 points
Sonic Immunity: Immunity 5 (Sonic Damage) • 5 points
Organic Webbing: Array (27 points)
Web Ball: Ranged Cumulative Affliction 9 (Resisted by Dodge; Hindered and Vulnerable,
Defenseless and Immobilized), Extra Condition, Limited to Two Degrees • 27 points
• Web Throw: Move Object 9 • 1 point

Web Swing: Movement 1 (Swinging) • 2 points

Advantages
Agile Feint, All-Out Attack, Evasion 2, Improved Initiative, Languages 2 (Spanish, Japanese, base;
English), Move-by Action, Skill Mastery (Acrobatics), Uncanny Dodge

Skills
Acrobatics 10 (+21), Close Combat: Unarmed 4 (+12), Deception 12 (+15), Expertise: Science 4 (+8),
Investigation 4 (+8), Perception 8 (+12), Ranged Combat: Web-Shooters 6 (+11), Technology 6 (+10)

Offense
Initiative +15
Unarmed +12, Close, Damage 10
Web-Shooters +11, Ranged, Affliction 9 or Move Object (Grab or Trip 9)

Defense
Dodge 15, Parry 15
Toughness 7, Fortitude 11, Will 11

Power Points
Abilities 102 + Powers 63 + Advantages 6 + Skills 27 + Defenses 21 = Total 219
Complications
Prejudice: Deformed clone.
Reputation: Former criminal.

Real Name: Kaine Parker


Silhouette
PL9

Abilities
Strength 5, Stamina 5, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 3, Presence 2

Powers
Darkforce Control: Array (16 points)
Shadow Walk: Teleport 8, Accurate, Medium (Shadows) • 16 points
• Shadow Form: Insubstantial 3 (Darkness) • 1 point
• Shadow Meld: Concealment 4 (Visual), Limited to areas of shadow or darkness • 1 point
• Shadow Port: Teleport 8, Accurate, Increased Mass, Exhausting, Medium (Shadows) • 1
point
Darkforce Stunts: Array (22 Points)
Synapse Disruption: Affects Corporeal Affliction 11 (Resisted by Fortitude; Dazed, Stunned,
Incapacitated) • 22 points
• Shadow Strike: Ranged Damage 7, Indirect 4, Limited to targets in areas of shadow or
darkness • 1 point
Shadow Sight: Senses 2 (Darkvision) • 2 points

Advantages
Equipment, Improved Initiative

Equipment
Combat Crutches: Strength-based Damage 2, Reach, Split • 4 points

Skills
Acrobatics 6 (+9), Close Combat: Staves 4 (+11), Deception 6 (+8), Perception 6 (+9), Persuasion 4
(+6), Ranged Combat: Shadow Strike 4 (+7), Stealth 6 (+9)

Offense
Initiative +7
Combat Crutches +11, Ranged, Damage 7
Shadow Strike +7, Ranged, Damage 7
Synapse Disruption +7, Close, Affliction, Resisted by Fortitude (DC 21)
Unarmed +7, Close, Damage 5

Defense
Dodge 9, Parry 9
Toughness 5, Fortitude 8, Will 8
Power Points
Abilities 60 + Powers 45 + Advantages 2 + Skills 18 + Defenses 16 = Total 141

Complications
Disability: Paralysed without Combat Crutches.
Reputation: Former Folding Circle member.
Secret: Mutant.

Real Name: Silhouette Chord


Slapstick
PL9

Abilities
Strength 6, Stamina --, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 1, Presence 3

Powers
Breaking the Fourth Wall: Senses (Fourth Wall Awareness) • 1 point
Cartoon Invulnerability: Immunity 80 (Toughness Effects) • 80 points
Dimension X Gloves: Removable (-3) • 12 points
Cartoon Weapons: Variable (weapons, 5 points), Continuous, Move Action • 9 points
Dimensional Pocket: Feature 5 (Store 1,600 lbs in a pocket dimension) • 5 points
Quick Change: Feature • 1 point
Electrical Surge: Enhanced Strength 8, Limited to when in contact with Electricity • 8 points
Protoplasmic Body: Immunity 30 (Fortitude Effects) • 30 points
Shapeshifting: Elongation 6 (500 ft); Variable 2 (physical traits, 10 points, plus changing existing
physical trait allocations) • 20 points

