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Shadowrun Character Sheets

v3.1
by Wordman
wordman@pobox.com
These character sheets come in a single PDF file. This file and
copies of the sheets may be distributed freely to anyone and to
anywhere, as long as three conditions are met: 1) no profit is
made by such distribution. 2) the files and/or sheets are unaltered. In the case of xeroxes of these sheets, this cover page
must be included. 3) These sheets, in any form, may not be
included in any other publication, electronic or otherwise (e.g.
KaGe, NERPS, etc.) without written permission from the creator.
Please mail any errors, corrections, or comments to me. The
more feedback I get, the better I can make the sheets.
The first part of the file is a collection of eight front sides for the
sheets. The second is a collection of eighteen back sheets, based
on archetype. The third part contains pages filled with multiple
copies of similar items, (e.g. condition monitors, vehicles, etc.).
The intent is to mix one back sheet with one front sheet for a
complete character sheet, but you can use any number of sheets
you like. Also, dont feel constrained by the archetype I gave
each sheet. For example, your samurai may fit better on the
Gadgeteer sheet. The listed archetype is just conceptual.
The font used here is Shadowrun, a font I designed. It should be
available on the same ftp site from which you got this file.
Shadowrun is a Registered Trademark of FASA Corporation.
Original Shadowrun material Copyright 2000 by FASA
Corporation. All Rights Reserved. Used without permission. Any
use of FASA Corporations copyrighted material or trademarks in
this file should not be viewed as a challenge to those copyrights
or trademarks.
The page breakdowns for these sheets are as follows:

Fronts
Page One This cover page.
Page Two A standard front sheet.
Page Three As page two, but with less space for skills and
more space for weapons and contacts.
Page Four As page two, but with more space for weapons
and less space for contacts and skills.
Page Five As page two, but with more space for contacts and
less space for weapons and skills.
Page Six As page two, but with more spaces for edges and
flaws, and less space for gear.
Page Seven As page four, but replacing the gear section with
space for martial arts maneuvers.
Page Eight As page two, but adding a space for spells.
Backs
Page Nine Mage sheet
Page Ten Real Mage (no cyber, more spells)
Page Eleven No spell mage (for use w/the front with spells)
Page Twelve Houngan sheet
Page Thirteen Conjurer sheet
Page Fourteen Mage/Decker sheet
Page Fifteen Decker/Physical Adept sheet
Page Sixteen Decker sheet
Page Seventeen Rigger sheet
Page Eighteen Rigger (alternate) sheet
Page Nineteen Rigger/Decker sheet
Page Twenty Samurai sheet
Page Twenty-one Samurai (alternate) sheet
Page Twenty-two Mercenary sheet
Page Twenty-three Gadgeteer sheet
Page Twenty-four Physical Adept sheet
Page Twenty-five Physical Mage sheet
Page Twenty-six Otaku sheet
Extras
Page Twenty-seven Vehicle records
Page Twenty-eight Bigger vehicle records
Page Twenty-nine Condition monitors
Page Thirty Weapon records
Page Thirty-one NPC records
Page Thirty-two Gear
Page Thirty-three Finance
Page Thirty-four History, drawing & notes
Page Thirty-five Ally/Free
Page Thirty-six Cyberdeck
Page Thirty-seven Frame/Agent
Page Thirty-eight Sprite/Dmon
Page Thirty-nine Grid/Host
Page Forty Storage device

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

WEAPONS
Type

Cncl Reach Mode Short Med. Long Extr.

Natural Reach

Ammo Dmg

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl
Lifestyle

ATTRIBUTES
Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

POOLS
Karma
Combat
Control

Hacking
Spell
Task

ARMOR
Standard front 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

NOTES

WEAPONS
Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

Lifestyle

ATTRIBUTES
Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

Natural Reach

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl

POOLS
Karma
Combat
Control

Hacking
Spell
Task

ARMOR
Balanced front 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

WEAPONS
Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

Lifestyle

ATTRIBUTES
Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

Natural Reach

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl

POOLS
Karma
Combat
Control

Hacking
Spell
Task

Extra weapon front 2000 Lester L. Ward III (http://pobox.com/~wordman)

ARMOR
Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

NOTES

Lifestyle

ATTRIBUTES

WEAPONS

Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

Type

Cncl Reach Mode Short Med. Long Extr.

