You are on page 1of 9

Tristaris

Goddess of Misery, Mother of Endless Lamentations, Queen of Depthless Sorrow


Description: Tristaris is the dark goddess of misery. She is the last of the major chaos powers and was formed from the spirits of hopelessness and despair that coagulated in the chaos warp as a result of the widespread destruction and terror that was caused by the other gods of chaos. Tristaris appears as a huge gray skinned woman with a gaunt, emaciated body and long, steel nails. Her features are thin and sharp and her hair is white and wispy. Tristaris has no eyes, and her eye sockets are constantly filled to overflowing with tears of black, thick liquid that runs down her cheeks and thin neck. The goddess is swathed in a black mourners shroud and bedecked with elegant, though morbid jewelry of ivory and onyx. The goddess wanders about the endless desolation of her pocket dimension in the chaos warp, singing an eerie, never ending song of sorrow and misery. Her song recounts all of the tragedies that have ever occurred among mortals of the earth, and it is said that all who hear the song are doomed to spend the rest of their lives in everlasting hopelessness. Worship: The goddess is only worshipped and revered by those who feel that all hope for the world is truly lost. Her worshippers find some ease to their pain in crying out to her in recognition of the disaster that the world has become; and coercing others into thinking as they do. Her champions are the most zealous of her worshippers. They are wholly convinced that the world is doomed and that their is nothing that can be done about it. To speed the worlds damnation the champions of Tristaris kill and condemn those who would oppose the gods of chaos and stand against the universal decay that they feel is the worlds imminent fate and inevitable doom. Her champions are rewarding for spreading the notion of helplessness against the worlds end, and the misery that permeates the daily lives of her followers. Friends & Enemies: Tristaris has no true allies or enemies among the other gods of chaos. Her followers enjoy tempting even the other chaos worshippers to the goddesss misery; as it is the ultimate irony to have those who are destroying the world give in to a sorrowful realization of what they are doing. Magic: Tristaris does allow her followers to use whatever kinds of magic they are capable of; though the goddess herself never grants them spells. Strictures: Tristariss followers are incapable of feeling joy in anything other than spreading and validating their own depthless misery. They are not really forbidden to do anything, though they all realize that whatever they do will not change the worlds straight and narrow course to its own damnation.

Child of Woe Disciple of Tristaris M 0, WS +20, BS +20, S +2, T +2, W +20, I +20, A +2, Dex +20, Ld +20 Int +20, Cl +20, Wp +20, Fel +20 Rewards of Tristaris
Taking someones hope away Robbing chaos champions of power 1 1 Killing those who would slow the end Preventing victory on a grand scale 1 2
1

Destroying lives and happiness Convincing others of the end

1 1

Converting someone to Tristaris Aiding the cause of chaos

2 1/2

Symbol and Number


The number of Tristaris is four; after the four elemental disasters that serve to remind that the world is headed for impending doom. These are fire, flood, earthquake and storm. Her symbol is one half of a face, with the narrowed eye shedding tears.

The Mark of Tristaris


The mark of Tristaris is the inability to feel joy or pleasure. Accompanying this is a bonus of 3d6 wounds (the wretched shall endure the immanent perils of the earth) and one chaos attribute. Followers of Tristaris are also inherently immune to all forms of fear.

The Magic of Tristaris


Armor: the armor of the goddess of misery is dark green or gray in color, and never includes a helm. The armor is mostly plate mail, with bits of chain sticking out here and there. With the armor of Tristaris always comes elaborate green and gray warpaint on the wearers face. The warpaint is magical and protects the owners head in the same way as a helm would. If additional armor points are received the warpaint becomes more elaborate. Special Runes (d4): 1- Misery: this rune causes any who strike the champion but do not actually cause damage to roll a cool test or be overcome with heavy feelings of grief and be unable to do any more than dodge or parry in the following round. 2- Mind Rune: this rune causes any foe within ten yards to lose 20 points of intelligence for as long as they stay within that range. Also the rune renders the wearer immune to all psychological effects. 3- Rune of Omens: this rune curses all those who harm the wearer of the armor. Any who injure the wearer will later be subject to a violent spasm which causes one S10 hit as though the victim were prone. A successful toughness test reduces the damage by half. The onset time for the effects of this rune is d10 hours. 4- Spite: this rune prevents any foes within sight from speaking to the wearer or casting any spells which involve speaking at him. Foes may look at the champion and glare but their tongues will refuse to move. The effect is unsettling enough to force foes to roll a cool test or acquire d6 insanity points. Shields: the shields of Tristaris are very reflective and always project an image which is a mockery of the champions foes. Foes fighting the champion must roll a Wp test each round or be overwhelmed with sorrow for the deeply disturbing image of themselves that they see reflected in the shields metal. The effects of the shield can be turned on and off at will by the champion. The shields appear to be dark green glass with black steel around the edges and streaks of blackness inside them. Spells: Tristaris has no innate spells of her own. Items: Tristaris has several powerful chaos artifacts that are sometimes granted to her followers as rewards. Cauldron of Keening: this small, black iron cauldron holds approximately two gallons of liquid and can only be lifted by the chaos champion that it is given to. The cauldron may be filled with any liquid, but its contents always turn to a deadly poison. The two gallons yield a total of 40 doses of the poison and the poison may be any type that the owner wishes. The surface of the liquid is filled with
2

