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Introduction...........................................4 Level 5–10............................................... 39 Level S2–11..............................................69
What Do I Do?........................................5 Level 5–11................................................ 39 Level S2–12.............................................70
How to Use This Guide.........................6 Level 5–12...............................................40 Level S2–13.............................................70
How to Play..............................................8 Constellation 6.................................... 40 Level S2–14.............................................. 71
Basic Screen/Controls...........................8 Level 6–1.................................................40 World 1: the Gardens......................73
Picking Levels....................................... 10 Level 6–2.................................................41 Puzzle Levels........................................ 73
Maxwell’s Controls.............................. 10 Level 6–3.................................................41 The Gardens 1-1. ..................................... 73
Notepad.................................................. 11 Level 6–4.................................................41 The Gardens 1-2...................................... 73
Adjectives............................................... 11 Level 6–5................................................ 42 The Gardens 1-3...................................... 73
Level 6–6................................................ 42 The Gardens 1-4. .................................... 74
Using an Object.................................... 11 The Gardens 1-5...................................... 74
Level 6–7................................................ 43
Connecting Objects...........................12 Level 6–8................................................ 43 The Gardens 1-6. .................................... 74
Object Categories..............................12 Level 6–9................................................ 43 The Gardens 1-7...................................... 75
Level 6–10. .............................................44 The Gardens 1-8. .................................... 75
Typical Object Interactions.............13 The Gardens 1-9. .................................... 75
How to Solve a Level.......................... 14 Level 6–11................................................44
Level 6–12............................................... 45 The Gardens 1-10.................................... 76
Sample Level...................................... 14 Level 6–13............................................... 45 The Gardens 1-11..................................... 76
Merits........................................................15 Action Levels......................................... 77
Constellation 7.................................... 46 The Gardens 1-1. ......................................77
Walkthrough........................................18 Level 7–1.................................................46 The Gardens 1-2.......................................77
Constellation 1.......................................18 Level 7–2. ...............................................46 The Gardens 1-3.......................................77
Level 1–1...................................................18 Level 7–3. ...............................................46 The Gardens 1-4. .................................... 78
Level 1–2..................................................18 Level 7–4. ............................................... 47 The Gardens 1-5...................................... 78
Level 1–3..................................................19 Level 7–5. ............................................... 47 The Gardens 1-6. .................................... 79
Level 1–4..................................................19 Level 7–6................................................48 The Gardens 1-7...................................... 79
Level 1–5..................................................19 Level 7–7.................................................48 The Gardens 1-8. .................................... 79
Level 1–6.................................................20 Level 7–8. ...............................................49 The Gardens 1-9. ....................................80
Level 1–7.................................................20 Constellation 8.................................... 49 The Gardens 1-10....................................80
Level 1–8.................................................20 Level 8–1.................................................49 The Gardens 1-11......................................81
Level 1–9.................................................. 21 Level 8–2................................................50
Level 1–10. ............................................... 21 World 2: Metro.....................................82
Level 8–3................................................50 Puzzle Levels........................................82
Level 1–11................................................. 22 Level 8–4................................................. 51 Metro 2-1................................................. 82
Constellation 2.....................................22 Level 8–5................................................. 51 Metro 2-2................................................ 82
Level 2–1................................................. 22 Level 8–6................................................. 51 Metro 2-3................................................ 82
Level 2–2................................................ 23 Level 8–7. ............................................... 52 Metro 2-4................................................ 83
Level 2–3................................................ 23 Level 8–8................................................ 52 Metro 2-5................................................ 83
Level 2–4................................................ 24 Constellation 9.....................................53 Metro 2-6................................................ 83
Level 2–5................................................ 24 Level 9–1................................................. 53 Metro 2-7................................................84
Level 2–6................................................ 25 Level 9–2................................................ 53 Metro 2-8................................................84
Level 2–7. ............................................... 25 Level 9–3................................................ 54 Metro 2-9................................................ 85
Level 2–8................................................ 25 Level 9–4................................................ 54 Metro 2-10.............................................. 85
Level 2–9................................................26 Level 9–5................................................ 55 Metro 2-11................................................86
Constellation 3.....................................26 Level 9–6................................................ 55 Action Levels.........................................86
Level 3–1.................................................26 Level 9–7................................................ 55 Metro 2-1.................................................86
Level 3–2................................................ 27 Level 9–8................................................ 56 Metro 2-2................................................ 87
Level 3–3. ............................................... 27 Level 9–9................................................ 56 Metro 2-3................................................ 87
Level 3–4................................................ 28 Level 9–10. ............................................. 57 Metro 2-4................................................88
Level 3–5. ............................................... 28 Metro 2-5................................................88
Constellation 10...................................58 Metro 2-6................................................89
Level 3–6................................................ 28 Level 10–1. .............................................. 58
Level 3–7. ...............................................29 Metro 2-7................................................89
Level 10–2............................................... 58
Level 3–8................................................29 Metro 2-8............................................... 90
Level 10–3............................................... 59
Level 3–9................................................30 Metro 2-9............................................... 90
Level 10–4............................................... 59
Level 3–10...............................................30 Metro 2-10...............................................91
Level 10–5.............................................. 60
Metro 2-11................................................92
Constellation 4......................................31 Constellation S1.................................... 61
Level 4–1.................................................. 31 World 3: The Peaks............................93
Level S1–1.................................................61 Puzzle Levels........................................93
Level 4–2................................................. 31 Level S1–2................................................61
Level 4–3................................................ 32 The Peaks 3-1......................................... 93
Level S1–3...............................................62 The Peaks 3-2. ....................................... 93
Level 4–4................................................ 32 Level S1–4...............................................62
Level 4–5................................................ 32 The Peaks 3-3......................................... 93
Level S1–5...............................................62 The Peaks 3-4. .......................................94
Level 4–6................................................ 33 Level S1–6............................................... 63
Level 4–7. ............................................... 33 The Peaks 3-5. .......................................94
Level S1–7. .............................................. 63 The Peaks 3-6. ....................................... 95
Level 4–8................................................ 34 Level S1–8...............................................64
Level 4–9................................................ 34 The Peaks 3-7......................................... 95
Level S1–9...............................................64 The Peaks 3-8. .......................................96
Level 4–10............................................... 34
Level 4–11................................................ 35 Constellation S2...................................65 The Peaks 3-9. .......................................96
Level S2–1............................................... 65 The Peaks 3-10....................................... 97
Constellation 5.....................................35 Level S2–2.............................................. 65 The Peaks 3-11........................................ 97
Level 5–1................................................. 35 Level S2–3. .............................................66 Action Levels.........................................98
Level 5–2................................................ 36 Level S2–4..............................................66 The Peaks 3-1.........................................98
Level 5–3. ............................................... 36 Level S2–5. ............................................. 67 The Peaks 3-2. .......................................98
Level 5–4................................................ 37 Level S2–6.............................................. 67 The Peaks 3-3.........................................99
Level 5–5................................................ 37 Level S2–7. ............................................. 67 The Peaks 3-4. .......................................99
Level 5–6................................................ 37 Level S2–8..............................................68 The Peaks 3-5. .....................................100
Level 5–7. ............................................... 38 Level S2–9..............................................68 The Peaks 3-6. .....................................100
Level 5–8................................................ 38 Level S2–10.............................................69 The Peaks 3-7........................................ 101
Level 5–9................................................ 38
2
Prima Official Game Guide
Home Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
The Peaks 3-8. ...................................... 101 Stunt Park 7-1. ......................................143 Mish Mash 10-7......................................188
The Peaks 3-9. ..................................... 102 Stunt Park 7-2.......................................143 Mish Mash 10-8......................................189
The Peaks 3-10..................................... 102 Stunt Park 7-3.......................................144 Mish Mash 10-9......................................189
The Peaks 3-11...................................... 103 Stunt Park 7-4.......................................144 Mish Mash 10-10................................... 190
World 4: Ancient..............................105 Stunt Park 7-5.......................................145 Mish Mash 10-11.......................................191
Puzzle Levels...................................... 105 Stunt Park 7-6. .....................................145 Action Levels........................................ 191
Ancient 4-1............................................ 105 Stunt Park 7-7.......................................146 Mish Mash 10-1........................................191
Ancient 4-2........................................... 105 Stunt Park 7-8.......................................146 Mish Mash 10-2......................................192
Ancient 4-3........................................... 105 Stunt Park 7-9. .....................................147 Mish Mash 10-3......................................192
Ancient 4-4........................................... 106 Stunt Park 7-10.....................................147 Mish Mash 10-4......................................193
Ancient 4-5........................................... 106 Stunt Park 7-11......................................148 Mish Mash 10-5......................................194
Ancient 4-6........................................... 107 Action Levels....................................... 149 Mish Mash 10-6......................................194
Ancient 4-7........................................... 107 Stunt Park 7-1. ......................................149 Mish Mash 10-7......................................195
Ancient 4-8........................................... 108 Stunt Park 7-2.......................................149 Mish Mash 10-8......................................195
Ancient 4-9........................................... 108 Stunt Park 7-3...................................... 150 Mish Mash 10-9......................................196
Ancient 4-10. ........................................ 109 Stunt Park 7-4...................................... 150 Mish Mash 10-10....................................197
Ancient 4-11............................................ 110 Stunt Park 7-5...................................... 150 Mish Mash 10-11......................................198
Action Levels......................................... 111 Stunt Park 7-6. ......................................151 Custom Levels ..................................... 199
Ancient 4-1...............................................111 Stunt Park 7-7.......................................152 Getting Started.................................. 199
Ancient 4-2À.............................................111 Stunt Park 7-8.......................................153
Stunt Park 7-9. .....................................153 Level Editor Controls..................... 199
Ancient 4-3.............................................112
Ancient 4-4.............................................112 Stunt Park 7-10.....................................154 Using the Editor..............................200
Ancient 4-5.............................................113 Stunt Park 7-11......................................155 Creating a Level...............................200
Ancient 4-6.............................................114 World 8: Frontier............................ 156 Word List................................................202
Ancient 4-7.............................................114 Puzzle Levels...................................... 156 Adjectives........................................... 202
Ancient 4-8.............................................115 Frontier 8-1. ...........................................156 Powerful Language.......................... 212
Ancient 4-9.............................................115 Frontier 8-2............................................156 Adhesives........................................... 212
Ancient 4-10. ..........................................116 Frontier 8-3............................................ 157
Ancient 4-11.............................................116 Frontier 8-4............................................ 157 Attack Creatures............................. 212
World 5: Shoreline.......................... 118 Frontier 8-5............................................158 Peaceful Creatures......................... 213
Puzzle Levels....................................... 118 Frontier 8-6............................................158 Big Monsters..................................... 213
Shoreline 5-1. ..........................................118 Frontier 8-7............................................159
Frontier 8-8............................................159 Dinosaurs........................................... 213
Shoreline 5-2...........................................118
Shoreline 5-3...........................................118 Frontier 8-9........................................... 160 Boats................................................... 213
Shoreline 5-4...........................................119 Frontier 8-10...........................................161 Swimming Objects.......................... 214
Shoreline 5-5...........................................119 Frontier 8-11............................................161
Action Levels....................................... 162 Digging & Breaking Utensils....... 214
Shoreline 5-6...........................................119
Shoreline 5-7......................................... 120 Frontier 8-1. ...........................................162 Flying Vehicles................................. 214
Shoreline 5-8......................................... 120 Frontier 8-2............................................163 Land-based Vehicles...................... 214
Shoreline 5-9...........................................121 Frontier 8-3............................................163
Frontier 8-4............................................164 Flying Creatures.............................. 214
Shoreline 5-10.........................................121
Shoreline 5-11. ........................................122 Frontier 8-5............................................165 Buildings............................................ 214
Action Levels....................................... 123 Frontier 8-6............................................165 Ropes & Tethers............................... 215
Shoreline 5-1. .........................................123 Frontier 8-7............................................166 Containers......................................... 215
Shoreline 5-2..........................................123 Frontier 8-8............................................167
Shoreline 5-3..........................................124 Frontier 8-9............................................167 Building Features........................... 215
Shoreline 5-4..........................................124 Frontier 8-10..........................................168 Water & Ice....................................... 215
Shoreline 5-5..........................................125 Frontier 8-11...........................................169 Minerals.............................................. 215
Shoreline 5-6..........................................125 World 9: Dark Hollow................ 170 Fire....................................................... 215
Shoreline 5-7..........................................126 Puzzle Levels...................................... 170
Shoreline 5-8..........................................126 Dark Hollow 9-1................................... 170 Melee Weapons................................ 216
Shoreline 5-9..........................................127 Dark Hollow 9-2.................................. 170 Projectile Weapons........................ 216
Shoreline 5-10........................................127 Dark Hollow 9-3....................................171 Special Weapons.............................. 216
Shoreline 5-11. ........................................128 Dark Hollow 9-4....................................171
World 6: Outer Wild...................... 129 Dark Hollow 9-5...................................172 Heavenly Bodies.............................. 216
Puzzle Levels...................................... 129 Dark Hollow 9-6................................... 173 Food......................................................217
Outer Wild 6-1.......................................129 Dark Hollow 9-7. .................................. 173 Urban Legends..................................217
Outer Wild 6-2......................................129 Dark Hollow 9-8................................... 174
Dark Hollow 9-9................................... 175 Humanoids.........................................217
Outer Wild 6-3..................................... 130
Outer Wild 6-4..................................... 130 Dark Hollow 9-10.................................. 175 Body Parts..........................................217
Outer Wild 6-5.......................................131 Dark Hollow 9-11...................................176 Environmental................................. 218
Outer Wild 6-6.......................................131 Action Levels........................................177 Weather............................................. 218
Outer Wild 6-7......................................132 Dark Hollow 9-1.................................... 177
Outer Wild 6-8......................................132 Dark Hollow 9-2................................... 177 Wardrobe........................................... 218
Outer Wild 6-9......................................133 Dark Hollow 9-3...................................178 Explosives.......................................... 218
Outer Wild 6-10. ...................................133 Dark Hollow 9-4...................................179 Fish...................................................... 218
Outer Wild 6-11......................................134 Dark Hollow 9-5.................................. 180
Action Levels....................................... 135 Dark Hollow 9-6....................................181 Instruments....................................... 218
Outer Wild 6-1.......................................135 Dark Hollow 9-7. ..................................182 Sporting Goods................................. 219
Outer Wild 6-2......................................135 Dark Hollow 9-8...................................182 Plants.................................................. 219
Outer Wild 6-3......................................136 Dark Hollow 9-9...................................183
Dark Hollow 9-10..................................183 Electronics......................................... 219
Outer Wild 6-4......................................136
Outer Wild 6-5...................................... 137 Dark Hollow 9-11...................................184 Furniture............................................ 219
Outer Wild 6-6......................................138 World 10: Mish Mash........................ 185 Art Supplies....................................... 219
Outer Wild 6-7......................................138 Puzzle Levels...................................... 185 General Purpose............................. 220
Outer Wild 6-8......................................139 Mish Mash 10-1.......................................185
Outer Wild 6-9..................................... 140 Mish Mash 10-2......................................185 Bonus Content.................................... 221
Outer Wild 6-10. ....................................141 Mish Mash 10-3......................................186 Interview with 5TH Cell................... 221
Outer Wild 6-11......................................142 Mish Mash 10-4......................................186 The 5TH Cell Scribblenauts Team.223
World 7: Stunt Park........................ 143 Mish Mash 10-5......................................187
Puzzle Levels...................................... 143 Mish Mash 10-6......................................187
3 www.primagames.com
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
What Do I Do? How to Use This Guide Basic Screen/Controls Picking Levels
Maxwell’s Controls Notepad Adjectives Using an Object How to Solve a Level Merits
Connecting Objects Object Categories
Typical Object Interactions Sample Level
Introduction
Welcome to one of the most innovative game series ever released! Are you ready to create? Are you
ready to wield your stylus like a magic wand, creating gentlemanly raptors, zombie cows, and even a
giant fiery angry rainbow robot? If you enjoyed Scribblenauts, you ain’t seen nothin’ yet! Now you can
add adjectives to your creations, making it easier (or at least a heckuva lot more fun) to solve the 120
puzzles presented in Super Scribblenauts. Tack on adjectives to change your items’ appearance and
characteristics. Need to hold down a button that’s attached to the ceiling? How about a floating brick?
Not big enough? Try a huge floating brick. Now that you can add adjectives to your items, you have
even more possibilities than before! Time to let your creative spirit shine and solve these puzzles your way!
What Do I Do?
The ultimate goal in Super But the really fun thing
Scribblenauts is to collect about Super Scribblenauts
120 Starites—little yellow is that there isn’t just
star-shaped tokens—but one way to solve a level.
how to go about collecting The level has some basic
them is mostly up to your guidelines, some things that
imagination. There are need to be done on your
a few rules and goals for way from point A to point
each level, but much of it is left up to you. That’s part of its B, but how you get there and what you do along the way
charm, and its difficulty. Wield your stylus and create items is mostly up to you. Sure, you could put a rock on top of a
to help Maxwell solve a series of levels. Some are simple, button to hold a door open, but a sandbag would work just
such as thawing out a frozen boy. Warm him with a heater, as well. Or you could use a real dead weight—put a corpse
right? How about a small fire? Sounds easy, you think, on the button. You could run to the end of the level. Or you
and then next thing you know you’re being chased by a could fly there with wings, or a jetpack, or on the back of a
ninja shark. small pegasus.
Super Scribblenauts isn’t You could follow this guide to the letter, spawning the exact
your typical game. There’s items listed, and you will get all 120 Starites. However,
no specific button to push you’ll miss the real fun and the point of the game—the
a box, or punch an enemy, thrill of experimenting, trying out different methods, and
or send a tiny zombie seeing just how much you can get away with. No two
Cthulu shambling across the people should play every level the exact same way in a
landscape. What you do game that lets you “Create Anything. Solve Everything.”
have is a magical notepad Have fun and experiment—that’s the central idea behind
that allows you to create anything you can think of. There Super Scribblenauts.
are thousands of objects in the game, and hundreds of
adjectives can be used to change the characteristics of those
items. Once you’ve created an item, you can manipulate
its direction and position to help Maxwell solve puzzles,
overcome obstacles, and catch that Starite.
Super Scribblenauts
also includes adjective
levels, where you need to
manipulate items with
adjectives in order to solve
simple math problems and
complete analogies. Create
something that’s a cross
between an animal and a building. Use adjectives to turn
everyday objects into the cast and props of a horror movie.
Create yaks with adjectives to make them similar to a
submarine, car, or plane. Adjectives aren’t just a frivolous
addition to the game; they’re used to make some brain-
bending puzzles, and you’ll need to use them effectively.
How to Play
We find our hero Maxwell in a sunny field, as we left him in the last Scribblenauts. He’s got his magical
notebook, and he’s ready to take on the world again. Time to send this creative little problem-solver out
on an adventure to collect those Starites!
Basic Screen/Controls
The screen is fairly simple and uncluttered, Here’s the screen rundown:
and improved from the last venture. In 1. Maxwell
addition to the notepad for creating objects
2. Notepad: Touch the notepad to open the notepad screen.
and the magnifying glass for identifying
From the notepad screen you can create items, which will
objects, there are two new items—a hint
appear in the current level. When you’re manipulating
button and a Maxwell button. The hint
items, the notepad icon changes to a trash can. Drag the
button brings up the hint screen, where
item to the trash can to delete it.
extra hints can be purchased for Ollars, in
a system that fans of the Professor Layton 3. Magnifying Glass: Touch this icon to bring up identification
games series would find familiar. The button mode. You can touch any object in the level to see what
shaped like Maxwell’s head will center it’s called, including your icons. Touch the magnifying glass
the camera on Maxwell. This button does again to exit identification mode.
not appear when the camera is already 4. Maxwell’s Head: Touch to center the camera on Maxwell.
centered on Maxwell. This button does not appear on the screen if the camera is
already centered on Maxwell.
6 7
5. Hint Button: Press this to bring up the hint screen. The first
hint is free. Subsequent hints must be purchased with Ollars
on a sliding scale. As time passes the hint button fills with
yellow, and the hint price drops until the hint is free.
8
6. Current Level: Each constellation has a certain number of
levels. The first number tells you which constellation you’re
10 in, and the second is the level number.
9
7. Progress Bar: This indicates how close you are to obtaining
4 the Starite. This is a new addition to Super Scribblenauts.
Each circle indicates a step that must be completed on your
3
path to obtaining the Starite. The image of Maxwell’s head
2 will move along the bar as you complete the steps.
8. Hint Text: The current hint is displayed here.
5
9. Ollars: The currency in the Scribblenauts world is Ollars,
11 which are earned when a level is successfully completed.
Ollars can be spent on purchasing hints, new avatars, etc.
10. Difficulty: The pencils measure the difficulty of the current
level. The more pencils, the more difficult the level.
1
11. Object Meter: The number and size of the objects you can
create is somewhat limited, as indicated by this meter. The
larger the object, the more it will fill this meter. When the
meter is full, you cannot create any more objects until one
of the objects is first deleted or destroyed.
Notepad Adjectives
One new feature in
Super Scribblenauts is
the addition of adjectives.
There are several
thousand adjectives in
the game for you to use.
Each one will affect the
behavior, characteristics,
The notepad is magical. It’s the focal point of the game or appearance of the object you use it with. For example,
series, and what makes all of this possible. When you’re adding “blue” to “table” gives you a table that is solid blue.
in a level or on the playground, tap the notepad to bring Adding “steel” to “table” gives you a table made of steel
up a keyboard. If you prefer the tablet-style text input, that has some of the properties of steel. It will be heavier
that is available as well. Default is set to the ubiquitous and stronger. Adding “invincible” to “table” makes the table
qwerty-style keyboard, or you can tap the scribble icon invincible—you can drop it on fire, or spikes, and it will not
in the bottom left, next to the green notebook button, to break where a normal table would. This can come in handy
switch over to the tablet-style input. When you’re writing, for creating several things at once. Creating a “sticky table”
the game will translate your writing into text each time you will spawn a table with several blobs of glue attached. This
lift the stylus. Use large capital letters for the best results in is helpful if you want to stick the table somewhere—you
text recognition. don’t have to create glue separately.
The magical notebook comes with a few rules: Other adjectives can augment characters. The pterodactyl
is normally slow-flying, but a “fast pterodactyl” is much
• No proper names. The game does not know your buddy quicker.
“Tom,” no matter how notorious he may be. (The 5th
Cell developers are the exception to the rule. But since Try out different adjectives!
they made this awesome game, they’re exceptional in
general.)
• No trademarks. “Band-Aid” will not work, but Using an Object
“bandage” will.
When you’ve written in an object and had it accepted, you
• No general shapes.
appear back in the level. But the object is not part of the
• No alcohol or illegal substances. level yet. It hovers just above everything and is a shade
• No races or cultures. of red. “Pick up” the object with the stylus and move it
around by moving the stylus on the touchscreen. Move the
• No vulgarity, so don’t bother trying. object to the edge of the screen to move the camera in that
direction.
If you misspell, the game When holding the object with the stylus, you can rotate the
will offer three helpful item by using the shoulder buttons on the Nintendo DS.
suggestions or the option Not every object can be rotated—some can only be flipped
to go back. If you misspell horizontally. Others don’t allow any manipulation.
an adjective, it is crossed Objects will act according to their nature (and adjectives)
out with a red line and not as soon as they are dropped on the level. If it’s an inanimate
added to the object that it object like a rock, it will drop to the ground. If it is a
is addressing. monster, it will attack nearby creatures, following its
You can tap anywhere in the line of text to move your instinct.
cursor there.
There are tens of thousands of words in the game. Chances
are good that if you can think of it, and it is not against
the rules, then it’s probably in the game. If your word is
accepted, then you’re taken back to the level and the
object is there for you to use.
Flight—Wings, jetpacks.
Flying is an integral part Typical Object Interactions
of many level solutions.
Try giving Maxwell There are several object interactions you will find yourself
different types of wings. turning to time and again to solve levels. This is a general
overview.
Digging—In some levels, Maxwell will see some softer soil
(indicated by a different color) that can be removed with
a digging utensil, such as a shovel or pickaxe.
There are also
flying vehicles,
like helicopters NOTE
and jets. When holding a shovel or another object, Maxwell
cannot hold anything else.
Swimming—Maxwell will swim on the surface of any Flying—Many levels call for flight. You can give Maxwell
body of water without assistance. But if you want to dive, something to help him fly, like wings or a jetpack. Or
you need to give him a swimming aid, like a scuba tank, you can fly in a vehicle, such as a plane or helicopter. The
wetsuit, or flippers. downside of flying vehicles is space—sometimes they do
not fit where you need to go. A third flying option is on
the back of certain creatures, such as a pterodactyl or
CAUTION pegasus. These are friendly creatures that will not attack
Maxwell. Create the creature and drag it over Maxwell
In Super Scribblenauts, as in the real world, electricity
and water do not mix. This can be to your advantage. until it’s yellow. You can also place the creature in the
Try dropping a toaster next to an unruly shark. level and tap it, and then select Ride from the interaction
menu.
CAUTION
If the creature Maxwell is riding is attacked, it can
die and/or drop Maxwell. They are vulnerable just as
Maxwell is.
Sample Level
Let’s look at a sample level Think about party items.
from early in the game. Food could come from a
Level 1–4 is a good example. grill. Beach-type fun can
In this level, Maxwell is on come from a sandcastle.
a beach with friends. The Use the notebook to create
hint is to “Kick off the beach these two items, and then
party!” Your second hint tells place them on the screen. As
you that “every party needs you create these two items,
friends, food, and fun.” The you see a green and white circle with a checkmark in it. This
final hint points at a specific indicates that the object is acceptable as a solution.
item, with “Think about Let’s say that you create
what people need to surf.” an item that doesn’t really
Looking at the top screen, belong at a beach party,
you see that you need to like a party hat. When
create two party items to you drop it in the level,
receive the Starite. it falls to the ground and
nothing happens. There’s
no checkmark. You have
to scrap the party hat by
dragging it to the trash and then try another party object.
Once you create the required number of correct items, the
Starite appears overhead and falls to the ground. Touch it
with Maxwell, and he picks it up. All finished with the level,
right?
Not really.
Merits
The merit system is a little different in Super Scribblenauts than it was in Scribblenauts. Instead of being awarded merits
for each level, the merits are now more like Xbox Achievements or PlayStation Trophies. There are 60 merits, and they are
triggered when you accomplish them. They are awarded across the board, per game cartridge. So all three profiles on the
game card are working toward the same set of merits. Profile 3 may get 5 merits, and profile 1 may get 8 merits, 3 of which
were the same as profile 3’s merits. It will show as a total of 10 merits.
The following table lists all 60 merits, their descriptions,
and hints on how to earn them.
Merits
Name Description How to Earn
Starite
Catch 10 Starites. Complete 10 levels.
Apprentice
Starite Master Catch 60 Starites. Complete 60 levels.
Complete 120 levels, plus
Starite King Catch 121 Starites.
the hidden bonus.
NOTE
Wait, wait wait. Just a moment here. There are only
120 levels. Surely this must be a typo; there couldn’t
possibly be 121 Starites!? Right? Come on, you’re
playing a puzzle game and you don’t expect there to
be hidden bonuses? This hidden bonus is the original
Scribblenauts level 1–1, which can be reached via
a glitch with a time machine. This glitch has a 5
percent chance of happening, so you’ll just have to
keep trying in order to find it.
Constellation 1
Constellation 2
Walkthrough
Constellation 3 Time to dive in. The sky’s the limit!
Constellation 4
Constellation 5 Constellation 1
Constellation 6
Crazy Solution
Constellation 7
You could show that
Constellation 8 tree who’s really boss by
setting it on Fire. You’ll
Constellation 9 catch the Starite on fire
Constellation 10 too, so make sure to grab
it quickly.
Constellation S1
Constellation S2
Constellation 1
Level 1–3
Difficulty: 1 Possible Words: Constellation 2
Constellation 1
Crazy Solution Level 1–7
Constellation 2 Difficulty: 1 Possible Words:
Constellation 9
Constellation 10
Level 1–6 Give each of the animals
Difficulty: 1 Possible Words: (including the human
Constellation S1 animal) in the level
Advanced Mode: Yes ·· Tornado somewhere to live. The
Constellation S2 ·· Hurricane tiger would like a Savanna
·· Volcano or Cave, the cow would
World 1: the ·· happily live in a Barn or
Gardens ·· Pasture, and the human
·· would be content with a Tent or Apartment.
World 2:
Metro
Crazy Solution
World 3: The Who said anything about
Peaks natural homes? Put the
tiger in a Zoo, the human
World 4: You need something
in an RV, and the cow…
dangerous that can kill off
Ancient the dinosaurs in the level
well, I’m in the mood
for steak; how about a
without killing Maxwell too.
World 5: But you can’t use weapons
Slaughterhouse?
Shoreline or an asteroid. So get a
little more creative. What
World 6: Outer kinds of weather can be Level 1–8
Wild dangerous enough to kill off the dinosaurs? How about a
Difficulty: 1 Possible Words:
Tornado?
World 7: Stunt Advanced Mode: Yes ·· Heater
·· Fire
Park CAUTION
·· Flamethrower
World 8: The level is too small to set off a Black Hole without ·· Icepick
taking out Maxwell too. Try that solution on a ··
Frontier different puzzle instead. ··
··
World 9: Dark
Hollow
Crazy Solution
World 10: Mish How about something
Mash harder to see, like a
Contagious Plague? Or
better yet, Satan would
take out those dinosaurs.
Constellation 1
Level 1–11 Crazy Solution
Constellation 2 Difficulty: 2 Possible Words:
World 1: the
Gardens Constellation 1 is complete, and it’s a tree!
World 2: The village is under attack! Give the four villagers each a
Metro weapon that they can carry in order to make an army.
You need to give each villager a different type of weapon
World 3: The so each becomes a different type of warrior. You can’t just
Peaks hand them all Swords. Mix it up, and give them a range of
melee and projectile weapons to create a knight, soldier,
World 4: archer, warrior, and others.
Ancient
World 5: Constellation 2
Shoreline
World 6: Outer
Wild
Level 2–1
Difficulty: 1 Possible Words:
World 7: Stunt Advanced Mode: Yes ·· Hermit Crab
Park ·· Lobster
·· Crawfish
World 8: ··
··
Frontier
··
World 9: Dark
Hollow
World 10: Mish
Mash
Constellation 1
Crazy Solution
Think a little outside the Constellation 2
box here. Airplanes don’t
Constellation 3
work, but hang gliders
do. You’re looking for Constellation 4
something with wings that
the jumper can climb on Constellation 5
This puzzle is similar to level 1–2. You’re presented with two and get off the cliff. Give him a Giant Hawk to ride! But
objects (a snail and a turtle) in two different boxes, and there’s an issue with the bird—it doesn’t want to land and Constellation 6
you need to place something in the empty box in between. trigger your Starite! That’s easily remedied. Shoot the bird
What’s similar between these two animals? Well, they’re Constellation 7
down with a Gun. Hey, the puzzle is to get the jumper off
both slow, and they have shells. Come up with another the cliff safely; it doesn’t say anything about landing. Constellation 8
slow-moving animal with a shell.
Constellation 9
Crazy Solution Constellation 10
Turns out it doesn’t really
Level 2–3
Difficulty: 1 Possible Words: Constellation S1
need to be very mobile.
A Clam works, too. Advanced Mode: Yes ·· Steak Constellation S2
·· Moon
·· Cow World 1: the
·· Gardens
··
Level 2–2 ·· World 2:
Difficulty: 2 Possible Words:
Metro
Advanced Mode: Yes ·· Parachute World 3: The
·· Hang Glider Peaks
·· Colossal Mattress
·· World 4:
··
Ancient
··
World 5:
Shoreline
World 6: Outer
Wild
The king of the jungle needs to sleep! Set up something to
remind the lion of bedtime. Hang the Moon in the sky to World 7: Stunt
create night. Give the lion something to eat, and he’ll fall Park
asleep. Or give him a whole Cow, and let him kill his dinner
himself. If you do this, the cow might perish where the lion World 8:
can’t reach it. You’ll need to grab the meat and put it in Frontier
front of the lion.
World 9: Dark
This cliff diver needs a way to get off the cliff safely. Give Crazy Solution Hollow
him something to grab onto or ride that will slow his descent
There’s one easy way
to the ground, like a Parachute or a Hang Glider. Or you World 10: Mish
to tell the lion that it’s
can put something large and squishy on the ground for him
to land on, such as a Colossal Mattress. Adjectives come in
bedtime. Put him to sleep Mash
yourself. Give Maxwell
handy here, but you don’t actually have to use them. For
flight with Wings or a
someone forgetful enough to not bring a parachute to a
Jetpack, so that you
cliff dive, he’s got good aim. Jump off the cliff and pick up
can get up to the lion’s level, and equip Maxwell with a
your Starite. Maxwell’s much better prepared for this than
Tranquilizer Gun. Shoot the lion, and it’s bedtime.
the diver.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Level 2–4 Level 2–5
Constellation 2 Difficulty: 2 Possible Words: Difficulty: 2 Possible Words:
Constellation 3 Advanced Mode: Yes ·· Brick Monkey Advanced Mode: Yes ·· Steak
·· Wooden Bear ·· Hamburger
Constellation 4 ·· ·· Raw Meat
·· ··
Constellation 5 ·· ··
··
Constellation 6
Constellation 7
Constellation 8
Constellation 9
Another adjective level.
Constellation 10
You’ve got an empty box,
Constellation S1 with Bigfoot above, a polar
bear below, a tepee to the
Constellation S2 left, and a mobile home to
the right. This is similar to
World 1: the puzzles 2–1 and 1–2, where
Gardens you needed to match two
items, but this time it’s taken to another level. You not only Help Maxwell the Magician make the lion disappear! The
World 2: need to match the vertical array, you need to match the mechanics of this trick are fairly simple. Remove the lion
Metro horizontal array. This is where the adjective comes in handy. from the audience’s view, hide the lion somewhere, and
You can come up with an animal with a building-like then open the stage back up. In other words, close the red
World 3: The adjective, or a building with an animal-like adjective. How door, open the blue door to the secret room, and get the
Peaks about a Brick Monkey? Or a Wooden Bear? lion back there somehow. Entice that friendly lion back
with some food. Friendly is the key here. Give him his food
World 4: on legs (like a cow or wildebeest), and he’s not interested in
Ancient Crazy Solution going for the kill. Give him some Raw Meat, a Steak, or a
Hamburger, and he’ll run back. Close the blue door to hide
World 5: the lion, and then open the red door to show the audience
Shoreline the “empty” stage. You’ll get your Starite.
World 6: Outer
Crazy Solution
Wild
Switch it around, and That poor lion is lonely!
World 7: Stunt create a building with an Give him some female
animal adjective, like a Fur Tent. Or get a little scientific companionship. Create a
Park with your adjectives, and try a Mammalian House. Female Lion, and he’ll run
World 8: back to socialize with her.