Natural Reach

Ammo Dmg

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl

POOLS
Karma
Combat
Control

Hacking
Spell
Task

Extra contact front 2000 Lester L. Ward III (http://pobox.com/~wordman)

ARMOR
Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

NOTES

WEAPONS
Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

Lifestyle

ATTRIBUTES
Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

Natural Reach

Natural Recoil Modifier

EDGES

SKILLS

POOLS

Extra edges & flaws front 2000 Lester L. Ward III (http://pobox.com/~wordman)

Karma
Combat
Control

Hacking
Spell
Task

FLAWS

ARMOR
Type

Cncl Bllstc Impct

Allergy

VEHICLE

GEAR
Rtng Cncl

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Severity

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

WEAPONS
Type

Cncl Reach Mode Short Med. Long Extr.

Ammo Dmg

Lifestyle

ATTRIBUTES
Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

Natural Reach

Natural Recoil Modifier

MANEUVERS

SKILLS

POOLS
Karma
Combat
Control

Hacking
Spell
Task

ARMOR
Maneuvers front 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Street Name

CONTACTS
Name

Real Name
Player Name
Archetype
Vitals
Race
Height
Sex
Weight
Eyes
Hair
Birthdate
Birthplace
Total Karma
Remaining Karma
Assets
Credsticks
Color/Bank
Balance
Certified
Certified
Certified
Certified
Real Estate
Stock

Archetype

ATHLETICS
Notes

Walking (Q)
m/turn
Running (Walk*mod)
m/turn
Swimming (Run5)
m/turn
Climbing ((Q+S)8)
m/phase
Sprint w/o test (B2)
turns
Standing Jump (Q3)
m
Running Jump (Q)
m
Lift
kg Over head
kg

WEAPONS
Type

Cncl Reach Mode Short Med. Long Extr.

Natural Reach

Ammo Dmg

Natural Recoil Modifier

GEAR

SKILLS

Rtng Cncl
Lifestyle

ATTRIBUTES
Nat. Aug.

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Body Index
Magic
Reaction
Initiative Dice

SPELLS
Name

Force Duration Type Target

Range

Resist

Drain

POOLS
Karma
Combat
Control

Hacking
Spell
Task

ARMOR
Spells front 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

Cncl Bllstc Impct

EDGES & FLAWS

Allergy

Severity

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

CONDITION MONITOR
Mental Physical

Extras

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

/
/

Deadly Stun
Unconcious
Wrap physical

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

CYBERWARE & BIONETICS


Type

Rating

Cost

Notes

SPELLS

f = force2 round down

Force Dmg

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa

Magical Group
Name
Type
Strictures

Drain

Notes

LOS = line of sight

MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures

Range

MAGIC ITEMS
Item

Rating

Type

Force

Description

Members

BOUND SPIRITS
Notes

ASTRAL DATA

Ordeals Completed
Notes

Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

Cybered mage back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

SPELLS
Force Dmg

f = force2 round down

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa

Magical Group
Name
Type
Strictures

Members

Drain

Notes

LOS = line of sight

MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures

Range

MAGIC ITEMS
Item

Rating

Type

Force

Description

BOUND SPIRITS
Notes

ASTRAL DATA
Ordeals Completed
Notes

Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

Mage back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS


Type

Rating

Cost

Notes

NOTES

GEAR

BOUND SPIRITS
Force Services B

MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa

Magical Group
Name
Type
Strictures

Notes

MAGIC ITEMS
Item

Rating

Description

Members

ASTRAL DATA

Ordeals Completed
Notes

Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

No spell mage back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS


Type

Rating

Cost

Notes

SPELLS

f = force2 round down

Force Dmg

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Magical Group
Name
Type
Strictures

Gifts

Drain

MAGIC ITEMS
Item

Rating

Description

Other Bound Loa


Members
Honfour
Initiation Grade
Centering Skill
Geasa

BOUND WORK LOA


Type

Ordeals Completed
Notes

ASTRAL DATA
Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

Notes

LOS = line of sight

MAGICAL DATA
Mait Tete
Bonuses

Range

Force

Notes

Houngan back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS


Type

Rating

Cost

Notes

BOUND SPIRITS
Force Services B

MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa

Magical Group
Name
Type
Strictures

Notes

MAGIC ITEMS, LODGES & CIRCLES


Item

Rating

Description

Members

ASTRAL DATA

Ordeals Completed
Notes

Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

Conjurer back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS


Type

Rating

Cost

CYBERDECK
Notes

Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating

Programs
Type

Rating Size Active?

