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Final sketch

Finally, I choose the robot as my windup toy. It is because the mechanism of the
windup robot is more significant than the others.
Rigging the model
I remember that the model should be simple in the form and all form face should be
4 sides. The robot divides into below parts:

Head and body: Cerate cube polygon cube and extrude


Arm: Create two cylinders and combine in one polygon, then bridge to create the
arm.

Leg: extrude and mirror geomerty.


Bomb and Wheel: create polygon
Animation
By search in wiki, a wind-up toy is a toy powered by a spring that is tightened by
turning it. After release, the spring tries to get in its original, untightened position,
and makes the small toy go as well.

So, the windup toy is driven by a key. I mainly focus on drive the parts of the robot by
one locator.

Set Driven key and open animation graph editor to edit pre and post infinity

When "loc_driver" tz 0 is,"body1" tz is 0


When "loc_driver" tz +1 is,"body1" tz is +1
When "loc_driver" tz 0 is,"winder_wheel" rx is 0
When "loc_driver" tz +1 is,"winder_wheel" rx is +72
When "loc_driver " tz 0 is,"arm_wheel" rx is 0
When "loc_driver " tz +1 is,"arm_wheel" rx is -90
When "loc_driver" tz 0 is,"leg_wheel" rx is 0
When "loc_driver" tz 1 is,"leg_wheel" rx is +72
When " leg_wheel " rz 0 is,"body_wheel" rx is 0
When " leg_wheel " rz +72 is,"body_wheel" rx is -72
When "loc_driver" tz 0 is,"rod" ty is 0
When "loc_driver" tz +2 is,"rod" ty is -0.

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