Becky Lynn Adler 6

You might also like

You are on page 1of 2

Becky Lynn Adler

Becky Lynns traits improve for The Gentleman as she learns Feral Whispers (Animalism ) and Haven of Soil (Protean ). For ease of reference we present here a player summary of all her abilities and an updated character sheet. Virtue/Vice: Becky Lynns Virtue is Hope. Once per session of play, she regains all spent Willpower when she refuses to let others give in to despair, even though doing so risks harming her own goals or well-being. Her Vice is Envy. Once per scene, she regains one Willpower point if she gains something from a rival or has a hand in harming that rivals wellbeing.

The Gentleman

15

vampire: the requiem

Disciplines and Kindred Powers

Blood Expenditure: Becky Lynn can spend one Vitae per turn. Healing: Becky Lynn can spend Vitae to heal two points of bashing damage or one point of lethal damage. She can do so and act in the same turn. Physical Augmentation: Becky Lynn can add two dice to any dice pool based on one of her Physical Attributes (Strength, Dexterity or Stamina) by spending a point of Vitae. This benefit only lasts until the end of the turn, but she can do so and act in the same turn. Feral Whispers (Animalism ): This power allow Becky Lynn to understand and speak to animals, which may allow her to find out secrets or otherwise make use of them. The player rolls 5 dice (Beckys Manipulation + Animal Ken + Animalism) and gains a +1 bonus if the animal is a predator. Becky must make eye contact to speak to an animal and cannot yet demand obedience. Aspect of the Predator (Protean ): This power mitigates the effect that meeting other vampires has on her. Whereas normally, vampires react fearfully when they meet Kindred of higher Blood Potency, Becky Lynn always reacts as though her Blood Potency were equal to whomever she meets. Haven of Soil (Protean ): This power allows Becky to merge with any bare soil (be it a field or garden or park grounds), slipping into it without disturbing it and falling into a near slumber. This costs Becky one Vitae and takes one turn, but protects her from virtually all damage and the suns rays. Becky can rise from the soil whenever she wishes (usually at dusk). Resilience (): This Discipline makes Becky Lynn supernaturally tough. Spend one Vitae to activate this Discipline. Doing so adds her Resilience (2) to her Stamina for the re-

mainder of the scene, which also adds two to her Health. Thus She gains a ninth and 10th box on her Health track, and you should move the listed wound penalties two boxes to the right. Also, the first two points of aggravated damage Becky Lynn suffers in a scene where her Resilience is active are considered lethal instead (and therefore easier for her to heal). At the end of the scene, when Resilience wears off, Becky Lynn loses her extra Stamina and Health. The wound penalties return to their original positions (so graver penalties may immediately come into play). Any extra damage (damage beyond Becky Lynns eight base Health) must be healed right away at the end of the scene. Clan Weakness (Gangrel): Becky Lynns blood is cursed with a potent bestial instinct that sometimes makes it hard for her to think clearly. When rolling dice pools based on Intelligence or Wits Attributes, you should not re-roll 10s (you gain a single success from that die but no chance for a second). Additionally, any 1s that come up on the roll subtract from total successes. This weakness does not apply to dice pools involving perception or reaction to surprise, or to the Resolve Attribute.

Merits

City Status (): The attention Prince Vidal and Antoine Savoy have paid to Becky Lynn and her companions has translated into her being recognized as at least marginally important among the Damned of New Orleans. When dealing with other Kindred in situations where such recognition could be valuable, Beckys player may add her City Status to attempts to convince other Kindred. Fame: Becky Lynn is a member of New Orleans social elite, so the media and people in the higher echelons of society pay attention to her. Add one die to her Socialize or Persuasion when she can use her fame to her advantage, but the Storyteller also may make occasional rolls to see if anyone on the street recognizes Becky Lynn. Resources: Although Becky would need to touch base with her family to gain access to their vast fortune, she has her own bank account and credit cards. She can spend up to $5000 without any problem. Striking Looks (+2): Becky Lynn is beautiful. Add two dice to any Presence or Manipulation dice pool to entertain, seduce, distract or otherwise get her way by using her looks. Remember, though, that because Becky Lynn is attractive (as well as famous) people tend to remember her.

Name: Becky Lynn Adler Player: Chronicle: Danse de la Mort


Power Finesse Resistance

Concept: Southern Belle Virtue: Hope Vice: Envy

Attributes
Strength Dexterity Stamina

Clan: Covenant: Coterie:

Gangrel

Intelligence ooooo Wits Resolve

ooooo ooooo ooooo

Presence

ooooo

ooooo ooooo

Manipulation ooooo Composure

ooooo

Skills Mental
(-3 unskilled)

Other Traits Merits


City Status Fame Resources Striking Looks (+2)

Academics_________ ooooo Computer_________ ooooo Crafts___________ooooo Investigation_______ooooo Medicine_________ooooo Occult__________ooooo (Cajun) Politics_________ooooo (High Society) Science_________ooooo

ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo

oooooooooooo oooooooooo
Vitae Blood Potency Humanity Willpower
-1 -2 -3

Health

Physical
(-1 unskilled)

Flaws

oooooooooo
10 9 8 7 6 5 4 3 2 1

Athletics_________ooooo Brawl____________ooooo Drive___________ooooo Firearms_________ooooo Larceny__________ooooo Stealth__________ooooo Survival_________ooooo Weaponry_________ooooo

Disciplines
Protean Resilience Animalism

Social
(-1 unskilled)

The Gentleman

Animal Ken_______ ooooo Empathy_________ ooooo Expression________ ooooo Intimidation_______ ooooo Persuasion________ ooooo Socialize_________ ooooo Streetwise_________ ooooo Subterfuge________ ooooo (Innuendo) vampire the requiem

ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo


5 2 4 9

o o o o o o o o o o

Size Defense Initiative Mod Speed Experience Armor

Equipment

16

You might also like