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Khan Sweetman

Game/AI Designer & Developer


Objective

Skills

AI, programming, design, or narrative internship.

Work Experience
Activities Coordinator, DigiPen Institute of Technology
Supervised kids ages 5-18
Filled in for miscellaneous jobs as needed
Developed flexible work ability

6/15-8/15

Teaching Assistant, DigiPen Institute of Technology


9/14-12/15
Graded papers
Provided feedback on game design, technical writing, problem solving
Developed communications skills and feedback-giving ability
Soccer Referee, Capital Area Soccer Referee Association
3/11-5/13
Refereed soccer games for kids ages 8-16
Dealt with coaches, parents, and players in high tension situations
Developed ability to manage others
Resident Assistant, Drexel University Computing Academy
Supervised high school students around the clock
Taught students C++, life skills
Developed ability to mentor others

6/14-8/14

Student Projects
Anonymous, AI/Gameplay Designer & Programmer
7/15-Present
3D Asymmetrical, networked-multiplayer FPS
5 person team
Programmed all AI in C#
Developed behavior tree architecture
Rapid-prototyped first concept of game in Unity
Polterheist, Graphics Developer & Level Designer
9/14-4/15
2D Co-op, spooky heist game
8 person team
Developed 2D graphics engine from the ground up
Integrated graphics engine with other student engines multiple times
Collaborated with other designers to develop levels
Used Mercurial for version control
Authored technical documentation and design documentation

Education
DigiPen Institute of Technology (Redmond, WA)
Bachelor of Science in Computer Science and Game Design

khansweetman.com
k.sweetman@digipen.edu
410-507-4965 |

2017

Languages
C
C++
C#
Tools

[Familiar]
[Fluent]
[Fluent]

Microsoft Office Suite


Visual Studio
Unity
Zero Engine
Trello
Mercurial/SVN/git

Other Skills
DirectX API
Agile / SCRUM
Scheduling
Flat hierarchy
Notepad++

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