You are on page 1of 56

Tekken 3: FAQ/Move List (1234) by SurfBard Version 4.85, Last Updated 1998-02-08 View !

own"oad #ri$ina" %i"e &osted by 'a(e%)*s +eturn to Tekken 3 (PS) FAQs & Guides Li,ed t-is %)*. /"i0, to re0o((end it to ot-er 'a(e%)*s users.
---------------------Tekken 3 FAQ ---------------------in 1234 Notation by SurfBard surfbard@nycap.rr.co !it" specia# t"anks to $rae e Nor%a# for t"e notation s!itc"in& ---------------------'ast (pdate - 2)*)+* ,ersion 4.*-b Ne! %ersions of t"is FAQ are a%ai#ab#e at y !eb site. !"ic" is #ocated at "ttp/))p!2.netco .co )0surfbard) . 1#ease stop by and te## e !"at you t"ink of t"e site. 2f t"is is t"e first re%ision you3%e seen 4or "a%e seen in a !"i#e5. 2 62$6'7 reco end readin& t"e Notations section... you3## be in t"e dark !it"out it8 T"is is best printed in edit.co and best %ie!ed in onospace for at. eanin& use a font #ike 9ourier Ne!.... or %ie! fro Notepad or edit.co 8 :u ors are f#yin&. and no one kno!s "o! any c"aracters !i## be in Tekken 3. So far. 1* c"aracters "a%e been re#eased in y arcade. 2 !i## on#y post o%es for c"aracters t"at are abso#ute#y 9;NF2:<=>. 2f you "a%e any o%es or fi?es for t"is FAQ. 1'=AS= e- ai# 7our "e#p is needed to co p#ete t"e o%es #ist8 e.

No part of t"is FAQ ay be reproduced and so#d for profit. After a##. if 23 not akin& oney off of t"is.... 2t ay be redistributed ;N'7 in its entirety by e#ectronic for at for persona# and)or recreationa# purposes. 1#ease do not a#ter it in any !ay. s"ape. or for . ---------------------------------------------------------------------------

--------- >edicated to t"e e ory of A y >iane =%ern"a 41+@--1++@5 ---------------------------------------------------------------------------------ANotationA 6ere are t"e notations 2 !i## be usin& in t"is FAQ 1 3 2 4 #eft punc" #eft kick ri&"t punc" ri&"t kick

ss - sidestep f b u d F B ( > tap tap tap tap "o#d "o#d "o#d "o#d for!ard back up do!n for!ard unti# ot"er!ise noted back unti# ot"er!ise noted up unti# ot"er!ise noted do!n unti# ot"er!ise noted

B.3BCde&9nter9 - "o#d back. t!ist t"e Doystick in a counter-c#ock!ise otion F.3BCde&93!se - "o#d for!ard. t!ist t"e Doystick in a c#ock!ise otion 4E95 4ES5 n 0 F 4NG5 46G5 4GA5 4BG5 4B'5 485 4A5 4A95 4AB5 4ru5 B 2 = !"i#e crouc"in& !"i#e &ettin& up fro a crouc" neutra# Doystick position i ediate#y fo##o!in& indicates t"e o%e #inks after t"e preceedin& Du&&#es Du&&#es "i&" Du&&#es on counter"it bounce Du&&#es Du&&#es #o! or bounces #o! unb#ockab#e stuns stuns on counter"it stuns if b#ocked in in in in Du&&#e Du&&#e Du&&#e Du&&#e co co co co bos. bos. bos. bos. run up and e?ecute t"e "its after t"e notation be&&iner #e%e# inter ediate #e%e# e?pert #e%e#

o%e

--------------------------------------------------------------------------

A$enera# <aneu%ersA f.f ;pponent b.b >.df.ub u.n d.n 1 2 dfH1 dfH2 dfH3 dfH4 u ( uH2 ufH2 (H2 f.f.f FB F1H2 F3 F4 1H2H3H4 fH1H3 fH2H4 2H4 dH1H2 dH1 dH2 H$round <o%esH 01 02 03 04 >H1 1 3 4 >H4 B FbH3H4 FfH1H2 F FfH1H2 - >as" For!ards or ;ffensi%e 1us" if Ne?t to >as" Back!ards Backf#ip 4at a distance5 A?is S"iftin& Sidestep A?is S"iftin& Sidestep T"ro! =scape T"ro! =scape (ppercut (ppercut 4NG5 Side Iick Front Iick 'o! Gu p 6i&" Gu p Quick 1ounce Quick 1ounce 6ard 1ounce :un - Stop :unnin& - F#yin& 9ross 9"op - F#yin& Side Iick - S#idin& 'e& S!eep - A&ression 9"ar&e - 'eft 'i b :e%ersa# 9ounter - :i&"t 'i b :e%ersa# 9ounter - (#ti ate Tack#e >od&e - (#ti ate Tack#e :e%ersa# - (#ti ate Tack#e 1unc" 9ounter - (#ti ate Tack#e 1unc" 9ounter

2 ediate :eco%ery :o## 2 ediate :eco%ery 2 ediate :eco%ery 2 ediate :eco%ery :o## ;%er :o## Side!ays $et (p Eit" S!eep $et (p Eit" Side Iick Ank#e Iick :o## Back!ards - $et (p - For!ard 1ounce - :o## For!ards - For!ard 1ounce

-------------------------------------------------------------------------ATekken 3 Basics - =?p#anations for t"e Ne! $enera# <aneu%ersA J A?is S"iftin& Sidestep 4u.n -or- d.n5 T"e sidestep !as a &ift to a c"aracter in Tekken 2. 2n Tekken 3. e%ery c"aracter can no! perfor a sidestep. <ind you. sidesteppin& !on3t &et

you out of any o%es due to t"e fact t"at attacks auto atica##y track 4t"at is. if you sidestep too ear#y. your opponent !i## "it you any!ay5. but !"en you use t"e correct ti in&. sidesteppin& is a &reat asset. (sin& sidesteps to dod&e t"e opponent3s attack and t"en counterin& or initiatin& a Du&&#e is a aDor addition to Tekken 33s &a ep#ay. J A&ression 9"ar&e 41H2H3H45 T"e A&ression 9"ar&e is anot"er ne! addition to Tekken 3. ;nce t"e o%e is used. your c"aracter !i## c"ar&e up for a o ent 4#ike t"e c"ar&e before an unb#ockab#e attack5. and t"eir fists !i## be&in to spark#e. A&ression 9"ar&es usua##y #ast about fi%e seconds. >urin& a c"ar&e. your c"aracter3s attacks !i## a## be counted as counterattacks. so o%es t"at do specia# t"in&s !"en t"ey "it on counterattack are ost effecti%e8 A#so. if your c"aracter3s attacks are b#ocked. t"ey !i## sti## take off a s a## a ount of da a&e 4as if t"e K$uard >a a&eK &a e option !ere turned on5. (se t"e c"ar&e to your ad%anta&e... do o%es t"at nor a##y take off a#ot of da a&e but are freLuent#y b#ocked. J :e%ersa# 9ounter 4fH1H3 -or- fH2H45 No! e%en ore c"aracters "a%e re%ersa# o%es. E"at !as once a inor t"reat "as &ro!n. (sin& t"e re%ersa# counter is a tricky affair... it !o4s best !"en you IN;E t"at you are about to be re%ersed. So e re%ersa# counters e%en do a s a## a ount of da a&e8 2t is ru ored t"at not a## c"aracters "a%e re%ersa# counters. T"e actua# button co bination for t"e :e%ersa# 9ounter depends on t"e #i b t"at your opponent is &rabbin&... if you punc" !it" your ri&"t "and and your opponent re%erses. t"e correct counter !ou#d be fH2H4. J 2 ediate :eco%ery 401 or 02 or 03 or 04 - after bein& knocked do!n5 ;ne of t"e best 4in y opinion5 additions to Tekken 3 !as t"e i ediate reco%ery. No ore #yin& on t"e &round 4un#ess you !ant to5 after your opponent pu e#s you8 T"e on#y ti e i ediate reco%ery doesn3t !o4 is after bein& t"ro!n or stunned. Be !arned. t"ou&"... i ediate reco%ery isn3t a#!ays a &ood t"in&. especia##y !"en you bounce ri&"t back to take anot"er "it. Be carefu#8 J Ank#e Iick 4dH4 - after bein& knocked do!n5 Anot"er addition to t"e #ist of options t"at you "a%e after your opponent knocks you do!n. T"is o%e &i%es a Luick #o! s"ot to t"e ene y. (sefu#

for &ettin& out of ti&"t Da s8 --------------------------------------------------------------------------AArcade Secrets and TricksA J Specia# ;utfits As of t"is !ritin&. t"ere are t"ree c"aracters t"at can use additiona# outfits by pressin& KSTA:TK to se#ect t"e instead of a punc" or kick button. T"ese are/ Gin IaMa a s"irt 4A5 Forest 'a! 'in& Niaoyu 4A5 -- sc"oo# unifor !it" pinstripe pants and a purp#e

-- t"e c#assic ye##o! and b#ack Tekken unifor -- sc"oo# unifor !it" iniskirt and !"ite s"irt 4A5

-- t"ese can on#y be se#ected after <okuDin beco es fi&"tab#e

A#so. additiona# c"aracters can be used by pressin& KSTA:TK on certain basic c"aracters/ Nina Ei##ia s -- Anna Ei##ia s 4A5 =ddy $ordo -- Ti&er 4AA5 4A5 -- t"ese can on#y be se#ected after Bryan Fury beco es fi&"tab#e 4AA5 -- t"ese can on#y be se#ected t!o !eeks after ;&re 22 beco es p#ayab#e J Specia# Sta&es As of t"is !ritin&. t"ere is one specia# sta&e t"at can be accessed. 6i&" Sc"oo# -- you can fi&"t "ere !"en eit"er Gin or Niaoyu is se#ected !it" t"e start button as t"e c"a##en&er. --------------------------------------------------------------------------AE"at3s Ne!A - Iey

4H5 4-5 4A5 4N5

Added <o%e >e#eted <o%e Fi?ed <o%e No c"an&e. o%es after it !ere added. fi?ed. or de#eted.

A Added a section for $on. --------------------------------------------------------------------------ABryan FuryA

1H3H4 1H3 2H4 >.df.d.>FH1H2 4ss #eft5 1H3 4ss ri&"t5 1H3 4fro be"ind5 1H3 dH1H3 dH2H4 1H2 FH1H2 1.2 1.2.3 1.2.1.2 1.2.1.4 fH4.3.4 dfH1.2 dfH1.1.1.1.2 dfH3 dH3 dH4 dH3H4 Lcb.n Lcb.n.2 bH2.4 bH2.1.2 bH2.1.4 bH3.2.1.2 bH3.2.1.4 bH4 b.bH4 f.FH2 f.FH3 ufH4 LcfH1 LcfH2 FbH2 LcfH3.4 4ES51 4ES52 FbH2 4ES53.4 ss.1 ss.2 ss.102 1.4.2.4 1.4.2.1.4 1.4.2.1.2 1.4.3.3 3.3 3.2.1.4 3.2.1.2 bH1H4

- Taunt >>T 'e%era&e T"rust <essan&er of >eat" $rabbin& S!in& Toss Sup#e? T"ro! 'o! 9o bo Break 'o! 9o bo Break

S#ed&e"a er Spinnin& =#bo! ;ne T!o ;ne T!o -O Iick Trip#e Gab -O 6ard S!ipe Trip#e Gab -O Iick Trip#e Iicker =#bo! 1istons 4NG5 Fury :us" 'o! Spinkick 4B'5 Iickbo?er3s 'o! Iickbo?er3s 'o! Sideattack 'o! Back!ards >od&e >od&e -O T"rustin& 1a# Spinnin& 1unc" -O Iick Spinnin& 1unc"es Spinnin& 1unc"es -O Spinkick Fury T"rust -O Trip#e 1unc" FreeMer Burn Inee F#yin& So ersau#t Iick Strai&"t Fist 'un&in& Spinkick 6opkick (ppercut 4NG5 $utpunc" - >oub#e 1unis" ent 4$utpunc" - Inee 9o bo - (ppercut 4NG5 - $utpunc" - >oub#e 1unis" ent 4$utpunc" - Inee 9o bo - >e%i#3s 9#a! - >e%i#3s Ta#on - 1"anto 3s 9#a! - =nterin& 1enta&on - 1enta&on Attack J1 - 1enta&on Attack J2 - Sout"ern 9ross - Quick Iicks - $at#in& Attack 9o bo - Quad Attack - Side!inder 485

ust connect5 4BG5

ust connect5 4BG5

fH1H4

- Iin& 9obra 485 - Tenstrin& - <<<<6666<P - =i&"tstrin& - <<<<66<6 - =i&"tstrin& - <<<<666<

bH3.4.1.2.1.4.2.1.4.2 bH3.4.1.2.1.4.3.3 bH3.4.1.2.1.4.2.4 HGu&&#esH 4NG5 B - 1.2.dH3 2 - 4ES53.1.f.fH2 2 - 1.2.f.fH2 2 - bH2.1.2 2 - bH2.1.4 4BG5 B - 4ru51.2.dH3 B - 4ru51.4.3.3 2 - 4ru51.4.f.fH2 2 - bH2.1.4 4B'5 = - 4ES54.f.fH2 H1rofi#eH

catc" copy - snake-eye nationa#ity - (SA fi&"tin& sty#e - Iickbo?in& a&e - 2+ "ei&"t - 1*Bc !ei&"t - *Ck& b#ood type - PPP occupation - co##ectin& brain data 4prior to deat". internationa# po#ice5 "obby - co##ectin& #i&"ters #ikes - bein& a#one. "air-cuttin& dis#ikes - suns"ine sta&e - 1unk A##ey --------------------------------------------------------------------------A=ddy $ordo ) Ti&erA HSpecia# NotationH 4615 - 6andstand 1osition by "o#din& B after t"e o%e 4$15 - $rounded 1osition by "o#din& > after t"e o%e 1H3 2H4 "cfH1H2 4ss ri&"t5 1H4 1*C-Scoot 'e& 6andstand 'e& Spira#in& 6ip Spinnin& Neck Toss Toss Toss Iick

4ss #eft5 1H3 4fro be"ind51H3 1.2 dbH4 f.fH3H4 f.fH4.4 f.fH4.3 ufH3H4 ufH4 403 F4 F3 304 F1 F2 F1H2 F1H2 F4 F4.1H2.1H2 F4.4 dfH3H4 dbH3.4 fH4 F304 f.fH3 bH4 F4 F3H4 F3 F3 F4.4 fH1H2 fH3 dfH3 dH1H2 bH3 dfH2 dfH1 dfH4 4ES54 4ES53H4 3H4 1H2 FdH4 FuH3 FdfH3H4 ss.2 ss.3H4.3H4.3H4 ss.3 ss.uH3.4 ss.1H2.3 ss.4.4 ss.4.3H4 ss.403 ss.3H4

- Side 1op F#ip - ;%er-T"e-Top 'e& Toss ;ne-T!o Barbed Eire 4615 Boo eran& Iick 'eapin& 6i&" Iick 'eapin& 'o! Iick Gu pin& Toe-Touc" Iick 4$15 Gu pin& :oundkick Sate##ite <oon - BaMooka Iick - Satte#ite $round Iick 46154$15 - ,au#t S!eep 46154$15 - :o##out 1unc" - :o##out 1unc" - 9ryin& Need#e - >oub#e 9ryin& Need#e - $round Iick 4615 - $round Iick -O >oub#e 9ryin& Need#e - $round Iicks 9o bo 46154$15 - 9art!"ee# Iick 46G5 - Bus"!acker - <onkey Trick - ,au#t S!eep 4615 - 'un&in& Front Iick 46154$15 - Arc"in& 9rescent - F#apDack Iick - :e%erse So ersau#t - 9"ain Iick - :o## Iick - :o## Iick 9o bo 4615 - 6andstand 1osition Starter - 6andstand 1osition -O 6andstand Iick - 6andstand 1osition Starter 46154$15 - 9ryin& Need#e - Inee - Stunnin& =#bo! - Stunnin& =#bo! - S"in Iick - ;utside 9rescent Iick - F#apDack Tec"nica# 46154$15 - F#apDack Iick 4615 - :e!inder - T!ister - Gu pin& Gacks - 9art!"ee# Iick - $round S#a - Trip#e F#ip 9o bo - Satte#ite $round Iick -O $rounded 1osition - F#yin3 =ddy 4$15 - Spinnin& =#bo!s -O 9art!"ee# Iick - >oub#e S!eep - S!eep -O So ersau#t 4A5 - =nterin& 6ea%en 46154$15 - For!ard F#ip Iick

ss.3H4.uH3 ss.3H4.(H3.4 ss.3H4.dH3H4 ss.3H4.3H4 ss.3H4.3H4.dH3H4 fH2.1.4 dbH3.4.4.3H4 dbH3.3.4.4 dbH3H4 -$rounded 1osition4 F3H4 3 F4 304 403 1H2 1H2.1H2 -6andstand 1ositionF B > ss 1 2 103.3.1H2 103.bH4.4.3H4 103.4.4.4 103.3 204.3 uH3H4 dH3H4 3 4 304 4Eait5