Advantages
Taunt

Skills
Acrobatics 4 (+6), Deception 6 (+9), Sleight of Hand 4 (+6)

Offense
Initiative +2
Unarmed +4, Close, Damage 6

Defense
Dodge 4, Parry 4
Toughness --, Fortitude --, Will 6

Power Points
Abilities 38 + Powers 151 + Advantages 1 + Skills 7 + Defenses 7 = Total 204

Complications
Quirk: Comically insane. Even more so when electrocuted.
Weakness: The right energy signature can transform Slapstick into a pool of protoplasmic goo.

Real Name: Steven Harmon


Speedball
PL10

Abilities
Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 5, Intellect 1, Awareness 1, Presence 2

Powers
Force Field: Impervious Protection 10, Sustained • 20 points
Kinetic Energy Absorption: Immunity 20 (Kinetic Damage) • 20 points
Kinetic Energy Stunts: Array (16 points)
Rapid Attack: Burst Area 2 (60 ft) Damage 4, Selective • 16 points
• Kinetic Blast: Ranged Damage 8 • 1 point
• Kinetic Cushion: Burst area Movement (Safe Fall), Affects Others • 1 point
• Kinetic Deflection: Deflect 8, Reflect • 1 point
Kinetic Momentum Boost: Leaping 10, Reaction, Fades, Recharged by Kinetic Energy Absorption •
10 points
Static Interference: Concealment 2 (Mental Senses); Immunity 2 (Mind Reading) • 6 points

Advantages
Agile Feint, Evasion, Move-By Action, Power Attack

Skills
Acrobatics 10 (+15), Close Combat: Slam 5 (+10), Deception 6 (+8), Expertise: Popular Culture 12
(+13), Expertise: Science 4 (+5), Ranged Combat: Kinetic Blast 5 (+8)

Offense
Initiative +5
Kinetic Blast +8, Ranged, Damage 8
Rapid Attack, Burst Area 2, Damage 4, Selective
Slam +10, Close, Damage 10
Unarmed +5, Close, Damage 2

Defense
Dodge 8, Parry 8
Toughness 12 / 2* (Impervious 10), Fortitude 8, Will 8
*Without Force Field bonus.

Power Points
Abilities 42 + Powers 75 + Advantages 4 + Skills 21 + Defenses 19 = Total 161

Complications
Arrogance: Acts first and thinks later.
Motivation: Thrills.
.
Real Name: Robert “Robbie” Baldwin
Turbo
PL8

Abilities
Strength 1 (10), Stamina 1, Agility 1, Dexterity 1, Fighting 4, Intellect 1, Awareness 2, Presence 2

Powers
Torpedo Suit: 57 points, Removable (-11) • 46 points total
Force Field: Impervious Protection 9, Sustained • 18 points
Supersonic Flight: Flight 9 (1,000 mph) • 18 points
Turbine Gauntlets: Array (18 points)
Turbo Punch: Enhanced Strength 9 • 18 points
Air Blast: Ranged Damage 9 • 1 point
Air Cone: Cone Area Move Object 9, Close ranged • 1 point
Visor Sensors: Senses 2 (Ranged Detect Skrulls) • 2 points

Advantages
Agile Feint, Move-by Action, Set-Up

Skills
Acrobatics 6 (+7), Close Combat: Unarmed 2 (+6), Expertise: Cosmic 4 (+5), Investigation 4 (+5),
Ranged Combat: Air Blast 4 (+5), Technology 6 (+7)

Offense
Initiative +1
Air Blast +5, Ranged, Damage 9
Unarmed +6, Close, Damage 1 (10)

Defense
Dodge 6, Parry 6
Toughness 10 (Impervious 9) / 1*, Fortitude 6, Will 8
*Without Force Field bonus.