Frontier
World 9: Dark
Hollow
World 10: Mish
Mash
Constellation 1
Level 2–6
Difficulty: 1 Possible Words: Constellation 2
Constellation 1
Crazy Solution
Have you ever been to Constellation 2
the doctor and needed
Constellation 3
to get blood drawn? Try
a Flying Hypodermic Constellation 4
Needle.
Constellation 5
The witch is trying to make a love potion for the monster.
Put something slimy, something sweet, and something Constellation 6
beautiful into the cauldron to create a love potion. Maybe Level 3–3
some Candy, Jewelry, and a Snail. Or Sugar, a Painting, and Constellation 7
Difficulty: 3 Possible Words:
a Slug.
·· Short Giant Constellation 8
Advanced Mode: No
·· Smart Dunce
Crazy Solution Constellation 9
·· Evil Superhero
Objects aren’t the only ·· Constellation 10
things that can be ··
·· Constellation S1
beautiful. Try putting a
Supermodel or a Baby in Constellation S2
the cauldron. You can also
put in a Slime (Monster). World 1: the
Gardens
World 2:
Level 3–2 Adjective level—use an
Metro
Difficulty: 2 adjective to create someone
Possible Words:
who has qualities of the World 3: The
Advanced Mode: Yes ·· Mosquito people on either side of
·· Bat the empty box. You start Peaks
·· Flying Tick off with a dwarf and a
·· giant. Use an adjective that
World 4:
·· describes one and attach it Ancient
·· to the noun for the other. A
Short Giant will fit the bill. World 5:
Next, you need to connect Shoreline
a dunce with a professor.
Try a Smart Dunce (which is World 6: Outer
an oxymoron, but it works). Wild
This puzzle is like levels Finally, you need to connect
2–4 and 2–8. You’ll need a villain and a hero. An Evil World 7: Stunt
to put something in the Superhero will work, and Park
empty box that matches the it’s just what you need to
vertical and the horizontal unlock the Starite. World 8:
sequences. The vertical Frontier
sequence is flying objects
(a robin and a remote- World 9: Dark
controlled helicopter), and the horizontal sequence is
creatures that drink blood (a leech and a vampire). So in
Hollow
the empty box, you’ll need something that flies and drinks
World 10: Mish
blood, like a Mosquito.
Mash
Constellation 1
Crazy Solution Level 3–5
Constellation 2 Difficulty: 2 Possible Words:
Constellation 6
Other possible solutions
Constellation 7
include a Tall Dwarf, a
Constellation 8 Dumb Professor, and a
Good Villain.
Constellation 9
Place objects in the empty
Constellation 10 boxes to complete each
Constellation S1 Level 3–4 math equation. The final
result must include an
Difficulty: 2 Possible Words:
Constellation S2 adjective. These math
Advanced Mode: Yes ·· Alarm Clock equation puzzles will
World 1: the ·· Fire Extinguisher appear several times in the
Gardens ·· course of the game, so get
·· used to the style. Look at the first finished equation for a
World 2: ·· good example of how to complete them. A ghost minus its
Metro blanket (or sheet) is an invisible ghost. Cute! Okay, time
to tackle the first puzzle. Man minus time (represented
World 3: The by a clock) equals what? You need to use an adjective, so
Peaks “boy” by itself won’t work, but Young Boy will. Now the last
equation. An electric guitar minus what equals a wooden
World 4: acoustic guitar? Well, minus the electricity of course. Place
something that generates electricity in the middle box, like
Ancient You’re out in space, and an Electric Generator.
the astronaut is asleep at
World 5: his post, next to a fire! You
Shoreline need to wake him up and
Crazy Solution
get that fire put out! Put Other possible solutions
World 6: Outer an Alarm Clock next to the include Young Man and
Wild astronaut and give him a a Cord.
Fire Extinguisher once he
World 7: Stunt awakens.
Park
Crazy Solution
World 8: Level 3–6
Frontier Difficulty: 3 Possible Words:
·· White Car
World 9: Dark Advanced Mode: No
·· Red Car
Hollow ·· Black Car
·· Green Car
World 10: Mish You don’t need to wake ·· Blue Car
Mash the astronaut first. Ignore ··
the science behind it and put a Rain (Storm) over the ··
fire. Then place an Air Horn next to the astronaut to ··
wake him.
Constellation 1
Constellation 2
Constellation 3
Constellation 4
Constellation 5
An adjective level! Maxwell Maxwell’s at the end of the line at a midnight video game
is running a paint shop, launch that has a limited stock. You need to bribe the Constellation 6
and he needs to give his people in front of Maxwell in order to move him to the front
customers cars that are of the line. Maxwell cannot cut in the line; you have to get Constellation 7
painted their favorite color. the people in front of him to leave. Give the deliveryman a
Take a look at what the Package, the weightlifter a Dumbbell, the artist a Palette, Constellation 8
customers are wearing or the soldier a Rifle, and the rock star an Electric Guitar. Then Constellation 9
what their beliefs are in you can grab the game, which Maxwell will happily toss
order to provide them with the correct vehicle. The bride aside for the Starite. Constellation 10
would love a White Car, Little Red Riding Hood likes Red
Cars, the goth girl would like a Black Car, the hippie would Constellation S1
take a Green Car, and the policeman will be happy with a
Crazy Solution
Constellation S2
Blue Car.
World 1: the
Crazy Solution Gardens
World 2:
Metro
World 3: The
Another solution set includes a Clipboard, Jump Rope, Peaks
Clay, Binoculars, and a Microphone.
World 4:
They don’t actually have Ancient
to be cars, but they do
need wheels. Try giving Level 3–8 World 5:
the bride a White Tank, Difficulty: 3 Possible Words:
Shoreline
Little Red Riding Hood ·· Candy
Advanced Mode: Yes
a Red Unicycle (she really didn’t like that), the goth girl ·· Lollipop World 6: Outer
a Black Limo, the hippie a Green Bicycle, and the police ·· Medicine
officer—let’s confuse him a little—a Blue Fire Truck. Grab
Wild
·· Vaccine
your Starite! ·· Armor World 7: Stunt
·· Bodyguard
··
Park
Level 3–7 ··
World 8:
Difficulty: 3 Possible Words: ··
Frontier
Advanced Mode: Yes ·· Package
·· Dumbbell World 9: Dark
·· Palette Hollow
Ronnie is feeling blue, so
·· Rifle
cheer him up. Give him
·· Electric Guitar World 10: Mish
some Candy or a Lollipop.
··
··
Bobby is sick; cure him! Mash
Give him some Medicine or
··
a Vaccine. Finally, Mike is
terrified, so give him some
courage. Armor would
protect Mike. So would a Bodyguard.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Crazy Solution Level 3–10
Constellation 2 What would cheer little Difficulty: 3 Possible Words:
Ronnie up is things that ·· Fire Truck
Constellation 3 Advanced Mode: No
all kids like, and a Video ·· Smart Doctor
Constellation 4 Game works just as well as ·· Police Station
candy. Bobby could easily ·· Police Car
Constellation 5 benefit from a visit with ··
the Doctor. And you can give Mike a Courageous Teddy ··
Constellation 6 Bear to protect him. ··
Constellation 7
Constellation 4 Constellation 1
Constellation 2
Constellation 3
Crazy Solution
Sometimes the craziest Constellation 4
solution is the most
Constellation 5
simple. Our blue-overalls
friend never thought of Constellation 6
just setting up a Ladder,
now, did he? Or placing a Constellation 7
Bridge between the stairs and the lower blocks?
Constellation 8
Constellation 9
Level 4–2 Constellation 10
Difficulty: 1 Possible Words: Constellation S1
Advanced Mode: Yes ·· Moon
·· New Planet Constellation S2
Level 4–1 ·· Alien Planet
World 1: the
Difficulty: 2 Possible Words: ··
·· Gardens
Advanced Mode: Yes ·· Wings ··
·· Jetpack World 2:
·· Metro
··
·· World 3: The
Peaks
Create a new world for World 4:
Maxwell to discover. You
must create a singular
Ancient
destination for Maxwell World 5:
that he could feasibly land
This level looks a little on. So while a Black Hole Shoreline
familiar to those of us who and Wormhole and Milky
grew up with a certain Way might be regular space
World 6: Outer
mustachioed Italian. Bash fixtures, they’re not anything that will get you a Starite. Wild
the bottom of those boxes Create a Planet or a Moon. You can even write in names of
in typical plumber fashion current (and past—hi Pluto!) planets. World 7: Stunt
to find the Starite. Ignore Park
the flagpole; it has nothing
to do with it. (Besides, all you ever get from flagpoles Crazy Solution World 8:
is fireworks and some toad telling you that the girl’s in There’s nothing stranger Frontier
another castle.) Maxwell is not as talented a jumper as our than that which is
red-shirted friend, so you’ll need to get him something to closest to you. Create World 9: Dark
get up to the second level. Give Maxwell a pair of Wings, Earth (Planet).
smack those two top-tier boxes, and collect your Starite.
Hollow
World 10: Mish
Mash
Metro
Crazy Solution Level 4–5
World 3: The Difficulty: 2 Possible Words:
Peaks Things that technically
fit the bill but wouldn’t Advanced Mode: Yes ·· Salad
necessarily naturally be ·· Curry
World 4: ·· Honey
in the desert make for
Ancient a crazy solution. Place a ··
Pool in the ground. Then a ··
World 5: ··
Meadow next to that, and finally a Cow to graze. Voilà!
Shoreline
World 6: Outer
Wild Level 4–4
Difficulty: 2 Possible Words:
World 7: Stunt Advanced Mode: Yes ·· Tomato Maxwell is serving customers
Park ·· Steak in a restaurant. Give the
·· Milk lady something healthy to
World 8: ·· Cereal eat, like a Salad. The man
Frontier ·· Coffee wants something spicy,
·· Spice like Curry. The “unusual
World 9: Dark ·· customer” to the right
··
Hollow (eeek, a bear!) wants
·· something sweet, like Honey.
World 10: Mish
Mash
Constellation 1
Crazy Solution Level 4–7
Difficulty: 3 Possible Words:
Constellation 2
You can give the woman
a single piece of fruit, ·· Hazmat Suit Constellation 3
Advanced Mode: No
like an Apple. You can ·· Microscope
give the man a simple ·· Constellation 4
condiment, like Spicy ··
Salsa. You don’t have to Constellation 5
··
give the bear honey; he’d be happy with something else
Constellation 6
sweet, like a Cake.
Constellation 7
Constellation 8
Level 4–6
Difficulty: 2 Possible Words: Constellation 9
There’s a plague going
Advanced Mode: Yes ·· Construction
around, making the little Constellation 10
Worker
girl sick. Looks like the Constellation S1
·· Hairdresser
Black Plague, the one
·· Constellation S2
was transmitted by rats.
··
Either way, you need to
··
give Maxwell something World 1: the
to protect him from the Gardens
plague, like a Hazmat Suit.
The door will open. Go down and pick up one of the sick World 2:
rodents and give it to the doctor. She needs something to Metro
study the mouse. A Microscope is common lab equipment.
She comes up with a cure, which appears in Maxwell’s hand. World 3: The
This puzzle is similar to
level 2–6. Create up to two Run over and use it on the girl, and you’ll win the Starite. Peaks
people whose professions use
the given objects. Connect CAUTION World 4:
three in a row to win. A Ancient
Construction Worker uses a Don’t “Give” the cure to the girl. She won’t drink it, and
shovel, jackhammer, pick, you won’t be able to get it back. Make sure to “Use” World 5:
and walkie-talkie. Checking the cure on the girl. Shoreline
the connections, you just need to find someone whose
profession uses scissors to complete the three in a row, and a World 6: Outer
Hairdresser fits that bill. Crazy Solution Wild
You can give Maxwell a
World 7: Stunt
Crazy Solution Vaccine, and he won’t
get sick. Then give the Park
There’s one profession that
doctor a full Laboratory to
uses a combination of
examine the specimen in. World 8:
items that lines up as three Frontier
in a row, so it’s possible to
solve the puzzle with one World 9: Dark
person: A Gardener uses
the shovel, pick, and hose.
Hollow
World 10: Mish
Mash
the white Titan with a Black Kraken. The hot golem can be Complete the missing links. Constellation 1
vanquished with a Cold Yeti. The ugly Nuckelavee can be From left to right, you have
killed by a Pretty Siren (Monster), and the fast sandworm an amoeba, a fish, a frog, Constellation 2
can be taken down by a Slow T-Rex. a lizard, an empty step, a
mammoth, another empty Constellation 3
step, and a Neanderthal. Constellation 4
Crazy Solution Looking closely at this, it’s
You can create any an evolutionary ladder. Constellation 5
mythological creature, You need to fill in the gaps in the evolutionary chain.
such as a Hydra or Grim Between the lizard and the mammoth, there had to be an Constellation 6
Reaper, as long as the evolutionary jump for a larger creature. What were the
largest reptiles? Dinosaurs, of course. The second step you Constellation 7
adjective in front is an
opposite of the adjective have to fill is between the mammoth and the Neanderthal.
Constellation 8
used on the witch’s monster. What mammals can walk on four legs as well as two, and
are considered to be the closest to humans? Place a Monkey Constellation 9
on the step.
Constellation 10
Level 4–11 Crazy Solution Constellation S1
Difficulty: 3 Possible Words:
You don’t have to be Constellation S2
Advanced Mode: No ·· Dinosaur
vague with the titles; you
·· Monkey World 1: the
can put specific creatures
··
··
in the steps, like a Raptor Gardens
and a Chimpanzee.
·· World 2:
Metro
World 3: The
Peaks
World 4:
Ancient
World 5:
Constellation 4 is complete, and it’s a gift!
Shoreline
Constellation 1 You must create five objects that have horror adjectives
attached. An Undead Farmer, Haunted Box, Spooky Shirt,
Constellation 2 Scary Car, and Creepy Tree all fit the bill.
Constellation 3
Crazy Solution
Constellation 4
Don’t forget the slasher
Constellation 5 horror flicks! Try some
Adjective level. You need to open the door with objects more intense adjectives,
Constellation 6 colored with adjectives. Place one item in each of the like a Psychotic Car,
empty spaces on the same level as the door. So the top door Murderous Chicken, Evil
Constellation 7 under the Starite is purple. You have two empty spaces— Cockroach, Demonic
what two colors combine to make purple? Put a red item, Farmer (how cute!), and a Violent Cat.
Constellation 8
like a Red Ball, in one empty space, and a blue item, like a
Constellation 9 Blue Hat, in the other. The door will open. It doesn’t matter
what item you put in the empty space, as long as it is
Constellation 10 small enough to fit in the space and it has the correct color Level 5–3
Constellation S1 adjective attached. The second door is gray, so you’ll need Difficulty: 3 Possible Words:
something white and something black, like a White Bicycle ·· Heavy Bridge
Constellation S2 and Black Shoes. Advanced Mode: No
·· Long Bridge
World 1: the ·· Fireproof Bridge
Crazy Solution ··
Gardens ··
The puzzle’s a little crazy
World 2: ··
to start with, in that
Metro you can place almost
anything in the empty
World 3: The spaces: a Red Demon, a
Peaks Blue Hairdresser, a White
Unicycle, a Black Siren (Monster). Try anything you like.
World 4: Adjective level. Create
Ancient bridges with adjectives
applied to help the dog
World 5: Level 5–2 guide its master to the
Difficulty: 2 Possible Words: finish line. You need to use
Shoreline
Advanced Mode: Yes ·· Undead Farmer adjectives to foil the traps.
World 6: Outer ·· Haunted Box The first trap is a strong air
·· Spooky Shirt vent that blows things into
Wild
·· Scary Car the spikes, but a Heavy Bridge will stay put. The second
World 7: Stunt ·· Creepy Tree span is very large, and a regular bridge isn’t long enough,
·· but a Long Bridge is. Finally, the last span is over lava and a
Park ·· large flame. (Where in the world is this guide dog leading its
·· master, anyway?! Bad dog! No biscuit for you!) A wooden
World 8: bridge would just catch fire, so you need a Fireproof Bridge.
Frontier
World 9: Dark Crazy Solution
Hollow Adjective level. Use There isn’t really one
adjectives to make regular here. The game is looking
World 10: Mish items into the cast and for a very specific set of
Mash props of a horror movie. Use adjectives. A Lead Bridge
your adjectives and create floats (!) and an Asbestos
a few items at the bottom Bridge just sits there above
of the hill by the house. the fire. Perhaps an Invincible Immobile Bridge will stay
Adjectives like undead, in place?
spooky, creepy, scary, and haunted are all good ones.
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36
Prima Official Game Guide downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Crazy Solution Level 5–11
You can drop anything Difficulty: 4 Possible Words:
Constellation 2
electric in the lake to
Advanced Mode: No ·· Snow (Pile) Constellation 3
kill off the shark, like a
·· Carrot
TV. Or you can place a Constellation 4
·· Button (Clothes)
Thunderstorm right above
·· Top Hat
the shark, and it will zap Constellation 5
·· Scarf
the shark. While Maxwell can swim well, the knight can’t.
·· Twig Constellation 6
Give him Scuba gear, and he’ll swim along behind you.
··
Alternatively, you can give him a Jetpack and he’ll float
·· Constellation 7
just above the water behind you. Swim across the lake,
··
hop up on the bank, and keep walking to the wall. The Constellation 8
knight will hop out of the water and follow you, triggering
the Starite. Constellation 9
Here’s another Create- Constellation 10
a-Tron puzzle like 1–9.
Level 5–10 This time you’re making a Constellation S1
Difficulty: 3 Possible Words:
snowman. Put Snow (Pile)
in the Create-a-Tron for a Constellation S2
Advanced Mode: Yes ·· Football base, then Carrot for the
·· Cape World 1: the
nose, Button (Clothes) for
·· Tutu the eyes, a Top Hat, Twig for Gardens
·· Cowboy Hat the arms, and finally a Scarf. Out pops the snowman, and
·· World 2:
your Starite appears. Ignore the old song—corncob pipes
·· aren’t allowed in the Scribblenauts world. Metro
··
World 3: The
Crazy Solution Peaks
There are not really many World 4:
variations available
This one is similar to level for this. Instead of the Ancient
4–8. Impress the judges by buttons, you can use Coal
wearing or holding objects for the eyes, and instead World 5:
that the cowboy, ballerina, of a Carrot, you can use a Shoreline
football player, and hero Parsnip for the nose. Any Hat will work as well.
will like. You can go the long World 6: Outer
route and give Maxwell a Wild
Football, Cape, Tutu, and
Cowboy Hat. Or you can try to combine and use adjectives World 7: Stunt
to create two items that the four judges will like. Try a Pink
Park
Cowboy Hat and a Heroic Football.
World 8:
Crazy Solution Frontier
This whole puzzle is crazy. World 9: Dark
How about a Heroic Pistol
and a Pink Helmet? Hollow
World 10: Mish
Mash
Constellation 9
Constellation 10 Hire professors to teach
at the university. You
Constellation S1 need five. Create people
whose professions
Constellation S2 indicate a high level of
World 1: the study, like a Historian,
Biologist, Mathematician, Constellation 5 is complete, and it’s a UFO!
Gardens Programmer, and Doctor.
World 2:
Metro
Constellation 6
World 3: The
Peaks
Level 6–1
World 4: Difficulty: 2 Possible Words:
Ancient Advanced Mode: No ·· Armored Caveman
·· Speedy Caveman
World 5: ··
Shoreline ··
··
World 6: Outer
Wild
World 7: Stunt
Park
World 8: Adjective level. Replicate
Frontier the characteristic sequence
in the empty boxes by
World 9: Dark creating cavemen with
Hollow adjectives! This level is
similar to level 5–6 with the
World 10: Mish yaks. You have a sequence
Mash of dinosaurs, and you need
to come up with cavemen that have adjectives to make
them similar to the corresponding dinosaurs. You have an
ankylosaurus, a pterodactyl, and a raptor. Ankylosaurus is
known for its protective covering, and raptors are known
for being cunning and dangerous. Create an Armored
Caveman and Speedy Caveman.
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Constellation 1
Crazy Solution Level 6–3
Other possible answers Difficulty: 3 Possible Words:
Constellation 2
include Spiky Caveman
Advanced Mode: Yes ·· Tulip Constellation 3
and Clever Caveman. You
·· Tomato Plant
can also use Neanderthal Constellation 4
·· Peach Tree
instead of caveman, if you
·· Lattice
feel like typing. Constellation 5
·· Ivy
·· Seed Constellation 6
·· Maple Tree
Level 6–2 ·· Worm Constellation 7
Difficulty: 2 Possible Words: ··
·· Constellation 8
Advanced Mode: No ·· Fabric
··
·· Hunting Rifle Constellation 9
·· Rainbow Pillow
Help the botanist adorn Constellation 10
··
·· her garden! Think of the Constellation S1
·· different things you find in
gardens, and create eight Constellation S2
items: trees, bushes, flowers,
and landscaping. Don’t World 1: the
forget the little touches. Gardens
It’s about elegance and
function. You can give her a Tulip, Tomato Plant, Peach World 2:
Win the parents’ approval Tree, Lattice, Ivy, Seed, a Maple Tree, and finally a Worm to Metro
with gifts! Maxwell is make fertilizer.
supposed to go out on a World 3: The
date, but you have to bribe, Peaks
er, convince the parents Crazy Solution
that he is a fine upstanding What garden is complete World 4:
young gentleman first. without a Garden Gnome? Ancient
Give each parent an item Also, you can skip the
related to what they’ve filled their room with. Mom has a plants and make a garden World 5:
mannequin and a sewing machine. I bet she likes to sew for relaxing in. Place a Shoreline
things. Give her some Fabric. Dad has a room full of dead Statue and a Pond. Put
animal heads and a gun rack. Give him a nice Hunting a Frog and Koi in the pond, then a Footbridge over the World 6: Outer
Rifle. Now that you’ve made it to the girl, you should pond. Also, you could influence the weather. Hang the
give Maxwell’s date a gift. She seems to have a thing for
Wild
Sun in the sky, then create Rain (Storm).
rainbows. How about a Rainbow Pillow?
World 7: Stunt
Park
Crazy Solution Level 6–4
Other possible answers Difficulty: 3 Possible Words:
World 8:
include Thread, Crossbow, ·· Dynamite
Frontier
Advanced Mode: Yes
and Rainbow Unicorn. ·· Match World 9: Dark
·· Beaver
·· Jetpack Hollow
·· Tranquilizer Gun
··
World 10: Mish
·· Mash
··
World 4:
down and eat the tree. Level 6–6
You can attach a Long
Difficulty: 3 Possible Words:
Ancient Rope to the hunter, with
one end hanging down the gap. The long rope is heavy Advanced Mode: No ·· Beautiful Witch
World 5: enough that it will drag the hunter down off the cliff and ·· Murderous Doctor
·· Rich Peasant
Shoreline out of the bear cub’s sight, so the cub will calm down. A
Bomb will also work on the rocks on the bottom level, ··
World 6: Outer but you might need to place it a few times because it will ··
roll away. ··
Wild
World 7: Stunt
Park Level 6–5
Difficulty: 3 Possible Words:
World 8: ·· Funny Man
Advanced Mode: Yes This adjective level is
Frontier ·· Clown Costume
similar to level 3–3. Put
·· Winged Man
World 9: Dark ·· Toga
something in the center
that’s a combination of the
Hollow ··
two opposite people on
··
World 10: Mish either side. First, you have
··
a witch and a princess.
Mash Put a Beautiful Witch
in the center. Next, you have a doctor and an assassin.
Both of them deal with people, in a different way. Let’s
make our own “Doctor Death” and place a Murderous
Doctor in the center. Finally, connect the peasant and the
millionaire. They’re separated by wealth and luxury. Make
a Rich Peasant.
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HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Crazy Solution Level 6–8
Difficulty: 3 Possible Words:
Constellation 2
Other solutions include
Green Princess, Evil Doctor, ·· Man Constellation 3
Advanced Mode: No
and Poor Millionaire. ·· Wolf
·· Full Moon Constellation 4
··
Constellation 5
··
·· Constellation 6
Level 6–7 Constellation 7
Difficulty: 3 Possible Words:
Constellation 8
Advanced Mode: Yes ·· City Hall
·· Skyscraper Constellation 9
·· Apartment Use the Create-a-Tron to
·· Grocery Store Constellation 10
make a werewolf this time!
·· Recycling Center This is similar to levels 1–9 Constellation S1
·· and 5–11. What’s a werewolf
·· a combination of? Place Constellation S2
·· a Wolf and a Man in the World 1: the
machine. You just need one
more thing—the ingredient Gardens
that triggers the monthly transition between the two of World 2:
Create buildings to make them, the Full Moon.
a city! You need to make
Metro
five buildings, and you Crazy Solution World 3: The
can’t make the same type
of buildings. So if you
Parts of the wolf work too. Peaks
You can use Fur or Fangs.
create an Apartment, you
You also do not have to World 4:
can’t also make a Condo,
because they’re both
put a man in the machine: Ancient
Human and Boy work,
residential. Start off with somewhere for people to live
in an Apartment, then somewhere for them to eat with
too, as does Woman. World 5:
a Grocery Store, somewhere to work in the Skyscraper, Shoreline
something to take care of their garbage in the Recycling
Center, and a center of government in City Hall. Level 6–9 World 6: Outer
Difficulty: 3 Possible Words:
Wild
Crazy Solution Advanced Mode: Yes ·· Metal Detector World 7: Stunt
Your city needs ·· Pan
·· Pick
Park
commercial, educational,
medical, government, and ·· World 8:
residential buildings. More ··
·· Frontier
solutions include a School,
Hospital, Courthouse, World 9: Dark
Library, and Mall.
Hollow
World 10: Mish
Mash
Constellation 1
Level 6–12 Level 6–13
Difficulty: 4 Possible Words: Difficulty: 4 Possible Words:
Constellation 2
Constellation 1
Constellation 7
Constellation 2
Constellation 3
Level 7–2
Constellation 4
Difficulty: 2 Possible Words:
Constellation 5 Advanced Mode: Yes ·· Steel
·· Woman
Constellation 6 ·· Metal Bouquet
··
Constellation 7
··
Constellation 8 ··
Constellation 9
Constellation 10
Constellation S1
Constellation S2 Make a robotic girlfriend
for this colossal automaton.
World 1: the Level 7–1 First, start with building
Gardens Difficulty: 2 Possible Words: material, like Steel. Then
·· Tent
create a character to
World 2: Advanced Mode: Yes define the shape. Create a
·· Campfire
Metro ·· Picnic Table
Woman. Finally, impress her
··
with a gift fit for a robot,
World 3: The ··
like a Metal Bouquet.
Peaks ··
Constellation 1
Level 7–6 Level 7–7
Constellation 2 Difficulty: 3 Possible Words: Difficulty: 4 Possible Words:
Constellation 3 Advanced Mode: Yes ·· Bouquet Advanced Mode: No ·· Boar
·· Ambassador ·· Cat
Constellation 4 ·· Lake ·· Wolf
·· Cow ·· Zoo
Constellation 5
·· Tomato Plant ··
Constellation 6 ·· Apple Tree ··
·· ··
Constellation 7 ··
··
Constellation 8
Constellation 9
Constellation 10 Maxwell has been called Complete the scene by
upon to make peace adding objects. Look for
Constellation S1 with the alien. Give the similarities between the
alien a peace offering of scenes. This puzzle is like a
Constellation S2 cross between puzzles 2–1
some sort, like a Bouquet.
World 1: the Alternatively, you could and 3–10. Let’s try the top
do as many countries do level first. The example
Gardens and send an Ambassador. scene on the left shows a
Now create a water source. Create a Lake, and place it horse, a barn, and a pig. The analogy on the right includes
World 2:
in the ground in the dirt area. Next create three sources a zebra and the savanna. The zebra is the wild version of
Metro of food for the new colony. A Cow, a Tomato Plant, and the horse, so what is the wild version of the pig? Create a
an Apple Tree will fit that bill nicely. The final request is Boar and place it in the level. The next line has a dog and
World 3: The for a renewable source of oxygen, but this is skipped if you a house on the left, and a tiger on the right. The scene with
Peaks place any kind of plant during the food source section, since the dog and the house is domestic, the tiger is wild. You
plants breathe carbon dioxide and emit oxygen. Objectives need the domestic equivalent of the tiger, or a Cat. Place
World 4: complete, get your Starite! the cat with the dog and the house. Now think of the wild
Ancient equivalent of the dog and the house. A Wolf and a Zoo fit
quite nicely.
World 5: Crazy Solution
Shoreline Who better to discuss
peace with the aliens than Crazy Solution
World 6: Outer the President? To provide Another word for a boar
Wild water for the colony, you is a Warthog. Place this
can place a Well. Then in the upper right box.
World 7: Stunt provide them with food, Instead of a cat, place a
such as a Chicken, Corn, and Wheat. Since you have not Kitten in the lower left
Park included any type of plant in the food source, the level box. In the lower right
World 8: will ask for a renewable source of oxygen. You’ll need to box, let’s go with something a little more wild than a zoo:
provide a plant, so how about a Tree. Create a Hyena and a Jungle.
Frontier
World 9: Dark
Hollow
World 10: Mish
Mash
Metro
World 3: The
Peaks Adjective level. Time to
follow the epic journey of Adjective level. Create cats
World 4: a young warrior, by being with adjectives in the empty
boxes. Make each cat
Ancient his blacksmith and creating
similar to its neighbor. There
weapons for him. Give the
are two empty boxes for
World 5: boy a weapon to defeat
you to fill. One is between
Shoreline the monsters, like a Sword.
Level up! Now the hero a lion and a cat, while the
needs a weapon to defeat the orcs. Give him something second is between the cat
World 6: Outer and a kitten. Remember
that will make the orcs sick, by using an adjective related
Wild to poison or venom. Try a Venomous Sword. Level up! that there are some size differences between the lion, the
Next, the hero needs to attack treants, which are made cat, and the kitten. Place a Big Cat between the lion and
World 7: Stunt of dry wood. Give him a Flaming Sword. Level up! A the cat, and a Small Cat between the cat and the kitten.
Park fire-breathing dragon attacks! The hero needs a weapon
to counter it. Try a Freezing Sword. Finally, the hero has Crazy Solution
World 8: become king and needs to defeat the evil dark knight (is
Frontier that a Buster Sword?). A Holy Light Sword would take him You can also look
down. at the differences in
World 9: Dark temperament between
Hollow the lion and the cat, and
place a Feral Cat in the
World 10: Mish empty box. There’s a color
difference between the cat and the kitten as well, and a
Mash
Gray Cat will fit in the box.
Constellation 1
Crazy Solution
Constellation 2
Other clothing possibilities
include Army Boots and Constellation 3
an Army Uniform. A
Respirator will get you Constellation 4
through the tear gas. Take
care of the targets with a Constellation 5
Gun, Brass Knuckles, and a Boomerang, and then place Constellation 8 is complete, and it’s a bomb!
Constellation 6
an Exploding Barrel over the landmine and use the gun
on the tank to shoot the tank barrier and the exploding Constellation 7
barrel to destroy them.
Constellation 8
Constellation 9
Constellation 9 Constellation 10
Constellation 1
Crazy Solution Level 9–4
Constellation 2 Difficulty: 3 Possible Words:
Other possible items
Constellation 3 include a Car, Wax, ·· Sledgehammer
Advanced Mode: Yes
Vacuum, Paper Towel, ·· Tow Truck
Constellation 4 and Rag. ·· Long Ladder
·· Defibrillator
Constellation 5
·· Huge
Constellation 6 Thunderstorm
Constellation 7
Level 9–3 ··
··
Difficulty: 3 Possible Words: ··
Constellation 8 ·· Cancer (Stars)
Advanced Mode: Yes
·· Lion
Constellation 9
·· Twins
Constellation 10 ··
··
Constellation S1 ··
Constellation S2
World 1: the
Gardens
World 2: Get Maxwell through the fire training course! First you need
to get through this wall. Give Maxwell a Sledgehammer
Metro What’s your sign? Create and attack the wall. Once it’s gone keep walking to the
three zodiac signs, or their door. You must free the fire engine. A Tow Truck would haul
World 3: The
symbols. Cancer (Stars), a the fire truck out of the water. Get the kitty out of the tree:
Peaks Lion, and Twins are enough Create a Long Ladder and climb it up to the cat. Next you
for you to get the Starite. need to revive the swimmer. Create a Defibrillator and
World 4: zap the swimmer. Finally, complete Maxwell’s training by
Ancient putting out the fire. An easy way to do this is to manipulate
the weather. Create a Huge Thunderstorm right above the
World 5: flames. Pick up your Starite.
Shoreline Crazy Solution
There are 12 signs in Crazy Solution
World 6: Outer the Zodiac, and they’re
Wild represented by different
people and animals. All
World 7: Stunt of these will work, but
you cannot spawn both.
Park Only one counts—the level is looking for three different
World 8: constellations. The Zodiac signs and their symbols are
I’ve been waiting a while to
Aries the Ram, Taurus the Bull, Gemini the Twins, Cancer
Frontier the Crab, Leo the Lion, Virgo the Virgin, Libra the Scales,
work this reference in! Give
Maxwell a Silver Hammer to “Bang Bang” the wall down.
Scorpio the Scorpion, Sagittarius the Archer, Capricorn the
World 9: Dark Paul McCartney would be proud. Attach a Rope to the
Goat, Aquarius the Water Bearer, and finally Pisces the
Hollow Fish. If you create a Scorpion or a Lion, I suggest creating
top right corner of the fire truck and give the other end to
Maxwell. Walk right, and he’ll pull the truck out. Remind
it last. Scorpions and lions are aggressive and will attack
World 10: Mish Maxwell and anyone else on the screen.
me not to make Maxwell mad—he’s got Hulk-level
Mash strength. Anyway, next stop! Entice the kitty out of the
tree by dropping a Mouse (Animal) on the ground. It’ll
jump down to catch it. Shock the swimmer awake by
placing a Thunderstorm over him. The bolt of electricity
will get him moving, even if it is just momentarily. Finally,
put out the fire by placing a Geyser below the flames.
Constellation 1
Constellation 10
Constellation 2
Constellation 9
Constellation 10 Level 10–2
Constellation S1 Difficulty: 4 Possible Words:
World 5:
Shoreline Recruit different
professionals to take along
World 6: Outer for the colonization of
Wild Mars. They all need to be
from different fields. This
World 7: Stunt is similar to puzzle 5–12,
Park where you were hiring
teachers for a university.
World 8: It also bears similarities to 6–7, where you are creating a
city. You want to hire professionals from different fields that
Frontier will run a society on another world. You need a total of six
World 9: Dark professionals. A Teacher, Biologist, Farmer, Social Worker,
Mayor, and Doctor will earn you a Starite. Get Maxwell ready for police training! This is similar to level
Hollow 9–4, where you helped Maxwell through the firefighter
course, and to level 8–8, when he went through boot camp.
