Professional Documents
Culture Documents
Spring 2008
Course Description1
This course will explore the concept of online communities. Students will gain an understanding of
community through the review and reflection on relevant theoretical and historical texts, as well as the
development of a culturally-aware framework for observation and evaluation, and the design of an online
community through groupwork. We will explore various online communities in various manifestations
and explore the principles tying them together.
For clarity, a community is defined as a group of people who sustain interaction over time. The bonds ty-
ing the group together could be a shared identity, a collective focus or purpose, or even the salvation of a
particular need.
Course Goals
• Students should understand cultural and theoretical constructs of community, as well as the
technologies and trends of online communities over time.
• Students will learn and apply a critical cultural evaluative framework to online communities.
Participation 30%
Course Policies
You are responsible for reading all required readings on the syllabus, including additional handouts.
Please notify me in advance in writing if you have to miss a class; unexcused absences will count against
your grade.
1Much thanks for the unwitting assistance of Professors Elizabeth Osder, Jennifer Preece, Paul Resnick,
Susan Herring, Howard Rheingold, Amy Bruckman, and many others.
This course is given by the Graduate College. As such, class policies on matters such as requirements,
grading, and sanctions for academic dishonesty are governed by the Graduate College. Students wishing to
add or drop this course after the official deadline must receive the approval of the Dean of the Graduate
College. Policy governing students enrolled in courses outside their own college or degree program may be
found at: http://www.uiowa.edu/~provost/deos/crossenroll.doc
Academic Fraud
Plagiarism and any other activities when students present work that is not his or her own are academic
fraud. Academic fraud is reported to the departmental DEO and to the Associate Dean for Academic Pro-
grams and Services who enforces the appropriate consequences.
www.clas.uiowa.edu/students/academic_handbook/ix.shtm
Students with a suggestion or complaint should first visit the instructor, then the course supervisor and
the departmental DEO. Complaints must be made within six months of the incident.
www.clas.uiowa.edu/students/academic_handbook/ix.shtml#5
Sexual harassment subverts the mission of the University and threatens the well-being of students, faculty,
and staff. www.sexualharassment.uiowa.edu
In severe weather, the class members will seek shelter in the innermost part of the building, if possible at
the lowest level, staying clear of windows and free-standing expanses. (Operations Manual 16.14. i.)
A student seeking academic accommodations should register with Student Disability Services and meet
privately with the course instructor to make particular arrangements.
www.uiowa.edu/~sds/
It is my desire to fully include persons with disabilities in this course. Please let me know within the first
two weeks of class if special accommodations are necessary to enable you to fully participate.
Topical Schedule
Readings
Selections are listed under the day on which they will be discussed. The syllabus is subject to constant
revision, so make sure you keep up with the posted version on [xxxx]. Each day’s readings will be pre-
sented by one or more students. For more detail, see the assignment section.
Online Communities I
February 19 Online Communities
Identity and the Internet
February 25 Online Communities
Embodiment, Identity, and the Internet
March 4 Online Communities
Typology
Purpose
March 11 Research Method and Ethics
CMDA
Content Analysis
Cyberethnography
March 18 Spring Break
Online Communities II
March 25 Culture, Technology, Community
BlackPlanet
Second Life
April 1 Rituals, Beliefs, and Norms
MMOs
Games
April 8 Practices and Governance
Wikipedia
April 15 TBA
April 22 TBA
April 29 Presentations
May 6 Presentations
ow
Course Calendar
Date Assign- Readings
ment Due
Jan 29, 2008 Pacey, A. (1983). The culture of technology. Cambridge, MA: MIT Press.
Pp. 1-34, 78-96 [UIowa InfoLink]
Rhetoric of
Technology Winner, L. (1980) Do artifacts have politics? Daedelus 109(1). Available
from:
Technology
http://cscl.ist.psu.edu/public/users/mrosson/IST501/readings/Winner86
and Culture
.pdf
Baraka, A. (1979) Technology and Ethos. In Rage, rays, raise, raze: Es-
says since 1965. Available from:
http://www.marilynnance.com/titanic/baraka.html
Lockard, J. (1995). Selling Brooklyn bridges in cyberspace. Bad Sub-
jects 18. Available from: http://eserver.org/bs/18/Lockard.html
Feb 5, 2008 Dyer, R. (1999) The matter of whiteness. White. London: Routledge. Pp.
