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2000 Pts - Orcs & Goblins

Name
Great Shaman (10 , 495 pts) Goblin Great Shaman

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Arachnarok Spider

Forest Goblin Crew

Talisman of Preservation The Other Trickster's Shard

1 In 4 2 3 3 4 3 2 1 7 6+ 4+ 3 495 Composition: Lord Arachnarok Spider; General; Hand Weapon; Fear Elves 1 Mo 7 4 5 6 8 4 8 - 4+ [290] Forest Strider; Obstacle Strider Venom Surge Before attacking nominate one attack and roll seperately. This attack has the Multiple Wounds (D6) rule. Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in building.; Forest Goblin Crew; Causes Terror; Immune to Psychology; Large Target; Poisoned Attacks; Stubborn; Swiftstride; Thunder Stomp 8 2 3 3 2 1 6 [0] Crew are treated as part of the Spider. They may attack and shoot, but cannot be targeted in return.; Short Bow; Spear 1 4+ Ward save [45] 1 All models in base contact must re-roll succesful ward saves [15] 5+ 50

Chariots (1 , 50 pts) Goblin Wolf Chariot

1 Ch 5 4 3 Composition: Special Chariot; Scythed Wheels Goblin Crew 3 4 2 3 3 3 1 Hand Weapon; Short Bow; Spear; Fear Elves Giant Wolf 2 WB 9 3 3 3 1 Swiftstride 1 Ch 5 4 3 Composition: Special Chariot; Scythed Wheels Goblin Crew 3 4 2 3 3 3 1 Hand Weapon; Short Bow; Spear; Fear Elves Giant Wolf 2 WB 9 3 3 3 1 Swiftstride 1 Ch 5 4 3 Composition: Special Chariot; Scythed Wheels Goblin Crew 3 4 2 3 3 3 1 Hand Weapon; Short Bow; Spear; Fear Elves Giant Wolf 2 WB 9 3 3 3 1 Swiftstride

2 3

1 1

6 3

[0] [0]

Chariots (1 , 50 pts) Goblin Wolf Chariot

5+

50

2 3

1 1

6 3

[0] [0]

Chariots (1 , 50 pts) Goblin Wolf Chariot

5+

50

2 3

1 1

6 3

[0] [0]

Big Boss (2 , 216 pts) Goblin Big Boss (Battle Standard 1 In/Ch 4 4 3 4/6 4 2 3 3 7 5+ Bearer) Composition: Hero Hand Weapon; Great Weapon; Light Armour; Battle Standard Bearer; Fear Elves Goblin Wolf Chariot 1 Ch 5 4 3 5+ Chariot; Scythed Wheels Goblin Crew 2 4 2 3 3 3 1 2 1 6 Hand Weapon; Short Bow; Spear; Fear Elves Giant Wolf 2 WB 9 3 3 3 1 3 1 3 Swiftstride Mork's War Banner 1 Magic Resistance (D6), roll first time it needs to make save in a turn. In addition, all magic items on a model in base contact do not work. Shooty Things (4 , 80 pts) Goblin Doom Diver Catapult
1 WM 7 3 Composition: Rare See Orc & Goblin rulebook p48 for Doom Diver rules 12-60", S5, Ignores Armour Saves Goblin Crew 3 4 2 3 3 3 1 2 1 Hand Weapon; Fear Elves

216

[50] [0] [0] [100]

80

[0]

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Name
Shooty Things (4 , 80 pts) Goblin Doom Diver Catapult

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost


80

1 WM 7 3 Composition: Rare See Orc & Goblin rulebook p48 for Doom Diver rules 12-60", S5, Ignores Armour Saves Goblin Crew 3 4 2 3 3 3 1 2 1 Hand Weapon; Fear Elves

[0]

Pump Wagon (1 , 90 pts) Snotling Pump Wagon

1 Ch 3D6 4/5 4 3 6+ 90 Composition: Rare Random Movement (2D6), Impact Hits (2D6), Unbreakable, Unstable. Pump Harder Ladz!: Roll 3D6 for Random Movement. Too Pumped Up: If you roll two or more 1s, re-roll Random Movement (including extra dice for 'pumping harder' if you used rule) and move in random direction. If you roll two 1s, remove model. If you hit friendly unit, causes 2D6 Impact Hits.; Explodin' Spores; Flappas; Giant Explodin' Spores; Spiky Roller; Out-rigga Snotling Crew 0 2 2 3 5 4 [0] 1 WM 7 3 Composition: Rare See rulebook p114 for Stone Thrower rules 12-60", S3 (9), Multiple Wounds (D6); Stone Thrower Goblin Crew 3 4 2 3 3 3 1 2 1 Hand Weapon; Fear Elves 85

Shooty Things (4 , 85 pts) Goblin Rock Lobber

[0]

River Trolls (3 , 135 pts) River Trolls

3 MI 6 3 1 5 4 3 1 3 4 Composition: Rare Vomit Attack Instead of normal attacks, causes one S5 hit with no armor save. River Trolls Enemies are at -1 to hit in close combat.; Hand Weapon; Causes Fear; Immune to Psychology; Regenerate; Stomp; Stupid