World 10: Mish First, give Maxwell clothes, such as a Police Uniform. In the
Mash next section, create objects to put the red car in violation of
the law. Place a Fire Hydrant next to the car—it’s illegal to
park next to them. Train the dog to find dangerous items
in the next section. Put a dangerous item like Dynamite in
the suitcase. Don’t forget the positive reinforcement. Give
the dog a Dog Treat. In the next section, create three items
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Constellation 6
World 5:
Shoreline
World 6: Outer
Wild
World 7: Stunt
Park
World 8:
Frontier
World 9: Dark Ack! Nega-Maxwell just flew off in a UFO with your Starite!
Hollow Follow him! Create a UFO and jump in! Drag the stylus
across the Starites to attack the doppelganger. Just trace
World 10: Mish the shapes on your touchscreen. He’ll start hemorrhaging
Mash objects and eventually crash on the moon, destroying the
Starite! No way!
Constellation S1 Constellation 1
Constellation 2
Constellation 1
Level S1–3 Level S1–4
Constellation 2 Difficulty: 3 Possible Words: Difficulty: 3 Possible Words:
Constellation 3 Advanced Mode: No ·· Steak Advanced Mode: Yes ·· Wings
·· Raw Meat ·· Jetpack
Constellation 4 ·· ··
·· ··
Constellation 5
·· ··
Constellation 6
Constellation 7
Constellation 8
Constellation 9
Don’t allow any animals to be hurt! You need to lure the Find the real Starite! This
Constellation 10
animals where you want them to go with food, and you’ll is like the very first puzzle.
Constellation S1 have to flip the switches several times. The hyena and the The real Starite is always
tiger will fight each other and fight you if you get too close. the one that’s sparkling. You
Constellation S2 The peacock and ostrich are okay. want the one on top of the
World 1: the Place a Steak or Raw Meat green bar. Give Maxwell a
in the upper left area, on flying device like Wings or
Gardens top of the green door, as a Jetpack, fly over and trip
World 2: far to the left as possible. the green wire, and then collect the Starite from on top of
Go over to the switches the purple bar.
Metro and place a Steak on the
World 3: The grass in the middle grassy Crazy Solution
area just below you. Flip
Peaks the purple switch, and the tiger will run over to the Steak. You don’t have to send
Flip the purple switch again to close the tiger in. Now to Maxwell flying. Create
World 4: a Remote Controlled
get that hyena out of the way: Flip the orange switch and
Ancient run to the Steak. The hyena will run after you, and then Helicopter, and use it to
get distracted with the food. While the hyena is eating, flip touch the green tripwire,
World 5: the green switch to drop it down on top of the purple door. then the purple tripwire,
Shoreline Be quick. You might want to even place two Steaks, just to and the Starite will fall right on top of Maxwell.
buy yourself some time. Now that the hyena and the tiger
World 6: Outer are out of the way, drop down to the right on top of the red
Wild door. Flip the orange switch and then the red switch, and
run down to the Starite before the hyena and tiger hurt Level S1–5
World 7: Stunt each other. Difficulty: 3 Possible Words:
Park Advanced Mode: Yes ·· Wings
Crazy Solution ·· Sandbag
World 8: ·· Pick
You could also just ignore
Frontier the hyena. Or put it to
·· Balloon (Toy)
··
World 9: Dark sleep with a Tranquilizer
··
Gun. Place a Steak on the
Hollow middle grassy area, then
··
flip the purple switch. Let
World 10: Mish the tiger run after the food, and flip the purple switch
Mash again to pen it in. Flip the orange switch and then the
green switch, and drop down to the right. The hyena will
take a swipe at Maxwell as you pass it, but it won’t follow
you down. Then flip the orange switch on the wall and
the red switch, and you can take your time walking to
the Starite.
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Get the Starite! You’ll need All you need in this level is Constellation 1
to fly in order to fetch that a flying device, like Wings
Starite; there’s no way that or a Jetpack. How about Constellation 2
Maxwell could reach all the Blue Wings this time? Fly
switches otherwise. Give after the Starite. The spiked Constellation 3
Maxwell a Jetpack, and platforms will leap at you, Constellation 4
fly down. Flip the orange so look out. Trigger them,
switch and let the door open back up so you don’t get Constellation 5
fully. Flip the orange switch again to close the door, and hit, and then dart past them quickly.
dart down below it before it closes. Put a weight on the red Constellation 6
button, like a Sandbag. This will move the red platform.
Give Maxwell a Shovel or a Pick to dig through the red Crazy Solution Constellation 7
dirt. Flip the yellow switch above you. Move the weight You need something small Constellation 8
off the red button and stand on the yellow platform. and fast to fly. Winged
Create something that floats to press the blue button, like Shoes work, but let’s go Constellation 9
a Balloon (Toy), and place it below the blue button. The with a creature this time.
Starite will drop down to you. Constellation 10
How about a Small Fast
Pterodactyl? A regular Constellation S1
one is too large and slow.
Crazy Solution Constellation S2
You could use a Corpse to World 1: the
weigh down the button. Level S1–7 Gardens
Rather than plain wings,
Difficulty: 4 Possible Words:
you could give Maxwell World 2:
Demonic Wings to match Advanced Mode: Yes ·· Short Rope
the lava setting (don’t ·· Magnet Metro
leave them on Maxwell too long, or they’ll beat him to ·· Electric Eel
·· Scuba Tank
World 3: The
a pulp). Drop a few Exploding Barrels on top of each
other to clear out the red dirt (it took me four). Flip the ·· Sticky Ramp Peaks
switches as mentioned previously—orange switch, orange ·· Rock
switch, red button, yellow switch, red button. Once you’re ·· Shovel World 4:
standing on top of the yellow platform, hit the blue ·· Ancient
button with something like a Floating Brick, and catch ··
your Starite. ·· World 5:
Shoreline
Beware the ninja shark!
Level S1–6 I love when a game World 6: Outer
Difficulty: 3 Possible Words: company’s quirky sense Wild
·· Jetpack of humor is on display.
Advanced Mode: Yes
·· Wings Let’s get down to business. World 7: Stunt
·· Spiked steel balls, naval Park
·· mines, and a bomb. What
·· do all of these things have World 8:
in common, other than the fact that they’ll kill you? Well, Frontier
they’re all made of metal and therefore magnetic. Making
the ninja shark metal would be cheating. I mean, it’s World 9: Dark
already a ninja. Anyway, let’s get those naval mines out of
Hollow
the way before they blow your Starite to kingdom come.
A Short Rope with a Magnet on it, placed in the middle World 10: Mish
of the water, will pull the mines away from the Starite.
They’ll smash into each other and blow up. Put an Electric Mash
Eel in the water to take care of the ninja shark. Remove
the electric eel (drag it to the trash can) and give Maxwell
a Scuba Tank. Create a Sticky Ramp, and stick it to the
wall just below the red tripwire so that it slopes away from
the Starite. Drop something on the tripwire, like a Rock,
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HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1 to trigger the fan and blow the spiked steel balls. Remove The bomb will drop and blow up everything in the pit, but
the ramp, jump in the water, and swim to the Starite. If you not the rest of the barrels, because they’re shielded by the
Constellation 2 can’t reach it, give Maxwell a Shovel and dig at the dirt door. Flip the red switch and retrieve your Starite.
above the Starite. I call this the “Rube Goldberg” solution.
Constellation 3
Crazy Solution
Constellation 4
Crazy Solution Create a Sticky Ramp. Set
Constellation 5 Let’s make this a little it down on the ledge with
easier. Create some Glue the red switch while you
Constellation 6 and a Thin Invincible move the glue attached
Steel Door. Stick the glue to it. Put one of the glue
Constellation 7 blobs on the back of it,
to the dirt just above
the Starite, and turn the and stick it to the wall below the bomb dispenser, slanted
Constellation 8
thin invincible steel door horizontal. Stick it to the glue so toward the gas station. Place it after the bomb hits the
Constellation 9 that it sits above the Starite, then drop something on the green door, then run under it after the bomb on the green
tripwire. Use a Rock. This will turn on the fan, blow up the door explodes. This will keep Maxwell protected. Give
Constellation 10 Maxwell something to fly with, like Wings, and then flip
naval mines, and blow away the spiked steel balls. The
Constellation S1 mines might take out the glue, but the door will stay on the green switch. Fly down and flip the red switch, and
top of the Starite and the bomb, protecting them. The gather your Starite.
Constellation S2 spiked steel balls will eventually tip off to the right and
sink. Your door might, too. Now drop something electric in
World 1: the
the water to take care of the ninja shark, like a Generator.
Gardens Alternatively, you could spawn a meaner monster to
Level S1–9
take out the shark, like a Kraken (remove it afterward). Difficulty: 5 Possible Words:
World 2:
Now put some kind of swimming device on Maxwell, like Advanced Mode: Yes ·· Steel Door
Metro Flippers, and go fetch your Starite! You might need to ·· Rock
push that steel door out of your way. ·· Wings
World 3: The
··
Peaks ··
··
World 4: Level S1–8
Ancient Difficulty: 4 Possible Words:
Constellation 1
Crazy Solution
Constellation 2
Place something thick and
invincible between the Constellation 3
barrel and the Starite, like
Invincible Wood. Now to Constellation 4
take care of the barrels.
You don’t have to use a Constellation 5
Rock to set off the barrels. Try dropping something more Constellation S1 is complete, and it’s a magic wand!
Constellation 6
mischievous—like a ninja shark. That’ll teach him to be
swimming around your Starite in the last level! Really, you Constellation 7
can drop anything on those barrels and they’ll blow. Now
just run to the Starite. That’s right—despite what the hint Constellation 8
tells you, you don’t need anything but Maxwell’s own two
feet to run him quickly to the Starite without getting hit Constellation 9
on the head by the spikes. Just be careful not to dawdle. Constellation 10
Constellation S1
Constellation S2 Constellation S2
World 1: the
Don’t touch anything!
Gardens
Give Maxwell something
especially fast, like a World 2:
Jetpack, and just go! Full
speed ahead for the Starite!
Metro
Well okay, you do need to World 3: The
time yourself so you don’t
get hit in the head.
Peaks
World 4:
Crazy Solution Ancient
Wings will do the trick too.
Let’s spice them up a bit. World 5:
A pair of Good Demonic Shoreline
Wings will look different
than the usual ones, and World 6: Outer
the “good” adjective will Wild
keep them from hurting Maxwell. A flying animal is too
Level S2–1 heavy and slow to get past the obstacles. At least, on its World 7: Stunt
Difficulty: 2 Possible Words: own it is.
Park
Advanced Mode: Yes ·· Jetpack
Level S2–2 World 8:
Difficulty: 2 Possible Words:
Frontier
Advanced Mode: Yes ·· Exploding Barrel World 9: Dark
Hollow
World 10: Mish
Mash
Constellation 1 If you push the red button, the upper left vent. They’ll float up to the ceiling, but the
the Starite will be released. ropes will burn. You’ll need to move quickly—they might
Constellation 2 It will slowly travel along float to the left when their tether burns away. Fly up the
the conveyor belts to left opening and grab your Starite.
Constellation 3 you. However, boxes will
Constellation 4 be dropped on the blue
button. This sends your blue Crazy Solution
Constellation 5 platform upward toward Would you believe you
the spikes. Not good. If you don’t do anything, Maxwell can solve this level with
Constellation 6 will be squished into a paste before the Starite gets to you. two explosive devices?
Blow up the boxes to buy yourself some time. You can drop Drop a Bomb just to the
Constellation 7 Exploding Barrels on the button while you wait for the left of the rope on the
Starite to reach you. bottom right vent (the one
Constellation 8
closest to Maxwell). It will float up, hit the spiked ball, and
Constellation 9 Crazy Solution explode, taking out the rope. The ball will float up. Drop
Constellation 10 another Bomb just to the left of the rope on the upper
You don’t even have to
left vent. The ball will float away. Now click the Maxwell
worry about blowing up
Constellation S1 icon to center the camera on Maxwell, and run left. The
those boxes, if you place
air currents will take you skyward, and you’ll bump your
Constellation S2 a Tall Narrow Table over
head a couple times, but you’ll land right on the Starite.
the blue button. One box
World 1: the will drop onto the table,
Gardens but it won’t be able to touch the button. You won’t move,
World 2:
and since the box isn’t destroyed, no more will be released.
Push the red button and wait patiently.
Level S2–4
Difficulty: 3 Possible Words:
Metro
Advanced Mode: Yes ·· Long Steel Door
World 3: The ·· Bat Wings
Peaks Level S2–3 ··
Difficulty: 3 Possible Words: ··
World 4: Advanced Mode: Yes ·· Gun ··
Ancient ·· Wings
·· Dynamite
World 5: ·· Short Rope
Shoreline ·· Rope
··
World 6: Outer ··
·· Beware! Both lower
Wild
tripwires destroy the rope
World 7: Stunt attached to the Starite. But
that’s okay, because there’s
Park a nice little gap between
Going up? Setting off a
the columns. Place a Long
World 8: Black Hole to clear things
Steel Door horizontally in
Frontier out will defeat Maxwell too.
that gap just above the
Give Maxwell a Gun and
Starite. Give Maxwell something to fly with. I’ll go with Bat
World 9: Dark Wings. Shoot the first rope
Wings this time. Now head to the left, down, and around to
holding the first spiked ball.
Hollow It may float up to the upper
the Starite. Keep pushing; Maxwell will get past that vent
and up between the columns.
World 10: Mish right. If so, tether it there
with a Short Rope. If not, tether it to the other two spiked
Mash balls that it stops near, also with Short Ropes. Tether the
two spiked balls over the upper vents together with a Rope
(if the first ball floated to the top). Drop dynamite on the
fire at the top to blow a hole in the ceiling for the spiked
balls to stay in. Shoot the rope holding the ball to the upper
right vent. Then shoot the rope holding the spiked ball to
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66
Prima Official Game Guide downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Crazy Solution Level S2–6
Difficulty: 3 Possible Words:
Constellation 2
A Long Short Invincible
Table placed in the same ·· Sticky Large Constellation 3
Advanced Mode: No
manner will also protect Air Vent
the Starite from hitting the Constellation 4
spikes. Give Maxwell some
Butterfly Wings to fly with. Constellation 5
Constellation 6
Constellation 7
Level S2–5
Difficulty: 3 Possible Words: Constellation 8
Constellation 1
Constellation 2
Constellation 3
Constellation 4
Constellation 5
Only the Starite can pass safely through. Create a Sticky Four little monkeys jumping
Constellation 6 Large Air Vent, and stick it to the wall just below the on the beds. Don’t crack
Starite, pointing toward Maxwell. Create a Bomb, and pull their heads! Create two
Constellation 7
one of the glue bits off the sticky large air vent. Stick that Large Immobile Steel Doors,
Constellation 8 glue to the bomb, and stick the bomb to the rope. Create a and place them on the
Match, and drop that on the bomb. The Starite will fall and ends of the beds on either
Constellation 9 coast to the left. It should have a piece of rope left stuck to side of the gap. This will
it. If not, attach something to it, like a Balloon (Toy). Move keep the monkeys from
Constellation 10
the air vent closer to it to blow it across to the left wall falling through. Flip the red switch next to Maxwell. Attach
Constellation S1 below Maxwell. Once it is right up to the wall, drop down a Balloon (Toy) to the Starite. It will float up and above
and grab the Starite. Don’t worry if you get conked in the the red door. Flip the red switch next to Maxwell again to
Constellation S2 head in the process. As long as you have the Starite you close the red door. Place a Large Air Vent over the red door
win, perhaps with the Skin of Your Teeth merit. pointing up to blow the Starite up to Maxwell.
World 1: the
Gardens
Crazy Solution
Crazy Solution
World 2: You can also do this with
Metro two small items. You
don’t actually need to be
World 3: The too worried about those
Peaks monkeys. Flip the red
switch. If the monkeys fall
World 4: through, they’ll hit the cushion of air and float around.
I take that “only the Starite
Ancient Create a Tiny Heavy Fast RC Helicopter, and attach it
can pass” as a challenge.
to the Starite with a Tiny Cord. This will take a little bit
Create a Small Fast Pegasus, and get Maxwell on it.
World 5: Fly right to the Starite. If the pegasus is destroyed in
of concentration, because it’s so blasted small! Anyway,
once you’re attached, command the RC copter straight up
Shoreline the middle of your flight, try to fall on the Starite on
to Maxwell.
your way down. Go go go! How about something even
World 6: Outer more bizarre? Put Maxwell in an Invincible Jet. Now just
Wild maneuver yourself back and forth over the spikes until
you get to the Starite. Level S2–13
World 7: Stunt Difficulty: 5 Possible Words:
Park ·· Tiny Heavy RC
Level S2–12 Advanced Mode: Yes
Helicopter
World 8:
Difficulty: 5 Possible Words: ·· Cord
Frontier ·· Steel Door
Advanced Mode: Yes ·· Large Immobile
·· Gun
World 9: Dark Steel Door (2)
·· Long Bridge
·· Balloon (Toy)
Hollow ·· Large Air Vent ··
·· ··
World 10: Mish ··
··
Mash ··
Constellation 1
Constellation 2
Constellation 3
Constellation 4
Constellation 5
Don’t touch anything! That Starite’s in a precarious position. Don’t get claustrophobic! Create an Exploding Barrel, and
Attach a Tiny Heavy RC Helicopter to it with a Cord. Lift drop it in the pond at the top of the screen, so it blows up Constellation 6
the Starite, and place a Steel Door across the gap. Give the stalagmite. Drop another Exploding Barrel on the ledge
Constellation 7
Maxwell a Gun, and shoot the bottom barrel to set off the by the bat to get rid of him. Drop a third Exploding Barrel
chain reaction. Place a Long Bridge across the gap, and on the spider. Create two Sticky Large Air Vents. Place one Constellation 8
stand in the center. Remove the Steel Door, and use the RC on the upper left wall, just below the spider web. Attach a
helicopter to bring the Starite to Maxwell. Balloon (Toy) to the Starite. The balloon will float, pulling Constellation 9
the Starite up with it. Quickly place the other Sticky Large
Constellation 10
Crazy Solution Air Vent where the Starite used to be, to blow the Starite
up to the upper vent. Move the lower air vent above the Constellation S1
balloon, to blow it down into the water. Move the left air
vent down slightly, to blow the Starite through the water. Constellation S2
Move the vent that is on the ceiling to on top of the flat
side of the spikes. This will blow the Starite up to the ceiling.
World 1: the
Move the vent that’s on the wall up, to blow the Starite into Gardens
the corner. Keep maneuvering these two air vents to blow
the Starite down to the floor, then across to Maxwell.
World 2:
Metro
You don’t really need
to protect the Starite so Crazy Solution World 3: The
much. Attach a Balloon Peaks
(Toy) to the Starite. It
will float upward. Drop World 4:
a Tiny Rock on the stack Ancient
of barrels, and they’ll explode. Let the Starite fall slowly.
Place a Large Air Vent on the ledge across from Maxwell. World 5:
The Starite will blow in your direction when it gets down You can do this with three
there. You don’t actually have to place the air vent. When items. An Immobile Large
Shoreline
the Starite gets level with Maxwell’s head, do a suicide Air Vent, a Fast Heavy RC Helicopter, and a Cord. Create World 6: Outer
leap at the Starite. As long as you touch it, you’ll win the the Fast Heavy RC Helicopter, and attach it to the Starite
level (even if you can’t see it). with the Cord. Place the Immobile Large Air Vent over Wild
the spikes to the right of the Starite. Fly right, dodge the
spikes (I suggest going over), go down, and then around to
World 7: Stunt
Maxwell. Ta-da! Park
Level S2–14
Difficulty: 5 Possible Words: World 8:
Advanced Mode: Yes ·· Sticky Large Frontier
Air Vent (2)
·· Balloon (Toy)
World 9: Dark
·· Exploding Hollow
Barrel (3)
·· World 10: Mish
·· Mash
··
Constellation S2 is complete, and it’s a T-rex head!
Congratulations on completing
the constellations!
Constellation 1
Constellation 2
Constellation 3
Constellation 4
Constellation 5 Scribblenauts
Constellation 6
Constellation 7
Walkthrough
Constellation 8
Constellation 9
Constellation 10
Constellation S1
Constellation S2
World 1: the
Gardens
World 2:
Metro
World 3: The
Peaks
World 4:
Ancient
World 5:
Shoreline
World 6: Outer
Wild
World 7: Stunt
Park
World 8:
Frontier
World 9: Dark
Hollow
World 10: Mish
Mash
Constellation 1
World 1: the Gardens Constellation 2
Constellation 3
Puzzle Levels Constellation 4
to get up to the butterfly to use it. A ladder works well,
Constellation 5
The Gardens 1-1 as does something mobile, such as a jetpack. A heavier
Difficulty: 1
object, such as a traditional net, will weight the butterfly to Constellation 6
Par: 3 Possible Words:
the ground, too, where Maxwell can easily pick it up and
·· Hose release the Starite. Constellation 7
·· Pan
·· Stethoscope Constellation 8
·· Spatula
CAUTION
·· Handcuffs Constellation 9
Do not use a weapon to bring the butterfly down—
·· Axe Maxwell must catch the butterfly alive. Constellation 10
··
·· Constellation S1
··
Crazy Solution Constellation S2
Instead of going up to
To release the Starite in this level, you must give the four get the butterfly, why
World 1: the
professionals objects they would likely hold in their hands. not pull it to you? Try Gardens
The professionals are: police officer, chef, firefighter, and the grappling hook here.
doctor. Jot down things you know these careerists use, Write it in and then fire
World 2:
such as a hose for the firefighter, a spatula for the chef, it at the butterfly. Reel Metro
and handcuffs for the police officer. You need to think of it to the ground and then grab the butterfly to release
two objects total per attempt at this level (one for one the Starite.
World 3: The
professional and one for another). Peaks
Constellation 1
The Gardens 1-7 TIP
Difficulty: 1 Par: 2 Possible Words: The fly does not hurt Maxwell. He can just pick up the Constellation 2
·· Axe fly and stuff it in the trash can like garbage.
Constellation 3
·· Saw
·· Chainsaw Constellation 4
·· Knife Now to deal with that fly.
·· Termite A regular fly swatter makes Constellation 5
·· short work of the nuisance,
but sometimes a little Constellation 6
··
·· overkill is fun, too. Write in
Constellation 7
a gun for Maxwell to shoot
the fly. Or go for the organic Constellation 8
The lumberjack needs help chopping down the tree. (Why solution: a frog.
he doesn’t already have an axe, who knows?) You need to Constellation 9
cut through the trunk of the tree, so write a sharp object
into the picture, such as an axe, a handsaw, or a chainsaw. Constellation 10
Crazy Solution
Carrying the utensil, walk into the tree to chop it down and Constellation S1
put a smile on the lumberjack’s face. Try writing a fire and
placing it under the tree. Constellation S2
The whole tree goes up
Crazy Solution in smoke, taking the World 1: the
magazine with it. Plus, the
Want the Ingenious merit? Gardens
Conjure up nature’s fire can be picked up once
solution to trees: a beaver. the tree is ablaze and placed under the fly to incinerate World 2:
it, too.
The beaver gnaws through Metro
the tree trunk without you
or the lumberjack lifting World 3: The
a finger! Peaks
The Gardens 1-9
Difficulty: 1 Par: 2 Possible Words: World 4:
The Gardens 1-8 ·· Soccer ball Ancient
Difficulty: 2 Possible Words: ·· Medicine ball
Par: 3 World 5:
·· Football
·· Fly swatter ·· Dodgeball Shoreline
·· Ladder ·· Baseball
·· Trampoline ·· World 6: Outer
·· Gun
·· Jetpack
·· Wild
··
·· Wings
·· Frog
World 7: Stunt
·· This level re-creates that classic carnival game where you Park
·· must knock down a stack of milk bottles. The catch here is
·· that you may not use any weapons, such as a gun, to shoot
World 8:
the bottles. You must use something like a ball to throw Frontier
This do-gooder level tasks Maxwell with cleaning up and knock down all of the milk bottles. You can throw the
ball as many times as necessary to drop the whole stack. Try World 9: Dark
the park and disposing of a pesky fly in order to earn
the Starite. There are three pieces of trash that must be different kinds of balls, such as a football or a baseball, to Hollow
thrown into the can: a candy wrapper, a magazine, and complete the level four times.
cola bottle. The wrapper and bottle can be picked up. World 10: Mish
But the magazine is stuck up in a tree. Use something like Mash
the jetpack or wings to get to the magazine. A ladder or
trampoline works, too.
Constellation 1
Crazy Solution The Gardens 1-11
Constellation 2 Although you cannot use
Difficulty: 2 Par: 4 Possible Words:
guns to knock down the
Constellation 3 bottles, you can still be ·· Magic carpet
a little destructive. Use ·· Jetpack
Constellation 4
an axe to chop down the ·· Fly swatter
Constellation 5 legs of the stool holding ·· Alligator
up the milk bottles. Or ·· Shark
Constellation 6 try a fire to burn the stool and drop the bottles. ·· Gun
·· Stun gun
Constellation 7 ·· Glider
·· Flamethrower
Constellation 8 The Gardens 1-10 ··
Constellation 9 Difficulty: 2 Par: 3 Possible Words: ··
·· Wall ··
Constellation 10
·· Board
Constellation S1 ·· Fence To earn the Starite in this level, all Maxwell must do is
·· Shovel collect three flowers and place them in the basket of a
Constellation S2 ·· Lunch box comely young maiden. Complicating matters: An angry
·· Picnic basket bee is guarding the closest flower, a piranha is patrolling
World 1: the ·· the waters below the second flower, and the third flower
Gardens ·· is located on a high ledge on the far side of the water.
·· Thankfully, you have par 4 to get all three flowers—but you
World 2: can definitely solve this level with only three objects.
Metro The first thing you must do is eliminate the bee to get
There is a sandwich sitting on a small hill in the center of the
World 3: The level. From each side, two ants approach, for a total of four at the first flower. A fly swatter will take out the bee, as
marching menaces. You must save the sandwich to earn the will any sort of gun. Watch out for bigger weapons, such
Peaks Starite. Sounds simple, right? Just bust out some swords and as a flamethrower, which could possibly burn the flower.
guns and save that sandwich? Not so fast, Sir Triggerhappy After securing the first flower in the basket, neutralize the
World 4: piranha to collect the second flower. An attack creature
McBlastBlast. There’s a hippie on the scene that will not
Ancient relinquish the Starite if a single ant is harmed. So, you must in the water, such as an alligator, will destroy the piranha.
use alternative methods to save the sandwich. Try digging After getting rid of the piranha, be sure to dispose of
World 5: holes with a shovel on each side of the sandwich to make the attack creature so Maxwell can actually get in the
Shoreline trenches the ants cannot cross. Erect walls or fences to block water himself.
the ants. Jot down a lunch box to place the sandwich inside.
World 6: Outer The ants cannot penetrate the lunch box.
Wild CAUTION
Do not use an electrical object to zap the piranha in
World 7: Stunt Crazy Solution the water. The shock will also burn the flower, ending
Park You can actually solve this the level.
level without writing down
World 8: a single object. Stay three
Use some means of flight
Frontier under par by just walking
to cross the water and
up to the sandwich and
World 9: Dark ascend the ledge to get the
picking it up. Hold it
farthest flower. A helicopter
Hollow while the ants mill around the hill for a few moments. The
or glider works well after
hippie then awards the Starite.
you’ve used objects such as
World 10: Mish a jetpack or a magic carpet.
Mash
Constellation 1
Crazy Solution
Some attack animals can actually serve dual purposes and thus Constellation 2
save you an object. The bear is a great animal to introduce to
this level. The bear can easily destroy the bee that hovers over Constellation 3
the closest flower. But when dropped into the water, the bear is Constellation 4
powerful enough to eliminate the piranha, too.
Constellation 5
Constellation 6
Action Levels Constellation 7
The Starite in this level is hidden behind a red door. The Constellation 8
The Gardens 1-1 door is opened via a red switch, but that switch is protected
Difficulty: 1
by two impenetrable doors. The two doors are green and Constellation 9
Par: 3 Possible Words:
blue. Each door is controlled by a button at the bottom of
·· Ladder two wells. When the button is pressed, the door opens. The Constellation 10
·· Wings pressure must be constant to keep the door open, though,
·· Trampoline
Constellation S1
so drop heavy objects, such as a rock, an anvil, a dumbbell,
·· Jetpack or a statue, on the buttons from a modest height. The Constellation S2
·· Grappling hook objects rest on the buttons, opening the doors that lead to
·· the switch. Flip the switch and collect the Starite. World 1: the
·· Gardens
·· This level can also be
solved without writng in a World 2:
single object. Walk into the Metro
This action level has a very simple goal: Collect the Starite
rocks at the top of the
at the top of the tall tree. All Maxwell needs to do is get up
to the Starite and pick it up. A ladder (either a normal or
wells to push them down on World 3: The
the buttons and collect Peaks
a fixed ladder) will do the trick. Flight via a jetpack or a
some extra Ollars for not
set of wings will also work quite well. You can also pull the
using any objects. World 4:
Starite out of the tree with the grappling hook.
Ancient
Crazy Solution
Crazy Solution World 5:
Heavy objects are
If you are going to fly up
to the Starite, why not
required to press the Shoreline
buttons that open the
fly in style—mythological doors. Get clever with World 6: Outer
style? The friendly sphinx the definition of a heavy
welcomes Maxwell on its Wild
object. You don’t always
back and will confidently
fly right up to the Starite.
have to go with something inanimate. Drop a walrus World 7: Stunt
down there to open a door, and whistle a little “goo-goo-
g’joob” while collecting the Starite.
Park
World 8:
The Gardens 1-2
Difficulty: 2 Par: 2 Possible Words:
The Gardens 1-3 Frontier
Difficulty: 1 Par: 2 Possible Words:
·· Rock World 9: Dark
·· Scuba tank
·· Statue Hollow
·· Anvil ·· Respirator
·· Dumbbell ·· Diving helmet World 10: Mish
·· ·· Shovel
·· ·· Pickaxe Mash
·· ·· Wings
·· Jetpack
··
··
··
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HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
The Starite in this one is sitting right out in the open; all
Constellation 1 Maxwell has to do is walk up to it and pick it up to solve Crazy Solution
Constellation 2 the level. However, before he can make that little walk, Get extra Ollars by
he needs to swim underwater, tunnel through soft dirt, or conjuring up creative
Constellation 3 fly over a tall ledge to reach the Starite’s perch. The dirt is objects to perform tasks.
easily chewed through with a shovel, a pickaxe, and any Yes, pegasus is a pretty
Constellation 4
handheld earth-moving equipment. Wings or a jetpack will cool ride for flying, but
Constellation 5 get Maxwell over the tree and down to the other side of everyone wishes they
the level. Getting through the water requires an object that could ride a pterodactyl, right?
Constellation 6 allows underwater swimming, such as a diving helmet, a
respirator, or a scuba tank.
Constellation 7
Constellation 1
Crazy Solution The Gardens 1-7
There are many ways Difficulty: 2 Par: 4 Possible Words: Constellation 2
to pull the Starite out of
·· Wings Constellation 3
the tunnel, as described
·· Jetpack
here. To prove yourself a Constellation 4
·· Helibackpack
prodigy, write in a tractor
·· Sphinx
beam. This sci-fi device Constellation 5
··
slowly draws an object toward it. The only catch with the
··
tractor beam is that it is huge. You must clear the ledge Constellation 6
··
of the crate to use it, although repeatedly balancing it on
the edge will eventually pull the crate out of the way. Constellation 7
Constellation 8
All that stands between Maxwell and the Starite is a
tornado—a giant tornado. The tornado moves back and Constellation 9
The Gardens 1-6 forth in the center of the level, directly beneath two small
Constellation 10
Difficulty: 2 Par: 3 Possible Words:
alcoves. Maxwell is small enough that he can fly through
the narrow space between the top of the tornado and Constellation S1
·· Wings the alcove on the right using flying objects like wings or a
·· Jetpack jetpack. Just time the flight so Maxwell squeezes through Constellation S2
·· Helibackpack as the tornado reaches the farthest point on its trip to the
·· Shovel right. Then it’s smooth sailing right to the Starite. World 1: the
·· Pickaxe
Gardens
·· Jackhammer
·· Crazy Solution World 2:
··
Circumventing the Metro
··
tornado by flying over
is the obvious route, World 3: The
The Starite is located at the bottom of this level, just beyond but what if there was a Peaks
two obstacles: a wall of dirt and a metal door. The metal way to either minimize
door is opened via a switch. The switch is at the top of the the tornado or destroy World 4:
level and accessible only by flying up to it. The vertical shaft it altogether? Blast the Ancient
is fairly narrow, so it will require a small flying machine, such tornado with a shrink ray
as a jetpack. A plane is just too large. to make it small enough World 5:
to pass over or under.
After throwing the switch to open the door, Maxwell must
Or, drop a black hole in
Shoreline
burrow through the soil wall to reach the Starite. A shovel
or pickaxe is an obvious tool for the job, but objects such as the path of the tornado World 6: Outer
an auger or a jackhammer will also break through the dirt. to eliminate it from
the level. Wild
Then it’s just a short hop down to the Starite.
World 7: Stunt
Crazy Solution Park
The Gardens 1-8
You’ve dug through
Difficulty: 2 Par: 4 Possible Words:
World 8:
dirt walls with shovels
and whatnot—maybe ·· Alligator
Frontier
it’s time to really move ·· Crocodile
World 9: Dark
some earth. Use a bomb ·· Shark
or dynamite to blast ·· Sea monster Hollow
through the soil and access the Starite. After placing the ·· Scuba
explosive, use a fire source, such as a campfire, a lighter, or ·· Snorkel
World 10: Mish
a torch, to ignite the fuse. Get out of the way, because the ·· Dolphin Mash
explosion is powerful enough to rock Maxwell...and not in ·· Respirator
a good way. ··
··
··
The Starite dangles over pirahna-infested waters, attached What’s worse than a Starite protected by an angry bear? A
Constellation 1 to a rope. That rope is tied to the underside of a rickety Starite protected by two angry bears, that’s what. At least
Constellation 2 board that spans a well. Maxwell must somehow clear the these bears aren’t just miffed at Maxwell—they are not
water of the dangerous fish before knocking the Starite into terribly fond of each other, either. Maxwell can use that to
Constellation 3 the drink. When the Starite swims, Maxwell needs to dive in his advantage, but first he must free the bear at the top of
after it. Getting rid of the piranha requires a bigger, nastier this level. A flamethrower will melt the ice block and push
Constellation 4
animal, such as a shark or an alligator. the big gray bear off the ledge to the right. Or Maxwell can
Constellation 5 burrow through the loose soil to the left of the ice block with
a pick, an auger, or a shovel while wearing a jetpack. Once
Don’t use an object to
Constellation 6 the hole in the floor has been dug, free the bear and then
break the board and drop
fly up so it marches right through the hole. The bears will
the Starite. Just kick it to
Constellation 7 then commence their fighting. Expect the big polar bear to
the side by walking into it.
win every time.