1-40 [Handout]
Course Calendar
Feb 12, 2008 Lessig, L. (1999). Chapter 6. Code and other laws of cyberspace. New
York, NY: Basic Books. Available from:
What is an
http://codebook.jot.com/Book/Chapter6/Ch6Part1
online com-
munity? Wellman, B. and Gulia, M. (1999) Net surfers don’t ride alone. In In P.
Kollock and M. Smith (Eds.) Communities in Cyberspace. London:
Routledge. Available from:
www.chass.utoronto.ca/~wellman/publications/netsurfers/netsurfers.pdf
Feb 19, 2008 Post dis- Goffman, E. (1959) Introduction and Chapter 1. Presentation of self in
cussions everyday life.
Online Com-
online
munities Donath, J. (1999). Identity and deception in the virtual community. In
P. Kollock and M. Smith (Eds.) Communities in Cyberspace. London:
Identity and
Routledge. Available online:
the Internet
http://smg.media.mit.edu/papers/Donath/IdentityDeception/IdentityDe
ception.pdf
Course Calendar
Feb 26, 2008 Gefen, D. And Ridings, C.M. (2004). Virtual community attraction: Why
people hang out online. Journal of Computer-Mediated Communication
Online Com-
10(1). [UIowa InfoLink]
munities
Robinson, L (2007). The cyber-self: the self-ing project goes online,
Embodiment
symbolic interaction in the digital age. New Media and Society 9. 93.
and Identity
[UIowa InfoLink]
Senft, T. (2000) Baud girls and cargo cults. In T. Swiss and A. Herman
(Eds.) World Wide Web: Myth, Metaphor, Magic New York: Routledge.
Available from: http://www.terrisenft.net/writing/bgcc.html
Course Calendar
Mar 11, 2008 Complete Schneider, S.M. and Foot, K.A. (2004) The Web as an object of study.
UIowa New Media & Society 6(1). 114-122 [UIowa InfoLink]
Research
human
Methods
subjects Herring, S. (2004) Computer-mediated discourse analysis: An approach
Research Eth- online to researching on-line behavior. Available from:
ics certifica- http://ella.slis.indiana.edu/%7Eherring/cmda.pdf
tion
course Hudson, J. and Bruckman, A. (2004) 'go away': Participant objections to
(IRB-02) at being studied and the ethics of chatroom research. The Information So-
ciety, 20(2), 127-139. [UIowa InfoLink]
http://ww
w.citiprogr
Bruckman, A. (2006). Teaching students to study online communities
am.org/
ethically. Journal of Information Ethics 15(2), 82-98. [UIowa InfoLink]
Churchill, E.F. And Halverson, C.A. (2005). Social networks and social
You must
networking. IEEE Internet Computing 9(5). Pp. 14-19 [UIowa InfoLink]
turn in a
copy of
Ess, C. (2001) AoIR research ethics. Available from:
the certifi-
http://aoir.org/reports/ethics.pdf
cate.
Walther J.B. Research ethics in Internet-enabled research: Human sub-
jects issues and methodological myopia. Ethics and Information Technol-
ogy 4. 205-216 Available from:
http://www.nyu.edu/projects/nissenbaum/ethics_wal_full.html
Course Calendar
Mar 25, 2008 Online Winner, L. (1996). Who will we be in cyberspace? The Information Soci-
Commu- ety 12. 63-72. [UIowa InfoLink]
Culture, Com-
nity
munity, and boyd, d. [blog post] Viewing America. Available from:
Evaluation
Technology
Due http://www.zephoria.org/thoughts/archives/2007/06/24/viewing_america.
html
Course Calendar
April 8 Coates, J. (1993) Cyberspace innkeeping: Building online community.