For!ard F#ip Iick -O 9art!"ee# Iick For!ard F#ip Iick -O 9art!"ee# Iick -O :ound"ouse For!ard F#ip Iick -O S!eep 4$15 >oub#e F#ipkick 9o bo >oub#e F#ipkick 9o bo -O S!eep 4$15 Trip#e Attack 9o bo S!eep -O Arc"in& 9rescent -O F#apDack 9o bo 'o! B#o!s 9o bo $round Scre! Iick 485

- 6i&" S!eep - E"ir#iDi& Iick -O 6andstand 1osition - Botto s-(p S!eep - Top Iick - 6e#icopter S!eep - E"ir#!ind Iick 4615 - 9ryin& Need#e - >oub#e 9ryin& Need#e

Ea#k For!ards Ea#k Back!ards 6andstand 9rouc" >od&e :o##out 1unc" :o##out 1unc" :o##out 1unc" 9o bo :o##out 1unc" 9o bo :o##out 1unc" 9o bo 4615 :o##out 1unc" 9o bo 4615 :o##out 1unc" 9o bo 2nferno Iick 46154$15 Stakedri%er 46154$15 'o! Sp#it Iick 46154$15 6andstand Iick ,au#t S!eep $rounded 1osition Si?strin& =i&"tstrin& =i&"tstrin& Ninestrin&

403.4.2.4.3.3 403.4.2.4.3.4.4.4 403.4.2.4.4.3H4.3H4.3H4 403.4.2.4.3.4.3.4.3H4 HGu&&#esH 46G5 B - 304.404 B - dfH3.40404 B - ufH4 B - dfH3H4 H1rofi#eH catc" copy - re%en&er fro

prison

nationa#ity - BraMi# fi&"tin& sty#e - 9apoeira a&e - 2@ "ei&"t - 1**c !ei&"t - @-k& b#ood type - B occupation - none "obby - onarc"is #ikes - po!er dis#ikes - po!er#essness sta&e - <ountain Te p#e 1aradise --------------------------------------------------------------------------A$onA - 1SN ,ersion ;n#y H1rofi#eH catc" copy - ani a# of ystery nationa#ity - PPP fi&"tin& sty#e - PPP a&e - PPP "ei&"t - PPP !ei&"t - PPP b#ood type - PPP occupation - PPP "obby - PPP #ikes - PPP dis#ikes - PPP sta&e - <ountain Te p#e 1aradise --------------------------------------------------------------------------A$un GackA 1H3 2H4 ufH1H2 Fb.db.d.>FH2 dbH2H3 dfH1H3 F1H2 dfH2H4 df.>FH2H4 LcbH2 LcfH1 f.fH1H4 f.fH2H3 db.FH1 4ss #eft51H3 4ss ri&"t51H3 4fro be"ind51H3 4fro be"ind52H4 - 6ip Toss - 'ift and Toss - 'iftin& 9"oke and Toss - <e&aton 1unc" - Face in t"e >irt - 6e## 1ress - Super 6a er Strike - >eat" 6ea%e 46G5 - <odified >eat" 6ea%e - Stone Inee - 1yra id >ri%er - 9"oke S#a - Ga! Breaker - 1i#edri%er - Side 'ift T"ro! - 6an&in& Neck T"ro! - Spina# 9rus" - >eat" S"ot

1.1.1 201.2 b.db.d.>FH1 b.db.d.>FH2 1H2.1H2 4ES51H2 4ES51H2.1H2 4ES51 f.fH1H2 F1H2 FdfH2 >.1H2 dH1H2 >.dfH1.2.1.1 dfH1.2.1.2 dfH2H3 dH4 dbH1.1.1.1.1.2 dbH3.4.3.4.3.4 ufH3H4 F1.2.1.2 fH3H4 3H4 F3H4 F3H4 ss.3H4 fH401 B.3BCde&9nter9?-.1

Gack"a er 1unc" -O =#bo! -O (ppercut <e&aton S!eep <e&aton 1unc" >oub#e 6a er Strike :e%erse 6a er Strike 4B'5 :e%erse >oub#e 6a er Strike ,io#ent (ppercut 4NG5 9ross 9ut Sa! - 'o! 9ross 9ut Sa! - <e&aton 1unc" - Fork#ift 'aunc" - :e%erse <e&a 6a er Strike 4NG5 - Eind i## 1unc"es -O 'eft 1o!er S!ipe 4AB5 - (ppercut :us" - >o!n!ard 1a# Strike - =art"Luake Iick - <ac"ine $un 1unc"es -O <e&aton 1unc" - 9ossack Iicks - 1ancake 1ress - Sittin& 1unc"es - <issi#e S#ide - 'iftoff T"rust 485 - Second T"rust 485 - T"ird T"rust 485 - Sidestep -O 'iftoff T"rust 485 - >ark $reetin& 485 - $i&aton Eindup 1unc" 485 Tenstrin& Tenstrin& Tenstrin& Tenstrin& '''<<666<6 '''<<666'< <6'''66666 <6'''666'<

dH2.1.1.1.2.1.2.1.1H2.1H2 dH2.1.1.1.2.1.2.1.dH1H2.1H2 ufH1.1.4.3.4.1.2.1.1H2.1H2 ufH1.1.4.3.4.1.2.1.dH1H2.1H2 HGu&&#esH 4NG5 B - dH1.>H1.2 2 - 201.ufH3H4 2 - dfH1.2.1.ufH3H4 46G5 B - b.db.d.>FH1 4B'5 2 - dH1.>H1.2 4AB5 2 - f.fH1H2.1H2 H1rofi#eH

catc" copy - disordered ki##in& ac"ine nationa#ity - PPP fi&"tin& sty#e - po!er fi&"tin&. &uns are insta##ed in bot" ar s 4t"ou&" defected5 a&e - @ "ei&"t - 22Cc !ei&"t - 1@Ck& b#ood type - p#utoniu occupation - purpose unkno!n "obby - !eapon trainin& #ikes - se#f-ana#ysis dis#ikes - scrap factories sta&e - 'aboratory 9ourtyard --------------------------------------------------------------------------A6ei"ac"i <is"i aA 2H3H4 1H3 2H4 f.fH1H2 f.fH1H4 4ss #eft5 1H3 4ss ri&"t5 1H3 4fro be"ind5 1H3 4on opponent3s counterin& 45 1H2 fH201H2 1.1.2 1.2.2 1.2.1H2 1.2.201H2 dfH1.2 bH2 fH1.bH2.n01 fH1.bH2.n04 f.fH2 f.fH3 fH4 f.n.d.dfH2 f.n.d.dfH1 f.n.d.df.n.3 f.n.d.>FH3 f.n.d.df.n.4.4 f.n.d.>FH4.n.4.4 f.n.d.>FH4.n.1 f.n.d.>FH4.n.2 f.n.d.>FH4.4.n.4.4 f.n.d.>FH4.4.n.1 f.n.d.>FH4.4.n.2 - Taunt 'i&"tnin& Neck Snap <is"i a 1o!erbo b 6eadbutt Super 6eadbutt Ato ic >rop $ui##otine 6a er 'i&"tnin& Inee 'i&"tnin& Sip"on :e%ersa#

9"i Fists >e#ayed 9"i Fists S"inin& Fists 9o bo >e on S#ayer 9"i Attack 9o bo >e#ayed 9"i Attack 9o bo T!in 1istons 4B'5 Stabbin& $utpunc" Gab -O $utpunc" -O >ra&on 1unc" Gab -O $utpunc" -O T"rust Iick :us"in& (ppercut 4NG5 'eft Sp#its Iick 4A95 :i&"t Sp#its Iick Eind $odfist 4NG5 >ra&on 1unc" 6op -O T"rust Iick 6op -O 'o! T"rust Iick Tsuna i Iick 6e## S!eep -O Tsuna i Iick 6e## S!eep -O >ra&on 1unc" 6e## S!eep -O :us"in& (ppercut 4NG5 6e## S!eeps -O Tsuna i Iick 6e## S!eeps -O >ra&on 1unc" 6e## S!eeps -O :us"in& (ppercut 4NG5

f.n.d.>FH4.4.4.n.4.4 f.n.d.>FH4.4.4.1 f.n.d.>FH4.4.4.n.2 4ES54.4 ufH4.4 403 dH4 4if opponent do!n5 LcfH2 dH1.2 ufH3.4 (H2H4 (FH2H4 b.b.n.3H4 dH1H4 dfH3.2.2.4.4.1.4.1.2.1 dfH3.2.2.4.4.1.4.1.2.4 dfH3.2.2.4.4.1.2.1.2.1 f.f.n.2.1.2.2.3.4.4.1.2.1 HGu&&#esH

6e## S!eeps -O Tsuna i Iick 6e## S!eeps -O >ra&on 1unc" 6e## S!eeps -O :us"in& (ppercut 4NG5 Tsuna i Iick :isin& Sun >e on Scissors 'i&"tin& Sto p >eat" Fist Ti#e Sp#itter -O >eat" Fist 6e## A?#e 'eapin& 9"i 1unc" 'eapin& 9"i 1unc" S"ado! Step T"or3s Fury 485 Tenstrin& Tenstrin& Tenstrin& Tenstrin& <<<''<6<<< <<<''<6<<< <<<''<<<<< 6666<<'6<6

4NG5 B - 1.1H2 B - 1.1.2 B - 1.2.2 B - 1.2.1H2 B - 1.LcfH2 B - 1.f.n.d.dfH2 2 - 1.2.1H2 2 - 1.f.n.d.>FH4.4.n.1 2 - f.n.d.df.n.4.4 2 - 1.fH1.bH2.n01 2 - 1.2.1.f.n.d.>FH4.1 = - 1.fH1.bH2.fH1.f.n.d.>FH4.n.404 4B'5 B - dfH1.2 H1rofi#eH catc" copy - kin& of t"e iron fist nationa#ity - Gapanese 4t"ou&" t"e Gapanese &o%ern ent denies it5 fi&"tin& sty#e - is"i a sty#e fi&"tin& karate a&e - @3 "ei&"t - 1@+c !ei&"t - *Ck& b#ood type - B occupation - #eader of is"i a financia# e pire "obby - bat"in&. editation #ikes - ru#in& t"e !or#d dis#ikes - none sta&e - Te p#e =ntry :oo -----------------------------------------------------------------------

----A6!oaran&A 1H3 2H4 fH1H3 f.FH2 LcbH3 d.>BH1H3 4ss #eft5 1H3 4ss ri&"t5 1H3 4fro be"ind5 1H3 dH1H3 dH2H4 1H2 3H4 f.n.d.df f.n.d.df.2 f.n.d.df.3 f.n.d.df.303 f.n.d.df.4 dH3 dH4.4 dfH1H2 dfH3.4 dfH4 dbH4 dbH4.4 uH3 ufH3.4.3 4ES53 4ES54 4ES5404 dbH3H4 FB -'eft 'e& For!ard1.2 2.4 fH2 bH2 fH20F fH3 fH303 f.fH3 fH4 fH4.4 bH4 3.3.3.3 3.3.dH3.4 3.3.dH3.4.4 3.3.3.4 3.3.3.4.4 3.3.4 Eind i## Neck Iick :e%erse Neck Iick :un (p Back Ga!breaker Boot to t"e 6ead Trip Takedo!n - Strike 9o bo Foot in Face :e%erse Gu pin& >eat" 'o! 9o bo Break 'o! 9o bo Break S!itc" Face A!ay)Face To!ards S!itc" 'eft):i&"t Foot For!ard 9rouc" >as" 'iftin& (ppercut 4NG5 'eft F#a in&o Stance Stabbin& Sidekick Sky B#ast Iick 46G5 S"in Iick Bird 6unter 4NG5 Body B#o! >oub#e Sidekicks Toe Iick Trip Iick 9rus"in& A?e Iick 6oppin& Sidekick -O 'eft F#a in&o Stance 6untin& 6a!k :isin& 9rescent Toe Iick 9rus"in& A?e Iick -O :i&"t Foot For!ard 6ee# =?p#osion 485 - 9ance# -O 'eft F#a in&o Stance

;ne-T!o 1unc"es 1unc" -O Gu pin& Back E"ee# Iick Backfist -O :i&"t Foot For!ard Backfist Backfist 'eft F#a in&o Stance Stabbin& Sidekick 9rescent Iick -O :i&"t Foot For!ard Face Iick -O :i&"t F#a in&o Stance Face Iick 9o bo -O :i&"t Foot For!ard 6i&" Iick -O :i&"t Foot For!ard <ac"ine $un Iicks Assai#ant 9o bo -O :i&"t F#a in&o Stance 2nsane Assai#ant 9o bo Butterf#y Attack -O :i&"t F#a in&o Stance Butterf#y 9o bo Inife Foot 9o bo -O :i&"t F#a in&o Stance

3.3.4.4 3.3.4.4.BH4 4.4.4.4 4.4.4.3 4.4.4 4.4.40B 4.40F 4.3 uH3.3.3.3 uH4 1.1.3.3 1.2.3 1.2.4 304 4ES5H4

9"an&eup 9o bo -O :i&"t Foot For!ard Eind Iick 9o bo 6ot Feet Fourfooter Trip#e :i&"t Iick -O :i&"t F#a in&o Stance Trip#e :i&"t Iick :i&"t 6ook Iicks -O :i&"t Foot For!ard >oub#e 6i&" Iick 9o bo Sky :eac"er 9o bo :i&"t Sky Iick 2? 1unc"es -O 2? Iicks 9o bo 2? 1unc"es -O Iick 9o bo 2? 1unc"es -O Iick 9o bo F#yin& =a&#e :e%erse :ound"ouse

-:i&"t 'e& For!ard2.1.1 fH4 bH3 bH4 fH404 403 4.3 fH3 fH3.3 fH3.n.3.3.3 fH3.n.3.3.4 fH3.n.3.3.4.4 fH3.bH3 For!ard fH3.dH3 fH3.4 f.fH4.3 3.3 4.4 -

Trip#e 1unc" :i&"t F#a in&o Stance 6i&" Iick -O 'eft Foot For!ard Sidesteppin& :ound"ouse 'iftin& 'e& 4NG5 6i&" :ound"ouse -O :i&"t Foot For!ard 9"ainsa! Iick 6ook Iick -O 'eft F#a in&o Stance 6ook Iick -O A?e Iick -O 'eft Foot For!ard 6ook Iick -O <ac"ine $un Iicks -O 'eft Foot For!ard 6ook Iick -O Trip#e Iick -O :i&"t F#a in&o Stance 6ook Iick -O 9"an&eup 9o bo -O :i&"t Foot For!ard 6ook Iick -O Sidesteppin& :ound"ouse -O 'eft Foot 6ook Iick -O S"in Iick -O 'eft Foot For!ard Bad >ancer Scre! Iick Teaser 9o bo >oub#e 6ook Iicks

-'eft F#a in&o Stance1 - 'eft Gab 4 - Spin Iick -O :i&"t F#a in&o Stance fH3 - A?e Iick -O :i&"t Foot For!ard bH3 - 'eft Sidestep :ound"ouse dH3 - S"in Iick dH4 - :i&"t 'e& S!eep 2.2 - Spinfist -O :i&"t Gab 3.3.3 - <ac"ine $un Iicks 3.3.4 - 'eft Iicks -O Spin Iick -O :i&"t F#a in&o Stance 3.3.4.4 - 9"an&eup 9o bo -O :i&"t Foot For!ard 1H4 - 1o!er B#ast 485 -O 'eft Foot For!ard Fb.b - 9ance# -O 'eft Foot For!ard 2.2.3.4.3.4.4.4.4.3 - Tenstrin& -:i&"t F#a in&o Stance1 - 'eft Spinfist -O 'eft Foot For!ard 2 - Gab -O :i&"t Foot For!ard

3 4 fH4 dH3 dH4

Spin Iick -O 'eft F#a in&o Stance Side Iick -O :i&"t Foot For!ard A?e Iick -O :i&"t Foot For!ard 'eft 'e& S!eep -O 'eft Foot For!ard 'o! Iick

1.2.3.4.3.4.4.4.4.3 - Tenstrin& HGu&&#esH 4NG5 B - 4.4.4.4 B - 3.3.3.3 B - 3.3.3.403 2 - 1.1.1.2.4 2 - 10204 46G5 B - 304.dbH3H4 B - 304.dH4.4 B - ufH3.4.3 2 - dbH3H4 = - 1.ufH3.4.3 = - 3H4.fH3.n.3.3.3 = - 3H4.fH3.n.3.3.4.4 H1rofi#eH catc" copy - b#ood ta#on nationa#ity - Iorea fi&"tin& sty#e - Taek!ondo a&e - 1+ "ei&"t - 1*1c !ei&"t - B*k& b#ood type - ; occupation - #eader of street s!ind#er &an& "obby - sai#in& 4"is at"#etic abi#ity is e?e##ent5 #ikes - rock 3n ro## and fi&"tin& 4"e is a#so &ood at ar&uin&5 dis#ikes - <is"i a sty#e Fi&"tin& Iarate. Gin IaMa a sta&e - <ountain >oDo ------------------------------------------------------------------------AGin IaMa aA 1H3 2H4 dfH2H3 f.fH1H2 LcbH1H3 4ss ri&"t5 1H4 4ss #eft5 1H3 4fro be"ind5 1H3 bH1H3 9yc#one Iicks 6ip Toss Strikin& Fist 6eadbutt To!er Breaker Ar Break -O Toss Side T"ro! Spinnin& Ar Breaker :e%ersa#

bH2H4 bH1H2 (H2H4 (FH2H4 1.2.2 1.1.2 4ES51.2 4ES54.4 dfH4.4 403 f.fH2 fH2 dfH1 dfH1.2 b.FH2 b.FH2.1.dH2 b.FH2.1.2 f.n.d.dfH2 f.n.d.dfH1 F3 F4 ssH2 f.fH3 f.n.d.df.4.4 uf.4.4.4.4 fH3 fH4 1.2.4 1.2.3.4 1.2.3.fH4 dH3H4 dH1H2 F1H2 F1.2.1.2.1 F1.2.1.1H2 1H4.2.4 1H4.2.dH4 bH1H4 BH1H4

