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Zahira (Gorilla form)


Character Name

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Katapesh
PLACE OF ORIGIN / HOMELAND

Matt's Pathfinder
CAMPAIGN / WORLD

Renee
Player NAME

front solitary PAGE

Human
Race
Current Score

Neutral Evil

Med.

Female
Gender
buffing time left

18
YEARS OLD
equipment bonus

5'7"
Height
inherent bonus

120
Weight
____________ changes

Black
Hair

Brown
Eyes

Dusky
SKIN

None
deity / pantheon

ALIGNMENT
current modifier base score

Size
buffing amount

WKG
Misc

Initiative
current temp

Wicked k Games - 2010


DEX feat class

Str Dex Con Int Wis Cha


Fortitude
(Constitution)

19 20

+4 +5 +3

19

0
0 0
0

0 0

20 16

+5

=
level

+5
bab

+
ref

0
will

various speed types


ground armored

classes

rank hp / lvl fort

16

Rogue (Scout)

6
1

4
1

78
10

55
10

2
2

5
2

2 0 0 0 0
will base

30
Ft .

0
climb

18
18
13
Total

+4
+4

18
18

0
0

Ranger (Guide) Fighter (Mobile)


Assassin

burrow

0
0
stat equip class

1
1

12
9

2 0 0 6

0
Ft .

0
Ft .

+1
Buff time

13
Base =

0
0 6

8
0
102

1
0

sneak

swim

MISC temporary modifier

0
Ft .

+9 +13

+6

+3

0 0
0

0
favored class

0
Rogue
CLASS SKILL

0
Ft .

bab ranks racial fort ref level total total total hp + base base

fly

flight
control

Reflex
(Dexterity)

+8

+5
+4

0
0

0 0

0
Ft .

Will
(Wisdom)

+6

+2

Skill Names

Total BONUS

ABILITY SCORE total USED Mod ranks

NOTES:

Class RACe Misc skill OR MOD FEAT trained

O Autohypnosis

Hit Points max hp

86
DR
0 / +X

current

Comba Maneuver base t


Temp

q O Acroba tics
misc

BaB

STAT

feat

SIZE

q O Appraise

0
STR

0
Dex

0
SIZE

q O Bluff

current

Comba Maneuver DEFENSE t


Temp

q O Climb q O Craft _________________________


q O Craft _________________________
q O Diplomacy

Bab

against
Type Here

10

6
fire

4
sonic

5
_______

0
_______

bleeding / wounds
hit point loss rounds

elemental resistances
acid cold elec.

O Disable Device q

0
BAB total

0
= = =
SIZE

0
6

0
SIZE

0
FEAT

0
MISC

q O Disguise

q O Escape Artist
O Fly

BAB BONUS STAT

armor spell arcane MELEE CHECK RESIST SPELL PENALTY [ dc ] FAILURE RANGE

10
10 6

4 4

q O Handle Animal

6 6
dex

0 0
MISC

q O Heal

0
full ac Touch Fla tFoot

-current

15%
temp

q O Intimida te
OTHER

0
DODGE DEFLECT class

O Knowledge [ARCANA] O Knowledge [DUNGEONEERing] q O Knowledge [ENGINEERING] q O Knowledge [GEOGRAPHY] q O Knowledge [HISTORY] O Knowledge [local] q O Knowledge [Nature] q O Knowledge [nobility] O Knowledge [planes, the] O Knowledge [psionics] O Knowledge [religion]

ArmOr shield natural

23

+ + +

= 10 + = 10 + = 10 +

3
--

0
--

0
0

5
5

0
0

4
4

20 17

-0

1 --

0 0
asf % max dex

--

armor
Enhanced

Studded Leather
type

acp base

15%
+5
0%

+4 +17 +4 +7 +16 +4 +4 +6 +12 +6 +9 +5 +4 +8 +7 +4 +8 +4 +12 +5 +16 +12


+5 +4 +4

= wis = DEX = INT = CHA = STR = INT = INT = CHA = DEX = CHA = DEX = DEX = CHA = WIS = CHA = INT = INT = INT = INT = INT = INT = INT = INT = INT = INT = INT = INT = WIS = CHA = CHA = WIS = WIS = DEX = WIS = DEX = INT = DEX = WIS = STR = CHA = CHA = ____ INT = ____ = ____ = ____

4 5 4 1 4 4 4 1 5 1 5 5 1 4 1 4
4 4 4 4 4 4
4 4

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0
0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0
0