shimmering images of what the nearest good aligned creature or creatures are doing. If a foe approaches within 90 feet of the owner of the cauldron it begins to emit a piercing wail which shapes itself into a green mist. The wail causes fear unless a cool test is made and the mist attacks in a shape mimicking the shadow of the champion, once per round (treat this as though the champion has an extra attack which may be used on any target within 90 feet. One mist being will form from the cauldron for each reward that the champion has (other than this one). The mist beings last until all enemies are further than 90 feet away. The keening effect must be tested against each round. The cauldron is normally worn at the hip or strapped to the back, though it weighs almost nothing to the champion who carries it. Humanwood Stave: this powerful staff is fashioned from one of the branches of one of Tristariss humanwood trees. The staff appears to be made of normal wood with agonized human faces and grasping humanoid fingers protruding from it at various places. The staff radiates an aura of misery, like the trees, and any who approach or threaten its owner receive an instant penalty of -2/-20 to all statistics until they either leave the area or break off the attack. In addition to this the staff has d4 chaos weapon properties; one of which may chosen by the owner. Snare of Weeping: this weapon appears to be a long, gnarled stick with a small, wispy net at one end that looks much like a bundle of cob webs. The staff itself is dark gray wood and almost nine feet in length. The net end can be used to attack and any hit immediately wraps up the foes head. The foe will then begin grabbing at his face and screaming and crying out miserably. Snared foes remain prone for the rest of the round and can be struck by the other end of the staff which has a small blade mounted in it. The staff becomes as flexible as a snake as soon as someone is snared so the blade can be used to strike them. The blade does normal d6 +S damage though it disregards all armor and counts as an enchanted weapon for purposes of attacking. The blade may only be used to strike those who are already prone due to the net. With a successful cool test at the end of the round the victim will break free and can fight normally in the following round. Failure means that the victim spends the entire next round prone as before. If the holder of the snare if hurt the net automatically comes off of the victims head. The weapon may only be used against humanoid creatures that are less than ten feet tall. Tome of Tragedies: this large, black book contains 400 pages. On each of them is written a sorrowful, wretched poem that is foul enough to make even the bravest, most noble of hearts sink into bottomless misery. If the champion begins to read the poem, all within 30 feet will permanently lose 10 points of leadership. It takes one round to read a poem. If a second poem is read to the same group they will lose 1 point of strength. A third will cost them 10 points of leadership and 1 more point of strength. The fourth costs 20 Ld and 1 more strength and the fifth costs 2 more strength, 2 toughness, and reduces their Ld score to 10 (unless its already lower). After the first reading those who hear it may roll a Wp test to resist the books effects; though the book has a permanent equivalent of 40 magic points within it that may be used each round to lower someones (or several different targets) Wp test. The Wp test is lowered by 5 points for each magic point spent, though only up to ten magic points may be used on any one target at any one time. While listening to the poems the victims will not realize they are being drained, and will most likely want to hear the end (Int test). Those who make it may attack the reader, who is prone while reading the book. Sickle of Sades: these are the sickles used by Tristariss greater demons, the Sades (say-deez). The sickles are huge and engraved with green and gray runes. The sickles have an innate bonus to damage of +10, and any who are struck by them must roll a Wp test or collapse to the ground in tears. Lash of Lament: these thick, green whips appear to be made of slick, dark vines and lined with thorns. The whips act like normal whips, save that their ES is equal to the wielders strength and they can disarm foes with a single attack. The whips thorns will bite very deep if they ever strike unarmored flesh and so any hit to a location that is not armored causes an additional 2d6 wounds requires that the victim roll a Wp test or be overcome with grief while remembering the last truly tragic thing that happened to him. This grief causes the victim to be prone for the next attack only, after which he regains his wits. Crook of Tristaris: this powerful weapon is a stave of ashen wood that is curved at the top like a crook. The stave can block one attack per round and reflects magic back at the caster. The crook also always knocks a foe on to his back if it strikes the legs. Humanoids knocked to the ground in this manner
3

