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English Test c/2

Name

Points

Grade

Mark

Date
Objetivos:
1.
2.-

Medir la comprensin lectora nivel descriptivo


- Medir el uso adecuado de reglas gramaticales y ortogrficas.

Habilidades:
1.

Identificar.

2.

Aplicar.

Instrucciones:
- Usa lpiz pasta azul o negro.
- No se admiten borrones ni corrector en los ejercicios de opcin nica ni verdadero y falso.
- No olvides traspasar tus respuestas a la plantilla de respuestas (slo la plantilla de respuestas ser
corregida)
- Lee atentamente todas las instrucciones.

I- Read the text quickly and choose the best name for each project.
(3 points)

1. Quattro.
2. TokTok.
3. Eco-pods.
TECHNOKIDS
Young Italian designers have innovative ideas for everyday objects.
These are some of the most creative projects presented at the 2005
Milan Furniture Fair.
_____________________
A) An educational computer game that illustrates how the elements of
nature interact. For example, the screen shows a flower, some clouds
and the sun. If you blow on the fan of one of the egg-shaped controls,
the clouds move or rain falls on the
flower.
_____________________
B) A communication system that connects you to your loved ones in
faraway places. Each person has a box. By knocking on it (as you
would on a door you send a knock-knock signal to the other persons
box, which responds by sending another knockknock back. These
simple signals travel at the speed of love slower than light but faster
than sound. The further the distance, the longer it takes for the signal to
return.
_____________________

C) Depending on its position, it is a four function radio (sideways), alarm


(vertical) or clock (horizontal), and appears to have no numbers or signs.
But when it detects your presence, the controls for its different functions
appear.
LAN Chile in-flight magazine IN, April 2006.

II- Read the text carefully and identify the project.

(3 points)

4. A useful system to communicate with people that live far away.


5. An interactive game.
6. It functions only when there are people at home.

III- Read the text once more and answer these questions.

(8 points)

7. Where were these projects presented?

8. How fast do the knock-knock signals travel?

9. How many boxes do knock-knock users need?

10. In what position does the third project work as a clock?

IV- Think about a game you like to play and talk about it. Give information about:
(8 points)

11. kind of equipment you need.


12. place where you play it.
13. aim of the game.
14. sex and age group that can play it.
15. place of origin.
16. extra information.

Hoja de respuestas.

Name

Letter of the project.

1. Quattro.
2. TokTok.
3. Eco-pods.

Definition Letter of the project.


4.
5.
6.

Question Answer.
7.
8.
9.
10

Topic
11.
12.
13.
14.
15.
16.

Information

Tabla de especificacin prueba de nivel de Ingls.


Sector de aprendizaje: Ingls
Nivel de Aprendizaje

1 MEDIO

Estrategia de aprendizaje por evaluar: Comprensin de lectura, identificacin de informacin especfica,


redaccin de texto breve utilizando vocabulario de la unidad.
Instrumentos de evaluacin

Prueba escrita con 4 tems de desarrollo.

Capacidades:

Indicadores de logros

- Extraccin de informacin especfica


a partir de texto escrito.

Logrado:
Dominio de entre el 100% y el 80% del texto escrito.
Redaccin adecuada (entre el 100% y el 80%) de descripcin
de juego.

- Uso apropiado de vocabulario visto


en la unidad.
- Comprensin de texto escrito simple.
- Uso adecuado de estructuras bsicas
simples de gramtica.

Medianamente logrado.
Dominio de entre el 79% y el 60% del texto escrito.
Redaccin adecuada (entre el 79% y el 60%) de descripcin de
juego.
No logrado:
Dificultad para comprender texto escrito. (menos del 60%)
Redaccin deficiente de descripcin de juego.

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