Options/Notes

ASIST hot cold


ICCM yes no
Reality on off
Case
Ports
H. Jacks
Bandwidth
S

Rating Effective
Bod
Evasion
Masking
Sensors
Extras

Reality Filter

Decker Icon

SPELLS
Force Dmg

Duration

Type

Target

Resist

MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures
Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa

Magical Group
Name
Type
Strictures

Members

Range

Drain

Notes

MAGIC ITEMS
Item

Rating

Type

Force

Description

BOUND SPIRITS
Notes

ASTRAL DATA

Ordeals Completed
Notes

Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

Mage/decker back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS


Type

Rating

Cost

CYBERDECK
Notes

Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating

Programs
Type

Rating Size Active?

Options/Notes

ASIST hot cold


ICCM yes no
Reality on off
Case
Ports
H. Jacks
Bandwidth
S

Rating Effective
Bod
Evasion
Masking
Sensors
Extras

Reality Filter

Decker Icon

ABILITIES

MAGICAL DATA
Initiation Grade
Centering Skill
Geasa

Level

Cost

Notes

GEAR

MAGIC ITEMS
Item

Rating

Description

Ordeals Completed

Magical Group
Name
Type
Strictures

ASTRAL DATA
Reaction
Combat Skill
Appearance

Initiative

NOTES
Members

Pool
Base Damage

Decker/Physical adept back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Ability

CYBERWARE & BIONETICS


Type

Rating

Cost

CYBERDECK
Notes

Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating
L

ASIST hot cold


ICCM yes no
Reality on off
Case
Ports
H. Jacks
Bandwidth
S

Rating Effective
Bod
Evasion
Masking
Sensors
Extras

Reality Filter

Decker Icon

Programs
Type

Rating Size Active?

Options/Notes

FRAMES
Name

Size Core

Pilot B/E/M/S

Programs

Notes

Decker back 2000 Lester L. Ward III (http://pobox.com/~wordman)

GEAR

CYBERWARE & BIONETICS


Type

Rating

Cost

CRANIAL REMOTE DECK


Rating
Flux Rating
Encryption
ECCM
Extras

Hitcher jacks
Range
Decryption
Storage

Signal Condition

Notes

REMOTE CONTROL DECK

Mp

Rating
Flux Rating
Encryption
ECCM
Extras

Hitcher jacks
Range
Decryption
Storage

Signal Condition

Command Channel

Command Channel

Simsense Channel

Simsense Channel
+3 to T#

Dis.

Extras

/
/

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Accel
/
/

Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

/
/
L

Type
Handling
Speed
Body
Pilot
Econ

Extras

DRONE
L

Accel
Extras

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

/
/

DRONE
L

VEHICLE
Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel

Sig
Accel
Armor
Sensors
Fuel

VEHICLE
Handling
Accel
Signature
Seating

DRONE

Dis.

VEHICLE

Extras

+3 to T#

VEHICLE

VEHICLE

Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel

D
+1 to T# +2 to T#

VEHICLE

Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

System Channel
+1 to T# +2 to T#

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Mp

Sig
Accel
Armor
Sensors
Fuel

Handling
Accel
Signature
Seating

/
/
L

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

Rigger back 2000 Lester L. Ward III (http://pobox.com/~wordman)

System Channel

DRONE
Type
Handling
Speed
Body
Pilot
Econ

CYBERWARE & BIONETICS


Type

Rating

Cost

DRONE
Notes

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

DRONE
Type
Handling
Speed
Body
Pilot
Econ

CRANIAL REMOTE DECK


Rating
Flux Rating
Encryption
ECCM
Extras
Signal Condition

Hitcher jacks
Range
Decryption
Storage

Sig
Accel
Armor
Sensors
Fuel

REMOTE CONTROL DECK


Rating
Flux Rating
Encryption
ECCM
Extras

Mp

Signal Condition

Command Channel

Command Channel

Simsense Channel

Simsense Channel

System Channel

Hitcher jacks
Range
Decryption
Storage

DRONE
Mp

+3 to T#

Dis.

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

System Channel
+1 to T# +2 to T#

+3 to T#

Dis.