may only dodge or parry for the remainder of the round; others are unaffected. The crook also has one chaos weapon property for each reward that the champion has. Once per week the crook can summon a Blissbane, which will remain and serve its summoner faithfully until its demise. If used by a wizard the crook has a bonus to damage equal to twice his level, and doubles his magic points. The crook also has the magic destroyer and freeze attack abilities in the WFRP book when used by a spell caster. Thief of Dreams: this dark green bladed sword is a potent weapon given only to the most worthy of champions. The sword drains as much of the targets Wp and Int as it does wounds. It has 4 chaos properties; all of which may be chosen by the player. The damage to Wp and Int is permanent or lasts until some sort of relevant cure spell is cast on the victim (like cure severe wound). The sword will also always warn its owner of nearby enemies and can glow with a brilliant green radiance equal to that given off by a lantern.

Demons of Tristaris
Blissbane
Wailing Women of Misery Gaunt Spirits of Lamentation Mistresses of Distress
This infernal creatures look like haggard, ghostly women with wild hair and gaunt, wrinkled bodies. They wear white shroud like clothes and are translucent to the eye. The Blissbanes emit occasional shrieks of pure misery as well as sudden bursts of maniacal laughter. The wail inflicts one S10 hit on whomever the creature is looking at, while the laughing permanently drains d10 points of initiative. To wail or laugh takes an entire round, and the creature is incapable of attacking any other way. The damage from the wail ignores toughness and armor, so the demons cry is thus rightly feared. The Blissbanes are immune to all psychological effects and can only be harmed by magical weapons. They may pass through any obstacle as though they were ethereal, but are also incapable of manipulating any material objects. Blissbanes never have attributes and have 0 AP. The mere sight of them causes fear, and their incorporeal nature means that even those with magic weapons strike with a -10 penalty to hit. Often Blissbanes appear in groups of four, the number of Tristaris. M 6, WS 0%, BS 0%, S 0, T 0, W 66, I 100%, A 0, Dex 0, Ld 89, Int 89, Cl 89 Wp 89, Fel 0

Sloathe
Mounts of Misery Steeds of Tristaris Hunching Beasts of Suffering
The sloathes are bear sized creatures with four legs and short curved claws. The creatures have no heads and appear to be made almost entirely of layer upon layer of dark rags and shrouds. They make low grunting and grumbling sounds as they walk. The sloathes lash out with their claws in combat, and they have the ability to collapse into a pile of useless rags. The rags may be scattered by the wind or even burnt up; but unless every single one of them (d100) is destroyed the creature can return to its normal shape from any one of the pieces in only the time that it takes to make one attack. Dissolving itself into rags initially takes a full round. The creatures are immune to psychology and have 4 attributes. They have 4 AP on all locations. M 12, WS 44%, BS 0, S 6, T 6, W 24, I 44%, A 4, Dex 0, Ld 89, Int 89, Cl 89 Wp 89, Fel 0
4

Humanwood Tree
Oaks of Despair Roots of Evil Petrified Eyes of Torment
The humanwood trees are powerful demons that largely inhabit the groaning forests of misery in the pocket dimension that is Tristariss realm in the chaos warp. The trees look like stubby, twisted oak trees with thick trunks and anguished human faces and bodies seemingly squirming about beneath their flexible bark. The trees speak a language that is their own and to hear it is to surely lose ones mind. All who hear the trees speaking must roll a toughness test -20 or suffer a S9 hit to the head, as blood pours from the victims ears. Armor does not decrease this damage. The trees lash out with their branches and two consecutive hits on a victim indicate that the victim has been grappled. Unless the victim can roll a Dex test he becomes prone and held fast (see wrestling in the WFRP book). The tree has nine limbs that may attack so it can easily rip a held character to shreds. The trees have 6 AP on all locations and can have d4 attributes. The trees are immune to all psychology and to fire. The trees can see and attack in all directions at once. M 1, WS 69%, BS 0, S 9, T 9, W 99, I 90%, A 9, Dex 89, Ld 89, Int 89, Cl 89 Wp 89, Fel 0

