Running Head: PHYSICAL EDUCATION AND DIGITAL TECH 1
Physical Education and Digital Technology: A Case Study
Kirsten E. Shier University of Ontario Institute of Technology Dr. Jia Li
Running Head: PHYSICAL EDUCATION AND DIGITAL TECH 2 Introduction Fifty nine percent of adult Canadians are either overweight or obese. It is no surprise that in 2007 29% of adolescents were either overweight or obese (Childhood Obesity Foundations, 2013). These adolescents are unlikely to outgrow this issue and will continue to gain unneeded weight. This will lead to an increased number of overweight adults who are at increased risk of heart disease, cancer, stroke, and type 2 diabetes. The cycle will continue to perpetuate and more children will suffer obesity (Childhood Obesity Foundations, 2013). Childhood obesity is a leading concern for Canadas children resulting in an increased need for physical education in schools. Unfortunately, physical education is often pushed aside to cover academic subjects such as language arts and math. With a shift towards digital education for the 21 st
century learner, physical education may be pushed aside even further. Physical education is a valuable subject and research supports its importance. Students perform better in traditionally academic subject when they are physically active due to increased attention (Chomits., Slining, M. M., McGowan, R. J., Mitchel, S. E., Dawson, G. F., & Hacker, K. A., 2009). With a shift towards digital education in the 21 st century and an obesity epidemic among Canadian children, physical education will also need to make the shift towards digital education to keep up with 21 st century education. If physical education incorporated technology, it may be more appealing to students who would otherwise not be active outside of mandatory physical education classes. Interactive communication technology (ICT) incorporated into physical education may appeal to a larger group of students resulting in a lifelong appreciation of activity for students. ICT Intervention Running Head: PHYSICAL EDUCATION AND DIGITAL TECH 3 An intervention is needed to support childrens health and well being in Ontarios education system. After school screen time is not going to disappear, so as educators, we must adapt to this new era and begin using screen time for educational purposes (Favley, 2012). Incorporating ICT into physical education programs may result in youth becoming engaged and more likely to continue being active in the future. Educating children and parents about the importance of physical education is key to success. Incorporating game consoles into physical education programs such as Xbox, Wii, and PlayStation as well as communication with parents will increase student likelihood of physical activity. Perlman, Forrest & Pearson (2012) write about the success game consoles such as Nintendo Wii have in physical education courses. Students are interested and movement-based sport games have positive outcomes for students such as increased cognitive understanding of sport and games. Game consoles have developed programs to encourage physical fitness. These include but are not limited to Wii Fitness with Just Dance Kids, Xbox with Kinect, and PlayStation with Dance Dance Revolution. Although these systems are unlikely to appear in most school system, due to high costs, some activities are available through You Tube. Wii Fitness has posted Just Dance Kids dances online. If projected from computer to large screen this makes for a fun fitness activity. A large number of children are equipt with gaming systems and spend up to 6 hours/day on these systems (Roberts & Foehr, 2008. Exposing them to game console fitness games at school may increase their likelihood of being active while playing video games at home. Similarly, creating a home-school connection between ICT and physical education may increase the likelihood of children being active. Teachers and caregivers Running Head: PHYSICAL EDUCATION AND DIGITAL TECH 4 spend the most time with children and having both parties on board will be most effective in raising healthy children. On each classroom website or blog there should be a physical education page. This page will be updated with free activities in the community and healthy recipes for inexpensive healthy meals and snacks. Community pools often have free swims that are poorly advertised, parents may need a reminder of local amenities to take advantage of, or personal education on healthy living. A webpage is a great way to communicate these messages due to its unobtrusive nature and accessibility. Theoretical Connections In order for the case study to succeed educators must choose the most effective form of technology to incorporate into their physical education program. In other words, they must use Zigurs & Bucklands (1998) Task-Technology Fit Theory. When choosing technology to be used we must ask ourselves does the technology have a positive impact on individual performance? Assessing the task characteristics as well as the technology characteristics leads to task-technology fit. The results include performance impacts and increased utilization. For example, playing Wii Fit Just Dance Kids probably wont result in positive outcomes due to the age and interest of students. Careful analysis of technology must occur for success. Similarly, Marshall Mcluhans theory of Technological Determinism is relevant to keep in mind. Mcluhan (1962) believes that technology shapes how individuals in a society think, feel, and act. Twenty-first century students have grown up in a digital era. The games and activities they choose to engage in are reflective of their environment. It is no surprise students are attracted to sedentary electronic entertainment. As educators it is imperative to expose children to Running Head: PHYSICAL EDUCATION AND DIGITAL TECH 5 electronic entertainment that allow movement, such as, activity games through gaming consoles.
Pedagogical Significance
Effectively engaging students in physical activity is imperative, as children will form habits that lead to healthy adulthood. The obesity epidemic needs to be dealt with and targeting impressionable is the place to start for lifelong healthy habits. Incorporating ICT into physical education programs will appeal to the 21 st
century learner who is attracted to digital education. Physical activity is linked to increased concentration in school. This also results in increased results from academic subjects such as math and language arts. Along with increased concentration is increased energy (Health and Physical Education, 2010). Finally, exposing students to enjoyable physical education as children will increase their likelihood of becoming physically active adults, assisting with the obesity epidemic.
Running Head: PHYSICAL EDUCATION AND DIGITAL TECH 6 References
Childhood Obesity Foundation. (2012). Statistics. Retrieved from http://www.childhoodobesityfoundation.ca/statistics Chomits, V. R., Slining, M. M., McGowan, R. J., Mitchel, S. E., Dawson, G. F., & Hacker, K. A. (2009). Is there a relationship between physical fitness and academic achievement? Positive results from public school children in the northeastern United States. Journal of School Health, 79(1), 30-37. Falvey, C. (2012). Games and interactive media are powerful tools for health promotion and childhood obesity prevention. Retrieved from http://www.liebertpub.com/global/pressrelease/games-and-interactive-media-are- powerful-tools-for-health-promotion-and-childhood-obesity-prevention/1002/ Government of Ontario. (2010). Health and Physical Education. Retrieved from http://www.edu.gov.on.ca/eng/curriculum/elementary/healthcurr18.pdf Mcluhan, M. (1962). The Gutenberg Galaxy: The making of Typograhic Man. Toronto: University of Toronto Press Mitchell, M. S. (2001). Using technology in elementary physical education. Strategies: A Journal for Physical and Sports Educators, 14(6) Perlman, D., Forrest, G., & Pearson, P. (2012). Nintendo wii: Opportunities to put the education back into physical education. Australian Journal of Teacher Education, 37(7), 11-22. Roberts, D., & Foehr, U. (2008). Trends in media use. Future of Children. 18(1), 11-37. Zigurs, I. & Buckland, B.K. (1998). A Theory of Task/Technology Fit and Group Support Systems Effectiveness. MIS Quarterly, 22(3), 313-334.