+1 to T# +2 to T#

VEHICLE
Modification

Rating

CF

Load

Condition
L

Speed -25%

Fuel

-50%

1 box =

Weapon
CF

Flux
Rating Max Cur
Sensors
ECM
ECCM
ED
ECD

Mount Mode Short

Med.

Long

Extr.

Ammo Dmg

Rigger alternate back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name
Model
Chassis
Point Value
Speed
Max Speed
Acceleration
Handling
Body
Armor
Signature
Nav/Pilot
Seating
Entry Points
Firmpoints
Hardpoints
Cargo
Load
Stress
Fuel Type
Fuel Capcty
Economy
Idle
L/T Profile
Setup Time
Cost
Maintenence
Optempo

CYBERWARE & BIONETICS


Type

Rating

Cost

CYBERDECK
Notes

Rating
MPCP
Hardening
Response
I/O
Memory
Storage
Detection Factor
Icon Rating
L

Bandwidth

Rating Effective

Programs
Type

ASIST hot cold


ICCM yes no
Reality on off
Case
Ports
H. Jacks

Rating Size Active?

Bod
Evasion
Masking
Sensors
Extras

Options/Notes

Reality Filter

Decker Icon

FRAMES
Size Core

DRONE
Type
Handling
Speed
Body
Pilot
Econ

Programs

CRANIAL REMOTE DECK


L

Sig
Accel
Armor
Sensors
Fuel

Pilot B/E/M/S

Rating
Flux Rating
Encryption
ECCM
Extras

Hitcher jacks
Range
Decryption
Storage

REMOTE CONTROL DECK

Mp

Simsense Channel

Simsense Channel

DRONE
Sig
Accel
Armor
Sensors
Fuel

Mp

Dis.

+1 to T# +2 to T#

Accel
/
/

Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

+3 to T#

Dis.

Accel
Extras

/
/

VEHICLE
Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel

VEHICLE

Extras

+3 to T#

VEHICLE
Type
Speed
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

System Channel
+1 to T# +2 to T#

Signal Condition
Command Channel

DRONE

Type
Handling
Speed
Body
Pilot
Econ

Hitcher jacks
Range
Decryption
Storage

Command Channel
System Channel

Sig
Accel
Armor
Sensors
Fuel

Rating
Flux Rating
Encryption
ECCM
Extras

Signal Condition

Type
Handling
Speed
Body
Pilot
Econ

Notes

VEHICLE

Handling
Accel
Signature
Seating

/
/

Type
Speed
Bod/Amr
Nav/Snsr
Economy
Fuel

Handling
Accel
Signature
Seating

/
/
L

Rigger/decker back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Rating
Cost

Samurai back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS


Notes

Rating
Cost

Type
Rating
Cost

Samurai alternate back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE
Notes

BIONETICS
Notes

CYBERWARE & BIONETICS


Rating

GEAR

Cost

Notes

AMMUNITION
Type

Form

EXPLOSIVES
Rounds

#/kg

Type

Rating

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Extras

/
/

Mercenary back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS


Rating

Cost

Notes

GEAR

EXPLOSIVES
#/kg

Type

Rating

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Extras

/
/

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Extras

/
/

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Extras

/
/

Gadgeteer back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type

CYBERWARE & BIONETICS


Type

Rating

Cost

Notes

ABILITIES

MAGICAL DATA
Initiation Grade
Centering Skill
Geasa

Level

Cost

Notes

GEAR

MAGIC ITEMS
Item

Rating

Description

Ordeals Completed

Magical Group
Name
Type
Strictures

ASTRAL DATA
Reaction
Combat Skill
Appearance

Initiative

NOTES
Members

Pool
Base Damage

Physical adept back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Ability

CYBERWARE & BIONETICS


Type

Rating

Cost

Notes

ABILITIES
Ability

Level

Cost

Notes

SPELLS

f = force2 round down

Force Dmg

F = Force

Duration

MR = Magic Rating

Type

Target

#s = number of successes

Resist

Library
Conjuring
Enchanting
Sorcery
Theory
Initiation
Grade
Centering Skill
Geasa

Magical Group
Name
Type
Strictures

Members

Drain

Notes

LOS = line of sight

MAGICAL DATA
Tradition
Totem
Totem Bonuses
Strictures

Range

MAGIC ITEMS
Item

Rating

Type

Force

Description

BOUND SPIRITS
Notes

ASTRAL DATA

Ordeals Completed
Notes

Reaction
Combat Skill
Appearance

Initiative

Pool
Base Damage

Physical mage back 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERWARE & BIONETICS