- :e%ersa# ;ffensi%e B#ock 'eapin& 9"i 1unc" 'eapin& 9"i 1unc" >e on S#ayer S"inin& Fists 9o bo T!in 1istons 4NG5 Tsuna i Iick Tsuna i Iick >e on Scissors :us" 1unc" ;%er"ead S as" Quick 'o! S"ot 'o! S"ot -O ;%er"ead S as" 9o bo >e on $odfist 4SA5 >e on $odfist -O =#bo! -O (ppercut 9o bo 4NG5 :us"in& >e on 9o bo Eind $odfist 4GA5 >ra&on 1unc" - 'andin& $ear Sidekick - 'andin& $ear S!eep - Toot" Fairy 4NG5 - A?e Iick - 6e## S!eep -O :ound"ouse - :isin& Sun -O 6e## S!eep -O :ound"ouse - Side Spin -O Scre! Iick - Inee - 2? 1unc"es -O Inee 9o bo - 2? 1unc"es -O A?e Iicks 9o bo 4BG5 - 2? 1unc"es -O A?e Iicks 9o bo - 9an-9an Iicks 4NG5 - (#ti ate Tack#e - Ar Bar - <ounted 1unc"es - <ounted 1unc"es -O Ar Bar 9o bo - E"ite 6eron 9o bo - E"ite 6eron 9o bo - 'i&"tnin& Scre! (ppercut 485 - Te pest 'i&"tnin& Scre! (ppercut 485 =#e%enstrin& =#e%enstrin& =#e%enstrin& Tenstrin& Tenstrin& Tenstrin& Ninestrin& Ninestrin& Ninestrin& =i&"tstrin& =i&"tstrin& Si?strin& Si?strin& Fi%estrin& Fi%estrin& 66<'<<'66<< 66<'<<'66<' 66<'<<'66<< 66666<'6<6 66666<''<8 66<6'66<<< 66<<<<'<8 66<6'66<< 66<6'66<' 66<6'6<< 66<6'6<' 66'66< 66'66' 66<<< 66<<<

bH2.4.4.4.4.2.1H4.2.1.4 bH2.4.4.4.4.2.1H4.2.1.3 bH2.4.4.4.4.2.1H4.2.3H4 f.f.n.2.1.2.2.3.4.4.1.2.1 f.f.n.2.1.2.2.3.4.4.3.2.1 3.2.4.3.1H4.2.2.1.2 f.f.nH2.1.4.4.2.4.3.2.1 3.2.4.3.1H4.2.1.3 3.2.4.3.1H4.2.1.4 3.2.4.3.1H4.1.3 3.2.4.3.1H4.1.4 1.2.1H4.2.4 1.2.1H4.2.dH4 bH2.4.2.1.2 bH2.4.2.1.dH2

HGu&&#esH 4NG5 B - 1.2.2 B - 1H4.2.4 B - 1.2.4 B - 1.dfH4.4 2 - 1.2.4.f.n.d.dfH4.4 2 - b.fH2.1.dH2 2 - 1H4.1.1.2 2 - b.FH2.1.dH2.f.f.2 = - 1.2.b.fH2.1.dH2.f.FH2 = - 1.2.4.4ru51H4.2.4 = - f.n.d.dfH1.3 4BG5 B - 1.2.2 B - 1.1.2 2 - f.n.d.dfH2 H1rofi#eH catc" copy - fata# #i&"tnin& nationa#ity - Gapan fi&"tin& sty#e - ad%anced <is"i a sty#e Fi&"tin& Iarate and IaMa a sty#e of se#f-defense 42t is t"e i?ture of #earnin& fro ot"er and a#so "is o!n sty#e5 a&e - 1+ "ei&"t - 1*Cc !ei&"t - @-k& b#ood type - AB occupation - artia# artist "obby - forest bat"in& #ikes - ot"er3s precepts dis#ikes - decei%in& ot"ers sta&e - Ti&er >oDo

"is

-------------------------------------------------------------------------AGu#ia 9"an&A 2H3H4 1H3 2H4 dfH1H2 d.dbH1H3 Lcb.FH2 >.db.d.>BH1H2 4ss #eft51H3 4ss ri&"t51H3 4fro be"ind51H3 - Taunt Side!ays Body >rop Fis"er an3s Sup#e? Fu## Ne#son Sup#e? Front Sup#e? Trip#e Strike $rapp#e 9yc#one Sup#e? :unnin& >>T <odified B+ S#a Spinnin& Air Neckbreaker

dbH1H3 dbH2H4 102.1 102.3 102.4 10101 dfH1.1 BH2 F1H2 >.dfH1.2 f.f.FH1.2 FH1 f.FH1 FH102 1H2 4.4.4 4.4.dH4 4.4.1 3H4 F4.4.4 F4.4.>H4 F4.4.1 dfH3 4ES54 4ES52 4ES52.1.1 4ES52.4.4 4ES52.4.dH4 4ES52.4.1 4ES52.1.4.3 302 302.1.1 302.4.4 302.4.dH4 302.4.1 302.1.4.3 dbH3 >.dfH4.3 1H4.3 101.4.3 dfH2.1 connects5 dfH2.3 dfH2.4 dH4.N.4 dH4.>H4 dH4.1 203.1 dH2.3.1 (FH3H4 fH1H4

- 'o! 9o bo Break - 'o! 9o bo Break ;ne-T!o -O 9annon 'ift 4if second "it connects5 ;ne-T!o -O 'o! Iick ;ne-T!o -O Iick Treb#e 9#ef 9annon 4NG5 Bass 9#ef 9annon 4NG5 1unc" -O Spin Be"ind - Sup#e? - >as"in& 1unc" -O =#bo! :us" - >as"in& 1unc" -O =#bo! :us" - >as"in& (ppercut 4B'5 - =#bo! - 1a# Strike - T!in Arro!s - Trip#e Iick 9o bo - 6i&" Iick -O 'o! Iick -O 'o! Iick - 6i&" Iick -O 'o! Iick -O (ppercut - Spinnin& A?is S"ift - Trip#e Iick 9o bo - 6i&" Iick -O 'o! Iick -O 'o! Iick - 6i&" Iick -O 'o! Iick -O (ppercut - Face Iick - Skyscraper Iick - 9annon B#ast - 9annon B#ast -O Treb#e 9#ef Finis"er 4NG5 - 9annon B#ast -O T!in Iicks - 9annon B#ast -O Iick -O 'o! Iick - 9annon B#ast -O Iick -O (ppercut - 9annon B#ast -O Buffa#o Arro! 9o bo - 9annon B#ast - 9annon B#ast -O Treb#e 9#ef Finis"er 4NG5 - 9annon B#ast -O T!in Iicks - 9annon B#ast -O Iick -O 'o! Iick - 9annon B#ast -O Iick -O (ppercut - 9annon B#ast -O Buffa#o Arro! 9o bo - 'o! S!eep - Fu## S!eep -O Bo! 'e& - Buffa#o Arro! 9o bo - 1unc" -O Buffa#o Arro! 9o bo - 'ead-2n 1unc" -O 9annon 'ift 4on#y if 'ead-2n 'ead-2n 1unc" -O 'o! Iick 'ead-2n 1unc" -O 6i&" Iick Front S!eep -O 6i&" Iick Front S!eep -O Fan Iick Front S!eep -O 9annon B#ast 4NG5 Anc"ors A!ay Anc"ors A!ay =art"Luake Sto p 6ea%en3s 9annon 485 - Tenstrin& - 66<66'66'< - Tenstrin& - 66<66'<'<6 - Tenstrin& - 66<66'<<'6

2.1.1.2.3.3.3.4.4.1 2.1.1.2.3.3.2.3.2.1 2.1.1.2.3.3.2.1.4.3

HGu&&#esH 4NG5 B - 1.4ru5.dH4.1 B - 1.2.bH1 B - 1.4ru5.dfH1 2 - 1.10101 2 - dH2.>.dfH4.3 2 - 10101.dH4.1 4B'5 B - dH4.1

H1rofi#eH catc" copy - !anderin& !o an fistfi&"ter nationa#ity - (SA fi&"tin& sty#e - c"inese kenpo a&e - 1* C"ei&"t - 1B-c !ei&"t - -4k& b#ood type - B occupation - arc"aeo#o&y researc" "obby - "untin& #ikes - buffa#o dis#ikes - is"i a Maibatsu sta&e - Te p#e =ntry :oo --------------------------------------------------------------------------AIin&A 1H3 2H4 >.db.d.>BH1H2 db.fH1H2 dfH2H3 f."cfH1 dbH1H2 LcfH1 LcfH101H2 dfH3H4 LcbH1H2 4fro t"e #eft51H3 4fro t"e #eft52H4 4fro t"e ri&"t51H3 4fro t"e ri&"t52H4 4fro be"ind52H4 4fro be"ind51H3 4fro be"ind5b.fH1H2 ss.2H4 tree5 S!in&in& >>T Sup#e? >>T To bstone 1i#edri%er 9oconut 9rus" $iant S!in& Fi&ure 4 'e&#ock Ga&uar >ri%er F#yin& 1ress Frankensteiner Sp#it 1o!erbo b Ato ic Inee Buster Ato ic Inee Buster Ar&entine Backbreaker Ar&entine Backbreaker 9obra T!ist 6a#f Boston 9rab S"ou#der 1o!erbo b :e%erse Fu## Ne#son 4see

u#tipart

ss.2H4 4fro bH1H3 bH2H4 dH1H3 dH2H4 df.dfH2H4 tree5 crouc"in&5

sides or back5

9annonba## 4see u#tipart tree5 Iick :e%ersa# Iick :e%ersa# 'o! 1o!erbo b 4opponent crouc"in&5 'o! 1o!erbo b 4opponent crouc"in&5 :e%erse Fu## Ne#son 4see u#tipart 4opponent

-!"en opponent is on t"e &rounddbH1H3 - <ini S!in& 4face up. feet to!ards5 dbH2H4 - 9rotc" 6eadbutt 4face up. feet to!ards5 >BH2H4 - Fi&ure Four 4face up. feet to!ards5 dbH1H3 - 9a e# 9#utc" 4face do!n. feet to!ards5 dbH2H4 - 9a e# 9#utc" 4face do!n. feet to!ards5 dbH1H3 - 9rucifi?ion 4face up. feet a!ay5 dbH2H4 - 9rucifi?ion 4face up. feet a!ay5 dbH1H3 - 9"icken Ein& 4face do!n. feet a!ay5 dbH2H4 - 9"icken Ein& 4face do!n. feet a!ay5 - u#tipart t"ro!sf.n.d.>FH1H2 F1.2.1.2.1 F3H4.d.n.1H2.1H2 F1H2 F1H2 F3H4 F1.2.1.1H2 F1.2.1.3H4 bH1H2 F3H4 F2H4 F1H3 F1H2 LcfH1 F1H2.3.4.1H2 f.n.dfH2H3 F1H2.3.1.1H3 F1.2.3.1H2 F1H2.1.3.1H2.4 F1.3.4.1H2.3H4 f.n.d.dfH1H4 F1H2.1H2 F1H2.4.2H4 F4.3.4.3H4.1H2 F2.1.1H2H3 F2.1.3.1H2H4.1H2H4 F1H3.3H4.2H4.1H2.1H2H3

- (#ti ate Tack#e - <ounted 1unc"es - (#ti ate Bonesp#itter - Ar Break - >oub#e Ar Break - 'e& Break - <ounted 1unc"es -O Ar Break - <ounted 1unc"es -O 'e& Break - 2ris" E"ip - Spinnin& $round S as" - Quick S#a - Spin Q 'et $o - Turn Around Q 'et $o - Ga&uar >ri%er - Boston 9rab - Standin& Ac"i##es 6o#d - Scorpion >eat" 'ock - STF - 2ndian >eat" 'ock - :o ero3s Specia# - Sin&#e Ar 6ypere?tension - >oub#e Ar 6ypere?tension - :ussian 'e& S!eep - Ar 9rucifi?ion - 9"icken Ein& Face 'ock - >ra&on S#eeper - :o##in& >eat" 9rad#e J- u#tipart tree-J

A---O 9---O >--O =--O F R R R --O G

R B---------O $--O =--O F R R R --O G R --O 6--O 2--O F R --O G A5 A5 B5 B5 95 >5 =5 F5 $5 65 25 G5 df01H3 df02H4 df01H2 ss.2H4 2.1.1H2 3H4.1H2 1.2.3H4 2.1.3.4 2.2.1H2 3H4.1H2.1H2H4 1.2.3H4.1H2 3.1.2.3H4.1H2H3H4 :e%erse Ar 9#utc" :e%erse Ar 9#utc" :e%erse Fu## Ne#son :e%erse Fu## Ne#son Backdrop $er an Sup#e? 1o!erbo b $iant S!in& 9annonba## <an"attan >rop Super Freak Sp#it 1o!erbo b

dfH3 dfH4 >FH3.4 bH4 1H2 F1H4 F1H2 F1 ssH3H4 dH1H2 4ES5H2 f.n.d.df.n01H2 f.f.n.2 F1H2 F1H2.u.d.n.3H4 ufH1H2 uH2H4 f.n.dfH2 f.fH1H2 dH10nH2 f.fH4 f.fH3H4 fH2H3 ssH2 >.dfH1 dH3H4.4.4 dH3H4.2 fH1H4 fH1H2 1.2.1.1.2.4.4.4.1.3 1.2.1.1.2.4.4.4.1.1 1.2.1.1.3.3.4.4.1.1 1.2.1.1.3.3.4.4.1.3 -

<ediu Sa%ate Iick 'o! Sa%ate Iick Sa%ate Iick 9o bo Turnaround Iick -O Back Turned Turnin& 6and Inife -O Back Turned - <oonsau#t 1ress 485 - 9#ot"es#ine 485 - Back"and - Gu pin& Side S!ipe - =#bo! >rop - 'iftin& (ppercut - Bouncin& Inuck#ebo b - <idd#e S as" 4A95 - Ga&uar Backbreaker - Gu pin& 1o!erbo b - Inuck#e Bo b - Gu pin& =#bo! >rop - 9rouc"das" -O Gu pback - F#yin& 9ross 9"op - 'o! 1unc" -O (ppercut - 9on%ict Iick - >rop Iick - B#ack S"ou#der - >ark Arro! - Ank#e S as" - A#i Iicks - A#i Iick. <idd#e S as" - <oonsau#t 1ress 485 - Ga&uar 'ariat 485 Tenstrin& Tenstrin& Tenstrin& Tenstrin& 66<<<'''<6 66<<<'''<< 66<<6<''<< 66<<6<''<6

1.2.1.1.3.3.4.3.2.1H2 fH2.1.1.2.4.4.4.1.3 fH2.1.1.2.4.4.4.1.1 fH2.1.1.3.3.4.4.1.1 fH2.1.1.3.3.4.4.1.3 fH2.1.1.3.3.4.3.2.1H2 HGu&&#esH 4NG5 B - 1.4ru5.dH3H4.2 B - 1.2.dH3H4 B - 102.dH4H3.2 2 - 2.1.1H2.1 H1rofi#eH

Tenstrin& Ninestrin& Ninestrin& Ninestrin& Ninestrin& Ninestrin&

66<<6<'''8 6<<<'''<6 6<<<'''<< 6<<6<''<< 6<<6<''<6 6<<6<'''8

catc" copy - an&er of beast nationa#ity - <e?ico fi&"tin& sty#e - !rest#in& a&e - 2* "ei&"t - 2CCc !ei&"t - +Ck& b#ood type - A occupation - professiona# !rest#er. ana&e ent of an orp"ana&e "obby - p#easin& c"i#dren #ikes - drinkin& beer in %ictory !it" Ar or Iin& dis#ikes - tears of c"i#dren sta&e - Erest#in& :in& in t"e Sky -------------------------------------------------------------------------AIu a ) 1andaA dH4 1H3H4 1H3 2H4 f.fH1H4 "cb.fH1H2 4ss ri&"t5 1H3 4ss #eft5 1H3 4fro be"ind5 1H3 1.1.1 FH10101 f.fH1H2 1H2.1H2 4ES51H2.1H2 4!"i#e do!n5>H1H2 >.dfH1.2.1.2 - >ancin& Bear Taunt - Bear <oon!a#k Taunt :abid Bear Bear 6u& Stone 6ead 9ircus :o## Bi& Bear >rop 1oundin& :a& >o## Toss Bitin& :a& >o## Toss