9
0

3
0

0
0 0

3 9
0
0

0
0

3 3
0
0

0
0 0 0 0 0

0
0

2 4 2 1
0

3 3 3 3
0

0 0
0 0

0
0

0
0

0 1 3
0

0
0 0 0

3 3 3
0

0
0 0 0

1
0

3
0

0
0 0

0
0 0

hp hp hp
MW / ENCH MW / ENCH

HARDNESS acp mod

5 1 9 5 1
0 0

3
0

0
0
0

3 3
0

0
0
0

defensive
Enhanced type

-0

asf % max dex

0 0

0 0

0 0

HARDNESS acp mod

+4 +13 +16 +1 +6 +9 +4 +5 +10 +9 +8 +17 +16


+9

defensive
Enhanced
AMMO TYPE AMMO TYPE

-0

asf % max dex

0%

q O Linguistics

type

HARDNESS
PROPERTIES PROPERTIES

q O Perception

q O Perform _______________________
Dance O Perform _______________________ q

4 4 4 1
1 4 4 5 4 5 4 5

0
0 0 0 0 0 0 0

0
0 0 0 0 0 0 0

6 9
0

3 3
0

Weapon Short Sword, MW


DMG TYPE

ammo / use

na

RANGE rEACH

na

Guide O Profession ____________________ q

2 2
0 0

3 3
0 0

SIZE

hp
Damage

O Psicraft O Ride q O Sense Motive q O Sleight Of Hand q

HARDNESS

Attack

+11

1d6+4
ammo / use

CRITICAL
na

19-20, x2
RANGE rEACH

Weapon Kukri, MW
DMG TYPE

na

3 1
1 9

0
0 0 0

3 3
3 3

0
0 0 0

SIZE

hp
Damage

HARDNESS

q O Spellcraft

Attack Weapon Dagger


DMG TYPE

+11

1d4+4
ammo / use

CRITICAL
6

18-20/x2
RANGE rEACH

q O Stealth
q al O Surviv

4
4 1 1 3

9
2 1
0

0
0

3
3 3
0

0
0

10

q O Swim
q O Use Magic Device
O Use psionic Device

SIZE

hp
Damage

HARDNESS

Attack

+10

1d4+4
ammo / use HARDNESS

CRITICAL
0

19-20/x2
RANGE rEACH

Weapon Greatsword, large size, mw


DMG TYPE

q ________________________________ O Profession: Boating


O ________________________________ O ________________________________ O ________________________________

+5 +1 +7

0
0 0

0
0

1
0
0

3
0 0 0

SIZE

lg

hp
Damage

0 0
0

0 0 0

0
0

Attack

+11

3d6+6

CRITICAL

19-20/x2

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magic gear & equipment slots


Headband

extra weapon slots / backup weapons


twf name attack damage crit range ammo type size lbs

Eyes

[
Head / Face Neck

Ammunition Shoulder

[ [
consumable & reusable magic objects
type item / effect cl uses / used
Chest

Armor / attire

Body

Shield Belt Wrists ring

Ring

hands

Weapon Weapon Weapon

Weapon

Concealed Object

Concealed weapon

Feet

kit / tool
appearance

properties weakness

hardness skills modified kit / tool

hp

bypass dc

prerequisites

use limit

use consumed

properties weakness

carrying capacity & loads


LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIfT up over head lift off ground push or drag

appearance

hardness skills modified container


appearance

hp

bypass dc

prerequisites

use limit

use consumed

0
object

0
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

0
where lbs used

0
object

0
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___

0
where lbs worn

properties lock / trap SYMBOL

loot & single use items


____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ____

gear & equipment


____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ____

hardness outer size container


appearance

hp

volume capacity

available % weight limit

weight held

properties lock / trap SYMBOL

hardness outer size container


appearance

hp

volume capacity

available % weight limit

weight held

properties lock / trap SYMBOL

hardness outer size container


appearance

hp

volume capacity

available % weight limit

weight held

properties lock / trap SYMBOL

hardness outer size

hp

volume capacity

available % weight limit

weight held

coinage, gems, & other wealth


___________ [gp copper silver gold [gp [gp [gp
x .001 x x x x

]:

low q. gems

[gp [gp [gp [gp

x 10

]: ]: ]:

.01 ]: 0.1 ]: 1 ]: 10 ]: ]:

semi-precious [gp x 50 ]: med. q. gems high q. gems fine jewels


x 100

x 500 ]: x 1K

platinum [gp ___________ [gp

x 100

grand jewels [gp x 5K ]:

Loot & Use Items Weight

gear & equipment Weight

fine artwork, jewelry, & other treasure combined total:

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PAGE
number

class abilities & functions


Sneak Attack 4d6 Trapfinding Trap Sense +2

uses
left

uses
total

uses
frequency

DC
total

Rogue Talent: Finesse Rogue


Ranger's Focus (choose one opponent per day, +2/+2 to hit/damage) Track +1

WIld Empathy
Scout's Charge (add sneak attack damage to charge attacks)

Rogue Talent: Assault Leader


Death Attack (DC 14) Poison Use Rogue Talent: Bleeding Attack (from Extra Rogue Talent feat)

Rogue Talent: Offensive Defense

book page # page

feats / flaws / half-feats


Dodge (+1 AC)
Mobility (+4 AC vs. Attacks of Opportunities)

quick xp

racial traits racial traits


+2 to one Attribute (Dex)
Medium Sized

Weapon Finesse (from Rogue Talent)


Spring Attack Jaguar Pounce Extra Rogue Talent: Bleeding Attack Vital Strike

Normal Speed
Bonus Feat

Skilled
Low-Light Vision
Scent

+4 Natural Armor
Skill Focus: Perception (+3 to Percpetion)

Claw/Claw/Bite (d4/d4/d6) Rend [d4 +(Str 1.5)] if both claws hit


Str 19, Con 16, Large, reach 10', move 30', climb 30'

experience points
level advancement xp requirement experience progression

languages
Common __________________________
Kelish __________________________ Polyglot __________________________ Zeng __________________________ Abyssal __________________________ __________________________ __________________________ __________________________ __________________________

Jungle Fighter (speed may not be reduced less than 10' in jungle)

Jungle Walker (+2 to Survival checks in the jungle)


Survivor of Usaro (+2 to all rolls against apes and ape-like creatures)
end of session xp total

+la

ecl

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