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Dart

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1. NAMA KEJOHANAN 1.1. Kejohanan Dart Berpasukan (4 Some) Pesta Sukan Kementeian-Kementerian Sempena Hari Perkhidmatan Awam 2009 Anjuran Jabatan Belia dan Sukan dan dikelolakan oleh Persatuan Dart Kebangsaan Brunei National Dart Association (BNDA). 2. TUJUAN

2.1. Kejohanan ini diadakan bagi melaksanakan DASAR SUKAN NEGARA khasnya dalam SUKAN UNTUK MASYARAKAT. 3. ANJURAN Kejohanan ini akan dikendalikan sepenuhnya oleh Jabatan Belia dan Sukan, Kementerian Kebudayaan, Belia dan Sukan dikelolakan oleh Persatuan Dart Kebangsaan, Negara Brunei Darussalam. 4. TARIKH Perlawanan ini akan bermula pada 10hb,11hb & 13hb Mac 2010 ( Hari Rabu, Khamis dan Jumaat). 5. TEMPAT PERLAWANAN Dewan Serbaguna, Jabatan Perkhidmatan Awam, Mentiri. 6. SYARAT-SYARAT PERLAWANAN 6.1. Terbuka kepada semua Pegawai-Pegawai dan Kakitangan di Kementerian-Kementerian dan Jabatan-Jabatan di bawahnya, termasuk Pegawai dan Kakitangan yang berkontrak dan bergaji hari. 6.2. Mestilah mematuhi semua peraturan yang ditetapkan oleh pihak penganjur. 6.3. Tiap-tiap pasukan hendaklah mempunyai 4 orang pemain dan 1 orang simpanan yang bererti 5 orang dalam 1 pasukan yang nama penuhnya didaftarkan di dalam borang penyertaan, sebarang perubahan di dalam pertukaran nama pemain hendaklah dimaklumkan sebelum undian dimulakan. Nama pemain yang sama tidak boleh mewakili dalam dua (2) pasukan yang berbeza. 6.4. Penyertaan setiap Kementerian hanya dibenarkan menghantar/mendaftar satu pasukan sahaja. 6.5. Borang penyertaan yang sudah lengkap diisikan hendaklah dikembalikan tidak lewat pada 6hb Februari 2010 ke: URUSETIA PESTA SUKAN KEMENTERIAN-KEMENTERIAN SEMPENA HARI PERKHIDMATAN AWAM 2009.

Unit Penganjuran dan Penyertaan Bahagian Sukan, Jabatan Belia dan Sukan, Kementerian Kebudayaan, Belia dan Sukan, Spg. 336-17 Jalan Kebangsaan, Bandar Seri Begawan BA1211, Negara Brunei Darussalam. Tel: 2382911 atau 2381903/4/5 ext 1625 Fax: 2380869 atau 2380042 Email: rosfazilah@gmail.com 7. UNDANG-UNDANG KEJOHANAN 7.1. Semua pemain hendaklah memakai pakaian yang kemas dan seboleh-bolehnya memakai baju seragam bagi tiap-tiap pasukan. (TIDAK BOLEH MEMAKAI JEANS DAN SELIPAR). 7.2. Tidak dibenarkan membawa minuman/makanan dan merokok ke dalam dewan/tempat perlawanan. 7.3. Tidak dibenarkan membuat bising semasa perlawanan sedang berjalan. Semua telefon bimbit hendaklah ditutup atau dimatikan bunyinya (Silent mode). 7.4. Semua peserta hendaklah berjanji untuk sentiasa mematuhi semua peraturan dan syaratsyarat perlawanan ini. 7.5. Mana-mana undang-undang dan peraturan yang tidak tercatat di sini bolehlah dirujuk kepada Pengerusi Perlawanan, Persatuan Dart Kebangsaan Negara Brunei Darussalam. 7.6. Tarikh bagi perlawanan ini akan dimaklumkan semasa mesyuarat pengurus. 7.7. Pihak Penganjur berhak menolak mana-mana yang dipersetujui oleh Jawatankuasa Perlawanan. 7.8. Pihak Penganjur berhak untuk membuat sebarang perubahan kepada peraturan perlawanan sekiranya diperlukan. 7.9. Pengerusi berhak membuat keputusan muktamad atau membatalkan perlawanan bila ada bantahan atau perubahan. 8. FORMAT PERLAWANAN Bagi perlawanan berpasukan (4 some) semua perlawanan dijalankan secara 1001 x 1 : 8.1. Perlawanan Perseorangan Pertama dijalankan 501 x 3 8.2. Perlawanan Bergu Pertama dijalankan 501 x 3 8.3. Perlawanan Perseorangan kedua dijalankan 501 x 3 8.4. Perlawanan Bergu kedua dijalankan 501 x 3 8.5. Perlawanan Perseorangan Ketiga dijalankan 501 x 3 8.6. Mata tambahan sebanyak 1 mata akan diberikan kepada setiap pemenang. (Mata yang terbanyak) 8.7. Jika terdapat aggregate yang sama maka perlawanan (4 some) akan dijalankan secara 1001 x 1

