Professional Documents
Culture Documents
Shadowrun Character Sheets v3.1
Shadowrun Character Sheets v3.1
v3.1
by Wordman
wordman@pobox.com
These character sheets come in a single PDF file. This file and
copies of the sheets may be distributed freely to anyone and to
anywhere, as long as three conditions are met: 1) no profit is
made by such distribution. 2) the files and/or sheets are unaltered. In the case of xeroxes of these sheets, this cover page
must be included. 3) These sheets, in any form, may not be
included in any other publication, electronic or otherwise (e.g.
KaGe, NERPS, etc.) without written permission from the creator.
Please mail any errors, corrections, or comments to me. The
more feedback I get, the better I can make the sheets.
The first part of the file is a collection of eight front sides for the
sheets. The second is a collection of eighteen back sheets, based
on archetype. The third part contains pages filled with multiple
copies of similar items, (e.g. condition monitors, vehicles, etc.).
The intent is to mix one back sheet with one front sheet for a
complete character sheet, but you can use any number of sheets
you like. Also, dont feel constrained by the archetype I gave
each sheet. For example, your samurai may fit better on the
Gadgeteer sheet. The listed archetype is just conceptual.
The font used here is Shadowrun, a font I designed. It should be
available on the same ftp site from which you got this file.
Shadowrun is a Registered Trademark of FASA Corporation.
Original Shadowrun material Copyright 2000 by FASA
Corporation. All Rights Reserved. Used without permission. Any
use of FASA Corporations copyrighted material or trademarks in
this file should not be viewed as a challenge to those copyrights
or trademarks.
The page breakdowns for these sheets are as follows:
Fronts
Page One This cover page.
Page Two A standard front sheet.
Page Three As page two, but with less space for skills and
more space for weapons and contacts.
Page Four As page two, but with more space for weapons
and less space for contacts and skills.
Page Five As page two, but with more space for contacts and
less space for weapons and skills.
Page Six As page two, but with more spaces for edges and
flaws, and less space for gear.
Page Seven As page four, but replacing the gear section with
space for martial arts maneuvers.
Page Eight As page two, but adding a space for spells.
Backs
Page Nine Mage sheet
Page Ten Real Mage (no cyber, more spells)
Page Eleven No spell mage (for use w/the front with spells)
Page Twelve Houngan sheet
Page Thirteen Conjurer sheet
Page Fourteen Mage/Decker sheet
Page Fifteen Decker/Physical Adept sheet
Page Sixteen Decker sheet
Page Seventeen Rigger sheet
Page Eighteen Rigger (alternate) sheet
Page Nineteen Rigger/Decker sheet
Page Twenty Samurai sheet
Page Twenty-one Samurai (alternate) sheet
Page Twenty-two Mercenary sheet
Page Twenty-three Gadgeteer sheet
Page Twenty-four Physical Adept sheet
Page Twenty-five Physical Mage sheet
Page Twenty-six Otaku sheet
Extras
Page Twenty-seven Vehicle records
Page Twenty-eight Bigger vehicle records
Page Twenty-nine Condition monitors
Page Thirty Weapon records
Page Thirty-one NPC records
Page Thirty-two Gear
Page Thirty-three Finance
Page Thirty-four History, drawing & notes
Page Thirty-five Ally/Free
Page Thirty-six Cyberdeck
Page Thirty-seven Frame/Agent
Page Thirty-eight Sprite/Dmon
Page Thirty-nine Grid/Host
Page Forty Storage device
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
WEAPONS
Type
Natural Reach
Ammo Dmg
GEAR
SKILLS
Rtng Cncl
Lifestyle
ATTRIBUTES
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
POOLS
Karma
Combat
Control
Hacking
Spell
Task
ARMOR
Standard front 2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Allergy
Severity
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
NOTES
WEAPONS
Type
Ammo Dmg
Lifestyle
ATTRIBUTES
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
Natural Reach
GEAR
SKILLS
Rtng Cncl
POOLS
Karma
Combat
Control
Hacking
Spell
Task
ARMOR
Balanced front 2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Allergy
Severity
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
WEAPONS
Type
Ammo Dmg
Lifestyle
ATTRIBUTES
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
Natural Reach
GEAR
SKILLS
Rtng Cncl
POOLS
Karma
Combat
Control
Hacking
Spell
Task
ARMOR
Type
Allergy
Severity
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
NOTES
Lifestyle
ATTRIBUTES
WEAPONS
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
Type
Natural Reach
Ammo Dmg
GEAR
SKILLS
Rtng Cncl
POOLS
Karma
Combat
Control