Constellation 8 The Starite will then drop
into the water. Once the bear on the top
Constellation 9 level has been dealt with,
Constellation 10 Maxwell must fly down to
When the Starite is in the water, Maxwell needs the means the Starite. The sphinx works
Constellation S1 to dive in after it. Jot down a respirator, scuba gear, or a well because it can hover. If
snorkel. Even a dolphin is a good ride for Maxwell on his Maxwell is using a jetpack
Constellation S2
quest to nab the Starite. or wings, let him fall down
World 1: the to the ledge with the polar
bear and then immediately take flight over to the Starite.
Gardens Crazy Solution Trying to fly down the right side of the level puts Maxwell
Remember all in danger of petering out too soon and dropping into a
World 2: those public service bottomless pit.
Metro announcements you
saw as a kid about not
World 3: The using electronics near Crazy Solution
Peaks water? Well, they weren’t The polar bear can be
kidding. Drop a toaster or TV into the water and watch defeated so the bottom
World 4: the piranha pop and sizzle like bacon in a frying pan. tier of the level can be
Ancient After a brief moment, the water is then safe for Maxwell used as a safe staging
to dive into. ground for flying over
World 5: to the Starite. The
Shoreline flamethrower alone only pushes the bear back. Place an
The Gardens 1-9 explosive, such as a bomb or dynamite, near the bear,
World 6: Outer Difficulty: Par: 4 Possible Words: though, and you have the makings of a real party. Pop
Wild ·· Auger
the bear and fly for the Starite.
·· Flamethrower
World 7: Stunt ·· Shovel
Park ·· Jetpack The Gardens 1-10
·· Wings
World 8: ·· Sphinx
Difficulty: 2 Par: 4 Possible Words:
Frontier ·· ·· Crocodile
·· ·· Radio
World 9: Dark ·· ·· Blow dryer
Hollow ·· Toaster
·· TV
World 10: Mish ·· Scuba
·· Respirator
Mash ·· Snorkel
··
··
··
This level is a funny little trap. There are two tripwires that The Starite is being held at the top of this level behind a
control access to the Starite. The first tripwire near the steel beam. The beam cannot be destroyed, only moved Constellation 1
starting point must be touched so the Starite itself drops aside by stepping on a button on a small platform in the Constellation 2
down to the middle area of the level. The second tripwire is middle of the multi-tiered level. At the very bottom of the
halfway down a vertical well below Maxwell’s feet, under level, a shark patrols the waters. And as if this isn’t enough, Constellation 3
a wooden plank. When the plank is pushed down the well, several spikes poke out of the walls around the Starite, as
Constellation 4
it triggers the tripwire that drops the Starite down to the well as one directly below it. If the Starite is not shielded
bottom of the level. from the spike, it will break on contact and end the level. Constellation 5
A shark patrols the waters Maxwell can fly up to the
that Maxwell must swim ledge beneath the Starite Constellation 6
through to reach the and stand just to the side of
Constellation 7
Starite. Fry the shark with the spike. Drop something
electronics, such as a TV, a heavy on the button (such Constellation 8
toaster, or a microwave. as an anvil or a coffin) and
then get ready to walk Constellation 9
toward the Starite as it falls
Constellation 10
from its resting place. Other
Use diving equipment, such things can be stacked on top of the spike, such as boards Constellation S1
as a diving helmet, to swim and mattresses, to break the fall. If you attempt this route,
through the water and be sure to frizzle the shark in the water with electronics, Constellation S2
collect the Starite. such as a TV or a radio, so it does not attack Maxwell when
he dives for the Starite. A sea monster like the kraken is World 1: the
another way to get rid of the shark. Gardens
World 2:
Crazy Solution Crazy Solution Metro
Maxwell does not need to Bypass the shark World 3: The
trigger the tripwire in the altogether by making sure
well to complete this level, the Starite never even
Peaks
but it does require using touches the water. Place
an extra object than the World 4:
floating objects such as a
previous methods. Glue rowboat and a canoe in Ancient
something, such as a log, to the metal square next to the the water. These will catch the Starite once it bounces off
tripwire. Drop down to the log (or fly down) and then of whatever you place on the spike to keep the Starite World 5:
burrow through the sand with a digging utensil, such as from hitting it. Shoreline
a pickaxe.
World 6: Outer
Wild
The Gardens 1-11
Difficulty: 3 Par: 3 Possible Words: World 7: Stunt
·· Lamp Park
·· TV
·· Radio World 8:
·· Dumbbell Frontier
·· Helibackpack
·· Coffin World 9: Dark
·· Anvil Hollow
·· Pegasus
·· Kraken World 10: Mish
·· Jetpack Mash
··
··
··
Constellation 1
Constellation 1
Crazy Solution Metro 2-5
Take a hint from the Difficulty: 1 Par: 4 Possible Words: Constellation 2
beginning of the level.
·· Dress Constellation 3
The teacher wistfully
·· Hat
watches the students Constellation 4
·· Shoes
leave the classroom. So,
·· Robe
give her what she really Constellation 5
·· Slippers
misses: another student. Write student in the Notepad
·· Pants
and then place her at a desk. The overjoyed teacher gives Constellation 6
·· Shirt
Maxwell a Starite.
·· Sandals Constellation 7
·· Blouse
·· Constellation 8
Metro 2-4 ··
··
Constellation 9
Difficulty: 1 Par: 2 Possible Words:
Constellation 10
·· Glasses Maxwell is moonlighting as a fashion designer in this level.
·· Magnifying glass Constellation S1
He stands in a room with a naked mannequin in front of
·· Monocle him. His job is to dress the mannequin. The mannequin Constellation S2
·· Contact lenses needs three articles of clothing to be considered “dressed,”
·· so start writing down some duds. Any article of clothing World 1: the
··
··
works here, such as a dress, pants, a blouse, socks, sandals, a Gardens
robe, or shoes. But you need to make sure the clothing goes
on separate parts of the body. One outfit might consist of World 2:
a dress, a hat, and shoes. The next might be pants, a shirt, Metro
and socks.
Oh, flibbertigibbet! The old man at the center of this level World 3: The
needs some new eyewear so he can see. Thusly, he’s visiting Crazy Solution Peaks
the optometrist. To solve this level, you need to write down Nobody said exactly
a handful of objects that will help the old man see. Because what kind of store this World 4:
this is an eye doctor’s office, go for classic eyewear such as mannequin is going into... Ancient
glasses and contact lenses. But consider other types of lenses, so why not dress it up
too, such as an old-school monocle or a magnifying glass. as if it will be on display World 5:
at the local magicians’ Shoreline
Crazy Solution emporium. Toss a cape
and a wizard hat on World 6: Outer
The key here is lens, so the mannequin. Or
you do not necessarily Wild
assemble an outfit from
have to limit yourself unexpected clothes, such
to glasses and similar World 7: Stunt
as a barrister’s periwig
eyewear. Give some (fancy!) and a chasuble.
Park
binoculars or a telescope
to the old man. He’s thrilled to be able to see through World 8:
those, and you are awarded a Starite—with the Genius Metro 2-6 Frontier
merit, to boot.
Difficulty: 2 Par: 3 Possible Words: World 9: Dark
·· Soccer ball Hollow
·· Baseball
·· Kickball World 10: Mish
·· Tennis ball Mash
··
··
··
Constellation 9
Metro 2-8
Constellation 10 Crazy Solution Difficulty: 2 Par: 3 Possible Words:
Constellation S1 There are more sports ·· Basket
than just football, soccer, ·· Sack
Constellation S2
and baseball. Try to think ·· Box
World 1: the of any sport that involves ·· Bag
getting a ball into a net ··
Gardens and then write down that ··
World 2: object. Rugby ball, lacrosse ball, hockey puck—all of these ··
will work in this level.
Metro
World 3: The
Maxwell is hungry and needs to hit the grocery store for
Peaks Metro 2-7 some grub-grabbin’. To satisfy his hunger, you must pick up
Difficulty: 2 Par: 3 Possible Words: a drink, vegetable, and fruit. The store has all of this stuff
World 4: out on display: pears, oranges, milk, cola, heads of lettuce,
·· Mop
Ancient ·· Oil rag and potatoes. All Maxwell must do is place one of each
·· Towel group into a container and then pay at the register to earn
World 5: the Starite.
·· Match
Shoreline ·· Lighter
·· Torch CAUTION
World 6: Outer ··
Wild ·· If you interact with the clerk, Maxwell will inadver-
·· tently empty his basket, sending the food objects flying.
World 7: Stunt
Park There’s a spot of oil in this mechanic’s garage, and he needs To collect the groceries, give Maxwell a sack, a bag, a
your help cleaning it up. In addition to cleaning up the
World 8: oil spill, the mechanic also needs you to throw away some
basket, or a box. Even a wooden crate will do the trick,
although he cannot carry the crate with him as he shops.
Frontier trash on the right side of the garage. Tossing the trash is When one of each group has been placed inside the
simple—just pick it up and throw it in the bin right next container—and this step is critical—Maxwell must interact
World 9: Dark to it. Getting rid of the oil isn’t too tough, either. Use some with the register to pay for his food. That’s when the
Hollow cleaning objects, such as a mop, a rag, or a towel, to soak checkout clerk offers up the Starite.
up the oil.
World 10: Mish
Mash
Constellation 1
Crazy Solution Crazy Solution
Maxwell needs a container Think of breakfast items Constellation 2
to hold his stuff. Containers from around the world
come in all shapes and when feeding the little Constellation 3
sizes. Technically, a fish girl. Not everybody has Constellation 4
tank is a container and a bowl of cereal for
can be used to collect breakfast. And have a Constellation 5
groceries. This will earn little fun waking the boy. When you hear your alarm clock
you a Prodigy merit, too. go off in the morning, does it sound like a gong to you? Constellation 6
Then why not use an actual gong and bang that thing to
rouse the sleepyhead? Constellation 7
Constellation 8
Metro 2-9
Difficulty: 2 Par: 3 Possible Words: Constellation 9
Metro 2-10
·· Muffin Constellation 10
Difficulty: 2 Par: 4 Possible Words:
·· Pancakes
·· Egg ·· Fish Constellation S1
·· Yogurt ·· Pot roast
Constellation S2
·· Drums ·· Pizza
·· Trumpet ·· Lasagna World 1: the
·· Tuba ·· Milk
·· ·· Cola
Gardens
·· ·· Milkshake World 2:
·· ·· Cookie
·· Cake
Metro
·· Pie World 3: The
··
·· Peaks
··
World 4:
Ancient
The chef in this level wants Maxwell to prove himself in
the kitchen. He has a simple menu to follow: a hot meal, a World 5:
beverage, and something sweet. The catch is that you must
Some households just have a little trouble getting going in
actually cook something to make it a hot meal. It is not Shoreline
the morning. Maxwell is here to help! To earn the Starite, he
enough just to conjure up a casserole or a pot roast. It must
must wake the sleeping boy upstairs and feed the little girl
be placed in the oven. Once the object has been dropped
World 6: Outer
in the kitchen. Once both have been satisfied, the Starite Wild
into the oven, interact with the oven to turn it on and start
appears in the center of the level. Feeding the girl is easy
heating the food.
stuff: Just conjure up a breakfast item, such as a muffin, World 7: Stunt
pancake, eggs, or yogurt. When the hot food is cooking, it’s time to give the chef
something to quench his thirst, such as milk, cola, or tea. Park
To wake the boy, Maxwell needs something that will make
Finally, the meal must end with a dessert. Cookies, cake,
a lot of racket. Drums certainly do the trick. But so does a
and pie are all agreeable to the chef.
World 8:
stereo or a tuba. Just create the object and then interact Frontier
with it to produce sound.
World 9: Dark
A milkshake qualifies as
CAUTION Hollow
both a drink and a desert,
allowing Maxwell to come in World 10: Mish
Just make sure the object is harmless. Thunder would
way under par on this level.
wake the boy, but the lightning strike that comes Mash
down from it is no good.
from Maxwell with a wall or link him to the security camera rolling bombs into the level, right on top of downhill slopes
Constellation 1 with a chain or a rope so he cannot chase you. so they drop on Maxwell as he tries to fly to a switch on the
Constellation 2 other side of the room. That switch pulls back the metal
panel that protects the Starite. To stop the bombs, Maxwell
Constellation 3 Fly into the upper guard’s needs to place heavy objects in their path, right at the edge
sight line and then lead him of the slopes. A wall will work. So will a stove, an oven, a
Constellation 4 off the ledge so he drops sofa, or a boulder.
down. Then, he does not
Constellation 5 After halting the bomb runs,
bother Maxwell for a while.
use a flying object, such as
Constellation 6 wings or a jetpack, to zoom
There is a buildup of over to the switch. Now
Constellation 7
furniture and objects in the return to the start of the
Constellation 8 vertical shaft leading down level to collect the Starite.
to the Starite. You can burn
Constellation 9 it away with fire, a torch,
or a bomb. Or, chew it to Crazy Solution
Constellation 10
splinters with an axe.
Constellation S1 Stopping the rolling bombs
requires a heavy object.
Constellation S2 TIP But by no means are you
You can also destroy the furniture with a termite limited to jotting down an
World 1: the inanimate object, such as
or a beaver.
Gardens furniture or a rock. Pick a
largely immovable creature, such as the shoggoth (hello,
World 2: H.P. Lovecraft fans!), to stand in the way of the bombs
Metro Crazy Solution and clear a path for Maxwell. When the bombs stop
There are several ways rolling at the monster’s feet, trash it so it does not attack
World 3: The to distract the guard Maxwell during his flight to the switch.
Peaks upstairs who is holding
a gun. Why not get
World 4: the guard to drop his
Metro 2-5
Ancient weapon by putting Difficulty: 1 Par: 2 Possible Words:
something far more happy in his hands? Jot down a puppy ·· Bicycle
World 5: or a kitten and hand it to the guard. He drops the gun, ·· Unicycle
Shoreline which Maxwell can then pick up and use to shoot up the ·· Skateboard
furniture. Maxwell can also give the guard a doughnut. ·· Wings
World 6: Outer Actually, better make it three doughnuts. After the guard ·· Jetpack
Wild polishes off the third doughnut, he falls asleep. ··
··
World 7: Stunt ··
Park Metro 2-4
Difficulty: 3 Par: 4 Possible Words:
World 8: Ready to race? When the level opens, Maxwell is standing
·· Wall behind a door at the very top of several ramps. He needs
Frontier ·· Stove to get to the bottom of this level to grab the Starite, which
World 9: Dark ·· Oven dangles at the end of a rope. But the wall door will not
·· Jetpack open unless you jot down a wheeled vehicle. As soon as
Hollow ·· Haystack he’s placed on a bicycle, a motorbike, a skateboard, or a
·· Boulder unicycle, the door rises, and you can race down the series of
World 10: Mish ·· ramps to get the Starite.
Mash ··
·· NOTE
Make sure to keep the wheeled vehicle small. A car is
Maxwell sets foot into a dangerous bomb factory in order
not maneuverable enough for this level.
to claim the next Starite. Two bomb-making machines drop
you grab the fire source with the stylus before it falls on the
Constellation 1 Maxwell can avoid the
Starite. With the dynamite out of the way, the tripwires are
battlefield altogether by
Constellation 2 no longer a problem.
shoveling through the sand
Constellation 3 at the top of the level
and just flying over to
Constellation 4 the Starite. Dig through the hard
soil to the right with a
Constellation 5 jackhammer or an auger.
World 5:
·· Computer Metro 2-9
·· Difficulty: 3 Par: 7 Possible Words:
Shoreline ··
·· Water
··
World 6: Outer ·· Ice block
·· Fan
Wild The Starite is in plain sight at this construction site. There’s ·· Jetpack
just one small catch. It’s located on a table, directly below ·· Wings
World 7: Stunt a wad of dynamite. If Maxwell trips either of the wires in ·· Sphinx
Park this level, the dynamite will fall and destroy the Starite on ·· Sword
impact. The site is also filled with construction workers who ·· Ice pick
World 8: will pretty much keep to themselves, unless they perceive ··
Frontier a threat—so weapons are out of the question. And finally, ··
there is a crocodile in the water below the site, ready to ··
World 9: Dark pounce if Maxwell dips a toe into the water to cross over to
Hollow the side of the level with the Starite. Why are there fire vents in the firehouse? For some reason,
The first thing you should three bursts of flame are cooking the narrow tunnel along
World 10: Mish do is neutralize that the top of this level, blocking Maxwell’s path from the start
Mash dynamite. Any small flame of the level to the Starite, which is resting in front of a fire
source released next to the truck to the east. To escape with the Starite, Maxwell must
dynamite, such as a match put out those flames. There are actually two ways to go
or a candle, will ignite the about this.
dynamite. Just make sure
Shoreline
How did Maxwell wind up in jail? No matter—let’s bust
World 6: Outer him out! However, before throwing the switch in his own
Wild cell that will open all of the red doors, better take a look
around. The red switch also opens two more cells—and
World 7: Stunt they contain real criminals. If the red switch is thrown, the
Park criminal in the cell at the top of the room is freed...but he
lands right next to a machine gun. No good. You need to
World 8: take care of the criminals before springing Maxwell.
Frontier Snakes. Why did it have
World 9: Dark to be snakes? Because
they are small enough to
Hollow fit in cramped cells and
will drop the criminals with
World 10: Mish a single bite. Just move
Mash the snake around to all of
the criminals.
Constellation 1
World 3: The Peaks Constellation 2
Constellation 3
Puzzle Levels Constellation 4
Once the car has been fully juiced up (the engine is no Constellation 5
The Peaks 3-1 longer emitting little puffs of smoke), just drive it to the
Difficulty: 1 house to make the Starite appear. Naturally, you should Constellation 6
Par: 2 Possible Words:
try a car battery and a set of jumper cables. Just hook one
·· Cookie end of the cables to the hood of the car and the other to Constellation 7
·· Milk the battery to power it. Try an electrical cord and an outlet,
·· Elf Constellation 8
too. Despite not actually being on a wall, the outlet still
·· Mistletoe sends a jolt of energy to the car via the cord. Constellation 9
··
·· That transformer on Constellation 10
·· the power line produces
electricity, too. Hook a Constellation S1
chain up to the car and
Constellation S2
the transformer to send
Maxwell enters a rather festive scene. Santa stands beside current into the car and World 1: the
his sleigh. Presents litter the icy ground of the North Pole. get it started.
Nearby, a reindeer waits for orders to take flight. In order
Gardens
to earn the Starite, you must give Santa an object he would World 2:
like but does not already have. Think of objects related to
Santa and Christmas. A cookie, milk, mistletoe—even an
Crazy Solution Metro
elf. As soon as the object appears, Santa happily hands over Let’s get this car started
Ben Franklin–style. Open
World 3: The
the Starite.
the Notepad and write Peaks
down a natural source
Crazy Solution of electricity: lightning. World 4:
You know what Santa Position the storm cloud Ancient
loves even more than over the car. When lightning flashes over the vehicle, the
cookies, toys, and elves? battery is all charged up and ready to go. World 5:
The warm embrace of Shoreline
his beloved, Mrs. Claus.
Jot down Mrs. Claus in
your Notepad to put a smile on Santa’s face and earn
The Peaks 3-3 World 6: Outer
a Starite. Difficulty: 1 Par: 3 Possible Words: Wild
·· Diving suit
World 7: Stunt
·· Snorkel
The Peaks 3-2 ·· Dive mask Park
·· Scuba gear
Difficulty: 2 Par: 2 Possible Words:
··
World 8:
·· Car battery ·· Frontier
·· Jumper cables ··
·· Electrical cord World 9: Dark
·· Outlet Hollow
··
·· Everybody loves a penguin—and everybody is sad to see World 10: Mish
·· a hungry penguin. To solve this level, Maxwell needs to Mash
feed the hungry penguin on the rocks. The penguin wants
the three smallest fishies in the water. Use the Notepad
to conjure up something that will help Maxwell swim
Maxwell is not going anywhere in a car with a dead underwater: a diving suit, scuba gear, a snorkel, flippers.
battery. To get that car to the house and earn the level’s When Maxwell is fitted with the appropriate attire, he can
Starite, Maxwell must supply power to the automobile.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
dive in and pick up the three small fish one by one. Just tap
Constellation 1 the small fish with the stylus and command Maxwell to pick Crazy Solution
Constellation 2 it up. Then swim to the surface and tap on the penguin This level’s par is 4, but
to hand it over. After the penguin’s third helping, the with a little creativity,
Constellation 3 Starite appears. you can solve this level
Constellation 4 with a single frozen
Crazy Solution object: a snowman. Hold
Constellation 5 the snowman over each
Go old-school when
kid and then release it.
Constellation 6 fishing for the penguin.
When the snowman drops on each kid, it is registered just
How about a diving bell?
like a snowball strike. After the third drop, the Starite
Constellation 7 Before the invention of
appears.
scuba gear, these heavy
Constellation 8 bells were used to trap air
and yet still sink, allowing divers to explore underwater.
Constellation 9
With the bell over his head, Maxwell sinks into the water The Peaks 3-5
Constellation 10 and grabs fish but still has the strength to swim back to
Difficulty: 1 Par: 3 Possible Words:
the surface and feed the penguin.
Constellation S1 ·· Bear
·· Lion
Constellation S2
·· Bungee cord
World 1: the The Peaks 3-4 ·· Leash
Difficulty: 1 Par: 4 Possible Words: ·· Rope
Gardens ·· Helibackpack
·· Snowball
World 2: ·· Wings
·· Ice ball
·· Fighter Jet
Metro ·· Ice cream cone
··
··
World 3: The ··
··
··
Peaks ··
World 4: A little lamb has been separated from its flock. Maxwell
Ancient must return the lamb to the shepherd to earn the Starite,
but he must get past a pool of water (the lamb cannot
World 5: Snowball fight! At the start of the level, three kids surround swim) and a hungry wolf. If the lamb is led down to the
Maxwell and throw snowballs over his head. To earn the platform the wolf is on, the wolf will eat it. The wolf will also
Shoreline Starite, Maxwell must return the favor. (Except Maxwell chase Maxwell if he gets too close. However, that is actually
should not miss.) This is a pretty simple level to solve. Just
World 6: Outer useful. Maxwell can lead the wolf into the water. Once the
give Max three frozen things to throw at the three children. wolf is in the water, make Maxwell jump out. Then, because
Wild Snowballs and ice balls work well. But Maxwell can also the wolf can also hop out of the water, drop some electronic
hand each of them ice cream cones, too. The frozen treats in the water to make sure the wolf does not follow. A DVD
World 7: Stunt make everybody happy, thus making the Starite appear. player or VCR will suffice.
Park
It is not entirely necessary to
World 8: NOTE eliminate the wolf like this,
but it does make getting
Frontier To nail the kids standing on the ledges surrounding the
the lamb to safety a touch
level, stand back. If Maxwell throws the snowball too
World 9: Dark close, he’ll just hit the ledge. easier. To cart the lamb
across the level, fly it home.
Hollow Attach one end of a rope or
cable to the lamb and the
World 10: Mish other to Maxwell. Give Maxwell wings or a helibackpack,
Mash and he can fly the lamb home. Or, go full military and write
down a fighter jet. A hot air balloon works, too.
Constellation 1 TIP
Thar she blows! Place a
Constellation 2 The cow is still scared of the knife, even if the whale in this would-be
butcher is not holding it. Pick up the knife and place it
Constellation 3 Ahab’s path to stop the boat
inside one of the houses so it is completely out of sight.
and solve the level.
Constellation 4
Now it’s time to get that
Constellation 5 cow to the field. Cows are
vegetarians, so place some
Constellation 6
clover in Maxwell’s hand Crazy Solution
Constellation 7 and lead the cow to the The goal is to stop the
field. Placing grass on the boat from crashing into
Constellation 8 ground and moving it to an iceberg, but there is no
lure the cow works, too. As reason turning the ship
Constellation 9
soon as the cow enters the grassy field, the Starite appears— into an iceberg itself is
Constellation 10 but it’s back on the far side of the line of traffic. Fly over the out of the question. Hand
cars and trucks with something like wings or a jetpack to Maxwell the freeze ray and give him something to fly over
Constellation S1 retrieve the Starite. the water on—a pterodactyl or a pegasus always works.
Constellation S2 Blast the ship with the freeze ray to stop the engines and
turn it into an ice cube.
World 1: the Crazy Solution
The cow is just too heavy
Gardens for Maxwell to lift over
World 2: the butcher with wings The Peaks 3-9
or a helibackpack. He
Metro needs something with a
Difficulty: 2 Par: 3 Possible Words:
little more oomph. Try a ·· Pegasus
World 3: The
helicopter or a UFO to yank the cow off the ground and ·· Pterodactyl
Peaks zip it straight over to the field. When the Starite appears, ·· Helicopter
just steer your flying machine back to the left and snag it. ·· Bungee cord
World 4: ·· Rope
Ancient ·· Chain
·· Leash
World 5: The Peaks 3-8 ··
Shoreline Difficulty: 2 Par: 4 Possible Words: ··
··
World 6: Outer ·· Chain
·· Buoy
Wild ·· Boat The penguins in this level have become separated due to
·· Whale the drifting ice. Maxwell must help the lone penguin on
World 7: Stunt ·· the ice floe to the left get back to its friends. However, the
Park ·· penguin must be kept out of the water. There is an orca
·· under the ice—and orcas love to nosh on penguins. One of
World 8: the stipulations of this level is that no harm can come to
Frontier the orca, so Maxwell must stick to the surface (or above
the surface) to reunite the penguin family. Hooking the
World 9: Dark A captain cuts through choppy seas in a sturdy vessel. penguin up to a flying object—a chopper, a pegasus, a jet
Hollow The wind is at his back. But not all is well. Just beyond the plane, and so on—via a rope or other cord-like object will
captain’s horizon is a giant iceberg. Maxwell must stop the definitely get Maxwell the Starite.
World 10: Mish boat from crashing into the iceberg in order to capture
Mash the Starite. The easiest thing to do is weigh down the ship
with something like a chain. (An anchor is just too heavy
and capsizes the boat, ending the level in failure.) Another
solution: Place something in the boat’s way that grinds it to
a halt. (Not another iceberg, naturally.) A boat or a buoy
makes the captain stop.
Constellation 1
Crazy Solution Crazy Solution
Create a bridge of sorts Fight air with air! Install Constellation 2
to get the penguin home. an air vent on the ceiling
Drop two icebergs in the over the vent just in front Constellation 3
water. Now the orca of the lamp to create Constellation 4
cannot surface and get an opposing force. Now
the penguin, even if it Maxwell can travel Constellation 5
tries. Penguins love fish. Get the penguin to return to its through the air without being blasted against the ceiling.
friends by dangling some fish right in front of its beak. Try some rope alternatives, such as hoses, to score more Constellation 6
Lead the penguin across the two icebergs and back to New Object merits.
its family. Constellation 7
Constellation 8
Constellation 1
Crazy Solution
Constellation 2 Instead of just flying up the side of the mountain, scale it. Call upon
a hydra or other monster to dispose of the polar bear in the cave
Constellation 3 halfway up the cliff face. Then install an air vent. Rope the patient
Constellation 4 to Maxwell and soar through the air. Keep moving the air vent up to
the next level instead of creating a new one each time. When the pair
Constellation 5 reaches the polar bear’s cave, place a crate under the air vent for the
extra necessary height to reach the next ledge.
Constellation 6
Constellation 7
World 5: large ice block that blocks access to the water. When that
is gone, Maxwell then needs scuba gear or a wetsuit to slip
Shoreline The Starite is close enough to touch in this level. It’s hanging
under the waves and chisel the ice that holds the Starite.
by a rope. But that rope is dangling over a pit of lava. And
World 6: Outer if Maxwell tries to rush out to the Starite, he’ll trigger a
Wild tripwire that severs the rope and drops the Starite into the
Crazy Solution lava. It doesn’t matter that the Starite is encased in ice at
Many animals can that point. The lava will destroy it.
World 7: Stunt actually tear through
Park materials such as soil The trick is to secure the
or ice. Ride a dolphin Starite before touching
World 8: underwater to reach the the tripwire. The tripwire
only goes off if Maxwell
Frontier Starite and then break it
open with the dolphin’s rigid nose. touches it, though. You can
World 9: Dark use anything else around
the tripwire without worry.
Hollow Attach a chain to the Starite
and the tripwire. When Maxwell hits the tripwire, just grab
World 10: Mish
the chain and haul the Starite into the cave. Or, tether the
Mash Starite to a cow and tempt the cow with grass just beyond
the tripwire. Then, when Maxwell triggers the tripwire, the
cow runs for the grass and pulls the Starite into the cave.
Chisel the Starite out of the ice to solve the level.
Constellation 1
Crazy Solution Crazy Solution
Constellation 2 Do not neglect the This level is all about the
powerful shrink ray. Use luck of the draw—and
Constellation 3 this weapon to blast being ready for whatever
Constellation 4 one of the boulders that pops out of that lamp. If
blocks the cavern where Maxwell is truly lucky, the
Constellation 5 Maxwell starts the level. lamp will release...a kitten!
He can then jump over the smaller stone and use a All you need to do is walk by the kitty and wait for the
Constellation 6 weighted object to open the door to the Starite. Just fly wall in front of the Starite to rise high enough to slip under
up on something like a pegasus or a pterodactyl and then it and grab the prize.
Constellation 7 remove the object from the button that moves the door.
Constellation 8
The Peaks 3-10
Constellation 9
The Peaks 3-9 Difficulty: 2 Par: 4 Possible Words:
Constellation 10 Difficulty: 2 Par: 2 Possible Words:
·· Fire
Constellation S1 ·· Shrink ray ·· Torch
·· Medusa ·· Flamethrower
Constellation S2 ·· Dragon ·· Bomb
·· Sword ·· Jetpack
World 1: the ·· Gun ·· Magic broomstick
Gardens ·· ·· Sphinx
·· ·· Boulder
World 2: ·· ·· Sword
Metro ··
··
World 3: The The Starite is just beyond a stone door that starts rising ··
Peaks as soon as Maxwell steps toward the center of the room.
However, there is a magic lamp in the middle of the room
World 4: that will randomly release a creature. Every time Maxwell All that divides Maxwell and the Starite is a field of ice.
Ancient attempts this level, the creature might be different. However, frozen within that ice is all sorts of nastiness, such
Maxwell must find a way to defeat the creature so he can as land mines, bats, spike balls, and even a giant Minotaur.
World 5: grab the Starite once the door is open. Maxwell must hack and melt his way through the ice cubes
Shoreline to reach the Starite and complete the level.
If the lamp releases a
World 6: Outer medusa, just drop a mirror The Starite itself is encased
between the two of you. in ice, but you can break
Wild The mirror reflects the it out with a fire source,
medusa’s stone gaze and such as a torch. Just lay the
World 7: Stunt turns her stiff instead torch next to the ice, and
Park of you. when it breaks, quickly
move the torch away. Use
World 8: the torch or fire to melt the
If the lamp releases a hydra,
Frontier you can either attack it ice blocks with the land mines so they drop and blow up,
with something substantial, too. Dynamite or a bomb next to the Minotaur’s block will
World 9: Dark such as a bazooka or a dispatch the beast. You can keep using fire to melt through
Hollow missile launcher, or call in the blocks on the left side of the level, too.
a large monster, such as a
World 10: Mish dragon, to deal with it. Or,
Mash try the shrink ray to reduce
the hydra to puppy size and just hop over it as you run for
the Starite.
There is a bat in a block This is the most complex level you have encountered thus
directly beneath a spiked far. Six colored doors separate Maxwell from the Starite. Constellation 1
ball. Melt the spiked ball There are six switches in different chambers of this level Constellation 2
block first so it falls on the that correspond to the doors. Throwing each switch warps
bat’s block, crushing both Maxwell to the chamber with the next switch, working left Constellation 3
the ice and the bat itself. to right through the six doors. The trick to solving this level is
Constellation 4
Alternatively, you can chisel prep work. Solve problems in advance of actually reaching
through the block with a that chamber, and you can work through this level with Constellation 5
sword or an axe and then slash the bat. relatively little threat.
After clearing up the left Constellation 6
side of the ice field, fly over Constellation 7
First, give the warrior
to the right. If the ice blocks
guarding the red switch
with the mines are still Constellation 8
beneath Maxwell
present, break them with
something to hold other Constellation 9
your chiseling utensil or the
than his sword, such as a
claws of the animal you Constellation 10
puppy or a kitten.
used to fly.
Constellation S1
Next, drop a source of
fire on the board to the Constellation S2
CAUTION
east of Maxwell. You need
to burn this board away
World 1: the
Be sure to move back the second a land mine is freed
from the ice so you are not hurt in the resulting explosion. so when Maxwell drops Gardens
into the chamber, he falls
directly onto the switch
World 2:
below. Otherwise, you must Metro
Crazy Solution conjure up an object to hammer through the board. Save
The single spiked ball is the fire once you set the board ablaze in case you need it World 3: The
actually a key piece of elsewhere, such as planting a bomb or dynamite next to Peaks
this entire level. If Maxwell any of the monsters in this level.
drops the spiked ball to World 4:
the ground, he can use it Ancient
to chew up the rest of the
Extinguish the fire vent next World 5:
ice field and clear a path to the Starite. Push the spiked
to the green switch to the
ball to the right with a fan or an air vent. The spikes chew
west. A snowman, an ice Shoreline
through the ice—and any creature inside of it.
ball, or a snowball works.
World 6: Outer
Wild
The Peaks 3-11 World 7: Stunt
Difficulty: 3 Par: 8 Possible Words: After throwing the first red
switch, Maxwell is moved Park
·· Match to the chamber with the
·· Bomb frozen pirate to the north. World 8:
·· Puppy The pirate has a sword that Frontier
·· Kitten will cut down Maxwell with
·· Teddy bear just two hits. Keep the pirate World 9: Dark
·· Toy
·· Snowman
at bay with a flamethrower Hollow
and then shoot him with a gun. Or, destroy the pirate with
·· Ice block
·· Ice ball
a bomb or dynamite earlier in the level. World 10: Mish
·· Shotgun Mash
··
··
··
Constellation 1
The first blue switch is
Constellation 2 guarded by a beast. A black
hole makes short work of it,
Constellation 3 as does any large monster or
a bomb.
Constellation 4
Constellation 5
TIP
Constellation 6
If you quickly grab the black hole after the beast
Constellation 7 is pulled into it, you can move it over the dragon that
guards the last switch and save yourself an object
Constellation 8 during one run through this level.
Constellation 9
Constellation 10 The final blue switch is
guarded by a dragon. Take
Constellation S1 it down with another large
monster (hydra, T-Rex), a
Constellation S2
black hole, or an explosive.
World 1: the Maxwell appears on the
ledge above the dragon in
Gardens this chamber, so a missile
World 2: launcher or a bazooka works, too.
Metro
World 3: The Throwing the final blue
Peaks switch sends Maxwell to the
chamber with the Starite.
World 4: All six doors are open, so he
can claim his prize.
Ancient
World 5:
Shoreline
World 6: Outer Crazy Solution
There are any number of
Wild
alternatives you can try in
World 7: Stunt this action level. Explosives
are great for eliminating
Park any of the threats, from
the pirate to the dragon.