- Bear 6a er - Treb#e 9#ef 9annon 9ross 9ut Sa! >oub#e 6a er Strike :e%erse >oub#e 6a er Strike Sprin&in& 6a er Eind i## 1unc"es

>.dfH1.2.1.1 2.1.2 4ES51.2 b.db.d.dfH2 f.fH2 dfH1.2.1.2 dfH2.1.2.fH1 dfH2.1.2.dfH1 dfH2.1.2.dH1 >.dfH2.fH1 >.dfH2.dfH1 >.dfH2.dH1 >.1.1.1.2.fH1 >.1.1.1.2.dfH1 >.1.1.1.2.dH1 ufH3H4 FF F> F1.2.1.2 3H4 FF F> F1.2.1.2 f.f.fH3 b.fH2H3 b.bH2H3H4 BH1H2 BH1H2.f.3BCde&93!se HGu&&#esH

Eind i## 1unc"es -O Bear S#as" >oub#e =#bo! -O (ppercut 4NG5 (ppercut -O 9#a! Strike <e&aton 1unc" :us"in& (ppercut 4NG5 (ppercut :us" (ppercut :us" -O 6i&" Attack (ppercut :us" -O <id Attack (ppercut :us" -O 'o! Attack (ppercut -O 6i&" Attack (ppercut -O <id Attack (ppercut -O 'o! Attack 'o! Bear 6a er :us" -O 6i&" Attack 'o! Bear 6a er :us" -O <id Attack 'o! Bear 6a er :us" -O 'o! Attack 1ancake 1ress - :o## For!ard - :o## Back!ard - Sittin& 9#a! Attack - Sit >o!n - :o## For!ard - :o## Back!ard - Sittin& 9#a! Attack - 'un&in& Side Iick - Sa# on 6unter - Bear Fart 485 - 9#a! S#as" 485 - :o##in& Bear

4NG5 B - b.fH2H3 B - 1H2.1H2 B - FH10101 2 - f.fH2.1H2 2 - f.fH2.4!"i#e back is turned53.1H2 = - ufH4.FH10101.f.fH2 H1rofi#eH catc" copy - ad bear nationa#ity - none fi&"tin& sty#e - 6ei"ac"i3s sty#e p#us ani a# sty#e a&e - 1*-2C4Iu a5 and 1B-1@41anda5 "ei&"t - 2*Cc 4Iu a5 and 2@@c 41anda5 !ei&"t - 21Ck&4Iu a5 and 2CCk&41anda5 b#ood type - PPP occupation - 6ei"ac"i3s body&uard4Iu a5 and Niaoyu3s body&uard41anda5 "obby - asceticis . cookin& sa# on4Iu a5 and f#o!erbed aintenance41anda5 #ikes - T,. 6ei"ac"i. 1anda4Iu a5 and Niaoyu41anda5 dis#ikes - 14 inc" BQE T,4Iu a5 and Iu a41anda5 sta&e - <ars"a##3s 6i##top >oDo -----------------------------------------------------------------------

---AForest 'a!A 1H3 2H4 fH2H3 dfH1H2 F1.2.1H2 f.fH3H4 4ss ri&"t5 1H3 4ss #eft5 1H3 4fro be"ind5 1H3 bH1H2 F1 F2 bH1H3 bH2H4 1.2 bH2 FH201 1.1.1.1.1 FH2.2.2 2.2 4E953 dfH3 3.3.3 3.3.fH3 4.3.4 >.df.d.dfH3 3H4.3 dH3H4 dbH4 bH2.3.4 dbH1H2 Fu.u dbH2.4.4 ssH3H4 >.uH4 >.u.n.4 dbH2.4 dH2.3 dH3.3.4 dH3.3.3.4 dH3.3.3.3.4 dfH4.3 dH4.3 >H3.4 4.uH3 bH1.2.1 Quick 1unc" -O >ra&on Toss 'e& $rab Takedo!n >ra&on >i%e 9"astise ent 1unc" - Bu##do& - >ra&on Inee - 9rotc" 1unc" - 6ead#ock -O Iick - T"roat 1unc" - 1unc" 9ounter - >ra&on Fist Strike - Turnin& Backfist - 6i&")<id 9o bo Break - 6i&")<id 9o bo Break ;ne-T!o 1unc"es >ra&on =#bo! Stab ;ne 2nc" 1o!er 1unc" >ra&on 'i&"tnin& Gabs :a%e Ear 9o bo >oub#e Inuck#e >ra&on 'o! Iick Step-2n Iick Trip#e 6i&" Iick 9o bo >oub#e 6i&" Iick -O <idd#e Stab 9o bo S"ao#in Spin Iick >ra&on S#ide >oub#e F#ipkick 9o bo Backf#ip :us" >ra&on Tai# Gunkyard 9o bo 9"ar&in& 1o!er 1unc" 485 - 9ance# - Acrobat 9o bo - Bicyc#e Iick - 9atapu#t Iick - 1unt Iick - 'o! =#bo! -O :e%erse F#ip Iick 4NG5 - 'o! 1unc" -O F#ip Iick 4NG5 - >ra&on 'o! Iick -O 'eft Iick -O F#ip Iick 4NG5 - >ra&on 'o! Iick -O >oub#e 'eft -O F#ip Iick 4NG5 - >ra&on 'o! Iick -O Trip#e 'eft -O F#ip Iick 4NG5 - Toe Iick -O F#ip Iick 4NG5 - 'o! T!ist Iick -O F#ip Iick 4NG5 - 'o! S!eep -O F#ip Iick 4NG5 - :ound"ouse -O F#ip Iick 4NG5 - Trip#e Fist Strike 9o bo 4NG5 Tenstrin& Tenstrin& Tenstrin& Tenstrin& <666<'<66< <666<'<6'< <666<'<6'< <666<'<6'<

dfH1.2.2.1.3.3.3.4.3.4 dfH1.2.2.1.3.3.3.3.4.4 dfH1.2.2.1.3.3.3.4.4.4 dfH1.3.2.2.3.dH3.3.3.4.4

dfH1.3.2.2.3.dH3.3.4.3.4 dfH1.3.2.2.3.dH3.3.4.4.4 HGu&&#esH 4NG5 B - dbH2.4 B - bH1.2.1 B - fH201 B - bH2.3.4 B - 3.4 B - 3.3.4 B - dfH4.3 B - dH2.3 B - 1.dbH4 B - 1.dbH2.4 B - 1.bH2.3.4 B - 1.dH2.3 2 - 1.4.uH3 2 - 1.2.dbH2.4 2 - 1.2.bH2.3.4 2 - 1.2.bH2.dH2.3 H1rofi#eH

- Tenstrin& - <'<6<'<66< - Tenstrin& - <'<6<'<6'<

catc" copy - f#a in& dra&on "as co e back nationa#ity - (SA fi&"tin& sty#e - 9"inese artia# arts a&e - 2"ei&"t - 1@@c !ei&"t - BBk& b#ood type - B occupation - t"e second aster of <ars"a##3s doDo 4 aybe5 "obby - s"oppin& #ikes - credit cards 4"e !as ade to s"ou#der 1au#3s participation fee of t"e tourna ent as !e## as a## t"e &aso#ine e?penses5 dis#ikes - ridin& on t"e bike !it" 1au# 4"e is afraid of 1au#3s dri%in&5 sta&e - <ars"a##3s 6i##top >oDo -------------------------------------------------------------------------A'ei Eu#on&A 1H3 2H4 f.fH1H2 ufH1H2 4ss ri&"t5 1H3 4ss #eft5 1H3 4fro be"ind5 1H3 dbH1H3 dbH2H4 F#yin& Sky Iick Neck Erin&er Trip Trip Q =#bo! 9rescent 1unis" ent Side T"ro! A##ey-;op Back 1unc" 'o! 9o bo Break 'o! 9o bo Break

bH1H2 f.n.4 f.n.3 F4 FdH4 ufH4 dbH4.4 dbH40> ufH2 1H20B 1H2 1H201H2 404.3.3 f.n.2.1.2.1 f.n.1 F0> F0( f.n.1.2 F0> F0( f.n.1.2.1 F0> F0( f.n.1.2.1.2 F0> F0( f.n.1.2.1.2.4 f.n.1.2.1.2.3 F0> F0( fH4.1.2.3 fH4.1.2.4 fH4.1.2.1.3 fH4.1.2.1.4 dbH4.4ES54.4.4.3.3 bH3H4 F1 FdH1 F2 FdH4.4 F4 F3H4.3H4.3H4 dH1H2 F4.3 F3 F4 F1 dH3H4 F3H4 F3 F304 F4 FdH1 403 F403 F304 F304.4

- 6eadbutt - Spinnin& For!ard Iick - Spinnin& :us" Iick - 6i&" :ound"ouse - Foot S!eep - 6oppin& Iick 4NG5 - :a%e Spin - :a%e S!eep -O Snake Stance - =#bo! >rop 4"its f#oored opponent5 -O 1#ay >ead - Turnin& 1unc" -O Back Turned 1osition - Turnin& 1unc"es -O Back Turned 1osition - Turnin& 1unc"es -O (ppercut - :o##in& Iicks -O Face >o!n 1osition - $uard <e#tin& 1unc"es - :us" 1unc" - Snake Stance - Snake Stance - T!o :us" 1unc"es - >ra&on Stance - >ra&on Stance - T"ree :us" 1unc"es - 1ant"er Stance - 1ant"er Stance - :us" 1unc" 9o bo - Ti&er Stance - Ti&er Stance - 4? 1unc"es. <id Iick - 4? 1unc"es. 'o! Iick - 9rane Stance - 9rane Stance - 9rescent Iick -O 2? 1unc"es -O 'o! Iick - 9rescent Iick -O 2? 1unc"es -O <id Iick - 9rescent Iick -O 3? 1unc"es -O 'o! Iick - 9rescent Iick -O 3? 1unc"es -O <id Iick - Si?-'e&&ed Fury - Back Turned 1osition - 6i&" Backfist -O Back Turned 1osition - 'o! Backfist -O Back Turned 1osition - Back!ards (ppercut 4NG5 - :a%e Spin - Back!ards <id Iick - Trip#e Backf#ip - S#ide 1osition - S#ide - :isin& 'o!-Iick - :isin& 'o!-Iick - :o## to 1#ay >ead 1osition - 1#ay >ead 1osition - Ian&aroo T"rust 4NG5 - S!eep - :a%e Spin - :isin& <id Iick - :o## to S#ide 1osition - 'o! 9art!"ee# -O Face >o!n 1osition - 'o! 9art!"ee# -O Face >o!n 1osition - S!eep -O 1#ay >ead 1osition - :a%e Spin

F3 F4 fH3H4 fH2H3 bH1H4 1.2.1.3H4.1.2.4.1.4.4 1.2.1.3H4.1.2.4.1.2.3 1.2.1.3H4.3H4.3H4.1.1.2 -1"oeni? Stance4 3.3.3.3 ->runken Stance1 3H4 -Snake Stance1.1.1.1.1 2.2.2 1.1.1.1.1.F 20F 2.20F 2.2.20F 4 3 1H3 4ss #eft5 4ss ri&"t5 ->ra&on Stance2 20F 4 1 F1H2 3 F3 4.1.2.3.4 4.1.2.3.dH4 2H4 2.d0d 4ss #eft5 4ss ri&"t5 -Ti&er Stance1 3 2 4 4ss #eft5 4ss ri&"t5 -1ant"er Stance-

- :isin& 'o! Iick - :isin& <id Iick - >runken Stance 4:e%ersa# on counter5 - Snake Stance - 1"oeni? Stance - Tenstrin& - 66'<<<6<'6 - Tenstrin& - 66'<<<6<<6 - Ninestrin& - 66'<<<''<

- 9rescent S as" 485 - 6a!k3s 9#a! Iicks

- >runken 1unc" - >oub#e Back-Iick -O Face >o!n 1osition

6oppin& 1unc"es T"ree 1unc" 9o bo 6oppin& 1unc"es -O Snake Stance Snake Gab -O >ra&on Stance >oub#e Snake Gab -O >ra&on Stance Trip#e Snake Gab -O 1ant"er Stance 6oppin& Iick -O Snake Stance 9annon Iick -O Face >o!n 1osition >ra&on Stance -O Neck S"ake T"ro! >ra&on Stance 1ant"er Stance

>oub#e Ar Strike 4NG5 >oub#e Ar Strike -O Ti&er Stance Spinnin& For!ard Iick Neck S"ake T"ro! - >rink -O >runken Stance - 6i&" 9rescent Iick - 'o! S!eep - :us"in& >ra&on 9o bo - :us"in& >ra&on 9o bo - T"ro! - >oub#e Ar Strike -O Ti&er Stance - Ti&er Stance - Snake Stance

;%er"ead S!ipe Spinnin& :us" Iick ;%er"ead S!ipe Fast S!eep Snake Stance >ra&on Stance

1 1.2 2.1.2 3 BH3 2 4 4.1.2.3 4.1.2.4 3.2.1.2.3 3.2.1.2.4 4ss #eft5 4ss ri&"t5 -9rane Stance2 1 4 3 3.4.2.3 4ss #eft5 4ss ri&"t5 HGu&&#esH 4NG5 B - ufH4 2 - 1.f.n.1.2.1.2.4 2 - 404.3.3 2 - ufH4.ufH2.3 2 - 4.404.3.3 H1rofi#eH

T!o-6anded 'o! 1unc" >oub#e 'o! 1unc" 9o bo $uard <e#tin& 1unc"es 'o! S!eep 'o! S!eep -O 1"oeni? Stance (ppercut 4NG5 :i&"t Iick - sa e as FH4 fro 'un&in& 1ant"er 9o bo 'un&in& 1ant"er 9o bo Sta#kin& 1ant"er 9o bo Sta#kin& 1ant"er 9o bo Snake Stance 9rane Stance

nor a# stance

Backfist -O Back Turned 1osition :us" 1unc" 4Back Turned 1ostition on B#ock5 6op For!ard -O 'o! Iick 6op For!ard -O <id Iick 4 6it 9o bo 4NG5 1ant"er Stance Snake Stance

catc" copy - super po#ice nationa#ity - 9"ina fi&"tin& sty#e - %arious artia# arts 4cored Eu Nin& Fist5 a&e - 4"ei&"t - 1@-c !ei&"t - B-k& b#ood type - A occupation - po#ice an "obby - o%ies. naps #ikes - S;N7 products 4"e "as appeared on a S;N7 co ercia# fi# 5 dis#ikes - cri es. %i##ains sta&e - Quiet Street -------------------------------------------------------------------------A<okuDinA <okuDin rando #y i itates one c"aracter per round. <o%es #ists are respecti%e to t"e c"aracter t"at <okuDin is i itatin&. 1ay attention to t"e taunt <okuDin does at t"e start of t"e round. T"e taunt and "is

fi&"tin& stance !i## indicate !"ic" c"aracter <okuDin is i itatin&. =?ecute o%es and tec"niLues accordin&#y. 6ere is a &uide of c"aracter !ar -up stances to "e#p you Bryan Fury =ddy $ordo dance. $un Gack 6!oaran& 6ei"ac"i around. Gin IaMa a Gu#ia 9"an& Iin& turns. to Iu a ) 1anda Forest 'a! face. 'ei Eu#on& -

- Ea#ks up to you !it" "is "ands be"ind "is back. T"rusts "is fists around #ike a bo?er. - Ea#ks up and points at you... Kyou3re ne?t8K F#ips and dances a bit before startin& "is standard - S!in&s "is ar s #eft and ri&"t on t"e outside. Ar s pop in and out of "is sockets rapid#y. - Ear s up usin& so e e?tre e#y "i&" kicks. Ti#ts "is "ead o%er. and scratc"es "is "air. - Stands t"ere stiff#y. t"en is surrounded by sparks. Starts sittin& indian sty#e. stands up. and turns - >ons "is &#o%es and &ets into "is stance. 1uts "is "and on "is "ip. t"en ti#ts "is "ead back in a K'et3s $oK &esture. - 1uts on "er "eadband. t"en pats "er c"eeks. 1rays brief#y before t"e fi&"t. - Starts knee#in& !it" "is back turned. stands up and Ti#ts "is "ead back and "o#ds "is ar s out a #itt#e "is sides as if roarin&. - Starts sittin& indian sty#e. t"en ro##s into p#ace. 'ifts "is "ands abo%e "is "ead as if "e !as roarin&. - SLuares off in concentration. "ands in front of "is

Gu ps around. keepin& "is body o%in&. - Stretc"es !it"in pant"er stance. 9rosses "is ar s and nods "is "ead. K'et3s &o8K Nina Ei##ia s - $estures !it" "er "and. pretendin& to s#ice "er t"roat. S"akes "er "ead !it" "er "and in "er face. 1au# 1"oeni? - <as"es "is fists to&et"er. ro##s "is neck into p#ace. <o%es "is "ands around "is "ead. as if "e is usin& a co b. 'in& Niaoyu - 6ops up and do!n "appi#y. 1uts "er "ands to&et"er and bo!s po#ite#y to "er opponent. 7os"i itsu - Te#eports a## o%er t"e p#ace. Starts facin& a!ay. t"en does a s#o! f#ip into p#ace. 6ere is a &uide of c"aracter fi&"tin& stances to "e#p you Bryan Fury abo%e =ddy $ordo $un Gack 6!oaran& 6ei"ac"i Gin IaMa a - A# ost nondescript. but one "and is at a ri&"t an&#e t"e ot"er. $in&a dance. %ery noticeab#e. 'o! set. knees bent ore t"an Gin or 1au#. 6ops up and do!n. starts !it" "is #eft foot for!ard. Nondescript. Nondescript.