Hacking
Spell
Task
ARMOR
Type
Allergy
Severity
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
NOTES
WEAPONS
Type
Ammo Dmg
Lifestyle
ATTRIBUTES
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
Natural Reach
EDGES
SKILLS
POOLS
Extra edges & flaws front 2000 Lester L. Ward III (http://pobox.com/~wordman)
Karma
Combat
Control
Hacking
Spell
Task
FLAWS
ARMOR
Type
Allergy
VEHICLE
GEAR
Rtng Cncl
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Severity
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
WEAPONS
Type
Ammo Dmg
Lifestyle
ATTRIBUTES
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
Natural Reach
MANEUVERS
SKILLS
POOLS
Karma
Combat
Control
Hacking
Spell
Task
ARMOR
Maneuvers front 2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Allergy
Severity
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Street Name
CONTACTS
Name
Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock
Archetype
ATHLETICS
Notes
Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg
WEAPONS
Type
Natural Reach
Ammo Dmg
GEAR
SKILLS
Rtng Cncl
Lifestyle
ATTRIBUTES
Nat. Aug.
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice
SPELLS
Name
Range
Resist
Drain
POOLS
Karma
Combat
Control
Hacking
Spell
Task
ARMOR
Spells front 2000 Lester L. Ward III (http://pobox.com/~wordman)
Type
Allergy
Severity
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
CONDITION MONITOR
Mental Physical
Extras
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
/
/
Deadly Stun
Unconcious
Wrap physical
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Rating
Cost
Notes
SPELLS
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa
Magical Group
Name
Type
Strictures
Drain
Notes
MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Range
MAGIC ITEMS
Item
Rating
Type
Force
Description
Members
BOUND SPIRITS
Notes
ASTRAL DATA
Ordeals Completed
Notes
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Name
SPELLS
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa
Magical Group
Name
Type
Strictures
Members
Drain
Notes
MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Range
MAGIC ITEMS
Item
Rating
Type
Force
Description
BOUND SPIRITS
Notes
ASTRAL DATA
Ordeals Completed
Notes
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Name
Rating
Cost
Notes
NOTES
GEAR
BOUND SPIRITS
Force Services B
MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa
Magical Group
Name
Type
Strictures
Notes
MAGIC ITEMS
Item
Rating
Description
Members
ASTRAL DATA
Ordeals Completed
Notes
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Type
Rating
Cost
Notes
SPELLS
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Magical Group
Name
Type
Strictures
Gifts
Drain
MAGIC ITEMS
Item
Rating
Description
Ordeals Completed
Notes
ASTRAL DATA
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Notes
MAGICAL DATA
Mait Tete
Bonuses
Range
Force
Notes
Name
Rating
Cost
Notes
BOUND SPIRITS
Force Services B
MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa
Magical Group
Name
Type
Strictures
Notes
Rating
Description
Members
ASTRAL DATA
Ordeals Completed
Notes
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Type
Rating
Cost
CYBERDECK
Notes
Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating
Programs
Type
Options/Notes
Rating Effective
Bod
Evasion
Masking
Sensors
Extras
Reality Filter
Decker Icon
SPELLS
Force Dmg
Duration
Type
Target
Resist
MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa
Magical Group
Name
Type
Strictures
Members
Range
Drain
Notes
MAGIC ITEMS
Item
Rating
Type
Force
Description
BOUND SPIRITS
Notes
ASTRAL DATA
Ordeals Completed
Notes
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Name
Rating
Cost
CYBERDECK
Notes
Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating
Programs
Type
Options/Notes
Rating Effective
Bod
Evasion
Masking
Sensors
Extras
Reality Filter
Decker Icon
ABILITIES
MAGICAL DATA
Initiation Grade
Centering Skill
Geasa
Level
Cost
Notes
GEAR
MAGIC ITEMS
Item
Rating
Description
Ordeals Completed
Magical Group
Name
Type
Strictures
ASTRAL DATA
Reaction
Combat Skill
Appearance
Initiative
NOTES
Members
Pool
Base Damage
Ability
Rating
Cost
CYBERDECK
Notes
Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating
L
Rating Effective
Bod
Evasion
Masking
Sensors
Extras
Reality Filter
Decker Icon
Programs
Type
Options/Notes
FRAMES
Name
Size Core
Pilot B/E/M/S
Programs
Notes
GEAR
Rating
Cost
Hitcher jacks
Range
Decryption
Storage
Signal Condition
Notes
Mp
Rating
Flux Rating
Encryption
ECCM
Extras
Hitcher jacks
Range
Decryption
Storage
Signal Condition
Command Channel
Command Channel
Simsense Channel
Simsense Channel
+3 to T#
Dis.
