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Before we get there, we have to have MATERIALS:

Printed instructions with proper symbols (screenshots from Nicole


of app)
30 vocab worksheets
Blank paper
We get there!
Short introductions of ourselves
Engagement Joni
1. Introduce the project: what is dancing computer?
2. Group Mirroring
Building Knowledge Caitlin
1. Pass out worksheets
3. Introduce the project: what is dancing computer?
4. Quick think pair share about how they think dance and computer
are the same?
5. Make connections with them.
Dance:
Shape:
o Angled
o Symmetric
o Twisted shape
Non-locomotor movements
o Reach
o Release shape
o Bend
o Turn
90 degrees and 180 degrees
Locomotor movements
o Walk
o Jump
o Hop
o Crawl
o Spin
360 degrees
Levels:
o Low
o Medium
o High

Directions
o Right
o Left
o Up
o Down
o Forward
o Backward
o Diagonal
o Clockwise
o Counterclockwise

Computer
o Instructions
o Sequencing
o Exact meaning
o Error

Make Connections between choreography and coding:


o A program is a sequence of instructions. If the program has
an invalid instruction it produces an error.
o Computers maintain state. Unless told to change or move
forward, the computer will stay. Dance will maintain shape.

Explore
Part One- Joni
Review idea of Error in movement
Whole group or small group practicing of following directions
0. Start W
1. Enter %a5%
2. Move forward 2
3. Reach R arm Up
4. Turn ccw 180
5. Hop frdiag 1
6. Create low open shape
7. Move left 2

8. Move backward to exit E

Part Two - Caitlin


Students writing and following directions

Write 4 steps for your partner and then trade

Symbols:
o Ampersand
o Arrows
Forward
Backward
Right
Left
Right front diag
Left front diag
Left back diag
Right back diag
Clockwise
Counterclockwise

Closure
Group Q and A

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