Type

Rating

Cost

VIRTUAL DECK
Notes

Rating
MPCP (Int+Wil+Cha)3
Bod (Wil)
Evasion (Int)
Masking (Wil+Cha)2
Sensors (Int)
Detection Factor
Hardening (Wil)2
I/O Speed (Int)x100Mp
Icon Rating
Reaction
Initiative Dice

TRIBE
Path
Path Bonus
Tribe Name
Tribe Resources
Tribe Members

CHANNELS

COMPLEX FORMS
Type

Access
Control
Index
Files
Slave

Rating Size Active?

Options/Notes

SUBMERSION
Grade
Echoes

SPRITES
Name

Size Core

Pilot B/E/M/S

Programs

Notes

Otaku back 2000 Lester L. Ward III (http://pobox.com/~wordman)

GEAR

VEHICLE

VEHICLE

Extras

/
/

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Extras

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

/
/

/
/

Extras

/
/

/
/

Sig
Accel
Armor
Sensors
Fuel

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

L
M

DRONE
L

Extras

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

L
M

DRONE
/

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

DRONE
/
/

Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

DRONE
Type
Handling
Speed
Body
Pilot
Econ

/
/

L
M

Extras

Extras

VEHICLE

Extras

DRONE
Type
Handling
Speed
Body
Pilot
Econ

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

VEHICLE

Extras

Extras

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

VEHICLE

Extras

Sig
Accel
Armor
Sensors
Fuel

VEHICLE
Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

DRONE
Type
Handling
Speed
Body
Pilot
Econ

Sig
Accel
Armor
Sensors
Fuel

L
M

Vehicles 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type
Speed
Accel
Handling
Bod/Amr
Signature
Nav/Snsr
Seating
Economy
Fuel

VEHICLE
Name
Model
Chassis
Point Value
Speed
Max Speed
Acceleration
Handling
Body
Armor
Signature
Nav/Pilot
Seating
Entry Points
Firmpoints
Hardpoints
Cargo
Load
Stress
Fuel Type
Fuel Capcty
Economy
Idle
L/T Profile
Setup Time
Cost
Maintenence
Optempo

Modification

Rating

CF

Load

Condition
L

Speed -25%

Fuel

-50%

1 box =

Weapon

Mount Mode Short

Med.

Long

Extr.

Ammo Dmg

CF

Flux
Rating Max Cur
Sensors
ECM
ECCM
ED
ECD

VEHICLE
Modification

Rating

CF

Load

Condition
L

Speed -25%

Fuel

-50%

1 box =

Weapon
CF

Flux
Rating Max Cur
Sensors
ECM
ECCM
ED
ECD

Mount Mode Short

Med.

Long

Extr.

Ammo Dmg

Detailed Vehicles 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name
Model
Chassis
Point Value
Speed
Max Speed
Acceleration
Handling
Body
Armor
Signature
Nav/Pilot
Seating
Entry Points
Firmpoints
Hardpoints
Cargo
Load
Stress
Fuel Type
Fuel Capcty
Economy
Idle
L/T Profile
Setup Time
Cost
Maintenence
Optempo

CONDITION MONITOR
Mental Physical

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

Overdamage

Light Wound
+1 to target #s
-1 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Deadly Stun
Unconcious
Wrap physical

Overdamage

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

CONDITION MONITOR

CONDITION MONITOR
Mental Physical

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Deadly Stun
Unconcious
Wrap physical

Overdamage

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Deadly Stun
Unconcious
Wrap physical

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Overdamage

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Deadly Stun
Unconcious
Wrap physical

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Overdamage

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Deadly Stun
Unconcious
Wrap physical

Mental Physical
L

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

CONDITION MONITOR

CONDITION MONITOR
L

Mental Physical

Moderate Wound
+2 to target #s
-2 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

CONDITION MONITOR
Light Stun
+1 to target #s
-1 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Wound
+1 to target #s
-1 to Initiative

Mental Physical

Overdamage

Mental Physical
L

CONDITION MONITOR

CONDITION MONITOR
L

Mental Physical

Moderate Wound
+2 to target #s
-2 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

CONDITION MONITOR
Light Stun
+1 to target #s
-1 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Wound
+1 to target #s
-1 to Initiative

