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MALCADOR ‘INFERNUS’.......................................................................................................................................................................

270 PTS

Armour Options:
Malcador BS F S R • The Malcador may exchange both its sponson heavy stubbers for:
‘Infernus’ 3 13 12 11 - Heavy bolters.......................................................................+5 points
- Heavy flamers......................................................................+5 points
- Autocannons..................................................................... +20 points
Unit Composition: - Lascannons........................................................................+30 points
• 1 Malcador ‘Infernus’
• The Malcador can replace its standard flammable fuel with chemical
Unit Type: ammunition for ............ +10 points (see chemical ammunition below).
• Super-heavy tank
• The Malcador ‘Infernus’ may take any of the following:
Structure Points: - Pintle-mounted heavy stubber........................................... +10 points
• 2 - Hunter-killer missile........................................................... +10 points

Wargear:
• Hull-mount Inferno Gun Engine Damage: If the Malcador ‘Infernus’ suffers a drive damage
• Two sponsons, each with one heavy stubber result, roll a further D6. On a 5+ it is immobilized rather than
• Searchlight moving at half speed.
• Smoke launchers
Highly Flammable: Carrying large amounts of flammable fuel,
Special Rules: the trailer is a rolling bomb! If the Malcador ‘Infernus’ suffers
• Engine Damage an Explosion result on the Catastrophic Damage table then roll
• Highly Flammable a further dice. On a 2+ treat the Explosion as an Apocalyptic
• Chemical Ammunition Explosion! instead.

WEAPON RANGE STR AP SPECIAL Chemical Ammunition: The standard combustible fuel can be
Inferno Gun* Hellstorm 7 3 Heavy 1, Primary replaced by corrosive chemicals. In this case the Inferno Guns’
Weapon profile is changed as follows:

Heavy Stubber 36” 5 6 Heavy 3 WEAPON RANGE STR AP SPECIAL


Inferno Gun* Hellstorm 1 3 Heavy 1, Primary
Heavy Bolter 36” 5 4 Heavy 3 Weapon Poisoned
(2+)**
Lascannon 48” 9 1 Heavy 1
**Against targets with a Toughness value, hits from chemical
* To fire the Inferno Gun place the Hellstorm template so that the narrow ammunition will always wound on a roll of 2+.
end is within 18” of the weapon and larger end is no closer to the
weapon than the narrow end. The Inferno Gun is then treated like any
other template weapon.

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