135

Spider Rider Mob (10 , 170 pts) Forest Goblin Spider Riders

9 Ca 4 2 3 3 3 1 2 1 6 5+ 170 Composition: Core Animosity; Strider - Forest; Strider - Obstacle Creeping Assault Do not have to dismount to assault building. May not garrison. Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in building.; Musician ; Standard Bearer ; Hand Weapon; Short Bow; Spear; Shield; Fast Cavalry; Fear Elves Spider Rider Boss 1 Ca 4 2 3 3 3 1 2 2 6 5+ [14] Hand Weapon; Short Bow; Spear; Shield Giant Spider 10 WB 7 3 3 3 1 4 1 2 [0] Forest Strider; Obstacle Strider; Poisoned Attacks; Swiftstride 9 Ca 4 2 3 3 3 1 2 1 6 5+ 170 Composition: Core Animosity; Strider - Forest; Strider - Obstacle Creeping Assault Do not have to dismount to assault building. May not garrison. Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in building.; Musician ; Standard Bearer ; Hand Weapon; Short Bow; Spear; Shield; Fast Cavalry; Fear Elves Spider Rider Boss 1 Ca 4 2 3 3 3 1 2 2 6 5+ [14] Hand Weapon; Short Bow; Spear; Shield Giant Spider 10 WB 7 3 3 3 1 4 1 2 [0] Forest Strider; Obstacle Strider; Poisoned Attacks; Swiftstride 9 Ca 4 2 3 3 3 1 2 1 6 5+ 150 Composition: Core Animosity; Musician ; Standard Bearer ; Hand Weapon; Short Bow; Spear; Light Armour; Fast Cavalry; Fear Elves Wolf Rider Boss 1 Ca 4 2 3 3 3 1 2 2 6 5+ [12] Hand Weapon; Short Bow; Spear; Light Armour Giant Wolf 10 WB 9 3 3 3 1 3 1 3 [0] Swiftstride

Spider Rider Mob (10 , 170 pts) Forest Goblin Spider Riders

Wolf Rider Mob (10 , 150 pts) Goblin Wolf Riders

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Name

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Night Goblin Mob (27 , 178 pts) Night Goblins 25 In 4 2 3 3 3 1 3 1 5 6+ 178 Composition: Core Animosity; Musician ; Standard Bearer ; Nets; Hand Weapon; Spear; Shield; Fear Elves; Hatred (Dwarves) Night Goblin Boss 1 In 4 2 3 3 3 1 3 2 5 6+ [3] Hand Weapon; Spear; Shield Fanatics 1 Uq 2D6 5 3 1 3 D6 10 [25] Immune to Psychology Cannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy release fanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: When moving through a unit, inflict D6 S5 armor piercing hits. Remove fanatic when: contacting any terrain, roll double for movement (except on release), unit ends move over (unit takes D6 S5 AP hits)
Total Cost: 1999

Option Footnotes Explodin' Spores Flappas Giant Explodin' Spores Great Weapon Hand Weapon Light Armour Musician Nets Out-rigga Shield Short Bow Spear Spiky Roller Standard Bearer Regenerate Stomp Swiftstride Thunder Stomp Options Base can make single shooting attack, and stand and shoot reaction. Throwing weapon, hits automatically, no armour saves allowed. Only take Dangerous Terrain tests if they finish move in terrain. First set of Impact Hits inflicted in game ignores armour saves. +2 Strength; Always strikes last. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. 6+ Armour save. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1 to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead. Movement increased to 3D6". If you 'pump harder', moves 4D6" +1 Armour save bonus. 18" Range, Strength 3. Volley Fire Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging. Impact Hits have +1S +1 to Combat Resolution; Standard can be captured if unit Flees. Special 4+ Save Wounds caused by flaming attacks stop regeneration for the remainder of the phase 1 automatic hit at creature's strength, Always strikes last When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of 2D6 for distance. D6 automatic hits at creature's strength, Always strikes last

Roster Design Information Units of Goblins Fear Elves. Animosity: Roll D6 for each eligible unit. On a 1, roll on chart: 1- Get 'Em: Inflict D6 S3 hits (2D6 if Horde) on nearest eligible unit, unit does same back. 2-5- Squabble: Charge if possible, or do nothing. 6- We'll Show 'Em: Move towards closest visible enemy, or straight forward. Must declare charge. Validation Report Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Orc & Goblin Horde; Special Rules: Allow Warhammer Forge Roster satisfies all enforced validation rules Roster Statistics General's Ld: 7 # Models: 88 Total Characters: 711 Total Core: 668 Total Magic Items: 160 Total Rare: 470 Total Special: 150 % Characters: 35.6 % Core: 33.4 % Magic Items: 8 % Rare: 23.5
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

% Special: 7.5 Group Points of Points of Points of Points of Points of Min 0 0 500 0 0 Max 500 500 Unlimited 1000 500 Used 495 216 668 150 470

Lords Heroes Core Special Rare

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

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