Gu#ia 9"an& Iin& Iu a ) 1anda Forest 'a! 'ei Eu#on& Nina Ei##ia s 1au# 1"oeni? 'in& Niaoyu 7os"i itsu

'o! set. ar s &uardin& fart"er out t"an Gin or 1au#. 6ops for!ard and back. #eanin& in and out. Ar s bent do!n in front of "i . "unc"ed o%er. Ieeps on o%in&. "oppin& around a## o%er t"e p#ace. Sidesteps #eft and ri&"t constant#y. A# ost nondescript. but "ands bob up and do!n. Nondescript. 6i&"er set. ar s fart"er out t"an Gin or 1au#. 6e "as a s!ord8 $eeM8

To deter ine bet!een nondescript c"aracters / >as" back. t"en tap f.fH2. Strai&"t 1unc" - Gin :us"in& (ppercut 6ei"ac"i >as"in& =#bo! - 1au# H1rofi#eH catc" copy - !ooden person nationa#ity - PPP fi&"tin& sty#e - i icry a&e - PPP "ei&"t - 1@*c !ei&"t - +-k& b#ood type - sap occupation - trainin& du y "obby - i icry #ikes - i icry dis#ikes - i icry sta&e - Serene Forest -------------------------------------------------------------------------ANina Ei##ia s ) Anna Ei##ia sA 2H4 F2.1.1H2 F2.1.3 1H3 df.dfH1 ufH1H2 Lcf.1H2 F3.4.3.1H2 F1.3.2.1 F3.1.4.1H2.1H2 F2.1.3.4.1H2 F2.3.4.2.2 F1.2.4.3.1H2H3 F1.3H4.1.2.1H2 Lcf.3H4 F3H4.3.4.1H2 F3H4.4.2.1H2 F3.1.4.2H4 - 'iftin& Toss - Fa##in& =#bo! - Ar 'ock - T"ro! - = bracin& =#bo! Strike - ;%er"ead Neck T"ro! - 9"in Bas" - Neck 9utter -O Ar Bar - Standin& :e%erse Ar 'ock - :ear $ate#atc" Fa#con!in& SLueeMe - Fa##in& :e%erse Ar 'ock - Inee Bas" -O Neck Snap - ;ctopus Specia# - Fa##in& Neck Snap - 9rab 9#a! - :o##in& Ar Bar - Ac"i##es Tendon 'ock - Inee 9ross 'ock

F1.3.2H4.3H4.1H2 LcbH1H4 F1.3.2.1 F3.1.4.1H2.1H2 F2.1.3.4.1H2 F1.3H4.1.2.1H2 F2.1.1H2.1H2H3 F1.2.4.3.1H2H3 4ss ri&"t5 2H4 4ss #eft5 1H3 4fro be"ind5 1H3 bH1H3 bH2H4 dH1H3 dH2H4 bH2.2 f.fH2 f.fH1 f.fH3 Ff.fH2 FdfH2 d.dfH4 Lcf.dbH2H3 ufH4.3.4 dfH3.1.2.fH1H2 dbH2 dbH1 df.dfH2 dH3H4 f.f.1H2 FH1H2 f.fH4 f.f.fH3 counter5 F3.1.4.2H4 F1.3.2H4.3H4.1H2 d.dbH3 dbH4 dbH4.3 1.2.4 1.2.>H3.4 1.2.>H3.2 1.2.1.2.fH1H2 1.2.1.4 dH3.4 3.4 dfH3.3.3.4 dfH3.3.3.1.2.fH1H2 Bo b dfH3.3.3.3 dfH3.1.2 dfH3.1.2.fH1H2 dfH3.2.dH3.4 dfH3.2.4 4.3.2

- :o##in& Ac"i##es Tendon 'ock - S"in S as" - Standin& :e%erse Ar 'ock - :ear $ate#atc" Fa#con!in& SLueeMe - Fa##in& :e%erse Ar 'ock - Fa##in& Neck Snap - T!istin& S"ou#der Break - ;ctopus Specia# - 9oconut 9rus" - Super Backbreaker - T"ree 'i b Break - :e%ersa# - :e%ersa# - 'o! Iick 9ounter - 'o! Iick 9ounter >oub#e S#ap T"roat Stabber T"roat 9utter Bad 6abit - 1ant"er 9#a! - S#ap-(-Si##y - Eipe t"e F#oor - ,eno ous Breat" - 9an ;pener - 'o! Iick -O 2? 1unc"es -O B#onde Bo b - Side Stab 4A95 - (p!ard S#ap 4NG5 - (p!ard S#ap - $round Sto p - B#onde Bo b - B#onde Bo b - 'e& $renade - Bone 9utter 4Ac"i##es Tendon 'ock on - Inee 9ross 'ock - :o##in& Ac"i##es Tendon 'ock - >i%ine 9annon 4NG5 - S#ice Iick - >i%ine 9annon 9o bo 4NG5 - Ber uda Trian&#e - Gai# 9ras" - 9e etery 9ras" - Quadrup#e 1unc" 9o bo -O B#onde Bo b - Spark Attack - 'e& Break 9o bo - >oub#e 6i&" Iick - <ac"ine <idkicks - <ac"ine <idkicks -O 2? 1unc"es -O B#onde <ac"ine <idkicks -O 'o! Iick F#us" 9o bo Assau#t 9o bo 'un&in& Assassin 9o bo 'urkin& Assassin 9o bo 2? Iicks -O (ppercut 9o bo 4NG5

dH3.2 df02 ss.bH1 ss.2 ss.1 ss.1H2 ss.4 dbH1H2 1.2.1.2.3.3.2.1.2.4 dfH1.2.1.2.3.3.2.1.2.4 4ES51.2.1.2.3.3.2.1.2.4 1.2.1.2.3.3.2.1.4.3 dfH1.2.1.2.3.3.2.1.4.3 4ES51.2.1.2.3.3.2.1.4.3 1.2.1.2.4.3.4.2.4.3 dfH1.2.1.2.4.3.4.2.4.3 4ES51.2.1.2.4.3.4.2.4.3 HGu&&#esH

'o! Iick -O (ppercut 9o bo 4NG5 Step 2n -O (p!ard S#ap 4NG5 Ii##in& B#ade 1a# (ppercut Quick S#ap Quick B#onde Bo b 'o! Iick 6untin& S!an 485 Tenstrin& Tenstrin& Tenstrin& Tenstrin& Tenstrin& Tenstrin& Tenstrin& Tenstrin& Tenstrin& 6666<'666< <666<'666< <666<'666< 6666<'66'< <666<'66'< <666<'66'< 66666''<'< <6666''<'< <6666''<'<

4NG5 B - 1.dfH3.2.3 B - 1.dfH3.2.4 B - 1.dbH4.3 B - dbH4.3 B - dH401.4 B - 1.2.1.2.1H2 2 - 1.1.BH2.2 2 - dbH4.3.1.dbH4.3 2 - dbH4.3.ufH3.dbH4.3 2 - dbH4.3.dbH4.pause.3 = - bH2.2.dH4.1.f.fH3 = - 1.2.dH4.1.dH4.1.f.fH3 = - ufH3.dH4.n.1.f.fH3.f.fH1H2.f.fH4 H1rofi#eH catc" copy - si#ent assassin nationa#ity - 2re#and fi&"tin& sty#e - assassinatin& artia# arts based on Bone <artia# Arts and Aikido a&e - 22 "ei&"t - 1B1c !ei&"t - 4+k& b#ood type - A 4but c"an&ed !"i#e co#d s#eepin&5 occupation - assassinatin& IaMa a 4under contro#5 "obby - retracin& e ories #ikes - not re ebered 4 aybe tea !it" i35 dis#ikes - not re ebered 4 aybe Anna5 sta&e - 'aboratory 9ourtyard ---------------------------------------------------------------------------

A;&re 2A 1H3 2H4 df.dfH2H4 4ss #eft5 1H3 4ss ri&"t5 1H3 4fro be"ind5 1H3 bH1H2 1.1.2 1.2.2 dfH1.2 fH2 403 ubH3.2 3H4 f.f.F.3H4 f.f.n.3H4 f.f.n.4 ufH4 ufH3.4.3 d.dbH4 >.3.3.3 >.3.3.n.3 f.fH3 f.fH4 fH4 4ES54.4 4ES53.3.dH3.3.3.... 4ES52 4ES5fH1 ufH1H2 dfH1H2 >.dfH2 >.fH2 dH4.4 fH1H4 u0>H1H2 b.bH1H2 >BH1H2 f.fH2 f.f.n.2 BH2 BH2H3 HGu&&#esH 4NG5 1.fH2 --------------------------------------------------------------------------'ift and Toss ;#y pus 'e& Break Eanin& <oon <u#tip#e T"ras"in& >i%ine S as"er Te#ekinetic S#a S"ie#d 1o!er Sur&e 4on counter5 S"inin& Fists 9o bo >e on S#ayer T!in 1istons Step-2n 1unc" >e on Scissors Backf#ip -O Toot" Fairy =?p#oder :unnin& =?p#oder 6op -O S#ide Iick BaMooka 'e& 6opkick 4NG5 6untin& 6a!k T"rust Iick Trip#e 'o! Iicks >oub#e 'o! Iicks -O :ocket Iick 4NG5 A?e Iick A?e 6ee# 9rus" Standin& Tsuna i Iick Tsuna i Iick 2nfinity Iicks >e on $odfist 4A95 9rotc" 9"op Inuck#e Bo b 9#apper Attack Back!ards S#ap S!eep >o!n!ard Ar Strike S"in Iick -O 6i&" Iick B#ack S"ou#der F#a in& Inuck#e Bo b 485 2ndi&o 1unc" 485 B#oody Scissors 485 Serpent T"rust 485 Iunai Ad%ance 485 Iunai B#o! 485 Side!inder 485

A;&re 22A 2 4after bein& Du&&#ed5 - Ein& F#apper Gu&&#e :eco%ery 1H3 2H4 df.dfH2H4 4ss #eft5 1H3 4ss ri&"t5 1H3 4fro be"ind5 1H3 >.>F 2.2 1.1.2 1.2.2 dfH1.2 dfH1H2 fH2 403 ubH3.2 f.f.F.3H4 f.f.n.3H4 f.f.n.4 ufH4 ufH3.4.3 d.dbH4 dH3.3.3 dH3.3.n.3 f.fH3 f.fH4 fH4 4ES54.4 4ES53.3.dH3.3.3.... 4ES52 4ES5fH1 ufH1H2 >.dfH2 >.fH2 dH4.4 fH1H4 4!"i#e do!n53H4 (H3H4 dH3H4 dfH3H4 dfH3H4.3H4 u0>H1H2 >BH1H2 b.bH1H2 f.fH2 f.f.n.2 BH2 BH2H3 dH1H2 1H2 HGu&&#esH 'ift and Toss <onstrous ,ice Eanin& <oon 1oundin& :a& >o## Toss ;&re >rop Bitin& :a& >o## Toss 'o! Attack Auto:e%ersa# 1unc" -O Backfist S"inin& Fists 9o bo >e on S#ayer T!in 1istons 6orn $ore 46G5 Step-2n 1unc" >e on Scissors Backf#ip -O Toot" Fairy :unnin& =?p#oder 6op -O S#ide Iick BaMooka 'e& 6opkick 4NG5 6untin& 6a!k T"rust Iick Trip#e 'o! Iicks >oub#e 'o! Iicks -O :ocket Iick 4NG5 A?e Iick A?e 6ee# 9rus" Standin& Tsuna i Iick Tsuna i Iick 2nfinity Iicks >e on $odfist 4A95 9rotc" 9"op Inuck#e Bo b Back!ards S#ap S!eep >o!n!ard Ar Strike S"in Iick -O 6i&" Iick B#ack S"ou#der >i%e Bo ber Gu p Iick 'o! Tai# Attack <id Tai# Attack Tai# 9yc#one F#a in& Inuck#e Bo b 485 B#oody Scissors 485 2ndi&o 1unc" 485 Serpent T"rust 485 Iunai Ad%ance 485 Iunai B#o! 485 Side!inder 485 >ra&on F#a e 485 F#yin& >ra&on F#a e 485

4NG5 B - 1.fH2 B - 1.1.1.2 B - 1.1.2.2 B - dH3.3.n.3 46G5 2 - ufH3.4.3 --------------------------------------------------------------------------A1au# 1"oeni?A 1H3 2H4 dfH1H2 bH2H3 f.fH1H2 4ss ri&"t5 1H3 4ss #eft5 1H3 4fro be"ind5 1H3 bH1H3 bH2H4 > 4unti# 1au# stands5 FuH2H3H4 1.2 2.3 203 2.dH3 1.4 ufH3.4 f.fH3.4.3 f.fH3.4.fH3 f.fH3.4.dH3 dH4.2 f.fH4 dH2 dH1 dH1.4.2 dH1.2 >.dfH2.2 >.dfH2.1 f.fH2 fH1H4 fH1H2 dbH1H2 F1.2.1.2.1 F1H2 F1.2.1.1H2 FdH2.1.10n040101H2 "cbH3.2.2 "cbH3.2.1 Ar Toss S"ou#der 1opper Strikin& S"i"o-Na&e Iick Toss S"ou#der :a Trip -O S"ou#der Toss T"ro! 6ip Toss :e%ersa# :e%ersa#

- Taunt - A ateur F#ipkick - ;ne-T!o - Gab -O Iick 9o bo - F#as" Attack 9o bo - Gab -O 'o! Iick 9o bo - Gab -O 'o! Iick 9o bo - 9an-9an Iicks - 9an-9an Iicks -O 6i&" :ound"ouse - 9an-9an Iicks -O <id Iick - 9an-9an Iicks -O 'o! Iick - Fa##in& 'eaf 9o bo - Neutron Bo b - Stone Sp#itter - Ti#e Sp#itter - Ti#e Sp#itter -O Fa##in& 'eaf 9o bo - Ti#e Sp#itter -O 1"oeni? S as"er - (ndercut =#bo! -O (prooter 4B'5 - (ndercut =#bo! -O 1"oeni? S as"er - =#bo! S as" - Sidestep -O S"ou#der :a - ;%er"ead S as" - (#ti ate Tack#e - <ounted 1unc"es - Ar Bar - 1unc"es -O Ar Bar - (#ti ate 1unis" ent - S!eep -O (ndercut 1unc" -O (prooter 4B'5 - S!eep -O (ndercut 1unc" -O 1"oeni? S as"

LcfH2 LcfH1 "cbH1 Lcb.n F3.2.2 F3.2.1 F1 F2 bH1H2 1.2.3.2.1.2.1.4.2.1 1.2.3.1.4.2.1.4.2.1 1.2.3.1.2 HGu&&#esH 4NG5 B - dH4.2 B - 1.2.dH2 B - 1.203 B - 1.ufH304 B - 2.ufH304 2 - 1.2.LcfH2 2 - 1.1.1.LcfH2 2 - ufH4.1.2.ufH3.4.fH3 = - 1.f.fH3.4.f.fH4 4B'5 2 - dH4.2.dH2 = - Lcb.n.3.2.1 H1rofi#eH

1"oeni? S as"er =#bo! 'ift 4NG5 >as" Back 1o!er 1unc" Back!ards >od&e - S!eep -O (ndercut =#bo! -O (prooter - S!eep -O (ndercut =#bo! -O 1"oeni? S as" - Ti#e Sp#itter - 1a# Strike - (#ti ate 1"oeni? S as"er 485 - Tenstrin& - 66<6<66'<< - Tenstrin& - 66<<'<6<'< - Fi%estrin& - 66<<<

catc" copy - "ot-b#ooded artia# artist nationa#ity - (SA fi&"tin& sty#e - co bined artia# arts based on Gudo a&e - 4B "ei&"t - 1*@c !ei&"t - *1k& b#ood type - ; occupation - none 4sti## trainin& !it" t"e intention to be No.1 in t"e uni%erse5 "obby - ridin& on a otorbike #ikes - piMMa. s e## of &aso#ine dis#ikes - free!ays in Gapan 4"e !as cau&"t in a traffic Da at t"e pre%ious tourna ent5 sta&e - 1unk A##ey -------------------------------------------------------------------------A'in& NiaoyuA 1H3H4 - Taunt

2H3H4 1H3 2H4 LcbH2 fH201 4ss ri&"t5 1H3 4ss #eft5 1H3 4fro be"ind5 1H3 bH1 bH2 1H4 dH1H4 dbH3 1.dH2 1.2.dbH1 2.1 dbH1 dfH3 fH3 f.fH3 dbH4 dfH4 3H4 dH3H4 fH3H4 f.fH3H4 uH1 f.fH1H2 f.fH1H201H2 4ES52 4ES54 fH1H2 dfH1 bH3H4 F1 F2 F3 FdH3 F4 F2.1.4 Ff.fH3 Ff.fH1H3 Ff.fH2H4 FfH3H4 F03H4 F3H4 Ff.fH3H4 9ounter"it5 dH1 dH1.> dH1H2 Fd F1 F2

