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Cover

Preface : Message from the directors desk or any the community members.

Contents Page no. 1. experiencing 2. creed 2 3

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article observing while

................................................................................. making of assassin's .................................................................................. article 1

As s a s s in 's c r eed I I
Developer(s): Ubisoft Montreal Publisher(s) :Ubisoft Director(s) Patrice Dsilets (creative director) Writer(s) Corey May, Joshua Rubin, Jeffrey Yohalem

"I did not choose this path. It was chosen for me. At first, I thought vengeance would be easy. For thirty years I've lived in the shadows, visited death upon those who deserved it, and vanished like the wind. I don't know who started this conspiracy, but I know who will end it. My name is Ezio Auditore da Firenze. Like my father before me, I am an Assassin." Ezio Auditore da Firenze, Assassin's Creed II Launch Trailer

Development: So what exactly goes into making of Masterclass as rated by one of the game magazines. The development team took nearly 12,000 pics of the renaissance arts building and motions captured more than 250 animations to render smoothness to gameplay. In the end we have a game that gets nominated for "Outstanding Achievement in Animation", "Outstanding Achievement in Art Direction", "Outstanding Achievement in Visual Engineering", "Outstanding Achievement in Game Play Engineering", "Outstanding Achievement in Original Story", "Outstanding Achievement in Original Music Composition", "Outstanding Achievement in Sound Design", "Outstanding Achievement in Game Direction", "Adventure Game of the Year" and "Overall Game of the Year" Interactive Achievement Awards from the Academy of Interactive Arts & Sciences .Not just a success of designing a game A sequel that triumphs over the original in every possible way .Historians were hired to get the exact reference of the renaissance history and also the work of leonardo da vinci. The game however was designed for action adventure fans that ubisoft has already made through the prince of persia series .But the genre however is a hybrid one that has exploration and for most the openworld system .The was fared well for borrowing the actual historical events into the story line up and also for the extreme amount of originality of renaissance era .The re-playability factor of the game was further enhanced by the addition of side quest and collectibles that could unlock special power ups .These significantly added to the gameplay time that the player could spend even after having completed the game .Even the developers worked on now the advanced combat mechanism by motion capturing the professional sword fighters. As the theme of the franchise goes the creed of the assassin's is Nothing is true,everything is permitted is the theme of the game and the in terms of USP and new features that were added are :

Explore the deadly, shadowed world of the assassin with new assassin Ezio. Roam freely through the lush and dangerous world of Renaissance-era Italy. Do whatever it takes to complete your missions in the game's all-new open world and mission structure. Thrive in an environment rich with power, revenge and conspiracy. Practice your assassin's art with all-new weapons and instruments created by Leonardo da Vinci

Master the skills, tactics and weapons of historys deadliest and most secretive clan of warriors including the deadly Hidden Blade. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives. Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels. Aesthetics:

Assassin's creed 1 Assassin's creed 2 Visual theme of course depicts medieval period and cool and pale colors of the building are highly contrasted with the colors of the cloths the textures but compared to the first edition of the assassin's creed 2 has more vibrant and colorful graphics the also high level of interactivity even during the cutscenes and the gadgets the outer village fields are again details above expectations. And not just that the randoms citizens of the street including the beggars are animated and detailed to satisfaction. There is engrossing amount of details in the kills the Ezio makes the animations and motion flows the toned to perfection .There is blood and hack and slash combat the dress and all the tapestry in the game is detailed very accurately .The models the even the paintings on the wall have life in them and all introduction to the leonardo's own experimental subjects added an extreme sense of relevance to the gameplay .

Its remarkable to see how the every system in the game has been revamped substantially to add lot of gameplay varieties for different players and also playing a crucial part in the making the game re playable again. Lets take look at the system wise review of the gameplay mechanics .First the combat system has been leveled up by Ezio ability to buy additional weapons through the shops and also on offer is the prototypes that da vinci creates for you to test the different weapons the flaying machines .And not to forget the hand gun that is introduced in the game for the first time and the dual blades that can be used to kill two enemies at a time . And also eagle eye vision enhanced now to show enemies on the move and also provide hints for the various weakness and strengths of the enemies. Though the game is open world only to make the approach to the objectives be more flexible and again allowing the players to adapt to certain gameplay style .Players can choose to bypass the guards or assassinate them silently or kill do mass murder on the way to target .Every possible type of gameplay is achievable few guards on the roofs or the certain beggars on the road are small conflicts that are put on the way . But the actual challenge involves in assassinating the real target with pure elegance and then evade the guards without getting yourself harmed. As noticed the controls the gave and pretty similar to other games in the genre as a circle appears on the screen to select the different weapons and also more often we have list of alchemy that can be used with the weapons and so the possibility follows .There is a very basic inventory system that we can even says it doesn't exist but the designers have done their part to attract the player towards more satisfying reward system that has more level ups .Also there are many side quest all over the village and country side so player and often roam around the assassin's world.