Available from: http://gopher.well.sf.ca.us:70/0/Community/innkeeping
Practices, Gov-
ernance, and Miklaucic, S. (xxxx) Virtual real(i)ty: SimCity and the production of
Design urban cyberspace. [UIowa InfoLink]
(PG&D)
Godwin, M. (1994). Nine principles for making virtual communities
Wikipedia work. Wired 2.06 (June). Available from:
http://www.wired.com/wired/archive/2.06/vc.principles_pr.html
YouTube
Suler, J. (1998). Making virtual communities work. Available from:
Flickr
http://www-usr.rider.edu/~suler/psycyber/commwork.html
Digg
Bruckman, A. (1996) Finding one's own space in cyberspace. Technology
iVillage Review 99(1) (January) [UIowa InfoLink]
Apr 15, 2008 Andrews (2002). Audience-specific online community design. Communi-
cations of the ACM 45(4), 64-68. [UIowa InfoLink]
PG&D contin-
ued... Suler, J. (xxxx) Communicative subtlety in multimedia chat. Available
from: http://www-usr.rider.edu/~suler/psycyber/
Assignments
Discussion Leader (20%) - Each student is required to present at least THREE assigned readings during
the course of the semester. Your presentation should cover the argument and your interpretations of
those arguments, rather than a “book report” of the reading. Since the readings are grouped loosely by
topic, you should work together with the other students presenting readings during that class. Bonus
points will be given for presentations that examine some online community through the arguments of the
assigned reading(s).
Class Participation (10%) All students not doing readings are required to submit at least two questions
about the readings for that class. Your questions can NOT be about the same reading, but one question
can ask about similar themes in multiple readings (ask if you’re not sure what this means). This is in-
tended to give me an idea of what to focus on during class discussion.
Questions must be emailed to me (use the subject heading “[class date] discussion questions”) by Monday at
5 PM. Late questions will cause a reduction of your participation grade...cuz that means you haven’t read
the readings.
This assignment requires you to select an online community and evaluate it using the questions and crite-
ria below. The purpose of this assignment is to acquaint you with the technological, social, and cultural
frameworks of an online community of your choice. This assignment cannot be started until the comple-
tion of the UIowa IRB human subjects research training, and is due March 25. Your community must be
clearly identified and, if possible, a link to the community should be provided.
1. How does this community manifest itself online? Describe the platform and software used by the
community.
a. Describe in detail the text, graphics, multimedia, and page design used to represent the community
themes.
b. What are the major sections and organizational elements of the community? What are the contents
vs. the functions available on the site?
c. How do the aesthetics of the community strike you? Do they appeal or repel? Why?
2. What is the central interest of this community? Is there a a particular theme, philosophy, or style that
informs this interest?
i. Do community members use terms or expressions that are unique to the group?
ii. Are there ethical, social, and cultural issues that are of concern for this community?
iii.When you joined or visited the community, did you feel welcome in the group?
As a team (to be decided later), you will be required to plan and design an online community. The final
product will be erected on the web using OC templates from www.ning.com, but before we get to that
stage, you must produce a detailed analysis and explanation of your community and how it will operate,
using materials from the readings of the course, your evaluations of other online communities, and your
practical experience. Your community will be written up using the Project Roadmap framework (see be-
low) and evaluated by the other teams.
Project Roadmap
Here is a broad outline of the report that your team will prepare and present to explain your online com-
munity. This document will be due at the final presentation.
I. Executive Summary
II. Mission
2. How will this clear purpose facilitate credibility and trust in the community?
a. Describe them?
A. Research
a. Research Plan
b. Research cited
1. What about this topic or audience provides guidance for community design?
a. Interaction model? Users talk to each other, publish content, Share? Peer
Production
B. Programming/Content Plan
1. Design
2. Layout
3. Style
4. User interactions
i. Incentives? Rewards?
V. Marketing
1. Technology?
B. Staffing
a. Job descriptions
b. Skills? Interests
c. Organizational Plan
d. Operations Plan:
C. Logistics
a. De-centralized management
b. centralized management
D. Policies?
VII. Appendices
B. Additional Research