- Taunt S#ap. Forear 9"op 3BC >e&ree F#ip ;%er-S"ou#der T"ro! 6u an 6urd#e Takedo!n 1unis" ent 9art!"ee# T"ro! Super Ar Takedo!n 'eft Inife"and :e%ersa# :i&"t Inife"and :e%ersa# 6i&")<ediu 9o bo Break 'o! 9o bo Break Body 1us" 9o bo Break Gab -O (ppercut T!o Quick 1unc"es -O 1o!er 1unc" T!o Quick 1unc"es -O Back Turned 1osition 1o!er 1a# Strike Face Iick 'eft :ound"ouse :accoon Iick -O Back Turned 1osition Sto p Iick Toe Iick Spinnin& >od&e Spinnin& >od&e >i%e :o## 6i&" ;%er"ead F#ip (p!ard S#ap (p!ard Spin Strike (p!ard Spin Strike -O >o!n!ard Spin Strike :isin& (ppercut 4NG5 Skyscraper Iick 9art!"ee# Spinnin& 1unc" -O Back Turned 1osition Back Turned 1osition - Turn To!ards 1unc" - :e%erse S#ap - Turn To!ard Iick - :e%erse Ank#e Iick - ,ertica# 6ook Iick 4NG5 - :e%erse T"ree 6it F#urry 4NG5 - :e%erse Gu pkick - 6op and T"ro! - 6op and T"ro! - :e%erse :o## - Ian&aroo Iick - Spinnin& >od&e - :e%erse 6i&" ;%er"ead F#ip 4T"ro! on

- Eind i## S#aps - Eind i## S#aps -O 1"oeni? Stance - 1"oeni? Stance - 9rouc" - 'eft Sto ac" Strike - :i&"t Sto ac" Strike

F1H2 Fd.1H2 F1H3.n F> F2H4.n F> F3 F4 FdfH4.4.4 FfH1H2 FfH3H4 F403 FuH3H4 FuH4.4 FuH3.3 ufH4 bH1H2.2 bH1H2.1H2 dH1H4 >.3.2.1.4 >.df.4.4.4 >.dfH2.1 uH1H2.2.1 uH4.1.2.1H2.1.3.4.4.4.1 uH4.1.2.4.4.2.1H2.1.4.2 HGu&&#esH

- 1"oeni? (ppercut 4NG5 - 6i&" Forear Bas" - =%asi%e :o## -O T"ro! - T"ro! 9ance# -O 1"oeni? Stance - =%asi%e :o## -O T"ro! - T"ro! 9ance# -O 1"oeni? Stance - 'o! Iick - Skyscraper Iick - S!eep Iicks -O Skyscraper Iick 9o bo - Back Turned 1osition - For!ard :o## - Stron& S!eep - 6op Iick - T!ir#in& Iick - >oub#e Gu p Iick - Gu pin& ;%er"ead Iick - 9irc#e Stance -O 1o!er 1unc" - 9irc#e Stance -O 1"oeni? Strike 485 - Spinnin& A?is S"ift - Four 6it F#urry 4NG5 - Spinnin& S!eeps -O Skyscraper Iick 9o bo - 'o! Spin 1unc" 9o bo - :isin& 1"oeni? 9o bo - Tenstrin& - <66<<'''<< - Tenstrin& - <66''<6<'<

4NG5 B - >.3.2.1.4 B - >.3.2.4 B - 1.2.dbH1 2 - 1.>H1.fH4.4 = - 1.1.dbH1.>.dfH4.4 = - 1.1.dbH1.dH1H2.fH4.4 = - 1.uH1H2.2.>.dfH4.4 H1rofi#eH catc" copy - 6i&"-Spirited nationa#ity - 9"ina fi&"tin& sty#e - %arious 9"inese artia# arts based on Ba&ua Fist a&e - 1B "ei&"t - 1-@c !ei&"t - 42k& b#ood type - A occupation - 1Ct" &rade student. #ookin& after a panda "obby - %isitin& a use ent parks and t"e e parks a## o%er t"e !or#d. si&"t seein& #ikes - po4 siubao. s!eet siubao 4s!eatened s a## red beans inside5. s"ri p siu ai. BeiDin duck. takoyaki 4&ri##ed octopus5. etc... dis#ikes - at" teac"er sta&e - Na co3s Eonder =&& -----------------------------------------------------------------------

----A7os"i itsuA 1H3 2H4 LcbH1H2 4ss ri&"t5 2H4 4ss #eft5 1H3 4fro be"ind5 1H3 bH1H4 dH1H3 dH2H4 fH2 f.fH2 203 20dH3 403 3.4 4.4.4 BH1.1.1.1.1 >BH2.2.2.2.2 BH1.1.1.>BH3.3.FH4 dbH3.3.3.3.3.FH4 >.dfH3 f.fH3H4.1H2.3H4 f.fH1H2 F2 FdbH2.2.2.2.2 F1H4 dfH1.fH2.dbH2.2.2.2.2 fH2.dbH2.2.2.2.2 dfH2.dbH2.2.2.2.4 LcfH1 BH1H2.1 ufH3H4 ufH3H4.bH1.bH1.bH4 ufH3H4.bH1.bH1.bH4.dbH1 dfH1.1.1.1.1 dfH1.bH2.dbH2.2.2 dH3H4 F4 F2.2.2.2 f.fH3.1 f.fH4 ss.3H4 FF F1H4 F2H3 bH3H4 dH1H4 FBH1.1.1.1 f.FH1H4 Ff.f dbH1 F#yin& B+ S#a Trip Skydi%er 9#oni itsu Bouncin& 9art!"ee# S#a Spinnin& :ainbo! >rop S!ord :e%ersa# 'o! 9o bo Break 'o! 9o bo Break

Backfist =#bo! S as" 4S!ord S#ice on counter"it5 F#as" Attack 9o bo F#as" 1unc" -O 'o! Iick Ian&aroo Iick 46G5 Si&Ma& Trip#e :ound"ouse 9o bo Spinnin& Fists 'o! Spinnin& Fists Topspinner Attack Spinnin& S!eeps -O Front Iick Fu## S!eep S"ark Attack :e%erse 9art!"ee# -O Back Turned - Backfist - 'o! Spinnin& Fists - 'ife Sip"on - >o!n!ard Spira# Attack - >o!n!ard Spira# Attack - >o!n!ard Spira# Attack - Spinnin& S!ord F#ip 485 - Bad Breat" Stance -O Bad Breat" 485 - 1oison Eind - 1oison Eind 9o bo - 1oison Eind 9o bo -O S!ord S#ice - Quick =#bo!s - =#bo! -O Back"and -O 'o! Spinnin& Fists - Sit >o!n - Ian&aroo Iick - 'o! Spinnin& 6ands - Front Iick -O S!ord S#ice 485 - Inee 6op - S!ord >ebate 1osition - :eDu%enation - 'ife Sip"on - 'ife Sip"on - Back!ards Te#eport - Suicide 485 - Suicide Top 485 - >as"in& Suicide 485 - Second Stab 4Ii##s 7os"i itsu5 - S!ord S#ice 485

dbH10>B >.dbH1 b.bH1 b.bH101 uH1H2.f.f uH1H2.u uH1H2.403 ufH1H2 ufH1H2.B 1.2.1.4.4.4.1.1.1.1 1.2.1.4.2.2.2.4.1.1 4.4.2.2.4.4.1.1.1.1 1.2.1.4.4.4.1.3H4 4.4.2.2.4.4.1.3H4 4.4.2.2.1 HGu&&#esH -

S!ord S#ice 6op 4854:e#ease >B to Strike5 S!eepin& S#ice 485 S!ord Stab 485 S!ord Spin 485 1o&o Stick -O S#ide For!ard 485 1o&o Stick -O 6op (p 485 1o&o Stick -O Ian&aroo Iick 9opter B#ade 485 =?tended 9opter B#ade 485 6<<66'<888 6<<6<<<<88 66<66'<888 6<<66'<< 66666'<< 66<68

Tenstrin& Tenstrin& Tenstrin& =i&"tstrin& =i&"tstrin& Fi%estrin&

4NG5 B - bH1.fH1.dbH1 B - bH1.fH1.ufH3H4 2 - 1.1.1.f.fH4.dbH1 2 - bH1.fH1.uH1H2.uf 2 - dfH1.dH2.4ru5.uH1H2.f.f = - dfH1.dH2.ufH3H4.bH1.ufH3H4 = - 1.BH1.1.1.n.1.BH1.1.1.d.n.4 = - dfH2.1.f.fH4.>BH3.3.3.3.3.fH4.dbH1 46G5 2 - bH1H2.1.1.f.fH3.1 2 - bH1H2.1.1.BH1.1.n0f.fH4 H1rofi#eH catc" copy - ec"aniMed space ninDa nationa#ity - none 4e?-Gapan5 fi&"tin& sty#e - K<anDiK ninDa arts a&e - PPP "ei&"t - 1@*c !ei&"t - B3k& b#ood type - ; occupation - #eader of K<anDiK party "obby - !atc"in& Su o &a es. net surfin& #ikes - arcades 4especia##y in S"inDuku5 dis#ikes - %i##ains. &a e p#ayers !it" bad sta&e - Serene Forest

anners

---------------------------------------------------------------------------AT"ro! Q :e%ersa# 9ountersA Tekken 3 sees a ne! era in 3> Fi&"tin& $a es... an era in !"ic" you can easi#y counter your opponent3s attacks. T"is is a bi& step to!ards ore

rea#istic fi&"tin&. ob%ious#y... and an interestin& t!ist to c#assic &a ep#ay. E"i#e re%ersa#s and counters are tricky to #earn and pu## off so eti es. t"is section !i## &i%e you so e !ays in !"ic" to escape t"e ost da a&in& attacks in Tekken... t"ro! and &rapp#e tec"niLues. = - =scape : - :e%ersa# T"ro! 9ounters -------------A $enera# - 'eft T"ro! 41H35 :i&"t T"ro! 42H45 A Bryan A =ddy A $-Gack - <essan&er of >eat" - Spira#in& 6ip Toss 4"cfH1H25 - 'iftin& 9"oke and Toss 4ufH1H25 Face in t"e >irt 4dbH2H35 >eat" 6ea%e 4dfH2H45 <odified >eat" 6ea%e 4df.>FH2H45 Stone Inee 4LcbH25 1yra id >ri%er 4LcfH15 9"oke S#a 4f.fH1H45 1i#edri%er 4db.FH1H25 = 1 = 2 = 1H2 = 1H2 = = = = = = = = 1H2 2 2 2 2 1 2 1H2

A 6!oaran&- Ga!breaker 4f.FH25 Boot to t"e 6ead 4LcbH35 Trip Takedo!n 4d.>BH1H35 A Gin - Strikin& Fist 4dfH2H35 Stone 6ead 4f.fH1H25 To!er Breaker 4LcbH1H35 - Fu## Ne#son Sup#e? 4dfH1H25 Front Sup#e? 4d.dbH1H35 Trip#e Strike $rapp#e 4Lcb.FH25 9yc#one Sup#e? 4>.db.d.>BH1H25 - >>T 4>.db.d.>BH1H25 To bstone 1i#edri%er 4db.fH25 9oconut 9rus" 4dfH2H35 $iant S!in& 4f."cfH15 Fi&ure 4 'e&#ock 4dbH1H25 Sp#it 1o!erbo b 4LcbH1H25 'o! 1o!erbo b 4dH1H35 'o! 1o!erbo b 4dH2H45 Spinnin& $round S as" 42ris" E"ip. 3H45 Quick S#a 42ris" E"ip. 2H45 Spin Q 'et $o 42ris" E"ip. 1H35 Turn Around Q 'et $o 42ris" E"ip. 1H25 Ga&uar Backbreaker 4<idd#e S as". 1H25

= 2 = 1 = 1H2 = 2 = 1H2 = 1 = = = = = = = = = = : = = = = = = = 2 1 2 1H2 1H2 2 2 1 1H2 1H2 3H4 1H2 1H2 3H4 2 1 1H2 1H2

A Gu#ia

A Iin&

Gu pin& 1o!erbo b 4<idd#e S as". 1H2.u.d.n.3H45 Standin& Ac"i##es 6o#d 4f.n.d.dfH2H35 Scorpion >eat" 'ock 4SA96. 1H2.3.1.1H35 STF 4SA96. 1.2.3.1H25 2ndian >eat" 'ock 4SA96. 1H2.1.3.1H2.45 Sin&#e Ar 6ypere?tension 4f.n.d.dfH1H45 >oub#e Ar 6ypere?tension 4SA6. 1H2.1H25 :ussian 'e& S!eep 4SA6. 1H2.4.2H45 9"icken Ein& Face 'ock 4SA6. 2.1.1H2H35 >ra&on S#eeper 4SA6. 9EF'. 2.1.3.1H2H4.1H2H45 :o##in& >eat" 9rad#e 4SA6. 9EF'. 1H3.3H4.2H4...5 'eft :e%erse Ar 9#utc" 4df01H35 :i&"t :e%erse Ar 9#utc" 4df02H45 $er an Sup#e? 4'eft :A9. B>. 3H4.1H25 $er an Sup#e? 4:i&"t :A9. B>. 3H2.1H25 $iant S!in& 4'eft :A9. B>. $N. 1B. 2.1.3.45 $iant S!in& 4:i&"t :A9. B>. $N. 1B. 2.1.3.45 $iant S!in& 4:FN. 9B. 1B. 2.1.3.45 $iant S!in& 4:FN. 9B. <>. SF. 2.1.3.45 Sp#it 1o!erbo b 4:A9. B>. $N. 1B. 3.1.2.3H4...5 Sp#it 1o!erbo b 4:FN. 9B. 1B. 3.1.2.3H4...5 Sp#it 1o!erbo b 4:FN. 9B. <>. SF. 3.1.2.3H4...5 1o!erbo b 4:FN. 9B. 1.2.3H45 <an"attan >rop 43H4.1H2.1H2H45 A Iu a - Stone 6ead 4f.fH1H45 9ircus :o## 4"cb.fH1H25 - 9"astise ent 1unc" 4dfH1H25 >ra&on Inee 4f.fH3H45 - Trip 4f.fH1H25 Trip Q =#bo! 4ufH1H25 Neck S"ake T"ro! 4>ra&on Stance. 15 - = bracin& =#bo! Strike 4df.dfH15 9"in Bas" 4Lcf.1H25 Standin& :e%erse Ar 'ock 49B. 1.3.2.15 :ear $ate#atc" Fa#con!in& SLueeMe 4S:A'. 3.1.4...5 Fa##in& :e%erse Ar 'ock 4S:A'. 2.1.3.4.1H25 Inee Bas" -O Neck Snap 49B. 2.3.4.2.25 ;ctopus Specia# 41.2.4.3.1H2H35 Fa##in& Neck Snap 49B. IB. 1.3H4.1.2.1H25 9rab 9#a! 4LcfH3H45 :o##in& Ar Bar 499. 3H4.3.4.1H25 Ac"i##es Tendon 'ock 499. 3H4.4.2.1H25 Inee 9ross 'ock 499. AT'. 3.1.4.2H45 :o##in& Ac"i##es Tendon 'ock 499. AT'. 1.3.2H4...5 T!istin& S"ou#der Break 42.1.1H2.1H2H35 - Strikin& S"i"o-Na&e 4dfH1H25 S"ou#der :a 4f.fH1H25

= = = = = = = = = = = = = = = = = = = = = = = =

3H4 2 2 1 1H2 1 1 2 1H2 1 2 1 2 3 1 2 1 2 1 2 1 2 1 2

= 1H2 = 1H2 = 1H2 = 1H2 = 1H2 = 1H2 = 1 = = = = = = = = = = = = = = 1H2 2 1 1H2 1 2 1H2 1 1 1H2 2 1 1H2 2

A 'a!