Observing while experiencing


by:kaushalprabhakar: Sep 18, 2012, 1:25:54 AM by ~kaushalprabhakar Journals / Personal The most difficult part of being a game designer is the to develop the keen senses to be able to observe while things happen around you or even to you. Its is very easy to get carried away by the sheer amount of beauty that is brought to life with most of the triple A game titles these days .. We often forget to take note of the actual effort that goes into making such massive projects .The amount of research done and effort taken by each team member to nurture originality to the creation. I here gonna discuss about the how a quietly introspective personality grasp the detail to the max while experiencing random substance or into the situation .First we as the designers need to remember a very basic stance that no information goes to waste every detail available on and outside the planet help us to create those fragment of imagination that lead us into creating a different world. Honestly no one can gift you the ability of observe till you try to change your perspective ..that is highly recommended always try to change your place ,your angle ,your area ...try to put yourself in someone else shoes.. Try to imagine how people feel and experience life even they are totally from a different culture . Learn about the perspective of others understand them ,master the difference between viewpoints and facts ... Study religion .....study myth....... study life....when you learn to grow over and above everything its then you gain the tendency to be the impeccable learner ever ,since knowledge is power it only makes you hungry for more .. You will realize the massive potential of learning by simply standing and watching the chain reaction called life happen around you. Every moment then will further evolve you into something better and you will grow above any qualitative or quantitative measures .. To be an observer we need to understand the value of life the value of every second the information that our eyes capture can actually be recollected when mind is at peace .. For that people must carry sheer amazement in their eyes for its the element of surprise the excites us to know what happens,how it happens .. Likewise one must learn to appreciate things and people because there can be no scope learning till you actually discover "things are beautiful" ... We understand that it takes a lot of overseeing control to be able to recall and understand not only how the situation incited you but also how you reacted to it .We also need to understand the sheer prospect of how a slight alteration in the our reaction could have changed the whole scenario this is something which is possible in video games and so we see how an introvert can create multiple references of a single idea,multiple meaning hidden behind every word and sentences something only the person who creates it can only understand .Much like how its only the poet who understands the true meaning in the poem ..This will render you with capacity to create unparalleled visions most of them implicit in nature and then every scene you imagine will have "unprecedented number of insights " Last but not the least we must form a humble approach towards people as well as develop utmost respect for the people and their culture these are the keys to finding aesthetics in every form of creation and gain their acceptance to know even better about them. The potential of the human mind is always un-traced ,never think something is impossible. Try first !

Gadget (preview) Oculus rift :3D virtual reality head mounted display the company oculus rift made the first ever headmounted display for the gaming and simulation the CEO Brendan Iribe has more to say"On virtual reality it is even more crucial because of the new immersion level, you can do some amazing stuff with this. .Emerging on the scene out of nowhere exactly one month ago on crowdfunding site Kickstarter, virtual reality headset Oculus Rift has taken the industry by storm. Promising to be the next step in gaming and offering a fully immersive experience at an affordable

in pic id software john carmack with first ever video game for virtual reality Doom3:BFG edition according to him as stated A gaming experience with a level of immersion genuinely unlike anything else we have ever encountered. Carmack has equated it I dont want to put words in his mouth to that next step. The first step was from 2D to 3D, and the next step is from 3D to virtual reality. SO the question remains will consumers take to virtual reality and leave behind their consoles,from gaffer-tape and science, he's will see .. Constructed mobiles and tablets? .i guess we been building the virtual reality gaming headset that seemed just around the corner back in the 1980s. Now, perhaps, we are finally approaching viable VR for the masses, as Carmack explains in the videos below. After just ten minutes of Doom 3 with Carmack's future-goggles on, we were truly blown away. Blocking out all other stimuli from the room, they offer an amazing degree of visibility and control within the 3D space. Whilst moving bodily with a traditional gamepad, you look around and aim by moving your head. At first, a false move in the wrong directional plain gives you a serious jolt of seasickness, but you very quickly adjust, begin confidently exploring the space and shotgunning lost souls in the face - BLAM!

PC Q&A: 1.how to create a budget gaming computers ? Answer:Most of public in the market refers to having high end intel i7 processor would mean power to their computers .But what has been majorly overlooked is the AMD's true innovation in creating cheap and ye very effective processors and now more recently the APU .. for the dummies the APU are the combination of the CPU(central processing unit)and GPU(graphical processing unit) built onto a single chip. More recently there have been even more powerful versions of these APU launched into the market refernce http://www.flipkart.com/hp-pavilion-g6-2005ax-laptop-apu-quad-core-a8-4gb-500gb-win7-hb-1-5gbgraph/p/itmdaa2xq7jnnvch?pid=COMDAA2USZGGXKZK&icmpid=banner_ls_computer

for the beginners can construct their own desktops with those APU or can also opt for similar templates like this : Processor:AMD Athlon II X4 641 Processor No. of Cores: 1 Core Operating Frequency: 2.80 GHz CPU Socket Type: Socket FM1

BitFang Price Rs. 4,841

Mainboard:Gigabyte GA-78LMT-S2PT AMD Motherboard Memory Standard: DDR3 CPU Socket Type: AM3+ BitFang Price Rs. 2,936 Northbridge: AMD 760G Hard disk:Western Digital Caviar Green WD10EARX 1 TB 7200 RPM 64 MB SATA 6Gb/s Internal Hard Drive RPM: 7200 RPM Capacity: 1 TB BitFang Price Rs. 4,996 Interface: SATA 6Gb/s RAM:Gskill 8 GB DDR3 1333MHz F3-10600CL9S-8GBNT V ALUE Desktop Memory Capacity: 8 GB Speed: 1333 MHz Cas Latency: CL9 BitFang Price Rs. 3,193 Graphics card:Sapphire ATI Radeon HD7770 1GB GDDR5 Graphic Card BitFang Price: Rs. 9,888 Optical drive :Sony DRU-880S-ZS Internal DVD Writer DVD+R: 22X DVD+RW: 8X DVD+R DL: 8X Cabinet:Cooler Master Elite 310 with 400W Cabinet (Red) Power Supply Wattage: 400 W Power Supply: Yes Motherboard Compatibility: ATX / Micro ATX BitFang Price Rs. 3,708

BitFang Price Rs. 1,250

Contributed by aaditya murthy UG 2nd year

Contributed by : Mohit rajput(UG 1st year)

Game reviews :yet to completed

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