Power Points
Abilities 26 + Powers 46 + Advantages 3 + Skills 13 + Defenses 18 = Total 102

Complications
Enemy: Dire Wraiths.
Identity: Longs for a mundane life. Aspiring journalist.
Real Name: Michiko Musashi
Ultragirl
PL8

Abilities
Strength 11, Stamina 11, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 2, Presence 2

Powers
See Auras: Senses 3 (Ranged Acute Detect Species [Vision]) • 3 points
Invulnerability: Impervious Toughness 11 • 11 points
Subsonic Flight: Flight 6 (120 mph) • 12 points

Advantages
Attractive, Extraordinary Effort

Skills
Expertise: Cosmic 4 (+5),Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: Throwing 2 (+5)

Offense
Initiative +3
Unarmed +5, Close, Damage 11

Defense
Dodge 5, Parry 5
Toughness 11 (Impervious), Fortitude 11, Will 5

Power Points
Abilities 76 + Powers 26 + Advantages 2 + Skills 8 + Defenses 5 = Total 117

Complications
Enigmatic Past: Knows very little about her origins.
Prejudice: Kree / Human Mutant.
Reputation: Kree messiah.

Real Name: Tsu-Zana / Susanna Sherman


Blackwing
PL7

Abilities
Strength 2 (8), Stamina 2, Agility 3, Dexterity 2, Fighting 5, Intellect 1, Awareness 1, Presence 2

Powers
Blackwing Flight Harness: 34 points, Removable (-6) • 28 points total
Armor: Impervious Protection 6 • 12 points
Subsonic Flight: Flight 8 (500 mph), Wings • 8 points
Blackwing Gauntlets: Array (12 points)
Energy Blast: Ranged Damage 6 • 12 points
Enhanced Strength 6 • 1 point
Visor Sensors: Senses (Extended Sight) • 1 point

Advantages
Agile Feint, Move-by Action, Teamwork

Skills
Acrobatics 6 (+9), Perception 4 (+5), Persuasion 8 (+10), Ranged Combat: Energy Blast 6 (+8)

Offense
Initiative +3
Energy Blast +8, Ranged, Damage 6
Unarmed +5, Close, Damage 2 (8)

Defense
Dodge 6, Parry 6
Toughness 8 (Impervious 6) / 2*, Fortitude 5, Will 7
*Without Armor bonus.

Power Points
Abilities 36 + Powers 28 + Advantages 3 + Skills 12 + Defenses 13 = Total 92

Complications
Relationship: Angel Salvadore.
Responsibility: 6 children.

Real Name: Barnell Bohusk


Decibel
PL8

Abilities
Strength 1, Stamina 3, Agility 1, Dexterity 2, Fighting 6, Intellect 1, Awareness 2, Presence 1

Powers
Vocal Harness: Removable (-12) • 49 points
Hard Sound Constructs: Create 8, Movable, Precise, Stationary • 25 points
Sonic Control: Array (20 points)
Sonic Dazzle: Ranged Cumulative Affliction 10 (Resisted by Fortitude: Hearing
Impaired, Hearing Disabled, Hearing Unaware), Limited to one sense • 20 points
• Sonic Blast: Ranged Damage 10 • 1 point
• Sonic Stun: Ranged Affliction 10 (Resisted by Fortitude: Dazed, Stunned,
Incapacitated) • 1 point
Sonic Flight: Flight 7 (250 mph) • 14 points

Equipment
Costume: Protection 4 • 4 points

Advantages
Equipment, Teamwork

Skills
Expertise: Music 8 (+9), Persuasion 4 (+5), Ranged Combat: Sonic Control 4 (+6), Technology 4 (+5)

Offense
Initiative +1
Sonic Dazzle / Stun +6, Ranged, Affliction 10, Resisted by Fortitude (DC 20)
Sonic Blast +6, Ranged, Damage 10
Unarmed +6, Close, Damage 1

Defense
Dodge 9, Parry 6
Toughness 7 / 3*, Fortitude 7, Will 9
*Without Costume bonus.

Power Points
Abilities 34 + Powers 49 + Advantages 2 + Skills 10 + Defenses 19 = Total 114

Complications
Accident: Sonic powers.
.
Real Name: Jonothon Evan Starsmore
Longstrike
PL7

Abilities
Strength 1 (8), Stamina 1, Agility 1, Dexterity 1, Fighting 6, Intellect 1, Awareness 2, Presence 1

Powers
Stilt Harness: 35 points, Removable (-7) • 28 points total
Armor: Impervious Protection 7 • 14 points
Leg Hydraulics: Enhanced Strength 7 • 14 points
Stilt Walk: Speed 4 (30 mph) • 4 points
Telescopic Stilts: Elongation 6 (500 ft), Limited – No Grab bonus • 3 points

Advantages
Move-by Action

Skills
Expertise: Streetwise 4 (+5), Intimidation 6 (+7)

Offense
Initiative +1
Unarmed +6, Close, Damage 1 (8)

Defense
Dodge 6, Parry 6
Toughness 8 (Impervious 7) / 1*, Fortitude 5, Will 7
*Without Armor bonus.