A 'ei

A Nina

A 1au#

= 1H2 = 1H2 = 1H2 = 2

A Niaoyu - 6u an 6urd#e 4fH2015 ;%er-S"ou#der T"ro! 4LcbH25

A 7os"i itsu - Skydi%er 4LcbH1H25 :e%ersa# 9ounters ----------------A $enera# - 'eft 'i b :e%ersa# :i&"t 'i b :e%ersa#

= 1H2

: fH1H3 : fH2H4

---------------------------------------------------------------------------ATekken 3 Strate&yA E"at use is t"ere to kno!in& t"e o%es if you don3t kno! !"en and "o! to use t"e P T"e sin&#e ost i portant t"in& in any fi&"tin& &a e. !it"out a doubt. is t"e strate&y t"at you use to !in. 2n t"is section. 2 !i## try to touc" upon t"e basic aspects of &a ep#ay and strate&y in Tekken 3. and t"en o%e on to so e basic c"aracter strate&y. -$=N=:A'J B#ockin& To say t"e #east. b#ockin& is rat"er i portant. 7our opponent3s attacks !i## be rendered use#ess. you !on3t sustain da a&e. and you3## &et a s a## openin& for a counterattack. :e e ber t"at attacks in t"ree basic #e%e#s. 6i&". <idd#e. and 'o!. 6i&" attacks are &enera##y t"e easiest to see co in&. T"ey are easi#y b#ocked standin& up. and can e%en be ducked under. <idd#e attacks cannot be ducked under. but can a#so be b#ocked !"i#e standin& up. 'o! attacks can be b#ocked #o! or "opped o%er. Ieep in ind t"at t"ere are unb#ockab#e attacks in t"e &a e. and t"at t"ro!s cannot be b#ocked8 J T"ro!in& A %a#uab#e o%e in any c"aracter3s arsena#. ;nce you "a%e a "o#d on your opponent. your c"aracter !i## perfor so e type of da a&in& c#ose attack. T"ro!s can on#y be initiated !"i#e you are %ery c#ose to your opponent. ot"er!ise your c"aracter !i## appear to be K&rabbin& airK. Ieep in ind t"at t"ro!s can be countered. re%ersed. ducked. and dod&ed. J Gu&&#in& Anot"er aspect of Tekken 33s co p#e? &a ep#ay is t"e Du&&#e syste . ;nce you &et your c"aracter in t"e air 4 any o%es do t"is. in y FAQ o%es t"at Du&&#e your opponent are denoted by 4NG5 after t"e o%e3s na e5. you can "it t"e usin& punc"es. kicks. and strin&s. A c"ain of o%es t"at "its

your opponent once t"ey are in t"e air is kno!n as a KDu&&#e co boK. Gu&&#e 9o bos are %ery %a#uab#e because e%ery sin&#e "it t"at connects !"i#e your opponent is airborne is effecti%e#y unb#ockabe. <y ad%ice / try to &et your opponent in t"e air as uc" as you can. and #earn a fe! different Du&&#e co bos. Ino! your arsena#8 J 9ounterin& 9ounterin&. to ake a #on& story s"ort. is t"e act of attackin& your opponent !"i#e "e)s"e is attackin& you. T"is ay be difficu#t at first. but is essentia# to !innin& in Tekken 3. Attacks t"at connect on counter"it e%en do ore da a&e t"an nor a#8 Try a?is s"iftin& before counterin&. especia##y !"en you kno! t"at your opponent is perfor in& a #on&. dra!n out co bo t"at is difficu#t to break out of once started8 ;nce you beco e ore co fortab#e !it" counterin&. you can start to use ore of your c"aracter3s arsena# 4so e o%es do certain t"in&s on counter"it. suc" as Du&&#e or stun5. Add counterin& to re%ersin& tactics. and you "a%e a %ery &ood !ay to p#ay defensi%e#y. J :e%ersin& :e%ersin& is si i#ar to counterin&. E"en your opponent attacks. you can perfor a o%e t"at catc"es your opponent3s ar or #e& and &i%es a s"atterin& counterattack. <ind you. not a## c"aracters "a%e re%ersa#s. but so e c"aracters t"at don3t "a%e re%ersa# o%es "a%e Kco bo breakin&K o%es instead. 9o bo Breaks are o%es t"at re%erse an opponent3s attack. but don3t do any da a&e. :e%ersa#s and 9o bo Breaks are %ery difficu#t to ti e correct#y at first. >on3t &et discoura&ed t"ou&"... re%ersin& is a ,=:7 i portant ski## to #earn. -B:7AN F(:7J $enera# Bryan3s &reatest asset is t"e i? of nu erous s a## strin&s 4a## co posed of t"ree or four "its. ran&in& in attack #e%e#s5 and po!erfu# one-"itters. >aMM#e t"e opponent !it" Luick. %aried strin&s for a !"i#e and t"en b#ast t"e !it" t"e po!er o%es8 J Quad Attack 43.2.1.25 - <.<.<.< ;ne of Bryan3s any s a## strin&s. t"is strin& is a %ariation on Bruce3s o#d $at#in& Attack 43.2.1.45 co bo. !"ic" "it <.<.<.'. 2 su&&est. if you #iked t"e $at#in& Attack co bo. do it a fe! ti es durin& t"e atc". and t"en use t"e Quad Attack... t"e "ard s!ipe at t"e end is a# ost a sure "it 4un#ess t"e opponent ne%er b#ocked t"e #o! "it at t"e end of t"e $at#in& Attack co bo. !"ic" you s"ou#d be !ary of5.

J Strai&"t Fist 4f.FH25 - 6 ;ne of Bryan3s po!er o%e arsena#. t"e Strai&"t Fist b#asts t"e opponent a!ay Luick#y and efficient#y. 2t is %ery po!erfu# for !"at it is. and is best e?ecuted after a s a## strin& 4#ike t"e Quad Attack or Sout"ern 9ross5. J >oub#e 1unis" ent 4LcfH2.BH25 - <.8 T"is can on#y be co p#eted if t"e $utpunc" 4LcfH25 connects... but t"e resu#ts on co p#etion are onstrous. Not on#y does it #ook coo# 4Bryan #au&"s #ike a ad an durin& t"e second "it as !e##5. but it does a ton of da a&e and can be fo##o!ed up !it" a Du&&#e8 T"e best t"in& to do "ere is t"e Spinnin& 1unc"es -O Spinkick 4BH2.1.45 co bo... a## it takes is t"e $utpunc" to connect and t"e opponent suffers a &ood *CHT da a&e8 J 1"anto 3s 9#a! 4ss.1025 - < Anot"er po!erfu# addition to Bryan3s arsena#. t"e 1"anto 3s 9#a! is a rapid fake-out %ersion of t"e Strai&"t Fist... and it co es off of a sidestep8 T"ink of t"e #ook on your opponent3s face !"en "e)s"e is pu e#ed out of a strin& fro t"e side... sa%or t"at... -=>>7 $;:>;J ,au#t S!eep 43045 - ' T"e ,au#t S!eep is one of =ddy3s ost i portant o%es. 2t "its #o! t!ice. can be #inked to t"e 6anstand 1osition. :o##in& Iicks 9o bo. 9ryin& Need#e. $rounded 1osition... possibi#ities are end#ess. Ieep in ind t"at t"e ,au#t S!eep takes so e ti e to &et off. and s"ou#d be used fro about t!o steps a!ay. J F#apDack Iick 43H45 - < T"e F#apDack Iick is a &ood o%e to fo##o! up t"e A&&ression 9"ar&e !it". 2t does &ood da a&e. and "its fro abo%e. 6o!e%er. t"e best part about t"is o%e is t"at it can be used to fake out t"e opponent for a Luick trip to 6anstand 1osition8 6o#din& back after initiatin& t"e o%e !i## start =ddy into t"e o%e. and Dust before "e "its t"e opponent. "is #e&s sp#it and "e breaks into t"e 6andstand 1osition. T"is s"ou#d be used in oderation. t"ou&"... and don3t o%eruse eit"er t"e kick itse#f or t"e fakeout. J Arc"in& 9rescent 4bH45 - 6 A#t"ou&" t"e Arc"in& 9rescent can be easi#y ducked or a%oided. its ain %a#ue #ies in its c"ainin& abi#ity. 2t can be c"ained to t!o f#ip kicks or a #on&. #o! s!eep co bo. Try i?in& it up a #itt#e... it3s easy to

for&et one o%e !"en you on#y do t"e ot"er8 J 6andstand 1osition 4fH35 - < ;ne of =ddy3s secondary attack odes. Fro "ere. =ddy "as a !"o#e s#e! of o%es in "is arsena#. fro t"e ,au#t S!eep 4t"is can be used for infinite strin&s... ,au#t S!eep. :o##in& Iick 9o bo. 6andstand 1osition. 6andstand Iick. ,au#t S!eep. etc...5. t"e :o##out 1unc" 4and a## t"e co bos t"at &o !it" it5. $rounded 1osition. 2nferno Iick... A#so. don3t for&et t"at =ddy can o%e and dod&e !"i#e in 6andstand 1osition. J $rounded 1osition 4ss.35 - ' $rounded 1osition is accessib#e after so e o%es by "o#din& do!n. and is si&nified by =ddy "o#din& "is "ead up before #yin& do!n. T"is on#y #asts a second or t!o. so use one of "is s!eeps fast. t"en #ink to a spinnin& kick to &et back into 6andstand 1osition. -$(N GA9IJ $enera# $un Gack3s bi&&est ad%anta&e is in t"e s"eer po!er of "is o%es. ;ne of t"e s#o!est c"aracters in t"e &a e 4if not t"e s#o!est5. $un Gack abso#ute#y needs t"is po!er to sur%i%e. (se "is stron&er o%es as uc" as possib#e !it"out #ea%in& yourse#f open8 J :e%erse <e&a 6a er Strike 4dH1H25 - 6 T"is is one of $un Gack3s stron&est b#ockab#e "its... and puts t"e opponent up for a #o! Du&&#e. Fo##o! it up !it" a >oub#e 6a er Strike 41H2.1H25 for a Luick. easy. insane#y da a&in& co bo. Note t"e ti e t"at it takes for Gack to !ind up for t"e o%e. t"ou&"... take into account t"at t"e opponent can easi#y duck and counter. J Gack 6a er 41.1.15 - 6.6.< Gust !"at t"e opponent needs to &et a"ead... t!o s#o!-as- ud s!ipes t"at "it "i&". Be !ary of t"e duckin& opponent. and steer c#ear of usin& t"is strin& at a##8 J Eind i## 1unc"es -O 'eft 1o!er S!ipe 4>.dfH1.2.1.15 - <.<.<.6 T"ese co e off Luick. pro%ided you can &et a!ay !it" t"e crouc" first. T"e s!ipe at t"e end does a#ot of da a&e and stuns if b#ocked. but "as a nasty reco%ery ti e and can be ducked. <y ad%ice is to abort t"e s!ipe 415 at t"e end and &o for a >oub#e 6a er Strike 41H2.1H25 if possib#e8 J 9ross 9ut Sa! 4f.fH1H25 - < Quick. po!erfu#. and co es off a das" 4try bufferin&...58 ;ne of t"e nicer parts of t"is o%e is t"at it can be fo##o!ed up !it" a 'o! 9ross 9ut

Sa! 41H25 or a <e&aton 1unc" 4dfH25 to ake a strin&... one "its <.' and t"e ot"er <.<... try i?in& it up. T"e <e&aton 1unc" takes #on&er to e?ecute. so t"e e?perienced p#ayer 4kno!in& t"is5 !i## b#ock t"e first "it. t"en crouc". T"e 'o! 9ross 9ut Sa! !ou#d be b#ocked. but you &o for a <e&aton 1unc"... and t"e opponent rea#iMes t"at t"e 'o! 9ross 9ut Sa! !on3t co e out because of t"e de#ay. T"e opponent t"en b#ocks "i&". Be !ary of t"is... if it "appens once. don3t use t"e 9ross 9ut Sa! a&ain. -6=26A962 <2S62<AJ $enera# 6ei"ac"i. !it"out a doubt. is t"e ost po!erfu# c"aracter in t"e &a e because of "is unfair b#end of speed. po!er. and Du&&#e co bos. 6o!e%er. it is sti## %ery easy to #ose !it" "i due to t"e ba#anced nature of t"e &a e. Ieep t"is in ind. and don3t #o!er your defense for a second8 J Eind $odfist 4f.n.d.dfH25 - < 7es. friends. t"e Eind $odfist is back 4sorry Gin p#ayers58 6ei"ac"i3s "its idd#e #e%e#. and Du&&#es e%ery ti e. 2t can be de#ayed incredib#y #on&. because it can be e?ecuted any ti e durin& t"e crouc" das" 42 su&&est readin& S#ikate#3s artic#es on das" bufferin& and de#ays at TE15. 'ook at 6ei"ac"i3s Du&&#e se#ection under 4NG5 for a #ist of t"e crus"in& fo##o!-up possibi#ities8 J 9"i Fists 41H25 - < T"e on#y t"in& t"at cou#d possib#y ake 6ei"ac"i ore for idab#e t"an "e !as in Tekken 2 !ou#d be t"e addition of a Luick. a# ost in%isib#e attack. 6e &ot it. A#so try t"e >e#ayed 9"i Fists 4fH201H25 for added enDoy ent. Sidesteppin& durin& a tenstrin& or ot"er non-trackin& strin& and t"en usin& t"e #i&"tnin&-fast attack is anot"er "i&"#i&"t. As a#!ays. don3t o%eruse U t"ere are p#enty ore crus"in& attacks in 6ei"ac"i3s arsena#8 J T!in 1istons 4dfH1.25 - <.< As dan&erous as e%er. t"e T!in 1istons re ain "i&" on 6ei"ac"i3s priority #ist because of t"e ti e it takes to e?ecute t"e first "it... %irtua##y none. Bot" uppercuts "it idd#e #e%e#. and t"e second uppercut f#oats t"e opponent for a 4B'5 Du&&#e... Dust T!in 1iston a&ain for so e easy da a&e. T"is is an idea# inor counter o%e 4or aDor counter for t"at atter. but it is riskier5. J 6e## S!eeps 4f.n.d.>FH4.4.45 - '.'.' T"e ost sickenin& t"in& to t"e opponent about t"e 6e## S!eeps as t"at

t"ey can branc" off into fi%e different attack routes after any of t"e t"ree s!eeps. 7ou can use a >ra&on 1unc" 415. a :us"in& (ppercut 425. Tsuna i Iicks 4n.4045. anot"er 6e## S!eep 445 or Du&&#e 4n.4 usua##y5. A## fi%e "it idd#e #e%e#. !"ic" is e?tre e#y dan&erous for t"e b#ocker. <i? your attacks up... ne%er use a id-#e%e# o%e after t"e sa e nu ber of 6e## S!eeps t!ice8 -6E;A:AN$J $enera# As a#!ays. and no! ore t"an e%er. y ad%ice to you... i? it up. Ino! e%eryt"in& in 6!oaran&3s arsena#. and don3t #et up for a second. (se a## of "is stances. (se tenstrin&s 4or fra& ents of t"e 5 freLuent#y. >on3t #et up for a second. J 'e& S!itc" 43H45 - N)A 2n y opinion. t"e 'e& S!itc" is use#ess un#ess you kno! !"ic" #e& is for!ard 4>;N3T ';;I8 2t takes too #on&. #ea%in& you open.5. 6!oaran&3s best co bos can be done re&ard#ess of !"at stance "e3s in 4or !it" "is #eft #e& for!ard. !"ic" is t"e defau#t usua##y5. J Bird 6unter 4dH4.45 - '.6 T"is is one of 6!oaran&3s easiest Du&&#ers. 2t c"an&es attack #e%e#s. too... for so e reason. so e find it difficu#t to b#ock8 Inock t"e opponent up in t"e air for a &ood four- or fi%e-kick %o##ey. J 6untin& 6a!k 4ufH3.4.35 - 6.G.G 1ro%ided you can &et t"e first "it off. t"is is a da a&in& and fun-to!atc" co bo. 1ro%ided you can &et t"e first "it off. 2f t"e first "it is b#ocked. on#y t"e second "it co es out. not t"e t"ird... t!o "its. easy to re%erse. ;n#y use once or t!ice a round... at t"e ost. -G2N IASA<AJ $enera# Gin. keepin& in t"e <is"i a Du&&#e tradition. can "o#d "is o!n. !it"out a doubt. A#ot of "is o%es "a%e been toned do!n or are "arder to use 4P5 t"an IaMuya3s. but #et3s keep t"is in perspecti%e.... IaMuya !as a boss in Tekken 2. T"e key "ere is sti## in t"e Du&&#es and unort"odo? stun punc" co bos. Ieep &oin& at t"e opponent. and don3t for&et t"at Gin "as re%ersa#s. J Tsuna i Iick 4VESW4.45 - <.< Not"in& is ore annoyin& t"an kno!in& t"at Gin can pop up for a doub#e "it after a crouc". =ffecti%e after &oin& do!n !it" a dH1 to counter. Gin3s Tsuna i Iick is a &reat !eapon. Nonet"e#ess. t"is one s"ou#d on#y be used

!"i#e c#ose. since it #ea%es Gin Luite open. J >e on Scissors 44035 - < T"e one &ood use for t"is o%e is as a fo##o!-up for Du&&#e co bos. ;t"er!ise. it3s use#ess because of t"e ti e it takes to e?ecute. J >e on $odfist 4b.fH25 - < T"is one on#y stuns on counter"it... risky business for so e. 2t is. "o!e%er. a %ita# o%e if you !ant to start a &ood. da a&in& co bo. 2t can be fo##o!ed up !it" a# ost anyt"in&. so keep a fe! co bos in ind before you start... sp#it-seconds count. J Eind $odfist 4f.n.d.dfH25 - 6 9ontrary to popu#ar be#ief. t"e E$F is sti## one of t"e best. ost efficient !ays to start a Du&&#e co bo. 2t on#y Du&&#es on counter"it. t"ou&"... ot"er!ise. it knocks your opponent too far a!ay for you to do anyt"in& usefu#. J :isin& Sun -O 6e## S!eep -O :ound"ouse 4uf.n.4.4.4.45 - 6.'.'.6 Annoyin& at best. :e e ber t"at t"is pre-canned co bo tracks. so don3t abandon it if your opponent steps 4or ro##s5 out of t"e !ay. Be !ary. t"ou&". about usin& t"is o%e a&ainst a c"aracter t"at "as re%ersa#s. A ski##ed opponent !i## put you do!n in no ti e. To be safe. &et ready !it" t"e ri&"t #i b re%ersa# counter 4fH2H45. -G('2A 96AN$J $enera# Gu#ia3s &reatest stren&t" #ies in t"e %ariety of "er strin&s. T"e key "ere is to keep at it. and ne%er use t"e sa e co bo ore t"an t!ice8 6er best t"ro!. in y opinion. is t"e 9yc#one Sup#e? 4>.db.>.dbH1H25 because it is difficu#t to escape. T"e on#y bad point to it is t"at it is so eti es difficu#t to pu## off 4especia##y for ne! p#ayers5. Try sidesteppin& before startin& so e of "er strin&s... t"at s"ou#d increase your c"ances of "ittin&. J 9annon B#ast 44ES52 or 3025 - < T"is o%e is %ery i portant for startin& Gu#ia3s u#tip#e strin&s. So e strin&s to try are 4ES52.1.1 4!"ic" Du&&#es... tack on a dH4.1 for Luick da a&e5. and 4ES52.1.4.3 4t"e 9annon B#ast #inked to t"e Buffa#o Arro! 9o bo5. T"ere are any ot"er possibi#ities as !e##... so e co e of Luicker t"an ot"ers 4c"eck t"e o%es#ist85. T"e on#y do!n side to t"e 9annon B#ast is t"e ti e it takes to co e out and t"e reco%ery ti e. one of t"e !orst in "er arsena#. J Buffa#o Arro! 9o bo 4dfH1.4.35 - <.'.6 T"is one is s#o!. but %aries in attack #e%e#. 2 su&&est usin& it e%ery so often. but don3t ake it a "abit. 2t can co e off of a 9annon B#ast. akin&

it a #itt#e #ess predictab#e. J 9yc#one Sup#e? 4>.db.d.>BH1H25 - T"ro! T"is t"ro! is superior to a## of Gu#ia3s ot"er t"ro!s because it is si p#y t"e ost difficu#t to escape. As opposed to t"e easier t"ro!s 4!"ic" are broken by tappin& 1 or 2 at t"e ri&"t ti e. see t"e T"ro! =scapes section for detai#s5. t"is t"ro! is broken !it" 1H2. T"e ani ation is pretty coo#. too. ---------------------------------------------------------------------------AEinnin& StancesA To initiate a specific !innin& stance. "o#d do!n t"e indicated button after you !in a round. 9redit &oes to E'Society for !ritin& t"is section. A Anna Ei##ia s -1 S"akes "er out. -2 S"akes "er out. -3 S"akes "er out. -4 S"akes "er out.