dan pemenang akan diberikan 1 mata tambahan. 8.8. Perlawanan akan dijalankan secara pusing keliling dan akan dibahagikan kepada beberapa kumpulan tertakluk kepada penyertaan sementara dalam pusingan kedua perlawanan akan dijalankan secara kalah mati. (Akan diundikan bagi menentukan perlawanan masing-masing). 8.9. Semua peserta/pemain dinasihatkan untuk sentiasa bersedia di Board masing-masing bagi perlawanan mereka, pihak penganjur tidak akan bertanggongjawab di atas sebarang kelewatan yang disediakan oleh peserta/pemain itu sendiri. Jika didapati pasukan berkenaan lewat 5 minit pada waktu perlawanan maka pasukan berkenaan dikira kalah (Walkover). 9. HADIAH-HADIAH Hadiah-hadiah kejohanan sukan dart ini adalah seperti berikut:9.1. JOHAN - 1 (7) Pingat Emas dan Sijil. 9.2. NAIB JOHAN - 1 (7) Pingat Perak dan Sijil. 9.3. KETIGA - 1 (7) Pingat Gangsa dan Sijil.

2010 Jabatan Belia dan Sukan. Kementerian Kebudayaan, Belia dan Suka

301, 501, 701, 1001


It is a darts version which is relatively easy to master and makes a player skillful. Its rules are simple, which enables beginners to concentrate on a throw and learn accuracy and self-control. Players throw 3 darts at a time. If a time limit option was selected while setting table parameters, each player has a specific time to throw a dart. If the time limit is exceeded, a player misses the turn. At the beginning, each player receives x01 points (301, 501, 701 or 1001). The number of points collected while hitting a board with a dart is subtracted from that number. The winner is the player who scores exactly 0 points that way. What decides about the precision and accuracy of a throw is the combination of its accuracy and calculation. The inner narrow board ring counts for three times the number hit, the outer narrow board ring counts twice the number hit. Thus, the highest number of points to be scored with three darts is 180 by hitting three triple 20's. When the scores are approaching 0, players have to try to get out of the game, which means that they must hit the numbers so that they could zero their scores. It is a double out game, which means that players must hit a double that makes their score exactly zero to win the game. There is a bust in the following three cases: having subtracted the scored points, the number of the players points is smaller than 0, the player only has 1 point (there is no way to throw half of 1), the player scores 0 but violates the double out rule. In case of a bust the players score from the previous turn is restored. A player loses the game when they reach a bust limit, i.e. they have had 5 busts. Players continue playing until one of them scores 0 points in total.

ANNIE'S ROOM
Players can also finish the game at the turn limit end. The turn limit varies depending on the number of points a player got at the beginning of a game. It is 20 turns for 301; 30 turns for 501; 40 turns for 701; and 50 turns for 1001. If neither of the players scores 0 points in total at the turn limit end, there are the following possibilities: if there is a tie, a one-dart shoot-off is played; if both players have 50 or fewer points, a one-dart shoot-off is played; if at least one of the players has 51 or more points, the one who has fewer points wins.

Shoot-off
During a shoot-off each player throws one dart and tries to hit the bulls eye. The player who hits the board closer to the center wins.

THE BOARD

The board is divided into pie shaped sectors numbered from 1 to 20. There are also two narrow rings on it. The inner narrow board ring usually count for three times the number hit, and is called "triple". The outer narrow board ring counts twice, and is called "double". In the middle of the board there are two smaller circles the inner bulls eye and the outer bulls eye. The outer one scores 25 points and the outer one scores 50 points. The game board should be hung in such a way that number 20 is situated in the upper part of the board. The center of the bulls eye should be situated at 5 feet and 8 inches (172,5 cm) above the floor level. A standardized distance from the board surface to the throwing line is 7 feet and 9,25 inches (237 cm).

SCORING
Contestants play alternatively and each of them throws three darts in a turn. A throw is scored depending on the number a dart hits. The spider makes it possible to distinguish the number a dart hits.

HOW TO THROW A DART?


Wait for your turn, click on the board, the dart is in your hand now and you can move it around. Now click and hold the left mouse button, and while holding it, move the mouse backwards (the dart appears bigger on the screen) and then move the mouse forward, and while still moving it, release the mouse button.