Sade
Screaming Devils of Sorrow Jeering Lords of Languishing Sobbing Lords of Tribulation
The Sades are Tristariss greater demons. They look like gaunt red skinned men with long black beards, tiny horns from their foreheads and pointed chins. The Sades dress like nobles and their eyes are white and constantly streaming with bloody tears. Each of them carries a large, gleaming sickle (see Magic of Tristaris) which they attack with 10 times per round. They also each carry a Lash of Lament and have long claws which they can use in close quarters. All Sades can fly and have 10 skills from the WFRP book (demons choice). The Sades must consume twice their weight in living hearts each day that they exist in the material world if they are summoned. Sades have 4d4 attributes and 8 AP on all locations. M 9, WS 90%, BS 90, S 10, T 10, W 56, I 100%, A 10, Dex 89, Ld 89, Int 89 Cl 89, Wp 89, Fel 89

Rewards of Tristaris
01-03 Head of Tristaris: champion gains the gruesome, mournful head of Tristaris. Any who see the champion will be overcome with anguish and sorrow and remain prone for as long as the mutant is in sight if they fail a Cl test. 04-06 Wail of a Blissbane: champion may wail four times per day in the same manner as the demon. Wailing in this manner does not cost the champion any attacks. 07-09 Song of Tristaris: champion can utter the depressing ballad of the worlds tragedies whenever he wishes. The song lowers the statistics of all who hear it by d3 x10/d3. The effects last for as long as the champion sings, though the champion may not attack or cast spells while using this ability. Creatures friendly to the champion are unaffected by the song. 10-12 Nails of Tristaris: champion grows long black nails which will inflict 2d6 damage plus 1
5

insanity point on a successful hit. 13-15 Touch of Tribulation: champion can cause the person touched to feel incredible remorse and misery to the point of attempting to take his own life if a Wp test is failed. The test may be lowered by -5% for each magic point that the champion expends, if he has any. The touch may be used at will, up to as many times per day as the champion has wounds. 16-18 Moan of Despair: anyone within four yards of the champion when he moans in this manner is cursed to fight for the next d4 rounds as if his strength were 1. The champion may moan at will, up to 4 times per day. 19-21 Keening of Tristaris: whenever the champion is wounded he emits a shrill cry which causes 1 wound of damage to whoever it was that hurt him. 22-24 Cauldron of Keening 25-27 Snare of Weeping 28-30 Aura of Misery: champion radiates this aura in a 10 yard radius. All within this radius (other than champions of Tristaris must roll a Wp test to do anything other than stand there depressed. Only one test need be made per round. Those who fail are prone. The aura may be turned on by the champion at will.. 31-33 Breath of Hopelessness: champion can breathe this cloud of white mist at will, though it does take an entire round. The cloud acts like mystic mist with additional powers: anyone inside the mist is automatically caught for d8 rounds and must roll a Wp test each round or collapse in despair. Those who have collapsed suffer a -10 to further Wp tests and must roll a successful test to get up and continue trying to escape the cloud. Rounds that the victim spends on the ground in despair do not count as part of the duration of the cloud; thus a victim who continually fails Wp tests could conceivably end up stuck in the cloud forever. Those who are failing their tests count as prone if attacked. Those inside the cloud cannot cast spells or attack or even see anything. The cloud is 12 yards in diameter and dissipates as soon as no one remains inside it.

34-36 Gaze of Depthless Sorrow: this merciless gaze may be trained on but one victim per day. The champion merely looks at his query and causes him to roll two Wp tests. If either one is failed the victim bursts into tears for d4 rounds, and can only dodge or parry if attacked. If both fail the victim collapses to his knees bawling and weeping for 4d4 rounds and is completely prone during this entire period. 37-39 Humanwood Stave 40-42 Curse of Lacking: champion points a finger at his target and utters a few lines of a cursed chaos poem and causes the victims most prized possession to vanish forever. The victim is allowed a Wp test to resist, but even if it is successful the victim will be stunned and overcome with grief for the following round; during which he has a penalty of -20 to
6