World 8: Try your luck with the portal and see what comes out.
Frontier Maybe an ahool will show up, which makes short work
of the swordsman or the pirate. Cthulhu or the shoggoth
World 9: Dark are good options to use against the dragon or beast. And
Hollow never underestimate the power of the steel spiked ball.
Roll that object into a creature with a fan or air vent and
World 10: Mish make mincemeat of the creature!
Mash
Constellation 1
World 4: Ancient Constellation 2
Constellation 3
Puzzle Levels Constellation 4
Constellation 5
Ancient 4-1 Ancient 4-2
Difficulty: 2 Par: 3 Possible Words: Constellation 6
Difficulty: 1 Par: 3 Possible Words:
·· Wings ·· Easel Constellation 7
·· Jetpack ·· Canvas
·· Dolphin ·· Paper Constellation 8
·· Hot air balloon ·· Pencil Constellation 9
·· Fighter jet ·· Paint
·· ·· Pen Constellation 10
·· ··
·· Constellation S1
··
·· Constellation S2
The poor ugly duckling has been separated from its fellow World 1: the
swans. Maxwell needs to somehow get the ugly duckling To collect the Starite in this level, Maxwell must paint a
over to the left side of the level, but a black cat on the
Gardens
portrait to please the bourgeoisie. The solution here requires
island will attack the duckling if it gets too close to the a surface that can be colored and some sort of artistic World 2:
ground. Maxwell needs to either lift the ugly duckling well medium. Try an easel and paint to get things started. As
over the island or drag it beneath the waves to avoid the
Metro
soon as Maxwell touches the easel while holding the paint
aquaphobic kitty. Any flight object will get the duckling pot, the Starite appears. Use different art combinations, World 3: The
to the left side of the level, such as wings or a jetpack. Just such as pencil and paper or pen and canvas, to keep
zoom over and grab the duckling or tether it to Maxwell Peaks
collecting Starites.
with a rope.
World 4:
TIP Crazy Solution Ancient
These two asked for a
If you opt to go under the island, use a friendly portrait—they did not World 5:
creature, such as a dolphin, that will not try to attack specify the medium, Shoreline
the duckling. nor the time period.
Let’s show these fancy World 6: Outer
folks how we do it on Wild
the streets. Summon a wall and then hand Maxwell a
Crazy Solution can of spray paint. When Maxwell tags the wall, the World 7: Stunt
Fly the ugly duckling to Starite appears. Park
its mates in high style!
Float over in a colorful World 8:
hot air balloon or give
it a lift in a plane. Just Ancient 4-3 Frontier
lower the plane on top of Difficulty: 1 Par: 3 Possible Words: World 9: Dark
Maxwell and the duck. When it turns yellow and Maxwell ·· Clover
is near the pilot’s seat, both of them board the plane. Fly Hollow
·· Carrot
over the cat to collect the Starite. ·· Rope World 10: Mish
··
··
Mash
··
Standing before giant monoliths of millennia long gone by, This method is a bit slower,
Constellation 1 Maxwell is asked by two people to fetch a unicorn. Maxwell but you can also drop the
Constellation 2 does not need to write down a unicorn for them, though. same boulder over and over
There is one right at the top of the hill to the east. Maxwell on the china. Just drop the
Constellation 3 just needs to lure the unicorn down to the standing stones china on the ground below
to claim the Starite prize. Like horses, unicorns love to the highest ceilings of the
Constellation 4 room and then release
munch on clover and carrots, so place one of these objects in
Maxwell’s hands. Maxwell can then lead the unicorn down the boulder.
Constellation 5
the hill. He can also drag the unicorn to the bottom with a
Constellation 6 rope or a vine.
Crazy Solution
Constellation 7 Let’s clear this level in one
Crazy Solution big, beautiful explosion
Constellation 8
This level does not of broken glass. Stack as
Constellation 9 necessarily need to be only much of the china up in
about pulling—you can a pile as possible. Then,
Constellation 10 push the unicorn down place dynamite in the
the hill, too. Unicorns are pile and drop a match on it. Or, stand back from the pile
Constellation S1
frightened of fire, so pick and place a black hole just above the china. It is all pulled
Constellation S2 up and drop any fire source, such as a torch or campfire, into the black hole and ruined.
behind the unicorn until it is safely at the bottom of
World 1: the the hill.
Gardens Ancient 4-5
World 2: Difficulty: 2 Par: 3 Possible Words:
Metro Ancient 4-4 ·· Hot air balloon
Difficulty: 1 Par: 3 Possible Words: ·· Jetpack
World 3: The ·· Wings
·· Pegasus
Peaks ·· Sphinx ·· Chain
·· Archaeopteryx ·· Rope
World 4: ·· Boulder ·· Vine
Ancient ·· Torch ··
·· ··
World 5: ·· ··
Shoreline ··
World 6: Outer The royal family has lost its baby—the horror! The king and
queen will give Maxwell a precious Starite if he can reunite
Wild Maxwell is finally about to be rewarded for being a bull
them with their progeny. The baby is on the right side of the
in a china shop! To earn the Starite in this level, all of the
level, up on a small hill. The baby is too heavy for Maxwell
World 7: Stunt valuables in it must be destroyed. That includes pitchers,
to carry it to safety in his arms. He must devise the means
vases, plates, and glasses. There are several ways to
Park for carting the baby back to the king and queen. A flying
shatter everything in the level, such as blasting away with
object is surely in order here.
World 8: bazookas and missile launchers. The baubles hanging by
ropes from the ceiling can be clawed down by a sphinx or
Frontier pegasus, too. Use a hot air balloon or a
World 9: Dark jet to quickly escort the
Hollow TIP baby to its parents. Tether
the baby to the vehicle
World 10: Mish The vases on the left side of the room can be broken with a rope or another
just by picking them up and dropping them on the floor. rope-like object.
Mash
Constellation 8
Ancient 4-7
Ancient 4-6 Difficulty: 2 Par: 3 Possible Words:
Constellation 9
Difficulty: 2 Par: 4 Possible Words: Constellation 10
·· Car
·· Coffin ·· Helicopter
Constellation S1
·· Casket ·· Tank
·· Trunk ·· Bungee cord Constellation S2
·· Shovel ·· Rope
·· Jackhammer ·· Chain World 1: the
·· Spade ·· Vine Gardens
·· ··
·· ·· World 2:
·· ·· Metro
A knight at the top of a hill is guarding his castle, but he World 3: The
Bad luck has befallen this traveler. Caught out in a storm,
he was struck dead by lightning. Now Maxwell must put
really needs that cart at the bottom of the hill. The knight Peaks
cannot leave his post, so the job falls to you. Hoist the
the body in a container and place it deep in the ground World 4:
cart at the bottom of the hill to the knight. Maxwell is not
according to traditional funeral practices.
strong enough to pull it via a rope all by himself. He needs Ancient
something with a little more power. Mix eras here. Jot down
CAUTION a car, a helicopter, or a tank in the Notepad and use it to World 5:
pull the cart to the knight and collect the Starite. Shoreline
If you write down a
container, such as a
coffin, be sure not to CAUTION World 6: Outer
accidentally open it.
Do not accidentally run into the knight or fire upon
Wild
A ghost (or worse) will
him. He will attack Maxwell without mercy if he feels
pop out.
threatened. World 7: Stunt
Park
The first thing Maxwell must World 8:
do is dig the hole for the Crazy Solution
body. The soil to the west These may be ancient
Frontier
of the cadaver is soft. Use times, but there are World 9: Dark
the Notepad to conjure up actually descriptions of
a digging utensil, such as a flying saucers in ancient Hollow
shovel, a jackhammer, or literature and art. So let’s
a spade for Maxwell. Dig introduce a little sci-fi to
World 10: Mish
deep to the left in the soil patch, carefully creating stairs he this olden era by flying a UFO up the hill. Hook the cart Mash
can use to get out of the hole. (Otherwise, you must use an to the UFO and fly it to the knight at the top of the hill.
object to provide some wings.) Once the hole is dug, place a The UFO is powerful enough that the weight of the cart
coffin, a casket, or a trunk in it. Fetch the body and carry it doesn’t even slow it down.
into the hole and then place it inside the box to collect the
Starite.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Ancient 4-11
Constellation 2 Difficulty: 3 Par: 8 Possible Words:
Constellation 3 ·· Bazooka
·· Missile launcher
Constellation 4 ·· Ice block
·· Snowman
Constellation 5 ·· Ice ball
Now, you must create some sort of bridge for that gap in
·· Pegasus
Constellation 6 front of the castle. Glue two girders together and place
·· Chain
them on the gap. This makes a good bridge. The sheep the
Constellation 7 ·· Black hole
king rides can perform little hops, so tying a chain to each
·· Magic broomstick
side of the gap creates a makeshift bridge, too. You can
Constellation 8 ·· Pterodactyl
also hold an air vent under the gap to push the sheep up
··
Constellation 9 and over.
··
Constellation 10 ··
TIP
Constellation S1
The Starite is awarded in this level when the king reaches If you need a little extra time, slow down the sheep
Constellation S2 his castle. But nothing is that easy. The king is riding a by planting some grass along its path.
sheep. There are two fire vents in the king’s path. There is a
World 1: the good-sized gap in the ground right in front of the castle. Oh,
Gardens and the king is locked up behind a red door. And you might
as well get the whole story up front: The switch for the door
World 2: Crazy Solution
is guarded by a ferocious dragon. Another lazy day at the
Metro kingdom, right? You can kill two birds
with one stone by
World 3: The The first thing you need to do is get rid of that dragon.
summoning a fighter jet.
Another giant monster will work, but so will a bazooka
Peaks The dragon is flattened
or missile launcher. Once the dragon is gone, Maxwell can
by the fighter jet’s missiles.
throw the switch and let the king out. But no so fast. There
World 4: are still two more things to deal with in this level.
Just tap the dragon while
in the jet and choose the attack option. The jet also makes
Ancient
a workable bridge for the king and his sheep. Just pilot
The two fire vents in the jet into the gap and face away from the castle so the
World 5: front of the king must be knight guarding it will not perceive you as a threat. The
Shoreline extinguished. Drop water, king hops along the top of the jet and gets home safe
an ice block, an ice ball, or and sound.
World 6: Outer even a snowman on the
Wild vents to snuff them out.
World 7: Stunt
Park
World 8:
Frontier
World 9: Dark
Hollow
World 10: Mish
Mash
Constellation 2
Constellation 1 TIP
If you go the route of the
Constellation 2 sleeping samurai, be ready Because you cannot turn the fan on its back while
to replace the crate on the placing the object, you must drop it on another object
Constellation 3 button. That button must (such as a log) so it tips over on its own. The you can
remain pressed for the move it around while the air is gushing upward.
Constellation 4
pagoda door to stay open.
Constellation 5 If the crate is destroyed,
something else like an anvil or a rock must be placed on it. Once the two buttons have
Constellation 6 been pressed, run across
the platforms and then
Constellation 7 Crazy Solution give Maxwell the means to
Run roughshod over the take flight.
Constellation 8 samurai! Take down their
medieval weapons with
Constellation 9
the might of the modern
Constellation 10 military. You can move Now Maxwell must
a tank all over the area manipulate the red button.
Constellation S1 to blast enemies, from Place something small on it
the oni at the top of the level to the two samurai in the so the vertical red door rises.
Constellation S2 However, this then blocks
tunnel next to the pagoda. Reusing weapons and vehicles
his path to the Starite. Step
World 1: the whenever possible is good for coming in under par.
past the area where the
Gardens red door drops and remove the object. The door slides back
down, but the route to the Starite is open.
World 2:
Metro
Ancient 4-3
Difficulty: 2 Par: 5 Possible Words: Crazy Solution
World 3: The ·· Pegasus You do not need to keep
Peaks ·· DVD player whatever objects you
·· Rock place on the green and
World 4: ·· Boulder blue buttons there to
Ancient ·· Balloon have the platforms over
·· Air vent the lava remain in play.
World 5: ·· Fan This is a good place to have a little fun with new objects.
Shoreline ·· Log You know who would be a real pal and press that green
·· Statue button on the ceiling for Maxwell? George Washington,
World 6: Outer ·· that’s who. Place the first president of the United States on
·· a trampoline and watch him bounce into the button.
Wild ··
World 7: Stunt Ancient 4-4
Park Difficulty: 2 Par: 3 Possible Words:
World 8: ·· Fan
Frontier ·· Pegasus
·· Sphinx
The Starite in this lava-filled level is all the way to the right.
World 9: Dark Maxwell is stuck on a ledge next to a wide sea of lava that
·· Shovel
Hollow ·· Spade
he cannot cross, not even with the help of a flying object
·· Jackhammer
with wings or a pegasus. He needs you to create some
World 10: Mish platforms for him. To help Maxwell across the lava, you
·· Balloon
·· Fire
Mash must trigger the green and blue buttons above. Drop a
·· Missile launcher
rock, a boulder, or a DVD player on the blue button. Then,
·· Wings
lift something up to the green button. A balloon floats right
··
under it. An air vent or a fan will blow a small object into
··
the button, too.
··
Constellation 1
Crazy Solution Ancient 4-7
Constellation 2 This isn’t so much crazy Difficulty: 2 Par: 4 Possible Words:
as it is necessary. Instead ·· Match
Constellation 3
of trying to be brave and ·· Dynamite
Constellation 4 drop into the lava area ·· TV
with a helibackpack or a ·· Toaster
Constellation 5 set of wings, use a sphinx. ·· Lighter
The sphinx’s claws dig through the soil like a jackhammer, ·· Pickaxe
Constellation 6 too, which saves you an object and helps you come in ·· Shovel
under par in this level. ·· Spade
Constellation 7
·· Scuba
Constellation 8 ·· Respirator
··
Constellation 9 Ancient 4-6 ··
Constellation 10 Difficulty: 1 Par: 2 Possible Words: ··
Constellation S1 ·· Tank
·· Black hole The Starite in this action level is located in a cave beneath
Constellation S2 ·· Pegasus the surface, where Maxwell mingles with centaurs. To
·· Sphinx retrieve the Starite, Maxwell must dive into the underworld.
World 1: the ·· T-Rex But he will not be alone down there. If he goes the water
Gardens ·· route and tries to swim up under the Starite, he must deal
·· with a nasty gulper fish that has teeth like a bear trap. The
World 2: ·· land route isn’t looking much easier. A large Jersey Devil is
Metro directly beneath Maxwell’s feet and is ready to rip him to
pieces if he tries to drop down and burrow to the Starite.
World 3: The There are three samurai on the ground between Maxwell
Peaks and the Starite in this action level. However, when Maxwell To reach the Starite via the
steps toward the samurai, a giant enemy crab falls from the Jersey Devil route, Maxwell
World 4: sky. It tears up the samurai before training its attacks on must first burn through the
Ancient Maxwell. Maxwell must be ready to answer with an attack bridge over the menace.
of his own—and it better be big enough to defeat the giant Drop a match or a lighter
World 5: enemy crab and earn the Starite. on the bridge. It catches
Shoreline fire but will not burn right
away. It takes a little time.
World 6: Outer While the bridge burns, you
Wild Monster-on-monster fights can recycle the fire source
are always fun to watch. as a means for setting off
World 7: Stunt an explosive right in the
Park Jersey Devil’s face. Dynamite
makes confetti of the devil.
World 8: When the Jersey Devil is
Frontier gone and the bridge burns,
Crazy Solution just drop down with a shovel or a spade and burrow
World 9: Dark through the sand to access the Starite.
Giant enemy crabs are
Hollow no match for great old The gulper fish is fast and
ones such as Cthulhu, the lethal. Take it out before
World 10: Mish unbeatable elder god that dropping into the water by
Mash tears up enemies with its placing a large electronic
massive claws. object right next to the
gulper. A TV has enough
juice to fry the gulper. Now
Maxwell can put on scuba
gear or flippers and swim to the Starite.
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114
Prima Official Game Guide downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
This action level is a little tricky because, as the hint states, While the leprechaun dawdles, you can rush to the right
Constellation 1 things are not necessarily as they appear. There is a green and close in on the Starite.
Constellation 2 switch next to a Spring Heeled Jack (a really nasty fellow)
that looks like it would clear a path to the Starite, but
Constellation 3 instead it drops spikes right on it. If the spikes hit the Starite, TIP
the level ends in failure. Maxwell needs to find a different
Constellation 4 Roller skates or a unicycle help Maxwell go even faster.
way down to the Starite. But first, he needs to get rid of the
Constellation 5 Spring Heeled Jack. A missile launcher works, as do other
powerful weapons, such as a laser pistol, a bazooka, or
Constellation 6 a scimitar. If there is one thing a
leprechaun cannot pass
Constellation 7 Instead of throwing the over, it is gold. Drop some
green switch, dig through gold right in front of the
Constellation 8 the gray soil behind the leprechaun, and he will
now-dead Spring Heeled freeze just so he can stare
Constellation 9 Jack. Now Maxwell can drop at it. Now, finish the race!
Constellation 10 right down on the Starite
and finish the level.
Constellation S1
Crazy Solution
Constellation S2 One place you can
Crazy Solution always count on finding
World 1: the The Spring Heeled Jack a leprechaun and his pot
Gardens is not immune to mystic o’ gold is at the end of a
attacks, such as medusa’s rainbow. In this race, the
World 2: gaze. Place a medusa leprechaun cannot help
Metro next to the Spring Heeled but stop in appreciation of the sudden appearance of a
Jack. He will kill the rainbow. Place the rainbow directly over a hole in the
World 3: The medusa, but her head rolls to the ground. Give the head ground, and the leprechaun will become confused and fall
Peaks to Maxwell. Now, jot down a jackhammer and place right into the hole. Maxwell has no problem winning the
it close to the Spring Heeled Jack. Fly up to the enemy race now.
World 4: and turn it to stone with the medusa head. Quickly give
Ancient Maxwell the jackhammer and shatter the stone Jack.
World 5:
Ancient 4-11
Difficulty: 3 Par: 3 Possible Words:
Shoreline Ancient 4-10 ·· Sphinx
World 6: Outer Difficulty: 4 Par: 3 Possible Words: ·· Black hole
Wild ·· Lava spout ·· Pegasus
·· Skateboard ·· Pickaxe
World 7: Stunt ·· Roller skates ·· Jackhammer
·· Unicycle ··
Park ··
·· Tiger
··
World 8: ·· Gold
··
Frontier ··
·· Maxwell can see the Starite at the start of this action level—
World 9: Dark it’s right behind the king’s throne. But that’s not the only
Hollow thing visible. There is a tripwire directly in front of Maxwell
Ready to race? The Starite is the prize for beating the that, if crossed, will drop boulders and spike balls into the
World 10: Mish leprechaun to the finish line at the end of this level. The throne room. If the king or queen is injured by the boulders
Mash leprechaun is nimble and fast, though. It will beat Maxwell or the spike balls, the level ends in failure. There is a long
every time unless Maxwell, well, cheats a bit. You must way around Maxwell can take on the back of a flying
place things in the leprechaun’s path that keep him creature. If not on the sphinx, just give Maxwell a digging
from finishing the race. A lava spout or a tiger just as the tool, such as a pickaxe, so he can push through the loose soil
leprechaun’s path narrows will stop him for a few moments. under the throne room.
Constellation 5
Constellation 6
After the path is clear, just
pick up the Starite from Constellation 7
behind the throne.
Constellation 8
Constellation 9
Constellation 10
Constellation 1
Frontier ·· Wall
Shoreline 5-3
·· House Difficulty: 1 Par: 2 Possible Words:
World 9: Dark ·· Barn ·· Water
Hollow ·· Shack ·· Sun
·· Chain ·· Rain
World 10: Mish ·· Rope ··
·· Vine ··
Mash ·· Bungee cord ··
··
··
··
World 1: the
Shoreline 5-4 Gardens
CAUTION
Difficulty: 2 Par: 2 Possible Words:
·· Raft Don’t be too brutish getting the whale into the World 2:
waves. Any sort of sharp object will end the level in
·· Boat
failure. No Starite for you!
Metro
·· Rowboat
·· Lifeboat World 3: The
·· Peaks
·· Crazy Solution
·· World 4:
That whale is pretty big.
Write down a bulldozer Ancient
and shove the whale in
As Maxwell begins this level, a diver is bouncing up and the water to earn another
World 5:
down on a springboard. The diver refuses to actually get in Starite in this level. Shoreline
the water, though. It turns out the diver is not necessarily Although you have a par
here for a swim. You need to jot down a boat or something three for this level, using single-object solutions such as this World 6: Outer
that will lure the diver into the water. There are any will help you finish the world completely under par and Wild
number of boats you can write into the Notepad, such as bank a sweet merit.
a raft, a rowboat, or a lifeboat. When the boat is dropped World 7: Stunt
into the drink, the diver dives onto it, and the Starite Park
magically appears. Shoreline 5-6
World 8:
Difficulty: 1 Par: 2 Possible Words:
Crazy Solution Frontier
·· Baseball
It is said that in the age ·· Wiffle ball World 9: Dark
of the Vikings, when a ·· Spitball
chieftain died, his body ·· Tennis ball
Hollow
was set on a magnificent ··
vessel, set ablaze, and World 10: Mish
··
then put to sea. Well, ·· Mash
none of that grim pomp is necessary here, save for the
elaborate Viking ship that lures the diver into the water.
Place an air vent directly Maxwell is definitely not strong enough to lift a bus out of
under the spiked ball or the water on his own. He will need some objects. Something Constellation 1
boulder to keep pressed heavy-duty and airborne will do the trick here, such as a Constellation 2
against the ceiling. When helicopter or a UFO. (Even a pterodactyl is strong enough
Maxwell runs over the to hoist the bus out of the water.) Chain or rope that bus Constellation 3
vent, he barely breaks to the flying object and then return it to the driver and the
Constellation 4
the stream, so the hazard student to claim the reward.
remains aloft. Constellation 5
NOTE Crazy Solution Constellation 6
The dynamite toward the end of the track sounds Now, although Maxwell
is indeed not strong Constellation 7
dangerous, but it’s really not. As the dynamite falls, it
explodes. This is designed to just freak Maxwell out a enough to pull the bus
Constellation 8
little and slow him down so the runner can win. to land with his bare
hands, he can walk it to Constellation 9
shore by placing air vents
underneath it. Just move the air vents along as Maxwell Constellation 10
Crazy Solution swims. The bus floats above the river like a balloon. When Constellation S1
Okay, you’ve pushed he finally reaches the riverbank, hop out and yank the
some large objects in the bus onto solid ground. Constellation S2
runner’s path and gotten
her to stop. But there has World 1: the
to be something a little Gardens
smaller that could do the Shoreline 5-10
trick, too. What would make you stop running (other than Difficulty: 2 Par: 6 Possible Words: World 2:
somebody offering you a free video game)? Drop a stinky ·· Shark Metro
skunk in the runner’s path. She recoils in horror and refuses ·· Barracuda
to move another inch as long as the skunk remains. ·· Piranha World 3: The
·· Hammerhead Peaks
·· Vine
Shoreline 5-9 ·· Rope World 4:
Difficulty: 2 Par: 4 Possible Words:
·· Chain Ancient
·· Scuba
·· Helicopter ·· Flippers World 5:
·· Pterodactyl ·· Respirator
·· Jet Shoreline
·· Dolphin
·· UFO
·· Chain
·· World 6: Outer
··
·· Rope ··
Wild
·· Wire
·· Vine World 7: Stunt
·· As the level begins, Maxwell stands on the shore of Park
·· dangerous waters. Three nasty jellyfish flitter about in the
·· river ahead, ready to attack if he tries to swim by. Maxwell
World 8:
must get the crate next to him to the other side of the river Frontier
When Maxwell begins the level, a student and a bus driver to earn the Starite, but something must be done about
the jellyfish before he even slips into the river. A shark World 9: Dark
are looking wistfully at a river. It would seem that a school
bus has plunged into the water. They need you to fish it makes short work of the jellyfish. Smaller predators, such as Hollow
out of the water and drag it back to dry land. If those four piranha, work, too, but you may need to drop more than
wheels touch the ground right in front of them, they will one into jellyfish central to clean out the pack. World 10: Mish
reward you with a Starite. Mash
Constellation 2
Constellation 1
Shoreline 5-3 Crazy Solution
Constellation 2 Difficulty: 3 Par: 4 Possible Words: Kill two birds with one
·· Water stone by extinguishing
Constellation 3
·· Ice ball the fire next to the Starite
Constellation 4 ·· Snowball with an object that will
·· Candle also float in the water.
Constellation 5 ·· Match The ice ball floats just
·· Torch like an ice cube in a glass of water. Carefully place the ice
Constellation 6 ball on the fire, and then under the button, shave off an
·· Bridge
·· Wings extra object.
Constellation 7
·· Sphinx
Constellation 8 ·· Winged shoes
·· Shoreline 5-4
Constellation 9 ·· Difficulty: 2 Par: 4 Possible Words:
Constellation 10 ··
·· Kraken
Constellation S1 ·· Orca
·· Shark
Constellation S2 The Starite in this action level is tied to three balloons, held ·· Sea monster
back by a blue door. The button that opens the blue door ·· Dolphin
World 1: the is in the water next to it, but it is guarded by a vicious ·· Scuba
piranha. However, that’s not the end of the problems in
Gardens this level for Maxwell. There is a bundle of dynamite just
·· Dive helmet
·· Flippers
World 2: over the Starite that is also held back by a blue door. If the ··
button is pushed and the Starite released, the dynamite will
Metro fall right on top of it.
··
··
World 3: The Maxwell must first do
Peaks something about that There is a diver trapped in a cage at the bottom of the
dynamite. You can set it lake. Fortunately, she has more than enough oxygen to
World 4: off early with a match or survive for a while. However, these are dangerous waters.
Ancient a torch. Or, you can place A bullhead shark patrols above the cage, just waiting for
an object beneath the blue its boxed lunch to finally be free. You must eliminate the
World 5: door, such as a bridge, that bullhead and then swim down to the trapped diver. Open
Shoreline will catch the dynamite. the cage, and the diver will release the door that blocks
the Starite.
World 6: Outer
CAUTION An electronic object is out
Wild
The vertical shaft above the balloons has no ceiling. of the question because
World 7: Stunt If you get rid of the dynamite and then press the the shock would hurt the
blue button, the Starite will just float away unless diver. So, you must drop an
Park you are right there to catch it. attack creature on top of
the bullhead to get rid of it.
World 8: Any rival shark works well,
Frontier Once the dynamite has been contained, you must press the such as a hammerhead or a
button. Diving right into the water is out of the question, great white. An orca can also take out the bullhead. (Yes,
World 9: Dark thanks to the piranha. You can drop a stronger creature orcas are cute—but it’s a trick to get you to come closer....)
Hollow into the water to get rid of the piranha and then swim to
the button, but that will take a lot of extra time. Shocking As soon as the bullhead
World 10: Mish the piranha with an electronic object is bad news, too, shark is gone, Maxwell can
Mash because the zap will also break the Starite. Instead, just swim down to the trapped
get Maxwell close to the shaft the Starite flies through and diver. The lionfish in the
extinguish the fire. Water-based objects will extinguish water isn’t exactly pleased
the fire—just release them above it. Then, place a floating about the intrusion, but it
object under the button and snag the Starite as it floats by. will not attack Maxwell.
Constellation 1
Crazy Solution Shoreline 5-6
Lots of animals can swim— Difficulty: 3 Par: 5 Possible Words: Constellation 2
not just fish. Think about ·· Rope Constellation 3
a fun match-up to take ·· Chain
down the shark. How ·· Vine Constellation 4
about bear versus shark? ·· Bungee cord
Who would win that fight? ·· Shark Constellation 5
Fortunately for you, the bear wins this round. ·· TV
Constellation 6
·· VCR
·· Wings Constellation 7
Shoreline 5-5 ·· Pegasus
·· Pterodactyl Constellation 8
Difficulty: 2 Par: 4 Possible Words: ··
·· Shark ·· Constellation 9
·· Sea serpent ·· Constellation 10
·· Hammerhead
·· Flippers Constellation S1
·· Fins The Starite is locked up at the bottom of the sea. There is
no key to open the door, nor is there an enemy to eliminate Constellation S2
·· Wetsuit
to force it open. Instead, this level is all about reuniting
·· Scuba
friends. There are three sea creatures trapped at the top of World 1: the
·· Dolphin
·· Beluga the level by balloons: a clam, a starfish, and a sea urchin. Gardens
·· Maxwell must free these sea creatures and place them next
to their friends down in the water. When all three pairs World 2:
··
·· have been reunited, the door to the Starite opens. Metro
World 3: The
Anything can be a mer-thing, really. In this action level,
Pop the balloons that hold Peaks
the Starite is guarded by two mer-lions. These half-fish/
up the sea creatures with
half-lions are ferocious. They are also locked up behind
a sharp object or the legs
World 4:
walls. However, in order to get into the water and swim Ancient
of a flying creature.
down to the Starite, Maxwell must trigger a tripwire. This
moves the walls. Now Maxwell must swim directly into the World 5:
mer-lion den to reach the Starite.
Shoreline
Eliminate the mer-lions
early by dropping a fierce CAUTION World 6: Outer
creature next to them, such Wild
as a shark or a sea serpent. Do not use a jetpack or a helibackpack to reach
the balloons in this level. The jetpack does not have
The mer-lion looks tough,
enough power to last an entire trip up to the balloons,
World 7: Stunt
but it wilts in the face of a cut them, and get back to land before sputtering out. Park
really mean shark. Once the Once the jetpack or helibackpack falls into the water,
two mer-lions have been it shorts out and cannot be used. World 8:
dispatched, strap on some scuba gear or a snorkel and dive
down to the Starite.
Frontier
World 9: Dark
Crazy Solution Hollow
Search your memory Just drop the sea life into
banks for nasty sea their respective pairs to World 10: Mish
monsters you recall from open the door to the Starite.
Mash
your childhood. Use the
mermaid in the water
here as a hint. What kind
of nastiness tormented a mermaid in recent memory?
That’s right—a sea witch. The half-witch/half-octopus
makes short work of the mer-lions.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 8
Shoreline 5-7 Crazy Solution
Constellation 9 Difficulty: 2 Par: 5 Possible Words: Want to clear out the
sea with as few objects as
Constellation 10 ·· Anvil
possible? Use the moving
·· Shovel
Constellation S1 black hole trick. Create
·· Snorkel
the black hole and then
Constellation S2 ·· Anchor
move it onto one of the
·· Scuba
two thresher sharks. As soon as the shark is pulled into it,
World 1: the ·· Hoe
grab the black hole and move it to the other shark. When
Gardens ·· Dive mask
that shark is yanked into the black hole, pick it up again
·· Snow shovel
and move on to the next fish. Can you get more than four
World 2: ·· Flippers
fish with a single black hole?
Metro ··
··
World 3: The ··
Peaks Shoreline 5-8
The Starite is buried at the bottom of the sea in this level. Difficulty: 3 Par: 4 Possible Words:
World 4:
No big deal, right? You just need some flippers and a shovel ·· Match
Ancient and dig it up. One problem...well, eight problems, to be ·· Candle
exact. There are seven angry fish in air pockets surrounding ·· Lighter
World 5: the Starite. And to make matters worse, there is a sea mine ·· Torch
Shoreline on the ocean floor next to the dirt makeshift fish hotel. If ·· Wings
Maxwell even touches that sea mine, it will blow up. ·· Sphinx
World 6: Outer ·· Pegasus
Wild Use the sea mine to your ·· Jetpack
advantage. Write down an ··
World 7: Stunt anvil or a rock and then ··
place it nearby. Dig the
Park thresher shark out of the dirt
··
Once you reach the bottom The switch for the green
Constellation 1 of the level, you must doors is guarded by two
Constellation 2 remove the lid over the zombies. These zombies are
Starite. Tie a rope or a tough enemies. Fortunately,
Constellation 3 chain to the lid and then there are two soldiers
swim away to move it. nearby to fight them.
Constellation 4
Now you can release the However, the zombies are
Constellation 5 lid and swim down to the stronger than the soldiers.
Starite to finish the level. You must give the soldiers better weapons. Write down a
Constellation 6 bazooka or a rocket launcher and hand it to one of the
soldiers. Then, lift the door that divides the zombies and
Constellation 7 Crazy Solution soldiers via the blue switch next to Maxwell. The soldiers will
Hammerheads and sharks attack the zombies—and defeat them.
Constellation 8
are rough customers.
A leviathan will survive There is a curious
Constellation 9 archeologist near the
almost any tussle in
Constellation 10 the deep. soldiers. Once the door has
been lifted and the zombies
Constellation S1 are gone, the archeologist
will throw the green switch
Constellation S2
and allow access to the red
World 1: the buttons. Now, drop small
Shoreline 5-11 items on the buttons, such as limes, oranges, and ice cream
Gardens Difficulty: 2 Par: 5 Possible Words: cones. The Starite then falls right in front of Maxwell.
World 2: ·· Black hole
Metro ·· Dynamite TIP
·· Bomb
World 3: The ·· Lighter Reuse the same object for each red button to stay
·· Candle under par.
Peaks
·· Bazooka
World 4: ·· Missile launcher
·· Machine gun
Ancient ·· Cat Crazy Solution
·· Dog You can actually solve
World 5: ·· Air vent this level with a single
Shoreline ·· Fan object: a match. The
·· Orange match is small enough to
World 6: Outer ·· Lime fit between the doors and
Wild ·· Ice cream cone the red buttons. Just drop
·· the match on each button and scoop up the Starite four
World 7: Stunt ·· under par!
Park ··
World 8:
Frontier The Starite in this level is locked right above Maxwell,
behind two red doors. Each door is controlled by a red
World 9: Dark button. These buttons are in small chambers—one on each
Hollow side of the Starite. Those buttons, though, are protected by
green doors. You must remove those green doors in order to
World 10: Mish access the buttons.
Mash
Constellation 1
World 6: Outer Wild Constellation 2
Constellation 3
Puzzle Levels Constellation 4
Constellation 5
Outer Wild 6-1 Outer Wild 6-2 Constellation 6
Difficulty: 2 Par: 5 Possible Words: Difficulty: 2 Par: 3 Possible Words:
Constellation 7
·· Gun ·· Fire
·· Rifle ·· Campfire Constellation 8
·· Shotgun ·· Torch
·· Handgun ·· Flame Constellation 9
·· Wings ··
·· Jetpack
Constellation 10
··
·· Helibackpack ·· Constellation S1
·· Pterodactyl
·· Constellation S2
··
·· World 1: the
It’s time for Maxwell to get all motherly so he can earn a
Gardens
Starite. Maxwell must hatch the egg in order to make the
It’s duck-hunting season in Outer Wild. If Maxwell wants the
Starite in this level, he must take down all four ducks. Two
Starite appear. The giant T-Rex next to the egg, though, World 2:
is very watchful of its young. Don’t plan on sitting down
of the four ducks are flying right above him. One is lazing Metro
on top of the egg and hatching it. Instead, you must
in the waters to the east. The last is on a perch at the top of
the level and will require some flight object, such as wings
come up with an alternate way to make that baby dino World 3: The
comfortable enough to enter this world.
or a jetpack, to reach it. Any weapon, such as a shotgun or Peaks
a rifle, will bring down the ducks so Maxwell can pick up his
pretty Starite. World 4:
Placing a heat source, such Ancient
as a campfire or flame, next
A pterodactyl or a sphinx
can not only fly up to the
to the egg makes it hatch World 5:
after just a few seconds. Shoreline
ducks, but also attack them
on Maxwell’s behalf. This
eliminates the need for World 6: Outer
more than one object. Wild
CAUTION
World 7: Stunt
Do not force the egg open with a hammer or an Park
Crazy Solution axe. The egg must open naturally to solve the level.