Power Points
Abilities 28 + Powers 28 + Advantages 1 + Skills 5 + Defenses 15 = Total 77

Complications
Reputation: Former criminal.
Responsibility: Brother, Christian.

Real Name: Christine Cord


Night Thrasher
PL9
Abilities
Strength 3 (4), Stamina 3, Agility 4, Dexterity 4, Fighting 9, Intellect 3, Awareness 2, Presence 3

Powers
Night Thrasher Armor: 42 points, Removable (-8) • 34 points total

Adaptive Camouflage: Concealment 2 (Normal Sight), Blending • 2 points


Armor: Protection 4 • 4 points
Mobility Systems: Leaping; Movement 2 (Safe Fall, Swinging) • 5 points
Powered Skateboard: Speed 4 (30 mph) • 4 points
Servo-Motors: Enhanced Strength • 2 points
Visor Sensors: Senses 7 (Extended Vision, Infravision, Night Vision, Vision Penetrates
Concealment) • 7 points
Targeting Systems: Enhanced Skills 4 (Close Combat: Weapons Systems 2, Ranged Combat:
Weapons Systems 2) • 2 points
Weapon Systems: Array (14 points)

Energy Blast: Ranged Damage 7 • 14 points


• Energy Batons: Strength-based Damage 3 • 1 point
• Energy Blades: Strength-based Damage 1, Improved Critical • 1 point

Equipment
Crime Fighting Gear: Feature 8 (Flash-Goggles, Gas Mask, Mini-Tracers, Multi-Tool, Parabolic
Microphone, Rebreather, Video Camera) • 8 points
Utility Belt: Array (16 points)

Flash-bang: Ranged Burst Area Dazzle 4 • 16 points


Explosives: Burst Area Ranged Damage 5 • 1 point
Smoke Pellets: Cloud Area Ranged Concealment Attack 4• 1 point
Sleep Pellets: Cloud Area Ranged Sleep 4 • 1 point

Advantages
Benefit 3 (Wealth 3; Millionaire), Defensive Roll 2, Equipment 8, Improved Aim, Improved Initiative,
Leadership, Ranged Attack 5

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Weapon Systems 2 (+11), Deception 8 (+11),
Expertise: Business 4 (+7), Expertise: Streetwise 8 (+11), Intimidation 6 (+9), Investigation 6 (+9),
Perception 6 (+8), Persuasion 6 (+9), Ranged Combat: Weapon Systems 2 (+11), Sleight of Hand 8
(+12), Stealth 8 (+12), Technology 8 (+11), Vehicles 4 (+8)

Offense
Initiative +8
Energy Blast +11, Ranged, Damage 7
Energy Batons +11, Close, Damage 7
Energy Blades +11, Close, Damage 5, Threat 19-20
Unarmed +11, Close, Damage 4

Defense
Dodge 9, Parry 9
Toughness 9 / 5* / 3**, Fortitude 8, Will 8
*Without Armor bonus.
**Without Defensive Roll bonus.

Power Points
Abilities 62 + Powers 34 + Advantages 21 + Skills 42 + Defenses 16 = Total 175

Complications
Obsession: Brother, Dwayne.
Secret: Donyell is posing as disabled (Paralysis) in civilian identity. Keeping identity secret from
teammates.