Extras
/
/
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Accel
/
/
Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
/
/
L
Type
Handling
Speed
Body
Pilot
Econ
Extras
DRONE
L
Accel
Extras
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
/
/
DRONE
L
VEHICLE
Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel
Sig
Accel
Armor
Sensors
Fuel
VEHICLE
Handling
Accel
Signature
Seating
DRONE
Dis.
VEHICLE
Extras
+3 to T#
VEHICLE
VEHICLE
Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel
D
+1 to T# +2 to T#
VEHICLE
Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
System Channel
+1 to T# +2 to T#
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Mp
Sig
Accel
Armor
Sensors
Fuel
Handling
Accel
Signature
Seating
/
/
L
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
System Channel
DRONE
Type
Handling
Speed
Body
Pilot
Econ
Rating
Cost
DRONE
Notes
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
DRONE
Type
Handling
Speed
Body
Pilot
Econ
Hitcher jacks
Range
Decryption
Storage
Sig
Accel
Armor
Sensors
Fuel
Mp
Signal Condition
Command Channel
Command Channel
Simsense Channel
Simsense Channel
System Channel
Hitcher jacks
Range
Decryption
Storage
DRONE
Mp
+3 to T#
Dis.
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
System Channel
+1 to T# +2 to T#
+3 to T#
Dis.
+1 to T# +2 to T#
VEHICLE
Modification
Rating
CF
Load
Condition
L
Speed -25%
Fuel
-50%
1 box =
Weapon
CF
Flux
Rating Max Cur
Sensors
ECM
ECCM
ED
ECD
Med.
Long
Extr.
Ammo Dmg
Name
Model
Chassis
Point Value
Speed
Max Speed
Acceleration
Handling
Body
Armor
Signature
Nav/Pilot
Seating
Entry Points
Firmpoints
Hardpoints
Cargo
Load
Stress
Fuel Type
Fuel Capcty
Economy
Idle
L/T Profile
Setup Time
Cost
Maintenence
Optempo
Rating
Cost
CYBERDECK
Notes
Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating
L
Bandwidth
Rating Effective
Programs
Type
Bod
Evasion
Masking
Sensors
Extras
Options/Notes
Reality Filter
Decker Icon
FRAMES
Size Core
DRONE
Type
Handling
Speed
Body
Pilot
Econ
Programs
Sig
Accel
Armor
Sensors
Fuel
Pilot B/E/M/S
Rating
Flux Rating
Encryption
ECCM
Extras
Hitcher jacks
Range
Decryption
Storage
Mp
Simsense Channel
Simsense Channel
DRONE
Sig
Accel
Armor
Sensors
Fuel
Mp
Dis.
+1 to T# +2 to T#
Accel
/
/
Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
+3 to T#
Dis.