You could hunt the World 8:
ducks yourself, taking Frontier
aim on them as they
just try to enjoy a sunny Crazy Solution World 9: Dark
afternoon. Or you could Any small to midsize Hollow
use something else to do source of fire works in
your dirty work. A massive dragon or other such monster this level. But why not go World 10: Mish
will clear out the ducks so you can maintain a clean large? Drop a lava spout Mash
conscience. next to the egg and hatch
the baby dino. Just be sure
to remove it right away so it doesn’t burn up the Starite.
Constellation 1
Outer Wild 6-3 Outer Wild 6-4
Constellation 2 Difficulty: 1 Par: 3 Possible Words: Difficulty: 2 Par: 5 Possible Words:
Constellation 3 ·· Dove ·· Owl
·· Bird ·· Hawk
Constellation 4 ·· Lovebird ·· Water
·· Present ·· Snowball
Constellation 5 ·· Gift ·· Ice ball
·· Wedding cake ·· Rain
Constellation 6
·· Confetti ·· Snowman
Constellation 7 ·· ·· Handcuffs
·· ·· Cord
Constellation 8 ·· ·· Rope
·· Vine
Constellation 9 ·· Sphinx
Everybody loves a wedding—even Maxwell. To earn the ·· Sun
Constellation 10
Starite, he must celebrate the newlyweds by placing two ·· Glowstick
Constellation S1 celebratory objects in the level just as the couple exits ··
the church. Think of any wedding traditions, such as a ··
Constellation S2 wedding cake, and jot them down so that Maxwell can get ··
his Starite.
World 1: the
Gardens When out in the wilderness, always stick together. This boy
Here’s a useful combo: dove
World 2: and present. Just make sure was separated from his father and is now lost. If Maxwell
you hand presents and gifts can return the boy to his father on the other side of the
Metro cave, he wins a Starite. However, there is some trouble in
to a member of the couple.
World 3: The the cave. Bats flutter near the ceiling and will attack as
Maxwell tries to lead the boy to safety.
Peaks
First, add a sun to the level
World 4: to illuminate Maxwell’s
Ancient surroundings. (In later runs
Crazy Solution through the level, you
Indulge in that tradition can also hand Maxwell a
World 5:
of the rattling newlywed glowstick, although it is not
Shoreline getaway car. Tie a can or as powerful as a sun.) A bird
a shoe to the rear bumper of prey, such as an owl or a
World 6: Outer of the nearby car with hawk, will immediately attack the bats if summoned. But
Wild a rope or a cord. The the bats are not the only problem. There is a hole in the
car doesn’t need to actually drive off for this gesture to ground that must be flown over. Tether the boy to Maxwell
World 7: Stunt register in the level. with a cord or some handcuffs and then fly him over
Park the chasm.
World 8:
Frontier As soon as the father lays
eyes on his boy, he offers
World 9: Dark Maxwell the Starite.
Hollow
World 10: Mish
Mash
Constellation 1
Crazy Solution Crazy Solution
Constellation 2 What could be more The soil under the Starite
romantic than a sphinx is soft enough for Maxwell
Constellation 3 ride through the jungle? to tunnel to the Starite. It
Constellation 4 Summon two sphinxes— takes a little longer than
one for Maxwell and one just dropping meat for the
Constellation 5 for the camper. When you wolves, but this will earn
take flight, the other sphinx follows. Lead the camper’s you the Genius merit and boost your Ollar count. Summon
Constellation 6 sphinx right to the outhouse to nab the Starite. a spade or a shovel, hand it to Maxwell, and dig all the
way to the bottom of the level so you can slip under the
Constellation 7
trench without breaking through it.
Constellation 8
Outer Wild 6-7
Constellation 9 Difficulty: 2 Par: 5 Possible Words:
Constellation 10 ·· Steak Outer Wild 6-8
·· Meat Difficulty: 2
Constellation S1 Par: 5 Possible Words:
·· Turkey
·· Pork chop ·· Grass
Constellation S2 ·· Hay
·· Hamburger
·· Bamboo
World 1: the ··
·· ·· Leaf
Gardens ·· Clover
··
·· Bush
World 2:
··
Metro The ranger has lost a precious diamond while on his hike. ··
Now, a pack of wolves has closed in behind him and ··
World 3: The
surrounded the diamond. The ranger hopes Maxwell will
Peaks fetch the diamond and bring it back. If he can, he’ll trade This level vaults Maxwell back a few epochs to the time of
one sparkly item for another. the dinosaurs. A mean T-Rex is hungry, but so are the three
World 4:
It is imperative that you peaceful herbivores nearby: triceratops, charonosaurus, and
Ancient brontosaurus. The level hint says you must feed all of the
do not hurt any of the
endangered wolves in this dinos to earn the Starite.
World 5:
level. Instead, you must find
Shoreline a way around them. Create
some meat objects, such as Give some grass or clover
World 6: Outer to the herbivores and place
steak or pork chops, and
Wild place them near the deep it right in front of each of
trench in the center of the level to trap the wolves. Just them.
World 7: Stunt keep dropping and moving the meat around the edge of
Park the trench to lure the wolves inside.
Constellation 1
Crazy Solution Crazy Solution
The dinosaurs are The camper has intended Constellation 2
vegetarian, so this is a to rough it a little during
Constellation 3
good way to try some this trip, but he certainly
new objects you may will not turn down a Constellation 4
not have thought about brand-new RV. Write
before and earn that New down an RV and drop it Constellation 5
Object merit. Try vegetables, such as eggplant, and drop into the campsite. Now, you just need one more piece of
them in front of the dinosaurs. As long as it is a fruit or a gear. How about a compass? Constellation 6
vegetable, the dinosaur will merrily eat it and be satisfied.
Constellation 7
Constellation 8
Outer Wild 6-9 Outer Wild 6-10
Difficulty: 2 Par: 5 Possible Words: Constellation 9
Difficulty: 2 Par: 4 Possible Words:
·· Venison ·· Toaster Constellation 10
·· Steak ·· DVD player
·· Pegasus Constellation S1
·· Pork chop
·· Tent ·· Pterodactyl Constellation S2
·· Flashlight ·· Archaeopteryx
·· Sleeping bag ·· Shovel World 1: the
·· Tarp ·· Spade Gardens
·· Lantern ·· Jackhammer
·· ·· Sea witch World 2:
·· Crocodile
·· Metro
·· ··
·· World 3: The
··
Oh no, a bear is tearing up this camper’s equipment! Peaks
Maxwell must help the camper by luring the bear away
from the site and into a trench to the east. Then, the Welcome to the circus, Maxwell. The next act is a crowd World 4:
camper needs some new gear so he can still enjoy a night in favorite, the human cannonball. However, the target has Ancient
the great outdoors. Fulfill these two desires, and the Starite been placed behind a tall pillar of soil, and several flies are
is yours. in the path of the cannonballer. You must clear the area World 5:
of these nuisances so the human cannonball can strike the Shoreline
Use some type of meat, like target and release the Starite.
steak or venison, to lure
The first thing you must
World 6: Outer
the bear to the right. Keep Wild
get rid of are the two flies
dropping the meat a little
buzzing near the clown
closer to the trench, but World 7: Stunt
on the soil column. Shoot
always pick it up just before
the bear starts snacking.
the flies with a gun, swat Park
them with a flyswatter, or
use an animal, such as the World 8:
Once the bear is busily pterodactyl, that is happy
tearing his dinner apart
Frontier
to nibble on the flies. When the flies are gone, you can
with those big ol’ bear-sized concentrate on that pillar. World 9: Dark
incisors, start writing down
new camping gear, such as
Hollow
a tent, a sleeping bag, a
flashlight, and a tarp.
World 10: Mish
Give Maxwell a pickaxe or a
shovel and tear through the Mash
pillar to make a path for
the cannonballer.
Constellation 2
Constellation 3
Outer Wild 6-1 Outer Wild 6-2
Difficulty: 2 Par: 3 Possible Words: Constellation 4
Difficulty: 2 Par: 3 Possible Words:
·· Wings ·· Chain Constellation 5
·· Jetpack ·· Rope
·· Helibackpack ·· Net Constellation 6
·· Pterodactyl ·· Line
·· Pegasus Constellation 7
·· Handcuffs
·· Shovel ·· Glue Constellation 8
·· Spade ·· Girder
·· Jackhammer ·· Constellation 9
·· Hoe ··
·· Rope ··
Constellation 10
·· Vine Constellation S1
·· Power cord
There is a giant woolly mammoth in this level, standing Constellation S2
··
at the end of an ice hole. The mammoth seems confused
··
··
about his predicament—probably because somebody tied World 1: the
a Starite to his trunk. The Starite is too big to fit through
the ice hole. There is also a tripwire near the ice hole that
Gardens
A tiger cub has been separated from its family and is stuck severs the rope holding up the Starite if the Starite crosses World 2:
in a scary cave. Fortunately, Maxwell is on the scene to set it. Maxwell must figure out a way to keep the Starite from
things right. Maxwell just needs to get the cub to the family falling into the abyss below the mammoth while staying
Metro
directly above him, but that means getting around a jackal within par. World 3: The
in the cave first. Not only can no harm come to the cub, but
none of the adult tigers can be injured either.
You must do something to Peaks
keep the Starite from falling
when the original rope is World 4:
The tiger cub is small cut. No matter what, that Ancient
enough that you can just tripwire will be triggered,
pick it up. You do not need either by Maxwell going into World 5:
to tether it to Maxwell or the hole to fetch the Starite
or by the mammoth trying
Shoreline
a flying object (pegasus,
sphinx) to carry it home. to pull it out. There are two pieces of metal in the hole that
World 6: Outer
can be used as anchors. Glue a girder to one of the pieces
of metal or stretch a rope across the hole. This will create a Wild
Carry the tiger cub straight
safety net for the Starite.
to the family. If you linger World 7: Stunt
near the edge, one the
tigers might walk off. If the NOTE Park
jackal is still alive, it will The ice hole is too narrow for you to lower another World 8:
attack the tiger. rope down. You must work from within the hole itself. Frontier
World 9: Dark
Crazy Solution After you have created
something to catch the
Hollow
Punish the jackal for
Starite (two nets work well,
even thinking about
too), you can either ride
World 10: Mish
hurting a harmless tiger
the mammoth and pull the Mash
cub. Conjure up a fierce
Starite up, thus severing the
mythological monster,
rope, or burrow through the
such as a behemoth, and
ice with a digging utensil
set it loose on the jackal. Just make sure to delete the
and fall down on the Starite. As long as Maxwell grabs the
behemoth before flying the tiger cub to its family.
Starite, it doesn’t matter if he falls out of the screen.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1 TIP
Crazy Solution
Constellation 2 Use the tripwire itself as an If you try the lower route, be sure to drop an electronics
anchor for grabbing the object into the water to neutralize the two crocodiles.
Constellation 3
Starite. Stretch a bungee
Constellation 4 cord from the Starite to
the tripwire. Attach the If you cannot push the
Constellation 5 cord and then ride the Starite out of the hole due
mammoth to the right to cut the rope. Now Maxwell can to already using the air vent
Constellation 6 burrow into the hole and grab the Starite. or fan, attach a rope (or
Constellation 7 chain) to the Starite. The
weight of the rope slowly
Constellation 8 pulls the Starite out. From
Outer Wild 6-3 the platform to the right,
Constellation 9 wait until the rope or chain is low enough and then grab
Difficulty: 2 Par: 3 Possible Words:
Constellation 10 it. This will bump you right up to par, but it is effective for
·· Wings
fishing the Starite out of its tiny nook.
Constellation S1 ·· Jetpack
·· Air vent
Constellation S2 ·· Skunk
·· Water Crazy Solution
World 1: the ·· Rope You’ve used a lot of
Gardens ·· T-Rex creatures and monsters
·· Snow to eliminate threats
World 2: ·· Chain thus far. Time to reach
Metro ·· Rope deep into your bag of
·· Snowball tricks and summon a
World 3: The ·· TV new weapon-like object. Try out a vampire. Sure, it’s the
Peaks ·· Radio middle of the day, but this bloodsucker could care less
·· about the position of the sun when it is about to slake its
World 4: ·· thirst on the veins of a crocodile or a lioness.
Ancient ··
World 5:
This level is a regular wildlife animal park. Rhinos, lionesses, Outer Wild 6-4
Shoreline
and crocodiles—oh my! The Starite is right in the thick of the Difficulty: 2 Par: 4 Possible Words:
World 6: Outer animals, too. There are two ways to get at the Starite. The ·· Bear
first is to go over the small Starite chamber and drop down
Wild on the right side of the level. However, the lioness and a fire
·· Beast
·· Hellhound
are along this route. The other method is to burrow through
World 7: Stunt ·· Crocodile
the loose soil to the left and come at the Starite from below. ·· Shotgun
Park This way leads through shallow water, but it is inhabited by ··
two crocodiles. ··
World 8:
An air vent is a useful tool ··
Frontier for moving both the animals
World 9: Dark and the fire. Blow the fire at
the lioness to wound it and No ranger likes a day like today. There are confirmed
Hollow then blast it right back the reports of three rabid animals in the park. Sadly, these
other way to finish off the animals must be put down for the safety of guests as well as
World 10: Mish lioness. The air vent can also other wildlife. It is up to you to carry out this grim deed with
Mash be used to push the Starite some form of killing object, such as a monster or a firearm.
out of the tiny chamber next to the rhino and down onto
However, there are more than three animals in the level,
the platform to the right.
so which are rabid? After all, if you eliminate a healthy
animal, the door next to the ranger that protects the Starite
will not rise. Here are three rabid animals: the deer all the
way to the right, the right-most fish in the water, and the weapon and an aggressive creature. But these monsters are
eagle at the top of the level. not your only obstacles on the way to the prize. There are Constellation 1
bats in the ice cave leading up to the frozen monsters. And Constellation 2
the ground in front of the monsters is shaky at best. If you
land too hard on it, it will shatter. That is a real problem Constellation 3
after the first drop off because there is nothing beneath it.
Constellation 4
The second panel of crumbling ice is at least over water.
Constellation 5
Use an owl or other bird of
prey (snow owl, hawk) to Constellation 6
get rid of the bats. You only
Drop a bear on the deer to eliminate it. The bear is a great need one owl. Just move it Constellation 7
animal to use because it can swim, too, making it ideal for from bat to bat until the
removing the rabid fish in the waters below. Constellation 8
cave is cleared.
You can opt to handle this sad chore yourself by equipping Constellation 9
Maxwell with wings and a weapon. A gun will take out the
After flying down Constellation 10
rabid animals, as will a sword.
(remember, do not drop
Constellation S1
straight down to the lower
Crazy Solution level, or you will break the Constellation S2
cracked ice), you must deal
As with Action Level with the frozen monsters. World 1: the
6-3, levels that require The sphinx is a great Gardens
destruction are a good solution because not only
place to try out new will its claws break open the ice, but it will also attack—and World 2:
objects that you haven’t eliminate—the monsters. Metro
used before when setting
up contraptions or whatnot. Conjure up a devil or a If the troglodyte or Yeti gets World 3: The
demon here. The devil has no qualms about putting down
these animals.
a hit in on the sphinx, you Peaks
can no longer fly it. Then,
you need a weapon to deal World 4:
with the recently thawed Ancient
monster. Try a sword, a
Outer Wild 6-5 shovel, or an ice pick. World 5:
Difficulty: 2 Par: 7 Possible Words:
Shoreline
·· Owl You can also kill two
·· Snow owl birds with one stone: Use World 6: Outer
·· Barn owl explosives, such as bombs
·· Hawk and dynamite, to eliminate
Wild
·· Sphinx the frozen monsters before
·· Match venturing even an inch into
World 7: Stunt
·· Bomb the cave. Place dynamite Park
·· Fire right between the two
·· Chisel blocks and then set it off with a match or a lighter. The World 8:
·· Ice pick explosion will shatter the ice and eliminate the threats. Frontier
·· Pickaxe Now you just need to deal with the owls and the precarious
·· Candle ground to capture the Starite. World 9: Dark
·· Hollow
··
·· World 10: Mish
Mash
The Starite in this level is locked away, but not behind a
door. The Starite is guarded by two frozen foes: a Yeti and
a troglodyte. Both of them are a little cranky after their
icy slumber, so be ready to take each of them on with a
The pterodactyl at the top The Starite in this level is just on the other side of the water.
of the level will drop the Oh, that water is patrolled by a sea serpent, shark, shocking Constellation 1
Starite if it is significantly jellyfish, and spiky blowfish—but Maxwell can handle all Constellation 2
threatened. You can place that, right? All he needs for you to do is clear a path to
a dragon or any other fierce the red switch just below his starting position so he can Constellation 3
creature in the pterodactyl’s open a route to the green switch, which is guarded by a
Constellation 4
path as it flutters over the hammerhead at the very bottom of the lake. Once that
rock outcropping on the green switch is thrown, a door leading to the surface (and Constellation 5
right side of the screen. Attacking the pterodactyl here is the Starite) is opened. But that red switch locked up the
actually useful because it drops the Starite right onto the Starite...what to do? Constellation 6
rocks without any risk of it hitting the fire below. The first thing you need to
Constellation 7
Alternatively, you can extinguish the lava spout and then do is get rid of the jellyfish
give the pterodactyl something like a rope or a chain. The and blowfish. Any large, Constellation 8
pterodactyl dips when the extra weight is added and drops aggressive sea creature
the Starite. If the lava spout is out, you can just walk over will do in this situation. The Constellation 9
and pick up the Starite. kraken has a tough time
Constellation 10
fitting, but it clears out
everything. A dragon or a Constellation S1
Crazy Solution sea witch works, too. You must eliminate the blowfish under
If you know your the nearby red door because they will float toward Maxwell Constellation S2
mythology, then you as you steer toward the red switch needed to open the way
know that the phoenix is deeper into the lake. World 1: the
a bird that self-immolates Gardens
and is then reborn from CAUTION
its own ashes. Use this
World 2:
to your advantage. Fly up to the phoenixes to get their Remember, after an animal eats three times, it must Metro
attention. When they give chase, lead them to the lava snooze. Because you have a limited par in this level,
spout. They quickly lose their interest in you and hover you just have to wait for the animal to wake back up. World 3: The
around the lava spout like moths to a flame. Now you Peaks
can concentrate on the pterodactyl.
The sea serpent near the
World 4:
bottom of the lake is tough. Ancient
You need a large creature,
Outer Wild 6-8 such as a dragon, to take World 5:
Difficulty: 3 Par: 3 Possible Words: it out. The sea serpent Shoreline
·· Kraken will occasionally win fights
·· Dragon against sharks. World 6: Outer
·· Hydra Wild
·· Sea monster Maxwell can actually
·· Shark handle the hammerhead World 7: Stunt
·· Shovel at the bottom of the lake Park
·· Spade guarding the green switch.
·· Pickaxe Give Maxwell a shovel so World 8:
·· Scuba he can dig through the dirt.
Then, tap the hammerhead
Frontier
·· Flippers
·· Wetsuit and choose to attack it with World 9: Dark
·· Respirator the shovel. If Maxwell strikes first and fast, the hammerhead
·· goes belly up, and Maxwell can easily throw the switch. Hollow
··
Now that the green door to World 10: Mish
··
the top of the water is open, Mash
Maxwell has two ways he
can head up for the Starite.
The catch, though, is the
shark patrolling the waters
near the surface. With the
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HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 5
Crazy Solution It turns out that the miners
Constellation 6 Did you ever have to read who dug these tunnels left
the Greek poet Homer behind some gear—some
Constellation 7 in school? Homer’s twin explosive gear. There
Constellation 8 epics, “The Odyssey” and are three small piles of
“The Iliad,” are hugely gunpowder in the cave,
Constellation 9 entertaining—and in the located right next to a
case of this game, very helpful. Summon Charybdis, one barrel and a bunch of
Constellation 10 of the sea monsters that attacked the hero Odysseus’s dynamite. You must do unto these explosives as you did to
Constellation S1 ship, and use it to clear out almost the entire lake. The the snake—eliminate them. Drop a fire source, such as a
terrible creature doesn’t blink as it chews up jellies, sharks, match or a candle, onto the gunpowder to send the whole
Constellation S2 blowfish, and sea serpents. kit and caboodle up. Now the cave is completely safe for
the cattle.
World 1: the
Gardens Outer Wild 6-9 Now, you can either ride the
cattle down into the caves
World 2: Difficulty: 3 Par: 6 Possible Words: one by one (a little fall will
Metro ·· Mongoose not hurt them), or you can
·· Devil lead them by flying in front
World 3: The ·· Beast of them with clover in your
Peaks ·· Cobra hand. A flying object like
·· Match winged shoes lets you hover
World 4: ·· Lighter over the edge of the tunnel and dangle the eats in front of
Ancient ·· Candle the cattle. The cows eagerly pursue the tasty treat all the
·· Fireball way to the rancher. The overjoyed rancher repays the favor
World 5: ·· Candle with a Starite.
Shoreline ·· Jetpack
·· Helibackpack
World 6: Outer ·· Pegasus Crazy Solution
·· Winged shoes The snake at the bottom
Wild ·· of the cave cannot be
·· pacified, not even by a
World 7: Stunt snake charmer. However,
··
Park this particular snake
charmer is not especially
World 8: Ah, the life of a rancher. Early mornings putting out charming. It kills the snake!
Frontier hay and sun-soaked afternoons driving cattle around
the pastures. But for Maxwell, his day on the ranch is
World 9: Dark complicated by needing to drive a cow and a bull from the
Hollow ranch and into a series of caves to catch up with a rancher
who has gotten a little ahead of himself. The cave is home
World 10: Mish to a snake, though, that would love to sink its fangs into
Mash some grade-A prime. You must deal with the snake before
herding the cattle into the caves.
Constellation 8
The Starite in this level is located directly above Maxwell,
Constellation 9
but it is locked behind two doors. There are no switches or
Constellation 10 buttons that open these doors. However, there is a row of
buttons along the bottom of the level that open the green
Constellation S1 and red doors below Maxwell. Those doors prop up two
Constellation S2 apples and two heads of lettuce. You must feed these to the
appropriate animals in the center of the level. The zebras
World 1: the want the apples, and the rhinos want the lettuce. You must
properly divide the produce before dropping objects on the
Gardens buttons and releasing the doors.
World 2: Use a fan or an air vent to
Metro push the lettuce to the left
and the apples to the right.
World 3: The There is a hill just below
Peaks the green door that will
naturally divide the food for
World 4: the animals, but the apples
Ancient and lettuce must hit the
ground just right for this tactic to work.
World 5:
Shoreline NOTE
World 6: Outer You cannot just write down more apples and lettuce
and feed them directly to the zebras and rhinos.
Wild
World 7: Stunt
Park
After pushing the produce,
World 8: drop an object on two of
each color of button. Start
Frontier
with red to drop the lettuce
World 9: Dark and then move on to green.
Hollow
World 10: Mish
Mash
Constellation 1
World 7: Stunt Park Constellation 2
Constellation 3
Puzzle Levels Constellation 4
Constellation 5
Stunt Park 7-1 Stunt Park 7-2 Constellation 6
Difficulty: 1 Par: 5 Possible Words: Difficulty: 1 Par: 3 Possible Words:
Constellation 7
·· Guitar ·· Race car
·· Bass ·· Car Constellation 8
·· Drums ·· Stock car
·· Mic ·· Scooter Constellation 9
·· Saxophone ·· Motorcycle
·· Trombone
Constellation 10
··
·· Flute ·· Constellation S1
·· Violin ··
·· Cello Constellation S2
·· Trumpet
·· This stunt track separates the drivers from the racers. The
World 1: the
·· goal is to roar down a long ramp and launch a vehicle over Gardens
·· two huge fire vents. As soon as the vehicle (and it has to
be a ground-based vehicle, too—no planes or helicopters)
World 2: Met-
clears the second fire vent, the Starite appears. Order a race ro
Maxwell arrives just in time for band practice. Four fellows car, a scooter, or a stock car for Maxwell. Place him in the
stand on a stage. All that is missing are, well, instruments. driver’s seat and then race down the ramp to arc over the World 3: The
Maxwell must come up with four instruments for the fire and win the prize. Peaks
band. If he can turn them into a serious rock collective,
they will award Maxwell a Starite. Jot down the obvious
NOTE World 4: An-
band instruments in your Notepad right off the bat to
get the band started: guitar, bass, mic, drums. Once those
cient
Wheeled objects, such as bikes and roller skates, will not
are out of the way, start branching out into other types of work. They do not get enough momentum by the bottom World 5: Shore-
musical instruments. Go for horns, such as the trumpet or of the ramp to make it over the second fire vent.
a trombone. Or use some strings, such as a violin or a cello. line
Every four instruments you hand over result in a Starite.
World 6: Outer
When the Starite appears, Wild
Crazy Solution just stop and let it fall right
Have fun thinking of on top of Maxwell. Don’t hop World 7: Stunt
instruments from around out of a car early and step Park
the world for this new right into the fire.
band. Give them a fresh World 8: Fron-
sound with a djembe, a tier
congo, and a didgeridoo.
Top off the quartet with the banging sound of a triangle.
Crazy Solution World 9: Dark
What goes better with a
Hollow
sweltering day at the stunt World 10: Mish
track than ice cream?
Jot down an ice cream Mash
truck for Maxwell and
race it down the ramp.
The truck is not the fastest vehicle you can create, but
the momentum of rolling down the ramp gives it enough
power to clear the second fire vent.
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Stunt Park 7-3 Crazy Solution
Constellation 2 Difficulty: 2 Par: 4 Possible Words: Give Maxwell a flying
·· Parachute animal to ride through
Constellation 3
·· Glider the slalom course. Since
Constellation 4 ·· Hang glider tapping the helmet
·· Wings would cause Maxwell
Constellation 5 ·· Torch to dismount, you must
·· Match disconnect from the plane in some other way. Burn
Constellation 6 through the rope with a torch, a match, or a lighter while
·· Pterodactyl
·· Pegasus Maxwell sits on his airborne steed. Once the rope burns
Constellation 7
·· UFO all the way through, you can fly right through the flags
Constellation 8 ·· Magic carpet without any problems.
··
Constellation 9 ··
Constellation 10 ·· Stunt Park 7-4
Constellation S1 Difficulty: 2 Par: 3 Possible Words:
Can you fly, Maxwell? This level begins with Maxwell ·· Tank
Constellation S2
tethered to an airplane, high above the ground. To win the ·· Bus
World 1: the Starite, Maxwell must safely soar through a slalom course ·· Yacht
of flags on his way to terra firma. To accomplish this daring ·· Truck
Gardens feat, you need to conjure up something that will slow ·· Crane
World 2: Met- Maxwell’s descent enough so he may glide between the ·· Bulldozer
three sets of floating flags, such as a UFO. ··
ro ··
··
World 3: The NOTE
Peaks To disconnect from the plane holding Maxwell up at
the start of the level, tap the helmet. Maxwell finds himself before a roaring crowd at the start
World 4: An- of this level. What do these people want from him? That’s
cient when he sees the incoming giant. Stomping toward him,
it becomes all too clear that this audience demands a
World 5: Shore- show—a wrestling bout. To win, Maxwell must pin the giant.
line A parachute on Maxwell’s He’s so much larger that any physical act of force will not
back slows his fall. Now cut it—and using a gun is totally out of the question.
World 6: Outer you can direct Maxwell’s To win the match, you must
Wild descent with the stylus. drop a heavy object on
top of the giant. The object
World 7: Stunt must also be large enough
Park If you use wings or a magic carpet to descend through to knock the giant over.
the flags, you can actually fall through the first two. Just (The bigger they are, the
World 8: Fron- glide to the right as soon as Maxwell clears the first set of harder they fall—and all
that jazz.) Dropping a tank
tier flags. However, to pass through the last set of flags, you
or a bus right on the giant’s noggin rocks him back on his
must get back over to the left side of the level. Without
World 9: Dark slowing down, this is impossible. Because the wings and heels, making him pass out. Maxwell then wins the match.
Hollow magic carpet only last for a short period before needing a
recharge on solid ground, do not use them until you have
World 10: Mish passed through the second pair of flags. Then, tap above
Mash Maxwell to sail over to the left.
Constellation 1
Crazy Solution Crazy Solution
Think of all of the different You have par three to Constellation 2
pieces of construction work with in this level,
but the World Under Par Constellation 3
equipment you could
drop on the giant, such merit is so tempting. So, Constellation 4
as a dump truck or a try a flying animal, such as
steamroller. This is another the archaeopteryx, and fly Constellation 5
great opportunity to try an unused object and earn that into the Starite to come in way under par.
New Object merit. Constellation 6
Constellation 7
Constellation 1
Crazy Solution Stunt Park 7-8
Constellation 2 Catch that Starite in Difficulty: 3 Par: 4 Possible Words:
style. Summon a limo ·· Dragon
Constellation 3
and stretch it across ·· Mortar
Constellation 4 the gap. The roof is flat ·· Howitzer
enough that the crate ·· Missile launcher
Constellation 5 will not roll off of it into ·· Sword
the lava. That’s no reason to dawdle, though. Be ready to ·· Wings
Constellation 6 fly as soon as the crates drop by pre-equipping Maxwell ·· Jetpack
with some wings and a sword. ··
Constellation 7
··
Constellation 8 ··
Constellation 1
Stunt Park 7-9 Stunt Park 7-10
Difficulty: 3 Par: 4 Possible Words: Difficulty: 3 Par: 7 Possible Words: Constellation 2
·· Pegasus ·· Rock Constellation 3
·· Sphinx ·· Anvil
·· Pterodactyl ·· Boulder Constellation 4
·· Rope ·· Safe
·· Vine ·· TV Constellation 5
·· Chain ·· Stereo
Constellation 6
·· Bungee cord ·· Computer
·· ·· Rope Constellation 7
·· ·· Chain
·· ·· Bungee cord Constellation 8
·· Vine
·· Flippers
Constellation 9
Three folks are stranded in a storm on pillars and columns. ·· Scuba gear Constellation 10
The firefighters and rescue workers do not have the means ·· Respirator
to travel to the folks who need help, though. So, it is up to ·· Dragon Constellation S1
Maxwell to fly out to the victims and bring them back to ·· Hydra
the rescue workers. There are storm clouds between each Constellation S2
·· Sea serpent
pillar that dump rain. That means Maxwell cannot use an ·· Great white World 1: the
electric flight device, such as a jetpack or a helibackpack. ·· Match
If those objects get a single drop of rain on them, they short ·· Lighter
Gardens
out and drop Maxwell out of the sky. ·· Torch World 2: Met-
Use an object that is not ·· Black hole
··
ro
affected by weather.
Place Maxwell on a flying ·· World 3: The
creature, such as a sphinx, ··
Peaks
a pegasus, or a pterodactyl.
None of these is bothered by World 4: An-
Two allied sailors have been strung up on ropes at the
rain at all. Attach a rope, a
vine, or a cord to the person
eastern edge of this level. Maxwell must save these sailors cient
and bring them back to the left side of the level in order to
who needs help and then cart that person back to the
rescue workers.
earn the Starite. However, between here and there is a lot World 5: Shore-
of trouble. Three sea mines, a submarine, a battleship, and line
a shark are all in the water. Before conjuring up some scuba
CAUTION gear or flippers for Maxwell so he can swim deep and get World 6: Outer
under a rock that blocks a surface path, all of these hazards
Although flying creatures are not affected by rain, must be addressed. And by addressed, we mean destroyed.
Wild
duck out of the way of lightning strikes.
Electronics have helped World 7: Stunt
you get rid of angry sea Park
creatures, but you can also
Crazy Solution
use them to attack ships World 8: Fron-
and submarines. Place a
Try a flying vehicle, such as large electronic object, such
tier
a UFO, to get through the as a TV, between the enemy World 9: Dark
storms. The UFO actually ship and the sub. The shock
has a tractor beam on the jolts the soldiers as well as the vehicles and removes them Hollow
bottom of it. Lower the from the area. If desired, you can also use an electronic
UFO over the victim. He object on the shark directly below the sailors.
World 10: Mish
or she is pulled up toward the UFO. You can try to inch the Mash
UFO back to the rescue workers—but you’d better be slow
about it. Sharp movements will drop the rescued person.
If you need a little help, go ahead and write in a vine or a
bungee cord.
Constellation 2
Constellation 1
Stunt Park 7-8 Stunt Park 7-9
Difficulty: 3 Par: 3 Possible Words: Difficulty: 3 Par: 9 Possible Words: Constellation 2
·· Air vent ·· Winged shoes Constellation 3
·· Air duct ·· Pegasus
·· Fan ·· Magic carpet Constellation 4
·· Safe ·· Pterodactyl
·· Rope ·· Jetpack Constellation 5
·· Bungee cord ·· Helibackpack
Constellation 6
·· ·· Bear
·· ·· Dragon Constellation 7
·· ·· Hydra
·· T-Rex Constellation 8
·· Sword
This action level is a spring-loaded trap. The Starite hangs ·· Axe
Constellation 9
from a rope in the center of the room. There are three ·· Gun Constellation 10
panels surrounding the Starite, each baring sharp steel ·· Rifle
teeth. When Maxwell approaches the Starite, the teeth close ·· Constellation S1
in. A few more steps and the teeth slam into place, crushing ··
the Starite. You must help Maxwell pull the Starite out of Constellation S2
··
the trap.
World 1: the
An air vent or an air duct
Gardens
Ever heard of parkour, the sport of urban acrobatics?
will push the Starite out of Leaping from rooftop to rooftop. Vaulting over walls. World 2: Met-
the trap. Gently place the Bounding across ledges. Usually the police frown on this sort
vent on the bottom set of
ro
of dangerous thing, and that’s why Maxwell must contend
teeth. If you drop it, you risk with three officers as he bounces through this cityscape World 3: The
destroying the object. en route to the Starite. The officers will lash out when Peaks
Maxwell gets too close, so Maxwell must be able to defend
himself while flying through the level with winged shoes World 4: An-
The platforms around the
or on the back of a flying creature, such as a pegasus or
Starite are too small to
a pterodactyl. cient
use an animal to pull the
Starite out of the trap. World 5: Shore-
However, you can set up a line
contraption that does the
same thing as a cow-and- World 6: Outer
clover combo. Place a safe
Wild
next to the ledge. Attach a bungee cord to the safe and
the Starite. Then, place a fan on the safe (as pictured). The World 7: Stunt
current moves the safe to the right, pulling the Starite out
of the trap. Now Maxwell can jump across the gap as the Park
teeth harmlessly close in. Maxwell can use a bat or a billy club to push back against
the officers trying to stop his parkour special. Or you can World 8: Fron-
nudge them off their ledges with fans and air vents. Just tier
Crazy Solution place the fan next to the officers and knock them off
their perches. World 9: Dark
With just a single object,
you can yank the Starite Hollow
The storm clouds above the
out of the dangerous trap.