The glossary of Darts Terms & Phrases

ARROWS BABY TON BAG O' NUTS BARREL BASEMENT BREAKFAST BUCKET OF NAILS BUCKSHOT BULL BULLSEYE BUST C CHUCKER CLOCK CORK DIDDLE FOR MIDDLE DOUBLE DOUBLE IN DOUBLE OUT DOUBLE TOP DOUBLE TROUBLE DOWNSTAIRS EASY IN

FEATHERS FLIGHTS HALF-A-CROWN HAT TRICK HOCKEY ISLAND LEG MIDDLE FOR MIDDLE MONGER MUGS AWAY MURPHY OCHE POINT MONGER POPCORN RIGHT CHURCH, WRONG PEW lub RIGHT HOUSE, WRONG BED ROBIN HOOD SHAFT SHUT OUT SKUNKED SLOP SPIDER SPLASH

STRAIGHT IN THREE IN A BED THROW LINE TOE LINE TON TRIPPLE UPSTAIRS WIRE X

GLOSSARY
ANNIE'S ROOM: The number 1.

ARROWS: Darts.

BABY TON: A score of 95, by scoring five 19's.

BAG O' NUTS: A score of 45.

BARREL: The part of a dart a player grips just behind the point.

BASEMENT: The double 3.

BREAKFAST: A score of single 5, single 20, and single 1 in a game of x01; based on the typical price of a bed-and-breakfast, which cost 26 pence.

BUCKET OF NAILS: Hitting the number 1 with all the three darts.

BUCKSHOT: Darts hitting the board wildly all over it.

BULL: The board center.

BULLSEYE: The board center.

BUST: The situation when the number of the players points from the previous turn is restored.

C: In a Cricket game this refers to high scores base on the number of darts scored; for example a triple 20, single 20, e.g. a single 20 would be called a C 5 because "5 darts" were scored with three darts.

CHUCKER: A player who just "chucks" the darts at the board, and does not aim or care.

CIRCLE IT: When a player scores a single digit (fewer than 10) with three darts, his teammates usually exclaim "Circle it!" and the scorekeeper highlights the unfortunate throw.

CLOCK: The darts board.

CORK: The board center. This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the beginning of darts.

DIDDLE FOR MIDDLE: A throw to see who gets one dart closer to the bull's eye to determine who throws darts first in the game.

DOUBLE: The thin outer board ring, which counts for twice the number hit.

DOUBLE IN: A double is necessary to start the game.

DOUBLE OUT: A double is necessary to win the game.

DOUBLE TOP: The double 20.

DOUBLE TROUBLE: Inability to hit the double necessary to win the game.

DOWNSTAIRS: The lower board portion, referring to the 19's in a game of x01.

EASY IN: A game that requires no special shots to start scoring.

FEATHERS: The "wings" at a dart end that let it fly straight; also known as flights.

FEATHERS: The number 33.

FLIGHTS: The end dart wings that make it fly straight; also known as feathers.

HALF-A-CROWN: A score of single 5, single 20, single 1 in a game of x01.

HAT TRICK: A score of three bull's eyes.

HOCKEY: The line that a player stands behind and throws the darts from.

ISLAND: The actual playable area of a darts board (inside the doubles ring). If a player misses, he is "Off the island".

LEG: One game of a match.

MAD HOUSE: The double-one, because it can drive a player trying to hit one in a game of x01 crazy.

MIDDLE FOR MIDDLE: A throw to see who gets one dart closer to the bulls eye to determine who throws darts first in the game.

MONGER: A person who deliberately scores many more points than necessary to win the game.

MUGS AWAY: The loser of the previous game goes first in the next game.

MURPHY: A score of single 5, single 20, single 1 in a game of x01; based on Murphy's Law.

OCHE: The line that a player stands behind and throws the darts from.

POINT MONGER: A person who deliberately scores many more points than necessary to win the game.

POPCORN: When the darts hit the board so close to each other that they knock their flights out.

RIGHT CHURCH, WRONG PEW or RIGHT HOUSE, WRONG BED: When a player hits a double or triple, but the wrong number.

ROBIN HOOD: When a player throws a dart into the shaft of another.

SHAFT: The part of a dart behind the barrel when the flights are mounted.

SHANGHAI: A score of a single, double and triple in the same number. In some games it is an automatic win. It is also the name of a game.

SHUT OUT: When a player loses a game without ever scoring in it.

SKUNKED: When a player loses a game without ever scoring in it.

SLOP: The darts that score, but not where a player wanted them.

SPIDER: The metal web that divide the darts board.

SPLASH: The darts that score, but not where a player wanted them.

STRAIGHT IN: A game that requires no special hit to begin scoring.

THREE IN A BED: Three darts in the same number.

THROW LINE: The line a player stands behind and throws the darts from.

TOE LINE: The line a player stands behind and throws the darts from.

TON: A score of 100 in a game of x01. Scores over 100 would be called a "ton-whatever" for example, a ton-thirty would be the score of 130.

TRIPPLE: The thin inner ring of the board, it counts for three times the number hit.

UPSTAIRS: The upper board portion, in reference to the 20's.

WIRE: Darts that just missed where a player aimed but on the other side of the spider.

X: A double 1 out.

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