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Mindsinger

Requirements:
Bluff 5 ranks
Diplomacy 5 ranks
Perform (any) 5 ranks
Sense motive (5 ranks)
Bardic music 5/day

Class Features
Bardic
Knowledge
(Su):
A
Mindsinger continues to collect the
odd bits of lore and knowledge that
bards acquire. She can add her
Mindsinger class level to her bardic
knowledge checks, so her bardic
knowledge checks have a bonus
equal to her bard level + her sublime
chord level + her Int modifier.
Bardic Music (Su): Mindsinger levels
stack with bard levels for purposes of
determining how many daily uses of
bardic music the character has.
Bardic Lure (Charm Person)(Sp): A
2nd level Mindsinger with 7 or more
ranks in a perform skill can expend a
daily use of his bardic music ability to
replicate the effects of the charm
person spell on a target within 90 ft.
The target must be able to see and
hear the bard. If the creature fails a
Will save against a DC of 10 + the
mindsingers ranks in the Perform skill
is charmed for as long as the
Mindsinger sings plus a number of
minutes equal to one fifth of the
perform check result after the
mindsinger has stopped performing.
Mental Hearing (Sp): A mindsinger is
so well tuned to the frequencies of the
mind that he is capable of hearing and
emit the frequencies produced by the
rational minds. In practice this ability
functions just as telepathy out to a
range of 10ft/lvl, a part from the fact
that to use this ability the Mindsinger
must be capable of hearing (thus
effects that block sound or hinder the
Mindsinger hearing capacity affect
this ability as well). The intensity of

these sound waves is similar to that of


normal speech (even though the
mindsinger can "shout" to make
himself heard beyond a barrier he
might be required a listen check to
hear the answer, which is always
treated as normal speech for this
purpose)
Audience reading (Sp): A 3rd level
mindsinger with 8 ranks in a Perform
skill can read the surface thoughts of
a living creature witnessing one of his
performances, spending one daily
use of his bardic music. This is a mindaffecting ability that requires a swift
action to use. The mindbender must
be able to see the target and the
target must be able to see and hear
the mindsinger performance; a
successful Will save (10 + the
mindsingers ranks in the Perform
skill) negates the effect. Creatures of
animal intelligence (Int 1 or 2) have
only simple, instinctual thoughts.
Maintaining
the
effect
requires
concentration; the maximum duration
is the mindsinger performance plus 10
minutes.
Bardic Lure (Charm Person) (Sp): A
2nd level Mindsinger with 7 or more
ranks in a perform skill can expend a
daily use of his bardic music ability to
replicate the effects of the charm
person spell on a target within 90 ft.
The target must be able to see and
hear the bard. If the creature fails a
Will save against a 10 + the
mindsingers ranks in the Perform skill
is charmed for as long as the
Mindsinger sings plus a number of
hours equal to one tenth (rounded
down, minimum 1 hour) of the
perform check result after the
mindsinger has stopped performing.
At 4th level a mindsinger with 9 or
more ranks in a perform skill can
replicate the effects of charm monster
instead of charm person when he uses
is bardic lure song.
Eternal Charm (Su): At 4th level and
higher, whenever a mindsinger uses

his charm ability can choose to render


the duration permanent; however, a
mindsinger can have only one
creature so charmed at any
given time. If he attempts
to use this power on a
creature while he has
another so charmed, the
first
charm
is
automatically
broken
(regardless of the success
of the second attempt).
The effect is also
broken if a mindsinger
or one of his allies
injures
the
target.
Dispel magic has no
effect on an eternal
charm, though break
enchantment frees
the victim (treat the
mindbenders caster
level as 5 + his class
level for this purpose).

Sudden Suggestion (Sp): At 5th level


and higher, a mindsinger with 10
ranks in a perform skill can influence
the actions of a living
creature able to see and
hear
one
of
his
performances.
This
ability functions like a
suggestion spell, except that
the range is 100 feet and the
duration is as long as the
mindsinger performs plus
1 hour per class level. The
mindbender
can
communicate
the
suggested course of
action telepathically if he
chooses, which allows
him to use the effect
regardless
of
the
targets language. A
successful Will save (DC
10 + the mindsingers
ranks in the Perform skill)
negates the effect. Using
this ability costs two daily uses of the
mindsinger bardic music.

At 6th level and higher, a


mindsinger can have up to two
creatures affected by this power at
any given time; if he attempts to
charm a third, the previous victim
under his influence the longest is
freed. At 8th level, he can control up
to three creatures with this ability,
and at 10th level up to four creatures.

Dominate (Sp): At 7th level, a


mindsinger with 12 or more ranks in a
perform skill becomes able to
dominate any single living Large or
smaller creature able to hear and see
the mindsinger performance (as
dominate monster) by spending four
daily uses of his bardic music ability.
A successful Will save (10 + the

Hit Dice: d4

Lvl

Base
Attack
Bonus

Fort
Save

Ref
Save

Will
Save

+0

+2

+0

+2

Bardic Music, Bardic Knowledge, Mental Hearing

+1

+3

+0

+3

Bardic Lure (Charm Person)

+1

+3

+1

+3

Audience Reading

+2

+4

+1

+4

Bardic Lure (Charm Monster), Eternal Charm (1)

+2

+4

+1

+4

Sudden Suggestion

+3

+5

+2

+5

Eternal Charm (2)

+3

+5

+2

+5

Dominate

+4

+6

+2

+6

Eternal Charm (3)

+4

+6

+3

+6

10

+5

+7

+3

+7

Eternal Charm (4), Thrall

Special

Skills: All Knowledge, All Perform, All Profession, Bluff, Diplomacy, Intimidate, Listen, Sense Motive. You
receive Int+2 skill points per level.

mindsingers ranks in the Perform


skill) negates the effect. The duration
is 24 hours.
Thrall (Su): At 10th level, a
mindsingers mental mastery reaches
its pinnacle. He can choose to make
the duration of his dominate ability
(see above) permanent, but only on
one target at a time. If a mindsinger
chooses to dominate another creature
and make that effect permanent, the
previous thrall is freed from the effect.

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