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Chess Wizard
Chess Wizard
CHESS
CHESS
At the start, each player (one controlling the white pieces, the
other controlling the black pieces) controls sixteen pieces: one
king, one queen, two rooks, two knights, two bishops, and
eight pawns.
The object of the game is to checkmate the opponent's king,
whereby the king is under immediate attack (in "check") and
there is no way to remove it from attack on the next move.
The tradition of organized competitive chess started in the
16th century.
Chess today is a recognized sport of the International Olympic
Committee.
Theoreticians have developed extensive chess strategies and
tactics since the game's inception.
Inception - vznik
MOVES
CASTLING
* The king may not currently be in check, nor may the king pass
through squares that are under attack by enemy pieces. As with any
move, castling is illegal if it would place the king in check.
CASTLING
Castling is done by moving the
king two squares towards the
rook, while the rook hops over
the king, landing on the square
next to the king.
CASTLING STRATEGY
Castling is an important goal in the early part of a game, because it
serves two valuable purposes:
it moves the king into a safer position away from the center of the board,
it moves the rook to a more active position in the center of the board (it is
possible even to checkmate with castling).
TIME CONTROL
CHESS
FUNAMENTALS OF STRATEGY
FUNAMENTALS OF TACTICS
OPENING
A chess opening is the group of initial moves of a game (the "opening
moves").
Recognized sequences of opening moves are referred to as openings
and have been given names such as the Ruy Lopez or Sicilian
Defence..
There are dozens of different openings, varying widely in character from
quiet positional play (e.g. the Rti Opening) to very aggressive (e.g. the
Latvian Gambit).
In some opening lines, the exact sequence considered best for both
sides has been worked out to 3035 moves or more.
Professional players spend years studying openings, and continue
doing so throughout their careers, as opening theory continues to
evolve.
OPENING
MIDDLEGAME
The middlegame is the part of the game when most pieces have
been developed.
Because the opening theory has ended, players have to assess the
position, to form plans based on the features of the positions, and at
the same time to take into account the tactical possibilities in the
position.
Middlegame is also the phase in which most combinations occur.
Middlegame combinations are often connected with the attack
against the opponent's king; some typical patterns have their own
names, for example the LaskerBauer combination.
ENDGAME
The endgame (or end game or ending) is the stage of the game
when there are few pieces left on the board. There are main
strategic differences between earlier stages of the game and
endgame:
The END