Professional Documents
Culture Documents
Technology in Education
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technology medium.
Determine what the advantage is to using this
technology.
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Robleyer,
M, & Doering, A. (2010). Educational
ESEM5143 Dr. Norizan
Ahmad
3
technology into teaching. Boston: Allyn and Bacon.
Or
0 Are they working on their own and also work in
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STAT E
YOUR
OBJECTIVES
ESTABLISH
THE
LEARNING
ENVIRONMENT
IDENTIFY
TEACHING AND
LEARNING
STRATEGIES
IDENTIFY
AND
SELECT
TECHNOLOGIES
SUMMATIVE
EVAULATION
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KNOW THE
LEARNER
STAT E
YOUR
OBJECTIVES
ESTABLISH
THE
LEARNING
ENVIRONMENT
IDENTIFY
TEACHING AND
LEARNING
STRATEGIES
IDENTIFY
AND
SELECT
TECHNOLOGIES
SUMMATIVE
EVAULATION
5/28/14
acquisition
0 the
learning
objective
inGluences
the
TYPE
of
support
(type
of
practice/assessment,
examples,
information)
0 Motivational
State
0 inGluences
type
and
amount
of
inoculation
and
intervention
to
0 Metacognitive Ability
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0 Is it Procedural
0 Is
it
Automated
0 Design
opportunities
for
repeated
frequent
practice
on
the
job
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Knowledge
Type
Presentation
Practice/Assessment
Remember
Use
decide
when
to
use;
perform
the
steps;
critique
performance
or
output
of
performance
Procedure
list
of
steps,
demonstration
recognize,
recall,
or
reorder
the
steps
Fact
the fact
Concept
recognize,
recall,
or
explain
the
deGinition
or
attributes
Principle
the
principle/rule,
examples,
analogies,
stories
recognize,
recall,
or
explain
the
principle
Process/
System
description
of
stages,
diagram,
inputs,
outputs,
examples,
stories
Merrill,
D.
(1983).
Component
Display
Theory.
In
C.
M.
Reigeluth
(ed),
Instructional
Design
Theories
and
Models:
An
Overview
of
their
Current
States.
Hillsdale,
NJ:
Lawrence
Erlbaum
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Watch
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https://prezi.com/0jpvlpeeewow/the-dynamic-instructional-design-model/
Dr. Norizan Ahmad
10
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11
Identify
teaching
and
learning
strategies
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12
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13
%
of
training
Classroom
(Instructor/Media/Other)
Online
(Syncnronous/Asynchronous)
OfIline
(Print,
On
the
Job)
Overviews
Information
Examples/Demonstration
Practice/Assessment
Feedback
Motivation
Knowledge
Integration
%
of
training
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14
Activation
Demonstration
Application
Integration
Design Actions
Principle
Design Actions
Multimedia
Contiguity
Modality
Connect
to
learners
prior
experience/
knowledge/larger
knowledge
structure
Redundancy
Coherence
Personalization
Use
conversational
rather
than
formal
style;
Use
effective
on-screen
coaches;
Make
the
author
visible
Segmenting
Pre-training
Examples
Practice
Mirror
the
job;
Provide
explanatory
feedback;
Adapt
the
amount
and
placement
of
practice
to
job
performance
requirements;
Transition
from
examples
to
practice
gradually
Collaboration
Learner
Control/
Navigation
Build
Thinking
Skills
Games
and
Simulations
Match
game
type
to
learning
goals;
Make
learning
essential
to
progress;
Build
in
guidance;
Promote
ReGlection
on
correct
answers;
Manage
complexity
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Remember
0Technology
is
a
tool
that
supports
your
design
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