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Pi-Ramses: The Investigation
Initial Clues
You are Maya, a young magician in the service of the Pharaoh.
The game starts on the Pi-Ramses construction site, which is troubled by strange incidents.
By asking the workers questions, you locate Chief Architect Paser's house, and ask for his
permission to investigate.
Visit all the rooms of the temple. First locate a relatively modest room, which includes only two
columns. At the foot of one of them, you will find a fragment of the mysterious cartouche.
Go find Djer, Chief of Construction. To prove to him that you are on an official mission, show him
the Pharaoh's seal, which is part of your inventory. Show him the cartouche fragment. He gives you
another one.
Find a worker making bricks in a courtyard. Show him Pharaoh's seal. Then give him the two
cartouche fragments. He glues them together and gives you back the cartouche, whole yet
undecipherable and mysterious.
Go into the most remote and sacred part of the temple: the room of Naos. Find an empty space in
the form of an oval and put the mysterious cartouche there.
This triggers the opening of a crypt. In order to explore it, you'll need a torch. You will find one in
the backroom of Paser's house.
The Crypt
In front of the crypt door, light your torch using one lamp nearby, and then descend into the crypt.
The door closes behind you. Don't panic! First, methodically explore the space in looking at your
feet. On the ground, you'll find the cartouche of Amun-Re and the foundation deposits. In collecting
the deposits, you have a rather unpleasant vision. Don't let you get upset, but go and face the door.
Click on the bas-relief, on your left: it's a puzzle that controls the opening of the door.
To activate le puzzle, take the Pharaoh’s seal in your inventory, and place it in the central oval
space.
At Aswan, Uni's house is easy to find: two donkeys stand in front of it.
Uni (with a very bad cold) is sitting next to the door of his home, his head in his hands. Strike up a
conversation and give him the quarry documents.
Uni complains about the fragility of the tools used in the quarry and invites you to test them. Slip in
between him and the donkey and go before the pile of black balls that are located in front of the
canopy. Take a ball and break it on the rock next to it.
Advance a mouse click, gather the dried donkey droppings and then turn around, come back and
enter Uni's house.
You meet Tuya the healer, in room 15, in the courtyard, which she uses as her kitchen. Speak to her.
She will help you to cure Paser if you prove your talents as a healer to her.
Then return to see Uni. With the "transfer handkerchief" spell given to you by Tuya, click a first
time on Uni and then on the donkey next to him immediately afterwards. By doing this, you cure
Uni of his cold by giving it to the donkey.
The Snake
Go back to see Tuya in her kitchen. Ask for her permission to look for a papyrus misplaced by Uni,
which will allow you to resolve the problem of the dolerite tools, which are too fragile.
The door of the storeroom 17 is now open. Enter and open a large wicker basket on the left at your
feet. It contains the parchment on the dolerite, but also… a venomous snake, which bites you!
Don't waste any time! Return to room 16. Tuya is no longer there. You are going to have to prepare
a remedy against the venom alone, in following the recipe that you read in the book of remedies.
In the courtyard, take the terebinth leaves in a basket suspended near the door of the storeroom.
In position 03, Find the bitter apple and use the knife to split it.
Memphis : Khâemouaset
The Stubborn Guardian
When you arrive at Memphis, go left towards the entrance of the chapel of Ptah. Talk to the
guardian who blocks your passage. He is impossible to reason with, so you must hypnotize him, and
in order to do so you must find out his name!
Turn around and go before a large pool. Circle around it to the right. Lean over to pick up a pebble.
Speak to the worker weaving baskets, seated near the edge. He refuses to give you the name of the
guardian.
Throw the pebble in the water to create a diversion, and while the worker looks away, steal from
him the ostracon placed in front of him.
Seven discs must be aligned along a notch in using the key that you control by four commands:
A: forwards
B: backwards
C: up
D: down
Be aware that this solution is only valid if the discs are in their starting positions. If the discs have
moved, put them back in place in pressing the "restart" key.
If you do not succeed at resolving the puzzle, you can press the Alt + F7 keys which automatically
open the coffer.
Continue until you reach a wall where a falcon is perched. Pick up a pebble to the right of your feet
and throw it towards the bird. It flies away, dropping a piece of copper that falls to the left. Lean
over in this direction and pick up the piece of copper.
Take the chisel. Give it back to the worker. He will give you some fragrant rushes in exchange.
Take this ingredient to Khâemouaset. The High Priest immediately commences a ceremony that
sends you to a divine world: the underground forge of the god Ptah.
You come to the main room of Ptah's forge. The center is occupied by a lake of melting lava and the
outside is divided into four isolated parts by streams of lava.
You are located in the north-east part of the room, in 01.
Go to 05 and pick up some pincers that are on the ground.
Leave the main room by the exit 01.
You enter a new room whose center is occupied by a statue of the lion goddess, Sakhmet. The room
of Sakhmet has four exits, but, by a strange wonder, you quickly note that they all lead to the same
place, to the main room.
Go to the center of Sakhmet's room. Lean over on the vase in the form of a baboon at the foot of the
goddess. Use the pincers to turn the monkey's head.
Each time that you turn the monkey's head, you access another part of the main room, as shown in
the table below:
If the monkey's head… You access the main room in the part which is …
…faces you …North-East
…looks to your right …South-East
...faces away from you …South-West
…looks to your left …North-West
Return to Memphis
You have returned to Memphis and are in front of Khâemouaset. The problem concerning the
breaking dolerite tools has been solved. Now Paser must still be cured. Take the boat for Aswan
where Tuya should have prepared a remedy for the Chief Architect.
Tuya asks you to recopy a healing formula. Go to 06. Take the blank sheets of papyrus on your
right and then zoom in on the mastaba (writing desk) on the left.