Real Name: Donyell Taylor


Phaser
PL7

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 1

Powers
Blaster Suit: 27 points, Removable (-5) • 22 points total
Anti-Gravity Disc: Flight 4 (30 mph), Plattform • 4 points
Armor: Protection 4 • 4 points
Light Control : Array (16 points)
Light Blasters: Ranged Damage 8 • 16 points
• Blinding Blast: Ranged Cumulative Affliction 8 (Resisted by Dodge, Overcome by
Fortitude; Vision Impaired, Vision Disabled, Vison Unaware), Limited to one sense •
1 point
• Energy Deflection: Deflect 8, Redirect, Reflect, Limited to Energy • 1 point
• Unibeam: Line Area Damage 7 • 1 point

Advantages
Accurate Attack

Skills
Expertise: Streetwise 4 (+5), Intimidation 6 (+7), Ranged Combat: Light Control 4 (+6)

Offense
Initiative +1
Blinding Blast +6, Ranged, Affliction, Resisted by Dodge (DC 18)
Light Blasters +6, Ranged, Damage 8
Unarmed +5, Close, Damage 1

Defense
Dodge 8, Parry 6
Toughness 5 / 1*, Fortitude 5, Will 7
*Without Armor bonus.

Power Points
Abilities 26 + Powers 22 + Advantages 1 + Skills 7 + Defenses 17 = Total 73

Complications
Reputation: Former criminal.
Responsibility: Sister, Christine.
Real Name: Christian Cord
Renascence
PL7

Abilities
Strength 1 (8), Stamina 1, Agility 1, Dexterity 1, Fighting 4, Intellect 1, Awareness 2, Presence 2

Powers
Electro-Tentacle Harness: 54 points, Removable (-10) • 44 points total
Electrical Blasters : Array (12 points)
Electrical Blast: Ranged Damage 6 • 12 points
• Stun Blast: Cumulative Affliction 6 (Resisted by Fortitude; Dazed, Stunned,
Incapacitated) • 1 point
Force Field: Impervious Protection 6, Sustained • 12 points
Telescopic Tentacles: Elongation 2 (30 ft), Limited to Extra Limbs • 2 points
Tentacle Limbs: Extra Limbs 5, Continuous • 10 points
Tentacle Movement: Movement 3 (Sure-Footed, Wall-Crawling 2); Speed 4 (30 mph) • 10
points
Tentacle Strength: Enhanced Strength 7, Limited to Extra Limbs • 7 points

Advantages
Teamwork

Skills
Acrobatics 5 (+6), Insight 4 (+6), Ranged Combat: Electrical Blast 5 (+6)

Offense
Initiative +1
Electrical Blast +6, Ranged, Damage 6
Stun Blast +6, Close, Affliction, Resisted by Fortitude (DC 16)
Unarmed +4, Close, Damage 1 (8, Grab 10)

Defense
Dodge 7, Parry 7
Toughness 7 / 1*, Fortitude 5, Will 7
*Without Force Field bonus.

Power Points
Abilities 26 + Powers 44 + Advantages 1 + Skills 7 + Defenses 18 = Total 96

Complications
Motivation: Seeking a new purpose.
Real Name: Sofia Montega
Ripcord
PL7

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 8, Intellect 2, Awareness 2, Presence 3

Powers
Ripcord Suit: 26 points, Removable (-5) • 21 points total
Armored: Protection 4 • 4 points
Friction-Less Coating: Immunity 5 (Entrapment) • 5 points
Leaping: Leaping 2 (30 ft) • 2 points
Skating: Speed 4 (30 mph) • 4 points
Titanium Whips: Strength-based Damage 3, Fast Grab, Improved Grab, Improved Hold,
Reach 5 (30 ft) • 11 points

Advantages
Attractive, Close Attack 2, Fascinate (Persuasion), Improved Initiative

Skills
Deception 6 (+9), Expertise: Streetwise 8 (+10), Persuasion 8 (+10), Sleight of Hand 4 (+5)

Offense
Initiative +5
Titanium Whip +10, Close, Damage 4, Reach (30 ft)
Unarmed +10, Close, Damage 1

Defense
Dodge 9, Parry 9
Toughness 5 / 1*, Fortitude 5, Will 7
*Without Armored bonus.

Power Points
Abilities 38 + Powers 21 + Advantages 5 + Skills 13 + Defenses 18 = Total 95

Complications
Prejudice: Former escort.