Accel
Extras
/
/
VEHICLE
Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel
VEHICLE
Extras
+3 to T#
VEHICLE
Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
System Channel
+1 to T# +2 to T#
Signal Condition
Command Channel
DRONE
Type
Handling
Speed
Body
Pilot
Econ
Hitcher jacks
Range
Decryption
Storage
Command Channel
System Channel
Sig
Accel
Armor
Sensors
Fuel
Rating
Flux Rating
Encryption
ECCM
Extras
Signal Condition
Type
Handling
Speed
Body
Pilot
Econ
Notes
VEHICLE
Handling
Accel
Signature
Seating
/
/
Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel
Handling
Accel
Signature
Seating
/
/
L
Name
Rating
Cost
Type
Rating
Cost
Type
Rating
Cost
Type
CYBERWARE
Notes
BIONETICS
Notes
GEAR
Cost
Notes
AMMUNITION
Type
Form
EXPLOSIVES
Rounds
#/kg
Type
Rating
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Extras
/
/
Type
Cost
Notes
GEAR
EXPLOSIVES
#/kg
Type
Rating
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Extras
/
/
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Extras
/
/
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Extras
/
/
Type
Rating
Cost
Notes
ABILITIES
MAGICAL DATA
Initiation Grade
Centering Skill
Geasa
Level
Cost
Notes
GEAR
MAGIC ITEMS
Item
Rating
Description
Ordeals Completed
Magical Group
Name
Type
Strictures
ASTRAL DATA
Reaction
Combat Skill
Appearance
Initiative
NOTES
Members
Pool
Base Damage
Ability
Rating
Cost
Notes
ABILITIES
Ability
Level
Cost
Notes
SPELLS
Force Dmg
F = Force
Duration
MR = Magic Rating
Type
Target
#s = number of successes
Resist
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa
Magical Group
Name
Type
Strictures
Members
Drain
Notes
MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Range
MAGIC ITEMS
Item
Rating
Type
Force
Description
BOUND SPIRITS
Notes
ASTRAL DATA
Ordeals Completed
Notes
Reaction
Combat Skill
Appearance
Initiative
Pool
Base Damage
Name
Rating
Cost
VIRTUAL DECK
Notes
Rating
MPCP (Int+Wil+Cha)3
Bod (Wil)
Evasion (Int)
Masking (Wil+Cha)2
Sensors (Int)
Detection Factor
Hardening (Wil)2
I/O Speed (Int)x100Mp
Icon Rating
Reaction
Initiative Dice
TRIBE
Path
Path Bonus
Tribe Name
Tribe Resources
Tribe Members
CHANNELS
COMPLEX FORMS
Type
Access
Control
Index
Files
Slave
Options/Notes
SUBMERSION
Grade
Echoes
SPRITES
Name
Size Core
Pilot B/E/M/S
Programs
Notes
GEAR
VEHICLE
VEHICLE
Extras
/
/
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Extras
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
/
/
/
/
Extras
/
/
/
/
Sig
Accel
Armor
Sensors
Fuel
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
L
M
DRONE
L
Extras
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
L
M
DRONE
/
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
DRONE
/
/
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
DRONE
Type
Handling
Speed
Body
Pilot
Econ
/
/
L
M
Extras
Extras
VEHICLE
Extras
DRONE
Type
Handling
Speed
Body
Pilot
Econ
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
VEHICLE
Extras
Extras
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
VEHICLE
Extras
Sig
Accel
Armor
Sensors
Fuel
VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
DRONE
Type
Handling
Speed
Body
Pilot
Econ
Sig
Accel
Armor
Sensors
Fuel
L
M
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel
VEHICLE
Name
Model
Chassis
Point Value
Speed
Max Speed
Acceleration
Handling
Body
Armor
Signature
Nav/Pilot
Seating
Entry Points
Firmpoints
Hardpoints
Cargo
Load
Stress
Fuel Type
Fuel Capcty
Economy
Idle
L/T Profile
Setup Time
Cost
Maintenence
Optempo
Modification
Rating
CF
Load
Condition
L
Speed -25%
Fuel
-50%
1 box =
Weapon
Med.
Long
Extr.
Ammo Dmg
CF
Flux
Rating Max Cur
Sensors
ECM
ECCM
ED
ECD
VEHICLE
Modification
Rating
CF
Load
Condition
L
Speed -25%
Fuel
-50%
1 box =
Weapon
CF
Flux
Rating Max Cur
Sensors
ECM
ECCM
ED
ECD
Med.
Long
Extr.