hit the champion. This ability takes no more time than one attack and may be used 4 times per day. 43-45 Tome of Tragedies 46-48 Laugh of a Blissbane: champion may laugh in the same way as the demon up to four times per day. The laugh does not even cost an attack, though the champion may not cast any spells while doing so. 49-51 Misfortune: champion calls down the wrath of Tristaris upon the target. The victim gets d12 points of bad luck which the champion may use against the target however and whenever he chooses. The points function in the same way as luck, but can be made to affect only rolls that are made by the victim. All of the points could even be used on one roll if the champion wishes. This ability can only be used once per day. 52-54 Lash of Lament 55-57 Shroud of Despair: champion gains a dark black garment that wraps even his armor. The cloth that covers his head is thin and can be seen through clearly. The shroud doubles his AP and also allows him to move with complete silence. The sight of the shroud causes despair in anyone who sees it. Those who fail a Ld test will be unable to take any action other than defend themselves if physically attacked for 4d4 rounds. Those who see the shroud need only test once. 58-60 Sickle of Sades 61-63 Curse of the Wasting Mind: champion can employ this ability only once per day; and some sort of physical contact must be made with the victim for it to work. The touch causes the victim to lose d10 points of Int, Cl, Wp, Ld, and Fel each day until all of these are reduced to 10. After three days the victim is allowed an Int test to figure out what happened. Only a cure disease spell will remove the effects; otherwise they are permanent. 64-66 Thief of Dreams 67-69 Unnatural Humors: up to four times per day the champion may cause this power to take effect in any person that he can see. A mere gesture sets the ability on and it takes its toll the very next time that the victim feels any type of strong emotion; anger, fear, happiness, misery, or even intense surprise can trigger its effects. When the power is triggered the victim uncontrollably takes his emotions too far. He begins to spasm with the intensity of his emotion and suddenly suffers a S8 hit from internal damage. The damage can be halved with a successful toughness test, but the curse lasts for d4 days. This ability costs champion one wound point per use, and that point cannot be recovered until the victim has either died from the effects of the humors or lasted their duration. This ability can be used more than once on a single victim; thus causing him to suffer multiple hits. Only natural toughness will decrease the damage. 70-72 Crook of Tristaris 73-75 Tears of Poison: champion may burst forth with flowing, passionate tears at any moment. These pour out with such ferocity as to gather after in one round to a puddle
7

around the champions feet. Any creature standing in the puddle other than the champion suffers a S10 hit every round. This ability may be used at will. 76-78 Death Wail: if the champion is dealt a killing blow he suddenly emits a piercing, deadly wail. All within 44 yards of him begin to groan and ache with the same pain that the champion may felt from the killing blow (or just groan and ache everywhere if the champion felt no pain). Each round all within 44 yards suffer one S10 hit from the numbing pain. They must leave the area for the pain to desist. Sticking around will cause them to feel the pain for d4 hours! Anyone foolish enough to try and wait it out will most likely die; and so the champions misery at his own death will have won him much company. 79-81 Morph of the Sloathe: champion can change form just like the demons of that name. The champion can assume no other form than the pile of rags; just like the demon. This ability may be used any number of times per day. 82-84 Sign of Deceit: this ability functions exactly like the chaos attribute illusion of normality. 85-87 Sinful Tendency: the champion becomes unable to go for more than d4 hours without committing some horrible act to make someone absolutely miserable. If forced into violating this reward the champion is reduced to zero wounds and slips into a coma for d10 days; after which the reward is revoked; leaving the champion with a permanent loss of d4 wounds. 88-90 Dark Weeping of Doom: champion feels the depth of the tragedy that lies heavily on the world and is able to weep with the tears of Tristaris herself for one round per day. Any who hear or see this weeping are flung back 4d4 yards and take damage as though they fell this far. Those who are killed due to this power are immediately transformed into Blissbanes who will serve the champion until death or the next sunrise; whichever comes first. 91-93 Tones of the Humanwood: once per round, as an attack, the champion may utter foul, depressing tones which damage the ears of all those who hear it. Those within ten yards must roll a toughness test -20 or suffer a S9 hit to the head as blood pours from their ears. 94-96 Chains of Vainly Longing: champion becomes wrapped loosely in chains which have large locks, weights, and keys dragging behind them. The chains cause terror in all who see the champion (check every round) and reduce the champions move by one half. The chains contain d12 boxes, and each box contains an attribute. The attributes may be taken or given to someone else who is willing; or just dismissed. Once a box is opened it disappears; as does the key that was meant to open it. The last box always contains an attribute of the champions choosing. The chains add +2 AP to the champion and give his foes a -10 to hit him. 97-98 Daemonic Name: Tristaris gives the champion a daemonic name to commemorate his deeds. With each roll the name increases by one syllable. 99-00 Chaos Attribute: Tristaris decides that the champion is not worth a reward at all; so she gives him a depressing attribute instead.
8

Sorrow and Misery will swallow all the children of the earth...
- Juvagla, Champion of Tristaris -Brian Hull (fall before the throne of the depressing god...he he) Copyright (C) 3-11-94 Ultimate Mind Co.

You might also like