In the zoom, put down the blank papyrus sheets, take the calamus (a kind of pen), dip it in the red
ink and use it on the blank papyrus.
You obtain a healing formula written in red. Take it and give it to Tuya.
Tuya slides the formula in an unfired statuette representing Paser. She gives you this statuette and
asks you to fire it.
After this conversation, turn to your left and move away from the worker in following the large
portion of the pool. You notice a long stick on the ground. Pick it up.
Stand up; turn slightly to your right. You see a falcon perched on a wall, and lower down, a nest
hanging from the stone.
Go towards this nest. Place the plate at the foot of the wall, then hit the nest in using the long stick
that you picked up. An egg falls and smashes into the plate.
Give the egg to the worker, as well as the calamus found in your inventory.
The worker finishes the drawing and gives it to you. Go place the finished drawing on the curb of
the nilometer and study it: one of the figures carries an object that is bright like a star. Click on this
object. The cup of Isis appears on the edge of the nilometer. Take it and bring it to the little Nubian.
She fills it with a magic beverage that she makes you drink. And thus you enter the kingdom of Isis
– a world of small islands, reeds and still waters.
You must bring these signs of the gods to an analogous altar placed on a third island. This requires
several trips due to the incompatible moods of the three divinities.
• Take Nut, the sky, to the altar of the second island
• Go put him on the altar of the third island.
• Come back to the second island. Take Geb, the earth.
• Go to the third island. Drop off Geb, take Nut, the sky.
• Go to the second island. Drop off Nut. Take Shu, the wind.
• Go to the third island. Drop off Shu.
• Go to the second island. Take Nut.
• Go to the third island. Drop off Nut.
When the three gods are assembled on the altar of the third island, a bridge leading to the fourth
island appears.
Observe that a falcon circles in front of islet 1. Then turn right and watch a tortoise dive into the
water in front of islet 4.
Your goal is to align the tortoise and the falcon on the middle island, 3. To do so:
• Go to islet 1 (where the falcon is located). The falcon disappears and reappears two islets to
the right, above 3.
• Go to islet 4 (where the tortoise is located). The animal dives and appears two islets to the
left, on 2.
• Go to islet 2, still towards the tortoise. It shifts over to 5.
• Follow the tortoise to 5. It shifts over to 3.
• The tortoise and the falcon are now aligned in front of 3.
• Go to islet 3. You can now access the last island in walking on the tortoise's back.
The Chadouf
On the fifth island, go right and advance until you reach a pile of rocks. Take one.
Note:
• The red arrows indicate the moves to be made and the green bars correspond with the walls.
• An arrow directed towards a wall indicates that you must click in the direction of the wall.
You do not move, but your double advances in the pointed direction.
• A double arrow towards a wall indicates: click two times consecutively in the direction of
the wall.
The solution is the guard of light. You only have to click on the guard to be able to continue your
journey.
Be careful! If you pick the wrong guard, the voice will ask you another riddle whose answer is the
dark guardian.
If you make a mistake once again, another guard will submit you to yet another riddle whose
answer is the little guardian.
In the case of a new error, the voice returns to the first riddle, and so on.
The constellations
"May the skies guide your footsteps!" says the voice as you arrive before four squares of papyrus,
each marked with a drawing which represents a constellation.
First, look at the sky and cast the "clairvoyance" spell on the stars that shine there. You see a
drawing appear, superimposed upon the stars. From there, it's very simple: you just need to go to
the square of papyrus whose drawing corresponds to what is displayed in the sky.
To win, you only have to make six corrects moves in the correct order. You then see a new square
of papyrus appear like a footbridge that permits you to continue your voyage.
Osiris
Osiris appears before you in all his glory. Show him the mysterious knife. Thanks to this clue,
Osiris identifies your enemy: He is the god Set.
After your interview with Osiris, lean over to your left towards a burn mark on the floor, a hole in
the shape of a snake. Place the dried snake found in your inventory, here. A staircase appears,
which brings you back to Memphis.
The Training
Once you are in the courtyard, you experience a new vision. Follow your path and talk to Djer, the
worksite manager. He announces the arrival of one of your friends to you.
Follow Djer's directions and find Khâemouaset in the courtyard of the shops. He declares that you
must affront Tuya in a duel of magic. Ask him to train you to counter the spells of your adversary.
When you feel ready, take leave of Khâemouaset and in three clicks, go directly to the gate of the
temple. To enter, you must interpret the dream of the worker who guards the gate.
Here is the correct interpretation:
Worker: "I was sitting on the edge of a lake, when I saw three cats come out
of the water. The last one was big, very fat..."
Maya: "The beginning of your dream indicates that in three summers, the
harvest will be particularly good."
Worker: "...The cats moved away. I got up and discovered that my backside
was naked…"
Maya: "You will lose your parents."
Worker: "... A big crowd was surrounding me and jeered at me. I climbed to
the top of a high pole that was there..."
Maya: "You will have the support of the gods, and because of that, you will
rise above common folk."
Worker: "... Then I saw myself drinking a bowl of wine…"
Maya: "You will live an honest life."
Worker: " ... As I was wiping my mouth, I saw that my face had changed. It
was now a leopard's face. That was the end of my dream!"
Maya: "You will gain authority over people."
Once this obstacle is passed, you must then slip yourself among the men working without calling
their attention.
Look out for the moment where the worker on the left sleeps and the other is crouched on the right.
With the snake neutralized, return to Paser's house. He has let go of the cursed figurine, which
allows you to destroy the statuette without harming him. For this, use the mysterious knife in your
inventory on the figurine. This act breaks the evil spell.
Paser is cured, the obelisk will be erected in time and the Pharaoh will live. You have accomplished
your mission perfectly!