Ammo Dmg
Name
Model
Chassis
Point Value
Speed
Max Speed
Acceleration
Handling
Body
Armor
Signature
Nav/Pilot
Seating
Entry Points
Firmpoints
Hardpoints
Cargo
Load
Stress
Fuel Type
Fuel Capcty
Economy
Idle
L/T Profile
Setup Time
Cost
Maintenence
Optempo
CONDITION MONITOR
Mental Physical
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Stun
Unconcious
Wrap physical
Overdamage
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Wound
Unconcious and
dying
CONDITION MONITOR
CONDITION MONITOR
Mental Physical
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Stun
Unconcious
Wrap physical
Overdamage
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Stun
Unconcious
Wrap physical
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Wound
Unconcious and
dying
Overdamage
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Stun
Unconcious
Wrap physical
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Wound
Unconcious and
dying
Overdamage
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Stun
Unconcious
Wrap physical
Mental Physical
L
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Wound
Unconcious and
dying
CONDITION MONITOR
CONDITION MONITOR
L
Mental Physical
Moderate Wound
+2 to target #s
-2 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
CONDITION MONITOR
Light Stun
+1 to target #s
-1 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Wound
+1 to target #s
-1 to Initiative
Mental Physical
Overdamage
Mental Physical
L
CONDITION MONITOR
CONDITION MONITOR
L
Mental Physical
Moderate Wound
+2 to target #s
-2 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
CONDITION MONITOR
Light Stun
+1 to target #s
-1 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Wound
+1 to target #s
-1 to Initiative
Mental Physical
Overdamage
Mental Physical
L
CONDITION MONITOR
CONDITION MONITOR
L
Mental Physical
Moderate Wound
+2 to target #s
-2 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
CONDITION MONITOR
Light Stun
+1 to target #s
-1 to Initiative
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Light Wound
+1 to target #s
-1 to Initiative
Mental Physical
Overdamage
Mental Physical
Light Wound
+1 to target #s
-1 to Initiative
Mental Physical
Overdamage
CONDITION MONITOR
Overdamage
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
CONDITION MONITOR
Mental Physical
Light Wound
+1 to target #s
-1 to Initiative
Light Stun
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Deadly Wound
Unconcious and
dying
Deadly Stun
Unconcious
Wrap physical
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
CONDITION MONITOR
Mental Physical
Model
Ammo
Short
Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories
Short
Short
Short
Long
Extreme
Medium
Long
Extreme
Medium
Long
Extreme
Medium
Long
Extreme
Medium
Long
Extreme
Ammo
Short
Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories
Medium
Ammo
Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories
Extreme
Ammo
Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories
Long
Ammo
Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories
Medium
Ammo
Short
Conceal
Mode
Damage
Weight
Cost
Range
Accessories
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pools
Skills
Notes
Name
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool
Skills
Skills
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool
Skills
Skills
Notes
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Race
Cyber/Equipment
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Mental Physical
Light Stun
+1 to target #s
-1 to Initiative
Overdamage
Moderate Wound
+2 to target #s
-2 to Initiative
Mental Physical
Light Stun
+1 to target #s
-1 to Initiative
Light Wound
+1 to target #s
-1 to Initiative
Mental Physical
Light Stun
+1 to target #s
-1 to Initiative
Deadly Stun
Unconcious
Wrap physical
Race
Cyber/Equipment
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Mental Physical
Deadly Stun
Unconcious
Wrap physical
Race
Cyber/Equipment
Light Stun
+1 to target #s
-1 to Initiative
Deadly Stun
Unconcious
Wrap physical
Notes
Name
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool
Race
Cyber/Equipment
Notes
Name
Mental Physical
Light Stun
+1 to target #s
-1 to Initiative
Deadly Stun
Unconcious
Wrap physical
Notes
Name
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool
Race
Cyber/Equipment
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
Name
Item
GEAR
Notes
IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
IDENTITY
Notes
IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
Notes
Notes
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
Notes
IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
STOCK
Company
Notes
Notes
BONDS
Type
Notes
IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
REAL ESTATE
Location
Value
Notes
IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
Notes
Value
CERTIFIED
Value
LOANS
To/From
Rate
Principle Due
Notes
HISTORY
CHARACTER DRAWING
NOTES
Name
POWERS
Name
Summoner
Force
Spirit Energy
Karma
Native Plane
Form(s)
Type
Action
Range
Duration
SKILLS
Notes
POOLS
Karma
Spell
Combat
NOTES
ATTRIBUTES
Physical
Astral
CONDITION MONITOR
Mental Physical
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Magic
Reaction
Initiative Dice
Light Stun
+1 to target #s
-1 to Initiative
Moderate Stun
+2 to target #s
-2 to Initiative
Serious Stun
+3 to target #s
-3 to Initiative
Deadly Stun
Unconcious
Wrap physical
Overdamage
Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative
Serious Wound
+3 to target #s
-3 to Initiative
Deadly Wound
Unconcious and
dying
SPELLS
Force Dmg
Duration
Type
Target
Resist
Range
Drain
Notes
Name
CYBERDECK
INITIATIVE
Rating
React. Dice
Detection Factor
Hardening
Response
I/O
Memory
Storage
ASIST
hot cold
ICCM filter
yes no
Reality Filter
on off
Filter Description
Type
Hitcher jacks
Ports
Case armor
Extras
Manual
Manual/hot
Manual/RF
Manual/hot/RF
DNI/hot
DNI/hot/RF
Link
Access Trace I/O Band
Legal
-2
-2 300
20
Legal High
-2
-2 500
50
Illegal
+0
+0 300
20
Illegal High
+0
+0 500
50
Maser Grid
+0
-2 400
25
Junction Tap
+0
+0 Rx50 Rx5
Remote Tap
+4
+4 100
10
Cellular
+3
-3 100
5
Laser
-2
-2 300
20
Microwave
-2
-2 200
10
Radio
+2
-2 200 Rx2
Satellite
+2
+0 500
50
PERSONA
Rating Effective
MPCP
Bod
Evasion
Masking
Sensors
Icon Rating
Icon Bandwidth
Icon Description
STORAGE
Rating
Size Active?
Options/Notes
Item
Name
Core
Bod
Evasion
Masking
Sensors
Utility
Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size
Type
Appearance
Payload
Condition
L
M
Notes
Type
Options/Notes
Name
Core
Bod
Evasion
Masking
Sensors
Utility
Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size
Type
Appearance
Payload
Condition
L
M
Notes
Type
Options/Notes
Name
Core
Bod
Evasion
Masking
Sensors
Utility
Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size
Type
Appearance
Payload
Condition
L
M
Notes
Type
Options/Notes
Core
Bod
Evasion
Masking
Sensors
Utility
Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size
Type
Appearance
Payload
Condition
L
M
Notes
Type
Options/Notes
Name
Core
Bod
Evasion
Masking
Sensors
Utility
Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size
Type
Appearance
Payload
Condition
L
M
Notes
Type
Options/Notes
Name
Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size
Type
Access
Control
Index
Files
Slave
Type
Payload
Appearance
Condition
L
M
Notes
Options/Notes
Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size
Type
Access
Control
Index
Files
Slave
Type
Payload
Appearance
Condition
L
M
Notes
Options/Notes
Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size
Type
Access
Control
Index
Files
Slave
Type
Payload
Appearance
Condition
L
M
Notes
Options/Notes
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size
Type
Access
Control
Index
Files
Slave
Type
Payload
Appearance
Condition
L
M
Notes
Options/Notes
Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size
Type
Access
Control
Index
Files
Slave
Type
Payload
Appearance
Condition
L
M
Notes
Options/Notes
Name
Name
Name
Trigger
Event
Sec. Tally
Alert
None
Passive
Active
Sec. Tally
Alert
None
Passive
Active
Trigger
Event
Trigger
Event
Sec. Tally
Alert
None
Passive
Active
Name
Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography
Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography
Name
Trigger
Event
Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography
Sec. Tally
Alert
None
Passive
Active
Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography
STORAGE DEVICE
Storgae
I/O Speed
Weight
ICCM
Rating Size
Notes
Notes
Type
Owner
Communications Encryption
Data Encryption
File