Professional Documents
Culture Documents
ne
Sh
ot
a
Locat
ion
Ext,
street
Ext.
street
Angle/Came
ra Angle
Eye level, LS
Action
Props/Audio
Notes
W walking
Eye level,
MLS
Street noise,
footsteps
Street noise
Camera
tracks in
Camera
tracks in
Ext.
street
Ext.
street
Ext.
street
High angle,
CU, POV
Eye level,
MCU
Eye level, LS
Street noise
Street noise,
notebook, pen
Street noise
Ext.
street
Eye level, MS
Street
noise/parking
ticket
Ext.
street
Eye level,
MLS
Owners of car
gesture with revolt,
they follow W with a
helpless look
Street noise,
dialogue
heard from
afar/car
Int.
cafe
Eye level, LS
Group of men at a
table, W walks in shot
Cutlery
sounds, bit of
music,
laughter,
unintelligible
dialogue/recor
d player,vinyl
c
d
e
Camera
follows
from
behind
Camera
pans left
to
parking
ticket on
windshie
ld, then
goes
back to
follow W
from
afar
Camera
pans to
follow W
and
goes
behind
couple
with W
in the
backgro
und
walking
the
street
Camera
sits
behind
table,
looking
out into
the
Ext.
Street
Low angle,
Dutch, MLS
Street noise,
ruler being
used/ ruler,
mob car
Ext.
street
Int.
cafe
High angle,
Dutch, POV,
MCU
Eye level,
two shot,
MLS
Int.
cafe
Eye level,
POV, LS
W writing ticket
Street noise,
ruler being
used
Restaurant
noise and
chatter,
dialogue line 1
Restaurant
noise, chatter
Int.
cafe
Eye level,
MCU
Restaurant
chatter, line of
dialogue 2,
chair sounds
being pushed
on the floor
Ext.
street
Eye level,
MCU
Street noise,
whistling/hum
ming
Ext.
street
Eye level, LS
Wallace
whistles/humms to
himself next to mob
car and sticks ticket
on
Vinnie addresses W in
the street
Mob 1 spots W
outside and tells boss
Street sounds,
dialogue 3
street
through
the big
window
hand
held
Camera
looks up
at W and
tracks
action
Hand
held
Vinnies
pov,
hand
held
Camera
follows
Vinnie in
MCU
then
keeps
still
while
they are
going
out the
door in a
wide
frame
Hand
held
W in
foregrou
nd left,
Vinnie
and
gang in
backgro
Ext.
street
Eye level, LS
W and V exchange
lines
Street sounds,
lines of
dialogue 4, 5,
6, 7
Ext.
street
Ext.
street
Ext.
street
Ext.
street
Eye level,
mid shot
Eye level,
MLS, Os shot
Low angle
shot, dutch
Eye level,
MLS
Wallace
Street sounds,
line 8
Street sounds,
line 9
Street sounds,
10
Street noise,
line 11
Ext.
street
W delivers line 12
Street noise,
dialogue 12
Ext.
street
Street noise,
line 13
Ext.
street
Eye level,
MCU, POV of
V+group
Low angle,
either oss or
2 shot, MLS
Eye level, LS
Street ruffle,
dialogue 14
Ext.
Street
Street ruffle +
dialogue 15
Ext.
street
Low angle,
dutch, MS, 2
shot
Eye level,
MCU, 2 shot
Ext.
street
Eye level, MS
to LS or ELS
Same as k + W
dialogue 16, V 17, W
18
V takes his hand off
W and walks a few
steps away, mobsters
Street ruffle,
lines 16, 17,
18
Street noise
e
f
g
Vinnie reacting
W takes ruler out
V looks over at gang
for back up, delivers
line 11 and attempts
to minimize situation
und in
focus
Camera
sideway
s, W still
in left
part of
screen
Camera
tracks
from V
over to
member
s of
gang
and
goes
into a
POV of V
Camera
is
sideway
s and
captures
W,
group,
cars
Camera
tracks
out from
n
o
p
q
Ext.
street
Ext.
street
Eye level,
dutch, MS
Eye level,
MLS
Ext.
street
Eye level,
MLS
MCU/eye
level
MCU/eye
level
MS/eye level
MCU/eye
level
MLS/eye
level/tracking
V looking away
delivers line 19
W dialogue 20; V puts
hands in pockets,
looks at sky and
delivers 21. Mobs get
into cars. Wallace line
22 and takes a step
back
Wallace dialogue 23
taking a
Vinny delivers line 24
and signals gang with
headnod
Mobsters, Wallace is
pushed into the back
of car
Wallace between the
two men in back seat
of car
Dialogue 25
As the car parks at
restuarant,
mobsters2 26
Mobsters come out of
the car with Wallace
MLS/tracking
MLS/tracking
/EST
Eye/POV
Wallace looking
shot l,
follows V
and
goes
into long
shot of
the front
of the
cafe
Street noise,
dialogue 19
Street sounds,
line 20, 21, 22
Tracking
into shot
R
Camera
follows
them
from to
in
restaura
nt
Camera
tracks
up to
the
restaura
nt name
Looking
LS/Eye
MS/LS
A1
Eye, ms
A2
Eye/two
shot/MS
Eye
Eye/High
angle/cu
Tracking/WS
Eye
MLS/Eye
MLs/Eye/2Sh
ot
MCU
LS/Eye/POV
Tracking one
to one
MS
around
the
room
with the
POV
Panning
From
behind
No
Diagetic
Sound
P.S. Dennis, you know the locations. Do you think we can have a birds eye view
shot inserted anywhere?? It can create more space and visual appeal.
Sce
ne
Sh
ot
a
Location
Interior/Bedro
om
Angle/Came
ra Angle
MS/eye Level
High angle
MS/high
Action
Props/Audio
Notes
Shot of
clock to the
right of
screen, pan
left with
focus
Placed
corner of
room,
Wallace
under duvet
with cat
watching
Camera on
Wallace,
alarm rings,
he turns it
off follow
as he sits
up on the
side of bed
Clock/
Clock or
Phone
Bed
Cat
Sleeping/Alar
m Clock on
Post
Production
MCU/eye
level
MLS/low
angle
Bathroom
Kitchen
MS/eye level
MLS/eye level
POV/CU/High
CU/eye level
MCU/eye
level/low
Bedroom
MCU/eye
level
MLS/eye level
Puts slipper
on, cat
leaves
frame
Wallace
follows cats
out of room
Steady
shower
door with
Wallaces
contour;
sings
cheerful
Wallaces
back
towards
camera in
kitchen
Hands open
can and
reach in
with fingers
Wallaces
face as he
puts finger
in his
mouth and
tastes the
food
Cat eats
from bowl
in
foreground,
focus pull in
the
background
where
Wallace
walks to his
wardrobe
Camera
inside
wardrobe
as Wallace
opens doors
OS with
Wallace in
Slippers
Slippers
Wallace
singing
Wallace eating
Cat noises
CU/eye level
MS/eye level
MCU/eye
level
foreground,
crab left to
show his
uniform
Wallaces
hands fixing
his trouser
braces/belt
buckle
Wallace
sliding on
the wooden
floor
Into his
socks
Belt
adjustments