"ands o%er "er c"est. turns. and poses !it" "er "ands "ands o%er "er c"est. turns. and poses !it" "er "ands "ands o%er "er c"est. turns. and poses !it" "er "ands "ands o%er "er c"est. turns. and poses !it" "er "ands

A Bryan Fury -1 $i%es t!o spinkicks. t"en &oes into a f#a in&o-type stance. -2 ;ne of Bruce3s o#d seLuences. 6ere Bryan t"ro!s t!o Dabs. e?ecutes a spinkick. and t"en ends in a !innin& stance. -3 PPP -4 Bends back!ards. #au&"s. and otions to "is opponent. Kbrin& it on8K A =ddy $ordo -1 6ere =ddy starts out by doin& "is nor a# dancin& fi&"tin& stance. does a spin as "e t"en &oes back to "is stance and is #au&"in&. -2 For t"is one "e starts !it" a "ead spin. &oes into a break dancin& backspin o%e. and ends up in "is nor a# dancin& stance a&ain. -3 =ddy does "is 2 footed aria# assau#t into so e type of tauntin& #au&". -4 For "is fina# !in stance. "e &oes fro a cart!"ee# direct#y into a f#ip. t"en back to "is fi&"tin& stance. A $un Gack -1 2n t"is seLuence. $un Gack bends "is ar s as if "e is s"ootin& an arro!. and t"en turns and does it on t"e ot"er side. -2 6ere $un Gack puts out "is ar s and #ifts off into t"e sky. -3 2n t"is c#assic seLuence. $un Gack rapid#y beats "is sto ac" !it" "is

you3d of

fists. subseLuentia##y fa##in& do!n due to #ack of A2. 6onest#y. t"ink t"at t"is prob#e !ou#d "a%e been corrected after 1+ years bent. and t"en

tec"no#o&ica# ad%ance ent8 /5 -4 2n t"is seLuence. $un Gack poses !it" "is ri&"t ar steps for!ard and f#ai#s "is ar s to!ard t"e sky.

A 6ei"ac"i <is"i a -1 6ei"ac"i does a doub#e pose !it" t!o #on& b#ockin& stances. -2 6ere. 6ei"ac"i sto ps on t"e &round. sLuarin& off !it" #i&"tnin& en&u#fin& "i . -3 6e t"rusts "is ar do!n be#o! "is knees. #i&"tnin& sparkin& fro "is #o!ered "and. -4 6e bends do!n into a crouc". !it" "is #e&s bent under "i . t"en crosses "is ar s. A 6!oaran& -1 2n t"is stance. it starts !it" "i doin& an up!ard kick and t"en into 2 po!erfu# spinnin& round "ouses. -2 6e starts t"is out by doin& so e type of fi&"tin& stance !"ere "is ar s a# ost in a circu#ar s"ape by "is "ead. T"en "e &oes into a #o! kick and a spin and ends it off !it" t"at sa e stance a&ain. -3 T"is one is done %ery Luick#y. 6e first turns "is back to!ard t"e ca era. crosses "is ar s and !i## e%entua##y end up in a tote po#e #ike stance !it" "is "ands in t"e air. -4 6ere 6!oaran& does 3 Dabs. &oes into t"e sa e stance as t"e first one. crosses "is ar s and t"en raises and e?tends "is ri&"t ar for!ard. A Gin IaMa a -1 Gin does a Luick 4 punc" co bo into a defensi%e fi&"tin& stance. -2 Gin disp#ays "is ski##s by doin& a 3 "it 1.1.2 co bo if front of t"e ca era. -3 Gin s"o!s "is true <is"i a roots by i itatin& t"e >e%i# IaMuya stance fro Tekken 2 !"ere "e stands strai&"t up !it" "is ar s fo#ded and as t"e ca era Moo s in "e #ooks a!ay. -4 6ere Gin does a s a## uppercut and t"en co es back !it" a #eapin& one direct#y to!ard t"e ca era. A Gu#ia 9"an& -1 6ere Gu#ia does a for!ard f#ip and puts "er "ands on "er "ips. -2 6ere Gu#ia Du ps off to t"e side. &ets do!n on one knee. and puts "er "ands to&et"er as if s"e !as in prayer. -3 2n t"is seLuence. Gu#ia does a backf#ip and puts "er "ands on "er "ips. -4 Gu ps up in action. t"en stands and &oes into prayer.

A Iin& -1 6ere Iin& #eaps for!ard at you and raises "is ri&"t ar a #a Tekken 2. -2 Iin& si p#y does a #eft backfist into a do!n!ard s#as" as "e &ro!#s. -3 For t"is one. Iin& raises "is fist 3 ti es kind of #ike KT"ree c"eers for Iin&88K -4 Iin& drops "is ar s as "e #ooks up and &ro!#s at t"e oon. A Iu a ) 1anda -1 6ere t"e bear ocks "er ne esis 1au# 1"oeni? by i itatin& 1au#3s K9op a sLuatK !in stance. -2 9#assic Tekken 2 Iu a !"ere s"e !a#ks around !a%in& "er "ands in t"e air. -3 T"e bear continues "er t"ei%in& !ays by stea#in& <ars"a## 'a!3s o#d sc"oo# pose fro Tekken 1. 6ere s"e rises up and #eans back t"ro!in& "er "ands abo%e "er "ead. -4 T"is one is by far t"e funiest one of t"e a##. After finis"in& off "er opponent. Iu a does "er ne!er dancin& bear routine. A Forest 'a! -1 6ere Forest sLuare3s off "is body as "e brin&s "is ar s in and concentrates "is c"i ener&y. -2 6e starts t"is one by &oin& into a c"i concentration and no! t"at "e is ready for co bat "e t"en o%es into "is fi&"tin& stance. -3 T"is is one of "is ore acti%e !in stances !"ere it starts by "i doin& 2 spinnin& round "ouses and t"en &oin& into 2 Dabs. -4 For t"is pose. 'a! does 2 Dabs t"en rises "is ri&"t #e& s#o!#y fro for!ard to back and t"en "o#ds it t"ere s"o!in& off "is ba#ance and ski##s as a fi&"ter. A 'ei Eu#on& -1 6ere 'ei starts out by doin& "is o!n kicks. does - punc"es and t"en ends t"ink...5. -2 'ei does a si p#e pose !it" bot" "is -3 'ei s"ifts back and does "is drunken -4 'ei co p#etes 4 stance c"an&es as "e fi&"ter.

rendition of "is of a 9an-9an up in "is 'ion stance 42 ar s e?tended in t"e air. dance a #a Tekken 2. disp#ays "is %ersati#ity as a

A Nina Ei##ia s -1 Nina uses "er s#utty !a#k to o%e to!ard you. do a back"and s!ipe. and t"en #au&". -2 2n t"is one. s"e does a for!ard cart!"ee# into "er trade ark back"and s!ipe. -3 Nina does spins in a circ#e and instead of a back"and s!ipe. !e see a do!n!ard s#as". -4 T"is stance starts out !it" "er no! trade arked back"and s!ipe into

"er de%iant #au&". A ;&re 2 -1 F#ies to!ard t"e ca era. c"antin&. -2 :aises "is "and in t"e air. c"antin&. -3 PPP -4 PPP A ;&re 22 -1 F#ies to!ard t"e ca era. c"antin&. -2 :aises "is "and in t"e air. c"antin&. -3 PPP -4 PPP A 1au# 1"oeni? -1 For t"is one. 1au# brus"es "is "ands off 3 ti es #ike "e Dust took out t"e tras" and t"en raises "is ri&"t ar in t"e air as a sy bo# of %ictory. -2 1au# starts off by droppin& a de%astatin& "a er punc" into so e for of deep concentration. -3 1au# si p#y does 3 sa#utes to s"o! off "is patrona&e. -4 6ere 1au# sLuats do!n !"i#e #ookin& at "is opponent and starts tauntin& t"e . A 'in& Niaoyu -1 T"is is t"e one t"at 2 see a## t"e ti e. 2t is "er "andstand into t"e sp#its 4re inds e of 9"un 'i5 t"en s"e fa##s back do!n onto "er knees. -2 6ere s"e ca# #y fo#ds "er "ands to&et"er and bo!s to "er opponent si i#ar to a 9"inese &reetin&. -3 'in& apparent#y "as t"e "appy feet in t"is !in stance as s"e %ery ent"usiastica##y "ops around f#ai#in& "er ar s s"o!in& off "er fi&"tin& ski##s. -4 'in& !a%es "er ar s in a circu#ar otions and t"en &ets into a defensi%e stance ready to take out "er ne?t %icti . A 7os"i itsu -1 6ere 7os"i itsu dra!s "is s!ord and !a%es it back and fort" as "e t"en pu##s it back and is ready to strike. -2 7os"i itsu does a back f#ip into "is sit do!n stance as "e t"en dra!s "is dra!s "is s!ord and "o#ds it in front of "i . -3 T"is Stance be&ins by "i doin& "is for!ard doub#e so ersau#t t"en ends !it" "i dra!in& "is s!ord and is ready to strike. -4 A""...t"e c#assic Tekken 1 !in stance !"ere bends "is knee and "ops on one #e&. t"en !i&&#es "is "ead back and fort" and &oes into a stiff ar otion. ----------------------------------------------------------------------------

<irrors of t"is FAQ ------------------- "ttp/)) e bers.tripod.co )0bardarc"i%e)tek3faL.t?t ---------------------------------------------------------------------------Specia# T"anks To ----------------- 9at#ord. for keepin& e posted and constant#y on &uard. - S#ikate#. for "e#pin& e start out as a FAQ !riter. - Ben 9ureton. because "e "as a bi&&er e&o and a &reat o%es#ist. - :ic"ard K>ickK 'uk. for pro%idin& y FAQ3s first irror. - Gustin 1ierce. for keepin& e in #ine. - >ou&#as :osen&ard. for crackin& t"e update !"ip and scoutin& out o%es in odd p#aces. - <$. for re#easin& ost of 'ei3s o%es and scoutin& out t"e fi?es for t"e +-T %ersion of Tekken 3. - E'Society for !ritin& up part of t"e !in stance &uide. - 7uDi 6i&aki for re#easin& so e Niaoyu o%es and 1au# o%es. - >an <ue##er for re#easin& 'ei3s +-strin& and ot"er co bos. - G.G. Se%i##a for supp#yin& so e of Gin3s t"ro!s and Du&&#es. fi?es for Gin. and Niaoyu3s Du&&#e co bos and ot"er %arious o%es. - No&ard for supp#yin& o%es for =ddy and 6!oaran&. - <ario Na%ier for supp#yin& Nina3s o%es. - >a%ide 1asca for supp#yin& 'a!3s Trip#e Fist Strike 9o bo. - Bea er for supp#yin& fi?es for Iin&. - Bis"op for sendin& in fi?es and o%es for Niaoyu. - DiMM- onkey@usa.net for sendin& in t"ro! tec"niLues for =ddy. - Gon >e9ause aker for contributin& o%es and fi?es for =ddy. 6!oaran&. Niaoyu. 7os"i itsu. and Iin&. - Ean&e# for contributin& so e of Iin& and Gu#ia3s o%es. - >"ar es" Topi!a#a for contributin& so e of Iin&3s t"ro!s. and strin&s for 6!oaran& and Gin. - <arce# <ic"aud for contributin& so e of Iin&3s t"ro!s. - Ti Si stad for contributin& so e of Niaoyu3s o%es. - Brett de Gesus for contributin& so e of =ddy3s o%es. - <ike (n&er and Gay Bre!er for contributin& so e of =ddy3s o%es. 'a!3s o%es. 6!oaran&3s o%es. and 7os"i itsu3s o%es. - Brady 1ri&&e for contributin& so e %arious o%es. - NoMedi%e. for pro%idin& a irror of t"is FAQ and contributin& so e of 1au#3s o%es. - Ei##ia Ini&"t for contributin& %arious o%es and fi?es. - 9"ris 9aniano for contributin& so e of 7os"i itsu3s o%es. - to ess1@ao#.co for contributin& so e of Nina3s o%es. - >a%ey Sc" itt for contributin& so e of =ddy3s Du&&#es. - Ste%e ,a#enMue#a for contributin& so e of Nina and Iu a3s o%es.

- >a%id K:yo&aK Barney for contributin& o%es for Iin&. 1au#. and Niaoyu. - Bi?by141@ao#.co for contributin& o%es for Niaoyu. Gin. and 7os"i itsu - Sa s#ara for contributin& o%es for 7os"i itsu and 'ei. - (ncauMi for contributin& o%es for =ddy. - 6an Goon-kyu for contributin& Du&&#es for 6!oaran&. - $a e aster 2an for contributin& one of =ddy3s tenstrin&s. - <ike KI.;.F.K <a##ari for contributin& %arious Du&&#es and o%es. - Tanner ;!en for contributin& o%es for 7os"i itsu. - 1#oof for contributin& %arious o%es and fi?es. - 1au# $u##as for contributin& so e fi?es. - Bruce Tsu-'ie" 9"en for contributin& %arious o%es and fi?es. - =ro#22 for contributin& fi?es for Iin&. - Sun&-Nyun& 'ee for contributin& o%es for Niaoyu. - Go"n Apenbrink for contributin& fi?es for 'a!. - >irkSG for contributin& o%es for =ddy. - Far# for contributin& o%es for =ddy. - Tadaric" for contributin& o%es for Gu#ia. - (rbnInite for contributin& o%es for =ddy. - Ga es 9ook for contributin& o%es for Gu#ia. - 9aptain < for contributin& o%es for Gu#ia. - T"e 6oan& 'e for contributin& %arious o%es. - 9ryadis for contributin& o%es for $un Gack. - Gere y+@C for contributin& o%es for Gu#ia. - Geon& Gae 'ee for contributin& o%es for Gu#ia. - B#ackti s for contributin& o%es for Bryan. 6ei"ac"i. and ;&re 2. - Son& >ae-kyu for contributin& o%es for Bryan. - Sentares for contributin& fi?es for Gin. - =terna for contributin& Du&&#es for 'ei. - Sebra@11 for contributin& Du&&#es for 6ei"ac"i. - :ic"ard Gordan for contributin& o%es for ;&re 22. - Da#perC1@fiu.edu for contributin& %arious o%es and fi?es. - Nat"an :yan and T"e ;M an for contributin& %arious fi?es. - p"aMedoubt@"ot ai#.co for contributin& %arious o%es and fi?es. - SenFo? for contributin& %arious o%es and fi?es.

Tekken 3: FAQ/Move List (1234) by SurfBard Version 4.85, Last Updated 1998-02-08 View !own"oad #ri$ina" %i"e &osted by 'a(e%)*s +eturn to Tekken 3 (PS) FAQs & Guides

You might also like