Conjure up a shrink ray
city drop rain that shorts out World 10: Mish
jetpacks and helibackpacks. Mash
and hand it to Maxwell.
Watch out for those
Shoot the rope. The rope
water drops!
shrinks, pulling the Starite away from the teeth. Now
Maxwell can just walk over and pick it up.
You can also use winged The Starite is in a well behind the guerillas, so Maxwell will
Constellation 1 need some means not only to cross a pool of water between
shoes to fly around the level.
Constellation 2 Just watch out for the object him and the guerillas, but also to reach the top of the well.
to run out of energy. If it
Constellation 3 NOTE
stops just as Maxwell flies
Constellation 4 over an abyss, Maxwell is in
serious trouble. Maxwell does not need to get rid of all of the guerillas
to grab the Starite—it just makes the level a lot
Constellation 5
easier to finish, because the guerillas are armed.
There are lots of ledges
Constellation 6 for Maxwell to land on
Constellation 7 while moving around the
cityscape. The officers are
Constellation 8 the far bigger threat. If you
Launch attacks on the
have already used a fan
Constellation 9 guerillas from afar with a
or an air vent to push the
mortar or a howitzer.
Constellation 10 officers off the ledges, then
call in bears or lions to attack them. Move the animal from
Constellation S1 officer to officer. Though the officers are armed with billy
clubs, they are no match for a bear.
Constellation S2 There are many ways to
get rid of the guerillas.
World 1: the Mortars and howitzers work,
Gardens Crazy Solution as do shotguns or rifles in
And nobody is a match Maxwell’s hands. Because
World 2: Met- against a dragon. Nobody. the guerillas are armed
ro with weapons, too, they
will return fire. You can fly
World 3: The close to the guerillas and lure them into the water. Or you
Peaks can install a black hole near the center of the level. Just be
sure to trash it before it sucks up the fortune teller and the
World 4: An- maid, too.
cient
World 5: Shore-
Stunt Park 7-10 After fighting through the
Difficulty: 3 Par: 4 Possible Words: guerillas at the top of the
line
·· Howitzer level, descend the back well
World 6: Outer ·· Mortar to pick up the Starite.
·· Missile launcher
Wild ·· Bazooka
·· Gun
World 7: Stunt
·· Shotgun
Park ·· Sword
·· Wings Crazy Solution
World 8: Fron- ·· Jetpack How can you get rid of
tier ·· Helibackpack these guerillas without
·· Pegasus putting Maxwell in harm’s
World 9: Dark ·· Archaeopteryx way? Use a monster.
Hollow ·· However, you must rely on
·· a smaller monster to make
World 10: Mish ·· sure no harm comes to either of the innocents. The zombie
Mash is no good because it just turns whomever it touches into
a zombie. But the ghoul does not. Plus, it immediately
Guerilla fighters have taken a maid and a fortune teller rushes whatever you set it next to. If you place it right next
hostage. Not only are they holding these innocents, but they to a guerilla, the ghoul scares him. And then it kills him.
are also blocking the path to the Starite. Maxwell must get
through the guerillas without any injury to their hostages.
Constellation 1
Stunt Park 7-11 CAUTION
Difficulty: 4 Par: 8 Possible Words: Constellation 2
You must step as far as possible to the opposite side of
·· Fan Constellation 3
the stack when pushing the barrels out of the way.
·· Air vent They invariably will explode. Stepping to the side
·· Shotgun keeps Maxwell out of the splash damage. Constellation 4
·· Gun
·· Wings Constellation 5
·· Jetpack
Constellation 6
·· Pegasus
As soon as one stack of
·· Constellation 7
barrels has been cleared
··
away, fly up to the top Constellation 8
··
of the level and collect
the Starite. Constellation 9
Huh. Now that’s a predicament. Maxwell is surrounded by Constellation 10
exploding barrels that go off if they are moved. The Starite
located at the very top of the pile. If a single barrel goes Constellation S1
off, the whole level goes up in flames and takes the Starite Crazy Solution Constellation S2
with it. This is a tricky level to solve at first glance, but the
Feeling brave? You can
solutions for it are surprisingly simple as soon as you figure World 1: the
set this thing off with a
out how to keep the chain reactions in check.
gun and not turn the level Gardens
into an inferno. But it is a
Use a fan or an air vent little tricky. As earlier, step World 2: Met-
to push the barrels away off to the side. Then, give ro
from the stack so they do Maxwell a gun. Shoot the third barrel from the bottom
not start a chain reaction. of the stack. This sets off a chain reaction but pushes World 3: The
the barrels away from the whole stack before the entire Peaks
area explodes.
World 4: An-
cient
World 5: Shore-
line
World 6: Outer
Wild
World 7: Stunt
Park
World 8: Fron-
tier
World 9: Dark
Hollow
World 10: Mish
Mash
Constellation 1
World 1: the Three Martians guard their precious soil samples. Maxwell
needs to bring these soil samples back to the lander in Aliens. They are already here. They have taken over the
Gardens order for science and progress to, well...progress. To earn bodies of unsuspecting citizens and assumed their skins so
the Starite, Maxwell must give these Martians something they may walk among us undetected—studying, planning.
World 2: Maxwell must find the masquerading alien in this level to
in exchange for each sample—something the Martians
Metro believe is of equal or greater value. There’s no such thing as earn the Starite. Which of these four construction workers is
a free space lunch, you know. So, jot down some valuable truly from out of town?
World 3: The
minerals and stones, such as diamonds, topaz, rubies, and To determine the impostor,
Peaks emeralds. Then, hand these stones to the three Martians. give the workers foods like
pie or pizza. Everybody
World 4: The two soil samples at the
loves pie and pizza, right?
bottom of the level require
Ancient you to give Maxwell some Well, everybody but an
wings or a jetpack. He alien. The worker that
World 5: doesn’t move to when you
needs to bring two of the
Shoreline soil samples back to the start handing out treats is the alien. To expose him, all you
lander. Once Maxwell grabs need to do is attack him. One thwack, and the alien sheds
World 6: Outer the third sample (they are the disguise and reveals itself. Use a melee weapon, such as
Wild light enough to hold—you do not need a rope), the Starite a club, a bat, or a sickle, to attack up close and make that
appears in the center of the level. alien molt. You can also use the attacks of a flying creature
World 7: Stunt like a pegasus or sphinx to take care of the aliens.
Park
Crazy Solution CAUTION
World 8: There are plenty of
Do not strike any of the other workers, or else the level
Frontier minerals and precious ends in failure. For this reason, do not use any firearms
stones in the game for to single out the alien.
World 9: Dark you to dig into and earn
Hollow some great New Object
merits. These Martians
Crazy Solution
World 10: Mish might like a moonstone or three. Ground control?
Mission accomplished. Let’s see how well this
Mash alien hides when Maxwell
is whipping some sweet
nunchucks around. Give
the little hero a pair of
the ‘chucks and show that
alien how we earthlings do things downtown.
Protected by copyright. Unauthorized or unlawful copying or
156
Prima Official Game Guide downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Constellation 1
Frontier 8-3 Frontier 8-4
Difficulty: 2 Par: 4 Possible Words: Difficulty: 3 Par: 4 Possible Words: Constellation 2
·· Beast ·· Snowman Constellation 3
·· Monster ·· Snowball
·· Devil ·· Ice ball Constellation 4
·· Demon ·· Rain
·· Behemoth ·· Wings Constellation 5
·· Sword ·· Helibackpack
Constellation 6
·· Planet ··
·· Saturn ·· Constellation 7
·· Jupiter ··
·· Pluto Constellation 8
·· Mars
Who could possible be unhappy in a teddy-bear factory? Constellation 9
·· Comet
Well, how about a little girl who is watching these teddy
·· Constellation 10
bears being accidentally fed into an incinerator? Maxwell
··
must snuff out the flames and retrieve one of the teddy Constellation S1
··
bears for the little girl. The overjoyed tot will grant a Starite
reward for the good deed. Constellation S2
The pursuit of the origins of the universe is perhaps the First things first: Put out the
greatest scientific endeavor of all. To know whence the
World 1: the
flames. Any decent-sized
universe was born is to understand the core of humanity— water source will do the Gardens
the cosmic marriage of science and the soul. Too bad this trick here. It must be
truth is put on hold for a skunk. Maxwell must make
World 2:
somewhat substantial,
that skunk scat so the astronomer may gaze through his because the fire vent is so Metro
telescope. To make the little stinker vamoose, attack it large. A snowman works, as
with a sword or a bat. You can also go for pure, enjoyable World 3: The
does an ice ball. A little bit
overkill and conjure up a devil or a behemoth to take out of water is just not enough. The fires burn too hot and turn Peaks
the little woodland creature. the water into steam right away. A rain cloud, though, has
means to extinguish the fire.
World 4:
Once the astronomer is at
his telescope, you must jot Once the fire is out, Maxwell just needs to grab one of the
Ancient
down a celestial body for teddies coming off the conveyor belt and take it to the little
him to gaze upon. Write World 5:
girl. He will need some wings or a jetpack to fly over to the
down any of the planets little girl. Shoreline
in the solar system, such
as Jupiter or Saturn, and World 6: Outer
then hang it in the sky. The Crazy Solution Wild
overjoyed scientist rewards Maxwell with a Starite. With a single object, you
can thwart the flames and World 7: Stunt
Crazy Solution
take the teddy to the girl. Park
Write down a ramp. The
Dial the astronomer’s focus metal ramp cannot be World 8:
a little closer to home and destroyed by fire, and it
let him look at one of the
Frontier
is wide enough to span the incinerator pit. The teddy rolls
most impressive heavenly off the belt and down the ramp, right to Maxwell’s feet. World 9: Dark
phenomena within the How’s that for personal delivery?
Earth’s atmosphere: Hollow
the aurora borealis. The crackling colors delight the
astronomer and add one more Starite to your growing
World 10: Mish
collection. Mash
World 1: the
Frontier 8-7 Frontier 8-8 Gardens
Difficulty: 2 Par: 4 Possible Words: Difficulty: 2 Par: 3 Possible Words:
·· Drawbridge ·· Chain
World 2:
·· Highway ·· Rope Metro
·· Road ·· Wire
·· Lane ·· Vine World 3: The
·· Wings ·· Helicopter Peaks
·· Jetpack ·· Pegasus
·· Helibackpack ·· Sphinx World 4:
·· Pterodactyl ·· Pterodactyl Ancient
·· ··
·· ·· World 5:
·· ·· Shoreline
Somewhere in the frozen wasteland, scientists have After dealing with aliens and zombies, it is a relief to be World 6: Outer
discovered evidence of visitors long before the dawn of asked just a basic favor, such as lifting a giant pipe up to Wild
recorded human history. An alien is encased in a giant block a ledge for some construction workers. Space inside the
of ice. You must get the alien-sicle off of its perch and to a warehouse is limited, though, so you need to be mindful of World 7: Stunt
waiting flatbed truck so it may be carted off to a black site using a large delivery vehicle to cart the pipe around. Park
and never seen again. One catch: There is a bottomless pit
right below the frozen alien’s ledge. World 8:
You must bridge the gap
A helicopter and a rope (or Frontier
in the ground in order to
a chain) is a tight fit in
push the alien to the truck.
this chamber, but it can
World 9: Dark
A drawbridge or a piece Hollow
be done.
of highway works well. If
you opt to pull it off the World 10: Mish
ledge with a flying creature
(pterodactyl, pegasus) and
Mash
some rope, just watch out for the stalactite. If the ice block
slams into the stalactite, the block could crack open and
drop the alien right into the abyss.
World 1: the You cannot kill the security guard in this level.
Gardens
Frontier 8-9 Once the security guard
World 2: Difficulty: 3 Par: 5 Possible Words: is tied up, place three
Metro ·· Vine objects—rock, dumbbell,
·· Rope orange, whatever—on the
World 3: The ·· Wire buttons. The door rises.
Peaks ·· Bungee cord Interact with the safe to
·· Rock open it and retrieve the
World 4: ·· Dumbbell Starite inside.
Ancient ·· Book
·· Telephone
World 5: ·· Log TIP
Shoreline ··
Place a long object over the buttons to activate more
··
than one with a single object. A girder, for example,
World 6: Outer ·· will work on two buttons at once.
Wild
Your mission—should you choose to accept it—is to break
World 7: Stunt into a secret warehouse where a Starite is being held inside
Park a safe. The safe is locked behind a blast-proof door that can Crazy Solution
only be raised by pressing three buttons at the same time. Because you cannot hurt
World 8: Those buttons, though, are closely watched by two security the security guard, you
Frontier cameras. That video feed is then fed to a bay of monitors must find another way to
watched closely by an armed security guard. detain him. The freeze ray
World 9: Dark would be a good solution
What?
Hollow to this situation, but you
The security guard is asleep? cannot shoot the guard while he is asleep. You must wake
World 10: Mish This is a perfect time to launch the mission. Get in there, him up and then hit him with the freeze ray. It’s tricky
Mash Maxwell, and get to that safe so that your bank of Starites because the guard is so close, but if you tap the guard
may grow. as soon as the camera picks up your presence, you can
nail him.
World 1: the
The government has captured a live alien. Agents are
Crazy Solution Gardens
holding the alien in a warehouse along with his UFO and
a cool hologram machine they pulled out of his luggage. These agents are World 2:
Maxwell must free the alien and get both it and the interested in alien
technology, right? Well, Metro
hologram machine to the flying saucer to earn the Starite.
give them an encounter
The alien and the hologram machine are guarded by
of the ferocious kind.
World 3: The
agents, each armed with a stun gun. The path to the UFO
is also under surveillance by security cameras. If Maxwell The robosaur is a vicious Peaks
is picked up on camera with the alien or the hologram creature that is part metal, part dinosaur, but all violent.
It takes out the agents regardless of whether they still hold World 4:
machine, soldiers enter the warehouse...and their guns are
not set to stun. their stun guns. When the agents are down, delete the Ancient
robosaur.
This mission is much easier if World 5:
you disarm the agents first.
Give each agent a kitten or
Shoreline
a puppy to hold. The agents World 6: Outer
immediately drop their stun Frontier 8-11
guns. Now Maxwell can Difficulty: 2 Par: 4 Possible Words:
Wild
take them out with a gun
or a sword or conjure up a
·· Car World 7: Stunt
·· Race car
monster to get its claws dirty on Maxwell’s behalf. ·· Stock car
Park
·· Glue World 8:
·· Adhesive
A truly frightful monster, ·· Tape Frontier
such as a devil, will scare ·· Girder
the agent into not reacting World 9: Dark
·· Ramp
right away. ·· Hollow
··
·· World 10: Mish
Mash
World 1: the
Gardens
World 2: Action Levels
Metro
than a wide lava pit. Maxwell must fly through the level
World 3: The
Frontier 8-1 after disposing of all threats.
Peaks Difficulty: 3 The phoenix near the Starite
Par: 5 Possible Words:
World 4: ·· Fire
is easy to distract: fire.
·· Torch
However, before dropping
Ancient fire right next to the
·· Lighter
phoenix, use it to burn the
World 5: ·· Campfire
ropes of the crates hanging
·· Flower
Shoreline ·· Kitten from the ceiling, thus
·· Doll clearing a route. Once the
World 6: Outer ropes are ablaze, place the fire (or lighter or torch) near the
·· Puppy
Wild ·· Toy phoenix. It becomes entranced and will not bother Maxwell
·· Beast for the remainder of the level.
World 7: Stunt ·· Behemoth The enemy soldier is well
Park ·· Medusa armed but has a soft heart.
·· Devil Offer the soldier a puppy, a
World 8: ·· Pegasus flower, or a kitten. He drops
Frontier ·· Pterodactyl his gun. Now he is much
·· Wings easier to defeat with an
World 9: Dark ·· Sphinx attack object or a monster.
Hollow ··
··
World 10: Mish ·· There is a storm cloud
Mash near the Starite. The
raindrops will short out a
The Starite is safe and sound on a ledge to the right as helibackpack or a jetpack,
Maxwell begins the level. However, the path from here so use wings or a flying
to there is far from safe. There are enemy soldiers and a creature, such as the
phoenix standing in the way, and the floor is nothing more pterodactyl.
World 1: the
The Starite in this level is sitting on a blue door at the top of
Gardens a shaft. There are three doors beneath it: one red and two
World 2: green. These doors are all that stands between the Starite
and an abyss. But these doors must be opened for Maxwell
Metro to reach the Starite. How can the Starite be propped up so
Wait a second—the red switch did not open the red door it does not fall when the doors are systematically opened by
World 3: The next to the haetae guarding the Starite. No, but it did using the buttons and switches around the level?
Peaks open the red door in the upper-left corner of the level,
The doors will not remain
near Maxwell’s starting position. Fly back up there and
World 4: drop down the tall shaft. The Starite is on the ledge closest
open once a button has
been pressed. If you place
Ancient to the bottom. By now, the haetae has dropped down to
a rock on a button to open
the ground floor (it started sniffing around while you were
World 5: the door, removing the rock
activating the red switch) and is a non-threat.
closes the door. Use this
Shoreline method to drop the Starite
Crazy Solution through the blue door. Once
World 6: Outer the Starite rests on the red door, tie it to the blue door with
Although it is not
Wild a rope, a chain or a vine.
necessary to eliminate the
haetae or the hellhound, Now, place objects on the
World 7: Stunt
you can always conjure red and green buttons
Park up a fearsome monster (reuse the object from the
to eliminate them, such blue button) to open the
World 8: as a dragon or a hydra. Just make sure the Starite is not rest of the doors. The Starite
Frontier damaged in the process. Alternatively, you can also use dangles from the rope but
Cupid’s arrow on the haetae to make it like Maxwell and is held firmly in place by
World 9: Dark not attack. the blue door. Fly up and
Hollow grab it on the back or a pegasus or a pterodactyl. There
is no water in this level, so feel free to use a jetpack or a
World 10: Mish helibackpack, too.
Mash
Fly up to the top ledge in The accomplice is at the top of the level, trapped in a room
Constellation 1 the center of the level on with a Starite. If Maxwell can bring the other diamond to
Constellation 2 the back of a pegasus or the robber and raise the wall that traps him, the robber will
a pterodactyl or by using hand over the Starite.
Constellation 3 wings. The flying animal is
too big to fit through the
Constellation 4 Start the level by opening
narrow opening, though. So,
the red door. Maxwell can
Constellation 5 dismount and step through
either fly to it with wings
it with only Maxwell. Now, grab the animal and place it
(or a creature) or throw
Constellation 6 back on Maxwell. Fly to the Starite.
something at it, such as
a rock.
Constellation 7
If you want to fly through
Constellation 8 the lower route, use a fan
When Maxwell has the
or an air vent and push the
Constellation 9 diamond, the land mines
steel teeth into the lava to
start falling near the security
Constellation 10 create a safe opening.
cameras. You can shoot
Constellation S1 the cameras with a gun to
obscure Maxwell’s passage.
Constellation S2 Or, you can fly as close to
Crazy Solution the ceiling as possible to
World 1: the avoid the land mines on the floor. Just make sure that no
The metal pieces that
Gardens slide left and right across
matter what, you have the diamond in hand.
Constellation 1
Frontier 8-11
Difficulty: 3 Par: 5 Possible Words: Constellation 2
·· Safe Constellation 3
·· Stone
·· Rock Constellation 4
·· Bungee cord
·· Pegasus Constellation 5
·· Pterodactyl
Constellation 6
·· Archaeopteryx
·· Sphinx Constellation 7
·· Jackhammer
·· Shovel Constellation 8
·· Spade
·· Hoe
Constellation 9
·· Constellation 10
··
·· Constellation S1
Constellation S2
The Starite is this cosmic action level is floating above the World 1: the
great beyond by three balloons. The Starite does not float Crazy Solution Gardens
away, though, because it is tethered to a piece of metal by
a rope. When Maxwell crosses a tripwire near his starting Psst. Wanna know a
secret? Those balloons World 2:
position, the rope snaps, and the balloons carry the Starite
up. Maxwell must hurry to the Starite before it flies away. lifting the Starite are Metro
slower than a pegasus
Anchor the Starite to the or a pterodactyl. You World 3: The
ledge to the right of it. Place can just rush through the Peaks
a safe or a stone on the tripwire and catch up with the Starite long before it has
ledge. Now, hook the Starite any chance to escape the level. Wow—now you are four World 4:
up to the safe with a lighter
cord, such as a bungee cord.
under par. Ancient
(The chain is too heavy.
World 5:
It will pull the safe off the
ledge.) With the Starite tied to the safe, it cannot fly away Shoreline
when the rope is broken.
World 6: Outer
Wild
Just fly down and pick up World 7: Stunt
the Starite!
Park
World 8:
Frontier
There is an alternate way
through the level that does World 9: Dark
not trigger the tripwire. Hollow
Dig through the soil in the
center of the level with a World 10: Mish
shovel or a jackhammer Mash
while on the back of a flying
creature, such as a pegasus
or a sphinx. You cannot do this with wings because you just
drop when you break through the bottom. Once you finish
burrowing, simply fly over to claim the Starite.
Constellation 1
Once you have coaxed This level is set inside the famous fairy tale “Little Red
life back into the body, Riding Hood.” Maxwell catches up with Red at her Constellation 1
though, things go wrong. grandma’s house. The poor old woman is in bed. Everything Constellation 2
The monster is not friendly. looks peaceful, but you know the story here. The moment
It’s quite violent, in fact. You you near that bed, the grandma act comes off, and the Constellation 3
must lure it into the cage to wolf leaps into action. (In this level, though, the wolf is
Constellation 4
the left and then slam the actually a werewolf.) How can you solve this situation for
door on it by throwing the Red’s safety? Constellation 5
blue switch. To lure the monster, trying leaving out body Place a monster, such as a
parts or brains. Keep moving the brains closer to the cage behemoth or a harpy, and Constellation 6
until the monster is inside of it. Then, while the monster drop it right next to the
chows down on some gray matter, throw the switch and Constellation 7
bed. The wolf jumps up for
close the door. a fight but is just no match Constellation 8
for your monster. Enjoy the
A car battery and set Starite reward for thwarting Constellation 9
of jumper cables provides the wolf’s subterfuge. Just
Constellation 10
enough juice to shock the make sure you dispose of the monster before trying to
body to life. collect the Starite. Constellation S1
tier
Okay, so you were a little hard on the vampire in the
World 9: Dark previous level. You can make it up to his friend in this level
Hollow by helping him get his mail. Maxwell and the mail carrier
are stuck at the bottom of a hill, unable to get past the
World 10: Mish werewolf halfway up. You must neutralize (without killing)
Mash the werewolf so the carrier can deliver a letter to the
vampire at the top of the hill.
Constellation 1
Dark Hollow 9-6 Crazy Solution
Difficulty: 2 Par: 5 Possible Words: The costume contest is Constellation 2
·· Tuxedo a chance to dig into the
Constellation 3
·· Dress proverbial closet and pull
·· Pants out some goodies, such as Constellation 4
·· Top an invisibility cloak that
·· Hat indeed renders Maxwell Constellation 5
·· Wedding dress invisible. (But the cloak itself is still visible, which is why
you haven’t been using it to sneak past monsters and Constellation 6
·· Veil
·· High heels guards throughout the entire game.) Give Maxwell some
Constellation 7
·· Toga more costume jewelry or gear, such as a monocle.
·· Sandals Constellation 8
·· Hat
·· Witch hat
Constellation 9
·· Cloak Dark Hollow 9-7 Constellation 10
·· Slippers Difficulty: 4 Possible Words:
Par: 5
·· CD player Constellation S1
·· Stereo ·· Shack
·· House Constellation S2
·· Radio
·· Wall
·· Tape player
·· Chain
World 1: the
·· Boom box
·· ·· Rope Gardens
·· Vine
··
·· Bungee cord World 2: Met-
··
·· Pterodactyl ro
·· Winged shoes
·· Magic carpet World 3: The
Maxwell has been invited to a mashing of monsters. The ·· Sphinx Peaks
party isn’t quite hopping when Maxwell arrives, though. No ·· Jetpack
graveyards are being smashed. Jenny Greenteeth here looks ·· Brains World 4: An-
like she’d rather be anywhere else. The skeleton warrior is
drying out by the second. Get this party started by creating
·· cient
··
a costume for Maxwell from three pieces of clothing and a ·· World 5: Shore-
source of music, such as a boom box or a CD player. Place
the music object on the table behind Maxwell. line
Have fun dressing up
If there is one thing monsters do not like, it’s a messy
World 6: Outer
Maxwell for the party. Give
him a fun steam-goth outfit neighborhood, They prefer to eat their brains in clear Wild
with a top hat and a cape surroundings. So, Maxwell has been charged with collecting
or dress him up like a bride, three bags of trash from the monster underworld and World 7: Stunt
complete with a veil and a carrying them topside for the humans to deal with. When Park
wedding dress. As soon as the third bag of trash is on the surface, the Starite appears.
you place three fun costume The catch, of course, is that
World 8: Fron-
pieces on Maxwell, the partygoers are impressed with despite Maxwell trying to tier
his getup. do the right thing here,
monsters will be monsters. If World 9: Dark
Maxwell gets too close, the Hollow
monsters lunge and attack.
So, you must figure out a World 10: Mish
way to get these monsters Mash
to stay put. Place a shack near the monsters and chain
them to it. Variations on this, such as a house and ropes,
work, too.
Constellation 1
Dark Hollow 9-9 Crazy Solution
Difficulty: 3 Par: 4 Possible Words: You can help the zombies Constellation 2
·· Teddy bear
out by removing the
soldiers’ weapons, but Constellation 3
·· Doll
·· Toy
why not really make Constellation 4
·· Candy
this a party and drop
·· Flower
zombies right on the Constellation 5
·· Vase
three meatbags? The zombies turn the soldiers right away
before the horde even reaches them, speeding you toward Constellation 6
·· Wings
·· Ladder
the next Starite.
Constellation 7
·· Pegasus
·· Constellation 8
··
·· Dark Hollow 9-10 Constellation 9
World 9: Dark
Hollow Try digging holes in the
ground to keep the mob at
World 10: Mish bay. Use a shovel, a spade,
Mash or a jackhammer and get
to work.
Constellation 2
The reason it is so critical Constellation 3
Dark Hollow 9-1 to move the Starite back
Difficulty: 3 Par: 4 Possible Words: despite it never touching Constellation 4
the actual land mines is that
·· Balloon if the ice block around the Constellation 5
·· Rock land mine is broken, the
·· String
Starite will touch it before Constellation 6
·· Fan
it falls to the floor. So, now Constellation 7
·· Iron
that the Starite is safe, you can fly up and dismantle the
·· Cord
pyramid with a flying creature that can chew up ice and Constellation 8
·· Air vent
bats, such as the pterodactyl or the pterosaur, or on the
·· Sword Constellation 9
back of a magic broomstick with a hammer or an ice pick.
·· Ice pick
As long as Maxwell stays off the floor of the room, which is Constellation 10
·· Hammer
where the spiked steel balls land, he will be fine.
·· Chisel
Constellation S1
·· Gun
·· Pterodactyl TIP Constellation S2
·· Magic broomstick
·· Pterosaur While breaking the ice around the spiked balls or the World 1: the
·· Ladder land mines, stay to one side of the block. Do not fly Gardens
·· directly below it, or you will fail when the dangerous
··
object falls directly on you. World 2: Met-
·· ro
World 3: The
The Starite in this action level is atop an icy pyramid, Crazy Solution Peaks
safe from the land mines and spiked balls just below it.
Fortunately, those hazards are encased in ice, but this This takes a little guts—but
you have that in spades, World 4: An-
situation could change in the blink of an eye. A chain
reaction or two, and the whole level goes up, taking right? Use a black hole to cient
the Starite with it. You need to somehow separate the lift the Starite away from
Starite from the other ice blocks so you can safely and the ice pyramid. Place the World 5: Shore-
systematically work your way up to it. Along the way, you black hole in the corner of line
need to be ready to deal with the other frozen dangers, the upper chamber and then immediately “grab” it with
such as the bats and the land mines. the stylus as soon as the gravity pulls on the Starite. The World 6: Outer
Starite will drop down on the rock ledge. Now you can Wild
The first order of business dispose of the black hole. Or, if you have chiseled some
is to get the Starite out of spiked balls out of the pyramid already, use the black hole
harm’s way for when you
World 7: Stunt
to get rid of them.
chew up the ice pyramid. Park
Tie the Starite to a rock
or a safe with a string or a World 8: Fron-
cord. Then, use a fan or an Dark Hollow 9-2 tier
air vent to push the jerry-
rigged contraption to the left. The shorter string or cord lifts
Difficulty: 2 Par: 2 Possible Words: World 9: Dark
the Starite away from the land mine. ·· Fire Hollow
·· Kid
·· Brother World 10: Mish
·· Sister
Three balloons attached to ·· Vampire hunter
Mash
the Starite will also lift it ··
away from the ice pyramid. ··
··
World 7: Stunt
Park Before flying to the Starite,
you also need to take care
World 8: Fron- of the large fire vent. Drop
a snowball or an ice ball on
tier it to snuff out the flames.
World 9: Dark
Hollow
The skeleton warriors are
World 10: Mish tough, but not even they
can withstand an attack
Mash from a ferocious beast or
behemoth. These monsters
are just small enough to
fit in the confined space
Constellation 1
Dark Hollow 9-7 Crazy Solution
Constellation 2 Difficulty: 3 Par: 6 Possible Words: Attack the guardian from
·· Scuba afar with powerful blasts
Constellation 3
·· Flippers of fire and electricity.
Constellation 4 ·· Wetsuit Create some fireballs and
·· Respiration shocks and drop them
Constellation 5 ·· Dive helmet right on the guardian’s
·· Dragon head, imagining that these powers were somehow coming
Constellation 6 right out of your own hand and arcing across the screen.
·· Behemoth
·· Beast Yeah, imagine that....
Constellation 7
·· T-Rex
Constellation 8 ·· Witch
·· Black hole
Constellation 9 ·· Dark Hollow 9-8
Constellation 10 ·· Difficulty: 2 Par: 3 Possible Words:
··
Constellation S1 ·· Dragon
·· Behemoth
Constellation S2 ·· Beast
This underwater city was supposed to be paradise. A
·· Hydra
World 1: the place where great men and women could leave the world
·· Cthulhu
behind and focus on great works of science and art... Where
Gardens government would treat the working man the same as it
··
··
World 2: Met- would the king... But then something went wrong. Horribly
··
wrong. And now all that is left of the dream are monsters
ro in diving helmets and small sisters that guard the precious
World 3: The Starites. Maxwell must dive into this failed Utopia and
retrieve the Starite without hurting the small girl. Below the surface, the elder gods slumber. While they sleep
Peaks in their kingdoms, they dream. They dream of the war
The Loch Ness monster with the shoggoths that helped build these eldritch palaces
World 4: An- before turning on their masters. Most of the shoggoths were
patrols the waters below the
cient small girl. Before slipping killed in the war, but some survived. And now one is loose
into the waves, be sure to in this level, guarding a precious Starite. To get the Starite,
World 5: Shore- eliminate the monster with you must raise the shoggoth to the surface and be ready for
line one of your own. A dragon its attack.
shreds Nessie.
World 6: Outer
Wild That same dragon can be Use the red switch on the
used to eliminate the little wall next to all of the
World 7: Stunt girl’s guardian. If you try doppelgangers to start
Park to attack it directly, the raising the shoggoth.
size of the guardian will
World 8: Fron- overwhelm you. So keep
your distance and deal with
tier it from afar via a dragon, As the shoggoth rises, prep
World 9: Dark a hydra, or a T-Rex. Any mid- to large-sized monster will a monster, such as a dragon
rip the guardian apart. Just make sure to junk the monster or a hydra, in the Notepad.
Hollow before it threatens the little girl. Place the monster aside so
it cannot attack Maxwell.
World 10: Mish As soon as the guardian and
But as soon as the shoggoth
Mash the Loch Ness monster have
is on the surface, move the
been neutralized, don some
monster into the level and
scuba gear or flippers and
watch the battle commence. You can also summon a black
swim to the hole in the floor
hole and send the shoggoth to another dimension as it rises
that leads up to the little
to the surface.
girl and the Starite.
Constellation 1
Crazy Solution
Let’s do this level up right. Make sure you throw the Constellation 2
If you need to take down red and green switches so
a shoggoth, then you’d the lava pit at the bottom Constellation 3
better conjure up Cthulhu of the level is covered.
Constellation 4
for one of the solutions.
Cthulhu rages against the Constellation 5
shoggoth, slamming it back to oblivion with its giant fists.
Just make sure you banish Cthulhu to the trash before Constellation 6
heading out to pick up the Starite. Crazy Solution
Constellation 7
The origins of the
Flatwoods Monster Constellation 8
stretch back to 1952. Folks
Dark Hollow 9-9 in the town of Flatwoods, Constellation 9
Difficulty: 3 Par: 7 Possible Words:
West Virginia, claimed a
Constellation 10
UFO dropped off at least
·· Dragon one alien creature, described as having burning red eyes Constellation S1
·· Behemoth and a huge cowl-like headdress. It has not been seen since,
·· Robosaur but it is a popular part of local folklore. Why not help Constellation S2
·· T-Rex these aliens get back to their homes with a portal? Oh, the
·· Giant enemy portal only releases monsters? Well, then the ahool that World 1: the
crab pops out will help here, too. Gardens
·· Shoggoth
·· Witch World 2: Met-
·· Black hole ro
··
·· Dark Hollow 9-10 World 3: The
·· Difficulty: 4 Par: 5 Possible Words: Peaks
·· Pegasus
·· Pterodactyl
World 4: An-
This level is a rogue’s gallery of urban legend monsters. The ·· Archaeopteryx cient
Jersey Devil is joined by Flatwoods Monsters, living stone ·· Sphinx
gargoyles, and a chimera. Before even setting foot in the ·· Wings World 5: Shore-
tunnels that lead to the Starite at the bottom, you must ·· Glue line
destroy these monsters. Only when the path is clear can ·· Girder
you move toward the Starite, throwing the red and green ·· Rope World 6: Outer
switches as you move to erect a bridge over the lava pit at
the very bottom of the level.