Real Name: Miranda Leevald


Skybolt
PL7

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 5, Intellect 1, Awareness 1, Presence 1

Powers
Skybolt Battlesuit: 56 points, Removable (-11) • 45 points total
Armor: Impervious Protection 8 • 16 points
Jet Pack: Flight 9 (1,000 mph) • 20 points
Weapons Systems: Array (18 points)
Energy Blasters: Ranged Damage 9 • 18 points
• Explosive Shells: Ranged Burst Area Damage 6 • 1 point
• Machine Guns: Ranged Multiattack Damage 6 • 1 point

Advantages
Move-by Action, Precise Attack (Ranged: Concealment)

Skills
Expertise: Streetwise 4 (+5), Intimidation 6 (+7), Ranged Combat: Weapon Systems 4 (+5),
Technology 4 (+5)

Offense
Initiative +1
Energy Blasters +5, Ranged, Damage 9
Explosive Shells, Burst Area, Ranged, Damage 6
Machine Guns +5, Ranged, Damage 6, Multiattack
Unarmed +5, Close, Damage 1

Defense
Dodge 5, Parry 5
Toughness 9 (Impervious 8) / 1*, Fortitude 6, Will 6
*Without Armored bonus.

Power Points
Abilities 24 + Powers 45 + Advantages 2 + Skills 9 + Defenses 14 = Total 94

Complications
Temper: Hot head.
Real Name: Vincent Stewart
Tempest
PL7

Abilities
Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 2

Powers
Elemental Gauntlets: 43 points, Removable (-8) • 35 points total
Force Field: Impervious Protection 5, Sustained • 10 points
Boot Jets: Flight 6 (120 mph) • 12 points
Elemental Control: Array (18 points)
Elemental Blast: Ranged Damage 8, Variable Descriptor (Elemental) • 18 points
• Aerokinesis: Perception ranged Move Object 6 • 1 point
• Ice Constructs: Create 8, Innate, Permanent • 1 point
• Fiery Objects: Ranged Shapeable Area Damage 6 • 1 point

Advantages
Move-by Action, Precise Attack (Ranged: Cover)

Skills
Acrobatics 4 (+6), Deception 6 (+8), Ranged Combat: Weapon Systems 4 (+6)

Offense
Initiative +1
Elemental Blast +6, Ranged, Damage 8
Fiery Objects, Shapeable Area, Ranged, Damage 6
Unarmed +5, Close, Damage 1

Defense
Dodge 8, Parry 8
Toughness 6 (Impervious 5) / 1*, Fortitude 5, Will 7
*Without Force Field bonus.

Power Points
Abilities 32 + Powers 35 + Advantages 2 + Skills 7 + Defenses 18 = Total 94

Complications
Relationship: Barnell Bohusk.
Responsibility: 6 Children.
Real Name: Angel Salvadore
Wondra
PL8

Abilities
Strength 0 [11], Stamina 0, Agility 4, Dexterity 4, Fighting 5, Intellect 0, Awareness 2, Presence 3

Powers
Wondra Gauntlets and Costume: Removable (-5) (48 points)
Anti-Gravity Suit: Flight 6 (120 mph) • 12 points
Force Field: Impervious Protection 9, Sustained • 18 points
Gauntlet Circuitry: Array (22 points)
Super Strength: Enhanced Strength 11 • 22 points
• Intangibility Circuit: Insubstantial 4 • 1 point

Advantages
Agile Feint, All-Out Attack, Attractive, Beginner’s Luck, Daze (Deception), Evasion, Improved
Initiative, Inspire, Languages (English, base: Chinese), Ranged Attack, Set-Up, Taunt

Skills
Acrobatics 8 (+12), Deception 8 (+11), Expertise: Art 4 (+4), Expertise: Popular Culture 8 (+8),
Expertise: Streetwise 8 (+8), Insight 4 (+6), Sleight of Hand 8 (+12), Stealth 8 (+12), Technology 8
(+8), Treatment 4 (+6)

Offense
Initiative +8
Unarmed +5, Close, Damage 0 [11]

Defense
Dodge 9, Parry 9
Toughness 9 / 0*, Fortitude 5, Will 7
*Without Force Field bonus.

Power Points
Abilities 36 + Powers 48 + Advantages 12 + Skills 34 + Defenses 19 = Total 152

Complications
Accident: Powers surge when angered.
Prejudice: Mutant.

Real Name: Jubilation Lee

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