Mental Physical

Overdamage

Mental Physical
L

CONDITION MONITOR

CONDITION MONITOR
L

Mental Physical

Moderate Wound
+2 to target #s
-2 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

CONDITION MONITOR
Light Stun
+1 to target #s
-1 to Initiative

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative

Light Wound
+1 to target #s
-1 to Initiative

Mental Physical

Overdamage

Mental Physical

Light Wound
+1 to target #s
-1 to Initiative

Mental Physical

Overdamage

CONDITION MONITOR

Overdamage

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

CONDITION MONITOR
Mental Physical

Light Wound
+1 to target #s
-1 to Initiative

Light Stun
+1 to target #s
-1 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Deadly Stun
Unconcious
Wrap physical

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

Condition Monitors 2000 Lester L. Ward III (http://pobox.com/~wordman)

CONDITION MONITOR
Mental Physical

Model

Ammo

Short

Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories

Short

Short

Short

Long

Extreme

Medium

Long

Extreme

Medium

Long

Extreme

Medium

Long

Extreme

Medium

Long

Extreme

Ammo

Short

Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories

Medium

Ammo

Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories

Extreme

Ammo

Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories

Long

Ammo

Model
Conceal
Mode
Damage
Weight
Cost
Range
Accessories

Medium

Ammo

Short

Weapons 2000 Lester L. Ward III (http://pobox.com/~wordman)

Conceal
Mode
Damage
Weight
Cost
Range
Accessories

Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pools

Skills

Notes

Name
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool

Skills

Skills

Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool

Skills

Skills

Notes

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Race
Cyber/Equipment

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Moderate Wound
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

Mental Physical
Light Stun
+1 to target #s
-1 to Initiative

Overdamage

Moderate Wound
+2 to target #s
-2 to Initiative

Mental Physical
Light Stun
+1 to target #s
-1 to Initiative

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Light Wound
+1 to target #s
-1 to Initiative

Mental Physical
Light Stun
+1 to target #s
-1 to Initiative

Deadly Stun
Unconcious
Wrap physical

Race
Cyber/Equipment

Overdamage

Light Wound
+1 to target #s
-1 to Initiative

Mental Physical

Deadly Stun
Unconcious
Wrap physical

Race
Cyber/Equipment

Light Stun
+1 to target #s
-1 to Initiative

Deadly Stun
Unconcious
Wrap physical

Notes

Name
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool

Race
Cyber/Equipment

Notes

Name

Mental Physical
Light Stun
+1 to target #s
-1 to Initiative

Deadly Stun
Unconcious
Wrap physical

Notes

Name
Body
Quickness
Strength
Intelligence
Willpower
Charisma
Essense/B.I.
Magic
Reaction
Init Dice
Pool

Race
Cyber/Equipment

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

Non-player characters 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Cncl Rating Weight


Location

Gear 2000 Lester L. Ward III (http://pobox.com/~wordman)

Item

GEAR
Notes

IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence

IDENTITY

Notes

IDENTITY

Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence

Notes

Notes

Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence

Notes

IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence

IDENTITY

Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence

STOCK
Company

#Shares Purchase Price

Notes

Notes

BONDS
Type

Rate Face Value Maturity Date

Notes

IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence

REAL ESTATE
Location

Value

Notes

IDENTITY
Name
SIN
Credstick
Rating
Color
Balance
Bank
Legal Residence
Notes

CASH & SCRIP


Currency

Value

CERTIFIED
Value

LOANS
To/From

Rate

Principle Due

Finances 2000 Lester L. Ward III (http://pobox.com/~wordman)

Notes

Notes & History 2000 Lester L. Ward III (http://pobox.com/~wordman)

HISTORY
CHARACTER DRAWING

NOTES

Name

POWERS
Name

Summoner
Force
Spirit Energy
Karma
Native Plane
Form(s)

Type

Action

Range

Duration

SKILLS

Notes

POOLS
Karma
Spell

Combat

NOTES

ATTRIBUTES
Physical

Astral

CONDITION MONITOR
Mental Physical

Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Magic
Reaction
Initiative Dice

Light Stun
+1 to target #s
-1 to Initiative

Moderate Stun
+2 to target #s
-2 to Initiative

Serious Stun
+3 to target #s
-3 to Initiative

Deadly Stun
Unconcious
Wrap physical

Overdamage

Light Wound
+1 to target #s
-1 to Initiative
Moderate Wound
+2 to target #s
-2 to Initiative

Serious Wound
+3 to target #s
-3 to Initiative

Deadly Wound
Unconcious and
dying

The total number of


boxes you have is equal
to your unmodified Body
score. Cross out extra
space in the grid above.