·· Chain Wild
·· Vine
Start with the chimera and ·· Magic broomstick World 7: Stunt
work your way up. The ·· Winged shoes
Park
chimera is the toughest ··
monster in this level and ·· World 8: Fron-
is likely to do the most ··
damage to your monster.
tier
Once you have beaten the World 9: Dark
chimera, then move on to This is a deceptively easy level to complete. The Starite
the Jersey Devil. Hollow
is in a small alcove on the opposite side of the level from
Large monsters might be
Maxwell. There are two slender shafts that extend up and World 10: Mish
down the right and left sides of the level. With very little
too big to eliminate the two
to grab hold of and use to pull Maxwell up to the top of
Mash
Flatwoods Monsters in the
the level, you must instead use flying creatures, such as a
middle of the level, so try
pegasus or a pterodactyl, to do all the heavy lifting.
a medium-sized beast or
behemoth.
There are a couple of metal but you just need to help things along to make it actually
Constellation 1 pieces sticking out of the work. This level requires a lot of fire, so expect to be using
Constellation 2 walls in the shafts. These can matches, fires, campfires, torches, fireballs, and lava spouts
be used to make makeshift for all your pyrotechnic needs.
Constellation 3 platforms. Glue a girder to
the metal and then dangle
Constellation 4
a rope down for Maxwell
to grab onto. Fly up to the First, you need to burn
Constellation 5 through the rickety
rope with wings, winged shoes, or a magic broomstick. (Be
mindful of distance, though. These objects only last for a few wood wall.
Constellation 6
moments before they stop and must be refreshed.) Then fly
Constellation 7 over the girder and release the rope. From here, you can
reach the top of the level.
Constellation 8
Next, ignite the gunpowder
Constellation 9 to blow through the dirt
below the Starite. Now light
Constellation 10 Flutter down the right side
the rope holding up the
of the level to pick up the
Constellation S1 Starite ablaze.
Starite.
Constellation S2
TIP
World 1: the
Gardens If you accidentally set the Starite itself on fire,
Crazy Solution drizzle it with water to put out the little flames.
World 2: Met- This is such an easy level
ro to over-think, but that is
part of the trick. You really Once the Starite falls, you
World 3: The only need to use a flying must push it along the ledge
animal, such as a pegasus, so it drops down next to
Peaks Maxwell. A fan and an air
a sphinx, a pterodactyl, or
an archaeopteryx to reach the Starite. Because par is five, vent are the two obvious
World 4: An- solutions. However, for the
you come in way under, which helps you earn the World
cient Under Par merit for Dark Hollow. third and fourth attempts,
you need to employ the
World 5: Shore- hungry animal trick. Attach the Starite to a critter and then
line tease the animal with some food to make it run and drag
the Starite along behind it.
World 6: Outer Dark Hollow 9-11
Difficulty: 4 Par: 8 Possible Words:
Wild Push the Starite through
·· Fire the narrow opening at
World 7: Stunt ·· Campfire the bottom of the level.
·· Torch A magnet and a piece of
Park
·· Lighter metal glued to the Starite
World 8: Fron- ·· Gunpowder will also pull it along.
·· Bomb
tier ·· Dynamite
World 9: Dark ·· Fan
·· Air vent
Hollow ·· Air duct Crazy Solution
·· Tie the Starite to a mouse
World 10: Mish ·· with a guitar string.
Mash ·· You’ll hear sweet music
as you lure the mouse
into Maxwell’s cave with
In the final Dark Hollow level, Maxwell is trapped. He must some cheese.
make the Starite come to him. The level is set up for this,
Constellation 1
World 10: Mish Mash Constellation 2
Constellation 3
Puzzle Levels Constellation 4
Constellation 5
Constellation 1
Mish Mash 10-3 Mish Mash 10-4
Constellation 2 Difficulty: 2 Par: 3 Possible Words: Difficulty: 3 Par: 3 Possible Words:
Constellation 3 ·· Iceberg ·· Baseball
·· Air vent ·· Tennis ball
Constellation 4 ·· Yacht ·· Spitball
·· Boat ·· Snowball
Constellation 5 ·· ·· Hammer
·· ·· Tire iron
Constellation 6
·· ·· Axe
Constellation 7 ·· Baseball bat
·· Club
Constellation 8 ·· Wings
In Greek legend, the song of the sirens was so beautiful that ·· Jetpack
Constellation 9 ·· Helibackpack
when it filled the ears of sailors, they had no choice but to
Constellation 10 steer their ships toward it. Captains would crash their ships ·· Pterodactyl
into rocks and sink, all under the spell of the sirens’ voices. ·· Pegasus
Constellation S1 ·· Ladder
In this level, the sirens have returned from myth and are
filling the air with their dulcet tones. A sailor on a ship in the ·· Magic carpet
Constellation S2
middle of the lake is caught between the song and safety. ··
World 1: the Maxwell must help him to either fate in order to earn ··
the Starite. ··
Gardens
World 2: There are many ways to
Welcome to an afternoon at the fair. The Ferris wheel
Metro push or pull the sailor.
cycles lazily against the afternoon sun. The midway is full
Dropping an iceberg in the
World 3: The water right next to the ship
of smiling folks, emptying their pockets for a chance to win
the big stuffed elephant. Maxwell is more than happy to be
Peaks creates waves that push the
here, ready to play some games and win the best prize of
ship toward either shore.
all: a Starite.
World 4:
Ancient There are three events you must play in this level to win:
dunk tank, whack-a-mole, and hammer swing. You do not
Push the ship toward the
World 5: siren with your own boat or
have to do them in any particular order. When the third
event is finished, the Starite appears.
Shoreline yacht. Just make sure you
write down a bigger vessel The dunk tank on the left
World 6: Outer so you have the power to side of the level is easy to
Wild move the sailor’s boat. complete. Just create a ball
for Maxwell (shooting the
World 7: Stunt target will not work) and
throw it at the target. Use
Park
Crazy Solution a small ball that Maxwell
World 8: The siren should inspire can throw high, such as
you to consider other a baseball or a tennis ball. Maxwell struggles to throw a
Frontier heavier ball from the ground. Now, if you have wings or a
threats to sailors from
jetpack to fly closer to the target, you can use something
World 9: Dark the great poem “The
heavier, such as a rugby ball. You can use these flying
Hollow Odyssey.” Conjure up
Scylla, the sea monster, objects or a ladder to scale the whack-a-mole station.
World 10: Mish and drop it in the water right next to the sailor. The Three moles pop in and
sight of Scylla freaks him out, prompting him to flee. out of their burrows near
Mash Depending on which side of the ship you place Scylla, that the clown. You must smack
could end in delight or disaster. each mole. A bat or a sword
works here, but you need
the means to fly to get the
top mole.
cat off in front of the lady, she smiles. The Starite appears, This level is a neat trick. Maxwell arrives in a rather cosmic-
and the level has been solved. looking room with some of the 5TH Cell developers at his Constellation 1
side. There is no sign of the Starite. All the hint says is to Constellation 2
“Write the answer.” What is the answer? The answer to
Crazy Solution what? Life’s deepest questions? 42? How can you solve this Constellation 3
Why move the pets when level with little more than an obscure clue?
Constellation 4
you can move the people? Wait a second. The hint is the answer. Jot “answer” down
After all, the pet owners in your Notepad. The Starite appears. Actually, a lot of Constellation 5
will not put up a fight Starites appear. Collect one to end the level.
if they are in the same Constellation 6
area together. Fly the old
lady over the cat and then take the firefighter over to Crazy Solution Constellation 7
the dalmatian. As long as the match is made, the Starite Well, you cannot just Constellation 8
is awarded. write “answer” four times
to complete the level. Constellation 9
What else can you write Constellation 10
in there to finish the level?
Mish Mash 10-11 Just write Starite in the Constellation S1
Difficulty: 4 Par: 1 Possible Words: Notepad. That’s an equally suitable answer.
Constellation S2
·· Answer
·· Starite World 1: the
··
··
Gardens
·· World 2:
Metro
World 3: The
Peaks
World 4:
Action Levels Ancient
World 5:
the Starite’s descent so Maxwell can fly down the level and
Mish Mash 10-1 pick it up before it reaches the spikes.
Shoreline
Difficulty: 4 Par: 4 Possible Words: Tie three balloons to the World 6: Outer
·· Balloon Starite. Once the third Wild
·· Glue balloon is attached, the
·· Tape Starite actually starts to rise World 7: Stunt
·· Adhesive in its side chamber. Now
Maxwell can fly down to Park
·· Girder
the Starite and chase it on
·· Board World 8:
·· Air vent a pegasus, a sphinx, or a
·· Fan pterodactyl. Because the room is so tall, any flight object Frontier
·· other than a flying mount will not effectively work.
World 9: Dark
·· There is a piece of metal
·· Hollow
sticking out of the side of
the level below the Starite. World 10: Mish
You can build something
The Starite in this action level is located in a tall chamber,
here to catch the Starite. Mash
held up by a door that is moved as soon as Maxwell triggers
Glue a girder to the metal.
the tripwire next to his feet. The bottom of the level is lined
Then, place an air vent on
with spiked balls. If the door opens and there is nothing to
the girder to “catch” the
catch the Starite, it will drop directly into the spikes and be
Starite when it falls. Make sure to place the air vent close to
ruined. You must come up with the means to slow or stop
the edge of the girder so the Starite does not bounce away.
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Now, fly down and fetch the Starite from its airy cradle. You attach it to the piece of metal just below the Starite’s track.
Constellation 1 can also build this set up with tape, a board, and a fan. The wall just pushes the Starite into your bucket. You
Constellation 2 can create this bucket with other materials, too, such as
adhesive and boards.
Constellation 3
Crazy Solution
Jot down a guitar string
Constellation 4 and tie the Starite to a
Three balloons tied to the
bird, such as an eagle.
Constellation 5 Starite keep it from falling
The Starite is heavy, but
into the void when pushed
Constellation 6 the eagle does its best
out of its track.
to stay aloft. This setup
Constellation 7 slows the Starite’s fall toward the spikes, so as soon as the
door is removed by triggering the tripwire, fly straight for
Constellation 8 the Starite.
Constellation 9 Crazy Solution
Because you can use
Constellation 10
Mish Mash 10-2 multiples of the same
Constellation S1 Difficulty: 4 Par: 5 Possible Words: object in a single solution,
use two pterodactyls to
Constellation S2 ·· Glue
finish the level. Place
·· Adhesive
Maxwell on a pterodactyl
World 1: the ·· Tape
so he can fly down and pick up the Starite. But then use
Gardens ·· Girder
the second pterodactyl to keep the Starite aloft. Tie the
·· Balloon
Starite to the pterodactyl. The pterodactyl will not fall
World 2: ·· Pegasus
right off the screen. It flaps its wings to stay up. But you
Metro ·· Sphinx
need to hurry to reach the Starite before it slowly sinks.
·· Pterodactyl
World 3: The ·· Rope
Peaks ·· Chain
·· String
World 4: ·· Hawk Mish Mash 10-3
·· Eagle Difficulty: 3
Ancient ··
Par: 6 Possible Words:
·· TV
··
World 5: ·· Computer
··
Shoreline ·· Stereo
·· Rock
World 6: Outer This level is a machine. The Starite is located on a track ·· Iron
Wild directly below Maxwell’s feet. As he walks to the right, a ·· Lead
wall pushes the Starite along with him. However, the Starite ·· Sword
World 7: Stunt track is shorter than Maxwell’s. Before Maxwell can reach ·· Respirator
·· Wetsuit
Park the end of his track and then fly down to grab the Starite, it
·· Snorkel
has already fallen into an abyss. So, as in the previous level,
·· Scuba
World 8: you must think up a contraption to slow or stop the Starite’s
fall until Maxwell can reach it on the back of a pegasus or a ··
Frontier ··
pterodactyl.
··
World 9: Dark
Hollow
The Starite in this level is held above a pool of water by
World 10: Mish three doors. Each door is controlled by a button or switch in
Mash the level. The red and green doors are controlled by buttons
in the lake. The blue door is activated by a switch in a small
pool to the right. You must activate these doors in order to
drop the Starite into the water and pick it up. However,
You have one more object in this level than in the previous there are a few complications, as you might expect.
one, so glue together a “bucket” make of two girders and
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192
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HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
but they are on the sides of the pillars adorned with air The button in the fire vent is
Constellation 1 vents. These vents blast air up and down through the level, easy enough to work with.
Constellation 2 which can make flying with wings or a jetpack difficult. Put out the fire with rain
Plus, there is a rain cloud near the Starite that will short out and then place an object on
Constellation 3 any electrical flight object, such as a helibackpack. it. Or, snuff out the fire with
a snowball or an ice ball
Constellation 4
and then leave it there to
Constellation 5 Use a flying creature, hold the button down.
such as a pegasus or a
Constellation 6 pterodactyl, to beat the
wind and just fly into the The button in the water can
Constellation 7 buttons. be pressed without getting
Constellation 8 Maxwell’s toes wet. Just drop
a rock or an anvil on it.
Constellation 9
Crazy Solution
Constellation 10
A UFO has the
Constellation S1 maneuverability to Once the other two buttons
squeeze between the have been pressed, Maxwell
Constellation S2 pillars and slam into the can just fly up into the
buttons. However, the button on the ceiling to free
World 1: the the Starite. Give Maxwell
cosmic craft is too big to fit
Gardens into the Starite’s alcove. Wedge it in there as well as you some wings or a jetpack.
can and then tap the Starite to have Maxwell hop out As soon as he touches the
World 2: button, the Starite falls to
and pick it up.
Metro the floor. Just pick it up to end the level in success.
World 3: The
Peaks Mish Mash 10-9 Crazy Solution
Difficulty: 4 Par: 6 Possible Words: You can actually solve this
World 4: level without moving an
·· Rock
Ancient ·· Boulder inch. Putting out the fire
·· Anvil and pressing the button
World 5: ·· Wings in the water are easy. But
Shoreline ·· Air vent what about the button
·· Fan on the ceiling? Place an air vent in the hole below the pit.
World 6: Outer ·· Snowman This blows the board that spans the pit into the button on
Wild ·· Ice ball the ceiling. The Starite drops right into Maxwell’s hands!
·· Snowball
World 7: Stunt ·· Rain
Park ·· Scuba
·· Wings
World 8: ·· Helibackpack
··
Frontier
··
World 9: Dark ··
Hollow
The Starite in this level is locked behind a green door.
World 10: Mish This door will not open unless Maxwell presses three green
Mash buttons around the level simultaneously. All three must be
held down at the same time, or else nothing happens. One
of the buttons is on the ceiling to the right of Maxwell. The
one on the left is in the middle of a fire vent. The third is in
the water below, which is patrolled by piranha.
Constellation 1
Crazy Solution
The buttons are between
Constellation 2 Those trophies look a lot giant spikes and guarded
like hockey trophies. How by a behemoth.
Constellation 3
about placing a skating
Constellation 4 rink in the chamber next
to the Starite? When the
Constellation 5 fan blows, the Starite is
caught on the roof of the rink.
Constellation 6 The switches are also
tucked between spikes and
Constellation 7 watched over by the grim
Mish Mash 10-11 reaper.
Constellation 8
Difficulty: 4 Par: 24 Possible Words:
Constellation 9 ·· No words needed!
You cannot destroy the spikes. You can eliminate the
Constellation 10 monsters with other creatures or a black hole, but those
Constellation S1 spikes? Nothing will remove them. Not a black hole. Not
an explosive. Not a magnet. Nothing. So how do you raise
Constellation S2 those doors if you cannot access the buttons and switches?
World 1: the
Gardens Crazy Solution
Oh, now that is just mean.
World 2: This whole level is a trick.
Wow. When you start this level, the Starite is behind a series
Metro of doors. These colored doors match switches and buttons
You do not need to do
anything with the spikes,
World 3: The placed throughout the level. But it will not be easy to access
buttons, or switches. As
them and raise those doors to claim the Starite. Really,
Peaks check this out....
soon as Maxwell walks
toward the doors, they start rising on their own. The final
World 4: Starite is yours for the taking.
Ancient
World 5:
Shoreline
World 6: Outer
Wild
World 7: Stunt
Park
World 8:
Frontier
World 9: Dark
Hollow
World 10: Mish
Mash
Custom Levels
So you’ve finished all 120 levels, and you’re looking for more to do? Why not try your hand
at creating a level? Super Scribblenauts, like the original Scribblenauts, contains a Level
Editor that lets you create custom levels for your own enjoyment or to share with friends
across the Nintendo Wi-Fi Connection.
Players familiar with the Scribblenauts Level Editor will notice a distinct change in the
way that this Level Editor works.
Getting Started
Level Editor Controls
Creating a Level
Now that you’ve got your
script down, tap the back
button. Use the stylus to
place your players on the
screen, and tap the save
button to save your work
so far. You’ll see the Starite
grayed out in the level.
Now to try creating a You can move it if you like—this is the location where it will
level. Pick an open save appear when the level requirements have been met. In this
slot. Select a background, case, that’s when all monsters have been slain.
and tap OK. Let’s try a
Now that you’ve got
Slayer-style level. Select
monsters and Maxwell, and
that level type, and the
a Starite location, tap the
background. You’re now in
wrench button to title your
your level, in edit mode. Tap
level. Give it a difficulty,
the script button in the lower right to bring up the scripting
along with hint text. Tap the
screen. Tell the Level Editor who the enemies to be slain are.
save button to save these
Tap the red arrow on the right side of the first box to add a
changes, then the back
new enemy. Tap Add New twice, and the entry screen will
button to return to the Level Editor. Save again, and tap
come up. Type in a creature name, like “zombie.”
the back button to exit.
Let’s make a level where
you keep Maxwell safe from
a group of monsters. Tap
each “enemy to slay” entry
and add another monster.
Let’s give Maxwell a zombie,
bogeyman, vampire,
werewolf, and demon to
fight off. Once you’ve entered all these monsters, tap the
back arrow. You will be back at the Level Editor’s save slot screen. Select
your level. It brings up a menu screen for editing the existing
NOTE level. Tap Edit if you want to go back and edit the level.
Tap OK if you want to play the level. Tap Delete to trash
If you’re unsure about the use of the template, tap the level.
the question mark button at the bottom. It will show
the hint again. If you want to change the type of
level, tap the change button in the lower right.
Level Types
Here’s a brief overview of the level types: Slayer: Slay Maxwell’s enemies. We just created this.
Playground: The scenery shown on the title screen. Create enemies that have to be destroyed in order for
Create your own. Maxwell to receive his Starite. Think level 1–6, or our
sample level in this section.
Action: Maxwell and the Starite are placed on
the screen. Create an obstacle course that must be Feed: Create up to six people for Maxwell to feed.
traversed to reach the Starite. Think level S2–11. Think level 4–5.
Obstacle: Put simple hazards between Maxwell and Catch: Catch specific objects in containers. Designate
the Starite. You can set up to three hazards and then up to six objects that must be caught and contained
link them to triggering objects using the scripting in order to reveal the Starite. Think of the hamsters in
screen. The scripting screen lists a blue trigger, blue level 9–5.
hazard, red trigger, red hazard, yellow trigger, and Protector: Keep important characters alive while
yellow hazard. Think level S2–2. defeating Maxwell’s enemies. You can designate
Do Action: Do actions to other characters. With this three enemies and three characters to protect. Think
template, you’ll need to use the scripting screen to level 6–4.
pick other characters and what Maxwell needs to Delivery: Deliver a package to another character.
do to them in order to receive the Starite. Use the Create a client who needs the object, and up to five
scripting screen to designate three objects and their objects that must be delivered to that client in order to
corresponding actions. Select Action One and then pick obtain the Starite. Think level 6–11.
an action from the list, such as “put to sleep” or “cool
down.” Think level 2–3. Destroyer: Destroy objects. You may enter up to six
objects that have to be destroyed to reveal the Starite.
Scare: Scare other creatures. You can create up to six Think level 1–6.
NPCs, with the idea that you need to scare them all.
Think level 5–8. Race: Race other characters to the finish line. You can
create up to five competitors, as well as the finish line.
Create: Use the Create-a-Tron to make something.
You can designate up to five objects that need to be Escort: Escort up to five characters to a specified desti-
placed in the Create-a-Tron to make one finished nation. Think level 5–9.
object, which you also designate. Think level 1–9.
Take a look at the different types of levels available
Gifts: Give gifts to other players. You can designate and the excellent examples of those levels that 5th Cell
three NPCs and their corresponding gifts. Think has created, and come up with your own to share with
level 3–7. friends!
Complete: Create specific objects. Use the scripting
screen to indicate things that Maxwell will need to
create to complete the level. This is like the levels
where Maxwell needs to make several things for an
event. Think level 1–4.
Word List
Adjectives
There are several hundred adjectives in the game for you to use. Each one will affect the behavior,
characteristics, or appearance of the object you use it with. For example, adding “blue” to “table”
gives you a table that is solid blue. Adding “Steel” to “table” gives you a table made of steel, that
has some of the properties of steel. It will be heavier and stronger. Adding “invincible” to “table”
makes the table invincible – you can drop it on fire, or spikes, and it will not break where a
normal table would. This can come in handy for creating several things at once. Creating a Sticky
Table will spawn a table will several blobs of Glue attached. This is helpful if you want to stick the
table somewhere, so you don’t have to create glue separately.
Powerful Language
The world of Scribblenauts is a world of language. The more creative you are with words, the more
things you can conjure into the game. There are tens of thousands of recognized words in Scribblenauts
that result in objects or beings. Animal, vegetable, and mineral are only the start of it. Monsters,
weapons, and machines are also ready to materialize in the levels in hopes of getting Maxwell closer to
his Starite goals.
This word list does not contain all of the words in Scribblenauts. In fact, it’s only a fraction of the words
you can use. However, this list of terms used in the level solutions should get you well on your way to
coming up with incredible, creative (and sometimes outright bizarre) means for capturing Starites.
Need to stick two or Many of the creatures you create via the Notepad are friendly, but there is a
more objects together menagerie of animals and monsters that are most definitely not. These creatures
to make a contraption, default to aggressive behavior and will attack other nearby creatures and
such as making a Starite humanoids.
catcher or attaching a
• Alligator • Great white • Robosaur
weapon to a vehicle?
You need adhesives. • Asp • Hammerhead • Samurai
These objects bind
• Barracuda • Harpy • Scylla
objects together.
• Bat • Hydra • Sea monster
• Adhesive
• Bear • Killer bee • Sea witch
• Glue
• Behemoth • Kraken • Shark
• Tape
• Cerberus • Lion • Shoggoth
• Chimera • Loch Ness monster • Snake
• Cobra • Medusa • Sphinx
• Crocodile • Minotaur • Swordfish
• Cyclops • Mongoose • Tiger
• Death • Monster • T-Rex
• Devil • Mothman • Vampire
• Dragon • Mummy • Velociraptor
• Electric eel • Ninja • Werewolf
• Gargoyle • Orca • Witch
• Ghost • Piranha • Yeti
• Ghoul • Pterodactyl • Zombie
• Griffin • Rattlesnake
These creatures are the antithesis to the previous list These are the biggest There are many
of objects. These animals are docile by design and monsters you can place dinosaurs in the game,
will not attack without provocation. However, many in a level. They require including the sampling
can be excited by offering them their favorite food or a lot of space, so they below. Dinosaurs have a
placing their natural prey nearby. will not work in tight variety of functions, from
• Archaeopteryx • Horse quarters. If you need a pure attack power to
creature that is not only friendly mount.
• Beaver • Kangaroo aggressive but dominant,
• Beluga • Kitten jot down one of these • Archeopteryx
monsters in the Notepad. • Charonosaur
• Bird • Lamb
• Calf • Mole • Behemoth • Dinosaur
• Crab • Ox • Hydra
Without a special swimming object, Maxwell can only When Maxwell needs to get from point A to point
move across the tops of the waves. If you need him B as fast as he can, write a land-based vehicle in
to dive underwater, you must give him a swimming the Notepad and then place the little hero behind
object such as those in this list. the wheel.
• Dive helmet • Respirator • Bicycle • Motorbike
• Diving bell • Scuba gear • Bike • Pogo stick
• Diving helmet • Snorkel • Bucket excavator • Race car
• Dolphin • Wetsuit • Bulldozer • Roller skate
• Flippers • Bus • RV
• Car • Scooter
Digging & Breaking Utensils
• Crane • Skateboard
Maxwell can burrow through soft or loose soil with a • Dump truck • Steamroller
digging utensil, such as a shovel or jackhammer. Many • Forklift • Stock car
digging utensils can also be used to break objects and
• Ice cream truck • Tank
ice, just like tire irons and ice picks.
• Limo • Unicycle
• Auger • Knife
• Mech
• Bucket excavator • Pickaxe
• Bulldozer • Saw Flying Buildings
• Chisel • Shovel Creatures
• Hoe • Spade Buildings often rest in
There are special flying the backdrop, but can
• Ice pick • Tire Iron
creatures that Maxwell be interacted with. Taller
• Jackhammer can ride to great heights. buildings often have
These creatures do not balconies that can prop
Flying Vehicles need to stop and refresh up objects and most
like a jetpack or wings. buildings can double
Some flying creatures as containers for other
Sometimes Maxwell needs to take flight. Give him a objects.
flying object so he can successfully leave terra firma. can even attack targets,
These objects vary as wildly as wings you strap on to such as other creatures.
• Barn
Maxwell to a hot air balloon. • Archeopteryx • Drawbridge
• Balloon • Magic broomstick
• Pegasus • Fence
• Fighter jet • Magic carpet
• Pterodactyl • Fixed ladder
• Glider • Parachute
• Pterosaur • House
• Hang glider • Seaplane
• Sphinx • Jungle gym
• Helibackpack • Spaceship
• Ladder
• Helicopter • UFO
• Shack
• Hot air balloon • Winged shoes
• Skating rink
• Jet • Wings
• Ziggurat
• Jetpack Protected by copyright. Unauthorized or unlawful copying or
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HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Adjectives Powerful Language
These handheld objects can be used to attack other These special weapons have exciting properties, such
objects, such as aggressive creatures. Many can also be as the shrink ray that miniaturizes a target or Cupid’s
used to break objects, such as boxes and rocks. arrow, which soothes an aggressive creature and
makes them follow Maxwell.
• Axe • Nunchucks
• Bat • Pickaxe • Blue magic
• Flamberge • Sickle
• Flyswatter • Spade Heavenly Bodies
• Hammer • Sword
Hang one of these objects in the sky to sometimes
• Handsaw • Tire iron
impress other humanoids or create special effects, such
• Hoe • Whip as reverting a werewolf back to a humanoid with
a moon.
• Ice pick • Wooden sword
• Knife • Aurora borealis
• Black hole
• Comet
Projectile Weapons
• Crescent moon
Got the munchies? Does another creature in the level These monsters are creatures pulled from myth, such
need a quick bite? Add some food to the level and as the lumbering Bigfoot of the Pacific Northwest.
feed them. Some foods will help you manipulate the
behavior of other creatures. • Bigfoot
• Apple • Lime • Jenny Greenteeth
• Baklava • Meat • Mothman
• Banana • Milk
• Cake • Milkshake Humanoids
• Candy • Muffin
• Carrot • Omelette Humanoids are objects that you can place into a level
to do things or serve the needs of other humanoids.
• Casserole • Orange
• Abraham Lincoln • Mrs. Claus
• Cheese • Pancakes
• Aunt • Ninja
• Cherries • Pie
• Baby • Pathologist
• Chicken • Pills
• Bomb disposal expert • Pirate
• Cola • Pistachio
• Brother • Proctologist
• Cookie • Pizza
• Cyclops • Ra
• Doughnut • Pork chop
• Death • Robot
• Egg • Pot roast
• Doctor • Samurai
• Eggplant • Salad
• Elf • Sister
• Garlic • Steak
• Fairy godmother • Student
• Hamburger • Tea
• Friend • Surgeon
• Honey • Turkey
• General practitioner • Toddler
• Ice cream cone • Venison
• George Washington • Vampire hunter
• Iced tea • Wedding cake
• God • Werewolf
• Lasagna • Yogurt
• Hercules • Wizard
• Lettuce
• Kid • Zeus
• Mother
Body Parts
• Arm
• Brain
• Leg
• Torso
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downloading expressly prohibited.
HOME Introduction How to Play Walkthrough Custom Levels Word List Bonus Content
Adjectives Powerful Language
These objects have Dress Maxwell or other These objects cause Musical instruments
an effect on the humanoids up in clothes damage when set create sounds when
environment in a level. for fun—or to satisfy next to other objects. used.
level objectives to earn Typically, they need to
• Electricity Starites. be set off with a fire • Bass
• Fire source, but they can • Cello
• Blouse also be detonated by
• Fireball forcefully slamming into • Clarinet
• Cape
• Ice another object. • Congo
• Chasuble
• Iceberg • Bomb • Didgeridoo
• Cloak
• Lava • Claymore • Djembe
• Contact lenses
• Rain • Dynamite • Drums
• Dress
• Shock • Exploding barrel • Flute
• Glasses
• Volcano • Explosive • Gong
• Gown
• Water • Fireworks • Guitar
• Hat
• Gunpowder • Mic
• High heels
Weather • Invisibility cloak • Land mine • Oboe
• Missile • Piano
• Jacket
These objects effect the • Saxophone
• Nuke
weather in a level, such • Jewelry
as making it rain or • Triangle
• Mask
casting bolts of lightning
from the sky. • Monocle Fish • Trombone
• Trumpet
• Pants
• Lightning Fish are creatures that • Tuba
• Periwig survive in water. Some
• Rain
are friendly, like the • Violin
• Robe
• Rainbow clam. Some are definitely
• Sandals not, like the shark.
• Snow
• Shirt
• Sun • Barracuda
• Shoe
• Beluga
• Slippers
• Electric eel
• Tiara
• Hammerhead
• Toga
• Octopus
• Top Hat
• Orca
• Tuxedo
• Piranha
• Veil
• Shark
• Wedding dress
• Witch hat
• Wizard hat
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Adjectives Powerful Language
General Purpose
General purpose objects are things you might use often, such as rocks or fans, in
your pursuit to solve levels and collect Starites.
• Air vent • Highway • Skull
• Anchor • Iron • Sleeping bag
• Anvil • Ladder • Spatula
• Axe • Lane • Spoon
• Binoculars • Lantern • Stairs
• Black hole • Log • Statue
• Board • Magnet • Stethoscope
• Book • Magnifying glass • Stick
• Boulder • Manure • Stone
• Buoy • Map • String
• Confetti • Mattress • Swing
• Cross • Metal • Tarp
• Diamond • Mop • Teddy bear
• Disco ball • Oil rag • Telephone
• Doll • Oven • Tent
• Flashlight • Pan • Towel
• Fork • Plates • Toy
• Gift • Portal • Trampoline
• Girder • Present • Vase
• Glowstick • Road • Wall
• Hammer • Rock • Waterbed
• Handsaw • Safe • Yardstick
• Hay • Schoolbook
• Haystack • Seesaw
Bonus Content
Interview with 5TH Cell
Prima: Thank you for making the time for this interview. P: Merits aren’t handed out on a level-by-level basis
Please introduce yourself and your role on the project. anymore—they’re earned more like PlayStation Trophies or
Xbox Achievements. Why the switch?
Jeremiah Slaczka: My name is Jeremiah Slaczka and I’m
the Creative Director on Super Scribblenauts. JS: Making merits more robust and independent just
makes the game more fun. Why limit the player when
you can let them play the way they want? Like you
P: The first Scribblenauts had 220 levels, with an even mix mentioned, it works for Xbox and PlayStation!
of action and puzzle levels. Super Scribblenauts has 97
puzzle levels and 23 action levels, for a total of 120. Why did
you decide to focus on the puzzle levels this time around? P: What’s your high score on the Arcade Machine?
JS: We got a lot of player feedback from forums, fan JS: I’m not that great; I scored a few hundred, but our
mail, reviews, and play testers about what worked QA Director got something like 17,000, which is insane.
and what didn’t in the first one, and more people
liked puzzle levels than action because they used their
creativity more in puzzle levels. We aim to please, so P: The teleporter seems to take you to a sort of dystopian
that’s what we went for! future in this game. In the original Scribblenauts, it was
a zombie apocalypse with several developers. What’s the
story behind those?
P: The addition of adjectives makes for some very clever JS: The world has to end at some point!
and fun levels. Was this an idea that you decided to put in
when making the sequel, or is it something that was always
destined to be part of Scribblenauts, and just didn’t make P: How many adjectives can be linked together to create
it into the first game? an object? Who holds the record for the most adjectives
JS: I definitely think it’s the latter; we wanted adjectives used on your team?
in the first game, but there was just not enough time, JS: There’s no adjective limit, just character limit, which is
so I’m really glad we could get them in for this version a lot. I’m not sure who holds the most, but I saw a player
because they add a ton of depth. once string 15 on a god.
P: The first time around you had some great Internet P: There were objects that were heavily exploited in the
memes, which can still be used in Super Scribblenauts. Did original Scribblenauts game. What was the thought process
you decide to add more or remove any? of preventing the same from happening this time around?
JS: The memes were a fun idea, but this time around we JS: Instead of limiting the objects more we decided to
focused more on adding objects and words that were make the levels more about the puzzles themselves. Now
much more useful instead of a quick chuckle. jetpacks can fly forever and guns have unlimited ammo
because the levels themselves don’t require them in the
same way as before.
P: There’s a story of a time machine and a tyrannosaur
from the first game that was even used for a collectible
poster in the first strategy guide. Have you incorporated P: You previously explained how the concept for
any other fan stories as objects into the game? Scribblenauts came to be; through a dream. Have you had
JS: People have been trying to come up with the new similar dreams since for another fun and wacky game?
Post 217, but I think that was just a one-off situation. JS: No, haven’t had a game design dream since; with the
other projects I’m working on I had to come up with the
ideas the hard way!
P: Who and why is the character called Maxwell? Is he P: What are some of your favorite moments from the
created with someone in mind? game? What is your favorite level?
JS: I just liked the name. Maxwell is a quirky kind of JS: The last level is my favorite because… I won’t spoil it,
character and I thought his name needed to be quirky in case people skipped to this interview and didn’t check
and unique too. Something like John or Steve just it out in the guide yet. But we actually programmed it
wouldn’t make sense. as a one-off level. So it’s very different than all the other
levels in the game and I’m proud of it.
P: Please describe any content you wanted to include in the P: Any early thoughts or goals for what you’d like to
game but couldn’t. accomplish with your next game?
JS: I wanted to control creatures, like a mind control JS: I usually don’t think about the next idea too early in
device on Maxwell, but it didn’t pan out, just wasn’t as advance in detail because I need to focus on finishing up
fun as we thought, so we ditched it pretty early. my current game—splitting your focus is a bad idea.
P: What inspired you to incorporate the use of adjectives as P: Thank you again for making the time, and for creating
a main gameplay aspect this time around? such an incredibly satisfying game. Maxwell rocks!!
JS: That’s easy—because a giant, angelic, shy, undead
fire hydrant is cooler than a regular fire hydrant. It’s as
simple as that! Wouldn’t you rather want to play that
than the vanilla version?
NOTES
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SUPER SCRIBBLENAUTS and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.
WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
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