In what ways does your media product use, develop or
challenge forms and conventions of real media products? The title of the production Initially we struggled to find a name for our production as we didnt know what would go well with the theme of our production, eventually we reached a decision of Missing we felt that this went hand in hand with the plot of our film. Reason being that it connotes to the audience that some sort of victim in this film will have gone missing and as a result kidnapped which is commonly associated with the thriller genre.
Title font and style
Our productions title font, as shown below is in black and white with a backlit glow affect to it. The general norm for thriller/horror film titles would be a red coloured title as it connotes blood, danger etc. however in our production, the title font being red does not do much for us in terms of relatability to the production. As a result, we went for a more traditional black background and white text in capital letters to allow the title of the film to be the most memorable thing seen by the audience which is important in the advertising stages of the media product as it allows the film to spread through word of mouth. The setting and location of our film Our location for our film was a house and just outside the house in a car, this allowed the audience to easily identify with the characters within the production, and therefore easily follow the narrative of the storyline.
Other real media products within the thriller genre that
was set in a house include Wes Cravens Scream (1996) and Simon Wests When a Stranger Calls (2006). However, it can be argued that our production didnt necessarily follow the codes and conventions of a thriller/horror as the house it was set in was in no way haunted or under any threat. The begging of the sequence is shown in the main characters room where he is browsing the internet and everything is in equilibrium. The reason behind choosing this location was because it is easy for the audience to identify with the main character as it is in an everyday situation, thus allowing the audience to relate to the production with ease. Another reason behind this was because our production greatly relies on creating an innocent environment at the beginning and we needed the audience to not suspect that our main character was actually the antagonist rather than the victim. Camerawork Our production uses a wide variety of shots, from establishing shots to extreme close-ups, reason being was because, as the director, I felt that a range of different shots, movements and angles keeps the audience engaged and entertained with the production and overall, it gives the production greater attention to detail. For example, our production starts with and establishing shot, then cuts to an over the shoulder shot, then a high angle wide shot, this therefore allows the audience to see where the antagonist is, what he is doing and ultimately, the high angle wide shot connotes him to the audience as the victim rather than antagonist which is greatly important in our production. Our production has a high implementation of shots that pan with the antagonist, this is done to create the sense that the antagonist is being watched, therefore connoting him to be in danger and ultimately, the victim rather the antagonist. These shots are peppered in throughout the production up until the turning point of the antagonist where the audience realise that he is in fact the antagonist rather than victim, this was done to keep the
audience guessing of what will happen next and therefore
constantly engaged with the production. Despite this, there is also the implementation of lowangle shots and one worms eye view, which connotes the main character as the antagonist, this was also done deliberately as it constantly kept the audience guessing whether he is the antagonist or the protagonist. We also had the use of a couple POV shots, these were very effective in the production as it allowed the audience to get into the perception of the antagonist, it was used to display the antagonists sense of fear of the bang he heard from inside the car, this meant that the audience thought that he was going to be the victim as someone or thing has made the noise and he was going to go Missing however this allowed for a better plot twist. Editing & Sound In this production, I also took on the role of the editor as well as sound and director. When editing I made sure that the match on action was perfect for every scene to ensure that we had the smoothest possible production, and to also make it easier for the audience to follow, this was essential for the production due to the fact that if its performed badly the audience losses interest as its too hard and complicated to follow. Sound was also a large factor in the editing process as good sound meant that the audience to gather different inferences from the production, one example would be that at the beginning, during the establishing shot, there are birds tweeting in the background (refer to the second photo), connoting an innocent and safe atmosphere which was essential for the plot twist. Another example would be the heartbeat incorporated when the antagonist hears the bang, this allows the audience to get into the antagonists perspective and briefly understand what he is feeling. Costume and Props Our main character is dressed in every day clothing, which didnt do much in the form of connoting evil even though he was the antagonist. This was deliberately done as it is very important that the audience infer that the main character shown is in fact the victim rather than the antagonist.
In terms of props, we used
black duct tape, a long knife and a bin bag, we used these to connote danger and fear towards the audience, as these are common themes and codes and conventions in the thriller/horror genre. How are the Characters are introduced? The first character to be introduced is the antagonist, even though the audience doesnt know it straight away. The showing of the antagonist first is common among real media products as it quickly establishes the genre to the audience. The way in which the antagonist is introduced is that he is on his computer, browsing the internet, this immediately triggers questions, who is this man and what is he doing? The protagonist/victim is presented to the audience as a surprise as they didnt expect the victim to be in the boot of the car as up until that part of the production, the audience would have assumed that the man was the victim of the production, and would have expected him to get hurt or be the victim. The introduction of the protagonist immediately flips their perception of everything they have just seen in terms of the production as they have been watching, thinking that the man introduced at the beginning was the victim. Genre and how the Opening Sequence Suggests it Our final production has similar codes and conventions to real media products such as Scream (1996), for example the non-diegetic suspense music and the dark sky in the outdoor scenes. These sound effects and lighting conditions connote the thriller/horror genre. In addition to this, the use of specific camera movements such as the pan created a tense atmosphere and allowed the audience to infer that the main character was being watched, creating a sense of danger and tension which is very common among real media products.