SPELLS
Force Dmg

Duration

Type

Target

Resist

Range

Drain

Notes

Ally/Free Spirit 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

CYBERDECK

INITIATIVE

Rating

React. Dice

Detection Factor
Hardening
Response
I/O
Memory
Storage
ASIST
hot cold
ICCM filter
yes no
Reality Filter
on off
Filter Description

Type
Hitcher jacks
Ports
Case armor
Extras

Manual
Manual/hot
Manual/RF
Manual/hot/RF
DNI/hot
DNI/hot/RF
Link
Access Trace I/O Band
Legal
-2
-2 300
20
Legal High
-2
-2 500
50
Illegal
+0
+0 300
20
Illegal High
+0
+0 500
50
Maser Grid
+0
-2 400
25
Junction Tap
+0
+0 Rx50 Rx5
Remote Tap
+4
+4 100
10
Cellular
+3
-3 100
5
Laser
-2
-2 300
20
Microwave
-2
-2 200
10
Radio
+2
-2 200 Rx2
Satellite
+2
+0 500
50

PERSONA
Rating Effective
MPCP
Bod
Evasion
Masking
Sensors
Icon Rating
Icon Bandwidth
Icon Description

STORAGE
Rating

Size Active?

Options/Notes

Cyberdeck 2000 Lester L. Ward III (http://pobox.com/~wordman)

Item

Name
Core
Bod
Evasion
Masking
Sensors
Utility

Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size

Type
Appearance

Payload

Condition
L
M

Notes
Type

Options/Notes

Name
Core
Bod
Evasion
Masking
Sensors
Utility

Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size

Type
Appearance

Payload

Condition
L
M

Notes
Type

Options/Notes

Name
Core
Bod
Evasion
Masking
Sensors
Utility

Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size

Type
Appearance

Payload

Condition
L
M

Notes
Type

Options/Notes

Core
Bod
Evasion
Masking
Sensors
Utility

Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size

Type
Appearance

Payload

Condition
L
M

Notes
Type

Options/Notes

Name
Core
Bod
Evasion
Masking
Sensors
Utility

Reaction
Initiative Dice
Detection Factor
Pilot Rating
Hacking Pool
Rating Size

Type
Appearance

Payload

Condition
L
M

Notes
Type

Options/Notes

Frame/Agent 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size

Type
Access
Control
Index
Files
Slave
Type

Payload
Appearance

Condition
L
M

Notes
Options/Notes

Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size

Type
Access
Control
Index
Files
Slave
Type

Payload
Appearance

Condition
L
M

Notes
Options/Notes

Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size

Type
Access
Control
Index
Files
Slave
Type

Payload
Appearance

Condition
L
M

Notes
Options/Notes

Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size

Type
Access
Control
Index
Files
Slave
Type

Payload
Appearance

Condition
L
M

Notes
Options/Notes

Name
Core
Reaction
Bod
Initiative Dice
Evasion
Detection Factor
Masking
Pilot Rating
Sensors
Hacking Pool
Complex Form
Rating Size

Type
Access
Control
Index
Files
Slave
Type

Payload
Appearance

Condition
L
M

Notes
Options/Notes

Sprite/Dmon 2000 Lester L. Ward III (http://pobox.com/~wordman)

Name

Name

Name
Trigger

Event

Sec. Tally
Alert
None
Passive
Active

Sec. Tally
Alert
None
Passive
Active

Trigger

Event

Trigger

Event

Sec. Tally
Alert
None
Passive
Active

Name
Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography

Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography

Name
Trigger

Event

Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography

Sec. Tally
Alert
None
Passive
Active

Grid/Host 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type
RTG
LTG
Security
Access
Control
Index
Files
Slave
Iconography

STORAGE DEVICE
Storgae
I/O Speed
Weight
ICCM
Rating Size

Notes

Notes

Storage Device 2000 Lester L. Ward III (http://pobox.com/~wordman)

Type
Owner
Communications Encryption
Data Encryption
File

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